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console.h
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2  public:
3  virtual Script undo(( string this )) {}
4  virtual Script doit(( string this )) {}
5 };
6 
8  public:
9  virtual Script undo(( string this )) {}
10  virtual Script doit(( string this )) {}
11 };
12 
14  public:
15  virtual Script undo(( string this )) {}
16  virtual Script doit(( string this )) {}
17 };
18 
20  public:
21  virtual Script undo(( string this )) {}
22  virtual Script doit(( string this )) {}
23 };
24 
26  public:
27  virtual Script undo(( string this )) {}
28  virtual Script doit(( string this )) {}
29  virtual Script updateCollision(( string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax )) {}
30 };
31 
33  public:
34  virtual Script undo(( string this )) {}
35  virtual Script doit(( string this )) {}
36 };
37 
39  public:
40  virtual Script undo(( string this )) {}
41  virtual Script doit(( string this )) {}
42 };
43 
45  public:
46  virtual Script undo(( string this )) {}
47  virtual Script doit(( string this )) {}
48 };
49 
51  public:
52  virtual Script undo(( string this )) {}
53  virtual Script doit(( string this )) {}
54 };
55 
57  public:
58  virtual Script undo(( string this )) {}
59  virtual Script doit(( string this )) {}
60 };
61 
63  public:
64  virtual Script undo(( string this )) {}
65  virtual Script doit(( string this )) {}
66 };
67 
69  public:
70  virtual Script undo(( string this )) {}
71  virtual Script doit(( string this )) {}
72 };
73 
75  public:
76  virtual Script undo(( string this )) {}
77  virtual Script doit(( string this )) {}
78 };
79 
81  public:
82  virtual Script undo(( string this )) {}
83  virtual Script doit(( string this )) {}
84 };
85 
87  public:
88  virtual Script undo(( string this )) {}
89  virtual Script doit(( string this )) {}
90 };
91 
93  public:
94  virtual Script undo(( string this )) {}
95  virtual Script doit(( string this )) {}
96 };
97 
99  public:
100  virtual Script undo(( string this )) {}
101  virtual Script doit(( string this )) {}
102 };
103 
105  public:
106  virtual Script undo(( string this )) {}
107  virtual Script doit(( string this )) {}
108 };
109 
111  public:
112  virtual Script undo(( string this )) {}
113  virtual Script doit(( string this )) {}
114 };
115 
117  public:
118  virtual Script undo(( string this )) {}
119  virtual Script doit(( string this )) {}
120 };
121 
123  public:
124  virtual Script undo(( string this )) {}
125  virtual Script doit(( string this )) {}
126 };
127 
129  public:
130  virtual Script undo(( string this )) {}
131  virtual Script doit(( string this )) {}
132 };
133 
135  public:
136  virtual Script undo(( string this )) {}
137  virtual Script doit(( string this )) {}
138 };
139 
141  public:
142  virtual Script undo(( string this )) {}
143  virtual Script doit(( string this )) {}
144 };
145 
147  public:
148  virtual Script undo(( string this )) {}
149  virtual Script doit(( string this )) {}
150 };
151 
153  public:
154  virtual Script undo(( string this )) {}
155  virtual Script doit(( string this )) {}
156 };
157 
159  public:
160  virtual Script undo(( string this )) {}
161  virtual Script doit(( string this )) {}
162 };
163 
165  public:
166  virtual Script undo(( string this )) {}
167  virtual Script doit(( string this )) {}
168 };
169 
171  public:
172  virtual Script undo(( string this )) {}
173  virtual Script doit(( string this )) {}
174 };
175 
177  public:
178  virtual Script undo(( string this )) {}
179  virtual Script redo(( string this )) {}
180 };
181 
187 class SimObject {
188  public:
189  virtual Script onDefineFieldTypes(( string this )) {}
191  virtual void dumpGroupHierarchy(()) {}
195  virtual bool isMethod(( string methodName )) {}
199  virtual bool isChildOfGroup(( SimGroup group )) {}
202  virtual string getClassNamespace(()) {}
205  virtual string getSuperClassNamespace(()) {}
208  virtual void setClassNamespace(( string name )) {}
211  virtual void setSuperClassNamespace(( string name )) {}
214  virtual bool isSelected(()) {}
217  virtual void setIsSelected(( bool state=true )) {}
220  virtual bool isExpanded(()) {}
223  virtual void setIsExpanded(( bool state=true )) {}
226  virtual string getFilename(()) {}
229  virtual void setFilename(( string fileName )) {}
234  virtual int getDeclarationLine(()) {}
237  virtual void assignFieldsFrom(( SimObject fromObject )) {}
239  virtual void assignPersistentId(()) {}
242  virtual bool getCanSave(()) {}
245  virtual void setCanSave(( bool value=true )) {}
248  virtual bool isEditorOnly(()) {}
251  virtual void setEditorOnly(( bool value=true )) {}
254  virtual bool isNameChangeAllowed(()) {}
257  virtual void setNameChangeAllowed(( bool value=true )) {}
260  virtual string clone(()) {}
263  virtual string deepClone(()) {}
266  virtual void setLocked(( bool value=true )) {}
269  virtual void setHidden(( bool value=true )) {}
281  virtual string dumpMethods(()) {}
284  virtual void dump(( bool detailed=false )) {}
289  virtual bool save(( string fileName, bool selectedOnly=false, string preAppendString="" )) {}
293  virtual void setName(( string newName )) {}
296  virtual string getName(()) {}
299  virtual string getClassName(()) {}
303  virtual bool isField(( string fieldName )) {}
308  virtual string getFieldValue(( string fieldName, int index=-1 )) {}
314  virtual bool setFieldValue(( string fieldName, string value, int index=-1 )) {}
317  virtual string getFieldType(( string fieldName )) {}
322  virtual void setFieldType(( string fieldName, string type )) {}
327  virtual string call(( string method, string args... )) {}
330  virtual void setInternalName(( string newInternalName )) {}
333  virtual string getInternalName(()) {}
335  virtual void dumpClassHierarchy(()) {}
339  virtual bool isMemberOfClass(( string className )) {}
343  virtual bool isInNamespaceHierarchy(( string name )) {}
347  virtual int getId(()) {}
351  virtual string getGroup(()) {}
353  virtual void delete(()) {}
360  virtual int schedule(( float time, string method, string args... )) {}
363  virtual int getDynamicFieldCount(()) {}
367  virtual string getDynamicField(( int index )) {}
370  virtual int getFieldCount(()) {}
374  virtual string getField(( int index )) {}
377  virtual string getDebugInfo(()) {}
378 
386  string name;
388 
389 
397  string internalName;
407  string class;
412  string superClass;
417  string className;
419 
420 
428  bool hidden;
433  bool locked;
435 
436 
444  bool canSave;
456 
457 };
458 
465 class UndoManager : public SimObject {
466  public:
468  virtual void clearAll() {}
469  virtual int getUndoCount() {}
470  virtual string getUndoName((index)) {}
471  virtual int getUndoAction((index)) {}
472  virtual int getRedoCount() {}
473  virtual string getRedoName((index)) {}
474  virtual int getRedoAction((index)) {}
476  virtual void undo() {}
478  virtual void redo() {}
480  virtual string getNextUndoName() {}
482  virtual string getNextRedoName() {}
484  virtual string pushCompound(( string name="" )) {}
486  virtual void popCompound(( bool discard=false )) {}
492 };
493 
495  public:
496  virtual Script updateUndoMenu(( string this, string editMenu )) {}
497 };
498 
514 class SimSet : public SimObject {
515  public:
518  void onObjectAdded( SimObject object );
519 
522  void onObjectRemoved( SimObject object );
523 
525  virtual void listObjects(()) {}
528  virtual void add(( SimObject objects... )) {}
531  virtual void remove(( SimObject objects... )) {}
533  virtual void clear(()) {}
535  virtual void deleteAllObjects(()) {}
538  virtual string getRandom(()) {}
547  virtual void callOnChildren(( string method, string args... )) {}
556  virtual void callOnChildrenNoRecurse(( string method, string args... )) {}
560  virtual void reorderChild(( SimObject child1, SimObject child2 )) {}
563  virtual int getCount(()) {}
566  virtual int getFullCount(()) {}
570  virtual string getObject(( int index )) {}
574  virtual int getObjectIndex(( SimObject obj )) {}
578  virtual bool isMember(( SimObject obj )) {}
584  virtual string findObjectByInternalName(( string internalName, bool searchChildren=false )) {}
587  virtual void bringToFront(( SimObject obj )) {}
590  virtual void pushToBack(( SimObject obj )) {}
593  virtual void sort(( string callbackFunction )) {}
597  virtual bool acceptsAsChild(( SimObject obj )) {}
598 
602 
604 
608 
610 
614 
616 
620 
622 };
623 
664 class SimGroup : public SimSet {
665  public:
666 
670 
672 
676 
678 
682 
684 
688 
690 };
691 
696 class ShapeHintGroup : public SimGroup {
697  public:
698 };
699 
704 class ShapeHintControls : public SimGroup {
705  public:
706 };
707 
725 class ScriptObject : public SimObject {
726  public:
730  void onAdd( SimObjectId ID );
731 
735  void onRemove( SimObjectId ID );
736 
737 
741 
743 
747 
749 
753 
755 
759 
761 };
762 
763 class ShapeEditor : public ScriptObject {
764  public:
765  virtual Script doRemoveImposter(( string this )) {}
766  virtual Script doEditImposter(( string this, string dl, string detailSize, string bbEquatorSteps, string bbPolarSteps, string bbDetailLevel, string bbDimension, string bbIncludePoles, string bbPolarAngle )) {}
767  virtual Script doSetBounds(( string this )) {}
768  virtual Script doRemoveDetail(( string this, string size )) {}
769  virtual Script doEditCollision(( string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax )) {}
770  virtual Script doAddMeshFromFile(( string this, string fileName, string size )) {}
771  virtual Script doRemoveMesh(( string this, string meshName )) {}
772  virtual Script doSetObjectNode(( string this, string objName, string node )) {}
773  virtual Script doEditMeshBillboard(( string this, string meshName, string type )) {}
774  virtual Script doEditMeshSize(( string this, string meshName, string size )) {}
775  virtual Script doRenameObject(( string this, string oldname, string newName )) {}
776  virtual Script doEditDetailSize(( string this, string oldSize, string newSize )) {}
777  virtual Script doRenameDetail(( string this, string oldname, string newName )) {}
778  virtual Script doEditTrigger(( string this, string seqName, string oldFrame, string oldState, string frame, string state )) {}
779  virtual Script doRemoveTrigger(( string this, string seqName, string frame, string state )) {}
780  virtual Script doAddTrigger(( string this, string seqName, string frame, string state )) {}
781  virtual Script doEditSequenceGroundSpeed(( string this, string seqName, string newSpeed )) {}
782  virtual Script doEditSequencePriority(( string this, string seqName, string newPriority )) {}
783  virtual Script doEditBlend(( string this, string seqName, string blend, string blendSeq, string blendFrame )) {}
784  virtual Script doEditCyclic(( string this, string seqName, string cyclic )) {}
785  virtual Script doEditSeqSource(( string this, string seqName, string from, string start, string end )) {}
786  virtual Script doRenameSequence(( string this, string oldname, string newName )) {}
787  virtual Script doRemoveSequence(( string this, string seqName )) {}
788  virtual Script doAddSequence(( string this, string seqName, string from, string start, string end )) {}
789  virtual Script doEditNodeTransform(( string this, string nodeName, string newTransform, string isWorld, string gizmoID )) {}
790  virtual Script doSetNodeParent(( string this, string name, string parent )) {}
791  virtual Script doRenameNode(( string this, string oldname, string newName )) {}
792  virtual Script doRemoveNode(( string this, string nodeName )) {}
793  virtual Script doAddNode(( string this, string nodeName, string parentName, string transform )) {}
794  virtual Script doRemoveShapeData(( string this, string type, string name )) {}
795  virtual Script doAction(( string this, string action )) {}
796  virtual Script createAction(( string this, string class, string desc )) {}
797  virtual Script addLODFromFile(( string this, string dest, string fileName, string size, string allowUnmatched )) {}
798  virtual Script autoAddDetails(( string this, string dest )) {}
799  virtual Script selectShape(( string this, string path, string saveOld )) {}
800  virtual Script saveConstructor(( string this, string constructor )) {}
801  virtual Script createConstructor(( string this, string path )) {}
802  virtual Script findConstructor(( string this, string path )) {}
803  virtual Script saveChanges(( string this )) {}
804  virtual Script setDirty(( string this, string dirty )) {}
805  virtual Script isDirty(( string this )) {}
806  virtual Script getDetailMeshList(( string this, string detSize )) {}
807  virtual Script getObjectMeshList(( string this, string name )) {}
808  virtual Script getNodeNames(( string this, string nodeName, string names, string exclude )) {}
809  virtual Script getSequenceSource(( string this, string seqName )) {}
810  virtual Script isCollisionMesh(( string this, string name )) {}
811  virtual Script getBackupName(( string this, string seqName )) {}
812  virtual Script getUnproxyName(( string this, string proxyName )) {}
813  virtual Script getProxyName(( string this, string seqName )) {}
814  virtual Script getUniqueName(( string this, string type, string name )) {}
815  virtual Script hintNameExists(( string this, string type, string name )) {}
816  virtual Script nameExists(( string this, string type, string name )) {}
817  virtual Script getObjectShapeFile(( string this, string obj )) {}
818 };
819 
853 class GuiControl : public SimGroup {
854  public:
855  virtual Script getHelpPage(( string this )) {}
857  void onAdd();
858 
860  void onRemove();
861 
864  void onWake();
865 
868  void onSleep();
869 
875  void onGainFirstResponder();
876 
882  void onLoseFirstResponder();
883 
886  void onAction();
887 
893  void onVisible( bool state );
894 
900  void onActive( bool state );
901 
904  void onDialogPush();
905 
908  void onDialogPop();
909 
914  void onControlDragEnter( GuiControl control, Point2I dropPoint );
915 
920  void onControlDragExit( GuiControl control, Point2I dropPoint );
921 
926  void onControlDragged( GuiControl control, Point2I dropPoint );
927 
932  void onControlDropped( GuiControl control, Point2I dropPoint );
933 
940  virtual string findHitControl(( int x, int y )) {}
955  virtual string findHitControls(( int x, int y, int width, int height )) {}
959  virtual bool controlIsChild(( GuiControl control )) {}
965  virtual bool isFirstResponder(()) {}
971  virtual void setFirstResponder(()) {}
978  virtual string getFirstResponder(()) {}
982  virtual void clearFirstResponder(( bool ignored=false )) {}
990  virtual bool pointInControl(( int x, int y )) {}
998  virtual void addGuiControl(( GuiControl control )) {}
1003  virtual string getRoot(()) {}
1007  virtual string getParent(()) {}
1011  virtual bool isMouseLocked(()) {}
1015  virtual void setValue(( string value )) {}
1016  virtual string getValue() {}
1017  virtual void makeFirstResponder((bool isFirst)) {}
1018  virtual bool isActive() {}
1019  virtual void setActive(( bool state=true )) {}
1024  virtual bool isVisible(()) {}
1028  virtual void setVisible(( bool state=true )) {}
1032  virtual bool isAwake(()) {}
1037  virtual void setProfile(( GuiControlProfile profile )) {}
1043  virtual void resize(( int x, int y, int width, int height )) {}
1046  virtual string getPosition(()) {}
1049  virtual string getCenter(()) {}
1053  virtual void setCenter(( int x, int y )) {}
1057  virtual string getGlobalCenter(()) {}
1060  virtual string getGlobalPosition(()) {}
1064  virtual void setPositionGlobal(( int x, int y )) {}
1068  virtual void setPosition(( int x, int y )) {}
1071  virtual string getExtent(()) {}
1075  virtual void setExtent(( Point2I p | int x, int y )) {}
1079  virtual string getMinExtent(()) {}
1083  virtual float getAspect(()) {}
1084 
1092  Point2I position;
1097  Point2I extent;
1102  Point2I minExtent;
1107  GuiHorizontalSizing horizSizing;
1112  GuiVerticalSizing vertSizing;
1114 
1115 
1128  bool visible;
1133  bool active;
1137  deprecated modal;
1141  deprecated setFirstResponder;
1146  string variable;
1153  string command;
1160  string altCommand;
1165  string accelerator;
1167 
1168 
1181  string tooltip;
1188 
1189 
1199 
1200 
1210 
1211 
1215 
1217 
1221 
1223 
1227 
1229 
1233 
1235 };
1236 
1237 class GenImposterGui : public GuiControl {
1238  public:
1239  virtual Script onWake(( string this )) {}
1240 };
1241 
1256 class GuiArrayCtrl : public GuiControl {
1257  public:
1261  void onCellSelected( Point2I cell );
1262 
1266  void onCellHighlighted( Point2I cell );
1267 
1268 
1272 
1274 
1278 
1280 
1284 
1286 
1290 
1292 
1296 
1298 
1302 
1304 
1308 
1310 
1314 
1316 
1320 
1322 };
1323 
1342  public:
1359  void onSelect( string cellid, string text );
1360 
1375  void onDeleteKey( string id );
1376 
1387  virtual int getSelectedId(()) {}
1400  virtual void setSelectedById(( int id )) {}
1412  virtual void setSelectedRow(( int rowNum )) {}
1423  virtual int getSelectedRow(()) {}
1432  virtual void clearSelection(()) {}
1456  virtual int addRow(( int id=0, string text="", int index=-1 )) {}
1473  virtual void setRowById(( int id, string text )) {}
1490  virtual void sort(( int columnId, bool increasing=true )) {}
1509  virtual void sortNumerical(( int columnID, bool increasing=true )) {}
1518  virtual void clear(()) {}
1529  virtual int rowCount(()) {}
1544  virtual int getRowId(( int index )) {}
1558  virtual string getRowTextById(( int id )) {}
1571  virtual int getRowNumById(( int id )) {}
1586  virtual string getRowText(( int index )) {}
1599  virtual void removeRowById(( int id )) {}
1612  virtual void removeRow(( int index )) {}
1625  virtual void scrollVisible(( int rowNum )) {}
1642  virtual int findTextIndex(( string needle )) {}
1659  virtual void setRowActive(( int rowNum, bool active )) {}
1674  virtual bool isRowActive(( int rowNum )) {}
1680  intList columns;
1693 
1697 
1699 
1703 
1705 
1709 
1711 
1715 
1717 
1721 
1723 
1727 
1729 
1733 
1735 
1739 
1741 
1745 
1747 };
1748 
1754  public:
1755 };
1756 
1767 class GuiContainer : public GuiControl {
1768  public:
1769 
1777  GuiDockingType docking;
1780  RectSpacingI margin;
1783  RectSpacingI padding;
1797 
1798 
1802 
1804 
1808 
1810 
1814 
1816 
1820 
1822 
1826 
1828 
1832 
1834 
1838 
1840 
1844 
1846 
1850 
1852 };
1853 
1872 class GuiTextCtrl : public GuiContainer {
1873  public:
1886  virtual void setText(( string text )) {}
1896  virtual void setTextID(( string textID )) {}
1901  caseString text;
1906  string textID;
1912 
1916 
1918 
1922 
1924 
1928 
1930 
1934 
1936 
1940 
1942 
1946 
1948 
1952 
1954 
1958 
1960 
1964 
1966 
1970 
1972 };
1973 
1987 class GuiTabPageCtrl : public GuiTextCtrl {
1988  public:
1990  virtual void select(()) {}
1995  bool fitBook;
1996 
2000 
2002 
2006 
2008 
2012 
2014 
2018 
2020 
2024 
2026 
2030 
2032 
2036 
2038 
2042 
2044 
2048 
2050 
2054 
2056 };
2057 
2059  public:
2060  virtual Script editSelectedMaterialEnd(( string this, string closeEditor )) {}
2061  virtual Script editSelectedMaterial(( string this )) {}
2062  virtual Script updateSelectedMaterial(( string this, string highlight )) {}
2063  virtual Script updateMaterialList(( string this )) {}
2064 };
2065 
2105  public:
2106  virtual Script handleRenameObject(( string this, string name, string obj )) {}
2107  virtual Script onDefineIcons(( string this )) {}
2109  bool onDeleteObject( SimObject object );
2110 
2112  bool isValidDragTarget( int id, string value );
2113 
2115  void onDefineIcons();
2116 
2118  void onAddGroupSelected( SimGroup group );
2119 
2121  void onAddSelection( int itemOrObjectId, bool isLastSelection );
2122 
2124  void onSelect( int itemOrObjectId );
2125 
2127  void onInspect( int itemOrObjectId );
2128 
2130  void onRemoveSelection( int itemOrObjectId );
2131 
2133  void onUnselect( int itemOrObjectId );
2134 
2136  void onDeleteSelection();
2137 
2139  void onObjectDeleteCompleted();
2140 
2142  void onKeyDown( int modifier, int keyCode );
2143 
2145  void onMouseUp( int hitItemId, int mouseClickCount );
2146 
2148  void onMouseDragged();
2149 
2151  void onRightMouseDown( int itemId, Point2I mousePos, SimObject object );
2152 
2154  void onRightMouseUp( int itemId, Point2I mousePos, SimObject object );
2155 
2157  void onBeginReparenting();
2158 
2160  void onEndReparenting();
2161 
2163  void onReparent( int itemOrObjectId, int oldParentItemOrObjectId, int newParentItemOrObjectId );
2164 
2166  void onDragDropped();
2167 
2170 
2173 
2175  bool canRenameObject( SimObject object );
2176 
2178  bool handleRenameObject( string newName, SimObject object );
2179 
2181  void onClearSelection();
2182 
2187  virtual int findItemByName(( string text )) {}
2192  virtual int findItemByValue(( string value )) {}
2200  virtual int findChildItemByName(( int parentId, string childName )) {}
2210  virtual int insertItem(( int parentId, string text, string value="", string icon="", int normalImage=0, int expandedImage=0 )) {}
2214  virtual void lockSelection(( bool lock=true )) {}
2218  virtual void hideSelection(( bool state=true )) {}
2220  virtual void toggleLockSelection(()) {}
2222  virtual void toggleHideSelection(()) {}
2224  virtual void clearSelection(()) {}
2226  virtual void deleteSelection(()) {}
2231  virtual void addSelection(( int id, bool isLastSelection=true )) {}
2233  virtual void addChildSelectionByValue() {}
2234  virtual void removeSelection((deselects an item)) {}
2237  virtual bool selectItem((TreeItemId item, bool select=true)) {}
2238  virtual bool expandItem((TreeItemId item, bool expand=true)) {}
2239  virtual bool markItem((TreeItemId item, bool mark=true)) {}
2240  virtual void scrollVisible((TreeItemId item)) {}
2241  virtual bool buildIconTable((builds an icon table)) {}
2243  virtual void open((SimSet obj, bool okToEdit=true)) {}
2245  virtual void setItemTooltip(( int id, string text )) {}
2247  virtual void setItemImages(( int id, int normalImage, int expandedImage )) {}
2249  virtual bool isParentItem(( int id )) {}
2250  virtual string getItemText((TreeItemId item)) {}
2251  virtual string getItemValue((TreeItemId item)) {}
2252  virtual bool editItem((TreeItemId item, string newText, string newValue)) {}
2253  virtual bool removeItem((TreeItemId item)) {}
2255  virtual void removeAllChildren() {}
2257  virtual void clear(()) {}
2259  virtual int getFirstRootItem() {}
2260  virtual int getChild((TreeItemId item)) {}
2262  virtual void buildVisibleTree() {}
2263  virtual int getParent((TreeItemId item)) {}
2264  virtual int getNextSibling((TreeItemId item)) {}
2265  virtual int getPrevSibling((TreeItemId item)) {}
2266  virtual int getItemCount() {}
2268  virtual int getSelectedItem(( int index=0 )) {}
2270  virtual int getSelectedObject(( int index=0 )) {}
2272  virtual string getSelectedObjectList() {}
2273  virtual void moveItemUp((TreeItemId item)) {}
2274  virtual int getSelectedItemsCount() {}
2275  virtual void moveItemDown((TreeItemId item)) {}
2277  virtual string getTextToRoot((TreeItemId item,Delimiter=none)) {}
2279  virtual string getSelectedItemList() {}
2280  virtual int findItemByObjectId((find item by object id and returns the mId)) {}
2281  virtual int scrollVisibleByObjectId((show item by object id. returns true if sucessful.)) {}
2283  virtual void sort(( int parent, bool traverseHierarchy=false, bool parentsFirst=false, bool caseSensitive=true )) {}
2285  virtual void cancelRename() {}
2287  virtual void onRenameValidate() {}
2289  virtual void showItemRenameCtrl(( TreeItemId id )) {}
2291  virtual void setDebug(( bool value=true )) {}
2296  virtual bool isItemSelected(( int id )) {}
2303  virtual string getFilterText(()) {}
2310  virtual void setFilterText(( string pattern )) {}
2315  virtual void clearFilterText(()) {}
2316 
2322  int tabSize;
2358  bool showRoot;
2366 
2367 
2410 
2411 
2415 
2417 
2421 
2423 
2427 
2429 
2433 
2435 
2439 
2441 
2445 
2447 
2451 
2453 
2457 
2459 
2463 
2465 };
2466 
2468  public:
2469  virtual Script onHideMeshItem(( string this, string objName, string hide )) {}
2470  virtual Script onRightMouseUp(( string this, string itemId, string mouse )) {}
2471  virtual Script onSelect(( string this, string id )) {}
2472  virtual Script removeMeshEntry(( string this, string name, string size )) {}
2473  virtual Script addMeshEntry(( string this, string name, string noSync )) {}
2474  virtual Script getDetailLevelFromItem(( string this, string id )) {}
2475  virtual Script isDetailItem(( string this, string id )) {}
2476  virtual Script onDefineIcons(( string this )) {}
2477 };
2478 
2480  public:
2481  virtual Script onEditImposter(( string this )) {}
2482  virtual Script onToggleImposter(( string this, string useImposter )) {}
2483  virtual Script onDeleteMesh(( string this )) {}
2484  virtual Script onAddMeshFromFile(( string this, string path )) {}
2485  virtual Script onSetObjectNode(( string this )) {}
2486  virtual Script onEditBBType(( string this )) {}
2487  virtual Script onEditSize(( string this )) {}
2488  virtual Script onEditName(( string this )) {}
2489  virtual Script update_onDetailsChanged(( string this )) {}
2490  virtual Script onWake(( string this )) {}
2491 };
2492 
2520  public:
2521  virtual void add((string name, int idNum, int scheme=0)) {}
2522  virtual void addScheme((int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)) {}
2523  virtual string getText() {}
2525  virtual void clear() {}
2527  virtual void sort() {}
2529  virtual void sortID() {}
2530  virtual void forceOnAction() {}
2531  virtual void forceClose() {}
2532  virtual int getSelected() {}
2533  virtual void setSelected((int id, [scriptCallback=true])) {}
2534  virtual void setFirstSelected(([scriptCallback=true])) {}
2535  virtual void setNoneSelected() {}
2536  virtual string getTextById((int id)) {}
2537  virtual void changeTextById(( int id, string text )) {}
2541  virtual void setEnumContent((string class, string enum)) {}
2543  virtual int findText((string text)) {}
2545  virtual int size() {}
2546  virtual void replaceText((bool doReplaceText)) {}
2547  virtual void clearEntry((S32 entry)) {}
2559  filename bitmap;
2562  Point2I bitmapBounds;
2563 
2567 
2569 
2573 
2575 
2579 
2581 
2585 
2587 
2591 
2593 
2597 
2599 
2603 
2605 
2609 
2611 
2615 
2617 
2621 
2623 };
2624 
2626  public:
2627  virtual Script onSelect(( string this, string id, string text )) {}
2628 };
2629 
2631  public:
2632  virtual Script addNodeTree(( string this, string nodeName )) {}
2633  virtual Script getChildIndexByName(( string this, string name )) {}
2634  virtual Script onSelect(( string this, string id )) {}
2635  virtual Script onClearSelection(( string this )) {}
2636 };
2637 
2639  public:
2640  virtual Script onEditTransform(( string this )) {}
2641  virtual Script onEditName(( string this )) {}
2642  virtual Script onDeleteNode(( string this )) {}
2643  virtual Script onAddNode(( string this, string name )) {}
2644 };
2645 
2647  public:
2648  virtual Script onEditSelection(( string this )) {}
2649  virtual Script onDeleteSelection(( string this )) {}
2650  virtual Script updateItem(( string this, string oldFrame, string oldState, string frame, string state )) {}
2651  virtual Script removeAll(( string this )) {}
2652  virtual Script removeItem(( string this, string frame, string state )) {}
2653  virtual Script addItem(( string this, string frame, string state )) {}
2654  virtual Script getTriggerText(( string this, string frame, string state )) {}
2655 };
2656 
2658  public:
2659  virtual Script onBrowseSelect(( string this, string path )) {}
2660  virtual Script onSelect(( string this, string id, string text )) {}
2661 };
2662 
2664  public:
2665  virtual Script removeItem(( string this, string name )) {}
2666  virtual Script insertItem(( string this, string name, string index )) {}
2667  virtual Script addItem(( string this, string name )) {}
2668  virtual Script editColumn(( string this, string name, string col, string text )) {}
2669  virtual Script getItemIndex(( string this, string name )) {}
2670  virtual Script getItemName(( string this, string row )) {}
2671  virtual Script getSelectedName(( string this )) {}
2672 };
2673 
2675  public:
2676  virtual Script onAddTrigger(( string this )) {}
2677  virtual Script onEditName(( string this )) {}
2678  virtual Script onDeleteSequence(( string this )) {}
2679  virtual Script onAddSequenceFromBrowse(( string this, string path )) {}
2680  virtual Script onAddSequence(( string this, string name )) {}
2681  virtual Script onEditBlend(( string this )) {}
2682  virtual Script onEditPriority(( string this )) {}
2683  virtual Script onToggleCyclic(( string this )) {}
2684  virtual Script onEditSequenceSource(( string this, string from )) {}
2685  virtual Script onEditSeqInOut(( string this, string type, string val )) {}
2686 };
2687 
2700  public:
2705  void onTabSelected( String text, int index );
2706 
2711  void onTabRightClick( String text, int index );
2712 
2716  virtual void addPage(( string title="" )) {}
2720  virtual void selectPage(( int index )) {}
2724  virtual int getSelectedPage(()) {}
2725 
2733  GuiTabPosition tabPosition;
2770 
2771 
2775 
2777 
2781 
2783 
2787 
2789 
2793 
2795 
2799 
2801 
2805 
2807 
2811 
2813 
2817 
2819 
2823 
2825 
2829 
2831 };
2832 
2834  public:
2835  virtual Script onTabSelected(( string this, string name, string index )) {}
2836 };
2837 
2856 class GuiWindowCtrl : public GuiContainer {
2857  public:
2859  void onClose();
2860 
2862  void onMinimize();
2863 
2865  void onMaximize();
2866 
2868  void onCollapse();
2869 
2871  void onRestore();
2872 
2874  virtual void selectWindow(()) {}
2876  virtual void setCollapseGroup(( bool state )) {}
2878  virtual void toggleCollapseGroup(()) {}
2879  virtual void attachTo(( GuiWindowCtrl window )) {}
2884  virtual void attach(( GuiWindowCtrl bottomWindow, GuiWindowCtrl topWindow )) {}
2885 
2893  string text;
2908  bool canMove;
2913  bool canClose;
2938  bool edgeSnap;
2940 
2941 
2945 
2947 
2951 
2953 
2957 
2959 
2963 
2965 
2969 
2971 
2975 
2977 
2981 
2983 
2987 
2989 
2993 
2995 
2999 
3001 };
3002 
3008  public:
3009 
3013 
3015 
3019 
3021 
3025 
3027 
3031 
3033 
3037 
3039 
3043 
3045 
3049 
3051 
3055 
3057 
3061 
3063 
3067 
3069 
3073 
3075 };
3076 
3078  public:
3079  virtual Script update_onMeshRemoved(( string this, string meshName )) {}
3080  virtual Script update_onMeshSizeChanged(( string this, string meshName, string oldSize, string newSize )) {}
3081  virtual Script update_onMeshAdded(( string this, string meshName )) {}
3082  virtual Script update_onObjectRenamed(( string this, string oldname, string newName )) {}
3083  virtual Script update_onObjectNodeChanged(( string this, string objName )) {}
3084  virtual Script update_onDetailSizeChanged(( string this, string oldSize, string newSize )) {}
3085  virtual Script update_onDetailRenamed(( string this, string oldname, string newName )) {}
3086  virtual Script update_onTriggerRemoved(( string this, string seqName, string frame, string state )) {}
3087  virtual Script update_onTriggerAdded(( string this, string seqName, string frame, string state )) {}
3088  virtual Script onTriggerSelectionChanged(( string this )) {}
3089  virtual Script syncPlaybackDetails(( string this )) {}
3091  virtual Script update_onSequencePriorityChanged(( string this, string seqName )) {}
3092  virtual Script update_onSequenceBlendChanged(( string this, string seqName, string blend, string oldBlendSeq, string oldBlendFrame, string blendSeq, string blendFrame )) {}
3093  virtual Script update_onSequenceCyclicChanged(( string this, string seqName, string cyclic )) {}
3094  virtual Script update_onSequenceRenamed(( string this, string oldname, string newName )) {}
3095  virtual Script update_onSequenceRemoved(( string this, string seqName )) {}
3096  virtual Script update_onSequenceAdded(( string this, string seqName, string oldIndex )) {}
3097  virtual Script update_onSeqSelectionChanged(( string this )) {}
3098  virtual Script onWake(( string this )) {}
3099  virtual Script update_onNodeTransformChanged(( string this, string nodeName )) {}
3100  virtual Script update_onNodeParentChanged(( string this, string nodeName )) {}
3101  virtual Script update_onNodeRenamed(( string this, string oldname, string newName )) {}
3102  virtual Script update_onNodeRemoved(( string this, string nameList, string nameCount )) {}
3103  virtual Script update_onNodeAdded(( string this, string nodeName, string oldTreeIndex )) {}
3104  virtual Script update_onNodeSelectionChanged(( string this, string id )) {}
3105  virtual Script update_onShapeSelectionChanged(( string this )) {}
3106 };
3107 
3109  public:
3110  virtual Script processHint(( string this, string type, string hint )) {}
3111  virtual Script onSelect(( string this, string id, string text )) {}
3112 };
3113 
3115  public:
3116  virtual Script onSelect(( string this, string id, string text )) {}
3117 };
3118 
3120  public:
3121  virtual Script onSelect(( string this, string obj )) {}
3122 };
3123 
3125  public:
3126  virtual Script addObjectHint(( string this, string type, string name, string desc, string present, string start, string end )) {}
3127  virtual Script updateHints(( string this )) {}
3128  virtual Script addShapeIcon(( string this, string fullPath )) {}
3129  virtual Script addFolderIcon(( string this, string text )) {}
3130  virtual Script createIcon(( string this )) {}
3131  virtual Script findIconCtrl(( string this, string name )) {}
3132  virtual Script navigateUp(( string this )) {}
3133  virtual Script navigateDown(( string this, string folder )) {}
3134  virtual Script navigate(( string this, string address )) {}
3135  virtual Script onSelect(( string this, string path )) {}
3136 };
3137 
3143  public:
3144 };
3145 
3146 class ShapeEdWaitGui : public GuiControl {
3147  public:
3148  virtual Script onWake(( string this )) {}
3149  virtual Script hide(( string this )) {}
3150  virtual Script show(( string this, string text )) {}
3151 };
3152 
3154  public:
3155  virtual Script editCollisionOK(( string this )) {}
3156  virtual Script editCollision(( string this )) {}
3157  virtual Script update_onCollisionChanged(( string this )) {}
3158  virtual Script update_onShapeSelectionChanged(( string this )) {}
3159  virtual Script onWake(( string this )) {}
3160 };
3161 
3198 class GuiSliderCtrl : public GuiControl {
3199  public:
3201  void onMouseDragged();
3202 
3205  virtual float getValue(()) {}
3210  virtual void setValue(( float pos, bool doCallback=false )) {}
3212  virtual bool isThumbBeingDragged(()) {}
3213 
3221  Point2F range;
3226  int ticks;
3231  bool snap;
3236  float value;
3238 
3239 
3243 
3245 
3249 
3251 
3255 
3257 
3261 
3263 
3267 
3269 
3273 
3275 
3279 
3281 
3285 
3287 
3291 
3293 };
3294 
3296  public:
3297  virtual Script onMouseDragged(( string this )) {}
3298 };
3299 
3301  public:
3302  virtual Script onSelect(( string this, string row, string text )) {}
3303 };
3304 
3306  public:
3307  virtual Script onRemoveThread(( string this )) {}
3308  virtual Script onAddThread(( string this )) {}
3309  virtual Script update_onShapeSelectionChanged(( string this )) {}
3310  virtual Script onWake(( string this )) {}
3311 };
3312 
3314  public:
3315  virtual Script onMouseDragged(( string this )) {}
3316 };
3317 
3319  public:
3320  virtual Script onBrowseSelect(( string this, string path )) {}
3321  virtual Script onSelect(( string this, string id, string text )) {}
3322 };
3323 
3325  public:
3326  virtual Script unmountAll(( string this )) {}
3327  virtual Script unmountShape(( string this )) {}
3328  virtual Script mountShape(( string this, string slot )) {}
3329  virtual Script toggleMountThreadPlayback(( string this )) {}
3330  virtual Script setMountThreadSequence(( string this )) {}
3331  virtual Script updateSelectedMount(( string this )) {}
3332  virtual Script update_onMountSelectionChanged(( string this )) {}
3333  virtual Script update_onShapeSelectionChanged(( string this )) {}
3334  virtual Script isMountableNode(( string this, string nodeName )) {}
3335  virtual Script onWake(( string this )) {}
3336 };
3337 
3339  public:
3340  virtual Script onEditDetailSize(( string this )) {}
3341  virtual Script update_onShapeSelectionChanged(( string this )) {}
3342 };
3343 
3345  public:
3346  virtual Script onMouseDragged(( string this )) {}
3347 };
3348 
3350  public:
3351  virtual Script setPlaybackLimit(( string this, string limit, string val )) {}
3352  virtual Script getTimelineBitmapPos(( string this, string val, string width )) {}
3353  virtual Script setSequence(( string this, string seqName )) {}
3354  virtual Script setThreadDirection(( string this, string dir )) {}
3355  virtual Script togglePingPong(( string this )) {}
3356  virtual Script togglePause(( string this )) {}
3357  virtual Script setNoProxySequence(( string this )) {}
3358  virtual Script setKeyframe(( string this, string frame )) {}
3359  virtual Script keyframeToThreadPos(( string this, string frame )) {}
3360  virtual Script threadPosToKeyframe(( string this, string pos )) {}
3361 };
3362 
3372 class GuiTSCtrl : public GuiContainer {
3373  public:
3378  virtual string unproject(( Point3F screenPosition )) {}
3382  virtual string project(( Point3F worldPosition )) {}
3385  virtual string getWorldToScreenScale(()) {}
3389  virtual float calculateViewDistance(( float radius )) {}
3390 
3398  float cameraZRot;
3403  float forceFOV;
3405 
3406 
3420  GuiTSRenderStyles renderStyle;
3422 
3423 
3427 
3429 
3433 
3435 
3439 
3441 
3445 
3447 
3451 
3453 
3457 
3459 
3463 
3465 
3469 
3471 
3475 
3477 
3481 
3483 };
3484 
3492 class EditTSCtrl : public GuiTSCtrl {
3493  public:
3494  virtual Script updateGizmoMode(( string this, string mode )) {}
3495  virtual int getDisplayType(()) {}
3496  virtual void setDisplayType(( int displayType )) {}
3498  virtual float getOrthoFOV(()) {}
3500  virtual void setOrthoFOV(( float fov )) {}
3501  virtual void renderBox(( Point3F pos, Point3F size )) {}
3502  virtual void renderSphere(( Point3F pos, float radius, int sphereLevel=0 )) {}
3503  virtual void renderCircle(( Point3F pos, Point3F normal, float radius, int segments=0 )) {}
3504  virtual void renderTriangle(( Point3F a, Point3F b, Point3F c )) {}
3505  virtual void renderLine(( Point3F start, Point3F end, float lineWidth=0 )) {}
3506  virtual int getGizmo(()) {}
3507  virtual bool isMiddleMouseDown(()) {}
3508 
3514  float gridSize;
3517  ColorI gridColor;
3535 
3536 
3555 
3556 
3570 
3571 
3594 
3595 
3599 
3601 
3605 
3607 
3611 
3613 
3617 
3619 
3623 
3625 
3629 
3631 
3635 
3637 
3641 
3643 
3647 
3649 
3653 
3655 
3659 
3661 
3665 
3667 };
3668 
3674  public:
3676  void onThreadPosChanged( float pos, bool inTransition );
3677 
3682  virtual void setOrbitPos(( Point3F pos )) {}
3688  virtual bool setModel(( string shapePath )) {}
3692  virtual void fitToShape(()) {}
3696  virtual void refreshShape(()) {}
3700  virtual void updateNodeTransforms(()) {}
3704  virtual string computeShapeBounds(()) {}
3708  virtual bool getMeshHidden(( string name )) {}
3712  virtual void setMeshHidden(( string name, bool hidden )) {}
3716  virtual void setAllMeshesHidden(( bool hidden )) {}
3722  virtual void exportToCollada(( string path )) {}
3726  virtual void addThread(()) {}
3731  virtual void removeThread(( int slot )) {}
3736  virtual int getThreadCount(()) {}
3741  virtual void setTimeScale(( float scale )) {}
3749  virtual void setThreadSequence(( string name, float duration=0, float pos=0, bool play=false )) {}
3751  virtual string getThreadSequence(()) {}
3753  virtual void refreshThreadSequences(()) {}
3761  virtual bool mountShape(( string shapePath, string nodeName, string type, int slot )) {}
3767  virtual void setMountNode(( int slot, string nodeName )) {}
3772  virtual string getMountThreadSequence(( int slot )) {}
3777  virtual void setMountThreadSequence(( int slot, string name )) {}
3782  virtual float getMountThreadPos(( int slot )) {}
3787  virtual void setMountThreadPos(( int slot, float pos )) {}
3792  virtual float getMountThreadDir(( int slot )) {}
3797  virtual void setMountThreadDir(( int slot, float dir )) {}
3801  virtual void unmountShape(( int slot )) {}
3804  virtual void unmountAll(()) {}
3805 
3813  bool editSun;
3833  Point2I gridDimension;
3870 
3871 
3879  ColorI sunDiffuse;
3884  ColorI sunAmbient;
3889  float sunAngleX;
3894  float sunAngleZ;
3896 
3897 
3910  float threadPos;
3922 
3923 
3936  float orbitDist;
3956  float pixelSize;
3988 
3989 
3993 
3995 
3999 
4001 
4005 
4007 
4011 
4013 
4017 
4019 
4023 
4025 
4029 
4031 
4035 
4037 
4041 
4043 
4047 
4049 
4053 
4055 
4059 
4061 
4065 
4067 
4071 
4073 
4077 
4079 
4083 
4085 };
4086 
4088  public:
4089  virtual Script onDetailChanged(( string this )) {}
4090  virtual Script onThreadPosChanged(( string this, string pos, string inTransition )) {}
4091  virtual Script onEditNodeTransform(( string this, string node, string txfm, string gizmoID )) {}
4092  virtual Script onNodeSelected(( string this, string index )) {}
4093 };
4094 
4096  public:
4097  virtual Script updatePreviewBackground(( string color )) {}
4098 };
4099 
4105  public:
4106  virtual int getStringWidth(( pString )) {}
4107 
4113  bool tab;
4124  bool modal;
4126 
4127 
4133  bool opaque;
4136  ColorI fillColor;
4139  ColorI fillColorHL;
4142  ColorI fillColorNA;
4150  int border;
4160  ColorI borderColor;
4174 
4175 
4183  string fontType;
4191  GuiFontCharset fontCharset;
4196  ColorI fontColors;
4201  ColorI fontColor;
4206  ColorI fontColorHL;
4211  ColorI fontColorNA;
4231  GuiAlignmentType justify;
4234  Point2I textOffset;
4259  ColorI cursorColor;
4261 
4262 
4270  filename bitmap;
4290 
4295  string category;
4296 
4300 
4302 
4306 
4308 
4312 
4314 
4318 
4320 };
4321 
4327  public:
4328 };
4329 
4335  public:
4336 };
4337 
4343  public:
4344 };
4345 
4351  public:
4352 };
4353 
4354 class EditorPlugin : public ScriptObject {
4355  public:
4361  virtual Script handleEscape(( string this )) {}
4365  virtual Script handlePaste(( string this )) {}
4369  virtual Script handleCopy(( string this )) {}
4373  virtual Script handleCut(( string this )) {}
4377  virtual Script handleDeselect(( string this )) {}
4381  virtual Script handleDelete(( string this )) {}
4384  virtual Script onSelectionCleared(()) {}
4389  virtual Script onObjectDeselected(()) {}
4394  virtual Script onObjectSelected(()) {}
4397  virtual Script onExitMission(()) {}
4401  virtual Script onSaveMission(()) {}
4405  virtual Script clearDirty(()) {}
4409  virtual Script isDirty(( string this )) {}
4415  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
4419  virtual Script onToggleToolWindows(()) {}
4423  virtual Script onDeactivated(( string this )) {}
4427  virtual Script onActivated(( string this )) {}
4430  virtual Script onEditorSleep(()) {}
4433  virtual Script onEditorWake(()) {}
4438  virtual Script onWorldEditorShutdown(()) {}
4443  virtual Script onWorldEditorStartup(()) {}
4471  virtual Script onAdd(( string this )) {}
4472 };
4473 
4475  public:
4476  virtual Script writeSettings(( string this )) {}
4477  virtual Script readSettings(( string this )) {}
4478  virtual Script initSettings(( string this )) {}
4479  virtual Script openShape(( string this, string path, string discardChangesToCurrent )) {}
4480  virtual Script onExitMission(( string this )) {}
4481  virtual Script onDeactivated(( string this )) {}
4482  virtual Script initStatusBar(( string this )) {}
4483  virtual Script onActivated(( string this )) {}
4484  virtual Script open(( string this, string fileName )) {}
4485  virtual Script onWorldEditorStartup(( string this )) {}
4486  virtual Script replaceMenuCmd(( string this, string menuTitle, string id, string newCmd )) {}
4487 };
4488 
4490  public:
4491  virtual Script onClick(( string this )) {}
4492 };
4493 
4495  public:
4496  virtual Script onClick(( string this )) {}
4497 };
4498 
4500  public:
4501  virtual Script onClick(( string this )) {}
4502 };
4503 
4505  public:
4506  virtual Script onClick(( string this )) {}
4507 };
4508 
4510  public:
4511  virtual Script onClick(( string this )) {}
4512 };
4513 
4515  public:
4516  virtual Script onClick(( string this )) {}
4517 };
4518 
4538  public:
4573  void onMouseDown( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4574 
4609  void onMouseUp( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4610 
4645  void onMouseMove( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4646 
4681  void onMouseDragged( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4682 
4717  void onMouseEnter( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4718 
4753  void onMouseLeave( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4754 
4789  void onRightMouseDown( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4790 
4825  void onRightMouseUp( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4826 
4861  void onRightMouseDragged( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4862 
4863 
4873 
4874 
4878 
4880 
4884 
4886 
4890 
4892 
4896 
4898 
4902 
4904 
4908 
4910 
4914 
4916 
4920 
4922 
4926 
4928 };
4929 
4931  public:
4932  virtual Script onRightMouseDown(( string this )) {}
4933  virtual Script onMouseDown(( string this )) {}
4934 };
4935 
4937  public:
4938  virtual Script onWake(( string this )) {}
4939 };
4940 
4946  public:
4947 };
4948 
4964  public:
4966  void onMouseDown();
4967 
4971  void onMouseUp();
4972 
4974  void onClick();
4975 
4977  void onDoubleClick();
4978 
4980  void onRightClick();
4981 
4983  void onMouseEnter();
4984 
4986  void onMouseLeave();
4987 
4989  void onMouseDragged();
4990 
4995  virtual void performClick(()) {}
5003  virtual void setText(( string text )) {}
5016  virtual void setTextID(( string id )) {}
5020  virtual string getText(()) {}
5026  virtual void setStateOn(( bool isOn=true )) {}
5030  virtual void resetState(()) {}
5031 
5039  caseString text;
5050  string textID;
5063  GuiButtonType buttonType;
5071 
5072 
5076 
5078 
5082 
5084 
5088 
5090 
5094 
5096 
5100 
5102 
5106 
5108 
5112 
5114 
5118 
5120 
5124 
5126 };
5127 
5146  public:
5147 
5151 
5153 
5157 
5159 
5163 
5165 
5169 
5171 
5175 
5177 
5181 
5183 
5187 
5189 
5193 
5195 
5199 
5201 
5205 
5207 };
5208 
5253  public:
5256  void onDefaultClick();
5257 
5260  void onCtrlClick();
5261 
5264  void onAltClick();
5265 
5268  void onShiftClick();
5269 
5273  virtual void setBitmap(( string path )) {}
5274 
5283  filename bitmap;
5291  GuiBitmapMode bitmapMode;
5313 
5314 
5318 
5320 
5324 
5326 
5330 
5332 
5336 
5338 
5342 
5344 
5348 
5350 
5354 
5356 
5360 
5362 
5366 
5368 
5372 
5374 };
5375 
5381  public:
5382 };
5383 
5389  public:
5390 };
5391 
5397  public:
5398 };
5399 
5405  public:
5406 };
5407 
5430 class GuiMLTextCtrl : public GuiControl {
5431  public:
5432  virtual Script onURL(( string this, string url )) {}
5447  void onURL( string url );
5448 
5465  void onResize( string width, string maxY );
5466 
5479  virtual void setText(( string text )) {}
5490  virtual string getText(()) {}
5507  virtual void addText(( string text, bool reformat )) {}
5522  virtual bool setCursorPosition(( int newPos )) {}
5537  virtual void scrollToTag(( int tagID )) {}
5546  virtual void scrollToTop(( int param1, int param2 )) {}
5555  virtual void scrollToBottom(()) {}
5570  virtual void forceReflow(()) {}
5583  virtual void setAlpha(( float alphaVal )) {}
5584 
5613  caseString text;
5622 
5623 
5627 
5629 
5633 
5635 
5639 
5641 
5645 
5647 
5651 
5653 
5657 
5659 
5663 
5665 
5669 
5671 
5675 
5677 };
5678 
5684  public:
5685 };
5686 
5707 class GuiStackControl : public GuiControl {
5708  public:
5710  virtual bool isFrozen(()) {}
5720  virtual void freeze(( bool freeze )) {}
5723  virtual void updateStack(()) {}
5724 
5734  GuiStackingType stackingType;
5739  GuiHorizontalStackingType horizStacking;
5744  GuiVerticalStackingType vertStacking;
5749  int padding;
5788 
5789 
5793 
5795 
5799 
5801 
5805 
5807 
5811 
5813 
5817 
5819 
5823 
5825 
5829 
5831 
5835 
5837 
5841 
5843 };
5844 
5852  public:
5853  virtual Script setAllGroupStateScript(( string this, string obj, string groupState )) {}
5854  virtual Script toggleGroupScript(( string this, string obj, string fieldName )) {}
5855  virtual Script toggleDynamicGroupScript(( string this, string obj )) {}
5857  virtual void inspect() {}
5859  virtual void addInspect(( id object, (bool autoSync = true) )) {}
5861  virtual void removeInspect(( id object )) {}
5863  virtual void refresh() {}
5865  virtual string getInspectObject() {}
5867  virtual int getNumInspectObjects(()) {}
5869  virtual void setName() {}
5871  virtual void apply() {}
5873  virtual void setObjectField() {}
5875  virtual int findByObject() {}
5876 
5894 
5895 
5899 
5901 
5905 
5907 
5911 
5913 
5917 
5919 
5923 
5925 
5929 
5931 
5935 
5937 
5941 
5943 
5947 
5949 
5953 
5955 };
5956 
5957 class RoadInspector : public GuiInspector {
5958  public:
5959  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
5960  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
5961  virtual Script inspect(( string this, string obj )) {}
5962 };
5963 
5969  public:
5970 };
5971 
5977  public:
5978 };
5979 
5981  public:
5982  virtual Script onSelect(( string this, string obj )) {}
5983  virtual Script onInspect(( string this, string obj )) {}
5984 };
5985 
5991  public:
5992 };
5993 
5998 class ServerDecalRoadSet : public SimSet {
5999  public:
6000 };
6001 
6009  public:
6011  virtual void deleteNode() {}
6012  virtual string getMode() {}
6014  virtual void setMode() {}
6015  virtual float getNodeWidth() {}
6016  virtual void setNodeWidth() {}
6017  virtual string getNodePosition() {}
6018  virtual void setNodePosition() {}
6019  virtual void setSelectedRoad() {}
6020  virtual string getSelectedRoad() {}
6021  virtual int getSelectedNode() {}
6022  virtual void deleteRoad() {}
6037  bool isDirty;
6043 
6047 
6049 
6053 
6055 
6059 
6061 
6065 
6067 
6071 
6073 
6077 
6079 
6083 
6085 
6089 
6091 
6095 
6097 
6101 
6103 
6107 
6109 
6113 
6115 
6119 
6121 
6125 
6127 
6131 
6133 
6137 
6139 };
6140 
6142  public:
6143  virtual Script prepSelectionMode(( string this )) {}
6144  virtual Script onBrowseClicked(( string this )) {}
6145  virtual Script editNodeDetails(( string this )) {}
6146  virtual Script onNodeModified(( string this, string nodeIdx )) {}
6147  virtual Script onNodeSelected(( string this, string nodeIdx )) {}
6148  virtual Script onRoadSelected(( string this, string road )) {}
6149  virtual Script onRoadCreation(()) {}
6150  virtual Script onEscapePressed(( string this )) {}
6151  virtual Script onDeleteKey(( string this )) {}
6152  virtual Script paletteSync(( string this, string mode )) {}
6153  virtual Script onSleep(( string this )) {}
6154  virtual Script onWake(( string this )) {}
6155 };
6156 
6175 class GuiCursor : public SimObject {
6176  public:
6181  Point2I hotSpot;
6186  Point2F renderOffset;
6191  filename bitmapName;
6192 
6196 
6198 
6202 
6204 
6208 
6210 
6214 
6216 };
6217 
6223  public:
6224 };
6225 
6231  public:
6232 };
6233 
6239  public:
6240 };
6241 
6247  public:
6248 };
6249 
6255  public:
6256 };
6257 
6263  public:
6264 };
6265 
6267  public:
6268  virtual Script writeSettings(( string this )) {}
6269  virtual Script readSettings(( string this )) {}
6270  virtual Script initSettings(( string this )) {}
6271  virtual Script setEditorFunction(( string this )) {}
6272  virtual Script onSaveMission(( string this, string missionFile )) {}
6273  virtual Script isDirty(( string this )) {}
6274  virtual Script handleEscape(( string this )) {}
6275  virtual Script handleDelete(( string this )) {}
6276  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
6277  virtual Script onDeactivated(( string this )) {}
6278  virtual Script onActivated(( string this )) {}
6279  virtual Script onWorldEditorStartup(( string this )) {}
6280 };
6281 
6283  public:
6284  virtual Script onClick(( string this )) {}
6285 };
6286 
6288  public:
6289  virtual Script onClick(( string this )) {}
6290 };
6291 
6293  public:
6294  virtual Script onClick(( string this )) {}
6295 };
6296 
6298  public:
6299  virtual Script onClick(( string this )) {}
6300 };
6301 
6303  public:
6304  virtual Script onClick(( string this )) {}
6305 };
6306 
6308  public:
6309  virtual Script onClick(( string this )) {}
6310 };
6311 
6313  public:
6314  virtual Script onClick(( string this )) {}
6315 };
6316 
6318  public:
6319  virtual Script onWake(( string this )) {}
6320 };
6321 
6323  public:
6324  virtual Script onWake(( string this )) {}
6325 };
6326 
6332  public:
6333 };
6334 
6340  public:
6341 };
6342 
6348  public:
6349 };
6350 
6356  public:
6357 };
6358 
6364  public:
6365 };
6366 
6372  public:
6373 };
6374 
6380  public:
6381 };
6382 
6384  public:
6385  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
6386  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
6387  virtual Script inspect(( string this, string obj )) {}
6388 };
6389 
6395  public:
6396 };
6397 
6399  public:
6400  virtual Script onSelect(( string this, string obj )) {}
6401  virtual Script onInspect(( string this, string obj )) {}
6402 };
6403 
6409  public:
6410 };
6411 
6416 class ServerRiverSet : public SimSet {
6417  public:
6418 };
6419 
6427  public:
6429  virtual void deleteNode() {}
6430  virtual string getMode() {}
6432  virtual void setMode() {}
6433  virtual float getNodeWidth() {}
6434  virtual void setNodeWidth() {}
6435  virtual float getNodeDepth() {}
6436  virtual void setNodeDepth() {}
6437  virtual string getNodePosition() {}
6438  virtual void setNodePosition() {}
6439  virtual string getNodeNormal() {}
6440  virtual void setNodeNormal() {}
6441  virtual void setSelectedRiver() {}
6442  virtual string getSelectedRiver() {}
6443  virtual void regenerate() {}
6452  Point3F DefaultNormal;
6464  bool isDirty;
6465 
6469 
6471 
6475 
6477 
6481 
6483 
6487 
6489 
6493 
6495 
6499 
6501 
6505 
6507 
6511 
6513 
6517 
6519 
6523 
6525 
6529 
6531 
6535 
6537 
6541 
6543 
6547 
6549 
6553 
6555 
6559 
6561 };
6562 
6564  public:
6565  virtual Script prepSelectionMode(( string this )) {}
6566  virtual Script editNodeDetails(( string this )) {}
6567  virtual Script onNodeModified(( string this, string nodeIdx )) {}
6568  virtual Script onNodeSelected(( string this, string nodeIdx )) {}
6569  virtual Script onRiverSelected(( string this, string river )) {}
6570  virtual Script onEscapePressed(( string this )) {}
6571  virtual Script paletteSync(( string this, string mode )) {}
6572  virtual Script createRiver(( string this )) {}
6573  virtual Script onEditorDeactivated(()) {}
6574  virtual Script onEditorActivated(( string this )) {}
6575 };
6576 
6582  public:
6583 };
6584 
6586  public:
6587  virtual Script writeSettings(( string this )) {}
6588  virtual Script readSettings(( string this )) {}
6589  virtual Script initSettings(( string this )) {}
6590  virtual Script onSaveMission(( string this, string missionFile )) {}
6591  virtual Script isDirty(( string this )) {}
6592  virtual Script handleEscape(( string this )) {}
6593  virtual Script handleDelete(( string this )) {}
6594  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
6595  virtual Script onDeactivated(( string this )) {}
6596  virtual Script onActivated(( string this )) {}
6597  virtual Script onWorldEditorStartup(( string this )) {}
6598 };
6599 
6601  public:
6602  virtual Script onMenuSelect(( string this )) {}
6603 };
6604 
6606  public:
6607  virtual Script onEditorSleep(( string this )) {}
6608  virtual Script onEditorWake(( string this )) {}
6609  virtual Script onWorldEditorStartup(( string this )) {}
6610 };
6611 
6616 class PE_UnlistedEmitters : public SimSet {
6617  public:
6618 };
6619 
6625  public:
6626 };
6627 
6648  public:
6650  virtual void deleteObjectsFromFile(( fileName )) {}
6652  virtual void setDirty((SimObject object, [filename])) {}
6654  virtual void removeDirty((SimObject object)) {}
6656  virtual bool isDirty((SimObject object)) {}
6658  virtual bool hasDirty(()) {}
6660  virtual int getDirtyObjectCount(()) {}
6662  virtual int getDirtyObject(( index )) {}
6664  virtual void listDirty(()) {}
6666  virtual bool saveDirty(()) {}
6668  virtual bool saveDirtyObject((SimObject object)) {}
6670  virtual void clearAll(()) {}
6672  virtual void removeObjectFromFile((SimObject object, [filename])) {}
6674  virtual void removeField((SimObject object, string fieldName)) {}
6675 
6679 
6681 
6685 
6687 
6691 
6693 
6697 
6699 };
6700 
6706  public:
6707 };
6708 
6714  public:
6715 };
6716 
6718  public:
6719  virtual Script undo(( string this )) {}
6720  virtual Script redo(( string this )) {}
6721 };
6722 
6724  public:
6725  virtual Script undo(( string this )) {}
6726  virtual Script redo(( string this )) {}
6727 };
6728 
6730  public:
6731  virtual Script undo(( string this )) {}
6732  virtual Script redo(( string this )) {}
6733 };
6734 
6736  public:
6737  virtual Script undo(( string this )) {}
6738  virtual Script redo(( string this )) {}
6739 };
6740 
6742  public:
6743  virtual Script undo(( string this )) {}
6744  virtual Script redo(( string this )) {}
6745 };
6746 
6748  public:
6749  virtual Script undo(( string this )) {}
6750  virtual Script redo(( string this )) {}
6751 };
6752 
6754  public:
6755  virtual Script undo(( string this )) {}
6756  virtual Script redo(( string this )) {}
6757 };
6758 
6760  public:
6761  virtual Script undo(( string this )) {}
6762  virtual Script redo(( string this )) {}
6763 };
6764 
6766  public:
6767  virtual Script undo(( string this )) {}
6768  virtual Script redo(( string this )) {}
6769 };
6770 
6772  public:
6773  virtual Script undo(( string this )) {}
6774  virtual Script redo(( string this )) {}
6775 };
6776 
6778  public:
6779  virtual Script undo(( string this )) {}
6780  virtual Script redo(( string this )) {}
6781 };
6782 
6784  public:
6785  virtual Script undo(( string this )) {}
6786  virtual Script redo(( string this )) {}
6787  virtual Script sync(( string this )) {}
6788 };
6789 
6791  public:
6792  virtual Script submitUndo(( string this, string action )) {}
6793  virtual Script createUndo(( string this, string class, string desc )) {}
6794  virtual Script updateEmitterNode(( string this )) {}
6795  virtual Script resetEmitterNode(( string this )) {}
6796  virtual Script openParticlePane(( string this )) {}
6797  virtual Script openEmitterPane(( string this )) {}
6798  virtual Script createParticleList(( string this )) {}
6799  virtual Script initEditor(( string this )) {}
6800 };
6801 
6823  public:
6824  virtual Script onControlDropped(( string this, string payload, string position )) {}
6825  virtual Script onMouseDragged(( string this )) {}
6830  virtual void setColor(( string newColor )) {}
6835  ColorF color;
6840  string gridBitmap;
6841 
6845 
6847 
6851 
6853 
6857 
6859 
6863 
6865 
6869 
6871 
6875 
6877 
6881 
6883 
6887 
6889 
6893 
6895 
6899 
6901 };
6902 
6904  public:
6905  virtual Script updateParticleColor(( string this, string color )) {}
6906 };
6907 
6913  public:
6914 };
6915 
6921  public:
6922 };
6923 
6929  public:
6930 };
6931 
6937  public:
6938 };
6939 
6945  public:
6946 };
6947 
6953  public:
6954 };
6955 
6961  public:
6962 };
6963 
6969  public:
6970 };
6971 
6977  public:
6978 };
6979 
6985  public:
6986 };
6987 
6993  public:
6994 };
6995 
7001  public:
7002 };
7003 
7009  public:
7010 };
7011 
7039  public:
7055  void onTabComplete( string val );
7056 
7071  void onReturn();
7072 
7087  void onValidate();
7088 
7099  virtual string getText(()) {}
7112  virtual void setText(( string text )) {}
7123  virtual int getCursorPos(()) {}
7136  virtual void setCursorPos(( int position )) {}
7147  virtual bool isAllTextSelected(()) {}
7156  virtual void selectAllText(()) {}
7165  virtual void clearSelectedText(()) {}
7174  virtual void forceValidateText(()) {}
7175 
7184  string validate;
7220  bool password;
7228 
7229 
7233 
7235 
7239 
7241 
7245 
7247 
7251 
7253 
7257 
7259 
7263 
7265 
7269 
7271 
7275 
7277 
7281 
7283 
7287 
7289 };
7290 
7296  public:
7297 };
7298 
7300  public:
7301  virtual Script onCtrlClick(( string this )) {}
7302  virtual Script onDefaultClick(( string this )) {}
7303 };
7304 
7310  public:
7311 };
7312 
7314  public:
7315  virtual Script updateFromChild(( string this, string ctrl )) {}
7316  virtual Script onRenameItem(()) {}
7317 };
7318 
7320  public:
7321  virtual Script onRenameItem(( string this )) {}
7322 };
7323 
7325  public:
7326  virtual Script saveParticleDialogDontSave(( string this, string particle )) {}
7327  virtual Script saveParticle(( string this, string particle )) {}
7328  virtual Script deleteParticle(( string this )) {}
7329  virtual Script showDeleteDialog(( string this )) {}
7330  virtual Script createParticle(( string this, string replaceSlot )) {}
7331  virtual Script showNewDialog(( string this, string replaceSlot )) {}
7332  virtual Script setParticleNotDirty(( string this )) {}
7333  virtual Script setParticleDirty(( string this )) {}
7334  virtual Script loadNewParticle(( string this, string particle )) {}
7335  virtual Script onNewParticle(( string this )) {}
7336  virtual Script updateSpinFields(( string this, string isMax, string value, string isSlider, string onMouseUp )) {}
7337  virtual Script updateLifeFields(( string this, string isRandom, string value, string isSlider, string onMouseUp )) {}
7338  virtual Script updateParticleTexture(( string this, string action )) {}
7339  virtual Script updateParticle(( string this, string propertyField, string value, string isSlider, string onMouseUp )) {}
7340  virtual Script guiSync(( string this )) {}
7341 };
7342 
7367  public:
7372  virtual void setStateOn(( bool newState )) {}
7376  virtual bool isStateOn(()) {}
7377 
7381 
7383 
7387 
7389 
7393 
7395 
7399 
7401 
7405 
7407 
7411 
7413 
7417 
7419 
7423 
7425 
7429 
7431 
7435 
7437 };
7438 
7444  public:
7445 };
7446 
7452  public:
7453 };
7454 
7460  public:
7461 };
7462 
7468  public:
7469 };
7470 
7476  public:
7477 };
7478 
7484  public:
7485 };
7486 
7492  public:
7493 };
7494 
7500  public:
7501 };
7502 
7508  public:
7509 };
7510 
7516  public:
7517 };
7518 
7524  public:
7525 };
7526 
7532  public:
7533 };
7534 
7539 class PEE_thetaMax : public GuiSliderCtrl {
7540  public:
7541 };
7542 
7547 class PEE_thetaMin : public GuiSliderCtrl {
7548  public:
7549 };
7550 
7556  public:
7557 };
7558 
7564  public:
7565 };
7566 
7572  public:
7573 };
7574 
7580  public:
7581 };
7582 
7588  public:
7589 };
7590 
7596  public:
7597 };
7598 
7604  public:
7605 };
7606 
7608  public:
7609  virtual Script onRenameItem(( string this )) {}
7610 };
7611 
7613  public:
7614  virtual Script saveEmitterDialogDontSave(( string this, string emitter )) {}
7615  virtual Script saveEmitter(( string this, string emitter )) {}
7616  virtual Script deleteEmitter(( string this )) {}
7617  virtual Script showDeleteDialog(( string this )) {}
7618  virtual Script createEmitter(( string this )) {}
7619  virtual Script showNewDialog(( string this )) {}
7620  virtual Script setEmitterNotDirty(( string this )) {}
7621  virtual Script setEmitterDirty(( string this )) {}
7622  virtual Script loadNewEmitter(( string this, string emitter )) {}
7623  virtual Script onNewEmitter(( string this )) {}
7624  virtual Script updateParticlesFields(( string this )) {}
7625  virtual Script updateSpeedFields(( string this, string isRandom, string value, string isSlider, string onMouseUp )) {}
7626  virtual Script updateAmountFields(( string this, string isRandom, string value, string isSlider, string onMouseUp )) {}
7627  virtual Script updateLifeFieldsInfiniteLoop(( string this )) {}
7628  virtual Script updateLifeFields(( string this, string isRandom, string value, string isSlider, string onMouseUp )) {}
7629  virtual Script updateEmitter(( string this, string propertyField, string value, string isSlider, string onMouseUp )) {}
7630  virtual Script guiSync(( string this )) {}
7631 };
7632 
7633 class PE_TabBook : public GuiTabBookCtrl {
7634  public:
7635  virtual Script onTabSelected(( string this, string text, string idx )) {}
7636 };
7637 
7643  public:
7644 };
7645 
7647  public:
7648  virtual Script onDeactivated(( string this )) {}
7652  virtual Script onActivated(( string this )) {}
7653 };
7654 
7656  public:
7657  virtual Script writeSettings(( string this )) {}
7658  virtual Script readSettings(( string this )) {}
7659  virtual Script initSettings(( string this )) {}
7660  virtual Script onExitMission(( string this )) {}
7661  virtual Script onDeactivated(( string this )) {}
7662  virtual Script onActivated(( string this )) {}
7663  virtual Script onWorldEditorStartup(( string this )) {}
7664 };
7665 
7671  public:
7672 };
7673 
7675  public:
7676  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
7677  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
7678  virtual Script inspect(( string this, string obj )) {}
7679 };
7680 
7686  public:
7687 };
7688 
7707 class GuiBitmapCtrl : public GuiControl {
7708  public:
7713  virtual void setValue(( int x, int y )) {}
7717  virtual void setBitmap(( String filename | String filename, bool resize )) {}
7718 
7726  filename bitmap;
7731  bool wrap;
7733 
7734 
7738 
7740 
7744 
7746 
7750 
7752 
7756 
7758 
7762 
7764 
7768 
7770 
7774 
7776 
7780 
7782 
7786 
7788 };
7789 
7795  public:
7799  virtual void setMissionArea(( MissionArea area )) {}
7803  virtual void updateTerrain(()) {}
7812  filename handleBitmap;
7818  ColorI cameraColor;
7819 
7823 
7825 
7829 
7831 
7835 
7837 
7841 
7843 
7847 
7849 
7853 
7855 
7859 
7861 
7865 
7867 
7871 
7873 
7877 
7879 };
7880 
7882  public:
7883  virtual Script onUndo(( string this )) {}
7884  virtual Script onMissionAreaModified(( string this )) {}
7885 };
7886 
7892  public:
7893 };
7894 
7902  public:
7903  virtual void setSelectedMissionArea() {}
7904  virtual string getSelectedMissionArea() {}
7905 
7909 
7911 
7915 
7917 
7921 
7923 
7927 
7929 
7933 
7935 
7939 
7941 
7945 
7947 
7951 
7953 
7957 
7959 
7963 
7965 
7969 
7971 
7975 
7977 
7981 
7983 
7987 
7989 
7993 
7995 
7999 
8001 };
8002 
8004  public:
8005  virtual Script onMissionAreaSelected(( string this, string missionArea )) {}
8006  virtual Script onEditorDeactivated(()) {}
8007  virtual Script onEditorActivated(( string this )) {}
8008 };
8009 
8015  public:
8016 };
8017 
8019  public:
8020  virtual Script writeSettings(( string this )) {}
8021  virtual Script readSettings(( string this )) {}
8022  virtual Script initSettings(( string this )) {}
8023  virtual Script onDeactivated(( string this )) {}
8024  virtual Script onActivated(( string this )) {}
8025  virtual Script onWorldEditorStartup(( string this )) {}
8026 };
8027 
8029  public:
8030  virtual Script onClick(( string this )) {}
8031 };
8032 
8034  public:
8035  virtual Script onClick(( string this )) {}
8036 };
8037 
8039  public:
8040  virtual Script onClick(( string this )) {}
8041 };
8042 
8044  public:
8045  virtual Script onClick(( string this )) {}
8046 };
8047 
8049  public:
8050  virtual Script onClick(( string this )) {}
8051 };
8052 
8054  public:
8055  virtual Script onClick(( string this )) {}
8056 };
8057 
8059  public:
8060  virtual Script onClick(( string this )) {}
8061 };
8062 
8064  public:
8065  virtual Script onWake(( string this )) {}
8066 };
8067 
8069  public:
8070  virtual Script onWake(( string this )) {}
8071 };
8072 
8078  public:
8079 };
8080 
8086  public:
8087 };
8088 
8094  public:
8095 };
8096 
8102  public:
8103 };
8104 
8110  public:
8111 };
8112 
8118  public:
8119 };
8120 
8126  public:
8127 };
8128 
8130  public:
8131  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
8132  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
8133  virtual Script inspect(( string this, string obj )) {}
8134 };
8135 
8141  public:
8142 };
8143 
8145  public:
8146  virtual Script onSelect(( string this, string obj )) {}
8147  virtual Script onInspect(( string this, string obj )) {}
8148 };
8149 
8155  public:
8156 };
8157 
8162 class ServerMeshRoadSet : public SimSet {
8163  public:
8164 };
8165 
8173  public:
8175  virtual void deleteNode() {}
8176  virtual string getMode() {}
8178  virtual void setMode() {}
8179  virtual float getNodeWidth() {}
8180  virtual void setNodeWidth() {}
8181  virtual float getNodeDepth() {}
8182  virtual void setNodeDepth() {}
8183  virtual string getNodePosition() {}
8184  virtual void setNodePosition() {}
8185  virtual string getNodeNormal() {}
8186  virtual void setNodeNormal() {}
8187  virtual void setSelectedRoad() {}
8188  virtual string getSelectedRoad() {}
8189  virtual void regenerate() {}
8190  virtual void matchTerrainToRoad() {}
8199  Point3F DefaultNormal;
8211  bool isDirty;
8227 
8231 
8233 
8237 
8239 
8243 
8245 
8249 
8251 
8255 
8257 
8261 
8263 
8267 
8269 
8273 
8275 
8279 
8281 
8285 
8287 
8291 
8293 
8297 
8299 
8303 
8305 
8309 
8311 
8315 
8317 
8321 
8323 };
8324 
8326  public:
8327  virtual Script prepSelectionMode(( string this )) {}
8328  virtual Script onBrowseClicked(( string this )) {}
8329  virtual Script editNodeDetails(( string this )) {}
8330  virtual Script onNodeModified(( string this, string nodeIdx )) {}
8331  virtual Script onNodeSelected(( string this, string nodeIdx )) {}
8332  virtual Script onRoadSelected(( string this, string road )) {}
8333  virtual Script onEscapePressed(( string this )) {}
8334  virtual Script paletteSync(( string this, string mode )) {}
8335  virtual Script onSleep(( string this )) {}
8336  virtual Script onWake(( string this )) {}
8337 };
8338 
8344  public:
8345 };
8346 
8348  public:
8349  virtual Script writeSettings(( string this )) {}
8350  virtual Script readSettings(( string this )) {}
8351  virtual Script initSettings(( string this )) {}
8352  virtual Script onSaveMission(( string this, string missionFile )) {}
8353  virtual Script isDirty(( string this )) {}
8354  virtual Script handleEscape(( string this )) {}
8355  virtual Script handleDelete(( string this )) {}
8356  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
8357  virtual Script onDeactivated(( string this )) {}
8358  virtual Script onActivated(( string this )) {}
8359  virtual Script onWorldEditorStartup(( string this )) {}
8360 };
8361 
8363  public:
8364  virtual Script undo(( string this )) {}
8365  virtual Script redo(( string this )) {}
8366 };
8367 
8369  public:
8370  virtual Script undo(( string this )) {}
8371  virtual Script redo(( string this )) {}
8372 };
8373 
8375  public:
8376  virtual Script undo(( string this )) {}
8377  virtual Script redo(( string this )) {}
8378 };
8379 
8381  public:
8382  virtual Script undo(( string this )) {}
8383  virtual Script redo(( string this )) {}
8384 };
8385 
8387  public:
8388  virtual Script undo(( string this )) {}
8389  virtual Script redo(( string this )) {}
8390 };
8391 
8393  public:
8394  virtual Script undo(( string this )) {}
8395  virtual Script redo(( string this )) {}
8396 };
8397 
8399  public:
8400  virtual Script undo(( string this )) {}
8401  virtual Script redo(( string this )) {}
8402 };
8403 
8405  public:
8406  virtual Script undo(( string this )) {}
8407  virtual Script redo(( string this )) {}
8408 };
8409 
8411  public:
8412  virtual Script undo(()) {}
8413  virtual Script redo(( string this )) {}
8414 };
8415 
8417  public:
8418  virtual Script onRightClick(( string this )) {}
8419 };
8420 
8426  public:
8427 };
8428 
8434  public:
8435 };
8436 
8442  public:
8443 };
8444 
8450  public:
8451 };
8452 
8458  public:
8459 };
8460 
8466  public:
8467 };
8468 
8474  public:
8475 };
8476 
8482  public:
8483 };
8484 
8490  public:
8491 };
8492 
8498  public:
8499 };
8500 
8506  public:
8507 };
8508 
8514  public:
8515 };
8516 
8522  public:
8523 };
8524 
8530  public:
8531 };
8532 
8538  public:
8539 };
8540 
8546  public:
8547 };
8548 
8554  public:
8555 };
8556 
8562  public:
8563 };
8564 
8570  public:
8571 };
8572 
8583 class GuiRolloutCtrl : public GuiControl {
8584  public:
8586  void onHeaderRightClick();
8587 
8589  void onExpanded();
8590 
8592  void onCollapsed();
8593 
8597  virtual bool isExpanded(()) {}
8601  virtual void collapse(()) {}
8605  virtual void expand(()) {}
8607  virtual void toggleCollapse(()) {}
8611  virtual void toggleExpanded(( bool instantly=false )) {}
8613  virtual void instantCollapse(()) {}
8615  virtual void instantExpand(()) {}
8617  virtual void sizeToContents(()) {}
8618 
8626  string caption;
8631  RectI margin;
8641  bool expanded;
8662 
8663 
8667 
8669 
8673 
8675 
8679 
8681 
8685 
8687 
8691 
8693 
8697 
8699 
8703 
8705 
8709 
8711 
8715 
8717 };
8718 
8724  public:
8725 };
8726 
8732  public:
8733 };
8734 
8740  public:
8741 };
8742 
8748  public:
8749 };
8750 
8756  public:
8757 };
8758 
8764  public:
8765 };
8766 
8771 class GuiScrollCtrl : public GuiContainer {
8772  public:
8774  void onScroll();
8775 
8777  virtual void scrollToTop(()) {}
8779  virtual void scrollToBottom(()) {}
8785  virtual void setScrollPosition(( int x, int y )) {}
8789  virtual void scrollToObject(( GuiControl control )) {}
8793  virtual string getScrollPosition(()) {}
8797  virtual int getScrollPositionX(()) {}
8799  virtual int getScrollPositionY(()) {}
8801  virtual void computeSizes(()) {}
8802 
8813  GuiScrollBarBehavior hScrollBar;
8818  GuiScrollBarBehavior vScrollBar;
8836  Point2I childMargin;
8843 
8844 
8848 
8850 
8854 
8856 
8860 
8862 
8866 
8868 
8872 
8874 
8878 
8880 
8884 
8886 
8890 
8892 
8896 
8898 
8902 
8904 };
8905 
8911  public:
8912 };
8913 
8937  public:
8938  virtual void add((string name, int idNum, int scheme=0)) {}
8946  virtual void addCategory(( string text )) {}
8954  virtual void addScheme(( int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL )) {}
8960  virtual void setText(( string text )) {}
8973  virtual string getText(()) {}
8977  virtual void clear(()) {}
8981  virtual void sort(()) {}
8985  virtual void sortID(()) {}
8989  virtual void forceOnAction(()) {}
8993  virtual void forceClose(()) {}
8997  virtual int getSelected(()) {}
8999  virtual void setSelected((int id, [scriptCallback=true])) {}
9001  virtual void setFirstSelected(([scriptCallback=true])) {}
9005  virtual void setNoneSelected(( int param )) {}
9011  virtual string getTextById(( int id )) {}
9017  virtual string getColorById() {}
9025  virtual void setEnumContent() {}
9029  virtual int findText((string text)) {}
9034  virtual int size() {}
9038  virtual void replaceText() {}
9039  virtual void clearEntry((S32 entry)) {}
9059  filename bitmap;
9064  Point2I bitmapBounds;
9070 
9074 
9076 
9080 
9082 
9086 
9088 
9092 
9094 
9098 
9100 
9104 
9106 
9110 
9112 
9116 
9118 
9122 
9124 
9128 
9130 };
9131 
9133  public:
9134  virtual Script onSelect(( string this )) {}
9135 };
9136 
9142  public:
9143 };
9144 
9150  public:
9151 };
9152 
9158  public:
9159 };
9160 
9162  public:
9163  virtual Script submitUndo(( string this, string action )) {}
9164  virtual Script createUndo(( string this, string class, string desc )) {}
9165  virtual Script changeMaterial(( string this, string fromMaterial, string toMaterial )) {}
9166  virtual Script switchMaterial(( string this, string material )) {}
9167  virtual Script refreshMaterial(( string this )) {}
9168  virtual Script clearMaterial(( string this )) {}
9169  virtual Script deleteMaterial(( string this )) {}
9170  virtual Script createNewMaterial(( string this )) {}
9171  virtual Script save(( string this )) {}
9172  virtual Script saveDialogSave(( string this, string material )) {}
9173  virtual Script saveDialogDontSave(( string this, string material )) {}
9174  virtual Script saveDialogCancel(( string this )) {}
9175  virtual Script showMaterialChangeSaveDialog(( string this, string toMaterial )) {}
9176  virtual Script showSaveDialog(( string this, string toMaterial )) {}
9177  virtual Script copyCubemaps(( string this, string copyFrom, string copyTo )) {}
9178  virtual Script syncCubemap(( string this, string cubemap )) {}
9179  virtual Script editCubemapName(( string this, string newName )) {}
9180  virtual Script editCubemapImage(( string this, string face )) {}
9181  virtual Script changeCubemap(( string this, string cubemap )) {}
9182  virtual Script saveCubemapDialogCancel(( string this )) {}
9183  virtual Script saveCubemapDialogDontSave(( string this, string newCubemap )) {}
9184  virtual Script saveCubemap(( string this, string cubemap )) {}
9185  virtual Script showSaveCubemapDialog(( string this )) {}
9186  virtual Script deleteCubemap(( string this, string cubemap, string idx )) {}
9187  virtual Script showDeleteCubemapDialog(( string this )) {}
9188  virtual Script setCubemapNotDirty(( string this )) {}
9189  virtual Script setCubemapDirty(( string this )) {}
9190  virtual Script createNewCubemap(( string this, string cubemap )) {}
9191  virtual Script addCubemap(( string this, string cubemapName )) {}
9192  virtual Script hideCubemapEditor(( string this, string cancel )) {}
9193  virtual Script showCubemapEditor(( string this )) {}
9194  virtual Script cancelCubemap(( string this )) {}
9195  virtual Script selectCubemap(( string this )) {}
9196  virtual Script updateAmbientColor(( string this, string color )) {}
9197  virtual Script updatePreviewBackground(( string this, string color )) {}
9198  virtual Script updateLightColor(( string this, string color )) {}
9199  virtual Script updateSoundPopup(( string this, string type, string defaultId, string customName )) {}
9200  virtual Script updateBehaviorSound(( string this, string type, string sound )) {}
9201  virtual Script updateEffectColor1(( string this, string color )) {}
9202  virtual Script updateEffectColor0(( string this, string color )) {}
9203  virtual Script updateSubSurfaceColor(( string this, string color )) {}
9204  virtual Script updateSpecular(( string this, string color )) {}
9205  virtual Script updateSpecularCheckbox(( string this, string value )) {}
9206  virtual Script updateColorMultiply(( string this, string color )) {}
9207  virtual Script syncGuiColor(( string this, string guiCtrl, string propname, string color )) {}
9208  virtual Script updateAnimationFlags(( string this )) {}
9209  virtual Script updateSequenceSSS(( string this, string isSlider, string onMouseUp )) {}
9210  virtual Script updateSequenceFPS(( string this, string isSlider, string onMouseUp )) {}
9211  virtual Script updateWaveFreq(( string this, string isSlider, string onMouseUp )) {}
9212  virtual Script updateWaveAmp(( string this, string isSlider, string onMouseUp )) {}
9213  virtual Script updateWaveType(( string this )) {}
9214  virtual Script updateScrollSpeed(( string this, string isSlider, string onMouseUp )) {}
9215  virtual Script updateScrollOffset(( string this, string isSlider, string onMouseUp )) {}
9216  virtual Script updateRotationSpeed(( string this, string isSlider, string onMouseUp )) {}
9217  virtual Script updateRotationOffset(( string this, string isSlider, string onMouseUp )) {}
9218  virtual Script updateSpecMap(( string this, string action )) {}
9219  virtual Script updateDetailNormalStrength(( string this, string newStrength )) {}
9220  virtual Script updateDetailScale(( string this, string newScale )) {}
9221  virtual Script updateTextureMap(( string this, string type, string action )) {}
9222  virtual Script updateReflectionType(( string this, string type )) {}
9223  virtual Script updateMaterialReferences(( string this, string obj, string oldname, string newName )) {}
9224  virtual Script updateActiveMaterialName(( string this, string name )) {}
9225  virtual Script updateActiveMaterial(( string this, string propertyField, string value, string isSlider, string onMouseUp )) {}
9226  virtual Script changeLayer(( string this, string layer )) {}
9227  virtual Script guiSync(( string this, string material )) {}
9228  virtual Script copyMaterials(( string this, string copyFrom, string copyTo )) {}
9229  virtual Script updateLivePreview(( string this, string preview )) {}
9230  virtual Script searchForTexture(( string this, string material, string texture )) {}
9231  virtual Script convertTextureFields(( string this )) {}
9232  virtual Script setMaterialDirty(( string this )) {}
9233  virtual Script setMaterialNotDirty(( string this )) {}
9234  virtual Script isMatEditorMaterial(( string this, string material )) {}
9235  virtual Script setActiveMaterial(( string this, string material )) {}
9236  virtual Script prepareActiveMaterial(( string this, string material, string override )) {}
9237  virtual Script updatePreviewObject(( string this )) {}
9238  virtual Script updateAllFields(( string this )) {}
9239  virtual Script prepareActiveObject(( string this, string override )) {}
9240  virtual Script setMode(( string this )) {}
9241  virtual Script openFile(( string this, string fileType )) {}
9242  virtual Script quit(( string this )) {}
9243  virtual Script open(( string this )) {}
9244  virtual Script establishMaterials(( string this )) {}
9245 };
9246 
9252  public:
9253 };
9254 
9260  public:
9261 };
9262 
9268  public:
9269 };
9270 
9276  public:
9277 };
9278 
9284  public:
9285 };
9286 
9292  public:
9293 };
9294 
9300  public:
9301 };
9302 
9308  public:
9309 };
9310 
9316  public:
9317 };
9318 
9324  public:
9325 };
9326 
9332  public:
9333 };
9334 
9340  public:
9341 };
9342 
9348  public:
9349 };
9350 
9356  public:
9357 };
9358 
9364  public:
9365 };
9366 
9372  public:
9373 };
9374 
9380  public:
9381 };
9382 
9388  public:
9389 };
9390 
9396  public:
9397 };
9398 
9420 class GuiListBoxCtrl : public GuiControl {
9421  public:
9435  void onMouseDragged();
9436 
9450  void onClearSelection();
9451 
9468  void onUnselect( string index, string itemText );
9469 
9486  void onSelect( string index, string itemText );
9487 
9501  void onDoubleClick();
9502 
9523  void onMouseUp( string itemHit, string mouseClickCount );
9524 
9538  void onDeleteKey();
9539 
9557  bool isObjectMirrored( string indexIdString );
9558 
9572  virtual void setMultipleSelection(( bool allowMultSelections )) {}
9581  virtual void clearItems(()) {}
9591  virtual void clearSelection(()) {}
9610  virtual void setSelected(( int index, bool setSelected=true )) {}
9621  virtual int getItemCount(()) {}
9632  virtual int getSelCount(()) {}
9643  virtual int getSelectedItem(()) {}
9654  virtual string getSelectedItems(()) {}
9671  virtual int findItemText(( string findText, bool bCaseSensitive=false )) {}
9684  virtual void setCurSel(( int indexId )) {}
9701  virtual void setCurSelRange(( int indexStart, int indexStop=999999 )) {}
9721  virtual int addItem(( string newItem, string color="" )) {}
9738  virtual void setItemColor(( int index, ColorF color )) {}
9751  virtual void clearItemColor(( int index )) {}
9770  virtual void insertItem(( string text, int index )) {}
9783  virtual void deleteItem(( int itemIndex )) {}
9798  virtual string getItemText(( int index )) {}
9813  virtual string getItemObject(( int index )) {}
9829  virtual void setItemText(( int index, string newtext )) {}
9846  virtual void setItemTooltip(( int index, string text )) {}
9857  virtual int getLastClickItem(()) {}
9866  virtual void doMirror(()) {}
9880  virtual void addFilteredItem(( string newItem )) {}
9893  virtual void removeFilteredItem(( string itemName )) {}
9917  string mirrorSet;
9924 
9928 
9930 
9934 
9936 
9940 
9942 
9946 
9948 
9952 
9954 
9958 
9960 
9964 
9966 
9970 
9972 
9976 
9978 };
9979 
9981  public:
9982  virtual Script onSelect(( string this, string id, string cubemap )) {}
9983 };
9984 
9990  public:
9991 };
9992 
9998  public:
9999 };
10000 
10006  public:
10007 };
10008 
10014  public:
10015 };
10016 
10022  public:
10023 };
10024 
10030  public:
10031 };
10032 
10038  public:
10039 };
10040 
10048  public:
10053  virtual void setModel(( string shapeName )) {}
10056  virtual void deleteModel(()) {}
10060  virtual void setOrbitDistance(( float distance )) {}
10062  virtual void reset(()) {}
10065  virtual void setLightColor(( ColorF color )) {}
10068  virtual void setAmbientLightColor(( ColorF color )) {}
10069 
10073 
10075 
10079 
10081 
10085 
10087 
10091 
10093 
10097 
10099 
10103 
10105 
10109 
10111 
10115 
10117 
10121 
10123 
10127 
10129 
10133 
10135 
10139 
10141 };
10142 
10148  public:
10149 };
10150 
10156  public:
10157 };
10158 
10164  public:
10165 };
10166 
10172  public:
10173 };
10174 
10175 class GuiBuilder {
10176  public:
10177  virtual Script getOpenName(( string defaultFileName )) {}
10182  virtual Script getSaveName(( string defaultFileName )) {}
10183 };
10184 
10186  public:
10187  virtual Script onMouseDragged(( string this )) {}
10188 };
10189 
10191  public:
10192  virtual Script collapseAll(( string this )) {}
10193  virtual Script expandAll(( string this )) {}
10194  virtual Script onHeaderRightClick(( string this )) {}
10195 };
10196 
10198  public:
10199  virtual Script quit(( string this )) {}
10200  virtual Script close(()) {}
10201  virtual Script Revert(( string this )) {}
10202  virtual Script append(( string this )) {}
10203  virtual Script save(( string this, string selectedOnly, string noPrompt )) {}
10204  virtual Script open(( string this )) {}
10205  virtual Script openInTorsion(( string this )) {}
10206  virtual Script load(( string this, string fileName )) {}
10207  virtual Script Create(( string this )) {}
10208  virtual Script onWindowClose(( string this )) {}
10211  virtual Script onDestroyMenu(( string this )) {}
10214  virtual Script onCreateMenu(( string this )) {}
10215  virtual Script onRemove(( string this )) {}
10216  virtual Script onAdd(( string this )) {}
10217 };
10218 
10220  public:
10221  virtual Script redo(( string this )) {}
10222  virtual Script undo(( string this )) {}
10223  virtual Script learnSet(( string this, string set )) {}
10224  virtual Script watchSet(( string this, string set )) {}
10225  virtual Script learn(( string this, string object )) {}
10226  virtual Script watch(( string this, string object )) {}
10227  virtual Script Create(()) {}
10228 };
10229 
10231  public:
10232  virtual Script redo(( string this )) {}
10233  virtual Script undo(( string this )) {}
10234  virtual Script Create(( string set, string root )) {}
10235 };
10236 
10238  public:
10239  virtual Script redo(( string this )) {}
10240  virtual Script undo(( string this )) {}
10241  virtual Script Create(( string set, string root )) {}
10242 };
10243 
10245  public:
10246  virtual Script onRemove(( string this )) {}
10247  virtual Script ungroupControls(( string this )) {}
10248  virtual Script groupControls(( string this )) {}
10249 };
10250 
10252  public:
10253  virtual Script restoreObjects(( string this )) {}
10254  virtual Script trashObjects(( string this )) {}
10255  virtual Script Create(( string class, string set, string trash, string treeView, string clearNames )) {}
10256 };
10257 
10259  public:
10260  virtual Script redo(( string this )) {}
10261  virtual Script undo(( string this )) {}
10262  virtual Script Create(( string set, string trash, string treeView )) {}
10263 };
10264 
10266  public:
10267  virtual Script onRemove(( string this )) {}
10268  virtual Script redo(( string this )) {}
10269  virtual Script undo(( string this )) {}
10270  virtual Script Create(( string set, string trash, string treeView )) {}
10271 };
10272 
10274  public:
10275  virtual Script onAddUndo(( string this )) {}
10276 };
10277 
10279  public:
10282  virtual Script ungroup(( string this )) {}
10285  virtual Script group(( string this )) {}
10288  virtual Script getGlobalBounds(( string this )) {}
10289 };
10290 
10292  public:
10293  virtual Script getEdits(( string this, string profile )) {}
10294  virtual Script revertEdits(( string this, string profile )) {}
10295  virtual Script clearEdits(( string this, string profile )) {}
10296  virtual Script registerEdit(( string this, string profile, string fieldName, string arrayIndex, string oldValue )) {}
10297 };
10298 
10299 class GE_GUIList : public GuiMLTextCtrl {
10300  public:
10301  virtual Script onURL(( string this, string url )) {}
10302 };
10303 
10328  public:
10336  virtual void setBitmap(( string filename )) {}
10337 
10345  filename bitmap;
10355  bool tile;
10357 
10358 
10362 
10364 
10368 
10370 
10374 
10376 
10380 
10382 
10386 
10388 
10392 
10394 
10398 
10400 
10404 
10406 
10410 
10412 };
10413 
10415  public:
10416  virtual Script onWake(()) {}
10417 };
10418 
10420  public:
10421  virtual Script isClassEnabled(( string this, string className )) {}
10422  virtual Script selectAllInClassList(( string this, string state )) {}
10425  virtual Script initClassList(( string this )) {}
10426  virtual Script initFilterList(( string this )) {}
10427  virtual Script scanGroup(( string this, string group, string list, string indentLevel )) {}
10428  virtual Script initGroupList(( string this )) {}
10429  virtual Script objectMatchesCriteria(( string this, string object )) {}
10430  virtual Script selectObjectsIn(( string this, string group, string val, string excludeGroup )) {}
10431  virtual Script onSelectObjects(( string this, string val )) {}
10434  virtual Script selectObject(()) {}
10437  virtual Script includeClass(( string this, string className )) {}
10441  virtual Script getFilterSet(( string this )) {}
10444  virtual Script getRootGroup(( string this )) {}
10445  virtual Script cleanup(( string this )) {}
10446  virtual Script init(( string this )) {}
10447 };
10448 
10450  public:
10451  virtual Script onVisible(( string this, string visible )) {}
10452  virtual Script clearSelection(( string this )) {}
10453  virtual Script selectObject(( string this, string object, string val )) {}
10454  virtual Script includeClass(( string this, string className )) {}
10455  virtual Script getRootGroup(( string this )) {}
10456  virtual Script ToggleVisibility(( string this )) {}
10457 };
10458 
10464  public:
10465 };
10466 
10468  public:
10469  virtual Script onAction(( string this )) {}
10470  virtual Script onWake(( string this )) {}
10471 };
10472 
10474  public:
10475  virtual Script onAction(( string this )) {}
10476  virtual Script onWake(( string this )) {}
10477 };
10478 
10480  public:
10481  virtual Script onAction(( string this )) {}
10482 };
10483 
10485  public:
10486  virtual Script onAction(( string this )) {}
10487 };
10488 
10490  public:
10491  virtual Script onAction(( string this )) {}
10492 };
10493 
10499  public:
10500 };
10501 
10503  public:
10504  virtual Script onCancel(( string this )) {}
10505  virtual Script onOK(( string this )) {}
10506  virtual Script onWake(( string this )) {}
10507  virtual Script init(( string this, string guiName, string guiClass )) {}
10508 };
10509 
10515  public:
10516 };
10517 
10519  public:
10520  virtual Script onWake(( string this )) {}
10521  virtual Script clearMessage(( string this, string sequenceNum )) {}
10522  virtual Script print(( string this, string message )) {}
10523  virtual Script getMouseModeHelp(( string this )) {}
10524 };
10525 
10531  public:
10532 };
10533 
10535  public:
10536  virtual Script getFullFilePath(( string field )) {}
10537  virtual Script isFileTypeField(( string field )) {}
10538  virtual Script isObjectTypeField(( string field )) {}
10539  virtual Script onFieldRightClick(( string this, string field )) {}
10540  virtual Script onAdd(( string this )) {}
10541 };
10542 
10544  public:
10545  virtual Script onInspectorDiscardFieldModification(( string this )) {}
10546  virtual Script onInspectorPostFieldModification(( string this )) {}
10547  virtual Script onInspectorPreFieldModification(( string this, string fieldName, string arrayIndex )) {}
10548  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
10549  virtual Script onFieldRenamed(( string this, string object, string oldFieldName, string newFieldName )) {}
10550  virtual Script onFieldRemoved(( string this, string object, string fieldName )) {}
10551  virtual Script onFieldAdded(( string this, string object, string fieldName )) {}
10552  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
10553 };
10554 
10560  public:
10561 };
10562 
10564  public:
10565  virtual Script setSelectedProfile(( string this, string profile )) {}
10566  virtual Script getSelectedProfile(( string this )) {}
10567  virtual Script onProfileRenamed(( string this, string profile, string newName )) {}
10568  virtual Script onUnselect(( string this, string id )) {}
10569  virtual Script onSelect(( string this, string id )) {}
10570  virtual Script init(( string this )) {}
10571 };
10572 
10574  public:
10575  virtual Script reset(( string this )) {}
10576  virtual Script onReturn(( string this )) {}
10577  virtual Script onGainFirstResponder(( string this )) {}
10578  virtual Script onWake(( string this )) {}
10579 };
10580 
10586  public:
10587 };
10588 
10590  public:
10591  virtual Script startGuiControlDrag(( string this, string class )) {}
10592  virtual Script getRolloutForCategory(( string this, string category )) {}
10593  virtual Script getOrCreateRolloutForCategory(( string this, string category )) {}
10594  virtual Script setViewTypeCategorized(( string this )) {}
10595  virtual Script setViewTypeAlphabetical(( string this )) {}
10596  virtual Script setViewType(( string this, string viewType )) {}
10597  virtual Script getViewType(( string this )) {}
10598  virtual Script initialize(( string this )) {}
10599 };
10600 
10606  public:
10607 };
10608 
10610  public:
10611  virtual Script onEndCompoundEdit(( string this )) {}
10612  virtual Script onBeginCompoundEdit(( string this )) {}
10613  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
10614  virtual Script onInspectorDiscardFieldModification(( string this )) {}
10615  virtual Script onInspectorPostFieldModification(( string this )) {}
10616  virtual Script onInspectorPreFieldModification(( string this, string fieldName, string arrayIndex )) {}
10617  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
10618  virtual Script update(( string this, string inspectTarget )) {}
10619 };
10620 
10622  public:
10623  virtual Script onEndReparenting(( string this )) {}
10624  virtual Script onReparent(( string this, string obj, string oldParent, string newParent )) {}
10625  virtual Script onBeginReparenting(( string this )) {}
10626  virtual Script isValidDragTarget(( string this, string id, string obj )) {}
10627  virtual Script onSelect(( string this, string obj )) {}
10628  virtual Script onDeleteSelection(( string this )) {}
10629  virtual Script onRemoveSelection(( string this, string ctrl )) {}
10630  virtual Script onAddSelection(( string this, string ctrl )) {}
10631  virtual Script onRightMouseDown(( string this, string item, string pts, string obj )) {}
10638  virtual Script onDefineIcons(( string this )) {}
10639  virtual Script update(( string this )) {}
10640  virtual Script init(( string this )) {}
10641 };
10642 
10648  public:
10649 };
10650 
10652  public:
10653  virtual Script onTabRightClick(( string this, string text, string index )) {}
10654  virtual Script onTabSelected(( string this, string text, string index )) {}
10655  virtual Script onWake(( string this )) {}
10656 };
10657 
10663  public:
10664 };
10665 
10672 class GuiEditCtrl : public GuiControl {
10673  public:
10675  void onHierarchyChanged();
10676 
10678  void onDelete();
10679 
10681  void onPreEdit( SimSet selection );
10682 
10684  void onPostEdit( SimSet selection );
10685 
10687  void onClearSelected();
10688 
10690  void onSelect( GuiControl control );
10691 
10693  void onAddSelected( GuiControl control );
10694 
10696  void onRemoveSelected( GuiControl control );
10697 
10699  void onPreSelectionNudged( SimSet selection );
10700 
10702  void onPostSelectionNudged( SimSet selection );
10703 
10705  void onSelectionMoved( GuiControl control );
10706 
10708  void onSelectionCloned( SimSet selection );
10709 
10711  void onTrashSelection( SimSet selection );
10712 
10714  void onAddNewCtrl( GuiControl control );
10715 
10717  void onAddNewCtrlSet( SimSet set );
10718 
10720  void onSelectionResized( GuiControl control );
10721 
10723  void onFitIntoParent( bool width, bool height );
10724 
10726  void onMouseModeChange();
10727 
10729  void onControlInspectPreApply( GuiControl control );
10730 
10732  void onControlInspectPostApply( GuiControl control );
10733 
10735  virtual int getContentControl(()) {}
10737  virtual void setContentControl(( GuiControl ctrl )) {}
10738  virtual void addNewCtrl((GuiControl ctrl)) {}
10740  virtual void addSelection() {}
10742  virtual void removeSelection() {}
10744  virtual void clearSelection() {}
10745  virtual void select((GuiControl ctrl)) {}
10746  virtual void setCurrentAddSet((GuiControl ctrl)) {}
10748  virtual int getCurrentAddSet() {}
10750  virtual void toggle() {}
10751  virtual void justify((int mode)) {}
10752  virtual void bringToFront() {}
10753  virtual void pushToBack() {}
10755  virtual void deleteSelection(()) {}
10757  virtual void moveSelection((int dx, int dy)) {}
10759  virtual void saveSelection(( string fileName=null )) {}
10761  virtual void loadSelection(( string fileName=null )) {}
10762  virtual void selectAll(()) {}
10764  virtual string getSelection(()) {}
10766  virtual int getNumSelected(()) {}
10768  virtual string getSelectionGlobalBounds(()) {}
10770  virtual void selectParents(( bool addToSelection=false )) {}
10772  virtual void selectChildren(( bool addToSelection=false )) {}
10774  virtual string getTrash(()) {}
10776  virtual void setSnapToGrid() {}
10778  virtual void readGuides(( GuiControl ctrl [, int axis ] )) {}
10780  virtual void writeGuides(( GuiControl ctrl [, int axis ] )) {}
10782  virtual void clearGuides(( [ int axis ] )) {}
10784  virtual void fitIntoParents(( bool width=true, bool height=true )) {}
10786  virtual string getMouseMode(()) {}
10787 
10822 
10823 
10833 
10834 
10849 
10850 
10854 
10856 
10860 
10862 
10866 
10868 
10872 
10874 
10878 
10880 
10884 
10886 
10890 
10892 
10896 
10898 
10902 
10904 };
10905 
10906 class GuiEditor : public GuiEditCtrl {
10907  public:
10908  virtual Script onFitIntoParents(( string this )) {}
10909  virtual Script onControlInspectPostApply(( string this, string object )) {}
10910  virtual Script onControlInspectPreApply(( string this, string object )) {}
10911  virtual Script onTrashSelection(( string this, string selection )) {}
10912  virtual Script onAddNewCtrlSet(( string this, string selection )) {}
10913  virtual Script onAddNewCtrl(( string this, string ctrl )) {}
10914  virtual Script onPostSelectionNudged(( string this, string selection )) {}
10915  virtual Script onPreSelectionNudged(( string this, string selection )) {}
10916  virtual Script onPostEdit(( string this, string selection )) {}
10917  virtual Script onPreEdit(( string this, string selection )) {}
10918  virtual Script decreaseNumDirtyProfiles(( string this )) {}
10919  virtual Script increaseNumDirtyProfiles(( string this )) {}
10923  virtual Script isDefaultProfile(( string this, string name )) {}
10924  virtual Script setProfileDirty(( string this, string profile, string value, string noCheck )) {}
10925  virtual Script isProfileDirty(( string this, string profile )) {}
10926  virtual Script revertProfile(( string this, string profile )) {}
10927  virtual Script saveProfile(( string this, string profile, string fileName )) {}
10928  virtual Script doSaveProfile(( string this, string fileName )) {}
10929  virtual Script showSaveProfileDialog(( string this, string currentFileName )) {}
10930  virtual Script deleteProfile(( string this, string profile )) {}
10931  virtual Script showDeleteProfileDialog(( string this, string profile )) {}
10932  virtual Script getProfileCategory(( string this, string profile )) {}
10933  virtual Script createNewProfile(( string this, string name, string copySource )) {}
10934  virtual Script onMouseModeChange(( string this )) {}
10935  virtual Script onHierarchyChanged(( string this )) {}
10936  virtual Script onLoseFirstResponder(( string this )) {}
10937  virtual Script onGainFirstResponder(( string this )) {}
10938  virtual Script onControlDropped(( string this, string payload, string position )) {}
10939  virtual Script onControlDragged(( string this, string payload, string position )) {}
10940  virtual Script onClearSelected(( string this )) {}
10941  virtual Script onRemoveSelected(( string this, string ctrl )) {}
10942  virtual Script onAddSelected(( string this, string ctrl )) {}
10943  virtual Script onSelect(( string this, string ctrl )) {}
10944  virtual Script onSelectionResized(( string this, string ctrl )) {}
10945  virtual Script onSelectionMoved(( string this, string ctrl )) {}
10946  virtual Script onDelete(( string this )) {}
10947  virtual Script toggleFlagInAllSelectedObjects(( string this, string flagFieldName )) {}
10948  virtual Script selectAllControlsInSet(( string this, string set, string deselect )) {}
10949  virtual Script toggleHideSelection(( string this )) {}
10950  virtual Script toggleLockSelection(( string this )) {}
10951  virtual Script toggleGridSnap(( string this )) {}
10952  virtual Script toggleCanvasSnap(( string this )) {}
10953  virtual Script toggleControlSnap(( string this )) {}
10954  virtual Script toggleGuideSnap(( string this )) {}
10955  virtual Script toggleDrawGuides(( string this )) {}
10956  virtual Script toggleFullBoxSelection(( string this )) {}
10957  virtual Script toggleCenterSnap(( string this )) {}
10958  virtual Script toggleEdgeSnap(( string this )) {}
10959  virtual Script setPreviewResolution(( string this, string width, string height )) {}
10960  virtual Script deleteControl(( string this, string ctrl )) {}
10964  virtual Script ungroupSelected(( string this )) {}
10967  virtual Script groupSelected(( string this )) {}
10968  virtual Script createControl(( string this, string className )) {}
10969  virtual Script editProfile(( string this, string profile )) {}
10970  virtual Script isFilteredClass(( string this, string className )) {}
10971  virtual Script updateUndoMenu(( string this )) {}
10972  virtual Script redo(( string this )) {}
10973  virtual Script undo(( string this )) {}
10974  virtual Script getUndoManager(( string this )) {}
10975  virtual Script showPrefsDialog(( string this )) {}
10976  virtual Script enableMenuItems(( string this, string val )) {}
10977  virtual Script switchToWorldEditor(( string this )) {}
10978  virtual Script openForEditing(( string this, string content )) {}
10979 };
10980 
10986  public:
10987 };
10988 
10993 class GuiEditorRegion : public GuiControl {
10994  public:
10995 };
10996 
11002  public:
11003 };
11004 
11011 class GuiEditorRuler : public GuiControl {
11012  public:
11015  string refCtrl;
11018  string editCtrl;
11019 
11023 
11025 
11029 
11031 
11035 
11037 
11041 
11043 
11047 
11049 
11053 
11055 
11059 
11061 
11065 
11067 
11071 
11073 };
11074 
11080  public:
11081 };
11082 
11088  public:
11089 };
11090 
11096  public:
11097 };
11098 
11104  public:
11105 };
11106 
11108  public:
11109  virtual Script onAction(( string this )) {}
11110  virtual Script onWake(( string this )) {}
11111 };
11112 
11114  public:
11115  virtual Script onSelect(( string this, string id )) {}
11116  virtual Script selectFormat(( string this, string format )) {}
11117  virtual Script init(( string this )) {}
11118 };
11119 
11121  public:
11122  virtual Script onSelect(( string this, string ctrl )) {}
11123  virtual Script scanGroup(( string this, string group )) {}
11124  virtual Script init(( string this )) {}
11125 };
11126 
11132  public:
11133 };
11134 
11140  public:
11141 };
11142 
11147 class GHToolBar : public GuiContainer {
11148  public:
11149 };
11150 
11151 class GuiEditorGui : public GuiControl {
11152  public:
11153  virtual Script writeSettings(( string this )) {}
11154  virtual Script readSettings(( string this )) {}
11155  virtual Script initSettings(( string this )) {}
11156  virtual Script onSleep(( string this )) {}
11157  virtual Script onWake(( string this )) {}
11158 };
11159 
11164 class ForestTools : public SimSet {
11165  public:
11166 };
11167 
11173  public:
11174 };
11175 
11181  public:
11182 };
11183 
11185  public:
11186  virtual Script onWake(( string this )) {}
11187 };
11188 
11194  public:
11195 };
11196 
11202  public:
11203 };
11204 
11210  public:
11211 };
11212 
11218  public:
11219 };
11220 
11222  public:
11223  virtual Script onFieldSelected(()) {}
11224  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string oldValue, string newValue )) {}
11225  virtual Script inspect(( string this, string obj )) {}
11226 };
11227 
11233  public:
11234 };
11235 
11237  public:
11238  virtual Script onDoubleClick(( string this )) {}
11239  virtual Script onDeleteObject(( string this, string obj )) {}
11240  virtual Script onDragDropped(( string this )) {}
11241  virtual Script onSelect(( string this, string obj )) {}
11242 };
11243 
11245  public:
11246  virtual Script handleRenameObject(( string this, string name, string obj )) {}
11247  virtual Script onDragDropped(( string this )) {}
11248  virtual Script onDeleteSelection(( string this )) {}
11249  virtual Script onAddSelection(( string this, string obj )) {}
11250  virtual Script onRemoveSelection(( string this, string obj )) {}
11251 };
11252 
11254  public:
11255  virtual Script onTabSelected(( string this, string text, string idx )) {}
11256 };
11257 
11263  public:
11264 };
11265 
11273  public:
11274  virtual void updateActiveForest(()) {}
11275  virtual void setActiveTool(( ForestTool tool )) {}
11276  virtual int getActiveTool(()) {}
11277  virtual void deleteMeshSafe(( ForestItemData obj )) {}
11278  virtual bool isDirty() {}
11279 
11283 
11285 
11289 
11291 
11295 
11297 
11301 
11303 
11307 
11309 
11313 
11315 
11319 
11321 
11325 
11327 
11331 
11333 
11337 
11339 
11343 
11345 
11349 
11351 
11355 
11357 
11361 
11363 
11367 
11369 
11373 
11375 };
11376 
11378  public:
11379  virtual Script validateBrushSize(( string this )) {}
11380  virtual Script okDeleteMesh(( string this, string mesh )) {}
11381  virtual Script deleteMesh(( string this )) {}
11382  virtual Script newMesh(( string this )) {}
11383  virtual Script deleteBrushOrElement(( string this )) {}
11384  virtual Script newElement(( string this )) {}
11385  virtual Script newBrush(( string this )) {}
11388  virtual Script createForest(( string this )) {}
11392  virtual Script onActiveForestUpdated(( string this, string forest, string createNew )) {}
11393  virtual Script setActiveTool(( string this, string tool )) {}
11394 };
11395 
11401  public:
11402 };
11403 
11405  public:
11406  virtual Script handlePaste(( string this )) {}
11407  virtual Script handleCopy(( string this )) {}
11408  virtual Script handleCut(( string this )) {}
11409  virtual Script handleDeselect(( string this )) {}
11410  virtual Script handleDelete(( string this )) {}
11411  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
11412  virtual Script onEditorSleep(()) {}
11413  virtual Script onSaveMission(( string this, string missionFile )) {}
11414  virtual Script clearDirty(( string this )) {}
11415  virtual Script isDirty(( string this )) {}
11416  virtual Script onDeactivated(( string this )) {}
11417  virtual Script onActivated(( string this )) {}
11418  virtual Script onWorldEditorShutdown(( string this )) {}
11419  virtual Script onWorldEditorStartup(( string this )) {}
11420 };
11421 
11427  public:
11428 };
11429 
11431  public:
11432  virtual Script undo(( string this )) {}
11433  virtual Script doit(( string this )) {}
11434 };
11435 
11437  public:
11438  virtual Script undo(()) {}
11439  virtual Script redo(( string this )) {}
11440 };
11441 
11443  public:
11444  virtual Script removeDirty(()) {}
11445  virtual Script setDirty(( string this, string object )) {}
11446  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
11447 };
11448 
11454  public:
11455 };
11456 
11462  public:
11463 };
11464 
11470  public:
11471 };
11472 
11478  public:
11479 };
11480 
11482  public:
11483  virtual Script onClick(( string this )) {}
11484 };
11485 
11487  public:
11488  virtual Script onClick(( string this )) {}
11489 };
11490 
11492  public:
11493  virtual Script onClick(( string this )) {}
11494 };
11495 
11501  public:
11502 };
11503 
11505  public:
11506  virtual Script addNodeTree(( string this, string nodeName, string parentName )) {}
11507  virtual Script onSelect(( string this, string id )) {}
11508  virtual Script onDefineIcons(()) {}
11509 };
11510 
11512  public:
11513  virtual Script onSelect(( string this, string id, string text )) {}
11514 };
11515 
11521  public:
11522 };
11523 
11525  public:
11526  virtual Script onTabSelected(( string this, string text, string idx )) {}
11527 };
11528 
11534  public:
11535 };
11536 
11544  public:
11546  virtual void deleteSelectedDecal() {}
11548  virtual void deleteDecalDatablock() {}
11550  virtual void setMode() {}
11552  virtual string getMode() {}
11554  virtual int getDecalCount() {}
11556  virtual string getDecalTransform() {}
11558  virtual string getDecalLookupName() {}
11560  virtual void selectDecal() {}
11562  virtual void editDecalDetails() {}
11563  virtual int getSelectionCount() {}
11564  virtual void retargetDecalDatablock() {}
11568 
11572 
11574 
11578 
11580 
11584 
11586 
11590 
11592 
11596 
11598 
11602 
11604 
11608 
11610 
11614 
11616 
11620 
11622 
11626 
11628 
11632 
11634 
11638 
11640 
11644 
11646 
11650 
11652 
11656 
11658 
11662 
11664 };
11665 
11667  public:
11668  virtual Script undoDeleteDecalDatablock(( string this, string datablock )) {}
11669  virtual Script redoDeleteDecalDatablock(( string this, string datablock )) {}
11670  virtual Script doEditNodeDetails(( string this, string instanceId, string transformData, string gizmo )) {}
11671  virtual Script doAction(( string this, string action )) {}
11672  virtual Script createAction(( string this, string class, string desc )) {}
11673  virtual Script rebuildInstanceTree(( string this )) {}
11674  virtual Script updateInstancePreview(( string this, string material )) {}
11675  virtual Script updateDecalPreview(( string this, string material )) {}
11676  virtual Script deleteSelectedDecalDatablock(()) {}
11677  virtual Script paletteSync(( string this, string mode )) {}
11678  virtual Script syncNodeDetails(( string this )) {}
11679  virtual Script onSleep(()) {}
11680  virtual Script completeGizmoTransform(( string this, string decalId, string nodeDetails )) {}
11681  virtual Script prepGizmoTransform(( string this, string decalId, string nodeDetails )) {}
11682  virtual Script editNodeDetails(( string this )) {}
11683  virtual Script onDeleteInstance(( string this, string decalId, string lookupName )) {}
11684  virtual Script onCreateInstance(( string this, string decalId, string lookupName )) {}
11685  virtual Script onSelectInstance(( string this, string decalId, string lookupName )) {}
11686  virtual Script onWake(()) {}
11687 };
11688 
11690  public:
11691  virtual Script handleEscape(()) {}
11692  virtual Script handlePaste(()) {}
11693  virtual Script handleCopy(()) {}
11694  virtual Script handleCut(()) {}
11695  virtual Script handleDeselect(()) {}
11696  virtual Script handleDelete(( string this )) {}
11697  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
11698  virtual Script onSaveMission(( string this, string file )) {}
11699  virtual Script isDirty(( string this )) {}
11700  virtual Script onDeactivated(( string this )) {}
11701  virtual Script onActivated(( string this )) {}
11702  virtual Script onWorldEditorStartup(( string this )) {}
11703 };
11704 
11710  public:
11711 };
11712 
11718  public:
11719 };
11720 
11726  public:
11727 };
11728 
11759  public:
11765  virtual void frameBorder(( int index, string state="dynamic" )) {}
11771  virtual void frameMovable(( int index, string state="dynamic" )) {}
11778  virtual void frameMinExtent(( int index, int width, int height )) {}
11784  virtual void framePadding(( int index, RectSpacingI padding )) {}
11789  virtual string getFramePadding(( int index )) {}
11793  virtual void addColumn(()) {}
11797  virtual void addRow(()) {}
11801  virtual void removeColumn(()) {}
11805  virtual void removeRow(()) {}
11810  virtual int getColumnCount(()) {}
11815  virtual int getRowCount(()) {}
11821  virtual int getColumnOffset(( int index )) {}
11827  virtual int getRowOffset(( int index )) {}
11834  virtual void setColumnOffset(( int index, int offset )) {}
11841  virtual void setRowOffset(( int index, int offset )) {}
11843  virtual void updateSizes(()) {}
11848  intList columns;
11853  intList rows;
11863  ColorI borderColor;
11870  GuiFrameState borderEnable;
11877  GuiFrameState borderMovable;
11888 
11892 
11894 
11898 
11900 
11904 
11906 
11910 
11912 
11916 
11918 
11922 
11924 
11928 
11930 
11934 
11936 
11940 
11942 
11946 
11948 };
11949 
11955  public:
11956 };
11957 
11963  public:
11964 };
11965 
11971  public:
11972 };
11973 
11979  public:
11980 };
11981 
11986 class DebuggerStatus : public GuiTextCtrl {
11987  public:
11988 };
11989 
11995  public:
11996 };
11997 
12002 class DebuggerGui : public GuiControl {
12003  public:
12004 };
12005 
12011  public:
12012 };
12013 
12018 class DebuggerFindDlg : public GuiControl {
12019  public:
12020 };
12021 
12027  public:
12028 };
12029 
12035  public:
12036 };
12037 
12043  public:
12044 };
12045 
12051  public:
12052 };
12053 
12059  public:
12060 };
12061 
12067  public:
12068 };
12069 
12074 class BreakClear : public GuiTextEditCtrl {
12075  public:
12076 };
12077 
12083  public:
12084 };
12085 
12091  public:
12092 };
12093 
12099  public:
12100 };
12101 
12108 class DbgFileView : public GuiArrayCtrl {
12109  public:
12111  virtual void setCurrentLine((int line, bool selected)) {}
12115  virtual string getCurrentLine(()) {}
12119  virtual bool open((string filename)) {}
12121  virtual void clearBreakPositions(()) {}
12123  virtual void setBreakPosition((int line)) {}
12125  virtual void setBreak((int line)) {}
12127  virtual void removeBreak((int line)) {}
12129  virtual bool findString((string findThis)) {}
12130 
12134 
12136 
12140 
12142 
12146 
12148 
12152 
12154 
12158 
12160 
12164 
12166 
12170 
12172 
12176 
12178 
12182 
12184 };
12185 
12187  public:
12188  virtual Script onSetBreakPoint(( string this, string line )) {}
12189  virtual Script onRemoveBreakPoint(( string this, string line )) {}
12190 };
12191 
12193  public:
12194  virtual Script onAction(( string this )) {}
12195  virtual Script clearBreaks(( string this )) {}
12196  virtual Script removeBreak(( string this, string file, string line )) {}
12197  virtual Script addBreak(( string this, string file, string line, string clear, string passct, string expr )) {}
12198 };
12199 
12201  public:
12202  virtual Script onAction(( string this )) {}
12203 };
12204 
12206  public:
12207  virtual Script onSelect(( string this, string id, string text )) {}
12208 };
12209 
12211  public:
12212  virtual Script print(( string this, string line )) {}
12213 };
12214 
12216  public:
12217  virtual Script handleError(( string this, string line )) {}
12218  virtual Script handleEvalOut(( string this, string line )) {}
12219  virtual Script handleRunning(( string this )) {}
12220  virtual Script handleBreak(( string this, string line )) {}
12221  virtual Script handleBreakList(( string this, string line )) {}
12222  virtual Script handleFileList(( string this, string line )) {}
12223  virtual Script handleLineOut(( string this, string line )) {}
12224  virtual Script handlePass(( string this, string message )) {}
12225  virtual Script onLine(( string this, string line )) {}
12226 };
12227 
12232 class UnlistedDatablocks : public SimSet {
12233  public:
12234 };
12235 
12241  public:
12242 };
12243 
12249  public:
12250 };
12251 
12260 class PopupMenu : public SimObject {
12261  public:
12262  virtual int insertItem((pos[, title][, accelerator])) {}
12263  virtual void removeItem((pos)) {}
12264  virtual int insertSubMenu((pos, title, subMenu)) {}
12265  virtual bool setItem((pos, title[, accelerator])) {}
12266  virtual void enableItem((pos, enabled)) {}
12267  virtual void checkItem((pos, checked)) {}
12268  virtual void checkRadioItem((firstPos, lastPos, checkPos)) {}
12269  virtual bool isItemChecked((pos)) {}
12270  virtual int getItemCount(()) {}
12271  virtual void attachToMenuBar((GuiCanvas, pos, title)) {}
12272  virtual void removeFromMenuBar(()) {}
12273  virtual void showPopup((Canvas,[x, y])) {}
12278  bool isPopup;
12283  caseString barTitle;
12284 
12288 
12290 
12294 
12296 
12300 
12302 
12306 
12308 };
12309 
12393 class MenuBuilder : public PopupMenu {
12394  public:
12397  virtual Script enableAllItems(( string this, string enable )) {}
12401  virtual Script setupDefaultState(( string this )) {}
12402  virtual Script onRemoveFromMenuBar(()) {}
12403  virtual Script onAttachToMenuBar(()) {}
12409  virtual Script attachToMenuBar((SimID this)) {}
12412  virtual Script setItemCommand(( string this, string id, string command )) {}
12415  virtual Script setItemName(( string this, string id, string name )) {}
12416  virtual Script onSelectItem(( string this, string id, string text )) {}
12417  virtual Script onRemove(( string this )) {}
12418  virtual Script onAdd(( string this )) {}
12419  virtual Script appendItem(( string this, string item )) {}
12420  virtual Script addItem(( string this, string pos, string item )) {}
12421 };
12422 
12428  public:
12429 };
12430 
12436  public:
12437 };
12438 
12444  public:
12445 };
12446 
12452  public:
12453 };
12454 
12460  public:
12461 };
12462 
12468  public:
12469 };
12470 
12476  public:
12477 };
12478 
12484  public:
12485 };
12486 
12492  public:
12493 };
12494 
12500  public:
12501 };
12502 
12504  public:
12505  virtual Script undo(( string this )) {}
12506  virtual Script redo(( string this )) {}
12507 };
12508 
12510  public:
12511  virtual Script undo(( string this )) {}
12512  virtual Script redo(( string this )) {}
12513 };
12514 
12516  public:
12517  virtual Script undo(()) {}
12518  virtual Script redo(()) {}
12519 };
12520 
12522  public:
12523  virtual Script onTabSelected(( string this, string text, string id )) {}
12524 };
12525 
12527  public:
12528  virtual Script onRightMouseUp(( string this, string id, string mousePos )) {}
12529  virtual Script onRemoveSelection(( string this, string id )) {}
12530  virtual Script onAddSelection(( string this, string id )) {}
12531  virtual Script onClearSelected(( string this )) {}
12532  virtual Script onObjectDeleteCompleted(()) {}
12533  virtual Script onDeleteObject(( string this, string object )) {}
12534  virtual Script onDeleteSelection(( string this )) {}
12535 };
12536 
12538  public:
12539  virtual Script onClear(( string this )) {}
12540  virtual Script onEndCompoundEdit(( string this, string discard )) {}
12541  virtual Script onBeginCompoundEdit(( string this )) {}
12542  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
12543  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
12544 };
12545 
12547  public:
12548  virtual Script submitUndo(( string this, string action )) {}
12549  virtual Script createUndo(( string this, string class, string desc )) {}
12550  virtual Script canBeClientSideDatablock(( string className )) {}
12551  virtual Script createDatablockFinish(( string this, string name, string copySource )) {}
12552  virtual Script createPromptNameCheck(( string this )) {}
12553  virtual Script createDatablock(( string this )) {}
12554  virtual Script deleteDatablock(( string this )) {}
12555  virtual Script unselectDatablock(( string this, string datablock, string dontSyncTree )) {}
12556  virtual Script selectDatablock(( string this, string datablock, string add, string dontSyncTree )) {}
12557  virtual Script selectDatablockCheck(( string this, string datablock )) {}
12558  virtual Script resetSelectedDatablock(( string this )) {}
12559  virtual Script getSelectedDatablock(( string this, string index )) {}
12560  virtual Script getNumSelectedDatablocks(( string this )) {}
12561  virtual Script save(( string this )) {}
12562  virtual Script saveNewFileFinish(( string this, string newFileName )) {}
12563  virtual Script showSaveNewFileDialog(( string this )) {}
12564  virtual Script flagDatablockAsDirty(( string this, string datablock, string dirty )) {}
12567  virtual Script flagInspectorAsDirty(( string this, string dirty )) {}
12568  virtual Script syncDirtyState(( string this )) {}
12571  virtual Script selectedDatablockIsDirty(( string this )) {}
12574  virtual Script isDirty(( string this )) {}
12575  virtual Script writeSettings(( string this )) {}
12576  virtual Script readSettings(( string this )) {}
12577  virtual Script initSettings(( string this )) {}
12578  virtual Script isExcludedDatablockType(( string this, string className )) {}
12579  virtual Script addExistingItem(( string this, string datablock, string dontSort )) {}
12580  virtual Script populateTrees(( string this )) {}
12581  virtual Script onObjectSelected(( string this, string object )) {}
12582  virtual Script setEditorFunction(( string this )) {}
12583  virtual Script openDatablock(( string this, string datablock )) {}
12584  virtual Script onExitMission(( string this )) {}
12585  virtual Script onDeactivated(( string this )) {}
12586  virtual Script onActivated(( string this )) {}
12587  virtual Script onWorldEditorStartup(( string this )) {}
12588  virtual Script init(( string this )) {}
12589 };
12590 
12596  public:
12597 };
12598 
12604  public:
12605 };
12606 
12612  public:
12613 };
12614 
12620  public:
12621 };
12622 
12628  public:
12629 };
12630 
12636  public:
12637 };
12638 
12644  public:
12645 };
12646 
12652  public:
12653 };
12654 
12660  public:
12661 };
12662 
12668  public:
12669 };
12670 
12678  public:
12679  virtual void hollowSelection() {}
12680  virtual void recenterSelection() {}
12681  virtual int hasSelection() {}
12682  virtual void handleDelete() {}
12683  virtual void handleDeselect() {}
12685  virtual void selectConvex(( ConvexShape )) {}
12686  virtual void splitSelectedFace() {}
12689  bool isDirty;
12693 
12697 
12699 
12703 
12705 
12709 
12711 
12715 
12717 
12721 
12723 
12727 
12729 
12733 
12735 
12739 
12741 
12745 
12747 
12751 
12753 
12757 
12759 
12763 
12765 
12769 
12771 
12775 
12777 
12781 
12783 
12787 
12789 };
12790 
12792  public:
12793  virtual Script onSelectionChanged(( string this, string shape, string face )) {}
12794  virtual Script createConvexBox(( string this )) {}
12795  virtual Script onSleep(()) {}
12796  virtual Script onWake(()) {}
12797 };
12798 
12804  public:
12805 };
12806 
12812  public:
12813 };
12814 
12820  public:
12821 };
12822 
12824  public:
12825  virtual Script writeSettings(( string this )) {}
12826  virtual Script readSettings(( string this )) {}
12827  virtual Script initSettings(( string this )) {}
12828  virtual Script onSaveMission(( string this, string missionFile )) {}
12829  virtual Script isDirty(( string this )) {}
12830  virtual Script handlePaste(()) {}
12831  virtual Script handleCopy(()) {}
12832  virtual Script handleCut(()) {}
12833  virtual Script handleDeselect(( string this )) {}
12834  virtual Script handleDelete(( string this )) {}
12835  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
12836  virtual Script onDeactivated(( string this )) {}
12837  virtual Script onActivated(( string this )) {}
12838  virtual Script onWorldEditorStartup(( string this )) {}
12839 };
12840 
12842  public:
12843  virtual Script onDeactivated(( string this )) {}
12844  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
12845  virtual Script onActivated(( string this )) {}
12846  virtual Script onWorldEditorStartup(( string this )) {}
12847 };
12848 
12850  public:
12851  virtual Script onUnselect(( string this, string item )) {}
12852  virtual Script onSelect(( string this, string item )) {}
12853 };
12854 
12856  public:
12857  virtual Script _selectTextureFileDialog(( string this, string defaultFileName )) {}
12858  virtual Script restoreMaterials(( string this )) {}
12859  virtual Script snapshotMaterials(( string this )) {}
12860  virtual Script saveDirtyMaterial(( string this, string mat )) {}
12861  virtual Script setActiveMaterial(( string this, string mat )) {}
12862  virtual Script activateMaterialCtrls(( string this, string active )) {}
12863  virtual Script deleteMat(( string this )) {}
12864  virtual Script newMat(( string this )) {}
12865  virtual Script changeNormal(( string this )) {}
12866  virtual Script changeMacro(( string this )) {}
12867  virtual Script changeDetail(( string this )) {}
12868  virtual Script changeBase(( string this )) {}
12869  virtual Script setMaterialName(( string this, string newName )) {}
12870  virtual Script dialogCancel(( string this )) {}
12871  virtual Script dialogApply(( string this )) {}
12872  virtual Script onSleep(( string this )) {}
12873  virtual Script onWake(( string this )) {}
12874  virtual Script showByObjectId(( string this, string matObjectId, string onApplyCallback )) {}
12875  virtual Script show(( string this, string matIndex, string terrMat, string onApplyCallback )) {}
12876 };
12877 
12878 class inspector {
12879  public:
12880  virtual Script onCancelCompoundEdit(( string this )) {}
12881  virtual Script onEndCompoundEdit(( string this )) {}
12882  virtual Script onBeginCompoundEdit(( string this )) {}
12883  virtual Script inspect(( string this, string obj )) {}
12884  virtual Script onInspectorDiscardFieldModification(( string this )) {}
12885  virtual Script onInspectorPostFieldModification(( string this )) {}
12886  virtual Script onInspectorPreFieldModification(( string this, string fieldName, string arrayIndex )) {}
12887  virtual Script onFieldSelected(( string this, string fieldName, string fieldTypeStr, string fieldDoc )) {}
12888  virtual Script onInspectorFieldModified(( string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue )) {}
12889 };
12890 
12892  public:
12893  virtual Script init(( string this )) {}
12894 };
12895 
12897  public:
12898  virtual Script onControlDropped(( string this, string payload )) {}
12899  virtual Script onControlDragged(( string this, string payload )) {}
12900  virtual Script onMouseDragged(( string this )) {}
12901 };
12902 
12904  public:
12905  virtual Script onSleep(( string this )) {}
12906  virtual Script onWake(( string this )) {}
12907 };
12908 
12909 class EPainter {
12910  public:
12911  virtual Script setup(( string this, string matIndex )) {}
12912  virtual Script removeMaterial(( string this, string matInternalName )) {}
12913  virtual Script showMaterialDeleteDlg(( string this, string matInternalName )) {}
12914  virtual Script updateLayers(( string this, string matIndex )) {}
12915 };
12916 
12917 class AreaEditor {
12918  public:
12919  virtual Script onWorldOffset(()) {}
12920  virtual Script onUpdate(( string this, string area )) {}
12921 };
12922 
12924  public:
12925  virtual Script onSelect(( string this, string id, string text )) {}
12926 };
12927 
12929  public:
12930  virtual Script onTabSelected(( string this, string text, string idx )) {}
12931 };
12932 
12934  public:
12935  virtual Script addPrefabIcon(( string this, string fullPath )) {}
12936  virtual Script addStaticIcon(( string this, string fullPath )) {}
12937  virtual Script addShapeIcon(( string this, string datablock )) {}
12938  virtual Script addMissionObjectIcon(( string this, string class, string name, string buildfunc )) {}
12939  virtual Script addFolderIcon(( string this, string text )) {}
12940  virtual Script createIcon(( string this )) {}
12941  virtual Script findIconCtrl(( string this, string name )) {}
12942  virtual Script setListView(( string this, string noupdate )) {}
12943  virtual Script navigateUp(( string this )) {}
12944  virtual Script navigateDown(( string this, string folder )) {}
12945  virtual Script navigate(( string this, string address )) {}
12946  virtual Script onObjectCreated(( string this, string objId )) {}
12947  virtual Script onFinishCreateObject(( string this, string objId )) {}
12948  virtual Script createObject(( string this, string cmd )) {}
12949  virtual Script createPrefab(( string this, string file )) {}
12950  virtual Script createStatic(( string this, string file )) {}
12951  virtual Script setNewObjectGroup(( string this, string group )) {}
12952  virtual Script getNewObjectGroup(( string this )) {}
12953  virtual Script registerMissionObject(( string this, string class, string name, string buildfunc, string group )) {}
12954  virtual Script getCreateObjectPosition(()) {}
12955  virtual Script endGroup(( string this, string group )) {}
12956  virtual Script beginGroup(( string this, string group )) {}
12957  virtual Script onWake(( string this )) {}
12958  virtual Script init(( string this )) {}
12959 };
12960 
12966  public:
12967 };
12968 
12970  public:
12971  virtual Script onValidate(( string this )) {}
12972  virtual Script onReturn(( string this )) {}
12973  virtual Script onGainFirstResponder(( string this )) {}
12974 };
12975 
12977  public:
12978  virtual Script onClick(( string this )) {}
12979 };
12980 
12982  public:
12983  virtual Script onClick(( string this )) {}
12984 };
12985 
12987  public:
12988  virtual Script rebuildBookmarks(( string this )) {}
12989  virtual Script onSelectItem(( string this, string pos, string text )) {}
12990  virtual Script deleteItem(( string this, string pos )) {}
12991  virtual Script addItem(( string this, string pos, string name )) {}
12992  virtual Script onAdd(( string this )) {}
12993 };
12994 
12996  public:
12997  virtual Script onWake(( string this )) {}
12998 };
12999 
13001  public:
13002  virtual Script onWake(( string this )) {}
13003 };
13004 
13006  public:
13007  virtual Script onWake(( string this )) {}
13008 };
13009 
13011  public:
13012  virtual Script onWake(( string this )) {}
13013 };
13014 
13016  public:
13017  virtual Script onWake(( string this )) {}
13018 };
13019 
13021  public:
13022  virtual Script onWake(( string this )) {}
13023 };
13024 
13026  public:
13027  virtual Script onWake(( string this )) {}
13028 };
13029 
13031  public:
13032  virtual Script onSliderChanged(( string this )) {}
13033  virtual Script onWake(( string this )) {}
13034 };
13035 
13037  public:
13038  virtual Script onMouseLeave(( string this )) {}
13039  virtual Script onMouseEnter(( string this )) {}
13040 };
13041 
13043  public:
13044  virtual Script toggleSize(( string this, string useDynamics )) {}
13045  virtual Script reset(( string this )) {}
13046 };
13047 
13049  public:
13050  virtual Script onCtrlClick(( string this )) {}
13051  virtual Script onDefaultClick(( string this )) {}
13052 };
13053 
13055  public:
13056  virtual Script onMouseLeave(()) {}
13057 };
13058 
13060  public:
13061  virtual Script onMouseLeave(()) {}
13062 };
13063 
13065  public:
13066  virtual Script onMouseLeave(()) {}
13067 };
13068 
13070  public:
13071  virtual Script toggle(()) {}
13072 };
13073 
13075  public:
13076  virtual Script onTabSelected(( string this )) {}
13077 };
13078 
13079 class EditorTree {
13080  public:
13081  virtual Script GetTooltipWorldEditorSelection(( string this, string obj )) {}
13082  virtual Script GetTooltipParticleEmitterNode(( string this, string obj )) {}
13083  virtual Script GetTooltipSFXEmitter(( string this, string obj )) {}
13084  virtual Script GetTooltipGroundCover(( string this, string obj )) {}
13085  virtual Script GetTooltipPrefab(( string this, string obj )) {}
13086  virtual Script GetTooltipRigidShape(( string this, string obj )) {}
13087  virtual Script GetTooltipItem(( string this, string obj )) {}
13088  virtual Script GetTooltipStaticShape(( string this, string obj )) {}
13089  virtual Script GetTooltipShapeBase(( string this, string obj )) {}
13090  virtual Script GetTooltipTSStatic(( string this, string obj )) {}
13091  virtual Script update(( string this )) {}
13092  virtual Script onEndReparenting(( string this )) {}
13093  virtual Script onReparent(( string this, string obj, string oldParent, string newParent )) {}
13094  virtual Script onBeginReparenting(( string this )) {}
13095  virtual Script isValidDragTarget(( string this, string id, string obj )) {}
13096  virtual Script positionContextMenu(( string this, string menu )) {}
13097  virtual Script onRightMouseUp(( string this, string itemId, string mouse, string obj )) {}
13098  virtual Script onAddGroupSelected(( string this, string group )) {}
13099  virtual Script onDragDropped(( string this )) {}
13100  virtual Script onUnselect(( string this, string obj )) {}
13101  virtual Script onSelect(()) {}
13102  virtual Script onRemoveSelection(( string this, string obj )) {}
13103  virtual Script onAddSelection(( string this, string obj, string isLastSelection )) {}
13104  virtual Script toggleLock(( string this )) {}
13105  virtual Script onInspect(( string this, string obj )) {}
13106  virtual Script onClearSelected(( string this )) {}
13107  virtual Script onObjectDeleteCompleted(( string this )) {}
13108  virtual Script onDeleteObject(( string this, string object )) {}
13109  virtual Script onDeleteSelection(( string this )) {}
13110 };
13111 
13113  public:
13114  virtual Script onClick(( string this )) {}
13115 };
13116 
13118  public:
13119  virtual Script onClick(( string this )) {}
13120 };
13121 
13123  public:
13124  virtual Script onClick(( string this )) {}
13125 };
13126 
13128  public:
13129  virtual Script onClick(( string this )) {}
13130 };
13131 
13133  public:
13134  virtual Script toggle(()) {}
13135 };
13136 
13138  public:
13139  virtual Script setEditorFunction(( string this, string overrideGroup )) {}
13140  virtual Script keyboardSetMaterial(( string this, string mat )) {}
13141  virtual Script keyboardModifyBrushSize(( string this, string amt )) {}
13142  virtual Script validateSlopeMinAngle(( string this )) {}
13143  virtual Script validateSlopeMaxAngle(( string this )) {}
13144  virtual Script validateBrushSize(( string this )) {}
13145  virtual Script syncBrushInfo(( string this )) {}
13146  virtual Script onDeactivated(( string this )) {}
13147  virtual Script onActivated(( string this )) {}
13148  virtual Script onWorldEditorStartup(( string this )) {}
13149 };
13150 
13152  public:
13153  virtual Script onDeactivated(( string this )) {}
13154  virtual Script onActivated(( string this )) {}
13155 };
13156 
13158  public:
13159  virtual Script setEditorFunction(( string this )) {}
13160  virtual Script keyboardModifyBrushSize(( string this, string amt )) {}
13161  virtual Script validateBrushSize(( string this )) {}
13162  virtual Script syncBrushInfo(( string this )) {}
13163  virtual Script onDeactivated(( string this )) {}
13164  virtual Script onActivated(( string this )) {}
13165  virtual Script onWorldEditorStartup(( string this )) {}
13166 };
13167 
13169  public:
13170  virtual Script handlePaste(()) {}
13171  virtual Script handleCopy(()) {}
13172  virtual Script handleCut(()) {}
13173  virtual Script handleDeselect(()) {}
13174  virtual Script handleDelete(( string this )) {}
13175  virtual Script onEditMenuSelect(( string this, string editMenu )) {}
13176  virtual Script onDeactivated(( string this )) {}
13177  virtual Script onActivated(( string this )) {}
13178  virtual Script onWorldEditorStartup(( string this )) {}
13179 };
13180 
13182  public:
13183  virtual Script onRemove(( string this )) {}
13184 };
13185 
13187  public:
13188  virtual Script onMenuSelect(( string this )) {}
13189  virtual Script onAdd(( string this )) {}
13190 };
13191 
13193  public:
13194  virtual Script updateUndoMenu(( string this, string editMenu )) {}
13195  virtual Script onClear(()) {}
13196  virtual Script onRemoveUndo(()) {}
13197  virtual Script onAddUndo(()) {}
13198  virtual Script onRedo(()) {}
13199  virtual Script onUndo(()) {}
13200 };
13201 
13340 class ActionMap : public SimObject {
13341  public:
13342  virtual Script blockBind(( string this, string otherMap, string command )) {}
13343  virtual Script copyBind(( string this, string otherMap, string command )) {}
13345  virtual bool bind() {}
13347  virtual bool bindObj((device, action, [modifier spec, mod...], command, object)) {}
13376  virtual bool bindCmd(( string device, string action, string makeCmd, string breakCmd="" )) {}
13387  virtual bool unbind(( string device, string action )) {}
13398  virtual bool unbindObj(( string device, string action, string obj )) {}
13408  virtual void save(( string fileName=NULL, bool append=false )) {}
13419  virtual void push(()) {}
13429  virtual void pop(()) {}
13450  virtual string getBinding(( string command )) {}
13466  virtual string getCommand(( string device, string action )) {}
13477  virtual bool isInverted(( string device, string action )) {}
13488  virtual float getScale(( string device, string action )) {}
13499  virtual string getDeadZone(( string device, string action )) {}
13500 
13504 
13506 
13510 
13512 
13516 
13518 
13522 
13524 };
13525 
13530 class EditorMap : public ActionMap {
13531  public:
13532 };
13533 
13535  public:
13536  virtual Script setupDefaultState(( string this )) {}
13537  virtual Script onSelectItem(( string this, string id, string text )) {}
13538 };
13539 
13541  public:
13542  virtual Script setupDefaultState(( string this )) {}
13543  virtual Script onSelectItem(( string this, string id, string text )) {}
13544 };
13545 
13547  public:
13548  virtual Script setupDefaultState(( string this )) {}
13549  virtual Script onSelectItem(( string this, string id, string text )) {}
13550 };
13551 
13553  public:
13554  virtual Script onMenuSelect(( string this )) {}
13555 };
13556 
13558  public:
13559  virtual Script setupGuiControls(( string this )) {}
13560  virtual Script setupDefaultState(( string this )) {}
13561  virtual Script onSelectItem(( string this, string id, string text )) {}
13562 };
13563 
13565  public:
13566  virtual Script setupDefaultState(( string this )) {}
13567  virtual Script onSelectItem(( string this, string id, string text )) {}
13568 };
13569 
13571  public:
13572  virtual Script setupDefaultState(( string this )) {}
13573  virtual Script onSelectItem(( string this, string id, string text )) {}
13574 };
13575 
13577  public:
13578  virtual Script setupDefaultState(( string this )) {}
13579  virtual Script onSelectItem(( string this, string id )) {}
13580 };
13581 
13583  public:
13584  virtual Script onMenuSelect(( string this )) {}
13585 };
13586 
13588  public:
13589  virtual Script onMenuSelect(( string this )) {}
13590 };
13591 
13593  public:
13594  virtual Script onMenuSelect(( string this )) {}
13595 };
13596 
13602  public:
13603 };
13604 
13610  public:
13611 };
13612 
13614  public:
13615  virtual Script onSelectObjects(( string this, string val, string reuseExistingSet )) {}
13616  virtual Script onWake(( string this )) {}
13617  virtual Script clearSelection(( string this )) {}
13621  virtual Script selectObject(( string this, string object, string val )) {}
13625  virtual Script includeClass(( string this, string className )) {}
13629  virtual Script getFilterSet(( string this )) {}
13633  virtual Script getRootGroup(( string this )) {}
13634  virtual Script ToggleVisibility(( string this )) {}
13635 };
13636 
13642  public:
13643 };
13644 
13646  public:
13647  virtual Script onSelectMediaPath(( string this )) {}
13648  virtual Script onSelectFile(( string this )) {}
13649  virtual Script onOK(( string this )) {}
13650  virtual Script onCancel(( string this )) {}
13651  virtual Script onSleep(( string this )) {}
13652  virtual Script onWake(( string this )) {}
13653  virtual Script show(( string this )) {}
13654 };
13655 
13657  public:
13658  virtual Script onAction(( string this )) {}
13659 };
13660 
13665 class TimeAdjustGui : public GuiControl {
13666  public:
13667 };
13668 
13670  public:
13671  virtual Script update(( string this )) {}
13672  virtual Script removeParameter(( string this, string parameter )) {}
13675  virtual Script addParameter(( string this, string parameter )) {}
13678  virtual Script updateParameterCategories(( string this, string parameter, string list )) {}
13679  virtual Script initFilterList(( string this, string selectFilter )) {}
13682  virtual Script initList(( string this, string filter )) {}
13683  virtual Script onVisible(( string this, string value )) {}
13684  virtual Script onWake(( string this )) {}
13685  virtual Script saveParameter(( string this, string parameter )) {}
13686  virtual Script deleteParameter(( string this, string parameter )) {}
13687  virtual Script showDeleteParameterDlg(( string this, string parameter )) {}
13688  virtual Script createNewParameter(( string this, string name )) {}
13689 };
13690 
13696  public:
13697 };
13698 
13704  public:
13705 };
13706 
13708  public:
13709  virtual Script onReturn(( string this )) {}
13710 };
13711 
13713  public:
13714  virtual Script deleteBookmark(( string this, string mark, string index )) {}
13715  virtual Script addBookmark(( string this, string mark, string index )) {}
13716  virtual Script ToggleVisibility(( string this )) {}
13717  virtual Script hideDialog(( string this )) {}
13718 };
13719 
13721  public:
13722  virtual Script onOK(( string this )) {}
13723 };
13724 
13730  public:
13731 };
13732 
13733 class EVisibility : public GuiWindowCtrl {
13734  public:
13735  virtual Script addClassOptions(( string this )) {}
13736  virtual Script addOption(( string this, string text, string varName, string toggleFunction )) {}
13737  virtual Script updateOptions(( string this )) {}
13738  virtual Script onWake(( string this )) {}
13739 };
13740 
13746  public:
13747 };
13748 
13750  public:
13751  virtual Script onURL(( string this, string url )) {}
13752 };
13753 
13754 class WE_LevelList : public GuiMLTextCtrl {
13755  public:
13756  virtual Script onURL(( string this, string url )) {}
13757 };
13758 
13764  public:
13765 };
13766 
13768  public:
13769  virtual Script onWake(( string this )) {}
13770 };
13771 
13773  public:
13774  virtual Script onWake(()) {}
13775 };
13776 
13778  public:
13779  virtual Script onAction(( string this )) {}
13780 };
13781 
13788 class GuiFilterCtrl : public GuiControl {
13789  public:
13791  virtual string getValue() {}
13793  virtual void setValue((f1, f2, ...)) {}
13795  virtual void identity() {}
13805  floatList filter;
13815  Point2F identity;
13816 
13820 
13822 
13826 
13828 
13832 
13834 
13838 
13840 
13844 
13846 
13850 
13852 
13856 
13858 
13862 
13864 
13868 
13870 };
13871 
13877  public:
13878 };
13879 
13885  public:
13886 };
13887 
13889  public:
13890  virtual Script Create(( string data )) {}
13891 };
13892 
13898  public:
13899 };
13900 
13905 class OBOKButton : public GuiButtonCtrl {
13906  public:
13907 };
13908 
13950  public:
13951 
13955 
13957 
13961 
13963 
13967 
13969 
13973 
13975 
13979 
13981 
13985 
13987 
13991 
13993 
13997 
13999 
14003 
14005 };
14006 
14012  public:
14013 };
14014 
14016  public:
14017  virtual Script onGainFirstResponder(( string this )) {}
14018 };
14019 
14025  public:
14026 };
14027 
14033  public:
14034 };
14035 
14037  public:
14038  virtual Script buildPhysicsEntity(( string this )) {}
14039  virtual Script buildObserverDropPoint(( string this )) {}
14040  virtual Script buildPlayerDropPoint(( string this )) {}
14041  virtual Script buildTimeOfDay(( string this )) {}
14042  virtual Script buildLevelInfo(( string this )) {}
14043  virtual Script buildCamera(( string this )) {}
14044  virtual Script buildPhysicalZone(( string this )) {}
14045  virtual Script buildTrigger(( string this )) {}
14046  virtual Script buildParticleSimulation(( string this )) {}
14047  virtual Script buildParticleEmitterNode(( string this )) {}
14048  virtual Script buildPrecipitation(( string this )) {}
14049  virtual Script buildGroundCover(( string this )) {}
14050  virtual Script buildTerrainBlock(( string this )) {}
14051  virtual Script buildWaterPlane(( string this )) {}
14052  virtual Script buildWaterBlock(( string this )) {}
14053  virtual Script addWaterObjectFields(( string this )) {}
14054  virtual Script buildLightning(( string this )) {}
14055  virtual Script buildSun(( string this, string dontWarnAboutScatterSky )) {}
14056  virtual Script buildsgLightObject(( string this )) {}
14057  virtual Script buildsgDecalProjector(( string this )) {}
14058  virtual Script buildsgMissionLightingFilter(( string this )) {}
14059  virtual Script checkExists(( string this, string className )) {}
14060  virtual Script buildBasicClouds(( string this )) {}
14061  virtual Script buildCloudLayer(( string this )) {}
14062  virtual Script buildScatterSky(( string this, string dontWarnAboutSun )) {}
14063  virtual Script buildObject(( string this, string className )) {}
14064  virtual Script buildMemento(( string this )) {}
14065  virtual Script addField(( string this, string name, string type, string text, string value, string ext )) {}
14066  virtual Script onCancel(( string this )) {}
14067  virtual Script onOK(( string this )) {}
14068  virtual Script processNewObject(( string this, string obj )) {}
14069  virtual Script process(( string this )) {}
14070  virtual Script adjustSizes(( string this )) {}
14071  virtual Script createStringType(( string this, string index )) {}
14072  virtual Script createBoolType(( string this, string index )) {}
14073  virtual Script createDataBlockType(( string this, string index )) {}
14074  virtual Script gotMaterialName(( string this, string name )) {}
14075  virtual Script getMaterialName(( string this, string index )) {}
14076  virtual Script createMaterialNameType(( string this, string index )) {}
14077  virtual Script gotFileName(( string this, string name )) {}
14078  virtual Script getFilename(( string this, string index )) {}
14079  virtual Script createFileType(( string this, string index )) {}
14080  virtual Script reset(( string this )) {}
14081  virtual Script init(( string this )) {}
14082 };
14083 
14085  public:
14086  virtual Script onWake(( string this )) {}
14087 };
14088 
14094  public:
14095 };
14096 
14103 class GuiDecoyCtrl : public GuiControl {
14104  public:
14109  bool isDecoy;
14110 
14114 
14116 
14120 
14122 
14126 
14128 
14132 
14134 
14138 
14140 
14144 
14146 
14150 
14152 
14156 
14158 
14162 
14164 };
14165 
14167  public:
14168  virtual Script onMouseLeave(()) {}
14169 };
14170 
14201  public:
14203  virtual void refresh(()) {}
14213  int colSize;
14223  int rowSize;
14238  bool frozen;
14265  RectSpacingI padding;
14266 
14270 
14272 
14276 
14278 
14282 
14284 
14288 
14290 
14294 
14296 
14300 
14302 
14306 
14308 
14312 
14314 
14318 
14320 };
14321 
14327  public:
14328 };
14329 
14335  public:
14336 };
14337 
14343  public:
14344 };
14345 
14350 class RelightMessage : public GuiControl {
14351  public:
14352 };
14353 
14359  public:
14360 };
14361 
14440  public:
14448  virtual void setBitmap(( string filename )) {}
14455  filename bitmap;
14456 
14460 
14462 
14466 
14468 
14472 
14474 
14478 
14480 
14484 
14486 
14490 
14492 
14496 
14498 
14502 
14504 
14508 
14510 
14514 
14516 };
14517 
14523  public:
14524 };
14525 
14530 class RelightStatus : public GuiControl {
14531  public:
14532 };
14533 
14539  public:
14540 };
14541 
14547  public:
14548 };
14549 
14555  public:
14556 };
14557 
14563  public:
14564 };
14565 
14572 class TerrainEditor : public EditTSCtrl {
14573  public:
14574  virtual Script onMaterialUndo(( string this )) {}
14575  virtual Script onSmoothHeightmap(( string this )) {}
14579  virtual Script switchAction(( string this, string action )) {}
14580  virtual Script getActionDescription(( string this, string action )) {}
14581  virtual Script onActiveTerrainChange(( string this, string newTerrain )) {}
14582  virtual Script offsetBrush(( string this, string x, string y )) {}
14583  virtual Script toggleBrushType(( string this, string brush )) {}
14584  virtual Script onBrushChanged(( string this )) {}
14585  virtual Script onGuiUpdate(( string this, string text )) {}
14586  virtual Script setup(( string this )) {}
14587  virtual Script setPaintMaterial(( string this, string matIndex, string terrainMat )) {}
14588  virtual Script init(( string this )) {}
14589  virtual void attachTerrain((TerrainBlock terrain)) {}
14590  virtual int getTerrainBlockCount(()) {}
14591  virtual int getTerrainBlock((S32 index)) {}
14593  virtual string getTerrainBlocksMaterialList(()) {}
14595  virtual void setBrushType((string type)) {}
14596  virtual string getBrushType(()) {}
14597  virtual void setBrushSize((int w [, int h])) {}
14598  virtual string getBrushSize(()) {}
14599  virtual void setBrushPressure((float pressure)) {}
14600  virtual float getBrushPressure(()) {}
14601  virtual void setBrushSoftness((float softness)) {}
14602  virtual float getBrushSoftness(()) {}
14604  virtual string getBrushPos() {}
14605  virtual void setBrushPos((int x, int y)) {}
14606  virtual void setAction((string action_name)) {}
14607  virtual string getActionName((int num)) {}
14608  virtual int getNumActions() {}
14609  virtual string getCurrentAction() {}
14610  virtual void resetSelWeights((bool clear)) {}
14611  virtual void clearSelection() {}
14612  virtual void processAction((string action=NULL)) {}
14613  virtual int getActiveTerrain() {}
14614  virtual int getNumTextures() {}
14615  virtual void markEmptySquares() {}
14616  virtual void mirrorTerrain() {}
14618  virtual void setTerraformOverlay((bool overlayEnable)) {}
14620  virtual bool updateMaterial(( int index, string matName )) {}
14622  virtual int addMaterial(( string matName )) {}
14624  virtual void removeMaterial(( int index )) {}
14626  virtual int getMaterialCount() {}
14628  virtual string getMaterials(()) {}
14630  virtual string getMaterialName(( int index )) {}
14632  virtual int getMaterialIndex(( string name )) {}
14634  virtual void reorderMaterial(( int index, int order )) {}
14640  virtual int getTerrainUnderWorldPoint((x/y/z)) {}
14641  virtual float getSlopeLimitMinAngle() {}
14642  virtual float setSlopeLimitMinAngle() {}
14643  virtual float getSlopeLimitMaxAngle() {}
14644  virtual float setSlopeLimitMaxAngle() {}
14645  virtual void autoMaterialLayer((float minHeight, float maxHeight, float minSlope, float maxSlope)) {}
14646 
14652  bool isDirty;
14685  Point2I maxBrushSize;
14694  float scaleVal;
14720 
14721 
14725 
14727 
14731 
14733 
14737 
14739 
14743 
14745 
14749 
14751 
14755 
14757 
14761 
14763 
14767 
14769 
14773 
14775 
14779 
14781 
14785 
14787 
14791 
14793 
14797 
14799 
14803 
14805 
14809 
14811 
14815 
14817 };
14818 
14824  public:
14825 };
14826 
14833 class Gizmo : public SimObject {
14834  public:
14835 
14839 
14841 
14845 
14847 
14851 
14853 
14857 
14859 };
14860 
14865 class WorldEditorGizmo : public Gizmo {
14866  public:
14867 };
14868 
14875 class WorldEditor : public EditTSCtrl {
14876  public:
14877  virtual Script onWorldEditorUndo(( string this )) {}
14878  virtual Script onAddSelected(( string this, string obj )) {}
14879  virtual Script resetTransforms(( string this )) {}
14880  virtual Script addSelectionToAddGroup(( string this )) {}
14883  virtual Script moveSelectionInPlace(( string this )) {}
14884  virtual Script dropCameraToSelection(( string this )) {}
14885  virtual Script getSelectionHiddenCount(( string this )) {}
14886  virtual Script getSelectionLockCount(( string this )) {}
14887  virtual Script onGuiUpdate(()) {}
14888  virtual Script doImport(( string this, string file )) {}
14889  virtual Script import(( string this )) {}
14890  virtual Script doExport(( string this, string file )) {}
14891  virtual Script export(( string this )) {}
14892  virtual Script onEndDrag(( string this, string obj )) {}
14893  virtual Script onClick(( string this, string obj )) {}
14894  virtual Script onDblClick(()) {}
14895  virtual Script init(( string this )) {}
14896  virtual Script onSelectionCentroidChanged(( string this )) {}
14897  virtual Script onClearSelection(( string this )) {}
14898  virtual Script onUnselect(( string this, string obj )) {}
14899  virtual Script onMultiSelect(( string this, string set )) {}
14900  virtual Script onSelect(( string this, string obj )) {}
14901  virtual void ignoreObjClass((string class_name, ...)) {}
14902  virtual void clearIgnoreList() {}
14903  virtual void clearSelection() {}
14905  virtual int getActiveSelection(()) {}
14907  virtual void setActiveSelection(( id set )) {}
14908  virtual void selectObject((SimObject obj)) {}
14909  virtual void unselectObject((SimObject obj)) {}
14912  virtual int getSelectionSize(()) {}
14913  virtual int getSelectedObject((int index)) {}
14914  virtual float getSelectionRadius() {}
14915  virtual string getSelectionCentroid() {}
14916  virtual string getSelectionExtent() {}
14917  virtual void dropSelection(( bool skipUndo = false )) {}
14918  virtual void cutSelection() {}
14919  virtual void copySelection() {}
14920  virtual void pasteSelection() {}
14921  virtual bool canPasteSelection() {}
14922  virtual void hideObject((Object obj, bool hide)) {}
14923  virtual void hideSelection((bool hide)) {}
14924  virtual void lockSelection((bool lock)) {}
14926  virtual void alignByBounds((int boundsAxis)) {}
14928  virtual void alignByAxis((int axis)) {}
14929  virtual void resetSelectedRotation() {}
14930  virtual void resetSelectedScale() {}
14931  virtual void redirectConsole(( int objID )) {}
14932  virtual void addUndoState() {}
14935  virtual bool getSoftSnap() {}
14938  virtual void setSoftSnap() {}
14941  virtual float getSoftSnapSize() {}
14944  virtual void setSoftSnapSize() {}
14946  virtual string getSoftSnapAlignment(()) {}
14948  virtual void setSoftSnapAlignment(( WorldEditor::AlignmentType type )) {}
14951  virtual void softSnapSizeByBounds() {}
14954  virtual float getSoftSnapBackfaceTolerance() {}
14960  virtual void softSnapRender() {}
14963  virtual void softSnapRenderTriangle() {}
14966  virtual void softSnapDebugRender() {}
14968  virtual string getTerrainSnapAlignment(()) {}
14970  virtual void setTerrainSnapAlignment(( WorldEditor::AlignmentType alignment )) {}
14973  virtual void transformSelection() {}
14975  virtual void colladaExportSelection(( String path )) {}
14977  virtual void makeSelectionPrefab(( string filename )) {}
14979  virtual void explodeSelectedPrefab(()) {}
14980  virtual void mountRelative(( Object A, Object B )) {}
14982  virtual string createPolyhedralObject(( string className, SceneObject geometryProvider )) {}
14984  virtual string createConvexShapeFrom(( SceneObject polyObject )) {}
14985 
14993  bool gridSnap;
14995 
14996 
15014  WorldEditorDropType dropType;
15016 
15017 
15049 
15050 
15069 
15070 
15094  filename selectHandle;
15097  filename defaultHandle;
15100  filename lockedHandle;
15102 
15103 
15118 
15119 
15125  bool isDirty;
15133 
15134 
15138 
15140 
15144 
15146 
15150 
15152 
15156 
15158 
15162 
15164 
15168 
15170 
15174 
15176 
15180 
15182 
15186 
15188 
15192 
15194 
15198 
15200 
15204 
15206 
15210 
15212 
15216 
15218 
15222 
15224 
15228 
15230 };
15231 
15232 class EWorldEditor : public WorldEditor {
15233  public:
15234  virtual Script selectAllObjectsInSet(( string this, string set, string deselect )) {}
15235  virtual Script deleteMissionObject(( string this, string object )) {}
15236  virtual Script getNewObjectGroup(( string this )) {}
15237  virtual Script convertSelectionToConvexShape(( string this )) {}
15238  virtual Script convertSelectionToPolyhedralObjects(( string this, string className )) {}
15239  virtual Script toggleHideChildren(( string this, string simgroup )) {}
15240  virtual Script toggleLockChildren(( string this, string simgroup )) {}
15241  virtual Script AddSimGroup(( string this, string groupCurrentSelection )) {}
15242  virtual Script syncToolPalette(( string this )) {}
15243  virtual Script syncGui(( string this )) {}
15244  virtual Script areAllSelectedObjectsOfType(( string this, string className )) {}
15245  virtual Script setGridSize(( string this, string value )) {}
15246  virtual Script getGridSize(( string this )) {}
15247  virtual Script setGridSnap(( string this, string value )) {}
15248  virtual Script getGridSnap(( string this )) {}
15249 };
15250 
15259 class SimPersistSet : public SimSet {
15260  public:
15262  virtual void resolvePersistentIds(()) {}
15263 
15267 
15269 
15273 
15275 
15279 
15281 
15285 
15287 };
15288 
15296  public:
15298  virtual bool containsGlobalBounds(()) {}
15300  virtual string getCentroid(()) {}
15302  virtual string getBoxCentroid(()) {}
15304  virtual void offset(( vector delta, float gridSnap=0 )) {}
15306  virtual void union(( SimSet set )) {}
15308  virtual void subtract(( SimSet )) {}
15309 
15313 
15315 
15319 
15321 
15325 
15327 
15331 
15333 };
15334 
15340  public:
15341 };
15342 
15344  public:
15345  virtual Script onSelect(( string this, string id, string text )) {}
15346  virtual Script onWake(( string this )) {}
15347 };
15348 
15354  public:
15355 };
15356 
15362  public:
15363 };
15364 
15366  public:
15367  virtual Script setCamera(( string this, string text )) {}
15368  virtual Script getCamera(( string this )) {}
15369  virtual Script clearSelection(( string this )) {}
15370  virtual Script setSelectionObjectsByCount(( string this, string count )) {}
15371  virtual Script setSelection(( string this, string text )) {}
15372  virtual Script getSelection(( string this )) {}
15373  virtual Script clearInfo(( string this )) {}
15374  virtual Script setInfo(( string this, string text )) {}
15375  virtual Script getInfo(( string this )) {}
15376  virtual Script reset(( string this )) {}
15377 };
15378 
15380  public:
15381  virtual Script onSelect(( string this, string id, string text )) {}
15382 };
15383 
15389  public:
15390 };
15391 
15393  public:
15394  virtual Script updateMenuBar(( string this, string editorBarCtrl )) {}
15395 };
15396 
15402  public:
15403 };
15404 
15406  public:
15407  virtual Script toggleBitmap(( string this )) {}
15408 };
15409 
15415  public:
15416 };
15417 
15423  public:
15424 };
15425 
15431  public:
15432 };
15433 
15434 class EditorGui : public GuiContainer {
15435  public:
15436  virtual Script writeTerrainEditorSettings(( string this )) {}
15437  virtual Script readTerrainEditorSettings(( string this )) {}
15438  virtual Script writeWorldEditorSettings(( string this )) {}
15439  virtual Script readWorldEditorSettings(( string this )) {}
15440  virtual Script handleEscape(( string this )) {}
15441  virtual Script syncCameraGui(( string this )) {}
15442  virtual Script toggleOrthoGrid(( string this )) {}
15443  virtual Script toggleObjectSelectionsWindow(( string this )) {}
15444  virtual Script toggleCameraBookmarkWindow(( string this )) {}
15445  virtual Script addCameraBookmarkByGui(( string this )) {}
15446  virtual Script jumpToBookmarkIndex(( string this, string index )) {}
15447  virtual Script jumpToBookmark(( string this, string name )) {}
15448  virtual Script removeCameraBookmarkIndex(( string this, string index )) {}
15449  virtual Script removeCameraBookmark(( string this, string name )) {}
15450  virtual Script addCameraBookmark(( string this, string name )) {}
15451  virtual Script toggleSFXParametersWindow(( string this )) {}
15452  virtual Script onUnsetContent(( string this, string newContent )) {}
15453  virtual Script onSetContent(( string this, string oldContent )) {}
15454  virtual Script onNewLevelLoaded(( string this, string levelName )) {}
15455  virtual Script onSleep(( string this )) {}
15456  virtual Script onWake(( string this )) {}
15457  virtual Script syncEditor(( string this, string newEditor, string newEditorFailed )) {}
15458  virtual Script setEditor(( string this, string newEditor, string dontActivate )) {}
15459  virtual Script setDisplayType(( string this, string type )) {}
15460  virtual Script addToToolsToolbar(( string this, string pluginName, string internalName, string bitmap, string tooltip )) {}
15464  virtual Script addToEditorsMenu(( string this, string displayName, string accel, string newPlugin )) {}
15465  virtual Script shutdown(( string this )) {}
15466  virtual Script writeCameraSettings(( string this )) {}
15467  virtual Script readCameraSettings(( string this, string levelName )) {}
15468  virtual Script setupDefaultCameraSettings(( string this )) {}
15469  virtual Script init(( string this )) {}
15470  virtual Script findMenu(( string this, string name )) {}
15471  virtual Script setMenuDefaultState(( string this )) {}
15472  virtual Script detachMenus(( string this )) {}
15473  virtual Script attachMenus(( string this )) {}
15474  virtual Script buildMenus(( string this )) {}
15475 };
15476 
15481 class FolderText : public GuiTextCtrl {
15482  public:
15483 };
15484 
15489 class ExportButton : public GuiButtonCtrl {
15490  public:
15491 };
15492 
15498  public:
15499 };
15500 
15506  public:
15507 };
15508 
15514  public:
15515 };
15516 
15522  public:
15523 };
15524 
15530  public:
15531 };
15532 
15538  public:
15539 };
15540 
15542  public:
15543  virtual Script doOpenDialog(( string this, string filter, string callback )) {}
15544  virtual Script selectFolder(( string this )) {}
15545  virtual Script openFolderCallback(( string this, string path )) {}
15546  virtual Script showExportDialog(( string this )) {}
15547  virtual Script close(( string this )) {}
15548  virtual Script onWake(( string this )) {}
15549  virtual Script export(( string this )) {}
15550  virtual Script init(( string this )) {}
15551  virtual Script findAllTerrains(( string this )) {}
15552 };
15553 
15555  public:
15556  virtual Script onOpacityListDblClick(( string this )) {}
15557  virtual Script removeOpacitymap(( string this )) {}
15558  virtual Script browseForOpacityMap(( string this )) {}
15559  virtual Script browseForHeightfield(( string this )) {}
15560  virtual Script doOpenDialog(( string this, string filter, string callback )) {}
15561  virtual Script import(( string this )) {}
15562  virtual Script onWake(( string this )) {}
15563 };
15564 
15570  public:
15571 };
15572 
15574  public:
15575  virtual Script Create(( string this )) {}
15576  virtual Script onWake(( string this )) {}
15577 };
15578 
15583 class EmptyControl : public GuiControl {
15584  public:
15585 };
15586 
15592  public:
15593 };
15594 
15600  public:
15601 };
15602 
15608  public:
15609 };
15610 
15616  public:
15617 };
15618 
15624  public:
15625 };
15626 
15631 class EditorMoveCursor : public GuiCursor {
15632  public:
15633 };
15634 
15640  public:
15641 };
15642 
15647 class EditorHandCursor : public GuiCursor {
15648  public:
15649 };
15650 
15657 class GizmoProfile : public SimObject {
15658  public:
15661  GizmoAlignment alignment;
15664  GizmoMode mode;
15679  float scaleSnap;
15700  ColorI gridColor;
15703  float planeDim;
15706  Point3F gridSize;
15718  int flags;
15719 };
15720 
15726  public:
15727 };
15728 
15734  public:
15735 };
15736 
15742  public:
15743 };
15744 
15750  public:
15751 };
15752 
15758  public:
15759 };
15760 
15766  public:
15767 };
15768 
15774  public:
15775 };
15776 
15782  public:
15783 };
15784 
15790  public:
15791 };
15792 
15798  public:
15799 };
15800 
15802  public:
15803  virtual Script redo(( string this )) {}
15804  virtual Script undo(( string this )) {}
15805  virtual Script add(( string this, string object, string oldParent, string newParent )) {}
15806  virtual Script Create(( string treeView )) {}
15807 };
15808 
15810  public:
15811  virtual Script onClick(( string this )) {}
15812 };
15813 
15814 class Editor {
15815  public:
15816  virtual Script lightScene(( string this, string callback, string forceAlways )) {}
15817  virtual Script close(( string this, string gui )) {}
15818  virtual Script open(( string this )) {}
15819  virtual Script checkActiveLoadDone(()) {}
15820  virtual Script onAdd(( string this )) {}
15821  virtual Script setUndoManager(( string this, string undoMgr )) {}
15822  virtual Script getUndoManager(( string this )) {}
15823  virtual Script Create(()) {}
15824  virtual Script validateObjectName(( string name, string mustHaveName )) {}
15825 };
15826 
15828  public:
15829  virtual Script onExport(()) {}
15830  virtual Script onImport(()) {}
15831  virtual Script onClose(()) {}
15832  virtual Script onRevert(()) {}
15833  virtual Script onSaveAll(()) {}
15834  virtual Script onSaveAs(()) {}
15835  virtual Script onSave(()) {}
15836  virtual Script onOpen(()) {}
15837  virtual Script onNew(()) {}
15838 };
15839 
15841  public:
15842  virtual Script onDestroyMenu(( string this )) {}
15843  virtual Script onCreateMenu(( string this )) {}
15844  virtual Script destroyMenuBar(( string this )) {}
15845  virtual Script createMenuBar(( string this )) {}
15846  virtual Script onRemove(( string this )) {}
15847  virtual Script onAdd(( string this )) {}
15848 };
15849 
15850 class RSSUpdate {
15851  public:
15852  virtual Script destroy(()) {}
15853  virtual Script initialize(( string callback )) {}
15854 };
15855 
15857  public:
15858  virtual Script onDisconnect(( string this )) {}
15859  virtual Script getTagContents(( string this, string string, string tag, string startChar )) {}
15860  virtual Script onLine(( string this, string line )) {}
15861  virtual Script onConnected(( string this )) {}
15862 };
15863 
15865  public:
15866  virtual Script loadFromFile(( string this, string file )) {}
15867  virtual Script writeToFile(( string this, string file )) {}
15868  virtual Script addHeadline(( string this, string headline, string skipReorder )) {}
15869  virtual Script getCount(( string this )) {}
15870  virtual Script getObject(( string this, string index )) {}
15871 };
15872 
15874  public:
15875  virtual Script toString(( string this )) {}
15876  virtual Script sameAs(( string this, string headline )) {}
15877  virtual Script getLink(( string this )) {}
15878  virtual Script getHeadline(( string this )) {}
15879 };
15880 
15882  public:
15883  virtual Script onMouseEnter(()) {}
15884 };
15885 
15887  public:
15888  virtual Script onDoubleClick(()) {}
15889  virtual Script onMouseLeave(()) {}
15890  virtual Script onRightClick(()) {}
15891  virtual Script onClick(( string this )) {}
15892 };
15893 
15895  public:
15896  virtual Script addObject(( string this, string object, string data, string tooltip )) {}
15897 };
15898 
15900  public:
15901  virtual Script destroy(( string this )) {}
15902  virtual Script refreshList(( string this )) {}
15903  virtual Script onWake(( string this )) {}
15904  virtual Script onRemove(( string this )) {}
15905 };
15906 
15908  public:
15909  virtual Script onAdd(( string this )) {}
15910  virtual Script CreateThumbPopup(( string this, string parent, string thumbType, string label )) {}
15911 };
15912 
15914  public:
15915  virtual Script onMenuItemSelect(( string this, string menuid, string menutext, string itemId, string itemtext )) {}
15916 };
15917 
15919  public:
15920  virtual Script onResize(( string this )) {}
15921  virtual Script sizeContentsToFit(( string this, string content, string margin )) {}
15922  virtual Script onWake(( string this )) {}
15923 };
15924 
15926  public:
15927  virtual Script RemoveFrameSplit(( string formid, string keepform )) {}
15928  virtual Script AddFrameSplitToForm(( string formid, string horizontal )) {}
15929  virtual Script ClearControlContent(( string controlObj, string ContentLibrary )) {}
15930  virtual Script SetControlContent(( string controlObj, string ContentLibrary, string contentObj )) {}
15931  virtual Script SetFormContent(( string formObj, string contentObj )) {}
15932  virtual Script BuildFormMenu(( string formObj )) {}
15933  virtual Script BuildFormControl(( string parentID, string ContentLibrary )) {}
15934  virtual Script BuildEmptyFrame(( string pos, string ext, string columns, string rows, string parentID )) {}
15935 };
15936 
15937 class Input {
15938  public:
15943  virtual Script GetEventManager(()) {}
15944 };
15945 
15947  public:
15952  virtual Script _onProjectRemoveFile(( string this, string data )) {}
15957  virtual Script _onProjectAddFile(( string this, string data )) {}
15962  virtual Script _onProjectCreate(( string this, string data )) {}
15967  virtual Script _onProjectClose(( string this, string data )) {}
15972  virtual Script _onProjectOpen(( string this, string data )) {}
15973  virtual Script onRemove(( string this )) {}
15974  virtual Script onAdd(( string this )) {}
15975  virtual Script setActive(( string this )) {}
15976  virtual Script getActiveProject(( string this )) {}
15982  virtual Script isActive(( string this )) {}
15987  virtual Script onProjectRemoveFile(( string this, string data )) {}
15992  virtual Script onProjectAddFile(( string this, string data )) {}
15997  virtual Script onProjectClose(( string this, string data )) {}
16002  virtual Script onProjectOpen(( string this, string data )) {}
16003 };
16004 
16005 class Projects {
16006  public:
16007  virtual Script DeclareProjectTarget(( string projectTargetNamespace, string objectGlobalName )) {}
16012  virtual Script GetEventManager(()) {}
16013 };
16014 
16016  public:
16017  virtual Script onDialogPush(( string this )) {}
16018  virtual Script onDialogPop(( string this )) {}
16019  virtual Script onClick(( string this )) {}
16020 };
16021 
16023  public:
16032  virtual Script hide((SimID this)) {}
16043  virtual Script show((SimID this, int positionX, int positionY)) {}
16044  virtual Script onRemove(( string this )) {}
16045  virtual Script onAdd(( string this )) {}
16046 };
16047 
16049  public:
16050  virtual Script BroadcastContentMessage(( string libraryName, string sender, string message )) {}
16051  virtual Script SendContentMessage(( string contentObj, string sender, string message )) {}
16052  virtual Script ClearLayoutContent(( string layoutObj )) {}
16053  virtual Script SaveLayoutContent(( string layoutObj )) {}
16054  virtual Script DeactivateLayout(( string library, string layoutName )) {}
16055  virtual Script ActivateLayout(( string library, string layoutName, string parent )) {}
16056  virtual Script ReloadLayout(( string libraryName, string layoutName, string parent )) {}
16057  virtual Script SaveLayout(( string library, string layoutName, string newName )) {}
16058  virtual Script FindLayout(( string libraryName, string layoutName )) {}
16059  virtual Script UnregisterLayout(( string libraryName, string layoutName, string deleteFile )) {}
16060  virtual Script RegisterLayout(( string libraryName, string layoutName, string layoutObj )) {}
16061  virtual Script InitLayouts(( string libraryName, string layoutName, string layoutObj )) {}
16062  virtual Script GetContentCount(( string library, string contentName )) {}
16063  virtual Script RemoveContentReference(( string library, string contentName, string control )) {}
16064  virtual Script AddContentReference(( string library, string contentName, string control )) {}
16065  virtual Script GetFormContentCount(( string library )) {}
16066  virtual Script GetFormContentByIndex(( string library, string index )) {}
16067  virtual Script FindFormContent(( string library, string contentName )) {}
16068  virtual Script RemoveFormContent(( string library, string contentName )) {}
16069  virtual Script AddFormContent(( string library, string contentName, string contentCreate, string contentSave, string contentMargin )) {}
16070  virtual Script destroy(()) {}
16071  virtual Script init(()) {}
16072  virtual Script FindLibrary(( string libraryName )) {}
16073  virtual Script UnregisterLibrary(( string libraryName )) {}
16074  virtual Script RegisterLibrary(( string libraryName, string libraryBasePath )) {}
16075 };
16076 
16082  public:
16083 };
16084 
16089 class EditorPluginSet : public SimSet {
16090  public:
16091 };
16092 
16094  public:
16095  virtual Script onGainFirstResponder(( string this )) {}
16096  virtual Script onValidate(( string this )) {}
16097 };
16098 
16105 class GuiRectHandles : public GuiControl {
16106  public:
16111  RectF handleRect;
16126  ColorI handleColor;
16127 
16131 
16133 
16137 
16139 
16143 
16145 
16149 
16151 
16155 
16157 
16161 
16163 
16167 
16169 
16173 
16175 
16179 
16181 };
16182 
16184  public:
16185  virtual Script onHandleRectChange(( string this )) {}
16186 };
16187 
16188 class UVEditor : public GuiWindowCtrl {
16189  public:
16190  virtual Script onColorSelect(( string this )) {}
16191  virtual Script setTextValues(( string this, string uv )) {}
16192  virtual Script reset(( string this )) {}
16193  virtual Script apply(( string this )) {}
16194  virtual Script hideDialog(( string this )) {}
16195  virtual Script showDialog(( string this, string applyCallback, string obj, string uv )) {}
16196 };
16197 
16202 class UVEditorOverlay : public GuiControl {
16203  public:
16204 };
16205 
16207  public:
16208  virtual Script onWake(( string this )) {}
16209 };
16210 
16212  public:
16213  virtual Script onWake(( string this )) {}
16214 };
16215 
16217  public:
16218  virtual Script onRightMouseUp(( string this, string item, string mousePos )) {}
16219  virtual Script init(( string this, string object )) {}
16220 };
16221 
16223  public:
16224  virtual Script onRightMouseUp(( string this, string itemId, string mousePos, string object )) {}
16225  virtual Script onSelect(( string this, string object )) {}
16226 };
16227 
16229  public:
16230  virtual Script onClose(( string this )) {}
16231  virtual Script init(( string this, string object )) {}
16232 };
16233 
16235  public:
16236  virtual Script onSelect(( string this, string id, string text )) {}
16237 };
16238 
16240  public:
16241  virtual Script onSelect(( string this, string id, string text )) {}
16242 };
16243 
16244 class GuiEaseEditDlg : public GuiControl {
16245  public:
16246  virtual Script onSetParam2(( string this, string value )) {}
16247  virtual Script onSetParam1(( string this, string value )) {}
16248  virtual Script onCancel(( string this )) {}
16249  virtual Script onOK(( string this )) {}
16250  virtual Script onEaseTypeSet(( string this )) {}
16251  virtual Script setEase(( string this, string ease )) {}
16252  virtual Script init(( string this, string ease, string callback )) {}
16253 };
16254 
16256  public:
16257  virtual Script onWake(( string this )) {}
16258 };
16259 
16265  public:
16266 };
16267 
16269  public:
16270  virtual Script refreshNode(( string this, string id )) {}
16271  virtual Script refresh(( string this, string what )) {}
16272  virtual Script onDefineIcons(( string this )) {}
16273 };
16274 
16276  public:
16277  virtual Script loadLights(( string this )) {}
16278  virtual Script onOK(( string this )) {}
16279  virtual Script onCancel(( string this )) {}
16280  virtual Script updateOverrideScale(( string this, string override )) {}
16281  virtual Script updateOverrideUpAxis(( string this, string override )) {}
16282  virtual Script writeDtsConfig(( string this )) {}
16283  virtual Script readDtsConfig(( string this )) {}
16284  virtual Script showDialog(( string this, string shapePath, string cmd )) {}
16285 };
16286 
16287 class ScriptEditorDlg : public GuiControl {
16288  public:
16289  virtual Script close(( string this )) {}
16290 };
16291 
16310 class ArrayObject : public SimObject {
16311  public:
16315  virtual int getIndexFromValue(( string value )) {}
16319  virtual int getIndexFromKey(( string key )) {}
16324  virtual string getValue(( int index )) {}
16329  virtual string getKey(( int index )) {}
16334  virtual void setKey(( string key, int index )) {}
16339  virtual void setValue(( string value, int index )) {}
16341  virtual int count(()) {}
16345  virtual int countValue(( string value )) {}
16349  virtual int countKey(( string key )) {}
16354  virtual void add(( string key, string value="" )) {}
16359  virtual void push_back(( string key, string value="" )) {}
16361  virtual void push_front(( string key, string value="" )) {}
16369  virtual void insert(( string key, string value, int index )) {}
16371  virtual void pop_back(()) {}
16373  virtual void pop_front(()) {}
16377  virtual void erase(( int index )) {}
16379  virtual void empty(()) {}
16381  virtual void uniqueValue(()) {}
16383  virtual void uniqueKey(()) {}
16387  virtual bool duplicate(( ArrayObject target )) {}
16391  virtual bool crop(( ArrayObject target )) {}
16395  virtual bool append(( ArrayObject target )) {}
16400  virtual void sort(( bool ascending=false )) {}
16402  virtual void sorta(()) {}
16404  virtual void sortd(()) {}
16409  virtual void sortk(( bool ascending=false )) {}
16411  virtual void sortka(()) {}
16413  virtual void sortkd(()) {}
16418  virtual void sortn(( bool ascending=false )) {}
16420  virtual void sortna(()) {}
16422  virtual void sortnd(()) {}
16427  virtual void sortnk(( bool ascending=false )) {}
16429  virtual void sortnka(()) {}
16431  virtual void sortnkd(()) {}
16444  virtual void sortf(( string functionName )) {}
16448  virtual void sortfk(( string functionName )) {}
16452  virtual void sortfd(( string functionName )) {}
16456  virtual void sortfkd(( string functionName )) {}
16460  virtual int moveFirst(()) {}
16464  virtual int moveLast(()) {}
16468  virtual int moveNext(()) {}
16472  virtual int movePrev(()) {}
16474  virtual int getCurrent(()) {}
16478  virtual void setCurrent(( int index )) {}
16480  virtual void echo(()) {}
16491  caseString key;
16492 
16496 
16498 
16502 
16504 
16508 
16510 
16514 
16516 };
16517 
16523  public:
16524 };
16525 
16531  public:
16532 };
16533 
16539  public:
16540 };
16541 
16543  public:
16544  virtual Script buildPagesButtons(( string this, string currentPage, string totalPages )) {}
16545  virtual Script thumbnailCountUpdate(( string this )) {}
16546  virtual Script selectPage(( string this, string page )) {}
16547  virtual Script lastPage(( string this )) {}
16548  virtual Script nextPage(( string this )) {}
16549  virtual Script previousPage(( string this )) {}
16550  virtual Script firstPage(( string this )) {}
16551  virtual Script getLastValidTagField(( string this, string material, string invalidTag )) {}
16552  virtual Script getLastTagField(( string this, string material )) {}
16553  virtual Script getTagField(( string this, string material, string tag )) {}
16554  virtual Script switchStaticFilters(( string this, string staticFilter )) {}
16555  virtual Script deleteMaterial(( string this, string materialName, string secondFilter, string secondFilterName )) {}
16556  virtual Script showDeleteDialog(( string this )) {}
16557  virtual Script createNewMaterial(( string this )) {}
16558  virtual Script updateFilterCount(( string this, string tag, string add )) {}
16559  virtual Script updateMaterialTags(( string this, string material, string tag, string tagValue )) {}
16560  virtual Script updateSelection(( string this, string material, string previewImagePath )) {}
16561  virtual Script createFilter(( string this, string filter )) {}
16562  virtual Script loadMaterialFilters(( string this )) {}
16563  virtual Script clearMaterialFilters(( string this )) {}
16564  virtual Script loadImages(( string this, string materialNum )) {}
16565  virtual Script buildPreviewArray(( string this, string material )) {}
16566  virtual Script loadFilter(( string this, string selectedFilter, string staticFilter )) {}
16567  virtual Script preloadFilter(( string this )) {}
16568  virtual Script buildStaticFilters(( string this )) {}
16569  virtual Script breakdown(( string this )) {}
16570  virtual Script hideDialog(( string this )) {}
16571  virtual Script showDialogBase(( string this, string selectCallback, string returnType, string useTerrainMaterials )) {}
16572  virtual Script showTerrainDialog(( string this, string selectCallback, string returnType )) {}
16573  virtual Script showDialog(( string this, string selectCallback, string returnType )) {}
16574  virtual Script selectMaterial(( string this, string material )) {}
16575 };
16576 
16582  public:
16583 };
16584 
16590  public:
16591 };
16592 
16598  public:
16599 };
16600 
16606  public:
16607 };
16608 
16614  public:
16615 };
16616 
16622  public:
16623 };
16624 
16630  public:
16631 };
16632 
16638  public:
16639 };
16640 
16648  public:
16650  virtual string getSelectorPos() {}
16652  virtual void setSelectorPos() {}
16654  virtual void updateColor() {}
16655 
16661  ColorF baseColor;
16664  ColorF pickColor;
16670  GuiColorPickMode displayMode;
16678 
16679 
16683 
16685 
16689 
16691 
16695 
16697 
16701 
16703 
16707 
16709 
16713 
16715 
16719 
16721 
16725 
16727 
16731 
16733 };
16734 
16740  public:
16741 };
16742 
16748  public:
16749 };
16750 
16755 class GuiPickerDlg : public GuiWindowCtrl {
16756  public:
16757 };
16758 
16764  public:
16765 };
16766 
16772  public:
16773 };
16774 
16780  public:
16781 };
16782 
16788  public:
16789 };
16790 
16795 class InspectFields : public GuiInspector {
16796  public:
16797 };
16798 
16800  public:
16801  virtual Script onSelect(( string this, string obj )) {}
16802 };
16803 
16808 class simViewDlg : public GuiControl {
16809  public:
16810 };
16811 
16841  public:
16857  virtual void setBitmap(( string buttonFilename )) {}
16863  Point2I buttonMargin;
16869  filename iconBitmap;
16875  GuiIconButtonIconLocation iconLocation;
16894  GuiIconButtonTextLocation textLocation;
16906  bool autoSize;
16907 
16911 
16913 
16917 
16919 
16923 
16925 
16929 
16931 
16935 
16937 
16941 
16943 
16947 
16949 
16953 
16955 
16959 
16961 
16965 
16967 };
16968 
16970  public:
16971  virtual Script onClick(( string this )) {}
16972 };
16973 
16975  public:
16976  virtual Script onClick(( string this )) {}
16977 };
16978 
16980  public:
16981  virtual Script onClick(( string this )) {}
16982 };
16983 
16989  public:
16990 };
16991 
16993  public:
16994  virtual Script onWake(( string this )) {}
16995 };
16996 
16998  public:
16999  virtual Script onReturn(( string this )) {}
17000 };
17001 
17003  public:
17004  virtual Script onSelect(( string this, string listid, string file )) {}
17005  virtual Script onDoubleClick(( string this )) {}
17006 };
17007 
17009  public:
17010  virtual Script onSelect(( string this, string id, string text )) {}
17011 };
17012 
17014  public:
17015  virtual Script onSelectPath(( string this, string path )) {}
17016 };
17017 
17019  public:
17020  virtual Script onClick(( string this )) {}
17021 };
17022 
17024  public:
17025  virtual Script onClick(( string this )) {}
17026 };
17027 
17029  public:
17030  virtual Script PopulateFilters(( string this )) {}
17031  virtual Script GetFilterCount(( string this )) {}
17032  virtual Script ClearFilters(( string this )) {}
17033  virtual Script AddFilter(( string this, string extension, string caption )) {}
17034  virtual Script onWake(( string this )) {}
17035  virtual Script onRemove(( string this )) {}
17036  virtual Script onAdd(( string this )) {}
17037 };
17038 
17044  public:
17045 };
17046 
17052  public:
17053 };
17054 
17060  public:
17061 };
17062 
17068  public:
17069 };
17070 
17076  public:
17077 };
17078 
17084  public:
17085 };
17086 
17092  public:
17093 };
17094 
17100  public:
17101 };
17102 
17108  public:
17109 };
17110 
17116  public:
17117 };
17118 
17124  public:
17125 };
17126 
17132  public:
17133 };
17134 
17140  public:
17141 };
17142 
17148  public:
17149 };
17150 
17155 class NavPanel : public GuiControlProfile {
17156  public:
17157 };
17158 
17164  public:
17165 };
17166 
17172  public:
17173 };
17174 
17180  public:
17181 };
17182 
17188  public:
17189 };
17190 
17196  public:
17197 };
17198 
17204  public:
17205 };
17206 
17212  public:
17213 };
17214 
17220  public:
17221 };
17222 
17228  public:
17229 };
17230 
17236  public:
17237 };
17238 
17244  public:
17245 };
17246 
17252  public:
17253 };
17254 
17260  public:
17261 };
17262 
17268  public:
17269 };
17270 
17276  public:
17277 };
17278 
17284  public:
17285 };
17286 
17292  public:
17293 };
17294 
17300  public:
17301 };
17302 
17308  public:
17309 };
17310 
17316  public:
17317 };
17318 
17324  public:
17325 };
17326 
17332  public:
17333 };
17334 
17340  public:
17341 };
17342 
17348  public:
17349 };
17350 
17356  public:
17357 };
17358 
17364  public:
17365 };
17366 
17372  public:
17373 };
17374 
17380  public:
17381 };
17382 
17388  public:
17389 };
17390 
17396  public:
17397 };
17398 
17404  public:
17405 };
17406 
17412  public:
17413 };
17414 
17420  public:
17421 };
17422 
17428  public:
17429 };
17430 
17436  public:
17437 };
17438 
17444  public:
17445 };
17446 
17452  public:
17453 };
17454 
17460  public:
17461 };
17462 
17468  public:
17469 };
17470 
17476  public:
17477 };
17478 
17484  public:
17485 };
17486 
17492  public:
17493 };
17494 
17500  public:
17501 };
17502 
17508  public:
17509 };
17510 
17516  public:
17517 };
17518 
17524  public:
17525 };
17526 
17532  public:
17533 };
17534 
17540  public:
17541 };
17542 
17548  public:
17549 };
17550 
17556  public:
17557 };
17558 
17564  public:
17565 };
17566 
17572  public:
17573 };
17574 
17580  public:
17581 };
17582 
17588  public:
17589 };
17590 
17596  public:
17597 };
17598 
17604  public:
17605 };
17606 
17612  public:
17613 };
17614 
17620  public:
17621 };
17622 
17628  public:
17629 };
17630 
17636  public:
17637 };
17638 
17644  public:
17645 };
17646 
17652  public:
17653 };
17654 
17660  public:
17661 };
17662 
17668  public:
17669 };
17670 
17676  public:
17677 };
17678 
17684  public:
17685 };
17686 
17692  public:
17693 };
17694 
17700  public:
17701 };
17702 
17708  public:
17709 };
17710 
17716  public:
17717 };
17718 
17724  public:
17725 };
17726 
17732  public:
17733 };
17734 
17740  public:
17741 };
17742 
17748  public:
17749 };
17750 
17756  public:
17757 };
17758 
17764  public:
17765 };
17766 
17772  public:
17773 };
17774 
17780  public:
17781 };
17782 
17788  public:
17789 };
17790 
17796  public:
17797 };
17798 
17804  public:
17805 };
17806 
17812  public:
17813 };
17814 
17820  public:
17821 };
17822 
17827 class TextEditCursor : public GuiCursor {
17828  public:
17829 };
17830 
17835 class MoveCursor : public GuiCursor {
17836  public:
17837 };
17838 
17843 class NESWCursor : public GuiCursor {
17844  public:
17845 };
17846 
17851 class NWSECursor : public GuiCursor {
17852  public:
17853 };
17854 
17859 class UpDownCursor : public GuiCursor {
17860  public:
17861 };
17862 
17867 class LeftRightCursor : public GuiCursor {
17868  public:
17869 };
17870 
17877 class Settings : public SimObject {
17878  public:
17880  virtual string findFirstValue() {}
17882  virtual string findNextValue() {}
17884  virtual void setValue() {}
17886  virtual void setDefaultValue() {}
17888  virtual string value() {}
17890  virtual void remove() {}
17892  virtual bool write() {}
17894  virtual bool read() {}
17896  virtual void beginGroup() {}
17898  virtual void endGroup() {}
17900  virtual void clearGroups() {}
17902  virtual string getCurrentGroups() {}
17907  filename file;
17908 
17912 
17914 
17918 
17920 
17924 
17926 
17930 
17932 };
17933 
17938 class EditorSettings : public Settings {
17939  public:
17940 };
17941 
17948 class SimDataBlock : public SimObject {
17949  public:
17951  virtual void reloadOnLocalClient(()) {}
17952 
17956 
17958 
17962 
17964 
17968 
17970 
17974 
17976 };
17977 
18006  public:
18007 
18033  float volume;
18042  float pitch;
18057  float priority;
18078  string parameters;
18080 
18081 
18092  float fadeInTime;
18108  EaseF fadeInEase;
18130 
18131 
18147  bool is3D;
18232 
18233 
18265 
18266 
18428 
18429 
18433 
18435 
18439 
18441 
18445 
18447 
18451 
18453 };
18454 
18460  public:
18461 };
18462 
18468  public:
18469 };
18470 
18494 class Material : public SimObject {
18495  public:
18497  virtual void flush() {}
18499  virtual void reload() {}
18501  virtual void dumpInstances() {}
18502  virtual string getAnimFlags() {}
18504  virtual string getFilename() {}
18506  virtual bool isAutoGenerated() {}
18508  virtual void setAutoGenerated() {}
18513  string mapTo;
18523  filename diffuseMap;
18528  filename overlayMap;
18533  filename lightMap;
18538  filename toneMap;
18543  filename detailMap;
18548  Point2F detailScale;
18553  filename normalMap;
18568  ColorF specular;
18583  filename specularMap;
18598  filename envMap;
18603  bool vertLit;
18633  bool glow;
18638  bool emissive;
18648  MaterialAnimType animFlags;
18653  Point2F scrollDir;
18663  float rotSpeed;
18673  MaterialWaveType waveType;
18678  float waveFreq;
18683  float waveAmp;
18698  Point2I cellIndex;
18703  Point2I cellLayout;
18720  filename baseTex;
18727  filename detailTex;
18734  filename overlayTex;
18741  filename bumpTex;
18748  filename envTex;
18775  MaterialBlendOp translucentBlendOp;
18799  string cubemap;
18805 
18820  bool showDust;
18827  ColorF effectColor;
18877 
18878 
18882 
18884 
18888 
18890 
18894 
18896 
18900 
18902 };
18903 
18908 class TerrainFX_sand : public Material {
18909  public:
18910 };
18911 
18917  public:
18918 };
18919 
18925  public:
18926 };
18927 
18933  public:
18934 };
18935 
18940 class TerrainFX_grass1 : public Material {
18941  public:
18942 };
18943 
18948 class Moon_Mat : public Material {
18949  public:
18950 };
18951 
18956 class Moon_Glow_Mat : public Material {
18957  public:
18958 };
18959 
18964 class NightSkyMat : public Material {
18965  public:
18966 };
18967 
18989 class CubemapData : public SimObject {
18990  public:
18992  virtual void updateFaces(()) {}
18994  virtual string getFilename(()) {}
19008  filename cubeFace;
19013  bool dynamic;
19034 
19038 
19040 
19044 
19046 
19050 
19052 
19056 
19058 };
19059 
19064 class nightCubemap : public CubemapData {
19065  public:
19066 };
19067 
19072 class DesertSkyMat : public Material {
19073  public:
19074 };
19075 
19081  public:
19082 };
19083 
19089  public:
19090 };
19091 
19096 class CollisionMat : public Material {
19097  public:
19098 };
19099 
19104 class Turret_Lazer_Base : public Material {
19105  public:
19106 };
19107 
19112 class Turret_Base : public Material {
19113  public:
19114 };
19115 
19121  public:
19122 };
19123 
19129  public:
19130 };
19131 
19136 class w_swarmgun : public Material {
19137  public:
19138 };
19139 
19145  public:
19146 };
19147 
19152 class TP_Ryder_Base : public Material {
19153  public:
19154 };
19155 
19160 class FP_Ryder_Base : public Material {
19161  public:
19162 };
19163 
19169  public:
19170 };
19171 
19176 class ProxMine_Base : public Material {
19177  public:
19178 };
19179 
19185  public:
19186 };
19187 
19192 class Lurker_Base : public Material {
19193  public:
19194 };
19195 
19201  public:
19202 };
19203 
19208 class debri_debris : public Material {
19209  public:
19210 };
19211 
19216 class grenade_grenade : public Material {
19217  public:
19218 };
19219 
19225  public:
19226 };
19227 
19233  public:
19234 };
19235 
19241  public:
19242 };
19243 
19249  public:
19250 };
19251 
19257  public:
19258 };
19259 
19265  public:
19266 };
19267 
19273  public:
19274 };
19275 
19281  public:
19282 };
19283 
19288 class Teleporter_Main : public Material {
19289  public:
19290 };
19291 
19297  public:
19298 };
19299 
19304 class Teleporter : public Material {
19305  public:
19306 };
19307 
19312 class Structure_plate : public Material {
19313  public:
19314 };
19315 
19320 class Structure_grid : public Material {
19321  public:
19322 };
19323 
19328 class Structure_wall : public Material {
19329  public:
19330 };
19331 
19336 class ucityHealthKit : public Material {
19337  public:
19338 };
19339 
19344 class cube_GridMaterial : public Material {
19345  public:
19346 };
19347 
19352 class Cheetah_Collider : public Material {
19353  public:
19354 };
19355 
19361  public:
19362 };
19363 
19369  public:
19370 };
19371 
19376 class Cheetah_Main : public Material {
19377  public:
19378 };
19379 
19385  public:
19386 };
19387 
19393  public:
19394 };
19395 
19401  public:
19402 };
19403 
19409  public:
19410 };
19411 
19417  public:
19418 };
19419 
19425  public:
19426 };
19427 
19433  public:
19434 };
19435 
19441  public:
19442 };
19443 
19449  public:
19450 };
19451 
19457  public:
19458 };
19459 
19465  public:
19466 };
19467 
19473  public:
19474 };
19475 
19481  public:
19482 };
19483 
19489  public:
19490 };
19491 
19497  public:
19498 };
19499 
19505  public:
19506 };
19507 
19513  public:
19514 };
19515 
19521  public:
19522 };
19523 
19529  public:
19530 };
19531 
19537  public:
19538 };
19539 
19544 class Mat_Soldier_Main : public Material {
19545  public:
19546 };
19547 
19553  public:
19554 };
19555 
19561  public:
19562 };
19563 
19569  public:
19570 };
19571 
19577  public:
19578 };
19579 
19584 class Corona_Mat : public Material {
19585  public:
19586 };
19587 
19593  public:
19594 };
19595 
19600 class DECAL_bulletHole : public Material {
19601  public:
19602 };
19603 
19608 class DECAL_RocketEXP : public Material {
19609  public:
19610 };
19611 
19616 class DECAL_scorch : public Material {
19617  public:
19618 };
19619 
19624 class vehicleMap : public ActionMap {
19625  public:
19626 };
19627 
19632 class moveMap : public ActionMap {
19633  public:
19634 };
19635 
19668 class MessageVector : public SimObject {
19669  public:
19677  virtual void clear(()) {}
19689  virtual void pushBackLine(( string msg, int tag )) {}
19697  virtual bool popBackLine(()) {}
19709  virtual void pushFrontLine(( string msg, int tag )) {}
19717  virtual bool popFrontLine(()) {}
19729  virtual bool insertLine(( int insertPos, string msg, int tag )) {}
19739  virtual bool deleteLine(( int deletePos )) {}
19741  virtual void dump((string filename, string header=NULL)) {}
19751  virtual int getNumLines(()) {}
19762  virtual string getLineTextByTag(( int tag )) {}
19773  virtual int getLineIndexByTag(( int tag )) {}
19784  virtual string getLineText(( int pos )) {}
19800  virtual int getLineTag(( int pos )) {}
19801 
19805 
19807 
19811 
19813 
19817 
19819 
19823 
19825 };
19826 
19832  public:
19833 };
19834 
19864  public:
19872  void onInputEvent( string device, string action, bool state );
19873 
19874 
19878 
19880 
19884 
19886 
19890 
19892 
19896 
19898 
19902 
19904 
19908 
19910 
19914 
19916 
19920 
19922 
19926 
19928 
19932 
19934 };
19935 
19937  public:
19938  virtual Script onInputEvent(( string this, string device, string action )) {}
19939 };
19940 
19945 class RemapDlg : public GuiControl {
19946  public:
19947 };
19948 
19950  public:
19951  virtual Script apply(( string this, string qualityGroup, string testNeedApply )) {}
19952  virtual Script init(( string this, string qualityGroup )) {}
19953 };
19954 
19956  public:
19957  virtual Script onSelect(( string this, string id, string text )) {}
19958 };
19959 
19961  public:
19962  virtual Script onSelect(( string this, string id, string text )) {}
19963 };
19964 
19966  public:
19967  virtual Script onSelect(( string this, string id, string text )) {}
19968 };
19969 
19975  public:
19976 };
19977 
19978 class OptionsDlg : public GuiControl {
19979  public:
19980  virtual Script doRemap(( string this )) {}
19981  virtual Script fillRemapList(( string this )) {}
19982  virtual Script _autoDetectQuality(( string this )) {}
19983  virtual Script _updateApplyState(( string this )) {}
19984  virtual Script applyGraphics(( string this, string testNeedApply )) {}
19985  virtual Script initResMenu(( string this )) {}
19986  virtual Script onSleep(( string this )) {}
19987  virtual Script onWake(( string this )) {}
19988  virtual Script setPane(( string this, string pane )) {}
19989 };
19990 
19996  public:
19997 };
19998 
20004  public:
20005 };
20006 
20011 class LoadingLogo : public GuiBitmapCtrl {
20012  public:
20013 };
20014 
20016  public:
20017  virtual Script onSleep(( string this )) {}
20018  virtual Script onWake(()) {}
20019  virtual Script onAdd(( string this )) {}
20020 };
20021 
20027  public:
20028 };
20029 
20031  public:
20032  virtual Script onMouseUp(( string this )) {}
20033 };
20034 
20036  public:
20037  virtual Script nextPreviews(( string this )) {}
20038  virtual Script previousPreviews(( string this )) {}
20039  virtual Script previewSelected(( string this, string preview )) {}
20040 };
20041 
20042 class ChooseLevelDlg : public GuiControl {
20043  public:
20044  virtual Script onSleep(( string this )) {}
20045  virtual Script addMissionFile(( string this, string file )) {}
20046  virtual Script onWake(( string this )) {}
20047 };
20048 
20069  public:
20082  void click();
20083 
20096  void onDone();
20097 
20098 
20106  ColorF fadeColor;
20126  EaseF fadeInEase;
20136  bool done;
20138 
20139 
20143 
20145 
20149 
20151 
20155 
20157 
20161 
20163 
20167 
20169 
20173 
20175 
20179 
20181 
20185 
20187 
20191 
20193 
20197 
20199 };
20200 
20206  public:
20207 };
20208 
20210  public:
20211  virtual Script onDone(( string this )) {}
20212  virtual Script next(( string this )) {}
20213  virtual Script click(( string this )) {}
20214 };
20215 
20221  public:
20222 };
20223 
20229  public:
20230 };
20231 
20236 class JS_status : public GuiTextCtrl {
20237  public:
20238 };
20239 
20244 class JS_statusText : public GuiTextCtrl {
20245  public:
20246 };
20247 
20271  public:
20272 
20276 
20278 
20282 
20284 
20288 
20290 
20294 
20296 
20300 
20302 
20306 
20308 
20312 
20314 
20318 
20320 
20324 
20326 
20330 
20332 };
20333 
20339  public:
20340 };
20341 
20347  public:
20348 };
20349 
20355  public:
20356 };
20357 
20363  public:
20364 };
20365 
20371  public:
20372 };
20373 
20379  public:
20380 };
20381 
20386 class JS_queryLan : public GuiButtonCtrl {
20387  public:
20388 };
20389 
20395  public:
20396 };
20397 
20398 class JoinServerDlg : public GuiControl {
20399  public:
20400  virtual Script update(( string this )) {}
20401  virtual Script Exit(( string this )) {}
20402  virtual Script refreshSelectedServer(( string this )) {}
20403  virtual Script refresh(( string this )) {}
20404  virtual Script Join(( string this )) {}
20405  virtual Script cancel(( string this )) {}
20406  virtual Script queryLan(( string this )) {}
20407  virtual Script query(( string this )) {}
20408  virtual Script onWake(()) {}
20409 };
20410 
20416  public:
20417 };
20418 
20420  public:
20421  virtual Script onWake(( string this )) {}
20422 };
20423 
20429 class GameTSCtrl : public GuiTSCtrl {
20430  public:
20431 
20435 
20437 
20441 
20443 
20447 
20449 
20453 
20455 
20459 
20461 
20465 
20467 
20471 
20473 
20477 
20479 
20483 
20485 
20489 
20491 
20495 
20497 
20501 
20503 };
20504 
20505 class HudlessPlayGui : public GameTSCtrl {
20506  public:
20507  virtual Script toggle(( string this )) {}
20508  virtual Script onSleep(( string this )) {}
20509  virtual Script onWake(( string this )) {}
20510 };
20511 
20517  public:
20518 };
20519 
20520 class PlayerListGui : public GuiControl {
20521  public:
20522  virtual Script zeroScores(( string this )) {}
20523  virtual Script clear(( string this )) {}
20524  virtual Script toggle(( string this )) {}
20525  virtual Script remove(( string this, string clientId )) {}
20526  virtual Script updateScore(( string this, string clientId, string score, string kills, string deaths )) {}
20527  virtual Script update(( string this, string clientId, string name, string isSuperAdmin, string isAdmin, string isAI, string score, string kills, string deaths )) {}
20528 };
20529 
20564  public:
20579  virtual bool attach(( MessageVector item )) {}
20593  virtual void detach(()) {}
20605  ColorI matchColor;
20609 
20613 
20615 
20619 
20621 
20625 
20627 
20631 
20633 
20637 
20639 
20643 
20645 
20649 
20651 
20655 
20657 
20661 
20663 };
20664 
20666  public:
20667  virtual Script pagedown(( string this )) {}
20668  virtual Script pageup(( string this )) {}
20669  virtual Script AddLine(( string this, string text )) {}
20670 };
20671 
20677  public:
20678 };
20679 
20684 class chatPageDown : public GuiButtonCtrl {
20685  public:
20686 };
20687 
20693  public:
20694 };
20695 
20696 class MainChatHud : public GuiControl {
20697  public:
20698  virtual Script nextChatHudLen(( string this )) {}
20699  virtual Script setChatHudLength(( string this, string length )) {}
20700  virtual Script onWake(( string this )) {}
20701 };
20702 
20704  public:
20705  virtual Script eval(( string this )) {}
20706  virtual Script onEscape(( string this )) {}
20707 };
20708 
20714  public:
20715 };
20716 
20722  public:
20723 };
20724 
20725 class MessageHud : public GuiControl {
20726  public:
20727  virtual Script toggleState(( string this )) {}
20728  virtual Script close(( string this )) {}
20729  virtual Script open(( string this )) {}
20730 };
20731 
20736 class DamageHUD : public GuiControl {
20737  public:
20738 };
20739 
20744 class AmmoAmount : public GuiTextCtrl {
20745  public:
20746 };
20747 
20752 class PreviewImage : public GuiBitmapCtrl {
20753  public:
20754 };
20755 
20761  public:
20762 };
20763 
20781  public:
20782 
20800  Point2I damageRect;
20805  Point2I damageOffset;
20807 
20808 
20812 
20814 
20818 
20820 
20824 
20826 
20830 
20832 
20836 
20838 
20842 
20844 
20848 
20850 
20854 
20856 
20860 
20862 
20866 
20868 };
20869 
20875  public:
20876 };
20877 
20882 class Reticle : public GuiCrossHairHud {
20883  public:
20884 };
20885 
20890 class LagIcon : public GuiBitmapCtrl {
20891  public:
20892 };
20893 
20899  public:
20900 };
20901 
20907  public:
20908 };
20909 
20910 class PlayGui : public GameTSCtrl {
20911  public:
20912  virtual Script clearHud(( string this )) {}
20913  virtual Script onSleep(( string this )) {}
20914  virtual Script onWake(( string this )) {}
20915 };
20916 
20923 class RenderBinManager : public SimObject {
20924  public:
20926  virtual string getBinType(()) {}
20931  string binType;
20942 
20946 
20948 
20952 
20954 
20958 
20960 
20964 
20966 };
20967 
20977  public:
20978 
20982 
20984 
20988 
20990 
20994 
20996 
21000 
21002 };
21003 
21011  public:
21012 
21016 
21018 
21022 
21024 
21028 
21030 
21034 
21036 };
21037 
21043  public:
21044 };
21045 
21057  public:
21058 
21062 
21064 
21068 
21070 
21074 
21076 
21080 
21082 };
21083 
21089  public:
21090 };
21091 
21103  public:
21105  virtual int getManagerCount(()) {}
21107  virtual string getManager(( int index )) {}
21109  virtual void addManager(( RenderBinManager renderBin )) {}
21111  virtual void removeManager(( RenderBinManager renderBin )) {}
21112 };
21113 
21119  public:
21120 };
21121 
21141 class ShaderData : public SimObject {
21142  public:
21151  virtual void reload(()) {}
21195  float pixVersion;
21215  string defines;
21225  bool rtParams;
21226 
21230 
21232 
21236 
21238 
21242 
21244 
21248 
21250 };
21251 
21256 class BlurDepthShader : public ShaderData {
21257  public:
21258 };
21259 
21282 class CustomMaterial : public Material {
21283  public:
21290  float version;
21306  string shader;
21318  string target;
21326 
21330 
21332 
21336 
21338 
21342 
21344 
21348 
21350 
21354 
21356 };
21357 
21363  public:
21364 };
21365 
21371  public:
21372 };
21373 
21401  public:
21402 
21420  GFXBlend blendSrc;
21425  GFXBlend blendDest;
21430  GFXBlendOp blendOp;
21432 
21433 
21463 
21464 
21482  GFXCmpFunc alphaTestFunc;
21489 
21490 
21520 
21521 
21534  GFXCullMode cullMode;
21536 
21537 
21545  bool zDefined;
21550  bool zEnable;
21560  GFXCmpFunc zFunc;
21565  float zBias;
21570  float zSlopeBias;
21572 
21573 
21591  GFXStencilOp stencilFailOp;
21596  GFXStencilOp stencilZFailOp;
21601  GFXStencilOp stencilPassOp;
21606  GFXCmpFunc stencilFunc;
21623 
21624 
21639 
21640 
21667 
21668 
21672 
21674 
21678 
21680 
21684 
21686 
21690 
21692 };
21693 
21699  public:
21700 };
21701 
21709 class PostEffect : public SimGroup {
21710  public:
21711  virtual Script onEnabled(( string this )) {}
21712  virtual Script viewDisassembly(( string this )) {}
21713  virtual Script InspectVars(( string this )) {}
21715  void onAdd();
21716 
21732  void preProcess();
21733 
21736  void setShaderConsts();
21737 
21740  bool onEnabled();
21741 
21743  void onDisabled();
21744 
21746  virtual void reload(()) {}
21748  virtual void enable(()) {}
21750  virtual void disable(()) {}
21753  virtual bool toggle(()) {}
21755  virtual bool isEnabled(()) {}
21760  virtual void setTexture(( int index, string filePath )) {}
21774  virtual void setShaderConst(( string name, string value )) {}
21776  virtual float getAspectRatio(()) {}
21779  virtual string dumpShaderDisassembly(()) {}
21792  virtual void setShaderMacro(( string key, string value="" )) {}
21795  virtual void removeShaderMacro(( string key )) {}
21797  virtual void clearShaderMacros(()) {}
21802  string shader;
21813  string target;
21824  Point2F targetScale;
21829  Point2I targetSize;
21834  GFXFormat targetFormat;
21844  PFXTargetClear targetClear;
21850  filename texture;
21855  PFXRenderTime renderTime;
21860  string renderBin;
21890  bool skip;
21891 
21895 
21897 
21901 
21903 
21907 
21909 
21913 
21915 };
21916 
21922  public:
21923 };
21924 
21930  public:
21931 };
21932 
21938  public:
21939 };
21940 
21946  public:
21947 };
21948 
21954  public:
21955 };
21956 
21962  public:
21963 };
21964 
21970  public:
21971 };
21972 
21978  public:
21979 };
21980 
21982  public:
21983  virtual Script onEnabled(( string this )) {}
21984 };
21985 
21991  public:
21992 };
21993 
21995  public:
21996  virtual Script onEnabled(( string this )) {}
21997 };
21998 
22004  public:
22005 };
22006 
22008  public:
22009  virtual Script onEnabled(( string this )) {}
22010 };
22011 
22017  public:
22018 };
22019 
22021  public:
22022  virtual Script onEnabled(( string this )) {}
22023 };
22024 
22030  public:
22031 };
22032 
22038  public:
22039 };
22040 
22046  public:
22047 };
22048 
22054  public:
22055 };
22056 
22062  public:
22063 };
22064 
22070  public:
22071 };
22072 
22078  public:
22079 };
22080 
22086  public:
22087 };
22088 
22094  public:
22095 };
22096 
22102  public:
22103 };
22104 
22110  public:
22111 };
22112 
22118  public:
22119 };
22120 
22126  public:
22127 };
22128 
22134  public:
22135 };
22136 
22142  public:
22143 };
22144 
22153  public:
22154 
22158 
22160 
22164 
22166 
22170 
22172 
22176 
22178 };
22179 
22184 class EditorBin : public RenderObjectMgr {
22185  public:
22186 };
22187 
22198  public:
22199 
22203 
22205 
22209 
22211 
22215 
22217 
22221 
22223 };
22224 
22229 class GlowBin : public RenderGlowMgr {
22230  public:
22231 };
22232 
22238  public:
22239 };
22240 
22254  public:
22256  virtual void enable(()) {}
22258  virtual void disable(()) {}
22260  virtual void toggle(()) {}
22265  bool enabled;
22266 
22270 
22272 
22276 
22278 
22282 
22284 
22288 
22290 };
22291 
22329  public:
22334  GFXFormat format;
22339  GFXFormat depthFormat;
22354  int aaLevel;
22355 
22359 
22361 
22365 
22367 
22371 
22373 
22377 
22379 };
22380 
22386  public:
22387 };
22388 
22394  public:
22395 };
22396 
22402  public:
22403 };
22404 
22409 class AL_FormatCopy : public PostEffect {
22410  public:
22411 };
22412 
22418  public:
22419 };
22420 
22426  public:
22427 };
22428 
22434  public:
22435 };
22436 
22442  public:
22443 };
22444 
22450  public:
22451 };
22452 
22458  public:
22459 };
22460 
22466  public:
22467 };
22468 
22474  public:
22475 };
22476 
22482  public:
22483 };
22484 
22490  public:
22491 };
22492 
22498  public:
22499 };
22500 
22506  public:
22507 };
22508 
22509 class Observer {
22510  public:
22511  virtual Script setMode(( string this, string obj, string mode, string arg1, string arg2, string arg3 )) {}
22512  virtual Script onTrigger(( string this, string obj, string trigger, string state )) {}
22513 };
22514 
22520  public:
22521 };
22522 
22527 class IOInputText : public GuiTextCtrl {
22528  public:
22529 };
22530 
22536  public:
22537 };
22538 
22544  public:
22545 };
22546 
22547 class IODropdownDlg : public GuiControl {
22548  public:
22549  virtual Script onSleep(( string this )) {}
22550 };
22551 
22557  public:
22558 };
22559 
22565  public:
22566 };
22567 
22572 class MessagePopupDlg : public GuiControl {
22573  public:
22574 };
22575 
22581  public:
22582 };
22583 
22589  public:
22590 };
22591 
22597  public:
22598 };
22599 
22605  public:
22606 };
22607 
22613  public:
22614 };
22615 
22617  public:
22618  virtual Script onSleep(( string this )) {}
22619 };
22620 
22626  public:
22627 };
22628 
22634  public:
22635 };
22636 
22638  public:
22639  virtual Script onSleep(( string this )) {}
22640 };
22641 
22647  public:
22648 };
22649 
22655  public:
22656 };
22657 
22663  public:
22664 };
22665 
22670 class MBYesNoText : public GuiMLTextCtrl {
22671  public:
22672 };
22673 
22678 class MBYesNoFrame : public GuiWindowCtrl {
22679  public:
22680 };
22681 
22683  public:
22684  virtual Script onSleep(( string this )) {}
22685 };
22686 
22691 class MBOKText : public GuiMLTextCtrl {
22692  public:
22693 };
22694 
22699 class MBOKFrame : public GuiWindowCtrl {
22700  public:
22701 };
22702 
22703 class MessageBoxOKDlg : public GuiControl {
22704  public:
22705  virtual Script onSleep(( string this )) {}
22706 };
22707 
22712 class ppOptionsOk1 : public GuiButtonCtrl {
22713  public:
22714 };
22715 
22721  public:
22722 };
22723 
22729  public:
22730 };
22731 
22737  public:
22738 };
22739 
22745  public:
22746 };
22747 
22753  public:
22754 };
22755 
22761  public:
22762 };
22763 
22769  public:
22770 };
22771 
22777  public:
22778 };
22779 
22785  public:
22786 };
22787 
22793  public:
22794 };
22795 
22801  public:
22802 };
22803 
22809  public:
22810 };
22811 
22817  public:
22818 };
22819 
22825  public:
22826 };
22827 
22833  public:
22834 };
22835 
22841  public:
22842 };
22843 
22849  public:
22850 };
22851 
22857  public:
22858 };
22859 
22865  public:
22866 };
22867 
22873  public:
22874 };
22875 
22881  public:
22882 };
22883 
22889  public:
22890 };
22891 
22897  public:
22898 };
22899 
22905  public:
22906 };
22907 
22913  public:
22914 };
22915 
22921  public:
22922 };
22923 
22929  public:
22930 };
22931 
22937  public:
22938 };
22939 
22945  public:
22946 };
22947 
22953  public:
22954 };
22955 
22961  public:
22962 };
22963 
22969  public:
22970 };
22971 
22977  public:
22978 };
22979 
22985  public:
22986 };
22987 
22993  public:
22994 };
22995 
23001  public:
23002 };
23003 
23009  public:
23010 };
23011 
23017  public:
23018 };
23019 
23025  public:
23026 };
23027 
23033  public:
23034 };
23035 
23041  public:
23042 };
23043 
23049  public:
23050 };
23051 
23057  public:
23058 };
23059 
23065  public:
23066 };
23067 
23073  public:
23074 };
23075 
23081  public:
23082 };
23083 
23089  public:
23090 };
23091 
23097  public:
23098 };
23099 
23105  public:
23106 };
23107 
23113  public:
23114 };
23115 
23116 class TurbulenceFx : public PostEffect {
23117  public:
23118  virtual Script setShaderConsts(( string this )) {}
23119 };
23120 
23126  public:
23127 };
23128 
23134  public:
23135 };
23136 
23142  public:
23143 };
23144 
23149 class SSAOVizPostFx : public PostEffect {
23150  public:
23151 };
23152 
23157 class SSAOBlurXShader : public ShaderData {
23158  public:
23159 };
23160 
23165 class SSAOBlurYShader : public ShaderData {
23166  public:
23167 };
23168 
23173 class SSAOShader : public ShaderData {
23174  public:
23175 };
23176 
23182  public:
23183 };
23184 
23190  public:
23191 };
23192 
23193 class SSAOPostFx : public PostEffect {
23194  public:
23195  virtual Script onDisabled(( string this )) {}
23196  virtual Script onEnabled(( string this )) {}
23197  virtual Script setShaderConsts(( string this )) {}
23198  virtual Script preProcess(( string this )) {}
23199  virtual Script onAdd(( string this )) {}
23200 };
23201 
23203  public:
23204  virtual Script onAction(( string this )) {}
23205 };
23206 
23208  public:
23209  virtual Script onMouseDragged(( string this )) {}
23210 };
23211 
23213  public:
23214  virtual Script onMouseDragged(( string this )) {}
23215 };
23216 
23218  public:
23219  virtual Script onMouseDragged(( string this )) {}
23220 };
23221 
23223  public:
23224  virtual Script onMouseDragged(( string this )) {}
23225 };
23226 
23228  public:
23229  virtual Script onMouseDragged(( string this )) {}
23230 };
23231 
23233  public:
23234  virtual Script onMouseDragged(( string this )) {}
23235 };
23236 
23238  public:
23239  virtual Script onAction(( string this )) {}
23240 };
23241 
23243  public:
23244  virtual Script onAction(( string this )) {}
23245 };
23246 
23248  public:
23249  virtual Script onMouseDragged(( string this )) {}
23250 };
23251 
23253  public:
23254  virtual Script onAction(( string this )) {}
23255 };
23256 
23258  public:
23259  virtual Script onAction(( string this )) {}
23260 };
23261 
23263  public:
23264  virtual Script onAction(( string this )) {}
23265 };
23266 
23268  public:
23269  virtual Script onAction(()) {}
23270 };
23271 
23273  public:
23274  virtual Script onAction(( string this )) {}
23275 };
23276 
23278  public:
23279  virtual Script onMouseDragged(( string this )) {}
23280 };
23281 
23283  public:
23284  virtual Script onMouseDragged(( string this )) {}
23285 };
23286 
23288  public:
23289  virtual Script onMouseDragged(( string this )) {}
23290 };
23291 
23293  public:
23294  virtual Script onMouseDragged(( string this )) {}
23295 };
23296 
23298  public:
23299  virtual Script onMouseDragged(( string this )) {}
23300 };
23301 
23303  public:
23304  virtual Script onMouseDragged(( string this )) {}
23305 };
23306 
23308  public:
23309  virtual Script onMouseDragged(( string this )) {}
23310 };
23311 
23313  public:
23314  virtual Script onMouseDragged(( string this )) {}
23315 };
23316 
23318  public:
23319  virtual Script onMouseDragged(( string this )) {}
23320 };
23321 
23323  public:
23324  virtual Script onMouseDragged(( string this )) {}
23325 };
23326 
23328  public:
23329  virtual Script onMouseDragged(( string this )) {}
23330 };
23331 
23333  public:
23334  virtual Script onMouseDragged(( string this )) {}
23335 };
23336 
23338  public:
23339  virtual Script onMouseDragged(( string this )) {}
23340 };
23341 
23343  public:
23344  virtual Script onMouseDragged(( string this )) {}
23345 };
23346 
23348  public:
23349  virtual Script onMouseDragged(( string this )) {}
23350 };
23351 
23353  public:
23354  virtual Script onMouseDragged(( string this )) {}
23355 };
23356 
23358  public:
23359  virtual Script onMouseDragged(( string this )) {}
23360 };
23361 
23363  public:
23364  virtual Script onMouseDragged(( string this )) {}
23365 };
23366 
23368  public:
23369  virtual Script onMouseDragged(( string this )) {}
23370 };
23371 
23373  public:
23374  virtual Script onMouseDragged(( string this )) {}
23375 };
23376 
23378  public:
23379  virtual Script onMouseDragged(( string this )) {}
23380 };
23381 
23383  public:
23384  virtual Script onMouseDragged(( string this )) {}
23385 };
23386 
23388  public:
23389  virtual Script onMouseDragged(( string this )) {}
23390 };
23391 
23393  public:
23394  virtual Script onMouseDragged(( string this )) {}
23395 };
23396 
23398  public:
23399  virtual Script onSelect(( string this, string id, string text )) {}
23400 };
23401 
23403  public:
23404  virtual Script onClick(()) {}
23405 };
23406 
23408  public:
23409  virtual Script onClick(()) {}
23410 };
23411 
23413  public:
23414  virtual Script onAction(( string this )) {}
23415 };
23416 
23418  public:
23419  virtual Script onAction(( string this )) {}
23420 };
23421 
23423  public:
23424  virtual Script onAction(( string this )) {}
23425 };
23426 
23428  public:
23429  virtual Script onAction(( string this )) {}
23430 };
23431 
23433  public:
23434  virtual Script onAction(( string this )) {}
23435 };
23436 
23437 class PostFXManager : public GuiControl {
23438  public:
23439  virtual Script savePresetHandler(( string fileName )) {}
23440  virtual Script savePresetFile(( string this )) {}
23441  virtual Script loadPresetHandler(( string fileName )) {}
23442  virtual Script loadPresetFile(()) {}
23443  virtual Script settingsApplyDefaultPreset(( string this )) {}
23444  virtual Script settingsApplyAll(( string this, string sFrom )) {}
23445  virtual Script settingsApplyDOF(( string this )) {}
23446  virtual Script settingsApplyLightRays(( string this )) {}
23447  virtual Script settingsApplyHDR(( string this )) {}
23448  virtual Script settingsApplySSAO(( string this )) {}
23449  virtual Script settingsApplyFromPreset(( string this )) {}
23450  virtual Script settingsRefreshAll(( string this )) {}
23451  virtual Script settingsRefreshDOF(( string this )) {}
23452  virtual Script settingsRefreshLightrays(( string this )) {}
23453  virtual Script settingsRefreshHDR(( string this )) {}
23454  virtual Script settingsRefreshSSAO(( string this )) {}
23455  virtual Script settingsEffectSetEnabled(( string this, string sName, string bEnable )) {}
23456  virtual Script settingsSetEnabled(( string this, string bEnablePostFX )) {}
23457  virtual Script getEnableResultFromControl(( string this, string control )) {}
23458  virtual Script onDialogPush(( string this )) {}
23459 };
23460 
23461 class MotionBlurFX : public PostEffect {
23462  public:
23463  virtual Script setShaderConsts(( string this )) {}
23464 };
23465 
23471  public:
23472 };
23473 
23474 class MLAAFx : public PostEffect {
23475  public:
23476  virtual Script setShaderConsts(( string this )) {}
23477 };
23478 
23484  public:
23485 };
23486 
23492  public:
23493 };
23494 
23500  public:
23501 };
23502 
23508  public:
23509 };
23510 
23516  public:
23517 };
23518 
23524  public:
23525 };
23526 
23527 class LightRayPostFX : public PostEffect {
23528  public:
23529  virtual Script setShaderConsts(( string this )) {}
23530  virtual Script preProcess(( string this )) {}
23531 };
23532 
23538  public:
23539 };
23540 
23545 class LightRayShader : public ShaderData {
23546  public:
23547 };
23548 
23554  public:
23555 };
23556 
23558  public:
23559  virtual Script onDisabled(( string this )) {}
23560  virtual Script onEnabled(( string this )) {}
23561  virtual Script setShaderConsts(( string this )) {}
23562 };
23563 
23569  public:
23570 };
23571 
23577  public:
23578 };
23579 
23580 class HDRPostFX : public PostEffect {
23581  public:
23582  virtual Script onDisabled(( string this )) {}
23583  virtual Script onEnabled(( string this )) {}
23584  virtual Script preProcess(( string this )) {}
23585  virtual Script setShaderConsts(( string this )) {}
23586 };
23587 
23593  public:
23594 };
23595 
23601  public:
23602 };
23603 
23609  public:
23610 };
23611 
23617  public:
23618 };
23619 
23625  public:
23626 };
23627 
23633  public:
23634 };
23635 
23641  public:
23642 };
23643 
23649  public:
23650 };
23651 
23657  public:
23658 };
23659 
23665  public:
23666 };
23667 
23673  public:
23674 };
23675 
23681  public:
23682 };
23683 
23688 class GlowPostFx : public PostEffect {
23689  public:
23690 };
23691 
23697  public:
23698 };
23699 
23705  public:
23706 };
23707 
23713  public:
23714 };
23715 
23716 class GammaPostFX : public PostEffect {
23717  public:
23718  virtual Script setShaderConsts(( string this )) {}
23719  virtual Script preProcess(( string this )) {}
23720 };
23721 
23727  public:
23728 };
23729 
23734 class GammaShader : public ShaderData {
23735  public:
23736 };
23737 
23742 class FXAA_PostEffect : public PostEffect {
23743  public:
23744 };
23745 
23750 class FXAA_ShaderData : public ShaderData {
23751  public:
23752 };
23753 
23759  public:
23760 };
23761 
23763  public:
23764  virtual Script onDisabled(( string this )) {}
23765  virtual Script onEnabled(( string this )) {}
23766 };
23767 
23773  public:
23774 };
23775 
23781  public:
23782 };
23783 
23788 class FogPostFx : public PostEffect {
23789  public:
23790 };
23791 
23797  public:
23798 };
23799 
23804 class FogPassShader : public ShaderData {
23805  public:
23806 };
23807 
23808 class FlashFx : public PostEffect {
23809  public:
23810  virtual Script setShaderConsts(( string this )) {}
23811 };
23812 
23817 class PFX_FlashShader : public ShaderData {
23818  public:
23819 };
23820 
23826  public:
23827 };
23828 
23834  public:
23835 };
23836 
23842  public:
23843 };
23844 
23850  public:
23851 };
23852 
23858  public:
23859 };
23860 
23866  public:
23867 };
23868 
23874  public:
23875 };
23876 
23881 class DOFFinalPFX : public PostEffect {
23882  public:
23883 };
23884 
23889 class DOFSmallBlur : public PostEffect {
23890  public:
23891 };
23892 
23897 class DOFCalcCoC : public PostEffect {
23898  public:
23899 };
23900 
23905 class DOFBlurX : public PostEffect {
23906  public:
23907 };
23908 
23913 class DOFBlurY : public PostEffect {
23914  public:
23915 };
23916 
23922  public:
23923 };
23924 
23930  public:
23931 };
23932 
23938  public:
23939 };
23940 
23946  public:
23947 };
23948 
23954  public:
23955 };
23956 
23962  public:
23963 };
23964 
23970  public:
23971 };
23972 
23978  public:
23979 };
23980 
23986  public:
23987 };
23988 
23994  public:
23995 };
23996 
24002  public:
24003 };
24004 
24005 class DOFPostEffect : public PostEffect {
24006  public:
24007  virtual Script autoFocus(( string this )) {}
24008  virtual Script setShaderConsts(( string this )) {}
24009  virtual Script setLerpDist(( string this, string d0, string d1, string d2 )) {}
24010  virtual Script onAdd(( string this )) {}
24015  virtual Script setFocusParams(( string this, string nearBlurMax, string farBlurMax, string minRange, string maxRange, string nearSlope, string farSlope )) {}
24020  virtual Script setAutoFocus(( string this, string enabled )) {}
24025  virtual Script setFocalDist(( string this, string dist )) {}
24026 };
24027 
24029  public:
24030  virtual Script setShaderConsts(( string this )) {}
24031 };
24032 
24038  public:
24039 };
24040 
24046  public:
24047 };
24048 
24053 class PFXSet : public SimSet {
24054  public:
24055 };
24056 
24057 class CausticsPFX : public PostEffect {
24058  public:
24059  virtual Script setShaderConsts(( string this )) {}
24060 };
24061 
24067  public:
24068 };
24069 
24075  public:
24076 };
24077 
24083  public:
24084 };
24085 
24091  public:
24092 };
24093 
24099  public:
24100 };
24101 
24107  public:
24108 };
24109 
24115  public:
24116 };
24117 
24123  public:
24124 };
24125 
24131  public:
24132 };
24133 
24139  public:
24140 };
24141 
24147  public:
24148 };
24149 
24155  public:
24156 };
24157 
24163  public:
24164 };
24165 
24171  public:
24172 };
24173 
24179  public:
24180 };
24181 
24187  public:
24188 };
24189 
24195  public:
24196 };
24197 
24202 class WaterMat : public CustomMaterial {
24203  public:
24204 };
24205 
24211  public:
24212 };
24213 
24219  public:
24220 };
24221 
24248  public:
24249 
24253 
24255 
24259 
24261 
24265 
24267 
24271 
24273 
24281  GFXTextureOp textureColorOp;
24286  GFXTextureArgument colorArg1;
24291  GFXTextureArgument colorArg2;
24296  GFXTextureArgument colorArg3;
24298 
24299 
24307  GFXTextureOp alphaOp;
24312  GFXTextureArgument alphaArg1;
24317  GFXTextureArgument alphaArg2;
24322  GFXTextureArgument alphaArg3;
24324 
24325 
24333  GFXTextureAddressMode addressModeU;
24338  GFXTextureAddressMode addressModeV;
24343  GFXTextureAddressMode addressModeW;
24345 
24346 
24354  GFXTextureFilterType magFilter;
24359  GFXTextureFilterType minFilter;
24364  GFXTextureFilterType mipFilter;
24369  float mipLODBias;
24376 
24381  GFXTextureTransformFlags textureTransform;
24386  GFXTextureArgument resultArg;
24387 };
24388 
24394  public:
24395 };
24396 
24401 class WaterShader : public ShaderData {
24402  public:
24403 };
24404 
24410  public:
24411 };
24412 
24418  public:
24419 };
24420 
24425 class reflect : public ShaderData {
24426  public:
24427 };
24428 
24433 class ReflectBump : public ShaderData {
24434  public:
24435 };
24436 
24442  public:
24443 };
24444 
24450  public:
24451 };
24452 
24458  public:
24459 };
24460 
24466  public:
24467 };
24468 
24474  public:
24475 };
24476 
24482  public:
24483 };
24484 
24489 class WarnMatCubeMap : public CubemapData {
24490  public:
24491 };
24492 
24497 class WarningMaterial : public Material {
24498  public:
24499 };
24500 
24505 class GreySkyMat : public Material {
24506  public:
24507 };
24508 
24513 class GreySkyCubemap : public CubemapData {
24514  public:
24515 };
24516 
24521 class BlueSkyMat : public Material {
24522  public:
24523 };
24524 
24529 class BlueSkyCubemap : public CubemapData {
24530  public:
24531 };
24532 
24537 class BlackSkyMat : public Material {
24538  public:
24539 };
24540 
24546  public:
24547 };
24548 
24554  public:
24555 };
24556 
24562  public:
24563 };
24564 
24570  public:
24571 };
24572 
24578  public:
24579 };
24580 
24585 class noshape_NoShape : public Material {
24586  public:
24587 };
24588 
24593 class CameraMat : public Material {
24594  public:
24595 };
24596 
24601 class SimpleConeMat : public Material {
24602  public:
24603 };
24604 
24609 class OctahedronMat : public Material {
24610  public:
24611 };
24612 
24617 class Grid512_Red_Mat : public Material {
24618  public:
24619 };
24620 
24626  public:
24627 };
24628 
24634  public:
24635 };
24636 
24642  public:
24643 };
24644 
24649 class Grid512_Grey_Mat : public Material {
24650  public:
24651 };
24652 
24657 class Grid512_Green_Mat : public Material {
24658  public:
24659 };
24660 
24666  public:
24667 };
24668 
24674  public:
24675 };
24676 
24681 class Grid512_Blue_Mat : public Material {
24682  public:
24683 };
24684 
24689 class Grid512_Black_Mat : public Material {
24690  public:
24691 };
24692 
24697 class empty : public Material {
24698  public:
24699 };
24700 
24705 class BlankWhite : public Material {
24706  public:
24707 };
24708 
24710  public:
24711  virtual Script onResize(( string this, string width, string height )) {}
24712 };
24713 
24715  public:
24716  virtual Script onResize(( string this, string width, string height )) {}
24717 };
24718 
24720  public:
24721  virtual Script onWake(()) {}
24722 };
24723 
24729  public:
24730 
24736  string expression;
24738 
24739 
24743 
24745 
24749 
24751 
24755 
24757 
24761 
24763 
24767 
24769 
24773 
24775 
24779 
24781 
24785 
24787 
24791 
24793 };
24794 
24800  public:
24801 };
24802 
24807 class FrameOverlayGui : public GuiControl {
24808  public:
24809 };
24810 
24812  public:
24813  virtual Script callMethod(( string this, string method, string args )) {}
24814  virtual Script onAction(()) {}
24815  virtual Script updateFromChild(( string this, string child )) {}
24816  virtual Script getValue(( string this )) {}
24817  virtual Script setValue(( string this, string val, string child )) {}
24818 };
24819 
24821  public:
24822  virtual Script onSelect(( string this, string row )) {}
24823 };
24824 
24825 class HelpDlg {
24826  public:
24827  virtual Script onWake(( string this )) {}
24828 };
24829 
24834 class PacketLoss : public GuiTextCtrl {
24835  public:
24836 };
24837 
24842 class Latency : public GuiTextCtrl {
24843  public:
24844 };
24845 
24850 class BitsReceived : public GuiTextCtrl {
24851  public:
24852 };
24853 
24858 class BitsSent : public GuiTextCtrl {
24859  public:
24860 };
24861 
24866 class GhostUpdates : public GuiTextCtrl {
24867  public:
24868 };
24869 
24874 class GhostsActive : public GuiTextCtrl {
24875  public:
24876 };
24877 
24902 class GuiGraphCtrl : public GuiControl {
24903  public:
24912  virtual void addDatum(( int plotId, float value )) {}
24918  virtual float getDatum(( int plotId, int index )) {}
24927  virtual void addAutoPlot(( int plotId, string variable, int updateFrequency )) {}
24931  virtual void removeAutoPlot(( int plotId )) {}
24936  virtual void setGraphType(( int plotId, GuiGraphType graphType )) {}
24941  virtual void matchScale(( int plotID1, int plotID2, ... )) {}
24942 
24952  float centerY;
24957  ColorF plotColor;
24962  GuiGraphType plotType;
24974 
24975 
24979 
24981 
24985 
24987 
24991 
24993 
24997 
24999 
25003 
25005 
25009 
25011 
25015 
25017 
25021 
25023 
25027 
25029 };
25030 
25031 class NetGraph : public GuiGraphCtrl {
25032  public:
25033  virtual Script toggleKey(()) {}
25034  virtual Script updateStats(()) {}
25035 };
25036 
25041 class NetGraphGui : public GuiControl {
25042  public:
25043 };
25044 
25050  public:
25051 };
25052 
25058  public:
25059 };
25060 
25066  public:
25067 };
25068 
25074  public:
25075 };
25076 
25082  public:
25083 };
25084 
25090  public:
25091 };
25092 
25098  public:
25099 };
25100 
25106  public:
25107 };
25108 
25116  public:
25118  virtual void loadVars() {}
25119 
25123 
25125 
25129 
25131 
25135 
25137 
25141 
25143 
25147 
25149 
25153 
25155 
25159 
25161 
25165 
25167 
25171 
25173 
25177 
25179 
25183 
25185 };
25186 
25192  public:
25193 };
25194 
25199 class ConsoleVarDlg : public GuiControl {
25200  public:
25201 };
25202 
25216 class GuiConsole : public GuiArrayCtrl {
25217  public:
25223  void onMessageSelected( ConsoleLogEntry::Level level, string message );
25224 
25225 
25229 
25231 
25235 
25237 
25241 
25243 
25247 
25249 
25253 
25255 
25259 
25261 
25265 
25267 
25271 
25273 
25277 
25279 };
25280 
25282  public:
25283  virtual Script onMessageSelected(( string this, string level, string message )) {}
25284 };
25285 
25312  public:
25313 
25321 
25322 
25326 
25328 
25332 
25334 
25338 
25340 
25344 
25346 
25350 
25352 
25356 
25358 
25362 
25364 
25368 
25370 
25374 
25376 
25380 
25382 
25386 
25388 };
25389 
25391  public:
25392  virtual Script eval(()) {}
25393 };
25394 
25395 class ConsoleDlg : public GuiControl {
25396  public:
25397  virtual Script setAlpha(( string this, string alpha )) {}
25398  virtual Script showWindow(( string this )) {}
25399  virtual Script hideWindow(( string this )) {}
25400 };
25401 
25424 class GuiCanvas : public GuiCanvas {
25425  public:
25426  virtual Script popLayer(( string this, string layer )) {}
25427  virtual Script popDialog(( string this, string ctrl )) {}
25428  virtual Script pushDialog(( string this, string ctrl, string layer, string center )) {}
25429  virtual Script setContent(( string this, string ctrl )) {}
25430  virtual Script checkCursor(( string this )) {}
25431 
25441 
25442 
25452 
25453 
25461  Point2I position;
25466  Point2I extent;
25471  Point2I minExtent;
25476  GuiHorizontalSizing horizSizing;
25481  GuiVerticalSizing vertSizing;
25483 
25484 
25497  bool visible;
25502  bool active;
25506  deprecated modal;
25510  deprecated setFirstResponder;
25515  string variable;
25522  string command;
25529  string altCommand;
25534  string accelerator;
25536 
25537 
25550  string tooltip;
25557 
25558 
25568 
25569 
25579 
25580 
25588  string name;
25590 
25591 
25609  string class;
25614  string superClass;
25619  string className;
25621 
25622 
25630  bool hidden;
25635  bool locked;
25637 
25638 
25646  bool canSave;
25658 
25659 };
25660 
25665 class Canvas : public GuiCanvas {
25666  public:
25667 };
25668 
25706 class SFXAmbience : public SimDataBlock {
25707  public:
25708 
25748 
25749 
25753 
25755 
25759 
25761 
25765 
25767 
25771 
25773 };
25774 
25780  public:
25781 };
25782 
25788  public:
25789 };
25790 
25796  public:
25797 };
25798 
25804  public:
25805 };
25806 
25850 class SFXState : public SimDataBlock {
25851  public:
25852  virtual Script onDeactivate(( string this )) {}
25853  virtual Script onActivate(( string this )) {}
25855  void onActivate();
25856 
25858  void onDeactivate();
25859 
25864  virtual bool isActive(()) {}
25870  virtual void activate(()) {}
25876  virtual void deactivate(()) {}
25883  virtual bool isDisabled(()) {}
25888  virtual void disable(()) {}
25893  virtual void enable(()) {}
25894 
25913 
25914 
25918 
25920 
25924 
25926 
25930 
25932 
25936 
25938 };
25939 
25941  public:
25942  virtual Script onActivate(( string this )) {}
25943 };
25944 
25950  public:
25951 };
25952 
25958  public:
25959 };
25960 
25966  public:
25967 };
25968 
25974  public:
25975 };
25976 
25982  public:
25983 };
25984 
25989 class AudioMood : public SimGroup {
25990  public:
25991 };
25992 
25998  public:
25999 };
26000 
26006  public:
26007 };
26008 
26014  public:
26015 };
26016 
26021 class AudioLocation : public SimGroup {
26022  public:
26023 };
26024 
26029 class AudioStateNone : public SFXState {
26030  public:
26031 };
26032 
26038  public:
26039 };
26040 
26046  public:
26047 };
26048 
26054  public:
26055 };
26056 
26062  public:
26063 };
26064 
26070  public:
26071 };
26072 
26078  public:
26079 };
26080 
26085 class AudioLoop2D : public SFXDescription {
26086  public:
26087 };
26088 
26093 class Audio2D : public SFXDescription {
26094  public:
26095 };
26096 
26102  public:
26103 };
26104 
26110  public:
26111 };
26112 
26118  public:
26119 };
26120 
26126  public:
26127 };
26128 
26134  public:
26135 };
26136 
26141 class AudioSoft3D : public SFXDescription {
26142  public:
26143 };
26144 
26150  public:
26151 };
26152 
26182  public:
26183 
26191  float envSize;
26201  int room;
26206  int roomHF;
26211  int roomLF;
26216  float decayTime;
26246  int reverb;
26256  float reverbPan;
26261  float echoTime;
26266  float echoDepth;
26301  float diffusion;
26306  float density;
26324  int flags;
26326 
26327 
26331 
26333 
26337 
26339 
26343 
26345 
26349 
26351 };
26352 
26358  public:
26359 };
26360 
26366  public:
26367 };
26368 
26374  public:
26375 };
26376 
26382  public:
26383 };
26384 
26390  public:
26391 };
26392 
26398  public:
26399 };
26400 
26406  public:
26407 };
26408 
26414  public:
26415 };
26416 
26422  public:
26423 };
26424 
26430  public:
26431 };
26432 
26438  public:
26439 };
26440 
26446  public:
26447 };
26448 
26454  public:
26455 };
26456 
26462  public:
26463 };
26464 
26470  public:
26471 };
26472 
26478  public:
26479 };
26480 
26486  public:
26487 };
26488 
26494  public:
26495 };
26496 
26502  public:
26503 };
26504 
26510  public:
26511 };
26512 
26518  public:
26519 };
26520 
26526  public:
26527 };
26528 
26534  public:
26535 };
26536 
26542  public:
26543 };
26544 
26550  public:
26551 };
26552 
26558  public:
26559 };
26560 
26565 class AudioEnvOff : public SFXEnvironment {
26566  public:
26567 };
26568 
26573 class DefaultCursor : public GuiCursor {
26574  public:
26575 };
26576 
26582  public:
26583 };
26584 
26590  public:
26591 };
26592 
26598  public:
26599 };
26600 
26606  public:
26607 };
26608 
26614  public:
26615 };
26616 
26622  public:
26623 };
26624 
26630  public:
26631 };
26632 
26638  public:
26639 };
26640 
26646  public:
26647 };
26648 
26654  public:
26655 };
26656 
26662  public:
26663 };
26664 
26670  public:
26671 };
26672 
26678  public:
26679 };
26680 
26686  public:
26687 };
26688 
26694  public:
26695 };
26696 
26702  public:
26703 };
26704 
26710  public:
26711 };
26712 
26718  public:
26719 };
26720 
26726  public:
26727 };
26728 
26734  public:
26735 };
26736 
26742  public:
26743 };
26744 
26750  public:
26751 };
26752 
26758  public:
26759 };
26760 
26766  public:
26767 };
26768 
26774  public:
26775 };
26776 
26782  public:
26783 };
26784 
26790  public:
26791 };
26792 
26798  public:
26799 };
26800 
26806  public:
26807 };
26808 
26814  public:
26815 };
26816 
26822  public:
26823 };
26824 
26830  public:
26831 };
26832 
26838  public:
26839 };
26840 
26846  public:
26847 };
26848 
26854  public:
26855 };
26856 
26862  public:
26863 };
26864 
26870  public:
26871 };
26872 
26878  public:
26879 };
26880 
26886  public:
26887 };
26888 
26894  public:
26895 };
26896 
26902  public:
26903 };
26904 
26906  public:
26907  virtual Script testObjectRemove(( string doNotSave )) {}
26908  virtual Script testMoveObject(( string doNotSave )) {}
26909  virtual Script testNewGroup(( string doNotSave )) {}
26910  virtual Script testNewObject(( string doNotSave )) {}
26911  virtual Script testObjectRename(( string doNotSave )) {}
26912  virtual Script testFieldUpdates(( string doNotSave )) {}
26913 };
26914 
26919 class SFXPausedSet : public SimSet {
26920  public:
26921 };
26922 
26927 class AudioMusic : public SFXDescription {
26928  public:
26929 };
26930 
26936  public:
26937 };
26938 
26943 class AudioEffect : public SFXDescription {
26944  public:
26945 };
26946 
26951 class AudioGui : public SFXDescription {
26952  public:
26953 };
26954 
27048 class SFXSource : public SimGroup {
27049  public:
27052  void onStatusChange( SFXStatus newStatus );
27053 
27058  void onParameterValueChange( SFXParameter parameter );
27059 
27064  virtual void play(( float fadeInTime=-1.f )) {}
27068  virtual void stop(( float fadeOutTime=-1.f )) {}
27072  virtual void pause(( float fadeOutTime=-1.f )) {}
27079  virtual bool isPlaying(()) {}
27086  virtual bool isPaused(()) {}
27093  virtual bool isStopped(()) {}
27097  virtual string getStatus(()) {}
27107  virtual float getVolume(()) {}
27116  virtual void setVolume(( float volume )) {}
27124  virtual float getAttenuatedVolume(()) {}
27133  virtual float getFadeInTime(()) {}
27142  virtual float getFadeOutTime(()) {}
27151  virtual void setFadeTimes(( float fadeInTime, float fadeOutTime )) {}
27159  virtual float getPitch(()) {}
27167  virtual void setPitch(( float pitch )) {}
27170  virtual void setTransform(( vector position [, vector direction ] )) {}
27179  virtual void setCone(( float innerAngle, float outerAngle, float outsideVolume )) {}
27193  virtual int getParameterCount(()) {}
27199  virtual void addParameter(( SFXParameter parameter )) {}
27208  virtual void removeParameter(( SFXParameter parameter )) {}
27221  virtual string getParameter(( int index )) {}
27249  virtual void addMarker(( String name, float pos )) {}
27250 
27268 
27269 
27273 
27275 
27279 
27281 
27285 
27287 
27291 
27293 };
27294 
27300  public:
27301 };
27302 
27308  public:
27309 };
27310 
27316  public:
27317 };
27318 
27323 class AudioChannelGui : public SFXSource {
27324  public:
27325 };
27326 
27332  public:
27333 };
27334 
27340  public:
27341 };
27342 
27348  public:
27349 };
27350 
27355 class AudioMaster : public SFXDescription {
27356  public:
27357 };
27358 
27364  public:
27365 };
27366 
27368  public:
27369  virtual Script onApply(( string this, string level )) {}
27370 };
27371 
27373  public:
27374  virtual Script onApply(( string this, string level )) {}
27375 };
27376 
27378  public:
27383  virtual Script apply(( string this )) {}
27387  virtual Script isCurrent(( string this )) {}
27388 };
27389 
27394 class MeshQualityGroup : public SimGroup {
27395  public:
27396 };
27397 
27398 class tools {
27399  public:
27400  virtual Script LoadResources(( string path )) {}
27401 };
27402 
27407 class GlobalActionMap : public ActionMap {
27408  public:
27409 };
27410 
27425 class DebugDrawer : public SimObject {
27426  public:
27428  virtual void drawLine(( Point3F a, Point3F b, ColorF color=ColorF::WHITE )) {}
27430  virtual void drawBox(( Point3F a, Point3F b, ColorF color=ColorF::WHITE )) {}
27432  virtual void setLastTTL(( int ms )) {}
27434  virtual void setLastZTest(( bool enabled )) {}
27436  virtual void toggleFreeze(()) {}
27438  virtual void toggleDrawing(()) {}
27439 
27443 
27445 
27449 
27451 
27455 
27457 
27461 
27463 };
27464 
27469 class DebugDraw : public DebugDrawer {
27470  public:
27471 };
27472 
27477 class DataBlockGroup : public SimGroup {
27478  public:
27479 };
27480 
27486  public:
27487 };
27488 
27493 class BehaviorSet : public SimSet {
27494  public:
27495 };
27496 
27501 class SFXParameterGroup : public SimGroup {
27502  public:
27503 };
27504 
27510  public:
27511 };
27512 
27517 class TCPGroup : public SimGroup {
27518  public:
27519 };
27520 
27525 class GuiDataGroup : public SimGroup {
27526  public:
27527 };
27528 
27533 class GuiGroup : public SimGroup {
27534  public:
27535 };
27536 
27541 class ClientGroup : public SimGroup {
27542  public:
27543 };
27544 
27549 class ActionMapGroup : public SimGroup {
27550  public:
27551 };
27552 
27557 class DataBlockSet : public SimSet {
27558  public:
27559 };
27560 
27565 class TerrainMaterialSet : public SimSet {
27566  public:
27567 };
27568 
27573 class SFXAmbienceSet : public SimSet {
27574  public:
27575 };
27576 
27581 class SFXStateSet : public SimSet {
27582  public:
27583 };
27584 
27589 class SFXEnvironmentSet : public SimSet {
27590  public:
27591 };
27592 
27597 class SFXTrackSet : public SimSet {
27598  public:
27599 };
27600 
27605 class SFXDescriptionSet : public SimSet {
27606  public:
27607 };
27608 
27613 class SFXSourceSet : public SimSet {
27614  public:
27615 };
27616 
27621 class MaterialSet : public SimSet {
27622  public:
27623 };
27624 
27629 class fxFoliageSet : public SimSet {
27630  public:
27631 };
27632 
27637 class fxReplicatorSet : public SimSet {
27638  public:
27639 };
27640 
27645 class WayPointSet : public SimSet {
27646  public:
27647 };
27648 
27653 class GhostAlwaysSet : public SimSet {
27654  public:
27655 };
27656 
27661 class ActiveActionMapSet : public SimSet {
27662  public:
27663 };
27664 
27669 class RootGroup : public SimGroup {
27670  public:
27671 };
27672 
27679 class GameBaseData : public SimDataBlock {
27680  public:
27718  void onAdd( GameBase obj );
27719 
27726  void onNewDataBlock( GameBase obj );
27727 
27734  void onRemove( GameBase obj );
27735 
27744  void onMount( GameBase obj, SceneObject mountObj, int node );
27745 
27754  void onUnmount( GameBase obj, SceneObject mountObj, int node );
27755 
27756 
27764  caseString category;
27766 
27767 
27771 
27773 
27777 
27779 
27783 
27785 
27789 
27791 };
27792 
27799 class ShapeBaseData : public GameBaseData {
27800  public:
27806  void onEnabled( ShapeBase obj, string lastState );
27807 
27813  void onDisabled( ShapeBase obj, string lastState );
27814 
27820  void onDestroyed( ShapeBase obj, string lastState );
27821 
27830  void onImpact( ShapeBase obj, SceneObject collObj, VectorF vec, float len );
27831 
27839  void onCollision( ShapeBase obj, SceneObject collObj, VectorF vec, float len );
27840 
27846  void onDamage( ShapeBase obj, float delta );
27847 
27854  void onTrigger( ShapeBase obj, int index, bool state );
27855 
27861  void onEndSequence( ShapeBase obj, int slot );
27862 
27868  void onForceUncloak( ShapeBase obj, string reason );
27869 
27877  virtual bool checkDeployPos(( TransformF txfm )) {}
27884  virtual string getDeployTransform(( Point3F pos, Point3F normal )) {}
27885 
27915 
27916 
27924  filename shapeFile;
27926 
27927 
27959 
27960 
27970  float mass;
27976  float drag;
27983  float density;
27985 
27986 
27994  float maxEnergy;
27999  float maxDamage;
28017  float repairRate;
28029 
28030 
28094 
28095 
28105 
28106 
28117 
28118 
28122 
28124 
28128 
28130 
28134 
28136 
28140 
28142 
28146 
28148 };
28149 
28165 class CameraData : public ShapeBaseData {
28166  public:
28167 
28171 
28173 
28177 
28179 
28185 
28187 
28191 
28193 
28197 
28199 
28205 
28207 
28211 
28213 
28217 
28219 
28223 
28225 
28229 
28231 
28235 
28237 
28241 
28243 
28247 
28249 };
28250 
28256 class NetObject : public SimObject {
28257  public:
28282  virtual void scopeToClient(( NetConnection client )) {}
28289  virtual void clearScopeToClient(( NetConnection client )) {}
28295  virtual void setScopeAlways(()) {}
28304  virtual int getGhostID(()) {}
28320  virtual int getClientObject(()) {}
28336  virtual int getServerObject(()) {}
28340  virtual bool isClientObject(()) {}
28344  virtual bool isServerObject(()) {}
28345 
28349 
28351 
28355 
28357 
28361 
28363 
28367 
28369 };
28370 
28390 class SceneObject : public NetObject {
28391  public:
28394  virtual int getType(()) {}
28401  virtual bool mountObject(( SceneObject objB, int slot, TransformF txfm=MatrixF::Identity )) {}
28407  virtual bool unmountObject(( SceneObject target )) {}
28410  virtual void unmount(()) {}
28414  virtual bool isMounted(()) {}
28418  virtual int getObjectMount(()) {}
28421  virtual int getMountedObjectCount(()) {}
28425  virtual int getMountedObject(( int slot )) {}
28430  virtual int getMountedObjectNode(( int slot )) {}
28435  virtual int getMountNodeObject(( int node )) {}
28439  virtual string getTransform(()) {}
28443  virtual string getInverseTransform(()) {}
28447  virtual string getPosition(()) {}
28451  virtual string getEulerRotation(()) {}
28455  virtual string getForwardVector(()) {}
28458  virtual string getRightVector(()) {}
28461  virtual string getUpVector(()) {}
28463  virtual void setTransform(( TransformF txfm )) {}
28466  virtual string getScale(()) {}
28470  virtual void setScale(( Point3F scale )) {}
28473  virtual string getWorldBox(()) {}
28476  virtual string getWorldBoxCenter(()) {}
28479  virtual string getObjectBox(()) {}
28483  virtual bool isGlobalBounds(()) {}
28484 
28492  MatrixPosition position;
28497  MatrixRotation rotation;
28502  Point3F scale;
28504 
28505 
28524 
28525 
28545  MatrixPosition mountPos;
28550  MatrixRotation mountRot;
28552 
28553 
28557 
28559 
28563 
28565 
28569 
28571 
28575 
28577 };
28578 
28585 class ConvexShape : public SceneObject {
28586  public:
28587 
28595  string Material;
28597 
28598 
28606  string surface;
28608 
28609 
28613 
28615 
28619 
28621 
28625 
28627 
28631 
28633 
28637 
28639 
28643 
28645 
28649 
28651 };
28652 
28688 class DebrisData : public GameBaseData {
28689  public:
28690 
28701  string texture;
28709  filename shapeFile;
28711 
28712 
28733 
28734 
28745  float elasticity;
28753  float friction;
28807  float velocity;
28824  float lifetime;
28851  float baseRadius;
28853 
28854 
28884  bool fade;
28891 
28892 
28896 
28898 
28902 
28904 
28908 
28910 
28914 
28916 
28920 
28922 };
28923 
28930 class GuiNoMouseCtrl : public GuiControl {
28931  public:
28932 
28936 
28938 
28942 
28944 
28948 
28950 
28954 
28956 
28960 
28962 
28966 
28968 
28972 
28974 
28978 
28980 
28984 
28986 };
28987 
29024 class ItemData : public ShapeBaseData {
29025  public:
29026  virtual Script Create(( string data )) {}
29031  float friction;
29036  float elasticity;
29045  bool sticky;
29050  float gravityMod;
29060  ItemLightType lightType;
29068  ColorF lightColor;
29103 
29107 
29109 
29113 
29115 
29121 
29123 
29127 
29129 
29133 
29135 
29141 
29143 
29147 
29149 
29153 
29155 
29159 
29161 
29165 
29167 
29171 
29173 
29177 
29179 
29183 
29185 };
29186 
29207 class LevelInfo : public NetObject {
29208  public:
29209  virtual Script onDefineFieldTypes(( string this )) {}
29210 
29218  float nearClip;
29228  float decalBias;
29230 
29231 
29239  ColorF fogColor;
29244  float fogDensity;
29256 
29257 
29267 
29268 
29288 
29289 
29302  SFXDistanceModel soundDistanceModel;
29304 
29305 
29309 
29311 
29315 
29317 
29321 
29323 
29327 
29329 };
29330 
29352 class LightAnimData : public SimDataBlock {
29353  public:
29354 
29364  float offsetA;
29369  float OffsetZ;
29379  string offsetKeys;
29386 
29387 
29397  float rotA;
29402  float rotZ;
29407  float rotPeriod;
29412  string rotKeys;
29419 
29420 
29430  float colorA;
29435  float colorZ;
29445  string colorKeys;
29452 
29453 
29485 
29486 
29490 
29492 
29496 
29498 
29502 
29504 
29508 
29510 };
29511 
29534  public:
29535  virtual Script Create(( string block )) {}
29536 
29540 
29542 
29546 
29548 
29554 
29556 
29560 
29562 
29566 
29568 
29574 
29576 
29580 
29582 
29586 
29588 
29592 
29594 
29598 
29600 
29604 
29606 
29610 
29612 
29616 
29618 };
29619 
29625 class GameBase : public SceneObject {
29626  public:
29631  void setControl( bool controlled );
29632 
29637  virtual int getDataBlock(()) {}
29643  virtual bool setDataBlock(( GameBaseData data )) {}
29651  virtual bool applyImpulse(( Point3F pos, VectorF vel )) {}
29659  virtual void applyRadialImpulse(( Point3F origin, float radius, float magnitude )) {}
29660 
29670 
29671 
29675 
29677 
29681 
29683 
29687 
29689 
29693 
29695 
29699 
29701 
29705 
29707 
29711 
29713 };
29714 
29718 class ShapeBase : public GameBase {
29719  public:
29732  float validateCameraFov( float fov );
29733 
29740  virtual void setHidden(( bool show )) {}
29745  virtual bool isHidden(()) {}
29754  virtual bool playAudio(( int slot, SFXTrack track )) {}
29762  virtual bool stopAudio(( int slot )) {}
29782  virtual bool playThread(( int slot, string name="" )) {}
29791  virtual bool setThreadDir(( int slot, bool fwd )) {}
29800  virtual bool setThreadTimeScale(( int slot, float scale )) {}
29809  virtual bool setThreadPosition(( int slot, float pos )) {}
29818  virtual bool stopThread(( int slot )) {}
29826  virtual bool destroyThread(( int slot )) {}
29835  virtual bool pauseThread(( int slot )) {}
29854  virtual bool mountImage(( ShapeBaseImageData image, int slot, bool loaded=true, string skinTag="" )) {}
29862  virtual bool unmountImage(( int slot )) {}
29869  virtual int getMountedImage(( int slot )) {}
29878  virtual int getPendingImage(( int slot )) {}
29884  virtual bool isImageFiring(( int slot )) {}
29891  virtual bool isImageMounted(( ShapeBaseImageData image )) {}
29898  virtual int getMountSlot(( ShapeBaseImageData image )) {}
29905  virtual int getImageSkinTag(( int slot )) {}
29912  virtual string getImageState(( int slot )) {}
29920  virtual bool hasImageState(( int slot, string state )) {}
29927  virtual bool getImageTrigger(( int slot )) {}
29935  virtual bool setImageTrigger(( int slot, bool state )) {}
29943  virtual bool getImageGenericTrigger(( int slot, int trigger )) {}
29952  virtual int setImageGenericTrigger(( int slot, int trigger, bool state )) {}
29959  virtual bool getImageAltTrigger(( int slot )) {}
29967  virtual bool setImageAltTrigger(( int slot, bool state )) {}
29974  virtual bool getImageAmmo(( int slot )) {}
29982  virtual bool setImageAmmo(( int slot, bool state )) {}
29989  virtual bool getImageLoaded(( int slot )) {}
29997  virtual bool setImageLoaded(( int slot, bool state )) {}
30004  virtual bool getImageTarget(( int slot )) {}
30012  virtual bool setImageTarget(( int slot, bool state )) {}
30019  virtual string getImageScriptAnimPrefix(( int slot )) {}
30026  virtual void setImageScriptAnimPrefix(( int slot, string prefix )) {}
30036  virtual string getMuzzleVector(( int slot )) {}
30044  virtual string getMuzzlePoint(( int slot )) {}
30051  virtual string getSlotTransform(( int slot )) {}
30058  virtual string getAIRepairPoint(()) {}
30064  virtual string getVelocity(()) {}
30071  virtual bool setVelocity(( Point3F vel )) {}
30079  virtual bool applyImpulse(( Point3F pos, Point3F vec )) {}
30087  virtual string getEyeVector(()) {}
30095  virtual string getEyePoint(()) {}
30103  virtual string getEyeTransform(()) {}
30116  virtual string getLookAtPoint(( float distance=2000, int typeMask=0xFFFFFFFF )) {}
30123  virtual void setEnergyLevel(( float level )) {}
30129  virtual float getEnergyLevel(()) {}
30135  virtual float getEnergyPercent(()) {}
30142  virtual void setDamageLevel(( float level )) {}
30148  virtual float getDamageLevel(()) {}
30154  virtual float getDamagePercent(()) {}
30158  virtual float getMaxDamage(()) {}
30165  virtual bool setDamageState(( string state )) {}
30171  virtual string getDamageState(()) {}
30178  virtual bool isDestroyed(()) {}
30185  virtual bool isDisabled(()) {}
30192  virtual bool isEnabled(()) {}
30197  virtual void applyDamage(( float amount )) {}
30203  virtual void applyRepair(( float amount )) {}
30210  virtual void setRepairRate(( float rate )) {}
30216  virtual float getRepairRate(()) {}
30223  virtual void setRechargeRate(( float rate )) {}
30229  virtual float getRechargeRate(()) {}
30236  virtual int getControllingClient(()) {}
30241  virtual int getControllingObject(()) {}
30246  virtual bool canCloak(()) {}
30253  virtual void setCloaked(( bool cloak )) {}
30259  virtual bool isCloaked(()) {}
30267  virtual void setDamageFlash(( float level )) {}
30273  virtual float getDamageFlash(()) {}
30281  virtual void setWhiteOut(( float level )) {}
30287  virtual float getWhiteOut(()) {}
30292  virtual float getDefaultCameraFov(()) {}
30297  virtual float getCameraFov(()) {}
30302  virtual void setCameraFov(( float fov )) {}
30310  virtual void setInvincibleMode(( float time, float speed )) {}
30319  virtual void startFade(( int time, int delay, bool fadeOut )) {}
30329  virtual void setDamageVector(( Point3F vec )) {}
30337  virtual void setShapeName(( string name )) {}
30345  virtual string getShapeName(()) {}
30355  virtual void setSkinName(( string name )) {}
30363  virtual string getSkinName(()) {}
30370  virtual void setAllMeshesHidden(( bool hide )) {}
30377  virtual void setMeshHidden(( string name, bool hide )) {}
30382  virtual void dumpMeshVisibility(()) {}
30390  virtual string getTargetName(( int index )) {}
30397  virtual int getTargetCount(()) {}
30412  virtual void changeMaterial(( string mapTo, Material oldMat, Material newMat )) {}
30418  virtual string getModelFile(()) {}
30435  string skin;
30444 
30448 
30450 
30454 
30456 
30460 
30462 
30466 
30468 
30472 
30474 
30478 
30480 
30484 
30486 
30490 
30492 };
30493 
30522 class MissionMarker : public ShapeBase {
30523  public:
30524 
30528 
30530 
30534 
30536 
30540 
30542 
30546 
30548 
30552 
30554 
30558 
30560 
30564 
30566 
30570 
30572 };
30573 
30602 class WayPoint : public MissionMarker {
30603  public:
30604 
30612  caseString markerName;
30617  WayPointTeam team;
30619 
30620 
30624 
30626 
30630 
30632 
30636 
30638 
30642 
30644 
30648 
30650 
30654 
30656 
30660 
30662 
30666 
30668 };
30669 
30677  public:
30678  virtual Script onInspectPostApply(( string this )) {}
30679  virtual Script onGroupRemove(( string this )) {}
30680  virtual Script onGroupAdd(( string this )) {}
30681  virtual Script onRemove(( string this )) {}
30682  virtual Script onAdd(()) {}
30683 
30687 
30689 
30693 
30695 
30699 
30701 
30705 
30707 
30711 
30713 
30717 
30719 
30723 
30725 
30729 
30731 };
30732 
30749  public:
30750 
30758  string plane;
30763  string point;
30768  string edge;
30770 
30771 
30788 
30789 
30799 
30800 
30804 
30806 
30810 
30812 
30816 
30818 
30822 
30824 
30828 
30830 
30834 
30836 
30840 
30842 };
30843 
30857  public:
30858 
30862 
30864 
30868 
30870 
30876 
30878 
30882 
30884 
30888 
30890 
30896 
30898 
30902 
30904 
30908 
30910 
30914 
30916 
30920 
30922 
30926 
30928 
30932 
30934 
30938 
30940 };
30941 
30955 class LightBase : public SceneObject {
30956  public:
30969  virtual void setLightEnabled(( bool state )) {}
30971  virtual void playAnimation(( [LightAnimData anim] )) {}
30973  virtual void pauseAnimation() {}
30974 
30987  ColorF color;
30992  float brightness;
31002  float priority;
31004 
31005 
31013  bool animate;
31030 
31031 
31044  float flareScale;
31046 
31047 
31060  ShadowType shadowType;
31065  filename cookie;
31070  int texSize;
31095  float logWeight;
31107 
31108 
31128 
31129 
31133 
31135 
31139 
31141 
31145 
31147 
31151 
31153 
31157 
31159 
31163 
31165 
31169 
31171 };
31172 
31218 class PointLight : public LightBase {
31219  public:
31220 
31228  float radius;
31230 
31231 
31235 
31237 
31241 
31243 
31247 
31249 
31253 
31255 
31259 
31261 
31265 
31267 
31271 
31273 
31277 
31279 
31283 
31285 
31289 
31291 
31295 
31297 
31301 
31303 };
31304 
31349  public:
31350  virtual Script Create(( string data )) {}
31355  Point3F massCenter;
31360  Point3F massBox;
31393  float maxDrag;
31398  float minDrag;
31413  float contactTol;
31414 
31422  float dragForce;
31427  float vertFactor;
31429 
31430 
31451  float dustHeight;
31477 
31478 
31547 
31548 
31563  float cameraLag;
31577 
31578 
31582 
31584 
31588 
31590 
31596 
31598 
31602 
31604 
31608 
31610 
31616 
31618 
31622 
31624 
31628 
31630 
31634 
31636 
31640 
31642 
31646 
31648 
31652 
31654 
31658 
31660 };
31661 
31700 class StaticShape : public ShapeBase {
31701  public:
31703  virtual void setPoweredState((bool isPowered)) {}
31705  virtual bool getPoweredState() {}
31706 
31710 
31712 
31716 
31718 
31722 
31724 
31728 
31730 
31734 
31736 
31740 
31742 
31746 
31748 
31752 
31754 };
31755 
31764  public:
31765 
31769 
31771 
31775 
31777 
31781 
31783 
31787 
31789 
31793 
31795 
31799 
31801 
31805 
31807 
31811 
31813 };
31814 
31861 class SpotLight : public LightBase {
31862  public:
31863 
31869  float range;
31872  float innerAngle;
31875  float outerAngle;
31877 
31878 
31882 
31884 
31888 
31890 
31894 
31896 
31900 
31902 
31906 
31908 
31912 
31914 
31918 
31920 
31924 
31926 
31930 
31932 
31936 
31938 
31942 
31944 
31948 
31950 };
31951 
31991  public:
31992  virtual Script Create(( string data )) {}
32007 
32011 
32013 
32017 
32019 
32025 
32027 
32031 
32033 
32037 
32039 
32045 
32047 
32051 
32053 
32057 
32059 
32063 
32065 
32069 
32071 
32075 
32077 
32081 
32083 
32087 
32089 };
32090 
32098 class DecalManager : public SceneObject {
32099  public:
32100 
32104 
32106 
32110 
32112 
32116 
32118 
32122 
32124 
32128 
32130 
32134 
32136 
32140 
32142 };
32143 
32155  public:
32156 
32160 
32162 
32166 
32168 
32172 
32174 
32178 
32180 
32184 
32186 
32190 
32192 
32196 
32198 };
32199 
32210  public:
32211 
32219  filename shapeFile;
32221 
32222 
32226 
32228 
32232 
32234 
32238 
32240 
32244 
32246 
32250 
32252 
32256 
32258 
32262 
32264 };
32265 
32287 class GuiHealthBarHud : public GuiControl {
32288  public:
32289 
32297  ColorF fillColor;
32302  ColorF frameColor;
32309 
32310 
32325 
32326 
32334  bool showFill;
32346 
32347 
32351 
32353 
32357 
32359 
32363 
32365 
32369 
32371 
32375 
32377 
32381 
32383 
32387 
32389 
32393 
32395 
32399 
32401 };
32402 
32429  public:
32430 
32438  ColorF fillColor;
32443  ColorF frameColor;
32448  ColorF textColor;
32455 
32456 
32464  bool showFill;
32481 
32482 
32502 
32503 
32507 
32509 
32513 
32515 
32519 
32521 
32525 
32527 
32531 
32533 
32537 
32539 
32543 
32545 
32549 
32551 
32555 
32557 };
32558 
32581 class GuiShapeNameHud : public GuiControl {
32582  public:
32583 
32591  ColorF fillColor;
32596  ColorF frameColor;
32601  ColorF textColor;
32603 
32604 
32612  bool showFill;
32629 
32630 
32634 
32636 
32640 
32642 
32646 
32648 
32652 
32654 
32658 
32660 
32664 
32666 
32670 
32672 
32676 
32678 
32682 
32684 };
32685 
32762 class Explosion : public GameBase {
32763  public:
32764 
32768 
32770 
32774 
32776 
32780 
32782 
32786 
32788 
32792 
32794 
32798 
32800 
32804 
32806 
32810 
32812 };
32813 
32818 class ExplosionData : public GameBaseData {
32819  public:
32826  filename explosionShape;
32836  float playSpeed;
32931  int delayMS;
32956  float offset;
32964  float times;
32972  Point3F sizes;
32982  Point3F camShakeFreq;
32989  Point3F camShakeAmp;
33055 
33059 
33061 
33065 
33067 
33071 
33073 
33077 
33079 
33083 
33085 };
33086 
33092  public:
33093 
33128 
33129 
33137  int seed;
33142  filename FoliageFile;
33154 
33155 
33180 
33181 
33189  float MinWidth;
33194  float MaxWidth;
33199  float MinHeight;
33204  float MaxHeight;
33219  float OffsetZ;
33231 
33232 
33277 
33278 
33286  bool SwayOn;
33291  bool SwaySync;
33313 
33314 
33322  bool LightOn;
33342  float lightTime;
33344 
33345 
33375 
33376 
33380 
33382 
33386 
33388 
33392 
33394 
33398 
33400 
33404 
33406 
33410 
33412 
33416 
33418 };
33419 
33425  public:
33426 
33451 
33452 
33460  filename shapeFile;
33462 
33463 
33471  int seed;
33483 
33484 
33509 
33510 
33555 
33556 
33564  Point3F ShapeScaleMin;
33569  Point3F ShapeScaleMax;
33584  int OffsetZ;
33586 
33587 
33591 
33593 
33597 
33599 
33603 
33605 
33609 
33611 
33615 
33617 
33621 
33623 
33627 
33629 };
33630 
33636  public:
33637 
33645  filename shapeName;
33662  string skin;
33664 
33665 
33685 
33686 
33694  TSMeshType collisionType;
33699  TSMeshType decalType;
33709 
33710 
33725 
33726 
33730 
33732 
33736 
33738 
33742 
33744 
33748 
33750 
33754 
33756 
33760 
33762 
33766 
33768 };
33769 
33773 class GroundCover : public SceneObject {
33774  public:
33775 
33783  string Material;
33788  float radius;
33808  float zOffset;
33813  int seed;
33843  filename shapeFilename;
33848  string layer;
33863  float sizeMin;
33868  float sizeMax;
33878  float windScale;
33883  float maxSlope;
33915 
33916 
33924  Point2F windDirection;
33951 
33952 
33975  bool noShapes;
33977 
33978 
33982 
33984 
33988 
33990 
33994 
33996 
34000 
34002 
34006 
34008 
34012 
34014 
34018 
34020 };
34021 
34029 class LightningData : public GameBaseData {
34030  public:
34048 
34052 
34054 
34058 
34060 
34064 
34066 
34070 
34072 
34076 
34078 };
34079 
34089  public:
34090 };
34091 
34105 class ParticleEmitter : public GameBase {
34106  public:
34107 
34111 
34113 
34117 
34119 
34123 
34125 
34129 
34131 
34135 
34137 
34141 
34143 
34147 
34149 
34153 
34155 };
34156 
34161  public:
34171 
34175 
34177 
34181 
34183 
34187 
34189 
34193 
34195 
34199 
34201 };
34202 
34221  public:
34233  filename dropTexture;
34238  string dropShader;
34245  filename splashTexture;
34265 
34269 
34271 
34275 
34277 
34281 
34283 
34287 
34289 
34293 
34295 };
34296 
34301 class SplashData : public GameBaseData {
34302  public:
34314  Point3F scale;
34326  int delayMS;
34349  float width;
34361  float velocity;
34367  float height;
34379  float times;
34385  ColorF colors;
34391  filename texture;
34397  float texWrap;
34403  float texFactor;
34434 
34438 
34440 
34444 
34446 
34450 
34452 
34456 
34458 
34462 
34464 };
34465 
34470 class Splash : public GameBase {
34471  public:
34472 
34476 
34478 
34482 
34484 
34488 
34490 
34494 
34496 
34500 
34502 
34506 
34508 
34512 
34514 
34518 
34520 };
34521 
34529  public:
34530 };
34531 
34539  public:
34540 };
34541 
34549  public:
34550 };
34551 
34559  public:
34560 };
34561 
34584 class PhysicsDebris : public GameBase {
34585  public:
34586 
34590 
34592 
34596 
34598 
34602 
34604 
34608 
34610 
34614 
34616 
34620 
34622 
34626 
34628 
34632 
34634 };
34635 
34642  public:
34643  virtual Script Create(( string datablock )) {}
34644 
34648 
34650 
34654 
34656 
34660 
34662 
34666 
34668 
34672 
34674 
34684  filename shapeName;
34701 
34702 
34713  float mass;
34722  float friction;
34792 
34793 
34803  PhysicsSimType simType;
34805 
34806 };
34807 
34812 class SFXSpace : public SceneObject {
34813  public:
34814 
34824 
34825 
34833  string plane;
34838  string point;
34843  string edge;
34845 
34846 
34863 
34864 
34874 
34875 
34879 
34881 
34885 
34887 
34891 
34893 
34897 
34899 
34903 
34905 
34909 
34911 
34915 
34917 };
34918 
34926 class TurretShapeData : public ItemData {
34927  public:
34928  virtual Script Create(( string block )) {}
34936  void onMountObject( TurretShape turret, SceneObject obj, int node );
34937 
34944  void onUnmountObject( TurretShape turret, SceneObject obj );
34945 
34953  void onStickyCollision( TurretShape obj );
34954 
34962  bool zRotOnly;
34970  TurretShapeFireLinkType weaponLinkType;
34991  float maxHeading;
34998  float minPitch;
35005  float maxPitch;
35021  float pitchRate;
35022 
35026 
35028 
35032 
35034 
35040 
35042 
35046 
35048 
35052 
35054 
35060 
35062 
35066 
35068 
35072 
35074 
35078 
35080 
35084 
35086 
35090 
35092 
35096 
35098 
35102 
35104 };
35105 
35114  public:
35115  virtual Script Create(( string block )) {}
35183  caseString stateName;
35262  caseString stateScript;
35263 
35267 
35269 
35273 
35275 
35281 
35283 
35287 
35289 
35293 
35295 
35301 
35303 
35307 
35309 
35313 
35315 
35319 
35321 
35325 
35327 
35331 
35333 
35337 
35339 
35343 
35345 };
35346 
35382 class VehicleData : public ShapeBaseData {
35383  public:
35389  void onEnterLiquid( Vehicle obj, float coverage, string type );
35390 
35395  void onLeaveLiquid( Vehicle obj, string type );
35396 
35403  float jetForce;
35435  Point3F massCenter;
35442  Point3F massBox;
35503  float maxDrag;
35509  float minDrag;
35526  float contactTol;
35540  float cameraLag;
35573  float dustHeight;
35696 
35700 
35702 
35706 
35708 
35714 
35716 
35720 
35722 
35726 
35728 
35734 
35736 
35740 
35742 
35746 
35748 
35752 
35754 
35758 
35760 
35764 
35766 
35770 
35772 
35776 
35778 };
35779 
35786  public:
35787  virtual Script Create(( string block )) {}
35842  float rollForce;
35917 
35921 
35923 
35927 
35929 
35935 
35937 
35941 
35943 
35947 
35949 
35955 
35957 
35961 
35963 
35967 
35969 
35973 
35975 
35979 
35981 
35985 
35987 
35991 
35993 
35997 
35999 };
36000 
36023  public:
36024 
36032  float maxSpeed;
36037  float minAngle;
36042  float maxAngle;
36047  ColorF color;
36052  Point2F center;
36057  float length;
36062  float width;
36067  float tail;
36069 
36070 
36074 
36076 
36080 
36082 
36086 
36088 
36092 
36094 
36098 
36100 
36104 
36106 
36110 
36112 
36116 
36118 
36122 
36124 
36128 
36130 };
36131 
36138  public:
36139  virtual Script Create(( string block )) {}
36146  float dragForce;
36153  float vertFactor;
36196  float stabLenMin;
36205  float stabLenMax;
36224  float gyroDrag;
36248  float rollForce;
36253  float pitchForce;
36322 
36326 
36328 
36332 
36334 
36340 
36342 
36346 
36348 
36352 
36354 
36360 
36362 
36366 
36368 
36372 
36374 
36378 
36380 
36384 
36386 
36390 
36392 
36396 
36398 
36402 
36404 };
36405 
36413 class Vehicle : public ShapeBase {
36414  public:
36420 
36424 
36426 
36430 
36432 
36436 
36438 
36442 
36444 
36448 
36450 
36454 
36456 
36460 
36462 
36466 
36468 };
36469 
36476 class HoverVehicle : public Vehicle {
36477  public:
36478 
36482 
36484 
36488 
36490 
36494 
36496 
36500 
36502 
36506 
36508 
36512 
36514 
36518 
36520 
36524 
36526 };
36527 
36535 class VehicleBlocker : public SceneObject {
36536  public:
36539  Point3F dimensions;
36540 
36544 
36546 
36550 
36552 
36556 
36558 
36562 
36564 
36568 
36570 
36574 
36576 
36580 
36582 };
36583 
36591  public:
36596  filename shapeFile;
36602  float mass;
36609  float radius;
36678 
36682 
36684 
36688 
36690 
36694 
36696 
36700 
36702 };
36703 
36710  public:
36717  float length;
36724  float force;
36731  float damping;
36739 
36743 
36745 
36749 
36751 
36755 
36757 
36761 
36763 };
36764 
36771  public:
36772  virtual Script Create(( string block )) {}
36831 
36835 
36837 
36841 
36843 
36849 
36851 
36855 
36857 
36861 
36863 
36869 
36871 
36875 
36877 
36881 
36883 
36887 
36889 
36893 
36895 
36899 
36901 
36905 
36907 
36911 
36913 };
36914 
36922  public:
36923 };
36924 
36931 class SimComponent : public NetObject {
36932  public:
36937  virtual bool addComponents() {}
36942  virtual bool removeComponents() {}
36945  virtual int getComponentCount(()) {}
36949  virtual int getComponent((idx)) {}
36953  virtual void setEnabled((enabled)) {}
36956  virtual bool isEnabled(()) {}
36960  virtual void setIsTemplate((template)) {}
36963  virtual bool getIsTemplate(()) {}
36964 
36972  bool Template;
36974 
36975 
36979 
36981 
36985 
36987 
36991 
36993 
36997 
36999 };
37000 
37008  public:
37009 
37013 
37015 
37019 
37021 
37025 
37027 
37031 
37033 
37037 
37039 };
37040 
37048  public:
37049 
37053 
37055 
37059 
37061 
37065 
37067 
37071 
37073 
37077 
37079 };
37080 
37091 class BasicClouds : public SceneObject {
37092  public:
37093 
37106  filename texture;
37111  float texScale;
37116  Point2F texDirection;
37121  float texSpeed;
37126  Point2F texOffset;
37131  float height;
37133 
37134 
37138 
37140 
37144 
37146 
37150 
37152 
37156 
37158 
37162 
37164 
37168 
37170 
37174 
37176 };
37177 
37188 class CloudLayer : public SceneObject {
37189  public:
37190 
37198  filename texture;
37203  float texScale;
37208  Point2F texDirection;
37213  float texSpeed;
37218  ColorF baseColor;
37223  float exposure;
37228  float coverage;
37233  float windSpeed;
37238  float height;
37240 
37241 
37245 
37247 
37251 
37253 
37257 
37259 
37263 
37265 
37269 
37271 
37275 
37277 
37281 
37283 };
37284 
37292  public:
37293 };
37294 
37302  public:
37303 };
37304 
37312  public:
37313 };
37314 
37322  public:
37323 };
37324 
37350 class WaterObject : public SceneObject {
37351  public:
37352 
37360  float density;
37365  float viscosity;
37370  string liquidType;
37375  ColorI baseColor;
37400  bool emissive;
37405  Point2F waveDir;
37410  float waveSpeed;
37425  filename rippleTex;
37430  Point2F rippleDir;
37455  filename foamTex;
37460  Point2F foamDir;
37465  float foamSpeed;
37470  Point2F foamTexScale;
37497 
37498 
37506  string cubemap;
37548 
37549 
37567  float wetDepth;
37574 
37575 
37590 
37591 
37611 
37612 
37620  float clarity;
37627 
37628 
37638 
37639 
37643 
37645 
37649 
37651 
37655 
37657 
37661 
37663 
37667 
37669 
37673 
37675 
37679 
37681 };
37682 
37689 class WaterBlock : public WaterObject {
37690  public:
37691 
37704  float gridSize;
37706 
37707 
37711 
37713 
37717 
37719 
37723 
37725 
37729 
37731 
37735 
37737 
37741 
37743 
37747 
37749 
37753 
37755 
37759 
37761 
37765 
37767 
37771 
37773 
37777 
37779 
37783 
37785 
37789 
37791 };
37792 
37809 class WaterPlane : public WaterObject {
37810  public:
37811 
37826 
37827 
37831 
37833 
37837 
37839 
37843 
37845 
37849 
37851 
37855 
37857 
37861 
37863 
37867 
37869 
37873 
37875 
37879 
37881 
37885 
37887 
37891 
37893 
37897 
37899 
37903 
37905 
37909 
37911 };
37912 
37918  public:
37919 
37923 
37925 
37929 
37931 
37935 
37937 
37941 
37943 
37951  filename shapeFile;
37961  float radius;
37963 
37964 
37972  float mass;
37977  float rigidity;
37992  float windScale;
38002  float branchAmp;
38007  float detailAmp;
38012  float detailFreq;
38014 
38015 };
38016 
38022  public:
38023 
38027 
38029 
38033 
38035 
38039 
38041 
38045 
38047 
38070  float scaleMin;
38075  float scaleMax;
38085  float sinkMin;
38090  float sinkMax;
38095  float sinkRadius;
38100  float slopeMin;
38105  float slopeMax;
38117 
38118 };
38119 
38126 class ForestTool : public SimObject {
38127  public:
38128 
38132 
38134 
38138 
38140 
38144 
38146 
38150 
38152 };
38153 
38159  public:
38160 
38164 
38166 
38170 
38172 
38176 
38178 
38182 
38184 
38188 
38190 
38194 
38196 };
38197 
38209  public:
38210 
38214 
38216 
38220 
38222 
38226 
38228 
38232 
38234 
38238 
38240 
38244 
38246 
38250 
38252 
38256 
38258 
38262 
38264 
38268 
38270 
38274 
38276 };
38277 
38288  public:
38289 
38293 
38295 
38299 
38301 
38305 
38307 
38311 
38313 
38317 
38319 
38323 
38325 
38329 
38331 
38335 
38337 
38341 
38343 
38347 
38349 };
38350 
38372  public:
38373 
38377 
38379 
38383 
38385 
38389 
38391 
38395 
38397 
38401 
38403 
38407 
38409 
38413 
38415 
38419 
38421 
38425 
38427 
38431 
38433 };
38434 
38444  public:
38445 
38449 
38451 
38455 
38457 
38461 
38463 
38467 
38469 
38473 
38475 
38479 
38481 
38485 
38487 
38491 
38493 
38497 
38499 
38503 
38505 };
38506 
38518  public:
38519 
38532  intList colSizes;
38537  int rowSize;
38549 
38550 
38554 
38556 
38560 
38562 
38566 
38568 
38572 
38574 
38578 
38580 
38584 
38586 
38590 
38592 
38596 
38598 
38602 
38604 };
38605 
38638 class GuiPanel : public GuiContainer {
38639  public:
38640 
38644 
38646 
38650 
38652 
38656 
38658 
38662 
38664 
38668 
38670 
38674 
38676 
38680 
38682 
38686 
38688 
38692 
38694 
38698 
38700 };
38701 
38737  public:
38738 
38748  GuiSplitOrientation orientation;
38760  Point2I splitPoint;
38765  GuiSplitFixedPanel fixedPanel;
38772 
38773 
38777 
38779 
38783 
38785 
38789 
38791 
38795 
38797 
38801 
38803 
38807 
38809 
38813 
38815 
38819 
38821 
38825 
38827 
38831 
38833 };
38834 
38843  public:
38844 
38848 
38850 
38854 
38856 
38860 
38862 
38866 
38868 
38872 
38874 
38878 
38880 
38884 
38886 
38890 
38892 
38896 
38898 };
38899 
38916  public:
38931  Point2I iconOffset;
38936  Point2I rowSize;
38937 
38941 
38943 
38947 
38949 
38953 
38955 
38959 
38961 
38965 
38967 
38971 
38973 
38977 
38979 
38983 
38985 };
38986 
39001  public:
39012 
39016 
39018 
39022 
39024 
39028 
39030 
39034 
39036 
39040 
39042 
39046 
39048 
39052 
39054 
39058 
39060 };
39061 
39084  public:
39091 
39095 
39097 
39101 
39103 
39107 
39109 
39113 
39115 
39119 
39121 
39125 
39127 
39131 
39133 
39137 
39139 
39143 
39145 
39149 
39151 };
39152 
39199  public:
39205  string format;
39211  Point2F range;
39217  float increment;
39228  filename bitmap;
39229 
39233 
39235 
39239 
39241 
39245 
39247 
39251 
39253 
39257 
39259 
39263 
39265 
39269 
39271 
39275 
39277 
39281 
39283 
39287 
39289 
39293 
39295 };
39296 
39316  public:
39322  string format;
39328  Point2F range;
39334  float increment;
39341 
39345 
39347 
39351 
39353 
39357 
39359 
39363 
39365 
39369 
39371 
39375 
39377 
39381 
39383 
39387 
39389 
39393 
39395 
39399 
39401 
39405 
39407 };
39408 
39417 class GuiEaseViewCtrl : public GuiControl {
39418  public:
39419 
39423 
39425 
39429 
39431 
39435 
39437 
39441 
39443 
39447 
39449 
39453 
39455 
39459 
39461 
39465 
39467 
39471 
39475  EaseF ease;
39478  ColorF easeColor;
39481  float easeWidth;
39484  ColorF axisColor;
39485 };
39486 
39494  public:
39496  virtual int getInspector(()) {}
39498  virtual string getInspectedFieldName(()) {}
39500  virtual string getInspectedFieldType(()) {}
39502  virtual void apply(( string newValue, bool callbacks=true )) {}
39504  virtual void applyWithoutUndo(()) {}
39506  virtual string getData(()) {}
39508  virtual void reset(()) {}
39509 
39513 
39515 
39519 
39521 
39525 
39527 
39531 
39533 
39537 
39539 
39543 
39545 
39549 
39551 
39555 
39557 
39561 
39563 };
39564 
39572  public:
39573 
39577 
39579 
39583 
39585 
39589 
39591 
39595 
39597 
39601 
39603 
39607 
39609 
39613 
39615 
39619 
39621 
39625 
39627 };
39628 
39636  public:
39637 
39641 
39643 
39647 
39649 
39653 
39655 
39659 
39661 
39665 
39667 
39671 
39673 
39677 
39679 
39683 
39685 
39689 
39691 };
39692 
39700  public:
39701 
39705 
39707 
39711 
39713 
39717 
39719 
39723 
39725 
39729 
39731 
39735 
39737 
39741 
39743 
39747 
39749 
39753 
39755 };
39756 
39764  public:
39765 
39769 
39771 
39775 
39777 
39781 
39783 
39787 
39789 
39793 
39795 
39799 
39801 
39805 
39807 
39811 
39813 
39817 
39819 };
39820 
39828  public:
39829 
39833 
39835 
39839 
39841 
39845 
39847 
39851 
39853 
39857 
39859 
39863 
39865 
39869 
39871 
39875 
39877 
39881 
39883 };
39884 
39892  public:
39893 
39897 
39899 
39903 
39905 
39909 
39911 
39915 
39917 
39921 
39923 
39927 
39929 
39933 
39935 
39939 
39941 
39945 
39947 };
39948 
39956  public:
39957 
39961 
39963 
39967 
39969 
39973 
39975 
39979 
39981 
39985 
39987 
39991 
39993 
39997 
39999 
40003 
40005 
40009 
40011 };
40012 
40020  public:
40021 
40025 
40027 
40031 
40033 
40037 
40039 
40043 
40045 
40049 
40051 
40055 
40057 
40061 
40063 
40067 
40069 
40073 
40075 };
40076 
40084  public:
40086  virtual void apply() {}
40087 
40091 
40093 
40097 
40099 
40103 
40105 
40109 
40111 
40115 
40117 
40121 
40123 
40127 
40129 
40133 
40135 
40139 
40141 };
40142 
40150  public:
40151 
40155 
40157 
40161 
40163 
40167 
40169 
40173 
40175 
40179 
40181 
40185 
40187 
40191 
40193 
40197 
40199 
40203 
40205 };
40206 
40214  public:
40215 
40219 
40221 
40225 
40227 
40231 
40233 
40237 
40239 
40243 
40245 
40249 
40251 
40255 
40257 
40261 
40263 
40267 
40269 };
40270 
40278  public:
40279 
40283 
40285 
40289 
40291 
40295 
40297 
40301 
40303 
40307 
40309 
40313 
40315 
40319 
40321 
40325 
40327 
40331 
40333 };
40334 
40342  public:
40343 
40347 
40349 
40353 
40355 
40359 
40361 
40365 
40367 
40371 
40373 
40377 
40379 
40383 
40385 
40389 
40391 
40395 
40397 };
40398 
40406  public:
40407 
40411 
40413 
40417 
40419 
40423 
40425 
40429 
40431 
40435 
40437 
40441 
40443 
40447 
40449 
40453 
40455 
40459 
40461 };
40462 
40470  public:
40471 
40475 
40477 
40481 
40483 
40487 
40489 
40493 
40495 
40499 
40501 
40505 
40507 
40511 
40513 
40517 
40519 
40523 
40525 };
40526 
40534  public:
40535 
40539 
40541 
40545 
40547 
40551 
40553 
40557 
40559 
40563 
40565 
40569 
40571 
40575 
40577 
40581 
40583 
40587 
40589 };
40590 
40598  public:
40599 
40603 
40605 
40609 
40611 
40615 
40617 
40621 
40623 
40627 
40629 
40633 
40635 
40639 
40641 
40645 
40647 
40651 
40653 };
40654 
40662  public:
40663 
40667 
40669 
40673 
40675 
40679 
40681 
40685 
40687 
40691 
40693 
40697 
40699 
40703 
40705 
40709 
40711 
40715 
40717 };
40718 
40726  public:
40727 
40731 
40733 
40737 
40739 
40743 
40745 
40749 
40751 
40755 
40757 
40761 
40763 
40767 
40769 
40773 
40775 
40779 
40781 };
40782 
40790  public:
40791 
40795 
40797 
40801 
40803 
40807 
40809 
40813 
40815 
40819 
40821 
40825 
40827 
40831 
40833 
40837 
40839 
40843 
40845 };
40846 
40854  public:
40855 
40859 
40861 
40865 
40867 
40871 
40873 
40877 
40879 
40883 
40885 
40889 
40891 
40895 
40897 
40901 
40903 
40907 
40909 };
40910 
40918  public:
40919 
40923 
40925 
40929 
40931 
40935 
40937 
40941 
40943 
40947 
40949 
40953 
40955 
40959 
40961 
40965 
40967 
40971 
40973 };
40974 
40982  public:
40983 
40987 
40989 
40993 
40995 
40999 
41001 
41005 
41007 
41011 
41013 
41017 
41019 
41023 
41025 
41029 
41031 
41035 
41037 };
41038 
41046  public:
41047 
41051 
41053 
41057 
41059 
41063 
41065 
41069 
41071 
41075 
41077 
41081 
41083 
41087 
41089 
41093 
41095 
41099 
41101 };
41102 
41122  public:
41127  string caption;
41132  GuiSeparatorType type;
41144 
41148 
41150 
41154 
41156 
41160 
41162 
41166 
41168 
41172 
41174 
41178 
41180 
41184 
41186 
41190 
41192 
41196 
41198 };
41199 
41207  public:
41208 
41212 
41214 
41218 
41220 
41224 
41226 
41230 
41232 
41236 
41238 
41242 
41244 
41248 
41250 
41254 
41256 
41260 
41262 };
41263 
41271  public:
41272 
41276 
41278 
41282 
41284 
41288 
41290 
41294 
41296 
41300 
41302 
41306 
41308 
41312 
41314 
41318 
41320 
41324 
41326 };
41327 
41335  public:
41336 
41340 
41342 
41346 
41348 
41352 
41354 
41358 
41360 
41364 
41366 
41370 
41372 
41376 
41378 
41382 
41384 
41388 
41390 };
41391 
41399  public:
41400 
41404 
41406 
41410 
41412 
41416 
41418 
41422 
41424 
41428 
41430 
41434 
41436 
41440 
41442 
41446 
41448 
41452 
41454 };
41455 
41463  public:
41464 
41468 
41470 
41474 
41476 
41480 
41482 
41486 
41488 
41492 
41494 
41498 
41500 
41504 
41506 
41510 
41512 
41516 
41518 };
41519 
41527  public:
41528 
41532 
41534 
41538 
41540 
41544 
41546 
41550 
41552 
41556 
41558 
41562 
41564 
41568 
41570 
41574 
41576 
41580 
41582 };
41583 
41591  public:
41592 
41596 
41598 
41602 
41604 
41608 
41610 
41614 
41616 
41620 
41622 
41626 
41628 
41632 
41634 
41638 
41640 
41644 
41646 
41650 
41652 };
41653 
41661  public:
41662 
41666 
41668 
41672 
41674 
41678 
41680 
41684 
41686 
41690 
41692 
41696 
41698 
41702 
41704 
41708 
41710 
41714 
41716 };
41717 
41725  public:
41726 
41730 
41732 
41736 
41738 
41742 
41744 
41748 
41750 
41754 
41756 
41760 
41762 
41766 
41768 
41772 
41774 
41778 
41780 
41784 
41786 };
41787 
41806  public:
41807 
41811 
41813 
41817 
41819 
41823 
41825 
41829 
41831 
41835 
41837 
41841 
41843 
41847 
41849 
41853 
41855 
41859 
41861 
41865 
41867 };
41868 
41875 class UndoAction : public SimObject {
41876  public:
41878  virtual void addToManager() {}
41880  virtual void undo(()) {}
41882  virtual void redo(()) {}
41887  string actionName;
41888 
41892 
41894 
41898 
41900 
41904 
41906 
41910 
41912 };
41913 
41921  public:
41922 
41926 
41928 
41932 
41934 
41938 
41940 
41944 
41946 };
41947 
41955  public:
41956 
41960 
41962 
41966 
41968 
41972 
41974 
41978 
41980 };
41981 
41989  public:
41990 
41994 
41996 
42000 
42002 
42006 
42008 
42012 
42014 };
42015 
42023  public:
42024 
42028 
42030 
42034 
42036 
42040 
42042 
42046 
42048 };
42049 
42057  public:
42066  string fieldName;
42069  string fieldValue;
42072  string arrayIndex;
42073 
42077 
42079 
42083 
42085 
42089 
42091 
42095 
42097 };
42098 
42153 class FileDialog : public SimObject {
42154  public:
42254  virtual bool Execute(()) {}
42259  string defaultPath;
42264  string defaultFile;
42269  string fileName;
42278  string filters;
42283  string title;
42289 
42293 
42295 
42299 
42301 
42305 
42307 
42311 
42313 };
42314 
42360 class OpenFileDialog : public FileDialog {
42361  public:
42372 
42376 
42378 
42382 
42384 
42388 
42390 
42394 
42396 };
42397 
42446 class SaveFileDialog : public FileDialog {
42447  public:
42453 
42457 
42459 
42463 
42465 
42469 
42471 
42475 
42477 };
42478 
42491  public:
42496  filename fileMustExist;
42497 
42501 
42503 
42507 
42509 
42513 
42515 
42519 
42521 };
42522 
42531  public:
42532 
42536 
42538 
42542 
42544 
42548 
42550 
42554 
42556 };
42557 
42563  public:
42569 
42573 
42575 
42579 
42581 
42585 
42587 
42591 
42593 };
42594 
42605  public:
42606 
42610 
42612 
42616 
42618 
42622 
42624 
42628 
42630 };
42631 
42642  public:
42643 
42647 
42649 
42653 
42655 
42659 
42661 
42665 
42667 };
42668 
42677  public:
42678 
42682 
42684 
42688 
42690 
42694 
42696 
42700 
42702 };
42703 
42713  public:
42717 
42721 
42723 
42727 
42729 
42733 
42735 
42739 
42741 };
42742 
42751  public:
42752 
42756 
42758 
42762 
42764 
42768 
42770 
42774 
42776 };
42777 
42786  public:
42787 
42791 
42793 
42797 
42799 
42803 
42805 
42809 
42811 };
42812 
42821  public:
42822 };
42823 
42844 class ReflectorDesc : public SimDataBlock {
42845  public:
42846 
42854  int texSize;
42859  float nearDist;
42864  float farDist;
42879  float priority;
42891 
42892 
42896 
42898 
42902 
42904 
42908 
42910 
42914 
42916 };
42917 
42941 class Marker : public SceneObject {
42942  public:
42943 
42952  int seqNum;
42960  MarkerKnotType type;
42972  MarkerSmoothingType smoothingType;
42974 
42975 
42979 
42981 
42985 
42987 
42991 
42993 
42997 
42999 
43003 
43005 
43009 
43011 
43015 
43017 };
43018 
43033 class SFXTrack : public SimDataBlock {
43034  public:
43035 
43051  string parameters;
43053 
43054 
43058 
43060 
43064 
43066 
43070 
43072 
43076 
43078 };
43079 
43142 class SFXPlayList : public SFXTrack {
43143  public:
43144 
43154  SFXPlayListRandomMode random;
43162  SFXPlayListLoopMode loopMode;
43180  SFXPlayListReplayMode replay;
43186  SFXPlayListTransitionMode transitionIn;
43192  SFXPlayListTransitionMode transitionOut;
43224  float fadeTimeIn;
43294  float pitchScale;
43321  SFXPlayListStateMode stateMode;
43323 
43324 
43333  bool trace;
43335 
43336 
43340 
43342 
43346 
43348 
43352 
43354 
43358 
43360 
43364 
43366 };
43367 
43376  public:
43377 };
43378 
43386  public:
43387 };
43388 
43396  public:
43397 };
43398 
43406  public:
43407 };
43408 
43416  public:
43417 };
43418 
43442 class TerrainMaterial : public SimObject {
43443  public:
43448  filename diffuseMap;
43458  filename normalMap;
43463  filename detailMap;
43468  float detailSize;
43488  filename macroMap;
43493  float macroSize;
43509 
43513 
43515 
43519 
43521 
43525 
43527 
43531 
43533 };
43534 
43542  public:
43543 
43547 
43549 
43553 
43555 
43559 
43561 
43565 
43567 
43571 
43573 };
43574 
43582  public:
43583 
43587 
43589 
43593 
43595 
43599 
43601 
43605 
43607 };
43608 
43610  public:
43621  void onAdd();
43622 
43633  void onRemove();
43634 
43642  bool onMessageReceived( string queue, string event, string data );
43643 
43650  bool onMessageObjectReceived( string queue, Message msg );
43651 
43657  void onAddToQueue( string queue );
43658 
43664  void onRemoveFromQueue( string queue );
43665 
43666 
43670 
43672 
43676 
43678 
43682 
43684 
43688 
43690 };
43691 
43711  public:
43716  caseString toQueue;
43717 
43721 
43723 
43727 
43729 
43733 
43735 
43739 
43741 };
43742 
43770 class NetConnection : public SimGroup {
43771  public:
43801  virtual void transmitPaths(()) {}
43820  virtual void clearPaths(()) {}
43828  virtual string getAddress(()) {}
43834  virtual void setSimulatedNetParams(( float packetLoss, int delay )) {}
43839  virtual int getPing(()) {}
43844  virtual int getPacketLoss(()) {}
43851  virtual void checkMaxRate(()) {}
43865  virtual int resolveGhostID(( int ghostID )) {}
43879  virtual int resolveObjectFromGhostIndex(( int ghostID )) {}
43889  virtual int getGhostID(( int realID )) {}
43897  virtual void connect(( string remoteAddress )) {}
43904  virtual string connectLocal(()) {}
43911  virtual int getGhostsActive(()) {}
43912 
43916 
43918 
43922 
43924 
43928 
43930 
43934 
43936 };
43937 
43954  public:
43955  virtual Script onConnectRequestTimedOut(( string this )) {}
43956  virtual Script onConnectRequestRejected(( string this, string msg )) {}
43957  virtual Script onConnectionError(( string this, string msg )) {}
43958  virtual Script onConnectionDropped(( string this, string msg )) {}
43959  virtual Script onConnectionTimedOut(( string this )) {}
43960  virtual Script onConnectionAccepted(( string this )) {}
43961  virtual Script onFlash(( string this, string state )) {}
43962  virtual Script setLagIcon(( string this, string state )) {}
43963  virtual Script onControlObjectChange(( string this )) {}
43964  virtual Script initialControlSet(( string this )) {}
43965  virtual Script RefreshWeaponHud(( string client, string amount, string preview, string ret, string zoomRet, string amountInClips )) {}
43966  virtual Script setAmmoAmountHud(( string client, string amount, string amountInClips )) {}
43967  virtual Script onDeath(( string this, string sourceObject, string sourceClient, string damageType, string damLoc )) {}
43968  virtual Script onEnterMissionArea(( string this )) {}
43969  virtual Script onLeaveMissionArea(( string this )) {}
43970  virtual Script spawnPlayer(( string this, string spawnPoint, string noControl )) {}
43971  virtual Script spawnCamera(( string this, string spawnPoint )) {}
43972  virtual Script onClientLeaveGame(()) {}
43973  virtual Script onClientEnterGame(()) {}
43974  virtual Script incScore(( string this, string delta )) {}
43975  virtual Script syncClock(( string client, string time )) {}
43976  virtual Script endMission(( string this )) {}
43977  virtual Script startMission(( string this )) {}
43978  virtual Script onDrop(( string client, string reason )) {}
43979  virtual Script setPlayerName(( string client, string name )) {}
43980  virtual Script onConnect(( string client, string name )) {}
43981  virtual Script onConnectRequest(( string client, string netAddress, string name )) {}
43982  virtual Script onGhostAlwaysObjectsReceived(( string client )) {}
43983  virtual Script onGhostAlwaysFailed(()) {}
43984  virtual Script clientWantsGhostAlwaysRetry(( string client )) {}
43985  virtual Script onDataBlocksDone(( string this, string missionSequence )) {}
43986  virtual Script loadMission(( string this )) {}
43987  virtual Script spamReset(( string this )) {}
43988  virtual Script spamMessageTimeout(( string this )) {}
43992  void onConnectionTimedOut();
43993 
43997  void onConnectionAccepted();
43998 
44002  void onConnectRequestTimedOut();
44003 
44009  void onConnectionDropped( string reason );
44010 
44016  void onConnectRequestRejected( string reason );
44017 
44023  void onConnectionError( string errorString );
44024 
44030  void onDrop( string disconnectReason );
44031 
44035  void initialControlSet();
44036 
44040  void onControlObjectChange();
44041 
44049  void setLagIcon( bool state );
44050 
44060  void onDataBlocksDone( int sequence );
44061 
44069  void onFlash( bool state );
44070 
44076  virtual void setJoinPassword(( string password )) {}
44084  virtual void setConnectArgs((const char* args)) {}
44114  virtual void transmitDataBlocks(( int sequence )) {}
44143  virtual void activateGhosting(()) {}
44163  virtual void resetGhosting(()) {}
44169  virtual bool setControlObject(( GameBase ctrlObj )) {}
44175  virtual void clearDisplayDevice(()) {}
44181  virtual string getControlObject(()) {}
44185  virtual bool isAIControlled(()) {}
44205  virtual bool play2D(( SFXProfile profile )) {}
44222  virtual bool play3D(( SFXProfile profile, TransformF location )) {}
44230  virtual bool chaseCam(( int size )) {}
44234  virtual float getControlCameraDefaultFov(()) {}
44240  virtual void setControlCameraFov(( float newFOV )) {}
44244  virtual float getControlCameraFov(()) {}
44249  virtual float getDamageFlash(()) {}
44254  virtual float getWhiteOut(()) {}
44261  virtual void setBlackOut(( bool doFade, int timeMS )) {}
44289  virtual void setMissionCRC(( int CRC )) {}
44308  virtual void delete(( string reason="" )) {}
44316  virtual void startRecording(( string fileName )) {}
44320  virtual void stopRecording(()) {}
44328  virtual bool playDemo(( string demoFileName )) {}
44332  virtual bool isDemoPlaying(()) {}
44336  virtual bool isDemoRecording(()) {}
44342  virtual void listClassIDs(()) {}
44348  virtual int getServerConnection(()) {}
44354  virtual bool setCameraObject(( GameBase camera )) {}
44360  virtual string getCameraObject(()) {}
44366  virtual void clearCameraObject(()) {}
44372  virtual bool isFirstPerson(()) {}
44378  virtual void setFirstPerson(( bool firstPerson )) {}
44385  virtual void setControlSchemeParameters(( bool absoluteRotation, bool addYawToAbsRot, bool addPitchToAbsRot )) {}
44394 
44398 
44400 
44404 
44406 
44410 
44412 
44416 
44418 };
44419 
44455  public:
44460  virtual void setMove((string field, float value)) {}
44465  virtual float getMove((string field)) {}
44467  virtual void setFreeLook((bool isFreeLook)) {}
44469  virtual bool getFreeLook() {}
44471  virtual void setTrigger((int trigger, bool set)) {}
44473  virtual bool getTrigger((int trigger)) {}
44474  virtual string getAddress() {}
44475 
44479 
44481 
44485 
44487 
44491 
44493 
44497 
44499 };
44500 
44515 class AIClient : public AIConnection {
44516  public:
44518  virtual void setMoveSpeed() {}
44520  virtual void stop() {}
44522  virtual void setAimLocation() {}
44524  virtual void setMoveDestination() {}
44526  virtual string getAimLocation() {}
44528  virtual string getMoveDestination() {}
44530  virtual void setTargetObject() {}
44532  virtual int getTargetObject() {}
44534  virtual void missionCycleCleanup() {}
44536  virtual void move() {}
44538  virtual string getLocation() {}
44540  virtual void moveForward() {}
44541 
44545 
44547 
44551 
44553 
44557 
44559 
44563 
44565 };
44566 
44570 class Player : public ShapeBase {
44571  public:
44579  virtual string getPose(()) {}
44590  virtual void allowAllPoses(()) {}
44597  virtual void allowJumping(( bool state )) {}
44604  virtual void allowJetJumping(( bool state )) {}
44611  virtual void allowSprinting(( bool state )) {}
44618  virtual void allowCrouching(( bool state )) {}
44625  virtual void allowProne(( bool state )) {}
44632  virtual void allowSwimming(( bool state )) {}
44640  virtual string getState(()) {}
44664  virtual string getDamageLocation(( Point3F pos )) {}
44671  virtual bool setArmThread(( string name )) {}
44692  virtual bool setActionThread(( string name, bool hold=false, bool fsp=true )) {}
44701  virtual bool setControlObject(( ShapeBase obj )) {}
44707  virtual int getControlObject(()) {}
44722  virtual void clearControlObject(()) {}
44731  virtual bool checkDismountPoint(( Point3F oldPos, Point3F pos )) {}
44735  virtual int getNumDeathAnimations(()) {}
44736 
44740 
44742 
44746 
44748 
44752 
44754 
44758 
44760 
44764 
44766 
44770 
44772 
44776 
44778 
44782 
44784 };
44785 
44820 class AIPlayer : public Player {
44821  public:
44825  virtual void stop(()) {}
44831  virtual void clearAim(()) {}
44838  virtual void setMoveSpeed(( float speed )) {}
44845  virtual float getMoveSpeed(()) {}
44853  virtual void setMoveDestination(( Point3F goal, bool slowDown=true )) {}
44858  virtual string getMoveDestination(()) {}
44865  virtual void setAimLocation(( Point3F target )) {}
44873  virtual string getAimLocation(()) {}
44875  virtual void setAimObject(( GameBase obj, [Point3F offset] )) {}
44882  virtual int getAimObject(()) {}
44883 
44913 
44914 
44918 
44920 
44924 
44926 
44930 
44932 
44936 
44938 
44942 
44944 
44948 
44950 
44954 
44956 
44960 
44962 };
44963 
45058 class Camera : public ShapeBase {
45059  public:
45060  virtual Script setMode(( string this, string mode, string arg1, string arg2, string arg3 )) {}
45061  virtual Script onAdd(( string this, string obj )) {}
45065  virtual string getMode(()) {}
45069  virtual string getPosition(()) {}
45073  virtual string getRotation(()) {}
45077  virtual void setRotation(( Point3F rot )) {}
45082  virtual string getOffset(()) {}
45087  virtual void setOffset(( Point3F offset )) {}
45101  virtual void setOrbitMode(( GameBase orbitObject, TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, bool ownClientObj=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false )) {}
45115  virtual bool setOrbitObject(( GameBase orbitObject, VectorF rotation, float minDistance, float maxDistance, float initDistance, bool ownClientObject=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false )) {}
45126  virtual void setOrbitPoint(( TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false )) {}
45133  virtual bool setTrackObject(( GameBase trackObject, Point3F offset=Point3F(0.0f, 0.0f, 0.0f) )) {}
45138  virtual void setEditOrbitMode(()) {}
45143  virtual void setFlyMode(()) {}
45147  virtual void setNewtonFlyMode(()) {}
45152  virtual bool isRotationDamped(()) {}
45157  virtual string getAngularVelocity(()) {}
45162  virtual void setAngularVelocity(( VectorF velocity )) {}
45166  virtual void setAngularForce(( float force )) {}
45170  virtual void setAngularDrag(( float drag )) {}
45174  virtual void setMass(( float mass )) {}
45178  virtual string getVelocity(()) {}
45182  virtual void setVelocity(( VectorF velocity )) {}
45186  virtual void setDrag(( float drag )) {}
45190  virtual void setFlyForce(( float force )) {}
45194  virtual void setSpeedMultiplier(( float multiplier )) {}
45198  virtual void setBrakeMultiplier(( float multiplier )) {}
45202  virtual bool isEditOrbitMode(()) {}
45207  virtual void setValidEditOrbitPoint(( bool validPoint )) {}
45211  virtual void setEditOrbitPoint(( Point3F point )) {}
45216  virtual void autoFitRadius(( float radius )) {}
45220  virtual void lookAt(( Point3F point )) {}
45221 
45229  CameraMotionMode controlMode;
45231 
45232 
45250  float mass;
45255  float drag;
45260  float force;
45282 
45283 
45287 
45289 
45293 
45295 
45299 
45301 
45305 
45307 
45311 
45313 
45317 
45319 
45323 
45325 
45329 
45331 };
45332 
45361 class Debris : public GameBase {
45362  public:
45380  virtual bool init(( string inputPosition="1.0 1.0 1.0", string inputVelocity="1.0 0.0 0.0" )) {}
45381 
45394  float lifetime;
45396 
45397 
45401 
45403 
45407 
45409 
45413 
45415 
45419 
45421 
45425 
45427 
45431 
45433 
45437 
45439 
45443 
45445 };
45446 
45455 class GroundPlane : public SceneObject {
45456  public:
45459  virtual void postApply(()) {}
45460 
45468  float squareSize;
45473  float scaleU;
45478  float scaleV;
45483  string Material;
45485 
45486 
45490 
45492 
45496 
45498 
45502 
45504 
45508 
45510 
45514 
45516 
45520 
45522 
45526 
45528 };
45529 
45557 class GuiObjectView : public GuiTSCtrl {
45558  public:
45572  void onMouseEnter();
45573 
45587  void onMouseLeave();
45588 
45599  virtual string getModel(()) {}
45612  virtual void setModel(( string shapeName )) {}
45623  virtual string getMountedModel(()) {}
45636  virtual void setMountedModel(( string shapeName )) {}
45647  virtual string getSkin(()) {}
45660  virtual void setSkin(( string skinName )) {}
45671  virtual string getMountSkin(( int param1, int param2 )) {}
45684  virtual void setMountSkin(( string skinName )) {}
45699  virtual void setSeq(( string indexOrName )) {}
45720  virtual void setMount(( string shapeName, string mountNodeIndexOrName )) {}
45731  virtual float getOrbitDistance(()) {}
45746  virtual void setOrbitDistance(( float distance )) {}
45757  virtual float getCameraSpeed(()) {}
45770  virtual void setCameraSpeed(( float factor )) {}
45783  virtual void setLightColor(( ColorF color )) {}
45796  virtual void setLightAmbient(( ColorF color )) {}
45809  virtual void setLightDirection(( Point3F direction )) {}
45810 
45818  filename shapeFile;
45823  string skin;
45825 
45826 
45836 
45837 
45850  string mountedSkin;
45855  string mountedNode;
45857 
45858 
45866  ColorF lightColor;
45878 
45879 
45909 
45910 
45914 
45916 
45920 
45922 
45926 
45928 
45932 
45934 
45938 
45940 
45944 
45946 
45950 
45952 
45956 
45958 
45962 
45964 
45968 
45970 
45974 
45976 
45980 
45982 };
45983 
46023 class Item : public ShapeBase {
46024  public:
46032  void onStickyCollision( string objID );
46033 
46041  void onEnterLiquid( string objID, string waterCoverage, string liquidType );
46042 
46049  void onLeaveLiquid( string objID, string liquidType );
46050 
46062  virtual bool isStatic(()) {}
46073  virtual bool isAtRest(()) {}
46085  virtual bool isRotating(()) {}
46102  virtual bool setCollisionTimeout(( int ignoreColObj=0 )) {}
46114  virtual string getLastStickyPos(()) {}
46126  virtual string getLastStickyNormal(()) {}
46127 
46136  bool static;
46142  bool rotate;
46144 
46145 
46149 
46151 
46155 
46157 
46161 
46163 
46167 
46169 
46173 
46175 
46179 
46181 
46185 
46187 
46191 
46193 };
46194 
46230  public:
46246  virtual void apply(()) {}
46247 
46255  ColorF color;
46260  float brightness;
46265  float range;
46272 
46273 
46293 
46294 
46307  float flareScale;
46309 
46310 
46323  ShadowType shadowType;
46328  filename cookie;
46333  int texSize;
46358  float logWeight;
46370 
46371 
46391 
46392 
46396 
46398 
46402 
46404 
46408 
46410 
46414 
46416 };
46417 
46454  public:
46457  virtual void apply(()) {}
46458 
46478 
46479 
46492  filename flareTexture;
46513  ColorF elementTint;
46526 
46527 
46531 
46533 
46537 
46539 
46543 
46545 
46549 
46551 };
46552 
46572 class MissionArea : public NetObject {
46573  public:
46576  virtual string getArea(()) {}
46585  virtual void setArea(( int x, int y, int width, int height )) {}
46588  virtual void postApply(()) {}
46589 
46597  RectI area;
46609 
46610 
46614 
46616 
46620 
46622 
46626 
46628 
46632 
46634 };
46635 
46680 class SpawnSphere : public MissionMarker {
46681  public:
46682  virtual Script onEditorRender(( string this, string editor, string selected, string expanded )) {}
46686  void onAdd( int objectId );
46687 
46689  virtual int spawnObject(([string additionalProps])) {}
46690 
46698  string spawnClass;
46713  string spawnScript;
46725 
46726 
46734  float radius;
46736 
46737 
46757 
46758 
46762 
46764 
46768 
46770 
46774 
46776 
46780 
46782 
46786 
46788 
46792 
46794 
46798 
46800 
46804 
46806 };
46807 
46825 class PathCamera : public ShapeBase {
46826  public:
46830  void onNode( string node );
46831 
46842  virtual void setPosition(( float position=0.0f )) {}
46855  virtual void setTarget(( float position=1.0f )) {}
46868  virtual void setState(( string newState="forward" )) {}
46881  virtual void reset(( float speed=1.0f )) {}
46904  virtual void pushBack(( TransformF transform, float speed=1.0, string type="Normal", string path="Linear" )) {}
46927  virtual void pushFront(( TransformF transform, float speed=1.0, string type="Normal", string path="Linear" )) {}
46934  virtual void popFront(()) {}
46935 
46939 
46941 
46945 
46947 
46951 
46953 
46957 
46959 
46963 
46965 
46969 
46971 
46975 
46977 
46981 
46983 };
46984 
47005 class PhysicalZone : public SceneObject {
47006  public:
47014  virtual void activate(()) {}
47022  virtual void deactivate(()) {}
47023 
47036  float gravityMod;
47041  Point3F appliedForce;
47046  floatList polyhedron;
47048 
47049 
47053 
47055 
47059 
47061 
47065 
47067 
47071 
47073 
47077 
47079 
47083 
47085 
47089 
47091 };
47092 
47099 class PlayerData : public ShapeBaseData {
47100  public:
47107  void onPoseChange( Player obj, string oldPose, string newPose );
47108 
47113  void onStartSwim( Player obj );
47114 
47119  void onStopSwim( Player obj );
47120 
47125  void onStartSprintMotion( Player obj );
47126 
47131  void onStopSprintMotion( Player obj );
47132 
47138  void doDismount( Player obj );
47139 
47146  void onEnterLiquid( Player obj, float coverage, string type );
47147 
47153  void onLeaveLiquid( Player obj, string type );
47154 
47160  void animationDone( Player obj );
47161 
47167  void onEnterMissionArea( Player obj );
47168 
47173  void onLeaveMissionArea( Player obj );
47174 
47190 
47230 
47231 
47248  float runForce;
47344  float upMaxSpeed;
47364 
47365 
47375  float jumpForce;
47430  float airControl;
47439 
47440 
47505 
47506 
47516  float swimForce;
47539 
47540 
47573 
47574 
47584  float proneForce;
47607 
47608 
47660 
47661 
47706 
47707 
47717  Point3F boundingBox;
47788 
47789 
47840 
47841 
47981 
47982 
48070 
48071 
48115 
48116 
48130 
48131 
48142  caseString imageAnimPrefixFP;
48150  filename shapeNameFP;
48152 
48153 
48164  caseString imageAnimPrefix;
48174 
48175 
48179 
48181 
48185 
48187 
48193 
48195 
48199 
48201 
48205 
48207 
48213 
48215 
48219 
48221 
48225 
48227 
48231 
48233 
48237 
48239 
48243 
48245 
48249 
48251 
48255 
48257 };
48258 
48285 class Zone : public SceneObject {
48286  public:
48290  virtual int getZoneId(()) {}
48294  virtual void dumpZoneState(( bool updateFirst=true )) {}
48295 
48305 
48306 
48314  string plane;
48319  string point;
48324  string edge;
48326 
48327 
48344 
48345 
48355 
48356 
48360 
48362 
48366 
48368 
48372 
48374 
48378 
48380 
48384 
48386 
48390 
48392 
48396 
48398 };
48399 
48444 class Portal : public Zone {
48445  public:
48449  virtual bool isInteriorPortal(()) {}
48453  virtual bool isExteriorPortal(()) {}
48454 
48469 
48470 
48474 
48476 
48480 
48482 
48486 
48488 
48492 
48494 
48498 
48500 
48504 
48506 
48510 
48512 
48516 
48518 
48522 
48524 
48528 
48530 
48534 
48536 };
48537 
48546 class Prefab : public SceneObject {
48547  public:
48551  void onLoad( SimGroup children );
48552 
48553 
48561  filename fileName;
48563 
48564 
48568 
48570 
48574 
48576 
48580 
48582 
48586 
48588 
48592 
48594 
48598 
48600 
48604 
48606 };
48607 
48640  public:
48650  void onExplode( Projectile proj, Point3F pos, float fade );
48651 
48661  void onCollision( Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal );
48662 
48697  Point3F scale;
48817  float gravityMod;
48818 
48822 
48824 
48828 
48830 
48834 
48836 
48840 
48842 
48846 
48848 };
48849 
48854 class Projectile : public GameBase {
48855  public:
48866  virtual void presimulate(( float seconds=1.0f )) {}
48867 
48886 
48887 
48906 
48907 
48911 
48913 
48917 
48919 
48923 
48925 
48929 
48931 
48935 
48937 
48941 
48943 
48947 
48949 
48953 
48955 };
48956 
48963 class ProximityMineData : public ItemData {
48964  public:
48965  virtual Script Create(( string datablock )) {}
48973  void onTriggered( ProximityMine obj, SceneObject target );
48974 
48982  void onExplode( ProximityMine obj, Point3F pos );
48983 
48984 
48999 
49000 
49039 
49040 
49050 
49051 
49055 
49057 
49061 
49063 
49069 
49071 
49075 
49077 
49081 
49083 
49089 
49091 
49095 
49097 
49101 
49103 
49107 
49109 
49113 
49115 
49119 
49121 
49125 
49127 
49131 
49133 };
49134 
49216 class ProximityMine : public Item {
49217  public:
49221  virtual void explode(()) {}
49222 
49226 
49228 
49232 
49234 
49238 
49240 
49244 
49246 
49250 
49252 
49256 
49258 
49262 
49264 
49268 
49270 
49274 
49276 };
49277 
49331 class RigidShape : public ShapeBase {
49332  public:
49350  void onEnterLiquid( string objId, string waterCoverage, string liquidType );
49351 
49368  void onLeaveLiquid( string objId, string liquidType );
49369 
49378  virtual void reset(()) {}
49391  virtual void freezeSim(( bool isFrozen )) {}
49395  virtual void forceClientTransform(()) {}
49396 
49400 
49402 
49406 
49408 
49412 
49414 
49418 
49420 
49424 
49426 
49430 
49432 
49436 
49438 
49442 
49444 };
49445 
49452  public:
49459  void onMount( ShapeBase obj, int slot, float dt );
49460 
49467  void onUnmount( ShapeBase obj, int slot, float dt );
49468 
49475  bool emap;
49482  filename shapeFile;
49493  filename shapeFileFP;
49500  caseString imageAnimPrefix;
49507  caseString imageAnimPrefixFP;
49572  MatrixPosition offset;
49580  MatrixRotation rotation;
49588  MatrixPosition eyeOffset;
49596  MatrixRotation eyeRotation;
49627  bool correctMuzzleVector;
49646  float mass;
49660  float minEnergy;
49667  bool accuFire;
49674  ShapeBaseImageLightType lightType;
49681  ColorF lightColor;
49716  Point3F camShakeFreq;
49723  Point3F camShakeAmp;
49737  Point3F shellExitDir;
49756  caseString stateName;
49931  ShapeBaseImageLoadedState stateLoadedFlag;
49939  ShapeBaseImageSpinState stateSpinThread;
49947  ShapeBaseImageRecoilState stateRecoil;
50012  caseString stateScript;
50058 
50062 
50064 
50068 
50070 
50074 
50076 
50080 
50082 
50086 
50088 };
50089 
50098 class TriggerData : public GameBaseData {
50099  public:
50105  void onEnterTrigger( Trigger trigger, GameBase obj );
50106 
50115  void onTickTrigger( Trigger trigger );
50116 
50122  void onLeaveTrigger( Trigger trigger, GameBase obj );
50123 
50124 
50142 
50143 
50147 
50149 
50153 
50155 
50159 
50161 
50165 
50167 
50171 
50173 };
50174 
50183 class Trigger : public GameBase {
50184  public:
50189  void onAdd( int objectId );
50190 
50195  void onRemove( int objectId );
50196 
50201  virtual int getNumObjects(()) {}
50208  virtual int getObject(( int index )) {}
50216  floatList polyhedron;
50231  string tickCommand;
50232 
50236 
50238 
50242 
50244 
50248 
50250 
50254 
50256 
50260 
50262 
50266 
50268 
50272 
50274 
50278 
50280 };
50281 
50311 class TSStatic : public SceneObject {
50312  public:
50318  virtual string getTargetName(( int index=0 )) {}
50323  virtual int getTargetCount(()) {}
50338  virtual void changeMaterial(( string mapTo="", Material oldMat=NULL, Material newMat=NULL )) {}
50348  virtual string getModelFile(()) {}
50349 
50357  filename shapeName;
50374  string skin;
50376 
50377 
50397 
50398 
50406  TSMeshType collisionType;
50411  TSMeshType decalType;
50421 
50422 
50437 
50438 
50442 
50444 
50448 
50450 
50454 
50456 
50460 
50462 
50466 
50468 
50472 
50474 
50478 
50480 };
50481 
50504 class DecalData : public SimDataBlock {
50505  public:
50513  virtual void postApply(()) {}
50514 
50522  float size;
50527  string Material;
50541 
50542 
50571 
50572 
50580  int frame;
50597  int texRows;
50604  int texCols;
50613 
50614 
50618 
50620 
50624 
50626 
50630 
50632 
50636 
50638 };
50639 
50650  public:
50653  virtual void postApply(()) {}
50654 
50662  string Material;
50664 
50665 
50669 
50671 
50675 
50677 
50681 
50683 
50687 
50689 
50693 
50695 
50699 
50701 
50705 
50707 };
50708 
50724 class GuiClockHud : public GuiControl {
50725  public:
50736  virtual void setTime(( float timeInSeconds=60 )) {}
50745  virtual void setReverseTime(( float timeInSeconds=60 )) {}
50753  virtual float getTime(()) {}
50754 
50762  bool showFill;
50772  ColorF fillColor;
50777  ColorF frameColor;
50782  ColorF textColor;
50784 
50785 
50789 
50791 
50795 
50797 
50801 
50803 
50807 
50809 
50813 
50815 
50819 
50821 
50825 
50827 
50831 
50833 
50837 
50839 };
50840 
50849 class Lightning : public GameBase {
50850  public:
50863  void applyDamage( Point3F hitPosition, Point3F hitNormal, SceneObject hitObject );
50864 
50871  virtual void warningFlashes(()) {}
50877  virtual void strikeRandomPoint(()) {}
50881  virtual void strikeObject(( int id=0 )) {}
50882 
50906 
50907 
50915  ColorF color;
50922  ColorF fadeColor;
50924 
50925 
50945  bool useFog;
50947 
50948 
50952 
50954 
50958 
50960 
50964 
50966 
50970 
50972 
50976 
50978 
50982 
50984 
50988 
50990 
50994 
50996 };
50997 
51033 class ParticleData : public SimDataBlock {
51034  public:
51047  virtual void reload(()) {}
51087  float spinSpeed;
51122  Point2F textureCoords;
51129  Point2I animTexTiling;
51147  string textureName;
51154  string animTexName;
51161  ColorF colors;
51168  float sizes;
51175  float times;
51176 
51180 
51182 
51186 
51188 
51192 
51194 
51198 
51200 };
51201 
51229  public:
51242  virtual void reload(()) {}
51243 
51276  float thetaMin;
51281  float thetaMax;
51323  string particles;
51351  ParticleBlendStyle blendStyle;
51368  string textureName;
51390 
51391 
51395 
51397 
51401 
51403 
51407 
51409 
51413 
51415 
51419 
51421 };
51422 
51451  public:
51459  virtual void setEmitterDataBlock(( ParticleEmitterData emitterDatablock=0 )) {}
51463  virtual void setActive(( bool active )) {}
51468  bool active;
51478  float velocity;
51479 
51483 
51485 
51489 
51491 
51495 
51497 
51501 
51503 
51507 
51509 
51513 
51515 
51519 
51521 
51525 
51527 };
51528 
51574 class Precipitation : public GameBase {
51575  public:
51585  virtual void setPercentage(( float percentage=1.0f )) {}
51596  virtual void modifyStorm(( float percentage=1.0f, float seconds=5.0f )) {}
51608  virtual void setTurbulence(( float max=1.0f, float speed=5.0f, float seconds=5.0 )) {}
51609 
51624  float boxWidth;
51629  float boxHeight;
51631 
51632 
51640  float dropSize;
51645  float splashSize;
51667  float fadeDist;
51694  bool reflect;
51701 
51702 
51725 
51726 
51742  bool useWind;
51749  float minSpeed;
51756  float maxSpeed;
51763  float minMass;
51770  float maxMass;
51772 
51773 
51793 
51794 
51798 
51800 
51804 
51806 
51810 
51812 
51816 
51818 
51822 
51824 
51828 
51830 
51834 
51836 
51840 
51842 };
51843 
51850  public:
51856  virtual void preload() {}
51857 
51867  filename shapeFile;
51876 
51877 
51889  float lifetime;
51905  float mass;
51914  float friction;
51982 
51983 
51987 
51989 
51993 
51995 
51999 
52001 
52005 
52007 
52011 
52013 };
52014 
52022  public:
52046  virtual void send(( string inPosition="1.0 1.0 1.0", float radius=10.0f, float magnitude=20.0f )) {}
52047 };
52048 
52054 class PhysicsForce : public SceneObject {
52055  public:
52064  virtual void attach(( Point3F start, Point3F direction, float maxDist )) {}
52072  virtual void detach(( Point3F force=Point3F::Zero )) {}
52076  virtual bool isAttached(()) {}
52077 
52081 
52083 
52087 
52089 
52093 
52095 
52099 
52101 
52105 
52107 
52111 
52113 
52117 
52119 };
52120 
52126 class PhysicsShape : public GameBase {
52127  public:
52131  virtual bool isDestroyed(()) {}
52139  virtual void destroy(()) {}
52145  virtual void restore(()) {}
52146 
52158 
52159 
52163 
52165 
52169 
52171 
52175 
52177 
52181 
52183 
52187 
52189 
52193 
52195 
52199 
52201 
52205 
52207 };
52208 
52232 class SFXEmitter : public SceneObject {
52233  public:
52237  virtual void play(()) {}
52241  virtual void stop(()) {}
52247  virtual string getSource(()) {}
52248 
52263  filename fileName;
52265 
52266 
52313  float volume;
52321  float pitch;
52329  float fadeInTime;
52339 
52340 
52351  bool is3D;
52401 
52402 
52406 
52408 
52412 
52414 
52418 
52420 
52424 
52426 
52430 
52432 
52436 
52438 
52442 
52444 };
52445 
52449 class TurretShape : public Item {
52450  public:
52455  virtual bool getAllowManualRotation(()) {}
52460  virtual void setAllowManualRotation(( bool allow )) {}
52465  virtual bool getAllowManualFire(()) {}
52470  virtual void setAllowManualFire(( bool allow )) {}
52478  virtual string getState(()) {}
52483  virtual string getTurretEulerRotation(()) {}
52488  virtual void setTurretEulerRotation(( Point3F rot )) {}
52493  virtual bool doRespawn(()) {}
52501  bool respawn;
52502 
52506 
52508 
52512 
52514 
52518 
52520 
52524 
52526 
52530 
52532 
52536 
52538 
52542 
52544 
52548 
52550 
52554 
52556 };
52557 
52561 class AITurretShape : public TurretShape {
52562  public:
52568  virtual void addToIgnoreList(( ShapeBase obj )) {}
52574  virtual void removeFromIgnoreList(( ShapeBase obj )) {}
52581  virtual void setTurretState(( string newState, bool force=false )) {}
52585  virtual void activateTurret(()) {}
52589  virtual void deactivateTurret(()) {}
52593  virtual void startScanForTargets(()) {}
52598  virtual void stopScanForTargets(()) {}
52602  virtual void startTrackingTarget(()) {}
52606  virtual void stopTrackingTarget(()) {}
52611  virtual bool hasTarget(()) {}
52616  virtual string getTarget(()) {}
52621  virtual void resetTarget(()) {}
52627  virtual void setWeaponLeadVelocity(( float velocity )) {}
52632  virtual float getWeaponLeadVelocity(()) {}
52637  virtual void setAllGunsFiring(( bool fire )) {}
52643  virtual void setGunSlotFiring(( int slot, bool fire )) {}
52647  virtual void recenterTurret(()) {}
52648 
52652 
52654 
52658 
52660 
52664 
52666 
52670 
52672 
52676 
52678 
52682 
52684 
52688 
52690 
52694 
52696 
52700 
52702 };
52703 
52709 class FlyingVehicle : public Vehicle {
52710  public:
52716  virtual void useCreateHeight(( bool enabled )) {}
52717 
52721 
52723 
52727 
52729 
52733 
52735 
52739 
52741 
52745 
52747 
52751 
52753 
52757 
52759 
52763 
52765 };
52766 
52771 class WheeledVehicle : public Vehicle {
52772  public:
52783  virtual bool setWheelSteering(( int wheel, float steering )) {}
52792  virtual bool setWheelPowered(( int wheel, bool powered )) {}
52802  virtual bool setWheelTire(( int wheel, WheeledVehicleTire tire )) {}
52812  virtual bool setWheelSpring(( int wheel, WheeledVehicleSpring spring )) {}
52817  virtual int getWheelCount(()) {}
52818 
52822 
52824 
52828 
52830 
52834 
52836 
52840 
52842 
52846 
52848 
52852 
52854 
52858 
52860 
52864 
52866 };
52867 
52868 class BanList {
52869  public:
52892  virtual void addAbsolute(( int uniqueId, string transportAddress, int banTime )) {}
52915  virtual void add(( int uniqueId, string transportAddress, int banLength )) {}
52925  virtual void removeBan(( int uniqueId, string transportAddress )) {}
52954  virtual bool isBanned(( int uniqueId, string transportAddress )) {}
52964  virtual void export(( string filename )) {}
52965 };
52966 
53049 class TCPObject : public SimObject {
53050  public:
53058  void onConnectionRequest( string address, string ID );
53059 
53065  void onLine( string line );
53066 
53069  void onDNSResolved();
53070 
53073  void onDNSFailed();
53074 
53077  void onConnected();
53078 
53081  void onConnectFailed();
53082 
53085  void onDisconnect();
53086 
53101  virtual void send(( string data )) {}
53125  virtual void listen(( int port )) {}
53137  virtual void connect(( string address )) {}
53145  virtual void disconnect(()) {}
53146 
53150 
53152 
53156 
53158 
53162 
53164 
53168 
53170 };
53171 
53249 class HTTPObject : public TCPObject {
53250  public:
53274  virtual void get(( string Address, string requirstURI, string query="" )) {}
53303  virtual void post(( string Address, string requirstURI, string query, string post )) {}
53304 
53308 
53310 
53314 
53316 
53320 
53322 
53326 
53328 };
53329 
53340  public:
53359  virtual void msg(( NetConnection con, string message )) {}
53360 };
53361 
53380 class SimpleNetObject : public NetObject {
53381  public:
53406  virtual void setMessage(( string msg )) {}
53407 
53411 
53413 
53417 
53419 
53423 
53425 
53429 
53431 };
53432 
53440  public:
53446  virtual void callMethod((methodName, argi)) {}
53447 
53451 
53453 
53457 
53459 
53463 
53465 
53469 
53471 
53475 
53477 };
53478 
53486 class ConsoleLogger : public SimObject {
53487  public:
53508  virtual bool attach(()) {}
53529  virtual bool detach(()) {}
53530 
53540  LogLevel level;
53542 
53543 
53547 
53549 
53553 
53555 
53559 
53561 
53565 
53567 };
53568 
53573 class FieldBrushObject : public SimObject {
53574  public:
53578  virtual string queryGroups((simObject)) {}
53583  virtual string queryFields((simObject, [groupList])) {}
53588  virtual void copyFields((simObject, [fieldList])) {}
53592  virtual void pasteFields((simObject)) {}
53597  caseString description;
53602  string sortName;
53603 
53607 
53609 
53613 
53615 
53619 
53621 
53625 
53627 };
53628 
53638  public:
53642  void onInterpolateTick( float delta );
53643 
53646  void onProcessTick();
53647 
53652  void onAdvanceTime( float timeDelta );
53653 
53659  virtual void setProcessTicks(( bool tick )) {}
53666  virtual bool isProcessingTicks(()) {}
53672 
53676 
53678 
53682 
53684 
53688 
53690 
53694 
53696 };
53697 
53730 class ScriptGroup : public SimGroup {
53731  public:
53735  void onAdd( SimObjectId ID );
53736 
53740  void onRemove( SimObjectId ID );
53741 
53742 
53746 
53748 
53752 
53754 
53758 
53760 
53764 
53766 };
53767 
53873 class SimXMLDocument : public SimObject {
53874  public:
53880  virtual void reset(()) {}
53887  virtual bool loadFile(( string fileName )) {}
53892  virtual bool saveFile(( string fileName )) {}
53898  virtual void parse(( string xmlString )) {}
53904  virtual void clear(()) {}
53908  virtual string getErrorDesc(()) {}
53912  virtual void clearError(()) {}
53936  virtual bool pushFirstChildElement(( string name )) {}
53941  virtual bool pushChildElement(( int index )) {}
53946  virtual bool nextSiblingElement(( string name )) {}
53951  virtual string elementValue(()) {}
53955  virtual void popElement(()) {}
53961  virtual string attribute(( string attributeName )) {}
53967  virtual float attributeF32((string attributeName)) {}
53973  virtual int attributeS32((string attributeName)) {}
53979  virtual bool attributeExists(( string attributeName )) {}
53987  virtual string firstAttribute(()) {}
53996  virtual string lastAttribute(()) {}
54003  virtual string nextAttribute(()) {}
54010  virtual string prevAttribute(()) {}
54016  virtual void setAttribute(( string attributeName, string value )) {}
54020  virtual void setObjectAttributes(( string objectID )) {}
54027  virtual void pushNewElement(( string name )) {}
54034  virtual void addNewElement(( string name )) {}
54054  virtual void addHeader(()) {}
54072  virtual void addComment(( string comment )) {}
54080  virtual string readComment(( int index )) {}
54105  virtual void addText(( string text )) {}
54133  virtual string getText(()) {}
54143  virtual void removeText(()) {}
54170  virtual void addData(( string text )) {}
54200  virtual string getData(()) {}
54201 
54205 
54207 
54211 
54213 
54217 
54219 
54223 
54225 };
54226 
54280 class FileObject : public SimObject {
54281  public:
54296  virtual bool openForRead(( string filename )) {}
54311  virtual bool openForWrite(( string filename )) {}
54327  virtual bool openForAppend(( string filename )) {}
54350  virtual bool isEOF(()) {}
54371  virtual string readLine(()) {}
54398  virtual string peekLine(()) {}
54417  virtual void writeLine(( string text )) {}
54449  virtual void close(()) {}
54451  virtual void writeObject() {}
54452 
54456 
54458 
54462 
54464 
54468 
54470 
54474 
54476 };
54477 
54492 class StreamObject : public SimObject {
54493  public:
54528  virtual string getStatus(()) {}
54555  virtual bool isEOS(()) {}
54582  virtual bool isEOF(()) {}
54613  virtual int getPosition(()) {}
54643  virtual bool setPosition(( int newPosition )) {}
54670  virtual int getStreamSize(()) {}
54696  virtual string readLine(()) {}
54720  virtual void writeLine(( string line )) {}
54726  virtual string readSTString(( bool caseSensitive=false )) {}
54729  virtual string readString(()) {}
54735  virtual string readLongString(( int maxLength )) {}
54741  virtual void writeLongString(( int maxLength, string string )) {}
54747  virtual void writeString(( string string, int maxLength=256 )) {}
54753  virtual bool copyFrom(( SimObject other )) {}
54754 
54758 
54760 
54764 
54766 
54770 
54772 
54776 
54778 };
54779 
54805  public:
54831  virtual bool open(( string filename, string openMode )) {}
54846  virtual void close(()) {}
54847 
54851 
54853 
54857 
54859 
54863 
54865 
54869 
54871 };
54872 
54893 class ZipObject : public SimObject {
54894  public:
54895  virtual Script addPath(( string this, string path, string pathInZip )) {}
54905  virtual bool openArchive(( string filename, string accessMode="read" )) {}
54909  virtual void closeArchive(()) {}
54918  virtual string openFileForRead(( string filename )) {}
54927  virtual string openFileForWrite(( string filename )) {}
54933  virtual void closeFile(( SimObject stream )) {}
54940  virtual bool addFile(( string filename, string pathInZip, bool replace=true )) {}
54947  virtual bool extractFile(( string pathInZip, string filename )) {}
54956  virtual bool deleteFile(( string pathInZip )) {}
54966  virtual int getFileEntryCount(()) {}
54975  virtual string getFileEntry(( int index )) {}
54976 
54980 
54982 
54986 
54988 
54992 
54994 
54998 
55000 };
55001 
55010 class DecalRoad : public SceneObject {
55011  public:
55014  virtual void regenerate(()) {}
55017  virtual void postApply(()) {}
55018 
55026  string Material;
55036  float breakAngle;
55043 
55044 
55052  string Node;
55054 
55055 
55059 
55061 
55065 
55067 
55071 
55073 
55077 
55079 
55083 
55085 
55089 
55091 
55095 
55097 };
55098 
55109 class MeshRoad : public SceneObject {
55110  public:
55113  virtual void setNodeDepth(( int idx, float meters )) {}
55116  virtual void regenerate(()) {}
55119  virtual void postApply(()) {}
55120 
55128  string topMaterial;
55148  float breakAngle;
55155 
55156 
55164  string Node;
55166 
55167 
55171 
55173 
55177 
55179 
55183 
55185 
55189 
55191 
55195 
55197 
55201 
55203 
55207 
55209 };
55210 
55221 class River : public WaterObject {
55222  public:
55225  virtual void regenerate(()) {}
55228  virtual void setMetersPerSegment(( float meters )) {}
55231  virtual void setBatchSize(( float meters )) {}
55234  virtual void setNodeDepth(( int idx, float meters )) {}
55237  virtual void setMaxDivisionSize(( float meters )) {}
55238 
55263 
55264 
55272  string Node;
55274 
55275 
55279 
55281 
55285 
55287 
55291 
55293 
55297 
55299 
55303 
55305 
55309 
55311 
55315 
55317 
55321 
55323 
55327 
55329 
55333 
55335 
55339 
55341 
55345 
55347 
55351 
55353 
55357 
55359 };
55360 
55377 class ScatterSky : public SceneObject {
55378  public:
55380  virtual void applyChanges(()) {}
55381 
55396  float sunSize;
55406  ColorF colorize;
55416  ColorF sunScale;
55426  ColorF fogScale;
55431  float exposure;
55433 
55434 
55442  float azimuth;
55447  float elevation;
55459 
55460 
55473  float brightness;
55475 
55476 
55489  float flareScale;
55491 
55492 
55500  ColorF nightColor;
55515  string moonMat;
55520  float moonScale;
55537 
55538 
55551  ShadowType shadowType;
55556  filename cookie;
55561  int texSize;
55586  float logWeight;
55598 
55599 
55619 
55620 
55624 
55626 
55630 
55632 
55636 
55638 
55642 
55644 
55648 
55650 
55654 
55656 
55660 
55662 };
55663 
55670 class SkyBox : public SceneObject {
55671  public:
55672  virtual void postApply() {}
55673 
55681  string Material;
55693 
55694 
55698 
55700 
55704 
55706 
55710 
55712 
55716 
55718 
55722 
55724 
55728 
55730 
55734 
55736 };
55737 
55744 class Sun : public SceneObject {
55745  public:
55746  virtual void apply() {}
55748  virtual void animate() {}
55749 
55757  float azimuth;
55762  float elevation;
55764 
55765 
55773  ColorF color;
55778  ColorF ambient;
55783  float brightness;
55790 
55791 
55814  ColorF coronaTint;
55821 
55822 
55835  float flareScale;
55837 
55838 
55851  ShadowType shadowType;
55856  filename cookie;
55861  int texSize;
55886  float logWeight;
55898 
55899 
55919 
55920 
55924 
55926 
55930 
55932 
55936 
55938 
55942 
55944 
55948 
55950 
55954 
55956 
55960 
55962 };
55963 
55989 class TimeOfDay : public SceneObject {
55990  public:
55991  virtual void addTimeOfDayEvent(( float elevation, string identifier )) {}
55992  virtual void setTimeOfDay(( float time )) {}
55993  virtual void setPlay(( bool enabled )) {}
55994  virtual void setDayLength(( float seconds )) {}
55995  virtual void animate(( float elevation, float degreesPerSecond )) {}
55996 
56004  float axisTilt;
56009  float dayLength;
56014  float startTime;
56019  float time;
56024  bool play;
56034  float dayScale;
56039  float nightScale;
56041 
56042 
56046 
56048 
56052 
56054 
56058 
56060 
56064 
56066 
56070 
56072 
56076 
56078 
56082 
56084 };
56085 
56096 class Forest : public SceneObject {
56097  public:
56099  virtual bool saveDataFile() {}
56100  virtual bool isDirty(()) {}
56101  virtual void regenCells(()) {}
56102  virtual void clear(()) {}
56103 
56107 
56109 
56113 
56115 
56119 
56121 
56125 
56127 
56131 
56133 
56137 
56139 
56143 
56149  filename dataFile;
56150 
56160 
56161 };
56162 
56197  public:
56207  virtual void attachToObject(( int objectID )) {}
56208 
56212 
56214 
56218 
56220 
56224 
56226 
56230 
56232 
56236 
56238 
56242 
56244 
56248 
56250 
56268  float strength;
56273  float radius;
56313  bool hasMount;
56315 
56316 };
56317 
56324 class ForestBrush : public SimGroup {
56325  public:
56326  virtual bool containsItemData(( ForestItemData obj )) {}
56327 
56331 
56333 
56337 
56339 
56343 
56345 
56349 
56351 };
56352 
56359 class ForestBrushTool : public ForestTool {
56360  public:
56361  virtual Script onMouseDown(( string this )) {}
56362  virtual Script syncBrushToolbar(( string this )) {}
56363  virtual Script onDeactivated(( string this )) {}
56364  virtual Script onActivated(( string this )) {}
56365  virtual void collectElements() {}
56366 
56372  ForestBrushMode mode;
56377  float size;
56382  float pressure;
56387  float hardness;
56389 
56390 
56394 
56396 
56400 
56402 
56406 
56408 
56412 
56414 };
56415 
56423  public:
56424  virtual Script onDeactivated(( string this )) {}
56425  virtual Script onActivated(()) {}
56426  virtual int getSelectionCount() {}
56427  virtual void deleteSelection() {}
56428  virtual void clearSelection() {}
56429  virtual void cutSelection() {}
56430  virtual void copySelection() {}
56431  virtual void pasteSelection() {}
56432 
56436 
56438 
56442 
56444 
56448 
56450 
56454 
56456 };
56457 
56459  public:
56461  virtual string getVersion(()) {}
56463  virtual string getCard(()) {}
56465  virtual string getVendor(()) {}
56467  virtual string getRenderer(()) {}
56469  virtual int getVideoMemoryMB(()) {}
56473  virtual void setCapability(( string name, int value )) {}
56477  virtual int queryProfile(( string name, int defaultValue )) {}
56478 };
56479 
56480 class GFXInit {
56481  public:
56483  virtual int getAdapterCount(()) {}
56486  virtual string getAdapterName(( int index )) {}
56489  virtual string getAdapterOutputName(( int index )) {}
56492  virtual string getAdapterType(( int index )) {}
56495  virtual string getDeviceType(()) {}
56498  virtual float getAdapterShaderModel(( int index )) {}
56500  virtual int getDefaultAdapterIndex(()) {}
56505  virtual int getAdapterModeCount(( int index )) {}
56512  virtual string getAdapterMode(( int index, int modeIndex )) {}
56514  virtual void createNullDevice(()) {}
56515 };
56516 
56545  public:
56547  virtual void play(()) {}
56549  virtual void stop(()) {}
56551  virtual void pause(()) {}
56552 
56560  filename theoraFile;
56577  bool loop;
56579 
56580 
56584 
56586 
56590 
56592 
56596 
56598 
56602 
56604 };
56605 
56613  public:
56615  virtual void setNormalBitmap(( filepath name )) {}
56617  virtual void setLoweredBitmap(( filepath name )) {}
56619  virtual void setHoverBitmap(( filepath name )) {}
56622  filename normalBitmap;
56625  filename loweredBitmap;
56628  filename hoverBitmap;
56629 
56633 
56635 
56639 
56641 
56645 
56647 
56651 
56653 
56657 
56659 
56663 
56665 
56669 
56671 
56675 
56677 
56681 
56683 
56687 
56689 };
56690 
56700 class GuiTickCtrl : public GuiControl {
56701  public:
56703  virtual void setProcessTicks(( [tick = true] )) {}
56704 
56708 
56710 
56714 
56716 
56720 
56722 
56726 
56728 
56732 
56734 
56738 
56740 
56744 
56746 
56750 
56752 
56756 
56758 };
56759 
56797  public:
56799  void onTick();
56800 
56802  void onStart();
56803 
56805  void onComplete();
56806 
56808  void onReset();
56809 
56811  virtual void reset(()) {}
56812 
56820  GuiAutoScrollDirection scrollDirection;
56825  float startDelay;
56832  float resetDelay;
56854 
56855 
56859 
56861 
56865 
56867 
56871 
56873 
56877 
56879 
56883 
56885 
56889 
56891 
56895 
56897 
56901 
56903 
56907 
56909 };
56910 
57029  public:
57034  virtual void startDragging(( int x=0, int y=0 )) {}
57042 
57046 
57048 
57052 
57054 
57058 
57060 
57064 
57066 
57070 
57072 
57076 
57078 
57082 
57084 
57088 
57090 
57094 
57096 };
57097 
57104 class GuiFormCtrl : public GuiPanel {
57105  public:
57107  void onResize();
57108 
57113  virtual int getMenuID(()) {}
57118  virtual void setCaption(( string caption )) {}
57121  string caption;
57127  string content;
57130  bool movable;
57135  bool hasMenu;
57136 
57140 
57142 
57146 
57148 
57152 
57154 
57158 
57160 
57164 
57166 
57170 
57172 
57176 
57178 
57182 
57184 
57188 
57190 
57194 
57196 };
57197 
57214 class GuiPaneControl : public GuiControl {
57215  public:
57220  virtual void setCollapsed(( bool collapse )) {}
57221 
57229  string caption;
57234  string captionID;
57246 
57247 
57251 
57253 
57257 
57259 
57263 
57265 
57269 
57271 
57275 
57277 
57281 
57283 
57287 
57289 
57293 
57295 
57299 
57301 };
57302 
57319  public:
57324  virtual void setFilter(( string filter )) {}
57326  virtual void reload(()) {}
57332  virtual bool setPath(( string path, string filter )) {}
57336  virtual string getSelectedFiles(()) {}
57341  virtual string getSelectedFile(()) {}
57346  string filePath;
57351  string fileFilter;
57352 
57356 
57358 
57362 
57364 
57368 
57370 
57374 
57376 
57380 
57382 
57386 
57388 
57392 
57394 
57398 
57400 
57404 
57406 };
57407 
57415  public:
57417  virtual string getSelectedPath() {}
57419  virtual bool setSelectedPath() {}
57421  virtual void reload(()) {}
57422 
57430  string rootPath;
57435  string fileFilter;
57437 
57438 
57442 
57444 
57448 
57450 
57454 
57456 
57460 
57462 
57466 
57468 
57472 
57474 
57478 
57480 
57484 
57486 
57490 
57492 
57496 
57498 
57502 
57504 };
57505 
57528  public:
57530  void onChange();
57531 
57540  virtual void addRow(( string label, string callback, int icon=-1, int yPad=0, bool useHighlightIcon=true, bool enabled=true )) {}
57545  virtual bool isRowEnabled(( int row )) {}
57550  virtual void setRowEnabled(( int row, bool enabled )) {}
57552  virtual void activateRow(()) {}
57556  virtual int getRowCount(()) {}
57561  virtual string getRowLabel(( int row )) {}
57567  virtual void setRowLabel(( int row, string label )) {}
57571  virtual void setSelected(( int row )) {}
57575  virtual int getSelectedRow(()) {}
57585  string callbackOnA;
57590  string callbackOnB;
57595  string callbackOnX;
57600  string callbackOnY;
57601 
57605 
57607 
57611 
57613 
57617 
57619 
57623 
57625 
57629 
57631 
57635 
57637 
57641 
57643 
57647 
57649 
57653 
57655 };
57656 
57666  public:
57676  virtual void addRow(( string label, string options, bool wrapOptions, string callback, int icon=-1, int yPad=0, bool enabled=true )) {}
57681  virtual string getCurrentOption(( int row )) {}
57687  virtual bool selectOption(( int row, string option )) {}
57691  virtual void setOptions(( int row, string optionsList )) {}
57692 
57696 
57698 
57702 
57704 
57708 
57710 
57714 
57716 
57720 
57722 
57726 
57728 
57732 
57734 
57738 
57740 
57744 
57746 };
57747 
57759  public:
57774  void onMouseDown();
57775 
57790  void onDoubleClick();
57791 
57792 
57796 
57798 
57802 
57804 
57808 
57810 
57814 
57816 
57820 
57822 
57826 
57828 
57832 
57834 
57838 
57840 
57844 
57846 
57850 
57852 };
57853 
57860 class GuiGradientCtrl : public GuiControl {
57861  public:
57863  virtual int getColorCount() {}
57865  virtual string getColor() {}
57866 
57872  ColorF baseColor;
57875  ColorF pickColor;
57878  GuiGradientPickMode displayMode;
57889 
57890 
57894 
57896 
57900 
57902 
57906 
57908 
57912 
57914 
57918 
57920 
57924 
57926 
57930 
57932 
57936 
57938 
57942 
57944 };
57945 
57953  public:
57955  virtual bool setMaterial(( string materialName )) {}
57956 
57964  filename materialName;
57966 
57967 
57971 
57973 
57977 
57979 
57983 
57985 
57989 
57991 
57995 
57997 
58001 
58003 
58007 
58009 
58013 
58015 
58019 
58021 
58025 
58027 };
58028 
58048  public:
58053  void onResize( SimObjectId ID );
58054 
58060  void onChildAdded( SimObjectId ID, SimObjectId childID );
58061 
58067  void onChildRemoved( SimObjectId ID, SimObjectId childID );
58068 
58074  void onChildResized( SimObjectId ID, SimObjectId childID );
58075 
58080  void onParentResized( SimObjectId ID );
58081 
58086  void onLoseFirstResponder( SimObjectId ID );
58087 
58092  void onGainFirstResponder( SimObjectId ID );
58093 
58094 
58122  bool onResize;
58134 
58135 
58139 
58141 
58145 
58147 
58151 
58153 
58157 
58159 
58163 
58165 
58169 
58171 
58175 
58177 
58181 
58183 
58187 
58189 };
58190 
58198 class GuiImageList : public SimObject {
58199  public:
58213  virtual string getImage(( int index )) {}
58224  virtual bool clear(()) {}
58235  virtual int count(()) {}
58250  virtual bool remove(( int index )) {}
58265  virtual int getIndex(( string imagePath )) {}
58280  virtual int insert(( string imagePath )) {}
58281 
58285 
58287 
58291 
58293 
58297 
58299 
58303 
58305 };
58306 
58314  public:
58316  virtual void applyBit() {}
58317 
58321 
58323 
58327 
58329 
58333 
58335 
58339 
58341 
58345 
58347 
58351 
58353 
58357 
58359 
58363 
58365 
58369 
58371 };
58372 
58397 class GuiMenuBar : public GuiTickCtrl {
58398  public:
58414  void onMouseInMenu( bool isInMenu );
58415 
58432  void onMenuSelect( string menuId, string menuText );
58433 
58453  void onMenuItemSelect( string menuId, string menuText, string menuItemId, string menuItemText );
58454 
58470  void onSubmenuSelect( string submenuId, string submenuText );
58471 
58480  virtual void clearMenus(( int param1, int param2 )) {}
58503  virtual void setMenuMargins(( int horizontalMargin, int verticalMargin, int bitmapToTextSpacing )) {}
58520  virtual void addMenu(( string menuText, int menuId )) {}
58549  virtual void addMenuItem(( string targetMenu="", string menuItemText="", int menuItemId=0, string accelerator=NULL, int checkGroup=-1 )) {}
58573  virtual void setMenuItemEnable(( string menuTarget, string menuItemTarget, bool enabled )) {}
58586  virtual void setCheckmarkBitmapIndex(( int bitmapindex )) {}
58600  virtual void setMenuItemChecked(( string menuTarget, string menuItemTarget, bool checked )) {}
58616  virtual void setMenuText(( string menuTarget, string newMenuText )) {}
58641  virtual void setMenuBitmapIndex(( string menuTarget, int bitmapindex, bool bitmaponly, bool drawborder )) {}
58658  virtual void setMenuVisible(( string menuTarget, bool visible )) {}
58679  virtual void setMenuItemText(( string menuTarget, string menuItemTarget, string newMenuItemText )) {}
58702  virtual void setMenuItemVisible(( string menuTarget, string menuItemTarget, bool isVisible )) {}
58723  virtual void setMenuItemBitmap(( string menuTarget, string menuItemTarget, int bitmapIndex )) {}
58741  virtual void removeMenuItem(( string menuTarget, string menuItemTarget )) {}
58754  virtual void clearMenuItems(( string menuTarget )) {}
58767  virtual void removeMenu(( string menuTarget )) {}
58788  virtual void setMenuItemSubmenuState(( string menuTarget, string menuItem, bool isSubmenu )) {}
58822  virtual void addSubmenuItem(( string menuTarget, string menuItem, string submenuItemText, int submenuItemId, string accelerator, int checkGroup )) {}
58840  virtual void clearSubmenuItems(( string menuTarget, string menuItem )) {}
58869  virtual void setSubmenuItemChecked(( string menuTarget, string menuItemTarget, string submenuItemText, bool checked )) {}
58875  int padding;
58876 
58880 
58882 
58886 
58888 
58892 
58894 
58898 
58900 
58904 
58906 
58910 
58912 
58916 
58918 
58922 
58924 
58928 
58930 };
58931 
58939  public:
58942  virtual void setSelectedPoint((int point)) {}
58944  virtual void setSelectedPlot((int plotID)) {}
58946  virtual void clearGraph((int plotID)) {}
58948  virtual void clearAllGraphs(()) {}
58950  virtual string addPlotPoint((int plotID, float x, float y, bool setAdded = true;)) {}
58956  virtual void insertPlotPoint((int plotID, int i, float x, float y)) {}
58962  virtual string changePlotPoint((int plotID, int i, float x, float y)) {}
58965  virtual string getSelectedPlot(()) {}
58967  virtual string getSelectedPoint(()) {}
58969  virtual string isExistingPoint((int plotID, int samples)) {}
58971  virtual string getPlotPoint((int plotID, int samples)) {}
58977  virtual string getPlotIndex((int plotID, float x, float y)) {}
58979  virtual string getGraphColor((int plotID)) {}
58982  virtual string getGraphMin((int plotID)) {}
58985  virtual string getGraphMax((int plotID)) {}
58988  virtual string getGraphName((int plotID)) {}
58993  virtual void setGraphMin((int plotID, float minX, float minY)) {}
58998  virtual void setGraphMinX((int plotID, float minX)) {}
59002  virtual void setGraphMinY((int plotID, float minY)) {}
59006  virtual void setGraphMax((int plotID, float maxX, float maxY)) {}
59010  virtual void setGraphMaxX((int plotID, float maxX)) {}
59014  virtual void setGraphMaxY((int plotID, float maxY)) {}
59016  virtual void setGraphHidden((int plotID, bool isHidden)) {}
59019  virtual void setAutoGraphMax((bool autoMax)) {}
59021  virtual void setAutoRemove((bool autoRemove)) {}
59023  virtual void setRenderAll((bool renderAll)) {}
59025  virtual void setPointXMovementClamped((bool clamped)) {}
59027  virtual void setRenderGraphTooltip((bool renderGraphTooltip)) {}
59032  virtual void setGraphName((int plotID, string graphName)) {}
59034  virtual void resetSelectedPoint(()) {}
59035 
59039 
59041 
59045 
59047 
59051 
59053 
59057 
59059 
59063 
59065 
59069 
59071 
59075 
59077 
59081 
59083 
59087 
59089 };
59090 
59098  public:
59100  virtual void renameField() {}
59101 
59105 
59107 
59111 
59113 
59117 
59119 
59123 
59125 
59129 
59131 
59135 
59137 
59141 
59143 
59147 
59149 
59153 
59155 };
59156 
59164  public:
59166  virtual bool inspectGroup() {}
59168  virtual void addDynamicField() {}
59169  virtual void removeDynamicField() {}
59170 
59174 
59176 
59180 
59182 
59186 
59188 
59192 
59194 
59198 
59200 
59204 
59206 
59210 
59212 
59216 
59218 
59222 
59224 
59228 
59230 };
59231 
59241  public:
59243  virtual void fadeIn(()) {}
59245  virtual void fadeOut(()) {}
59254  bool done;
59255 
59259 
59261 
59265 
59267 
59271 
59273 
59277 
59279 
59283 
59285 
59289 
59291 
59295 
59297 
59301 
59303 
59307 
59309 
59313 
59315 };
59316 
59337 class GuiTheoraCtrl : public GuiControl {
59338  public:
59342  virtual void setFile(( string filename )) {}
59344  virtual void play(()) {}
59348  virtual void pause(()) {}
59352  virtual void stop(()) {}
59356  virtual float getCurrentTime(()) {}
59360  virtual bool isPlaybackDone(()) {}
59361 
59369  filename theoraFile;
59401  GuiTheoraTranscoder transcoder;
59403 
59404 
59408 
59410 
59414 
59416 
59420 
59422 
59426 
59428 
59432 
59434 
59438 
59440 
59444 
59446 
59450 
59452 
59456 
59458 };
59459 
59464 class CreatorTree : public GuiArrayCtrl {
59465  public:
59466  virtual int addGroup((string group, string name, string value)) {}
59467  virtual int addItem((Node group, string name, string value)) {}
59468  virtual bool fileNameMatch((string world, string type, string filename)) {}
59470  virtual int getSelected() {}
59471  virtual bool isGroup((Group g)) {}
59472  virtual string getName((Node item)) {}
59473  virtual string getValue((Node n)) {}
59475  virtual void clear() {}
59476  virtual int getParent((Node n)) {}
59477 
59481 
59483 
59487 
59489 
59493 
59495 
59499 
59501 
59505 
59507 
59511 
59513 
59517 
59519 
59523 
59525 
59529 
59531 };
59532 
59537 class EditManager : public GuiControl {
59538  public:
59539  virtual void setBookmark((int slot)) {}
59540  virtual void gotoBookmark((int slot)) {}
59542  virtual void editorEnabled() {}
59544  virtual void editorDisabled() {}
59546  virtual bool isEditorEnabled() {}
59547 
59551 
59553 
59557 
59559 
59563 
59565 
59569 
59571 
59575 
59577 
59581 
59583 
59587 
59589 
59593 
59595 
59599 
59601 };
59602 
59604  public:
59606  virtual void add(( String className, String imageFile [, bool overwrite = true] )) {}
59608  virtual void loadFromPath(( String imagePath [, bool overwrite = true] )) {}
59610  virtual void clear() {}
59612  virtual string findIconByClassName(( String className )) {}
59614  virtual string findIconBySimObject(( SimObject )) {}
59615 };
59616 
59624  public:
59626  virtual void reset() {}
59628  virtual void setRoot() {}
59630  virtual string getRoot() {}
59632  virtual void setOrigin((float x, float y)) {}
59634  virtual string getOrigin() {}
59636  virtual string getValue() {}
59640  virtual void setValue() {}
59641 
59645 
59647 
59651 
59653 
59657 
59659 
59663 
59665 
59669 
59671 
59675 
59677 
59681 
59683 
59687 
59689 
59693 
59695 };
59696 
59704  public:
59705  virtual void smooth(( TerrainBlock obj, F32 factor, U32 steps )) {}
59706 
59710 
59712 
59716 
59718 
59722 
59724 
59728 
59730 };
59731 
59739  public:
59740  virtual Script onRedone(( string this )) {}
59741  virtual Script onUndone(( string this )) {}
59744  virtual Script submit(( string undoObject )) {}
59745  virtual void addObject(( SimObject obj )) {}
59746 
59750 
59752 
59756 
59758 
59762 
59764 
59768 
59770 };
59771 
59779  public:
59780  virtual Script onRedone(( string this )) {}
59781  virtual Script onUndone(( string this )) {}
59786  virtual Script submit(( string deleteObjects, string wordSeperated )) {}
59787  virtual void deleteObject(( SimObject obj )) {}
59788 
59792 
59794 
59798 
59800 
59804 
59806 
59810 
59812 };
59813 
59823 class LangTable : public SimObject {
59824  public:
59832  virtual int addLanguage((string filename, [string languageName])) {}
59840  virtual string getString((string filename)) {}
59845  virtual void setDefaultLanguage((int language)) {}
59850  virtual void setCurrentLanguage((int language)) {}
59854  virtual int getCurrentLanguage(()) {}
59860  virtual string getLangName((int language)) {}
59864  virtual int getNumLang(()) {}
59865 
59869 
59871 
59875 
59877 
59881 
59883 
59887 
59889 };
59890 
59897 class SimResponseCurve : public SimObject {
59898  public:
59900  virtual void addPoint() {}
59902  virtual float getValue() {}
59904  virtual void clear() {}
59905 
59909 
59911 
59915 
59917 
59921 
59923 
59927 
59929 };
59930 
59937 class MenuBar : public SimSet {
59938  public:
59939  virtual void attachToCanvas((GuiCanvas, pos)) {}
59940  virtual void removeFromCanvas(()) {}
59942  virtual void insert((object, pos)) {}
59943 
59947 
59949 
59953 
59955 
59959 
59961 
59965 
59967 };
59968 
59969 class PfxVis {
59970  public:
59972  virtual void clear(()) {}
59974  virtual void open(( PostEffect, [bool clear = false] )) {}
59976  virtual void hide(()) {}
59978  virtual void show(()) {}
59980  virtual void onWindowClosed(( GuiWindowCtrl )) {}
59981 };
59982 
60010 class Path : public SimGroup {
60011  public:
60022  virtual int getPathId(()) {}
60029 
60033 
60035 
60039 
60041 
60045 
60047 
60051 
60053 };
60054 
60081 class SFXController : public SFXSource {
60082  public:
60086  virtual int getCurrentSlot(()) {}
60089  virtual void setCurrentSlot(( int index )) {}
60090 
60099  bool trace;
60101 
60102 
60106 
60108 
60112 
60114 
60118 
60120 
60124 
60126 
60130 
60132 };
60133 
60182 class SFXParameter : public SimObject {
60183  public:
60186  void onUpdate();
60187 
60190  virtual string getParameterName(()) {}
60194  virtual void reset(()) {}
60195 
60204  float value;
60212  Point2F range;
60218  SFXChannel channel;
60230  string description;
60232 
60233 
60237 
60239 
60243 
60245 
60249 
60251 
60255 
60257 };
60258 
60286 class SFXProfile : public SFXTrack {
60287  public:
60291  virtual float getSoundDuration(()) {}
60292 
60302  filename fileName;
60310  bool preload;
60312 
60313 
60317 
60319 
60323 
60325 
60329 
60331 
60335 
60337 
60341 
60343 };
60344 
60364 class SFXSound : public SFXSource {
60365  public:
60370  virtual bool isReady(()) {}
60373  virtual float getPosition(()) {}
60379  virtual void setPosition(( float position )) {}
60385  virtual float getDuration(()) {}
60386 
60390 
60392 
60396 
60398 
60402 
60404 
60408 
60410 
60414 
60416 };
60417 
60441 class TerrainBlock : public SceneObject {
60442  public:
60448  virtual bool save(( string fileName )) {}
60450  virtual bool exportHeightMap((string filename, [string format])) {}
60452  virtual bool exportLayerMaps((string filePrefix, [string format])) {}
60455  virtual int createNew() {}
60456  virtual int import(( String terrainName, String heightMap, F32 metersPerPixel, F32 heightScale, String materials, String opacityLayers[, bool flipYAxis=true] )) {}
60457 
60465  filename terrainFile;
60467 
60468 
60481  float squareSize;
60498 
60499 
60503 
60505 
60509 
60511 
60515 
60517 
60521 
60523 
60527 
60529 
60533 
60535 
60539 
60541 };
60542 
60549  public:
60565  virtual bool addPrimitive(( string meshName, string type, string params, TransformF txfm, string nodeName )) {}
60585  virtual bool addCollisionDetail(( int size, string type, string target, int depth=4, float merge=30, float concavity=30, int maxVerts=32, float boxMaxError=0, float sphereMaxError=0, float capsuleMaxError=0 )) {}
60587  void onLoad();
60588 
60590  void onUnload();
60591 
60600  virtual void dumpShape(( string filename="" )) {}
60608  virtual void saveShape(( string filename )) {}
60611  virtual void writeChangeSet(()) {}
60613  virtual void notifyShapeChanged(()) {}
60621  virtual int getNodeCount(()) {}
60631  virtual int getNodeIndex(( string name )) {}
60643  virtual string getNodeName(( int index )) {}
60652  virtual string getNodeParentName(( string name )) {}
60662  virtual bool setNodeParent(( string name, string parentName )) {}
60671  virtual int getNodeChildCount(( string name )) {}
60700  virtual string getNodeChildName(( string name, int index )) {}
60709  virtual int getNodeObjectCount(( string name )) {}
60722  virtual string getNodeObjectName(( string name, int index )) {}
60733  virtual string getNodeTransform(( string name, bool isWorld=false )) {}
60746  virtual bool setNodeTransform(( string name, TransformF txfm, bool isWorld=false )) {}
60757  virtual bool renameNode(( string oldName, string newName )) {}
60771  virtual bool addNode(( string name, string parentName, TransformF txfm=TransformF::Identity, bool isWorld=false )) {}
60781  virtual bool removeNode(( string name )) {}
60789  virtual int getTargetCount(()) {}
60800  virtual string getTargetName(( int index )) {}
60808  virtual int getObjectCount(()) {}
60820  virtual string getObjectName(( int index )) {}
60829  virtual int getObjectIndex(( string name )) {}
60838  virtual string getObjectNode(( string name )) {}
60849  virtual bool setObjectNode(( string objName, string nodeName )) {}
60860  virtual bool renameObject(( string oldName, string newName )) {}
60872  virtual bool removeObject(( string name )) {}
60881  virtual int getMeshCount(( string name )) {}
60899  virtual string getMeshName(( string name, int index )) {}
60913  virtual int getMeshSize(( string name, int index )) {}
60923  virtual bool setMeshSize(( string name, int size )) {}
60932  virtual string getMeshType(( string name )) {}
60943  virtual bool setMeshType(( string name, string type )) {}
60952  virtual string getMeshMaterial(( string name )) {}
60963  virtual bool setMeshMaterial(( string meshName, string matName )) {}
60975  virtual bool addMesh(( string meshName, string srcShape, string srcMesh )) {}
60985  virtual bool removeMesh(( string name )) {}
60988  virtual string getBounds(()) {}
60993  virtual bool setBounds(( Box3F bbox )) {}
60997  virtual int getDetailLevelCount(()) {}
61009  virtual string getDetailLevelName(( int index )) {}
61021  virtual int getDetailLevelSize(( int index )) {}
61031  virtual int getDetailLevelIndex(( int size )) {}
61042  virtual bool renameDetailLevel(( string oldName, string newName )) {}
61050  virtual bool removeDetailLevel(( int index )) {}
61060  virtual int setDetailLevelSize(( int index, int newSize )) {}
61065  virtual int getImposterDetailLevel(()) {}
61077  virtual string getImposterSettings(( int index )) {}
61094  virtual int addImposter(( int size, int equatorSteps, int polarSteps, int dl, int dim, bool includePoles, float polarAngle )) {}
61099  virtual bool removeImposter(()) {}
61104  virtual int getSequenceCount(()) {}
61115  virtual int getSequenceIndex(( string name )) {}
61127  virtual string getSequenceName(( int index )) {}
61138  virtual string getSequenceSource(( string name )) {}
61147  virtual int getSequenceFrameCount(( string name )) {}
61153  virtual float getSequencePriority(( string name )) {}
61160  virtual bool setSequencePriority(( string name, float priority )) {}
61171  virtual string getSequenceGroundSpeed(( string name )) {}
61184  virtual bool setSequenceGroundSpeed(( string name, Point3F transSpeed, Point3F rotSpeed=Point3F::Zero )) {}
61194  virtual bool getSequenceCyclic(( string name )) {}
61205  virtual bool setSequenceCyclic(( string name, bool cyclic )) {}
61217  virtual string getSequenceBlend(( string name )) {}
61230  virtual bool setSequenceBlend(( string name, bool blend, string blendSeq, int blendFrame )) {}
61241  virtual bool renameSequence(( string oldName, string newName )) {}
61260  virtual bool addSequence(( string source, string name, int start=0, int end=-1, bool padRot=true, bool padTrans=false )) {}
61266  virtual bool removeSequence(( string name )) {}
61272  virtual int getTriggerCount(( string name )) {}
61285  virtual string getTrigger(( string name, int index )) {}
61297  virtual bool addTrigger(( string name, int keyframe, int state )) {}
61308  virtual bool removeTrigger(( string name, int keyframe, int state )) {}
61309 
61318  filename baseShape;
61320 
61321 
61331  TSShapeConstructorUpAxis upAxis;
61339  float unit;
61346  TSShapeConstructorLodType lodType;
61381  string neverImport;
61430 
61431 
61449  filename sequence;
61451 
61452 
61456 
61458 
61462 
61464 
61468 
61470 
61474 
61476 };
61477 
61485  public:
61487  virtual void addAction() {}
61488 
61492 
61494 
61498 
61500 
61504 
61506 
61510 
61512 };
61513 
61543 class EventManager : public SimObject {
61544  public:
61548  virtual bool registerEvent(( String event )) {}
61552  virtual void unregisterEvent(( String event )) {}
61556  virtual bool isRegisteredEvent(( String event )) {}
61561  virtual bool postEvent(( String event, String data )) {}
61567  virtual bool subscribe(( SimObject listener, String event, String callback )) {}
61572  virtual void remove(( SimObject listener, String event )) {}
61576  virtual void removeAll(( SimObject listener )) {}
61578  virtual void dumpEvents(()) {}
61581  virtual void dumpSubscribers(( String event )) {}
61586  string queue;
61587 };
61588 
61604 class Message : public SimObject {
61605  public:
61616  void onAdd();
61617 
61628  void onRemove();
61629 
61631  virtual string getType(()) {}
61633  virtual void addReference(()) {}
61635  virtual void freeReference(()) {}
61636 
61640 
61642 
61646 
61648 
61652 
61654 
61658 
61660 };
61661 
61662 Window focus status changed: focus: 0
61663  Using background sleep time: 200
61664 Window focus status changed: focus: 1
61666 namespace Global {
61667  virtual Script disconnect(()) {}
61668  virtual Script onExit(()) {}
61669  virtual Script dumpToolData(()) {}
61670  virtual Script endToolTime(( string tool )) {}
61671  virtual Script startToolTime(( string tool )) {}
61672  virtual Script onStart(()) {}
61673  virtual Script loadKeybindings(()) {}
61674  virtual Script onExit(()) {}
61675  virtual Script onStart(()) {}
61676  virtual Script parseArgs(()) {}
61677  virtual Script displayHelp(()) {}
61678  virtual Script parseArgs(()) {}
61679  virtual Script displayHelp(()) {}
61680  virtual Script loadKeybindings(()) {}
61681  virtual Script onExit(()) {}
61682  virtual Script onStart(()) {}
61683  virtual Script showShapeEditorPreview(()) {}
61684  virtual Script strcapitalise(( string str )) {}
61685  virtual Script shapeEditorWireframeMode(()) {}
61686  virtual Script SetToggleButtonValue(( string ctrl, string value )) {}
61687  virtual Script destroyShapeEditor(()) {}
61688  virtual Script initializeShapeEditor(()) {}
61689  virtual Script destroyRoadEditor(()) {}
61690  virtual Script initializeRoadEditor(()) {}
61691  virtual Script destroyRiverEditor(()) {}
61692  virtual Script initializeRiverEditor(()) {}
61693  virtual Script destroyPhysicsTools(()) {}
61694  virtual Script initializePhysicsTools(()) {}
61695  virtual Script physicsToggleSimulation(()) {}
61696  virtual Script destroyParticleEditor(()) {}
61697  virtual Script initializeParticleEditor(()) {}
61698  virtual Script destroyMissionAreaEditor(()) {}
61699  virtual Script initializeMissionAreaEditor(()) {}
61700  virtual Script destroyMeshRoadEditor(()) {}
61701  virtual Script initializeMeshRoadEditor(()) {}
61702  virtual Script destroyMaterialEditor(()) {}
61703  virtual Script initializeMaterialEditor(()) {}
61704  virtual Script GE_ScanGroupForGuis(( string group, string text )) {}
61705  virtual Script GE_OpenGUIFile(()) {}
61706  virtual Script GE_ReturnToMainMenu(()) {}
61709  virtual Script _GuiEditorToolboxSortRollouts(( string a, string b )) {}
61710  virtual Script toggleGuiEditor(( string make )) {}
61711  virtual Script GuiEditContent(( string content )) {}
61712  virtual Script GuiEdit(( string val )) {}
61713  virtual Script destroyGuiEditor(()) {}
61714  virtual Script initializeGuiEditor(()) {}
61715  virtual Script reinitForest(()) {}
61716  virtual Script destroyForestEditor(()) {}
61717  virtual Script initializeForestEditor(()) {}
61718  virtual Script reinitDecalEditor(()) {}
61719  virtual Script destroyDecalEditor(()) {}
61720  virtual Script initializeDecalEditor(()) {}
61721  virtual Script dbgContinue(()) {}
61722  virtual Script dbgStepOver(()) {}
61723  virtual Script dbgStepOut(()) {}
61724  virtual Script dbgStepIn(()) {}
61725  virtual Script DbgRefreshWatches(()) {}
61726  virtual Script DbgDeleteSelectedWatch(()) {}
61727  virtual Script DbgConsolePrint(( string status )) {}
61728  virtual Script DbgConsoleEntryReturn(()) {}
61729  virtual Script DbgDeleteSelectedBreak(()) {}
61730  virtual Script DbgRemoveBreakPoint(( string file, string line )) {}
61731  virtual Script DbgSetBreakPoint(( string file, string line, string clear, string passct, string expr )) {}
61732  virtual Script DbgFileViewFind(()) {}
61733  virtual Script DbgOpenFile(( string file, string line, string selectLine )) {}
61734  virtual Script DbgBreakConditionSet(()) {}
61735  virtual Script DbgConnect(()) {}
61736  virtual Script DbgSetCursorWatch(( string expr )) {}
61737  virtual Script DbgWatchDialogEdit(()) {}
61738  virtual Script DbgWatchDialogAdd(()) {}
61739  virtual Script startDebugger(()) {}
61740  virtual Script destroyDebugger(()) {}
61741  virtual Script initializeDebugger(()) {}
61742  virtual Script destroyDatablockEditor(()) {}
61743  virtual Script initializeDatablockEditor(()) {}
61744  virtual Script initializeConvexEditor(()) {}
61745  virtual Script foCollaps(( string this, string tab )) {}
61746  virtual Script getPrefSetting(( string pref, string default )) {}
61747  virtual Script onNeedRelight(()) {}
61748  virtual Script EPainter_TerrainMaterialAddCallback(( string mat, string matIndex )) {}
61751  virtual Script EPainter_TerrainMaterialUpdateCallback(( string mat, string matIndex )) {}
61752  virtual Script genericCreateObject(( string class )) {}
61753  virtual Script alphaIconCompare(( string a, string b )) {}
61754  virtual Script getLevelDisplayName(( string levelFile )) {}
61755  virtual Script WE_ReturnToMainMenu(()) {}
61756  virtual Script WE_EditLevel(( string levelFile )) {}
61757  virtual Script setDefault(( string name, string value )) {}
61758  virtual Script toggleSnappingOptions(( string var )) {}
61759  virtual Script updateEditorLightingProgress(()) {}
61760  virtual Script EditorLightingComplete(()) {}
61761  virtual Script VisibilityDropdownToggle(()) {}
61762  virtual Script CameraTypesDropdownToggle(()) {}
61763  virtual Script editorWheelFadeScroll(( string val )) {}
61764  virtual Script editorPitch(( string val )) {}
61765  virtual Script editorYaw(( string val )) {}
61766  virtual Script mouseWheelScroll(( string val )) {}
61767  virtual Script toggleEditor(( string make )) {}
61768  virtual Script EditorMenuEditPaste(()) {}
61769  virtual Script EditorMenuEditCopy(()) {}
61770  virtual Script EditorMenuEditCut(()) {}
61771  virtual Script EditorMenuEditDeselect(()) {}
61772  virtual Script EditorMenuEditDelete(()) {}
61773  virtual Script EditorUnmount(()) {}
61774  virtual Script EditorMount(()) {}
61775  virtual Script EditorExplodePrefab(()) {}
61776  virtual Script EditorMakePrefab(()) {}
61777  virtual Script EditorExportToCollada(()) {}
61778  virtual Script EditorOpenMission(( string fileName )) {}
61779  virtual Script EditorSaveMissionAs(( string missionName )) {}
61780  virtual Script EditorSaveMissionMenuDisableSave(()) {}
61781  virtual Script EditorSaveMission(()) {}
61782  virtual Script EditorSaveMissionMenu(()) {}
61783  virtual Script EditorNewLevel(( string file )) {}
61784  virtual Script EditorOpenDeclarationInTorsion(( string object )) {}
61785  virtual Script EditorOpenFileInTorsion(( string file, string line )) {}
61786  virtual Script EditorOpenTorsionProject(( string projectFile )) {}
61787  virtual Script EditorDoExitMission(( string saveFirst )) {}
61788  virtual Script EditorExitMission(()) {}
61789  virtual Script EditorQuitGame(()) {}
61792  virtual Script EditorClearDirty(()) {}
61796  virtual Script EditorIsDirty(()) {}
61797  virtual Script generateProceduralTerrainMask(()) {}
61798  virtual Script autoLayers(()) {}
61799  virtual Script toggleTimeAdjustGui(()) {}
61800  virtual Script TerrainImportGui_TerrainMaterialApplyCallback(( string mat, string matIndex )) {}
61801  virtual Script TerrainImportGuiAddOpacityMap(( string name )) {}
61802  virtual Script TerrainImportGui_SetHeightfield(( string name )) {}
61803  virtual Script destroyWorldEditor(()) {}
61804  virtual Script initializeWorldEditor(()) {}
61805  virtual Script testBaseEditor(()) {}
61806  virtual Script destroyBase(()) {}
61807  virtual Script initializeBase(()) {}
61808  virtual Script constructRSSHeadlineCollection(()) {}
61809  virtual Script constructRSSHeadline(( string headline, string link )) {}
61810  virtual Script onWindowFocusChange(( string focused )) {}
61811  virtual Script onPreExit(()) {}
61816  virtual Script onClosePressed(()) {}
61817  virtual Script onDropEnd(( string fileCount )) {}
61818  virtual Script onDropFile(( string filePath )) {}
61823  virtual Script onDropBegin(( string fileCount )) {}
61824  virtual Script isInFieldList(( string word, string list )) {}
61825  virtual Script isInList(( string word, string list )) {}
61826  virtual Script setupBaseExpandos(()) {}
61827  virtual Script initPreferencesManager(()) {}
61828  virtual Script listDirectory(( string path )) {}
61829  virtual Script compileDirectory(( string path, string dsopath )) {}
61830  virtual Script loadDirectory(( string path, string type, string dsoType )) {}
61831  virtual Script destroyEditorClasses(()) {}
61832  virtual Script initializeEditorClasses(()) {}
61835  virtual Script inspectObject(( string object )) {}
61836  virtual Script GetEaseF(( string currentEase, string callback, string root )) {}
61837  virtual Script convertColladaModels(( string pattern )) {}
61838  virtual Script updateTSShapeLoadProgress(( string progress, string msg )) {}
61839  virtual Script _TextPadOnOk(()) {}
61840  virtual Script TextPad(( string text, string callback, string root )) {}
61841  virtual Script constructNewColor(( string pickColor, string colorType )) {}
61842  virtual Script updateColorPickerAlpha(( string alphaVal )) {}
61843  virtual Script updateRGBValues(( string location )) {}
61844  virtual Script updatePickerBaseColor(( string location )) {}
61845  virtual Script DoColorPickerUpdateCallback(()) {}
61846  virtual Script DoColorPickerCancelCallback(()) {}
61847  virtual Script DoColorPickerCallback(()) {}
61848  virtual Script setColorInfo(()) {}
61849  virtual Script GetColorF(( string currentColor, string callback, string root, string updateCallback, string cancelCallback )) {}
61850  virtual Script GetColorI(( string currentColor, string callback, string root, string updateCallback, string cancelCallback )) {}
61851  virtual Script ColorIntToFloat(( string color )) {}
61852  virtual Script ColorFloatToInt(( string color )) {}
61853  virtual Script Tree(( string obj )) {}
61854  virtual Script InspectDelete(()) {}
61855  virtual Script InspectApply(()) {}
61856  virtual Script inspect(( string obj )) {}
61857  virtual Script checkSaveChangesOld(( string data, string saveCallback, string dontSaveCallback )) {}
61858  virtual Script getSaveFilename(( string filespec, string callback, string currentFile, string overwrite )) {}
61859  virtual Script getLoadFilename(( string filespec, string callback, string currentFile )) {}
61860  virtual Script execEditorProfilesCS(()) {}
61861  virtual Script brake(( string val )) {}
61862  virtual Script brakeLights(()) {}
61863  virtual Script getOut(()) {}
61864  virtual Script carjack(()) {}
61865  virtual Script doProfile(( string val )) {}
61866  virtual Script bringUpOptions(( string val )) {}
61867  virtual Script dropPlayerAtCamera(( string val )) {}
61868  virtual Script dropCameraAtPlayer(( string val )) {}
61869  virtual Script stopRecordingDemo(( string val )) {}
61870  virtual Script startRecordingDemo(( string val )) {}
61871  virtual Script resizeMessageHud(( string val )) {}
61872  virtual Script pageMessageHudDown(( string val )) {}
61873  virtual Script pageMessageHudUp(( string val )) {}
61874  virtual Script mouseWheelWeaponCycle(( string val )) {}
61875  virtual Script prevWeapon(( string val )) {}
61876  virtual Script nextWeapon(( string val )) {}
61877  virtual Script tossAmmo(( string val )) {}
61878  virtual Script throwWeapon(( string val )) {}
61879  virtual Script unmountWeapon(( string val )) {}
61880  virtual Script toggleCamera(( string val )) {}
61881  virtual Script toggleFirstPerson(( string val )) {}
61882  virtual Script toggleFreeLook(( string val )) {}
61883  virtual Script mouseButtonZoom(( string val )) {}
61884  virtual Script toggleZoom(( string val )) {}
61885  virtual Script setZoomFOV(( string val )) {}
61886  virtual Script turnOffZoom(()) {}
61887  virtual Script resetCurrentFOV(()) {}
61888  virtual Script toggleZoomFOV(()) {}
61889  virtual Script gamepadAltTrigger(( string val )) {}
61890  virtual Script gamepadFire(( string val )) {}
61891  virtual Script mouseFire(( string val )) {}
61892  virtual Script doSprint(( string val )) {}
61893  virtual Script doCrouch(( string val )) {}
61894  virtual Script gamepadPitch(( string val )) {}
61895  virtual Script gamepadYaw(( string val )) {}
61896  virtual Script gamePadMoveY(( string val )) {}
61897  virtual Script gamePadMoveX(( string val )) {}
61898  virtual Script jump(( string val )) {}
61899  virtual Script pitch(( string val )) {}
61900  virtual Script yaw(( string val )) {}
61901  virtual Script getGamepadAdjustAmount(( string val )) {}
61902  virtual Script getMouseAdjustAmount(( string val )) {}
61903  virtual Script panDown(( string val )) {}
61904  virtual Script panUp(( string val )) {}
61905  virtual Script turnRight(( string val )) {}
61906  virtual Script turnLeft(( string val )) {}
61907  virtual Script movedown(( string val )) {}
61908  virtual Script moveup(( string val )) {}
61909  virtual Script movebackward(( string val )) {}
61910  virtual Script moveForward(( string val )) {}
61911  virtual Script moveright(( string val )) {}
61912  virtual Script moveleft(( string val )) {}
61913  virtual Script setSpeed(( string speed )) {}
61914  virtual Script doScreenShotHudless(( string val )) {}
61915  virtual Script hideHUDs(( string val )) {}
61916  virtual Script showPlayerList(( string val )) {}
61917  virtual Script escapeFromGame(()) {}
61918  virtual Script disconnectedCleanup(()) {}
61919  virtual Script disconnect(()) {}
61920  virtual Script handleConnectionErrorMessage(( string msgType, string msgString, string msgError )) {}
61921  virtual Script handleLoadFailedMessage(( string msgType, string msgString )) {}
61922  virtual Script handleLoadInfoDoneMessage(()) {}
61923  virtual Script handleLoadDescriptionMessage(( string msgType, string msgString, string line )) {}
61924  virtual Script handleLoadInfoMessage(( string msgType, string msgString, string mapName )) {}
61925  virtual Script onMissionDownloadComplete(()) {}
61926  virtual Script onPhase3Complete(()) {}
61927  virtual Script onPhase3Progress(( string progress )) {}
61928  virtual Script onMissionDownloadPhase3(()) {}
61929  virtual Script onFileChunkReceived(( string fileName, string ofs, string size )) {}
61930  virtual Script onPhase2Complete(()) {}
61931  virtual Script onPhase2Progress(( string progress )) {}
61932  virtual Script onMissionDownloadPhase2(()) {}
61933  virtual Script onPhase1Complete(()) {}
61934  virtual Script onPhase1Progress(( string progress )) {}
61935  virtual Script onMissionDownloadPhase1(( string missionName, string musicTrack )) {}
61936  virtual Script clientCmdGameEnd(( string seq )) {}
61937  virtual Script clientCmdGameStart(( string seq )) {}
61938  virtual Script turretMountCallback(( string turret, string player, string mounted )) {}
61939  virtual Script clientCmdtoggleVehicleMap(( string toggle )) {}
61940  virtual Script clientCmdRefreshWeaponHUD(( string amount, string preview, string ret, string zoomRet, string amountInClips )) {}
61941  virtual Script clientCmdSetAmmoAmountHud(( string amount, string amountInClips )) {}
61942  virtual Script clientCmdPlayTeleportEffect(( string position, string effectDataBlock )) {}
61943  virtual Script clientCmdSetDamageDirection(( string direction )) {}
61944  virtual Script clientCmdSyncClock(()) {}
61945  virtual Script SADSetPassword(( string password )) {}
61946  virtual Script SAD(( string password )) {}
61947  virtual Script OptMouseSetSensitivity(( string value )) {}
61948  virtual Script OptAudioUpdateChannelVolume(( string description, string volume )) {}
61949  virtual Script OptAudioUpdateMasterVolume(( string volume )) {}
61953  virtual Script unbindExtraActions(( string command, string count )) {}
61954  virtual Script findRemapCmdIndex(( string command )) {}
61955  virtual Script redoMapping(( string device, string action, string cmd, string oldIndex, string newIndex )) {}
61956  virtual Script buildFullMapString(( string index )) {}
61957  virtual Script getMapDisplayName(( string device, string action )) {}
61958  virtual Script restoreDefaultMappings(()) {}
61959  virtual Script _makePrettyResString(( string resString )) {}
61960  virtual Script getLevelInfo(( string missionFile )) {}
61961  virtual Script StartLevel(( string mission, string hostingType )) {}
61962  virtual Script loadStartup(()) {}
61963  virtual Script refreshCenterTextCtrl(()) {}
61964  virtual Script refreshBottomTextCtrl(()) {}
61965  virtual Script teamMessageHud(( string make )) {}
61966  virtual Script toggleMessageHud(( string make )) {}
61967  virtual Script cycleMessageHudSize(()) {}
61968  virtual Script pageDownMessageHud(()) {}
61969  virtual Script pageUpMessageHud(()) {}
61970  virtual Script onChatMessage(( string message, string voice, string pitch )) {}
61971  virtual Script playMessageSound(( string message, string voice, string pitch )) {}
61972  virtual Script handleClientScoreChanged(( string msgType, string msgString, string score, string kills, string deaths, string clientId )) {}
61973  virtual Script handleClientDrop(( string msgType, string msgString, string clientName, string clientId )) {}
61974  virtual Script handleClientJoin(( string msgType, string msgString, string clientName, string clientId, string guid, string score, string kills, string deaths, string isAI, string isAdmin, string isSuperAdmin )) {}
61975  virtual Script onServerQueryStatus(( string status, string msg, string value )) {}
61976  virtual Script setBasicLighting(()) {}
61977  virtual Script onDeactivateBasicLM(()) {}
61978  virtual Script onActivateBasicLM(()) {}
61979  virtual Script setAdvancedLighting(()) {}
61980  virtual Script onDeactivateAdvancedLM(()) {}
61981  virtual Script onActivateAdvancedLM(()) {}
61982  virtual Script unlockShadowViz(()) {}
61983  virtual Script lockShadowViz(()) {}
61986  virtual Script showShadowVizForLight(( string light )) {}
61989  virtual Script _setShadowVizLight(( string light, string force )) {}
61992  virtual Script toggleShadowViz(()) {}
61995  virtual Script toggleLightSpecularViz(( string enable )) {}
61998  virtual Script toggleLightColorViz(( string enable )) {}
62001  virtual Script toggleNormalsViz(( string enable )) {}
62004  virtual Script toggleDepthViz(( string enable )) {}
62005  virtual Script onLightManagerDeactivate(( string lmName )) {}
62006  virtual Script onLightManagerActivate(( string lmName )) {}
62007  virtual Script initLightingSystems(()) {}
62008  virtual Script initRenderManager(()) {}
62009  virtual Script connect(( string server )) {}
62010  virtual Script sceneLightingComplete(()) {}
62011  virtual Script updateLightingProgress(()) {}
62012  virtual Script clientCmdMissionStartPhase3(( string seq, string missionName )) {}
62013  virtual Script onGhostAlwaysObjectReceived(()) {}
62014  virtual Script onGhostAlwaysStarted(( string ghostCount )) {}
62015  virtual Script clientCmdMissionStartPhase2(( string seq, string missionName )) {}
62016  virtual Script onDataBlockObjectReceived(( string index, string total )) {}
62017  virtual Script clientCmdMissionStartPhase1(( string seq, string missionName, string musicTrack )) {}
62020  virtual Script loadLevel(( string missionNameOrFile )) {}
62024  virtual Script expandMissionFileName(( string missionFile )) {}
62025  virtual Script clientCmdMissionEnd(( string seq )) {}
62026  virtual Script clientCmdMissionStart(( string seq )) {}
62027  virtual Script clientEndMission(()) {}
62028  virtual Script clientStartMission(()) {}
62029  virtual Script defaultMessageCallback(( string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62030  virtual Script onServerMessage(( string message )) {}
62031  virtual Script addMessageCallback(( string msgType, string func )) {}
62032  virtual Script clientCmdServerMessage(( string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62033  virtual Script clientCmdChatMessage(( string sender, string voice, string pitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62034  virtual Script onCyclePauseEnd(()) {}
62035  virtual Script onCycleExec(()) {}
62036  virtual Script cycleGame(()) {}
62037  virtual Script onGameDurationEnd(()) {}
62038  virtual Script serverCmdReloadWeapon(( string client )) {}
62039  virtual Script serverCmdUnmountWeapon(( string client )) {}
62040  virtual Script serverCmdCycleWeapon(( string client, string direction )) {}
62041  virtual Script serverCmdFinishGame(()) {}
62042  virtual Script serverCmdThrow(( string client, string data )) {}
62043  virtual Script serverCmdPlayDeath(( string client )) {}
62044  virtual Script serverCmdTestAnimation(( string client, string anim )) {}
62045  virtual Script serverCmdPlayCel(( string client, string anim )) {}
62046  virtual Script serverCmdSuicide(( string client )) {}
62047  virtual Script clearBottomPrintAll(()) {}
62048  virtual Script clearCenterPrintAll(()) {}
62049  virtual Script clearBottomPrint(( string client )) {}
62050  virtual Script clearCenterPrint(( string client )) {}
62051  virtual Script bottomPrint(( string client, string message, string time, string lines )) {}
62052  virtual Script centerPrint(( string client, string message, string time, string lines )) {}
62053  virtual Script bottomPrintAll(( string message, string time, string lines )) {}
62054  virtual Script centerPrintAll(( string message, string time, string lines )) {}
62055  virtual Script pickPlayerSpawnPoint(( string spawnGroups )) {}
62056  virtual Script pickCameraSpawnPoint(( string spawnGroups )) {}
62057  virtual Script endGame(()) {}
62058  virtual Script startGame(()) {}
62059  virtual Script destroyGame(()) {}
62060  virtual Script createGame(()) {}
62061  virtual Script onMissionReset(()) {}
62062  virtual Script onMissionEnded(()) {}
62063  virtual Script onMissionLoaded(()) {}
62064  virtual Script onServerDestroyed(()) {}
62065  virtual Script recursiveLoadDatablockFiles(( string datablockFiles, string previousErrors )) {}
62066  virtual Script loadDatablockFiles(( string datablockFiles, string recurse )) {}
62067  virtual Script onServerCreated(()) {}
62068  virtual Script ban(( string client )) {}
62069  virtual Script kick(( string client )) {}
62070  virtual Script isNameUnique(( string name )) {}
62071  virtual Script serverCmdMissionStartPhase3Ack(( string client, string seq )) {}
62072  virtual Script serverCmdMissionStartPhase2Ack(( string client, string seq, string playerDB )) {}
62073  virtual Script serverCmdMissionStartPhase1Ack(( string client, string seq )) {}
62074  virtual Script resetMission(()) {}
62075  virtual Script endMission(()) {}
62076  virtual Script loadMissionStage2(()) {}
62077  virtual Script loadMission(( string missionName, string isFirstMission )) {}
62078  virtual Script sendLoadInfoToClient(( string client )) {}
62079  virtual Script dumpLoadInfo(()) {}
62080  virtual Script buildLoadInfo(( string mission )) {}
62081  virtual Script clearLoadInfo(()) {}
62082  virtual Script serverCmdMessageSent(( string client, string text )) {}
62083  virtual Script serverCmdTeamMessageSent(( string client, string text )) {}
62084  virtual Script serverCmdSADSetPassword(( string client, string password )) {}
62085  virtual Script serverCmdSAD(( string client, string password )) {}
62086  virtual Script serverCmdEditorCameraAutoFit(( string client, string radius )) {}
62087  virtual Script serverCmdEditorOrbitCameraSelectChange(( string client, string size, string center )) {}
62088  virtual Script serverCmdSetEditorFlyCamera(( string client )) {}
62089  virtual Script serverCmdSetEditorOrbitCamera(( string client )) {}
62090  virtual Script serverCmdSetEditorCameraNewtonDamped(( string client )) {}
62091  virtual Script serverCmdSetEditorCameraNewton(( string client )) {}
62092  virtual Script serverCmdSetEditorCameraStandard(( string client )) {}
62093  virtual Script serverCmdCycleCameraFlyType(( string client )) {}
62094  virtual Script serverCmdDropCameraAtPlayer(( string client )) {}
62095  virtual Script serverCmdDropPlayerAtCamera(( string client )) {}
62096  virtual Script serverCmdSetEditorCameraPlayerThird(( string client )) {}
62097  virtual Script serverCmdSetEditorCameraPlayer(( string client )) {}
62098  virtual Script serverCmdToggleCamera(( string client )) {}
62099  virtual Script serverCmdTogglePathCamera(( string client, string val )) {}
62100  virtual Script serverCmdNetSimulateLag(( string client, string msDelay, string packetLossPercent )) {}
62101  virtual Script chatMessageAll(( string sender, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62102  virtual Script chatMessageTeam(( string sender, string team, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62103  virtual Script chatMessageClient(( string client, string sender, string voiceTag, string voicePitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10 )) {}
62104  virtual Script spamAlert(( string client )) {}
62105  virtual Script messageAllExcept(( string client, string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13 )) {}
62106  virtual Script messageAll(( string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13 )) {}
62107  virtual Script messageTeamExcept(( string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13 )) {}
62108  virtual Script messageTeam(( string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13 )) {}
62109  virtual Script messageClient(( string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13 )) {}
62110  virtual Script ServerPlay3D(( string profile, string transform )) {}
62111  virtual Script ServerPlay2D(( string profile )) {}
62112  virtual Script initDedicated(()) {}
62113  virtual Script initServer(()) {}
62114  virtual Script loadLoadingGui(( string displayText )) {}
62115  virtual Script loadMainMenu(()) {}
62116  virtual Script initClient(()) {}
62117  virtual Script MessageBoxYesNoOld(( string title, string message, string yesCallback, string noCallback )) {}
62118  virtual Script MessageBoxOKCancelOld(( string title, string message, string callback, string cancelCallback )) {}
62119  virtual Script MessageBoxOKOld(( string title, string message, string callback )) {}
62120  virtual Script CloseMessagePopup(()) {}
62121  virtual Script IODropdown(( string title, string message, string simgroup, string callback, string cancelCallback )) {}
62122  virtual Script MessagePopup(( string title, string message, string delay )) {}
62123  virtual Script MessageBoxYesNoCancel(( string title, string message, string yesCallback, string noCallback, string cancelCallback )) {}
62124  virtual Script MessageBoxYesNo(( string title, string message, string yesCallback, string noCallback )) {}
62125  virtual Script MBOKCancelDetailsToggleInfoFrame(()) {}
62126  virtual Script MessageBoxOKCancelDetails(( string title, string message, string details, string callback, string cancelCallback )) {}
62127  virtual Script MessageBoxOKCancel(( string title, string message, string callback, string cancelCallback )) {}
62128  virtual Script MessageBoxOK(( string title, string message, string callback )) {}
62129  virtual Script MBSetText(( string text, string frame, string msg )) {}
62130  virtual Script IOCallback(( string dlg, string callback )) {}
62131  virtual Script messageCallback(( string dlg, string callback )) {}
62136  virtual Script onServerInfoQuery(()) {}
62137  virtual Script removeFromServerGuidList(( string guid )) {}
62140  virtual Script addToServerGuidList(( string guid )) {}
62143  virtual Script resetServerDefaults(()) {}
62146  virtual Script destroyServer(()) {}
62150  virtual Script createServer(( string serverType, string level )) {}
62153  virtual Script createAndConnectToLocalServer(( string serverType, string level )) {}
62156  virtual Script portInit(( string port )) {}
62157  virtual Script initBaseServer(()) {}
62158  virtual Script netSimulateLag(( string msDelay, string packetLossPercent )) {}
62162  virtual Script serverToClientObject(( string serverObject )) {}
62163  virtual Script initBaseClient(()) {}
62164  virtual Script ppColorCorrection_selectFileHandler(( string fileName )) {}
62165  virtual Script ppColorCorrection_selectFile(()) {}
62166  virtual Script ppOptionsUpdateDOFSettings(()) {}
62167  virtual Script postVerbose(( string string )) {}
62168  virtual Script initPostEffects(()) {}
62169  virtual Script imposterMetricsCallback(()) {}
62170  virtual Script clientCmdClearBottomPrint(()) {}
62171  virtual Script clientCmdClearCenterPrint(()) {}
62172  virtual Script clientCmdBottomPrint(( string message, string time, string size )) {}
62173  virtual Script clientCmdCenterPrint(( string message, string time, string size )) {}
62174  virtual Script demoPlaybackComplete(()) {}
62175  virtual Script stopDemoRecord(()) {}
62176  virtual Script startDemoRecord(()) {}
62177  virtual Script StartSelectedDemo(()) {}
62178  virtual Script metrics(( string expr )) {}
62179  virtual Script videoMetricsCallback(()) {}
62180  virtual Script audioMetricsCallback(()) {}
62181  virtual Script partMetricsCallback(()) {}
62182  virtual Script particleMetricsCallback(()) {}
62183  virtual Script lightMetricsCallback(()) {}
62184  virtual Script basicShadowMetricsCallback(()) {}
62185  virtual Script shadowMetricsCallback(()) {}
62186  virtual Script renderMetricsCallback(()) {}
62187  virtual Script decalMetricsCallback(()) {}
62188  virtual Script reflectMetricsCallback(()) {}
62189  virtual Script timeMetricsCallback(()) {}
62190  virtual Script sfxStatesMetricsCallback(()) {}
62191  virtual Script sfxSourcesMetricsCallback(()) {}
62192  virtual Script sfxMetricsCallback(()) {}
62193  virtual Script forestMetricsCallback(()) {}
62194  virtual Script groundCoverMetricsCallback(()) {}
62195  virtual Script netMetricsCallback(()) {}
62196  virtual Script terrainMetricsCallback(()) {}
62197  virtual Script gfxMetricsCallback(()) {}
62198  virtual Script fpsMetricsCallback(()) {}
62203  virtual Script mvReset(()) {}
62206  virtual Script dbgTorsion(()) {}
62207  virtual Script clientCmdSyncEditorGui(()) {}
62208  virtual Script parseMissionGroupForIds(( string className, string childGroup )) {}
62209  virtual Script parseMissionGroup(( string className, string childGroup )) {}
62210  virtual Script shareValueSafeDelay(( string source, string dest, string delayMs )) {}
62211  virtual Script shareValueSafe(( string source, string dest )) {}
62212  virtual Script setValueSafe(( string dest, string val )) {}
62213  virtual Script loadFileText(( string file )) {}
62214  virtual Script fieldPos(( string text, string field, string start )) {}
62215  virtual Script wordPos(( string text, string word, string start )) {}
62216  virtual Script validateDatablockName(( string name )) {}
62217  virtual Script writeOutClasses(()) {}
62218  virtual Script writeOutFunctions(()) {}
62226  virtual Script tiledScreenShot(( string tiles, string overlap )) {}
62230  virtual Script _screenShot(( string tiles, string overlap )) {}
62234  virtual Script doScreenShot(( string val )) {}
62235  virtual Script stopMovie(()) {}
62236  virtual Script recordMovie(( string movieName, string fps, string encoder )) {}
62237  virtual Script formatSessionNumber(( string number )) {}
62238  virtual Script formatImageNumber(( string number )) {}
62239  virtual Script contextHelp(()) {}
62240  virtual Script getHelp(( string helpName )) {}
62241  virtual Script toggleNetGraph(()) {}
62242  virtual Script execNetGraphGuiGUI(()) {}
62243  virtual Script InspectVarsToggleCursor(()) {}
62244  virtual Script InspectVars(( string filter )) {}
62245  virtual Script toggleConsole(( string make )) {}
62248  virtual Script sfxGetMood(()) {}
62251  virtual Script sfxGetLocation(()) {}
62254  virtual Script sfxGetActiveStateInGroup(( string group )) {}
62255  virtual Script runPManTest(( string test )) {}
62256  virtual Script hideCursor(()) {}
62257  virtual Script showCursor(()) {}
62258  virtual Script GuiEditorIsActive(()) {}
62259  virtual Script EditorIsActive(()) {}
62260  virtual Script resetCanvas(()) {}
62261  virtual Script initializeCanvas(()) {}
62262  virtual Script configureCanvas(()) {}
62271  virtual Script sfxResume(( string pauseSet )) {}
62283  virtual Script sfxPause(( string channels, string pauseSet )) {}
62284  virtual Script sfxSetChannelVolume(( string channel, string volume )) {}
62285  virtual Script sfxGetChannelVolume(( string channel )) {}
62286  virtual Script sfxStopAll(( string channel )) {}
62287  virtual Script sfxGetMasterVolume(( string volume )) {}
62288  virtual Script sfxSetMasterVolume(( string volume )) {}
62289  virtual Script sfxGroupToOldChannel(( string group )) {}
62290  virtual Script sfxOldChannelToGroup(( string channel )) {}
62293  virtual Script sfxAutodetect(()) {}
62296  virtual Script sfxCompareProvider(( string providerA, string providerB )) {}
62299  virtual Script sfxShutdown(()) {}
62303  virtual Script sfxInit(()) {}
62307  virtual Script sfxStartup(()) {}
62308  virtual Script reloadMaterials(()) {}
62309  virtual Script loadMaterials(()) {}
62310  virtual Script reloadCoreMaterials(()) {}
62311  virtual Script loadCoreMaterials(()) {}
62312  virtual Script handleEscape(()) {}
62313  virtual Script dumpKeybindings(()) {}
62314  virtual Script shutdownCore(()) {}
62315  virtual Script initializeCore(()) {}
62316  virtual Script GraphicsQualityAutodetect_Apply(( string shaderVer, string intel, string videoMem )) {}
62317  virtual Script GraphicsQualityAutodetect(()) {}
62318  virtual Script loadDirs(( string dirPath )) {}
62319  virtual Script loadDir(( string dir )) {}
62320  virtual Script displayHelp(()) {}
62321  virtual Script compileFiles(( string pattern )) {}
62322  virtual Script parseArgs(()) {}
62323  virtual Script onExit(()) {}
62324  virtual Script onStart(()) {}
62325  virtual Script defaultParseArgs(()) {}
62326  virtual Script popFront(( string list, string delim )) {}
62327  virtual Script pushBack(( string list, string token, string delim )) {}
62328  virtual Script pushFront(( string list, string token, string delim )) {}
62329  virtual Script isScriptFile(( string path )) {}
62330  virtual Script createCanvas(( string windowTitle )) {}
62332  virtual int aiAddPlayer() {}
62338  virtual int aiConnect((...)) {}
62339 
62349  virtual string containerFindFirst((int mask, Point3F point, float x, float y, float z)) {}
62356  virtual string containerFindNext(()) {}
62358 
62362  virtual void setDefaultFov(( float defaultFOV )) {}
62367  virtual void setZoomSpeed(( int speed )) {}
62371  virtual void setFov(( float FOV )) {}
62387  virtual void snapToggle(()) {}
62393  virtual string getMissionAreaServerObject(()) {}
62404  virtual void decalManagerSave(( String decalSaveFile="" )) {}
62415  virtual bool decalManagerLoad(( string fileName )) {}
62423  virtual bool decalManagerDirty(()) {}
62430  virtual void decalManagerClear(()) {}
62450  virtual int decalManagerAddDecal(( Point3F position, Point3F normal, float rot, float scale, DecalData decalData, bool isImmortal=false )) {}
62462  virtual bool decalManagerRemoveDecal(( int decalID )) {}
62486  virtual float calcExplosionCoverage(( Point3F pos=Point3F(0.0f,0.0f,0.0f), int id=0, int covMask=0 )) {}
62493  virtual void StartFoliageReplication(()) {}
62500  virtual void StartClientReplication(()) {}
62512  void onDataBlockObjectReceived( int index, int total );
62513 
62515  virtual void dumpProcessList() {}
62520  virtual bool physicsPluginPresent() {}
62522  virtual bool physicsInit() {}
62524  virtual void physicsDestroy() {}
62526  virtual bool physicsInitWorld() {}
62528  virtual void physicsDestroyWorld() {}
62530  virtual void physicsStartSimulation() {}
62532  virtual void physicsStopSimulation() {}
62534  virtual bool physicsSimulationEnabled() {}
62536  virtual void physicsSetTimeScale() {}
62538  virtual float physicsGetTimeScale() {}
62540  virtual void physicsStoreState() {}
62542  virtual void physicsRestoreState() {}
62544  virtual void physicsDebugDraw() {}
62563  virtual bool addBadWord(( string badWord )) {}
62586  virtual string filterString(( string baseString=NULL, string replacementChars=NULL )) {}
62623  virtual bool containsBadWords(( string text )) {}
62624 
62635  virtual void deactivateDirectInput(()) {}
62639  virtual void activateDirectInput(()) {}
62641 
62643  virtual string strToPlayerName() {}
62644 
62655  virtual void lockMouse((bool isLocked)) {}
62664  virtual bool setNetPort((int port, bool bind=true)) {}
62668  virtual void closeNetPort(()) {}
62672  virtual void saveJournal((string filename)) {}
62677  virtual void playJournal((string filename)) {}
62683  virtual int getSimTime(()) {}
62689  virtual int getRealTime(()) {}
62691 
62692 
62701  virtual int getVersionNumber() {}
62705  virtual int getAppVersionNumber() {}
62709  virtual string getVersionString() {}
62713  virtual string getAppVersionString() {}
62717  virtual string getEngineName() {}
62721  virtual string getCompileTimeString() {}
62725  virtual string getBuildString() {}
62727 
62728  virtual bool isDemo() {}
62729  virtual bool isWebDemo() {}
62730 
62771  virtual void commandToServer((string func, ...)) {}
62803  virtual void commandToClient((NetConnection client, string func, ...)) {}
62813  virtual void removeTaggedString((int tag)) {}
62823  virtual string addTaggedString((string str)) {}
62835  virtual string getTaggedString((int tag)) {}
62857  virtual string buildTaggedString((string format, ...)) {}
62859 
62860 
62867  virtual void queryAllServers() {}
62869  virtual void queryLanServers() {}
62871  virtual void queryMasterServer() {}
62873  virtual void querySingleServer() {}
62875  virtual void cancelServerQuery() {}
62877  virtual void stopServerQuery() {}
62879  virtual void startHeartbeat() {}
62881  virtual void stopHeartbeat() {}
62883  virtual int getServerCount() {}
62885  virtual bool setServerInfo() {}
62887 
62889  virtual string testJavaScriptBridge() {}
62891  virtual string TestFunction2Args() {}
62892 
62901  virtual void cls(()) {}
62905  virtual string getClipboard(()) {}
62909  virtual bool setClipboard((string text)) {}
62911 
62917  virtual void log(( string message )) {}
62923  virtual void logError(( string message )) {}
62930  virtual void logWarning(( string message )) {}
62931 
62942  virtual void dumpConsoleClasses(( bool dumpScript=true, bool dumpEngine=true )) {}
62947  virtual void dumpConsoleFunctions(( bool dumpScript=true, bool dumpEngine=true )) {}
62949 
62954  virtual int strasc(( string chr )) {}
62965  virtual string strformat(( string format, string value )) {}
62978  virtual int strcmp(( string str1, string str2 )) {}
62991  virtual int stricmp(( string str1, string str2 )) {}
63018  virtual int strnatcmp(( string str1, string str2 )) {}
63045  virtual int strinatcmp(( string str1, string str2 )) {}
63051  virtual int strlen(( string str )) {}
63061  virtual int strstr(( string string, string substring )) {}
63071  virtual int strpos(( string haystack, string needle, int offset=0 )) {}
63082  virtual string ltrim(( string str )) {}
63093  virtual string rtrim(( string str )) {}
63102  virtual string trim(( string str )) {}
63111  virtual string stripChars(( string str, string chars )) {}
63121  virtual string strlwr(( string str )) {}
63131  virtual string strupr(( string str )) {}
63139  virtual string strchr(( string str, string chr )) {}
63146  virtual string strrchr(( string str, string chr )) {}
63157  virtual string strreplace(( string source, string from, string to )) {}
63168  virtual string strrepeat(( string str, int numTimes, string delimiter="" )) {}
63180  virtual string getSubStr(( string str, int start, int numChars=-1 )) {}
63192  virtual bool strIsMatchExpr(( string pattern, string str, bool caseSensitive=false )) {}
63204  virtual bool strIsMatchMultipleExpr(( string patterns, string str, bool caseSensitive=false )) {}
63215  virtual int getTrailingNumber(( string str )) {}
63226  virtual string stripTrailingNumber(( string str )) {}
63235  virtual bool isspace(( string str, int index )) {}
63244  virtual bool isalnum(( string str, int index )) {}
63256  virtual bool startsWith(( string str, string prefix, bool caseSensitive=false )) {}
63270  virtual bool endsWith(( string str, string suffix, bool caseSensitive=false )) {}
63281  virtual int strchrpos(( string str, string chr, int start=0 )) {}
63292  virtual int strrchrpos(( string str, string chr, int start=0 )) {}
63308  virtual string getWord(( string text, int index )) {}
63325  virtual string getWords(( string text, int startIndex, int endIndex=-1 )) {}
63341  virtual string setWord(( string text, int index, string replacement )) {}
63355  virtual string removeWord(( string text, int index )) {}
63368  virtual int getWordCount(( string text )) {}
63384  virtual string getField(( string text, int index )) {}
63401  virtual string getFields(( string text, int startIndex, int endIndex=-1 )) {}
63417  virtual string setField(( string text, int index, string replacement )) {}
63431  virtual string removeField(( string text, int index )) {}
63443  virtual int getFieldCount(( string text )) {}
63459  virtual string getRecord(( string text, int index )) {}
63476  virtual string getRecords(( string text, int startIndex, int endIndex=-1 )) {}
63492  virtual string setRecord(( string text, int index, string replacement )) {}
63506  virtual string removeRecord(( string text, int index )) {}
63518  virtual int getRecordCount(( string text )) {}
63530  virtual string firstWord(( string text )) {}
63542  virtual string restWords(( string text )) {}
63568  virtual string nextToken(( string str, string token, string delimiters )) {}
63585  virtual string detag(( string str )) {}
63595  virtual string getTag((string textTagString)) {}
63603  virtual void echo(( string message... )) {}
63611  virtual void warn(( string message... )) {}
63619  virtual void error(( string message... )) {}
63632  virtual void debugv(( string variableName )) {}
63648  virtual string expandEscape(( string text )) {}
63673  virtual string collapseEscape(( string text )) {}
63685  virtual void setLogMode(( int mode )) {}
63692  virtual void quit(()) {}
63701  virtual void quitWithErrorMessage(( string message )) {}
63711  virtual void gotoWebPage(( string address )) {}
63719  virtual bool displaySplashWindow(( string path="art/gui/splash.bmp" )) {}
63727  virtual void closeSplashWindow(()) {}
63732  virtual bool getWebDeployment(()) {}
63739  virtual int countBits(( int v )) {}
63745  virtual string generateUUID(()) {}
63761  virtual string call(( string functionName, string args... )) {}
63771  virtual string getDSOPath(( string scriptFileName )) {}
63786  virtual bool compile(( string fileName, bool overrideNoDSO=false )) {}
63801  virtual bool exec(( string fileName, bool noCalls=false, bool journalScript=false )) {}
63803  virtual string eval() {}
63809  virtual string getVariable((string varName)) {}
63816  virtual void setVariable((string varName, string value)) {}
63822  virtual bool isFunction((string funcName)) {}
63828  virtual string getFunctionPackage((string funcName)) {}
63836  virtual bool isMethod((string namespace, string method)) {}
63843  virtual string getMethodPackage((string namespace, string method)) {}
63852  virtual bool isDefined((string varName)) {}
63855  virtual bool isCurrentScriptToolScript(()) {}
63861  virtual string getModNameFromPath((string path)) {}
63867  virtual void pushInstantGroup(([group])) {}
63874  virtual void popInstantGroup(()) {}
63877  virtual string getPrefsPath(([relativeFileName])) {}
63886  virtual bool execPrefs(( string relativeFileName, bool noCalls=false, bool journalScript=false )) {}
63902  virtual void export(( string pattern, string filename="", bool append=false )) {}
63915  virtual void deleteVariables(( string pattern )) {}
63922  virtual void trace(( bool enable=true )) {}
63928  virtual void debug(()) {}
63934  virtual bool isShippingBuild(()) {}
63940  virtual bool isDebugBuild(()) {}
63946  virtual bool isToolBuild(()) {}
63952  virtual void backtrace(()) {}
63957  virtual bool isPackage(( String identifier )) {}
63963  virtual void activatePackage(( String packageName )) {}
63969  virtual void deactivatePackage(( String packageName )) {}
63974  virtual string getPackageList(()) {}
63978  virtual bool isClass(( string identifier )) {}
63985  virtual bool isMemberOfClass(( string className, string superClassName )) {}
63991  virtual string getDescriptionOfClass(( string className )) {}
63996  virtual string getCategoryOfClass(( string className )) {}
64004  virtual string enumerateConsoleClasses(( string className="" )) {}
64011  virtual string enumerateConsoleClassesByCategory(( String category )) {}
64018  virtual void dumpNetStats(()) {}
64025  virtual int sizeof(( string objectOrClass )) {}
64030  virtual bool dumpEngineDocs(( string outputFile )) {}
64036  virtual void debugDumpAllObjects(()) {}
64042  virtual string exportEngineAPIToXML(()) {}
64062  virtual string findFirstFile(( string pattern, bool recurse=true )) {}
64075  virtual string findNextFile(( string pattern="" )) {}
64092  virtual int getFileCount(( string pattern, bool recurse=true )) {}
64117  virtual string findFirstFileMultiExpr(( string pattern, bool recurse=true )) {}
64135  virtual string findNextFileMultiExpr(( string pattern="" )) {}
64151  virtual int getFileCountMultiExpr(( string pattern, bool recurse=true )) {}
64157  virtual int getFileCRC(( string fileName )) {}
64163  virtual bool isFile(( string fileName )) {}
64170  virtual bool IsDirectory(( string directory )) {}
64176  virtual bool isWriteableFileName(( string fileName )) {}
64183  virtual void startFileChangeNotifications(()) {}
64190  virtual void stopFileChangeNotifications(()) {}
64197  virtual string getDirectoryList(( string path, int depth=0 )) {}
64203  virtual int fileSize(( string fileName )) {}
64209  virtual string fileModifiedTime(( string fileName )) {}
64213  virtual string fileCreatedTime(( string fileName )) {}
64220  virtual bool fileDelete(( string path )) {}
64226  virtual string fileExt(( string fileName )) {}
64232  virtual string fileBase(( string fileName )) {}
64238  virtual string fileName(( string fileName )) {}
64244  virtual string filePath(( string fileName )) {}
64249  virtual string getWorkingDirectory(()) {}
64257  virtual string makeFullPath(( string path, string cwd="" )) {}
64265  virtual string makeRelativePath(( string path, string to="" )) {}
64272  virtual string pathConcat(( string path, string file )) {}
64277  virtual string getExecutableName(()) {}
64286  virtual string getMainDotCsDir(()) {}
64294  virtual void openFolder(( string path )) {}
64301  virtual void openFile(( string file )) {}
64309  virtual bool pathCopy(( string fromFile, string toFile, bool noOverwrite=true )) {}
64316  virtual string getCurrentDirectory(()) {}
64325  virtual bool setCurrentDirectory(( string path )) {}
64334  virtual bool createPath(( string path )) {}
64340  virtual string expandFilename((string filename)) {}
64345  virtual string expandOldFilename((string filename)) {}
64347  virtual string collapseFilename((string filename)) {}
64349  virtual void setScriptPathExpando((string expando, string path[, bool toolsOnly])) {}
64351  virtual void removeScriptPathExpando((string expando)) {}
64353  virtual bool isScriptPathExpando((string expando)) {}
64354 
64361  virtual int nameToID() {}
64363  virtual bool isObject() {}
64365  virtual int spawnObject() {}
64367  virtual void cancel() {}
64369  virtual void cancelAll() {}
64371  virtual bool isEventPending() {}
64373  virtual int getEventTimeLeft() {}
64375  virtual int getScheduleDuration() {}
64377  virtual int getTimeSinceStart() {}
64379  virtual int schedule() {}
64386  virtual string getUniqueName(( String baseName )) {}
64392  virtual string getUniqueInternalName(( String baseName, SimSet set, bool searchChildren )) {}
64397  virtual bool isValidObjectName(( string name )) {}
64399 
64403  virtual void preloadClientDataBlocks(()) {}
64407  virtual void deleteDataBlocks(()) {}
64412  virtual void debugEnumInstances(( string className, string functionName )) {}
64419  virtual bool saveObject(( SimObject object, string filename )) {}
64425  virtual string loadObject(( string filename )) {}
64434  virtual void telnetSetParameters(( int port, string consolePass, string listenPass, bool remoteEcho=false )) {}
64437  virtual void dbgSetParameters((int port, string password, bool waitForClient)) {}
64440  virtual bool dbgIsConnected(()) {}
64443  virtual void dbgDisconnect(()) {}
64449  virtual void DNetSetLogging((bool enabled)) {}
64451  virtual int getMaxFrameAllocation() {}
64452 
64463  virtual void resourceDump(()) {}
64474  virtual void reloadResource(( string path )) {}
64476 
64477  virtual void sbmDumpStats() {}
64478  virtual void sbmDumpStrings() {}
64484  virtual void dumpStringMemStats(()) {}
64491  virtual void populateFontCacheString(( string faceName, int fontSize, string string )) {}
64500  virtual void populateFontCacheRange(( string faceName, int fontSize, int rangeStart, int rangeEnd )) {}
64504  virtual void dumpFontCacheStatus(()) {}
64508  virtual void writeFontCache(()) {}
64512  virtual void populateAllFontCacheString(( string string )) {}
64519  virtual void populateAllFontCacheRange(( int rangeStart, int rangeEnd )) {}
64528  virtual void exportCachedFont(( string faceName, int fontSize, string fileName, int padding, int kerning )) {}
64537  virtual void importCachedFont(( string faceName, int fontSize, string fileName, int padding, int kerning )) {}
64544  virtual void duplicateCachedFont(( string oldFontName, int oldFontSize, string newFontName )) {}
64548  virtual string getDisplayDeviceList(()) {}
64552  virtual void listGFXResources(( bool unflaggedOnly=false )) {}
64557  virtual void flagCurrentGFXResources(()) {}
64561  virtual void clearGFXResourceFlags(()) {}
64580  virtual void describeGFXResources(( string resourceTypes, string filePath, bool unflaggedOnly=false )) {}
64585  virtual void describeGFXStateBlocks(( string filePath )) {}
64589  virtual float getPixelShaderVersion(()) {}
64597  virtual void setPixelShaderVersion(( float version )) {}
64601  virtual string getDisplayDeviceInformation(()) {}
64605  virtual string getBestHDRFormat(()) {}
64609  virtual string getDesktopResolution(()) {}
64614  virtual void addGlobalShaderMacro(( string name, string value=NULL )) {}
64619  virtual void removeGlobalShaderMacro(( string name )) {}
64623  virtual void flushTextureCache(()) {}
64627  virtual void cleanupTexturePool(()) {}
64631  virtual void reloadTextures(()) {}
64636  virtual void dumpTextureObjects(()) {}
64640  virtual string getTextureProfileStats(()) {}
64648  virtual void screenShot(( string file, string format, int tileCount=1, float tileOverlap=0 )) {}
64652  virtual int getActiveDDSFiles(()) {}
64656  virtual string getBitmapInfo(( string filename )) {}
64657  virtual void cycleResources() {}
64662  virtual void startVideoCapture(( GuiCanvas canvas, string filename, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I( 0, 0 ) )) {}
64667  virtual void stopVideoCapture(()) {}
64671  virtual void playJournalToVideo(( string journalFile, string videoFile=NULL, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I( 0, 0 ) )) {}
64688  virtual string StripMLControlChars(( string inString )) {}
64698  virtual bool excludeOtherInstance(( string appIdentifer )) {}
64703  virtual int getCoreLangTable(()) {}
64708  virtual void setCoreLangTable((string LangTable)) {}
64713  void onLightManagerActivate( string name );
64714 
64719  void onLightManagerDeactivate( string name );
64720 
64725  virtual bool setLightManager(( string name )) {}
64734  virtual bool lightScene(( string completeCallbackFn=NULL, string mode=NULL )) {}
64738  virtual string getLightManagerNames(()) {}
64742  virtual string getActiveLightManager(()) {}
64746  virtual void resetLightManager(()) {}
64748  virtual bool setShadowManager() {}
64749  virtual string setShadowVizLight() {}
64753  virtual void reInitMaterials() {}
64761  virtual void addMaterialMapping((string texName, string matName)) {}
64769  virtual string getMaterialMapping((string texName)) {}
64773  virtual void dumpMaterialInstances() {}
64775  virtual string getMapEntry() {}
64800  virtual string VectorAdd(( VectorF a, VectorF b )) {}
64826  virtual string VectorSub(( VectorF a, VectorF b )) {}
64852  virtual string VectorScale(( VectorF a, float scalar )) {}
64878  virtual string VectorNormalize(( VectorF v )) {}
64904  virtual float VectorDot(( VectorF a, VectorF b )) {}
64930  virtual string VectorCross(( VectorF a, VectorF b )) {}
64958  virtual float VectorDist(( VectorF a, VectorF b )) {}
64983  virtual float VectorLen(( VectorF v )) {}
64988  virtual string VectorOrthoBasis(( AngAxisF aa )) {}
65018  virtual string VectorLerp(( VectorF a, VectorF b, float t )) {}
65024  virtual string MatrixCreate(( VectorF position, AngAxisF orientation )) {}
65030  virtual string MatrixCreateFromEuler(( Point3F angles )) {}
65037  virtual string MatrixMultiply(( TransformF left, TransformF right )) {}
65046  virtual string MatrixMulVector(( TransformF transform, VectorF vector )) {}
65054  virtual string MatrixMulPoint(( TransformF transform, Point3F point )) {}
65055 
65066  virtual string getBoxCenter(( Box3F box )) {}
65072  virtual void setRandomSeed(( int seed=-1 )) {}
65076  virtual int getRandomSeed(()) {}
65087  virtual float getRandom(( int a, int b )) {}
65090  virtual string mSolveQuadratic(( float a, float b, float c )) {}
65093  virtual string mSolveCubic(( float a, float b, float c, float d )) {}
65096  virtual string mSolveQuartic(( float a, float b, float c, float d, float e )) {}
65099  virtual int mFloor(( float v )) {}
65102  virtual int mRound(( float v )) {}
65105  virtual int mCeil(( float v )) {}
65108  virtual string mFloatLength(( float v, int precision )) {}
65111  virtual float mAbs(( float v )) {}
65114  virtual float mFMod(( float v, float d )) {}
65117  virtual float mSqrt(( float v )) {}
65120  virtual float mPow(( float v, float p )) {}
65123  virtual float mLog(( float v )) {}
65126  virtual float mSin(( float v )) {}
65129  virtual float mCos(( float v )) {}
65132  virtual float mTan(( float v )) {}
65135  virtual float mAsin(( float v )) {}
65138  virtual float mAcos(( float v )) {}
65141  virtual float mAtan(( float rise, float run )) {}
65144  virtual float mRadToDeg(( float radians )) {}
65147  virtual float mDegToRad(( float degrees )) {}
65150  virtual float mClamp(( float v, float min, float max )) {}
65153  virtual float mSaturate(( float v )) {}
65156  virtual float getMax(( float v1, float v2 )) {}
65159  virtual float getMin(( float v1, float v2 )) {}
65162  virtual float mLerp(( float v1, float v2, float time )) {}
65165  virtual float mPi(()) {}
65168  virtual float m2Pi(()) {}
65171  virtual bool mIsPow2(( int v )) {}
65173  virtual void restartInstance() {}
65175  virtual void Assert((condition, message)) {}
65183  virtual string getTemporaryDirectory(()) {}
65191  virtual string getTemporaryFileName(()) {}
65193  virtual string getUserDataDirectory() {}
65195  virtual string getUserHomeDirectory() {}
65197 
65201  virtual void validateMemory(()) {}
65207  virtual void freeMemoryDump(()) {}
65213  virtual void flagCurrentAllocs(()) {}
65228  virtual void dumpUnflaggedAllocs(( string fileName="" )) {}
65234  virtual void dumpAlloc(( int allocNum )) {}
65247  virtual void dumpMemSnapshot(( string fileName )) {}
65248 
65254 
65259  virtual bool redbookOpen((string device=NULL)) {}
65263  virtual bool redbookClose() {}
65267  virtual bool redbookPlay((int track)) {}
65271  virtual bool redbookStop() {}
65275  virtual int redbookGetTrackCount() {}
65279  virtual float redbookGetVolume() {}
65283  virtual bool redbookSetVolume((float volume)) {}
65287  virtual int redbookGetDeviceCount() {}
65291  virtual string redbookGetDeviceName((int index)) {}
65295  virtual string redbookGetLastError() {}
65296 
65303  virtual int startPrecisionTimer() {}
65305  virtual int stopPrecisionTimer() {}
65313  virtual void profilerMarkerEnable(( string markerName, bool enable=true )) {}
65323  virtual void profilerEnable(( bool enable )) {}
65328  virtual void profilerDump(()) {}
65338  virtual void profilerDumpToFile(( string fileName )) {}
65344  virtual void profilerReset(()) {}
65357  virtual int messageBox(( string title, string message, MBButtons buttons=MBOkCancel, MBIcons icons=MIInformation )) {}
65361  virtual void initDisplayDeviceInfo(()) {}
65363  virtual void enableWinConsole() {}
65369  virtual bool enableJoystick(()) {}
65375  virtual void disableJoystick(()) {}
65380  virtual bool isJoystickEnabled(()) {}
65386  virtual bool enableXInput(()) {}
65390  virtual void disableXInput(()) {}
65396  virtual void resetXInput(()) {}
65401  virtual bool isXInputConnected(( int controllerID )) {}
65420  virtual int getXInputState(( int controllerID, string property, bool current )) {}
65424  virtual void echoInputState(()) {}
65432  virtual void rumble((string device, float xRumble, float yRumble)) {}
65439  virtual bool shellExecute((string executable, string args, string directory)) {}
65441  virtual bool isJoystickDetected() {}
65443  virtual string getJoystickAxes() {}
65461  virtual void mathInit(( ... )) {}
65463  virtual bool isKoreanBuild() {}
65467  virtual void dumpRandomNormalMap(()) {}
65468  virtual void clearServerPaths() {}
65469  virtual void clearClientPaths() {}
65473  virtual void setReflectFormat(( GFXFormat format )) {}
65475 
65487  virtual bool containerBoxEmpty(( int mask, Point3F center, float xRadius, float yRadius=-1, float zRadius=-1, bool useClientContainer=false )) {}
65496  virtual void initContainerRadiusSearch(( Point3F pos, float radius, int mask, bool useClientContainer=false )) {}
65503  virtual void initContainerTypeSearch(( int mask, bool useClientContainer=false )) {}
65522  virtual string containerSearchNext(( bool useClientContainer=false )) {}
65529  virtual float containerSearchCurrDist(( bool useClientContainer=false )) {}
65536  virtual float containerSearchCurrRadiusDist(( bool useClientContainer=false )) {}
65547  virtual string containerRayCast(( Point3F start, Point3F end, int mask, SceneObject pExempt=NULL, bool useClientContainer=false )) {}
65548 
65562  virtual void sceneDumpZoneStates(( bool updateFirst=true )) {}
65570  virtual string sceneGetZoneOwner(( int zoneId=true )) {}
65584  virtual void pathOnMissionLoadDone(()) {}
65599  virtual string sfxGetActiveStates(()) {}
65623  virtual string sfxGetAvailableDevices(()) {}
65642  virtual bool sfxCreateDevice(( string provider, string device, bool useHardware, int maxBuffers )) {}
65652  virtual void sfxDeleteDevice(()) {}
65692  virtual string sfxGetDeviceInfo(()) {}
65695  virtual int sfxCreateSource(( SFXTrack track | ( SFXDescription description, string filename ) [, float x, float y, float z ] )) {}
65698  virtual int sfxPlay(( SFXSource source | ( SFXTrack track [, float x, float y, float z ] ) )) {}
65701  virtual int sfxPlayOnce() {}
65708  virtual void sfxStop(( SFXSource source )) {}
65718  virtual void sfxStopAndDelete(( SFXSource source )) {}
65726  virtual void sfxDeleteWhenStopped(( SFXSource source )) {}
65736  virtual string sfxGetDistanceModel(()) {}
65744  virtual void sfxSetDistanceModel(( SFXDistanceModel model )) {}
65754  virtual float sfxGetDopplerFactor(()) {}
65763  virtual void sfxSetDopplerFactor(( float value )) {}
65773  virtual float sfxGetRolloffFactor(()) {}
65786  virtual void sfxSetRolloffFactor(( float value )) {}
65793  virtual void sfxDumpSources(( bool includeGroups=false )) {}
65801  virtual string sfxDumpSourcesToString(( bool includeGroups=false )) {}
65804  virtual string getCurrentActionMap(()) {}
65806 
65812  virtual void allowConnections() {}
65813 
65826  virtual void dumpNetStringTable(()) {}
65832  virtual int getTerrainUnderWorldPoint((Point3F x/y/z)) {}
65837  virtual float getTerrainHeight((Point2 pos)) {}
65842  virtual float getTerrainHeightBelowPosition((Point3F pos)) {}
65844  virtual void tsUpdateImposterImages() {}
65851  virtual bool enumColladaForImport((string shapePath, GuiTreeViewCtrl ctrl)) {}
65873  virtual bool loadColladaLights((string filename, SimGroup parentGroup=MissionGroup, SimObject baseObject=-1)) {}
65877  virtual void unitTest_runTests(([searchString[, bool skipInteractive]])) {}
65881  virtual void resetFPSTracker(()) {}
65887  virtual void beginSampling((location, [backend])) {}
65892  virtual void stopSampling(()) {}
65896  virtual void enableSamples((pattern, [state])) {}
65901  virtual bool isQueueRegistered((string queueName)) {}
65906  virtual void registerMessageQueue((string queueName)) {}
65911  virtual void unregisterMessageQueue((string queueName)) {}
65917  virtual bool registerMessageListener((string queueName, string listener)) {}
65923  virtual void unregisterMessageListener((string queueName, string listener)) {}
65932  virtual bool dispatchMessage((string queueName, string message, string data)) {}
65940  virtual bool dispatchMessageObject((string queueName, string message)) {}
65941 };
virtual Script selectMaterial((string this, string material))
Definition: console.h:16574
virtual Script dropCameraAtPlayer((string val))
Definition: console.h:61868
virtual Script settingsApplyDOF((string this))
Definition: console.h:23445
virtual Script doit((string this))
Definition: console.h:149
virtual bool setMeshType((string name, string type))
Definition: console.h:60943
bool isStreaming
Definition: console.h:18243
SFXTrack strikeSound
Definition: console.h:34035
Definition: console.h:22637
virtual int getScrollPositionY(())
Definition: console.h:8799
virtual bool isEnabled(())
Definition: console.h:36956
bool showFrame
Definition: console.h:50767
ColorI missionAreaFillColor
Definition: console.h:3545
Stub class.
Definition: console.h:9275
virtual int getRowNumById((int id))
Get the row number for a specified id.
Definition: console.h:1571
virtual Script doSetBounds((string this))
Definition: console.h:767
virtual Script DoColorPickerUpdateCallback(())
Definition: console.h:61845
Definition: console.h:10502
virtual Script sceneLightingComplete(())
Definition: console.h:62010
Definition: console.h:15801
float friction
Coefficient of kinetic friction to be applied to the shape.
Definition: console.h:51914
float breakAngle
Definition: console.h:55036
virtual Script isExcludedDatablockType((string this, string className))
Definition: console.h:12578
virtual Script onMouseDragged((string this))
Definition: console.h:3297
virtual Script getItemName((string this, string row))
Definition: console.h:2670
virtual void sfxDumpSources((bool includeGroups=false))
Definition: console.h:65793
bool autoSizeWidth
Definition: console.h:4239
virtual Script load((string this, string fileName))
Definition: console.h:10206
virtual Script setGridSize((string this, string value))
Definition: console.h:15245
virtual Script EditorIsDirty(())
Definition: console.h:61796
Definition: console.h:23247
virtual Script initSettings((string this))
Definition: console.h:6589
virtual void makeFirstResponder((bool isFirst))
Definition: console.h:1017
Stub class.
Definition: console.h:23937
Stub class.
Definition: console.h:15513
Stub class.
Definition: console.h:10463
Definition: console.h:8410
virtual bool unmountObject((SceneObject target))
Unmount an object from ourselves.
Definition: console.h:28407
void onAdd(SimObjectId ID)
virtual void setOrthoFOV((float fov))
Definition: console.h:3500
Definition: console.h:13564
virtual Script updateAmountFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7626
virtual Script shutdownCore(())
Definition: console.h:62314
Stub class.
Definition: console.h:13609
virtual Script updateWaveType((string this))
Definition: console.h:9213
float velInheritFactor
Amount of velocity the projectile recieves from the source that created it.
Definition: console.h:48754
bool showFrame
Definition: console.h:32339
float fadeTimeOut
Definition: console.h:43238
Stub class.
Definition: console.h:25097
virtual Script execNetGraphGuiGUI(())
Definition: console.h:62242
virtual string getMainDotCsDir(())
Get the absolute path to the directory that contains the main.cs script from which the engine was sta...
Definition: console.h:64286
caseString stateScript
Method to execute on entering this state.
Definition: console.h:50012
virtual Script InspectDelete(())
Definition: console.h:61854
GFXCmpFunc zFunc
Definition: console.h:21560
virtual Script recursiveLoadDatablockFiles((string datablockFiles, string previousErrors))
Definition: console.h:62065
bool FixSizeToMax
Definition: console.h:33214
virtual bool attach((MessageVector item))
Push a line onto the back of the list.
Definition: console.h:20579
Stub class.
Definition: console.h:26501
virtual Script doEditSequenceGroundSpeed((string this, string seqName, string newSpeed))
Definition: console.h:781
void onTrigger(ShapeBase obj, int index, bool state)
Called when a move trigger input changes state.
virtual Script onClick((string this))
Definition: console.h:6314
virtual bool setNodeTransform((string name, TransformF txfm, bool isWorld=false))
Definition: console.h:60746
virtual Script onDefineIcons((string this))
Definition: console.h:10638
virtual Script selectObjectsIn((string this, string group, string val, string excludeGroup))
Definition: console.h:10430
Point2F referenceDistanceVariance
Definition: console.h:43260
virtual float VectorDot((VectorF a, VectorF b))
Definition: console.h:64904
virtual void setAngularVelocity((VectorF velocity))
Definition: console.h:45162
virtual Script basicShadowMetricsCallback(())
Definition: console.h:62184
Stub class.
Definition: console.h:17275
Stub class.
Definition: console.h:20228
Stub class.
Definition: console.h:5998
Definition: console.h:4936
virtual Script pickCameraSpawnPoint((string spawnGroups))
Definition: console.h:62056
float pulseThreshold
Definition: console.h:32495
virtual Script redo((string this))
Definition: console.h:10239
virtual int getThreadCount(())
Definition: console.h:3736
void onCellSelected(Point2I cell)
virtual Script undo(())
Definition: console.h:8412
bool computeCRC
Definition: console.h:50043
virtual int addLanguage((string filename, [string languageName]))
Adds a language to the table.
Definition: console.h:59832
virtual int getRedoCount()
Definition: console.h:472
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:11446
string liquidType
Definition: console.h:37370
bool displayEnergy
Definition: console.h:32344
virtual Script onAdd((string this))
Definition: console.h:24010
virtual Script setMode((string this, string obj, string mode, string arg1, string arg2, string arg3))
Definition: console.h:22511
int lightDuration
Duration in SimTime of Pulsing and WeaponFire type lights.
Definition: console.h:49688
virtual Script onEaseTypeSet((string this))
Definition: console.h:16250
Stub class.
Definition: console.h:12603
virtual void setNodePosition()
Definition: console.h:8184
virtual Script destroyMissionAreaEditor(())
Definition: console.h:61698
float depthGradientMax
Definition: console.h:37588
virtual Script onFieldRightClick((string this, string field))
Definition: console.h:10539
virtual void deleteRoad()
Definition: console.h:6022
Stub class.
Definition: console.h:704
Stub class.
Definition: console.h:7642
Stub class.
Definition: console.h:17331
virtual void setActive((bool active))
Definition: console.h:51463
virtual string getWords((string text, int startIndex, int endIndex=-1))
Definition: console.h:63325
ColorI HoverNodeColor
Definition: console.h:6034
virtual Script onEditTransform((string this))
Definition: console.h:2640
float nearClip
Definition: console.h:29218
Stub class.
Definition: console.h:17251
bool fitParentWidth
Definition: console.h:1686
virtual Script keyboardSetMaterial((string this, string mat))
Definition: console.h:13140
virtual Script beginGroup((string this, string group))
Definition: console.h:12956
float sizeMin
Definition: console.h:33863
An undo action that is comprised of other undo actions.
Definition: console.h:61484
virtual Script showCubemapEditor((string this))
Definition: console.h:9193
float times
Definition: console.h:34379
virtual void drawBox((Point3F a, Point3F b, ColorF color=ColorF::WHITE))
Definition: console.h:27430
Stub class.
Definition: console.h:23921
virtual Script updateColorMultiply((string this, string color))
Definition: console.h:9206
virtual Script toggleEdgeSnap((string this))
Definition: console.h:10958
virtual void deleteNode()
Definition: console.h:6429
GUI control which displays a 3D model.
Definition: console.h:45557
virtual bool isActive(())
Definition: console.h:25864
virtual bool pushChildElement((int index))
Push the child Element at the given index onto the stack, making it the current one.
Definition: console.h:53941
caseString stateName
Definition: console.h:49756
void onStickyCollision(TurretShape obj)
Informs the TurretData object that it is now sticking to another object.
float reverbPan
Definition: console.h:26256
virtual bool isEnabled(())
Definition: console.h:21755
virtual string getText(())
Gets the text from the current Element.
Definition: console.h:54133
bool layerEnabled
Definition: console.h:37101
virtual void animate()
Definition: console.h:55748
bool onChildAdded
Definition: console.h:58102
int OffsetZ
Definition: console.h:33584
A control that displays a list of files from within a single directory in the game file system...
Definition: console.h:57318
SFXDescription description
Definition: console.h:27259
float velocityVariance
Definition: console.h:51266
virtual void setMissionArea((MissionArea area))
Set the MissionArea to edit.
Definition: console.h:7799
virtual Script handleEvalOut((string this, string line))
Definition: console.h:12218
Stub class.
Definition: console.h:19512
Stub class.
Definition: console.h:17707
virtual Script onActivated((string this))
Definition: console.h:13147
Stub class.
Definition: console.h:17387
Definition: console.h:12521
virtual Script onServerMessage((string message))
Definition: console.h:62030
virtual Script dialogCancel((string this))
Definition: console.h:12870
virtual Script ppColorCorrection_selectFile(())
Definition: console.h:62165
virtual Script listDirectory((string path))
Definition: console.h:61828
virtual int getFileEntryCount(())
Get the number of files within the zip archive.
Definition: console.h:54966
virtual void selectPage((int index))
Definition: console.h:2720
Object used for remote procedure calls.
Definition: console.h:36921
ColorI textureFactor
Definition: console.h:21665
virtual Script guiSync((string this))
Definition: console.h:7340
virtual Script toString((string this))
Definition: console.h:15875
bool isValidDragTarget(int id, string value)
Stub class.
Definition: console.h:17099
virtual Script addFolderIcon((string this, string text))
Definition: console.h:12939
virtual Script process((string this))
Definition: console.h:14069
int waitTime
Definition: console.h:20116
virtual Script onWake(())
Definition: console.h:20408
virtual Script Create(())
Definition: console.h:15823
float shadowSphereAdjust
Definition: console.h:27913
virtual string getManager((int index))
Definition: console.h:21107
Definition: console.h:3007
virtual Script doEditCyclic((string this, string seqName, string cyclic))
Definition: console.h:784
virtual Script onWake((string this))
Definition: console.h:15903
virtual Script loadFromFile((string this, string file))
Definition: console.h:15866
virtual bool hasImageState((int slot, string state))
Check if the given state exists on the mounted Image.
Definition: console.h:29920
virtual Script onEnabled((string this))
Definition: console.h:21711
virtual Script onWorldOffset(())
Definition: console.h:12919
Stub class.
Definition: console.h:16522
int sourceSlot
The sourceObject's weapon slot that the projectile originates from.
Definition: console.h:48904
virtual bool checkDeployPos((TransformF txfm))
Check if there is the space at the given transform is free to spawn into.
Definition: console.h:27877
Definition: console.h:22509
virtual Script setShaderConsts((string this))
Definition: console.h:23463
An emitter to replicate fxFoliageItem objects across an area.
Definition: console.h:33091
ColorI borderColor
Definition: console.h:11863
Stub class.
Definition: console.h:22872
virtual Script query((string this))
Definition: console.h:20407
virtual Script doOpenDialog((string this, string filter, string callback))
Definition: console.h:15543
Inspector support for variables in a GuiVariableInspector.
Definition: console.h:41660
int InnerRadiusX
Definition: console.h:33492
virtual Script redo((string this))
Definition: console.h:10972
virtual Script onCtrlClick((string this))
Definition: console.h:7301
GUI Control which displays a numerical value which can be increased or decreased using a pair of bitm...
Definition: console.h:39198
virtual string getDirectoryList((string path, int depth=0))
Gathers a list of directories starting at the given path.
Definition: console.h:64197
virtual Script init((string this, string object))
Definition: console.h:16231
virtual Script onAction((string this))
Definition: console.h:23254
Inspector support for variable groups in a GuiVariableInspector.
Definition: console.h:41724
virtual Script EditorIsActive(())
Definition: console.h:62259
virtual void clearScopeToClient((NetConnection client))
Undo the effects of a scopeToClient() call.
Definition: console.h:28289
virtual string getSelectionCentroid()
Definition: console.h:14915
bool isPopup
Definition: console.h:12278
virtual Script clearMessage((string this, string sequenceNum))
Definition: console.h:10521
virtual Script syncClock((string client, string time))
Definition: console.h:43975
float renderNormals
Definition: console.h:50430
filename normalMap
Definition: console.h:43458
string stateTransitionOnNoTarget
Definition: console.h:35203
virtual float getTerrainHeightBelowPosition((Point3F pos))
Definition: console.h:65842
virtual void warningFlashes(())
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts. Generate a harmless lightning strike effect on all clients lightning.warningFlashes(); .
Definition: console.h:50871
Stub class.
Definition: console.h:17483
virtual bool isRotationDamped(())
Definition: console.h:45152
virtual void setFlyMode(())
Definition: console.h:45143
virtual Script onExitMission((string this))
Definition: console.h:7660
virtual Script onClick((string this))
Definition: console.h:4491
Point3F scale
Scale to apply to the projectile's size.
Definition: console.h:48697
float reverbOcclusionRoomRatio
Definition: console.h:18349
virtual Script BuildEmptyFrame((string pos, string ext, string columns, string rows, string parentID))
Definition: console.h:15934
virtual Script addWaterObjectFields((string this))
Definition: console.h:14053
virtual int getColumnOffset((int index))
Definition: console.h:11821
virtual void sceneDumpZoneStates((bool updateFirst=true))
Definition: console.h:65562
virtual Script mouseWheelWeaponCycle((string val))
Definition: console.h:61874
virtual Script onWorldEditorUndo((string this))
Definition: console.h:14877
virtual float getPosition(())
Definition: console.h:60373
virtual Script onOpacityListDblClick((string this))
Definition: console.h:15556
virtual Script expandAll((string this))
Definition: console.h:10193
virtual string removeRecord((string text, int index))
Definition: console.h:63506
Stub class.
Definition: console.h:17851
virtual Script handlePaste((string this))
Definition: console.h:4365
virtual void setFirstSelected(([scriptCallback=true]))
Definition: console.h:9001
char renderPriority
Definition: console.h:50564
float lifetimeVariance
Allowed variance in the value of lifetime.
Definition: console.h:28833
Stub class.
Definition: console.h:26517
virtual Script onWorldEditorStartup((string this))
Definition: console.h:4485
virtual Script doEditMeshBillboard((string this, string meshName, string type))
Definition: console.h:773
filename diffuseMap
Definition: console.h:43448
bool clickCollapse
Definition: console.h:8646
int InnerRadiusX
Definition: console.h:33163
Essentially a SimGroup, but with onAdd and onRemove script callbacks.
Definition: console.h:53730
virtual Script onDefineFieldTypes((string this))
Definition: console.h:189
bool isLooping
Definition: console.h:56847
virtual string getAimLocation()
Definition: console.h:44526
virtual Script getTriggerText((string this, string frame, string state))
Definition: console.h:2654
string alwaysImportMesh
Definition: console.h:61397
virtual Script runPManTest((string test))
Definition: console.h:62255
float maxDrag
Definition: console.h:35503
Stub class.
Definition: console.h:18940
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:10552
virtual Script open((string this))
Definition: console.h:9243
virtual Script serverCmdFinishGame(())
Definition: console.h:62041
bool scrollOutOfSight
Definition: console.h:56852
virtual void setPosition((float position))
Definition: console.h:60379
virtual float getScale((string device, string action))
Get any scaling on the specified device and action.
Definition: console.h:13488
virtual bool isCloaked(())
Check if this object is cloaked.
Definition: console.h:30259
string textureName
Definition: console.h:51147
float unit
Definition: console.h:61339
Stub class.
Definition: console.h:20721
virtual void sfxSetDistanceModel((SFXDistanceModel model))
Definition: console.h:65744
Stub class.
Definition: console.h:22646
Stub class.
Definition: console.h:8125
Stub class.
Definition: console.h:19995
virtual Script isValidDragTarget((string this, string id, string obj))
Definition: console.h:13095
bool stateScan
Definition: console.h:35238
virtual Script onMouseDragged((string this))
Definition: console.h:23324
virtual Script onWake((string this))
Definition: console.h:15922
virtual Script addItem((string this, string name))
Definition: console.h:2667
Stub class.
Definition: console.h:8521
Point2F texDirection
Definition: console.h:37116
virtual void setSimulatedNetParams((float packetLoss, int delay))
Simulate network issues on the connection for testing.
Definition: console.h:43834
virtual string getWorldBoxCenter(())
Definition: console.h:28476
virtual Script onDefaultClick((string this))
Definition: console.h:13051
float density
Definition: console.h:27983
virtual Script onSelect((string this, string id, string text))
Definition: console.h:11513
virtual Script doit((string this))
Definition: console.h:11433
virtual Script getDetailMeshList((string this, string detSize))
Definition: console.h:806
virtual void setIsTemplate((template))
Definition: console.h:36960
Stub class.
Definition: console.h:12499
virtual Script EditorMenuEditDeselect(())
Definition: console.h:61771
virtual Script removeFromServerGuidList((string guid))
Definition: console.h:62137
virtual string getRedoName((index))
Definition: console.h:473
virtual Script ungroupSelected((string this))
Definition: console.h:10964
virtual void setNodeWidth()
Definition: console.h:8180
virtual void toggleFreeze(())
Definition: console.h:27436
Definition: console.h:14084
Definition: console.h:2657
virtual void selectDecal()
Definition: console.h:11560
virtual Script updateBehaviorSound((string this, string type, string sound))
Definition: console.h:9200
bool alignParticles
Definition: console.h:51373
MaterialAnimType animFlags
Definition: console.h:18648
int borderThickness
Definition: console.h:4155
virtual float getAdapterShaderModel((int index))
Definition: console.h:56498
virtual void animate((float elevation, float degreesPerSecond))
Definition: console.h:55995
float fadeDist
Definition: console.h:51667
virtual void resetLightManager(())
Deactivates and then activates the currently active light manager.This causes most shaders to be rege...
Definition: console.h:64746
Stub class.
Definition: console.h:24218
virtual int sfxPlay((SFXSource source|(SFXTrack track[, float x, float y, float z])))
Definition: console.h:65698
string samplerNames
Definition: console.h:21660
virtual string sfxGetAvailableDevices(())
Definition: console.h:65623
virtual void setProcessTicks(([tick=true]))
Definition: console.h:56703
Definition: console.h:13656
virtual Script onWake((string this))
Definition: console.h:8336
virtual Script metrics((string expr))
Definition: console.h:62178
bool enabled
Definition: console.h:22265
virtual Script openFolderCallback((string this, string path))
Definition: console.h:15545
virtual string expandOldFilename((string filename))
Retrofits a filepath that uses old Torque style.
Definition: console.h:64345
Stub class.
Definition: console.h:22535
int reflectMaxRateMs
Definition: console.h:37526
float collDamageThresholdVel
Definition: console.h:35688
virtual Script onMouseDragged((string this))
Definition: console.h:23214
bool renderReflection
Definition: console.h:51388
string internalName
Definition: console.h:25599
virtual int getSelectedObject((int index))
Definition: console.h:14913
virtual Script doit((string this))
Definition: console.h:35
float thetaMin
Definition: console.h:51276
virtual Script onBeginReparenting((string this))
Definition: console.h:13094
Stub class.
Definition: console.h:23133
virtual Script onClick((string this))
Definition: console.h:11488
Stub class.
Definition: console.h:22141
virtual Script loadKeybindings(())
Definition: console.h:61673
virtual bool pauseThread((int slot))
Pause an animation thread.
Definition: console.h:29835
void onMenuItemSelect(string menuId, string menuText, string menuItemId, string menuItemText)
Called whenever an item in a menu is selected.
virtual Script onSelectItem((string this, string id))
Definition: console.h:13579
ColorF pickColor
Definition: console.h:57875
float detailFreq
Definition: console.h:38012
Draws a box with handles for the user to manipulate.
Definition: console.h:16105
Stub class.
Definition: console.h:8425
virtual Script ActivateLayout((string library, string layoutName, string parent))
Definition: console.h:16055
virtual Script sfxGetLocation(())
Definition: console.h:62251
GuiGradientPickMode displayMode
Definition: console.h:57878
string defines
String of case-sensitive defines passed to the shader compiler.
Definition: console.h:21215
virtual float getSelectionRadius()
Definition: console.h:14914
float cameraMaxFov
Definition: console.h:28066
virtual Script onReparent((string this, string obj, string oldParent, string newParent))
Definition: console.h:10624
Definition: console.h:8386
virtual Script Join((string this))
Definition: console.h:20404
virtual Script GuiEdit((string val))
Definition: console.h:61712
SFXProfile waterWakeSound
Definition: console.h:35682
ColorF color
Definition: console.h:6835
string mirrorSet
Definition: console.h:9917
int framesPerSec
Definition: console.h:51115
SFXProfile impactWaterHard
Definition: console.h:35677
Stub class.
Definition: console.h:19312
bool useNightCubemap
Definition: console.h:55530
bool focusOnMouseWheel
Definition: console.h:39223
virtual bool setBounds((Box3F bbox))
Definition: console.h:60993
bool reflect
This enables precipitation rendering during reflection passes.
Definition: console.h:51694
float ViewDistance
Definition: console.h:33250
virtual void sfxDeleteDevice(())
Definition: console.h:65652
virtual Script onWake(())
Definition: console.h:20018
Stub class.
Definition: console.h:22808
Stub class.
Definition: console.h:27533
float referenceDistance
Definition: console.h:52359
Stub class.
Definition: console.h:17059
virtual void setMountThreadSequence((int slot, string name))
Definition: console.h:3777
virtual Script toggleZoom((string val))
Definition: console.h:61884
virtual float getRechargeRate(())
Get the current recharge rate.
Definition: console.h:30229
virtual int getActiveTerrain()
Definition: console.h:14613
float gravityMod
Definition: console.h:29050
Definition: console.h:2646
virtual Script onProjectClose((string this, string data))
Definition: console.h:15997
int numMaterials
Definition: console.h:3961
float minLateralImpactSpeed
Minimum impact speed to apply non-falling damage.
Definition: console.h:47306
Stub class.
Definition: console.h:12248
virtual Script onDisabled((string this))
Definition: console.h:23195
virtual Script toggleObjectSelectionsWindow((string this))
Definition: console.h:15443
virtual Script sfxGetMood(())
Definition: console.h:62248
virtual string getCameraObject(())
Returns the connection's camera object used when not viewing through the control object.
Definition: console.h:44360
bool mouseOverSelected
Definition: console.h:4121
bool oneFrameOnly
Definition: console.h:21885
virtual bool isObject()
Definition: console.h:64363
int texCols
Number of columns in the supplied imagemap.
Definition: console.h:50604
Stub class.
Definition: console.h:17795
Definition: console.h:12841
caseString imageAnimPrefixFP
Passed along to the mounting shape to modify animation sequences played in first person. [optional].
Definition: console.h:49507
virtual int getPrevSibling((TreeItemId item))
Definition: console.h:2265
virtual Script removeCameraBookmarkIndex((string this, string index))
Definition: console.h:15448
void onCollapse()
void onTabComplete(string val)
Called if tabComplete is true, and the 'tab' key is pressed.
float dynamicFarDist
Definition: console.h:19028
Stub class.
Definition: console.h:17243
virtual Script selectPage((string this, string page))
Definition: console.h:16546
virtual bool addCollisionDetail((int size, string type, string target, int depth=4, float merge=30, float concavity=30, int maxVerts=32, float boxMaxError=0, float sphereMaxError=0, float capsuleMaxError=0))
Definition: console.h:60585
A render bin which renders particle geometry.
Definition: console.h:42676
Definition: console.h:23402
virtual bool addMesh((string meshName, string srcShape, string srcMesh))
Definition: console.h:60975
virtual Script selectShape((string this, string path, string saveOld))
Definition: console.h:799
ColorF PlacementColour
Definition: console.h:33126
virtual Script createForest((string this))
Definition: console.h:11388
string dropShader
Definition: console.h:34238
Stub class.
Definition: console.h:24001
virtual Script Create((string block))
Definition: console.h:36772
virtual Script CloseMessagePopup(())
Definition: console.h:62120
virtual Script cycleMessageHudSize(())
Definition: console.h:61967
Stub class.
Definition: console.h:22699
float waveFreq
Definition: console.h:18678
virtual Script onProfileRenamed((string this, string profile, string newName))
Definition: console.h:10567
Stub class.
Definition: console.h:22401
virtual Script redo((string this))
Definition: console.h:8365
float width
Definition: console.h:34349
virtual void deactivate(())
Definition: console.h:25876
virtual Script convertColladaModels((string pattern))
Definition: console.h:61837
virtual void setGraphName((int plotID, string graphName))
Definition: console.h:59032
Point3F scatterDistance
Definition: console.h:52375
virtual Script objectMatchesCriteria((string this, string object))
Definition: console.h:10429
virtual void notifyShapeChanged(())
Definition: console.h:60613
float dopplerFactor
Definition: console.h:25740
string topMaterialName
Definition: console.h:8216
This class contains behavior and rendering properties used by the Gizmo class.
Definition: console.h:15657
virtual void enable(())
Definition: console.h:21748
virtual bool isKoreanBuild()
Definition: console.h:65463
ColorI fillColorHL
Definition: console.h:4139
filename detailNormalMap
Definition: console.h:18558
bool invisible
Definition: console.h:41138
Level object which defines the boundaries of the level.
Definition: console.h:46572
virtual void echoInputState(())
Prints information to the console stating if DirectInput and a Joystick are enabled and active...
Definition: console.h:65424
virtual Script dbgStepIn(())
Definition: console.h:61724
Stub class.
Definition: console.h:26869
A flying vehicle.
Definition: console.h:52709
ColorF colorMultiply
Definition: console.h:18755
Definition: console.h:4494
virtual void setFilename((string fileName))
Definition: console.h:229
virtual Script onSelectionCentroidChanged((string this))
Definition: console.h:14896
virtual Script buildsgMissionLightingFilter((string this))
Definition: console.h:14058
virtual Script submitUndo((string this, string action))
Definition: console.h:12548
virtual Script tiledScreenShot((string tiles, string overlap))
Definition: console.h:62226
string sortName
Definition: console.h:53602
virtual Script loadDatablockFiles((string datablockFiles, string recurse))
Definition: console.h:62066
virtual void justify((int mode))
Definition: console.h:10751
virtual Script onRemoveSelection((string this, string id))
Definition: console.h:12529
virtual bool removeItem((TreeItemId item))
Definition: console.h:2253
virtual Script rebuildInstanceTree((string this))
Definition: console.h:11673
float scaleSnap
Definition: console.h:15679
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:10614
virtual Script update_onDetailRenamed((string this, string oldname, string newName))
Definition: console.h:3085
bool jumpTowardsNormal
Controls the direction of the jump impulse. When false, jumps are always in the vertical (+Z) directi...
Definition: console.h:47437
GFXBlend blendSrc
Definition: console.h:21420
Point3F explosionScale
Definition: console.h:32831
virtual void setTexture((int index, string filePath))
Definition: console.h:21760
void animationDone(Player obj)
Called on the server when a scripted animation completes.
virtual Script loadPresetHandler((string fileName))
Definition: console.h:23441
virtual Script SaveLayout((string library, string layoutName, string newName))
Definition: console.h:16057
virtual int startPrecisionTimer()
Definition: console.h:65303
virtual Script startDebugger(())
Definition: console.h:61739
float maxAutoSpeed
Definition: console.h:35852
string altCommand
Definition: console.h:1160
virtual Script buildFullMapString((string index))
Definition: console.h:61956
ColorF lightColor
The color of light this Image emits.
Definition: console.h:49681
Stub class.
Definition: console.h:26357
float dayLength
Definition: console.h:56009
int maxClumpCount
Definition: console.h:33903
virtual float getSoftSnapSize()
Definition: console.h:14941
Stub class.
Definition: console.h:25779
virtual Script init((string this))
Definition: console.h:14081
Point3F scale
Definition: console.h:34314
virtual Script createRiver((string this))
Definition: console.h:6572
void onUnmount(ShapeBase obj, int slot, float dt)
Called when the Image is unmounted from the object.
DecalData currentDecalData
Definition: console.h:11567
virtual void removeThread((int slot))
Definition: console.h:3731
virtual void setSelectedRow((int rowNum))
Definition: console.h:1412
virtual bool setWheelPowered((int wheel, bool powered))
Set whether the wheel is powered (has torque applied from the engine).
Definition: console.h:52792
virtual void setBreak((int line))
Definition: console.h:12125
virtual Script destroyDatablockEditor(())
Definition: console.h:61742
virtual int redbookGetTrackCount()
Deprecated.
Definition: console.h:65275
bool advancedLightmapSupport
Definition: console.h:29286
void onMount(GameBase obj, SceneObject mountObj, int node)
Called when the object is mounted to another object in the scene.
Stub class.
Definition: console.h:24609
virtual void addFilteredItem((string newItem))
Checks if there is an item with the exact text of what is passed in, and if so the item is removed fr...
Definition: console.h:9880
virtual Script update_onNodeAdded((string this, string nodeName, string oldTreeIndex))
Definition: console.h:3103
virtual Script addShapeIcon((string this, string datablock))
Definition: console.h:12937
virtual Script dialogApply((string this))
Definition: console.h:12871
Stub class.
Definition: console.h:17315
Stub class.
Definition: console.h:12010
Definition: console.h:24825
virtual bool copyFrom((SimObject other))
Copy from another StreamObject into this StreamObject.
Definition: console.h:54753
filename toneMap
Definition: console.h:18538
Definition: console.h:13587
virtual Script onSelectItem((string this, string pos, string text))
Definition: console.h:12989
virtual string prevAttribute(())
Get the name of the previous attribute for the current Element after a call to lastAttribute().
Definition: console.h:54010
Stub class.
Definition: console.h:26789
virtual Script unmountAll((string this))
Definition: console.h:3326
virtual string getImposterSettings((int index))
Definition: console.h:61077
bool isDirty
Definition: console.h:8211
virtual int getIndexFromKey((string key))
Definition: console.h:16319
void onAddMultipleSelectionBegin()
virtual Script addBookmark((string this, string mark, string index))
Definition: console.h:13715
virtual Script initBaseServer(())
Definition: console.h:62157
float offsetPeriod
Definition: console.h:29374
Used to inspect an object's FieldDictionary (dynamic fields) instead of regular persistent fields...
Definition: console.h:59163
float longitudinalRelaxation
Relaxing force applied against longitudinal forces generated by the tire.
Definition: console.h:36677
Stub class.
Definition: console.h:23985
virtual bool dumpEngineDocs((string outputFile))
Definition: console.h:64030
virtual Script formatSessionNumber((string number))
Definition: console.h:62237
ColorI fontColorLinkHL
Definition: console.h:4226
float acceleration
Definition: console.h:34373
virtual Script Create((string data))
Definition: console.h:29026
virtual Script syncEditor((string this, string newEditor, string newEditorFailed))
Definition: console.h:15457
virtual Script attachMenus((string this))
Definition: console.h:15473
void onUnmount(GameBase obj, SceneObject mountObj, int node)
Called when the object is unmounted from another object in the scene.
virtual Script doSaveProfile((string this, string fileName))
Definition: console.h:10928
float smoothFactor
Definition: console.h:14697
bool isDirty
Definition: console.h:14652
bool forwardLit
Determines if the material should recieve lights in Basic Lighting. Has no effect in Advanced Lightin...
Definition: console.h:21325
bool showReticle
Definition: console.h:57884
Definition: console.h:13534
virtual string getMouseMode(())
Definition: console.h:10786
float maxPitch
Maximum number of degrees to rotate up from straight ahead.
Definition: console.h:35005
Stub class.
Definition: console.h:17179
virtual Script onAction((string this))
Definition: console.h:23424
virtual Script gamepadYaw((string val))
Definition: console.h:61895
virtual Script onObjectSelected((string this, string object))
Definition: console.h:12581
virtual Script onWake((string this))
Definition: console.h:3335
bool isContainer
Definition: console.h:1197
virtual void setOrbitMode((GameBase orbitObject, TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, bool ownClientObj=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45101
bool observeThroughObject
Definition: console.h:28092
virtual Script onServerDestroyed(())
Definition: console.h:62064
Stub class.
Definition: console.h:17843
Stub class.
Definition: console.h:22744
Definition: console.h:16234
Definition: console.h:4474
Stub class.
Definition: console.h:21118
bool animateAllShapes
Indicates that all shapes should be animated in sync.
Definition: console.h:49521
virtual Script onActiveTerrainChange((string this, string newTerrain))
Definition: console.h:14581
virtual Script stopRecordingDemo((string val))
Definition: console.h:61869
virtual bool isEditorEnabled()
Definition: console.h:59546
EaseF fadeOutEase
Definition: console.h:18116
virtual Script throwWeapon((string val))
Definition: console.h:61878
float sinkMax
Definition: console.h:38090
virtual void removeRowById((int id))
Remove row with the specified id.
Definition: console.h:1599
virtual Script onEscape((string this))
Definition: console.h:20706
float jetEnergyDrain
Energy amount to drain for each tick the vehicle is jetting.
Definition: console.h:35410
virtual void addGlobalShaderMacro((string name, string value=NULL))
Definition: console.h:64614
A control that allows to select a value from a drop-down list.
Definition: console.h:8936
Stub class.
Definition: console.h:22433
virtual void unmountShape((int slot))
Definition: console.h:3801
SFXProfile floatSound
Definition: console.h:36271
int texSize
Definition: console.h:31070
virtual Script saveCubemapDialogCancel((string this))
Definition: console.h:9182
string surface
Definition: console.h:28606
float contactTol
Definition: console.h:35526
filename handleBitmap
Definition: console.h:7812
void onUnselect(int itemOrObjectId)
virtual Script onDataBlockObjectReceived((string index, string total))
Definition: console.h:62016
virtual bool isPackage((String identifier))
Returns true if the identifier is the name of a declared package.
Definition: console.h:63957
caseString stateName
Definition: console.h:35183
Legacy component system, soon to be deprecated.
Definition: console.h:36931
GuiTabPosition tabPosition
Definition: console.h:2733
string stateTransitionGeneric1Out
Definition: console.h:49851
ParticleEmitterData ParticleEmitter
Particle emitter datablock used to generate particles while the projectile is outside of water...
Definition: console.h:48672
virtual Script readTerrainEditorSettings((string this))
Definition: console.h:15437
float force
Definition: console.h:45260
bool randomize
Definition: console.h:50585
Definition: console.h:23362
virtual Script attachToMenuBar((SimID this))
Definition: console.h:12409
Definition: console.h:10197
Definition: console.h:8043
Point2F foamDir
Definition: console.h:37460
Use by GameConnection to send a 3D sound event over the network.
Definition: console.h:34558
Stub class.
Definition: console.h:26061
virtual Script onActivated(())
Definition: console.h:56425
virtual Script setContent((string this, string ctrl))
Definition: console.h:25429
virtual string getSubStr((string str, int start, int numChars=-1))
Return a substring of str starting at start and continuing either through to the end of str (if numCh...
Definition: console.h:63180
float cameraLag
How much the camera lags behind the vehicle depending on vehicle speed.
Definition: console.h:35540
Base class responsible for displaying an OS file browser.
Definition: console.h:42153
bool clearAllOnSingleSelection
Definition: console.h:2353
virtual Script doit((string this))
Definition: console.h:161
virtual Script clearBottomPrintAll(())
Definition: console.h:62047
filename shapeFile
The DTS or DAE model to use for this Image.
Definition: console.h:49482
float damageLevelTolerance
Damage levels (as a percentage of maxDamage) above which to begin emitting particles from the associa...
Definition: console.h:35607
Stub class.
Definition: console.h:26877
virtual string MatrixMulPoint((TransformF transform, Point3F point))
Multiply the given point by the given transform assuming that w=1.
Definition: console.h:65054
virtual Script findMenu((string this, string name))
Definition: console.h:15470
virtual Script registerEdit((string this, string profile, string fieldName, string arrayIndex, string oldValue))
Definition: console.h:10296
bool meshCulling
Definition: console.h:33678
A collection of SimObjects.
Definition: console.h:514
bool makeIconSquare
Definition: console.h:16887
virtual Script newMat((string this))
Definition: console.h:12864
virtual bool setModel((string shapePath))
Definition: console.h:3688
Point3F damageEmitterOffset
Object space "x y z" offsets used to emit particles for the active damageEmitter. ...
Definition: console.h:35598
virtual void clearBreakPositions(())
Definition: console.h:12121
virtual Script MessageBoxOKCancelDetails((string title, string message, string details, string callback, string cancelCallback))
Definition: console.h:62126
string queue
Definition: console.h:61586
void onEnabled(ShapeBase obj, string lastState)
Called when the object damage state changes to Enabled.
Definition: console.h:19965
void onControlInspectPreApply(GuiControl control)
virtual bool isFirstResponder(())
Definition: console.h:965
float shadowSoftness
Definition: console.h:55576
virtual void setBreakPosition((int line))
Definition: console.h:12123
Stub class.
Definition: console.h:24130
float moonElevation
Definition: console.h:55457
Definition: console.h:23227
int screenLength
Definition: console.h:15709
bool allowSnapRotations
Definition: console.h:15670
Definition: console.h:74
void onValidate()
Called whenever the control is validated.
Definition: console.h:116
string format
Definition: console.h:39322
virtual string strToPlayerName()
Definition: console.h:62643
virtual Script startGame(())
Definition: console.h:62058
virtual Script onClick((string this))
Definition: console.h:8030
GuiTheoraTranscoder transcoder
Definition: console.h:59401
bool AllowWaterSurface
Definition: console.h:33533
virtual string getSelectionGlobalBounds(())
Definition: console.h:10768
bool useVariable
Definition: console.h:10350
virtual Script onWake((string this))
Definition: console.h:10655
Definition: console.h:8416
SFXTrack WheelImpactSound
Definition: console.h:36797
virtual Script onWake((string this))
Definition: console.h:20046
virtual float getRepairRate(())
Get the per-tick repair amount.
Definition: console.h:30216
Stub class.
Definition: console.h:4350
void onRemoveSelected(GuiControl control)
Stub class.
Definition: console.h:24577
float maxCrouchForwardSpeed
Maximum forward speed when crouching.
Definition: console.h:47557
virtual Script onObjectDeleteCompleted((string this))
Definition: console.h:13107
Inspector field type for SFXSource.
Definition: console.h:41045
virtual Script createDatablock((string this))
Definition: console.h:12553
GuiButtonType buttonType
Definition: console.h:5063
virtual bool controlIsChild((GuiControl control))
Definition: console.h:959
Stub class.
Definition: console.h:20003
virtual Script onGuiUpdate(())
Definition: console.h:14887
GuiInspector inspectorGui
Definition: console.h:42060
Stub class.
Definition: console.h:27363
virtual void connect((string address))
Connect to the given address.
Definition: console.h:53137
virtual void setTarget((float position=1.0f))
Set the movement target for this camera along its path.
Definition: console.h:46855
virtual Script onSleep((string this))
Definition: console.h:22618
virtual void sortnk((bool ascending=false))
Definition: console.h:16427
virtual Script inspect((string this, string obj))
Definition: console.h:5961
virtual void retargetDecalDatablock()
Definition: console.h:11564
Stub class.
Definition: console.h:13884
virtual void scrollToObject((GuiControl control))
Definition: console.h:8789
virtual float getMountThreadDir((int slot))
Definition: console.h:3792
void onSelect(GuiControl control)
virtual Script getRolloutForCategory((string this, string category))
Definition: console.h:10592
Point2I hitAreaUpperLeft
Definition: console.h:38921
virtual Script onRemove((string this))
Definition: console.h:15904
Definition: console.h:6563
float dustHeight
Definition: console.h:35573
virtual string getAnimFlags()
Definition: console.h:18502
virtual Script onUnselect((string this, string obj))
Definition: console.h:14898
virtual void sortfkd((string functionName))
Definition: console.h:16456
virtual Script onChatMessage((string message, string voice, string pitch))
Definition: console.h:61970
SFXTrack deniedSound
Definition: console.h:5608
virtual Script doit((string this))
Definition: console.h:101
virtual int strpos((string haystack, string needle, int offset=0))
Definition: console.h:63071
float boxWidth
Definition: console.h:51624
virtual Script onClick((string this))
Definition: console.h:4511
virtual Script writeWorldEditorSettings((string this))
Definition: console.h:15438
Stub class.
Definition: console.h:17499
Stub class.
Definition: console.h:26005
Stub class.
Definition: console.h:17195
virtual Script print((string this, string line))
Definition: console.h:12212
virtual string getScale(())
Definition: console.h:28466
virtual Script onDestroyMenu((string this))
Definition: console.h:15842
void onLoad(SimGroup children)
Definition: console.h:15405
virtual Script messageAll((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62106
virtual bool open((string filename, string openMode))
Open a file for reading, writing, reading and writing, or appending.
Definition: console.h:54831
int sourceObject
ID number of the object that fired the projectile.
Definition: console.h:48897
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:10545
virtual void setEnumContent()
This fills the popup with a classrep's field enumeration type info.
Definition: console.h:9025
virtual void listGFXResources((bool unflaggedOnly=false))
Definition: console.h:64552
virtual void open((SimSet obj, bool okToEdit=true))
Definition: console.h:2243
Definition: console.h:12917
Stub class.
Definition: console.h:15529
virtual Script onClick((string this))
Definition: console.h:13129
bool stateWaitForTimeout
Definition: console.h:35228
virtual string createConvexShapeFrom((SceneObject polyObject))
Definition: console.h:14984
string superClass
Definition: console.h:25614
virtual Script getMaterialName((string this, string index))
Definition: console.h:14075
virtual void clearGFXResourceFlags(())
Definition: console.h:64561
virtual Script handleDeselect((string this))
Definition: console.h:11409
virtual int addItem((Node group, string name, string value))
Definition: console.h:59467
virtual Script prepareActiveObject((string this, string override))
Definition: console.h:9239
virtual bool mountShape((string shapePath, string nodeName, string type, int slot))
Definition: console.h:3761
bool caseSensitive
Definition: console.h:16486
Definition: console.h:15343
virtual bool isDisabled(())
Definition: console.h:25883
bool colorWriteAlpha
Definition: console.h:21518
Definition: console.h:6266
Stub class.
Definition: console.h:19416
virtual string getParent(())
Definition: console.h:1007
bool is3D
Definition: console.h:52351
virtual Script EditorLightingComplete(())
Definition: console.h:61760
virtual float calculateViewDistance((float radius))
Definition: console.h:3389
virtual void setControlSchemeParameters((bool absoluteRotation, bool addYawToAbsRot, bool addPitchToAbsRot))
Set the control scheme that may be used by a connection's control object.
Definition: console.h:44385
virtual void beginGroup()
Definition: console.h:17896
Stub class.
Definition: console.h:17635
float maxProneForwardSpeed
Maximum forward speed when prone (laying down).
Definition: console.h:47591
Stub class.
Definition: console.h:18964
virtual Script onAddSelection((string this, string id))
Definition: console.h:12530
virtual void startDragging((int x=0, int y=0))
Definition: console.h:57034
Point3F initialPosition
Starting position for the projectile.
Definition: console.h:48877
GuiAlignmentType justify
Definition: console.h:4231
float brakingActivationSpeed
Definition: console.h:36315
Stub class.
Definition: console.h:19112
virtual Script updateItem((string this, string oldFrame, string oldState, string frame, string state))
Definition: console.h:2650
virtual Script ColorIntToFloat((string color))
Definition: console.h:61851
virtual string getCard(())
Definition: console.h:56463
virtual Script RemoveFrameSplit((string formid, string keepform))
Definition: console.h:15927
virtual Script clientStartMission(())
Definition: console.h:62028
Stub class.
Definition: console.h:26629
bool fullReflect
Definition: console.h:37511
bool highResOnly
Definition: console.h:51383
virtual string strlwr((string str))
Definition: console.h:63121
virtual bool postEvent((String event, String data))
Definition: console.h:61561
virtual Script clearInfo((string this))
Definition: console.h:15373
virtual Script onSelectObjects((string this, string val))
Definition: console.h:10431
bool useStates
Definition: console.h:5311
float sprintEnergyDrain
Energy value drained each tick that the player is sprinting.
Definition: console.h:47460
Used to overlaps a 'hot region' where you want to catch inputs with and have specific events occur ba...
Definition: console.h:4537
float parallaxScale
Definition: console.h:43508
virtual Script toggleState((string this))
Definition: console.h:20727
virtual Script setMountThreadSequence((string this))
Definition: console.h:3330
virtual Script writeSettings((string this))
Definition: console.h:4476
virtual float mDegToRad((float degrees))
Definition: console.h:65147
float scaleMin
Definition: console.h:38070
string animSequence
Definition: console.h:45834
virtual Script Create((string block))
Definition: console.h:29535
virtual void setMode()
Definition: console.h:6432
virtual Script toggleCamera((string val))
Definition: console.h:61880
virtual void move()
Definition: console.h:44536
float rotSpeed
Definition: console.h:18663
virtual void setCollapsed((bool collapse))
Definition: console.h:57220
virtual Script showDialog((string this, string applyCallback, string obj, string uv))
Definition: console.h:16195
virtual Script validateBrushSize((string this))
Definition: console.h:11379
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:6147
virtual Script onSelectInstance((string this, string decalId, string lookupName))
Definition: console.h:11685
virtual void addScheme((int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL))
Create a new scheme and add it to the list of choices for when a new text entry is added...
Definition: console.h:8954
Stub class.
Definition: console.h:18948
Stub class.
Definition: console.h:6952
virtual Script prepSelectionMode((string this))
Definition: console.h:8327
virtual void setSelectedMissionArea()
Definition: console.h:7903
Point2F rotPivotOffset
Definition: console.h:18668
An example scene object which renders a mesh.
Definition: console.h:50649
virtual Script buildPrecipitation((string this))
Definition: console.h:14048
virtual void dumpGroupHierarchy(())
Definition: console.h:191
string edge
Definition: console.h:34843
pid persistentId
Definition: console.h:25656
float triggerSpeed
Definition: console.h:49027
float linearDamping
Value that reduces an object's linear velocity over time.
Definition: console.h:34747
virtual float mClamp((float v, float min, float max))
Definition: console.h:65150
float steeringForce
Definition: console.h:36243
virtual float mLerp((float v1, float v2, float time))
Definition: console.h:65162
float speedMultiplier
Definition: console.h:45275
virtual void setTransform((TransformF txfm))
Definition: console.h:28463
float cameraOffset
Definition: console.h:35552
virtual bool displaySplashWindow((string path="art/gui/splash.bmp"))
Definition: console.h:63719
float foamMaxDepth
Definition: console.h:37485
Stub class.
Definition: console.h:19288
void onDialogPush()
virtual Script readSettings((string this))
Definition: console.h:11154
Stub class.
Definition: console.h:12819
float waveAmp
Definition: console.h:18683
virtual Script sync((string this))
Definition: console.h:6787
int splashMS
Definition: console.h:51650
Inspector field type for ColorI.
Definition: console.h:40597
Stub class.
Definition: console.h:26805
filename shapeName
Definition: console.h:33645
bool showFill
Definition: console.h:50762
virtual int getMaterialIndex((string name))
Definition: console.h:14632
virtual Script TerrainImportGui_SetHeightfield((string name))
Definition: console.h:61802
virtual Script refresh((string this, string what))
Definition: console.h:16271
virtual Script timeMetricsCallback(())
Definition: console.h:62189
Editor GUI used for picking a ColorF from a palette.
Definition: console.h:16647
Stub class.
Definition: console.h:12667
string stateTransitionOnAmmo
Definition: console.h:49771
virtual bool isExpanded(())
Definition: console.h:220
virtual int strchrpos((string str, string chr, int start=0))
Definition: console.h:63281
virtual Script loadLevel((string missionNameOrFile))
Definition: console.h:62020
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:12828
bool renderColMeshes
Definition: console.h:3863
Decal Datablock Retarget Undo Actions.
Definition: console.h:42022
virtual Script onSelect((string this, string id, string text))
Definition: console.h:17010
Stub class.
Definition: console.h:19624
virtual void popInstantGroup(())
Pop and restore the last setting of $instantGroup off the stack.
Definition: console.h:63874
virtual bool addNode((string name, string parentName, TransformF txfm=TransformF::Identity, bool isWorld=false))
Definition: console.h:60771
virtual float sfxGetRolloffFactor(())
Definition: console.h:65773
virtual string getMapEntry()
Definition: console.h:64775
A control that renders a skinned border specified in its profile.
Definition: console.h:13949
virtual Script scanGroup((string this, string group))
Definition: console.h:11123
SFXTrack impactHardSound
Sound to play after falling on a surface with Material footstepSoundId 1.
Definition: console.h:47932
Definition: console.h:23352
virtual int getSelected()
Definition: console.h:59470
virtual string getDisplayDeviceList(())
Definition: console.h:64548
float lightRadius
Distance from the center point of this ItemData for the light to affect.
Definition: console.h:29084
float volume
Definition: console.h:52313
virtual void scrollToTop(())
Definition: console.h:8777
virtual Script removeItem((string this, string name))
Definition: console.h:2665
virtual Script onConnect((string client, string name))
Definition: console.h:43980
int controlPoints
Definition: console.h:13800
virtual Script init((string this))
Definition: console.h:11117
Definition: console.h:3114
bool renderInfoText
Definition: console.h:15685
virtual void addRow((string label, string callback, int icon=-1, int yPad=0, bool useHighlightIcon=true, bool enabled=true))
Definition: console.h:57540
virtual Script setViewTypeAlphabetical((string this))
Definition: console.h:10595
virtual int stopPrecisionTimer()
Definition: console.h:65305
Stub class.
Definition: console.h:26045
float softSplashSoundVelocity
Definition: console.h:35643
virtual Script parseMissionGroup((string className, string childGroup))
Definition: console.h:62209
virtual Script testObjectRename((string doNotSave))
Definition: console.h:26911
Point3F appliedForce
Definition: console.h:47041
virtual int getLineTag((int pos))
Definition: console.h:19800
virtual string fileModifiedTime((string fileName))
Returns a platform specific formatted string with the last modified time for the file.
Definition: console.h:64209
virtual bool setCursorPosition((int newPos))
Change the text cursor's position to a new defined offset within the text in the control.
Definition: console.h:5522
virtual Script updateMaterialTags((string this, string material, string tag, string tagValue))
Definition: console.h:16559
virtual Script loadLoadingGui((string displayText))
Definition: console.h:62114
int delayMS
Definition: console.h:34326
virtual Script setNewObjectGroup((string this, string group))
Definition: console.h:12951
Definition: console.h:20910
virtual void setValue((float pos, bool doCallback=false))
Definition: console.h:3210
virtual Script hideWindow((string this))
Definition: console.h:25399
Stub class.
Definition: console.h:17779
virtual Script autoFocus((string this))
Definition: console.h:24007
bool showInternalNames
Definition: console.h:2390
Definition: console.h:2663
string superClass
Definition: console.h:412
virtual Script undo((string this))
Definition: console.h:94
string stateTransitionOnNotAtRest
Definition: console.h:35193
virtual void setState((string newState="forward"))
Definition: console.h:46868
virtual Script update_onMeshAdded((string this, string meshName))
Definition: console.h:3081
virtual Script getLoadFilename((string filespec, string callback, string currentFile))
Definition: console.h:61859
virtual string getMuzzlePoint((int slot))
Get the muzzle position of the Image mounted in the specified slot.
Definition: console.h:30044
virtual Script toggle(())
Definition: console.h:13071
virtual string detag((string str))
Returns the string from a tag string.
Definition: console.h:63585
virtual int getVersionNumber()
Definition: console.h:62701
Stub class.
Definition: console.h:6920
virtual string getTextById((int id))
Definition: console.h:2536
Point3F massCenter
Definition: console.h:31355
virtual void setMount((string shapeName, string mountNodeIndexOrName))
Mounts the given model to the specified mount point of the primary model displayed in this control...
Definition: console.h:45720
virtual Script onWorldEditorStartup(())
Definition: console.h:4443
virtual Script inspect((string obj))
Definition: console.h:61856
virtual Script onWake((string this))
Definition: console.h:2490
virtual Script ServerPlay2D((string profile))
Definition: console.h:62111
virtual int getSelectionCount()
Definition: console.h:56426
virtual bool saveDataFile()
Definition: console.h:56099
Stub class.
Definition: console.h:15781
Stub class.
Definition: console.h:16747
bool playAmbient
Definition: console.h:33673
virtual void setSelectedRoad()
Definition: console.h:6019
virtual Script setupDefaultCameraSettings((string this))
Definition: console.h:15468
virtual Script selectFormat((string this, string format))
Definition: console.h:11116
Stub class.
Definition: console.h:24449
virtual void softSnapRenderTriangle()
Definition: console.h:14963
void onConnectionTimedOut()
Called on the client when the connection to the server times out.
virtual Script undo((string this))
Definition: console.h:10222
virtual Script prepSelectionMode((string this))
Definition: console.h:6565
Stub class.
Definition: console.h:9387
virtual bool mIsPow2((int v))
Definition: console.h:65171
float maxSlope
Definition: console.h:33883
Stub class.
Definition: console.h:12619
virtual void restartInstance()
Definition: console.h:65173
filename baseTex
Definition: console.h:18720
Stub class.
Definition: console.h:17067
virtual int rowCount(())
Get the number of rows.
Definition: console.h:1529
virtual void setTime((float timeInSeconds=60))
Definition: console.h:50736
Stub class.
Definition: console.h:9997
float referenceDistance
Definition: console.h:43252
virtual string getItemValue((TreeItemId item))
Definition: console.h:2251
SFXDescription description
Definition: console.h:43045
filename theoraFile
Definition: console.h:59369
virtual string enumerateConsoleClassesByCategory((String category))
Provide a list of classes that belong to the given category.
Definition: console.h:64011
Stub class.
Definition: console.h:26597
virtual Script OptAudioUpdateChannelVolume((string description, string volume))
Definition: console.h:61948
virtual string attribute((string attributeName))
Get a string attribute from the current Element on the stack.
Definition: console.h:53961
Stub class.
Definition: console.h:9339
virtual Script setMaterialNotDirty((string this))
Definition: console.h:9233
bool playAmbient
Enables or disables playing of an ambient animation upon loading the shape.
Definition: console.h:52156
virtual void sfxSetDopplerFactor((float value))
Definition: console.h:65763
float indoorWeight
Definition: console.h:46750
ColorI borderFrameColor
Definition: console.h:14667
Stub class.
Definition: console.h:27557
int fadeOutTime
Definition: console.h:20121
Stub class.
Definition: console.h:19376
Definition: console.h:16244
bool stencilDefined
Definition: console.h:21581
virtual Script onDeleteMesh((string this))
Definition: console.h:2483
virtual Script showDeleteCubemapDialog((string this))
Definition: console.h:9187
virtual Script inspect((string this, string obj))
Definition: console.h:8133
virtual int getScrollPositionX(())
Definition: console.h:8797
virtual string getDecalTransform()
Definition: console.h:11556
virtual Script onDeactivated((string this))
Definition: console.h:11700
Stub class.
Definition: console.h:9291
virtual bool isMember((SimObject obj))
Definition: console.h:578
void onStopSwim(Player obj)
Called when the player stops swimming.
virtual Script openParticlePane((string this))
Definition: console.h:6796
virtual void lockMouse((bool isLocked))
Lock or unlock the mouse to the window.
Definition: console.h:62655
virtual string getCommand((string device, string action))
Gets ActionMap command for the device and action.
Definition: console.h:13466
int seqNum
Definition: console.h:42952
virtual Script onRenameItem((string this))
Definition: console.h:7321
void onLeaveMissionArea(Player obj)
Called when the player leaves the mission area.
int texSize
Definition: console.h:46333
virtual string getStatus(())
Definition: console.h:27097
virtual Script getRootGroup((string this))
Definition: console.h:10455
Basic HUD clock. Displays the current simulation time offset from some base. .
Definition: console.h:50724
Stub class.
Definition: console.h:24481
virtual float getEnergyPercent(())
Get the object's current energy level as a percentage of maxEnergy.
Definition: console.h:30135
Stub class.
Definition: console.h:7008
A very basic class containing information used by MissionMarker objects for rendering.
Definition: console.h:29533
SFXEnvironment environment
Definition: console.h:25717
Stub class.
Definition: console.h:18956
virtual Script redo((string this))
Definition: console.h:15803
Stub class.
Definition: console.h:17555
Definition: console.h:8028
virtual void removeAutoPlot((int plotId))
Definition: console.h:24931
virtual string getDecalLookupName()
Definition: console.h:11558
A sound controller that directly plays a single sound file.
Definition: console.h:60364
Definition: console.h:23357
Stub class.
Definition: console.h:19128
virtual void stopHeartbeat()
Definition: console.h:62881
filename debrisShapeName
Definition: console.h:27957
virtual Script handleBreak((string this, string line))
Definition: console.h:12220
float width
Definition: console.h:36062
float minDrag
Definition: console.h:31398
virtual Script _onProjectAddFile((string this, string data))
Definition: console.h:15957
virtual Script onActivated((string this))
Definition: console.h:13154
virtual Script onDefaultClick((string this))
Definition: console.h:7302
virtual void setZoomSpeed((int speed))
Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view ...
Definition: console.h:62367
virtual Script onWake((string this))
Definition: console.h:24827
virtual void setMountSkin((string skinName))
Sets the skin to use on the mounted model.
Definition: console.h:45684
Stub class.
Definition: console.h:17595
Stub class.
Definition: console.h:5388
bool hideHeader
Definition: console.h:8653
virtual Script onGuiUpdate((string this, string text))
Definition: console.h:14585
virtual Script UnregisterLayout((string libraryName, string layoutName, string deleteFile))
Definition: console.h:16059
A button that renders its various states (mouse over, pushed, etc.) from separate bitmaps...
Definition: console.h:5252
virtual int getAimObject(())
Gets the object the AIPlayer is targeting.
Definition: console.h:44882
virtual Script browseForOpacityMap((string this))
Definition: console.h:15558
Stub class.
Definition: console.h:20378
virtual float getBrushPressure(())
Definition: console.h:14600
virtual Script onMouseDragged((string this))
Definition: console.h:23249
Definition: console.h:20035
Definition: console.h:9161
filename splashTexture
Texture filename for splash particles.
Definition: console.h:34245
virtual Script GetTooltipPrefab((string this, string obj))
Definition: console.h:13085
Stub class.
Definition: console.h:12651
virtual string getForwardVector(())
Definition: console.h:28455
virtual void addSelection()
Definition: console.h:10740
Point3F lightDirection
Definition: console.h:45876
string edge
Definition: console.h:30768
int frame
Definition: console.h:50580
Definition: console.h:16093
virtual void setPosition((float position=0.0f))
Definition: console.h:46842
virtual Script onAction((string this))
Definition: console.h:12202
virtual void removeDynamicField()
Definition: console.h:59169
virtual int getSelectedRow(())
Definition: console.h:57575
float mass
Definition: console.h:37972
float antiSwayForce
Force applied to equalize extension of the spring on the opposite wheel.
Definition: console.h:36738
Defines the properties of a WheeledVehicle tire.
Definition: console.h:36590
Stub class.
Definition: console.h:26029
virtual void stopScanForTargets(())
Stop scanning for targets.
Definition: console.h:52598
virtual Script onWake((string this))
Definition: console.h:13769
virtual Script buildSun((string this, string dontWarnAboutScatterSky))
Definition: console.h:14055
float steeringForce
Maximum X and Z (sideways and vertical) steering force.
Definition: console.h:35830
virtual string getSoftSnapAlignment(())
Definition: console.h:14946
Definition: console.h:11436
virtual void profilerDumpToFile((string fileName))
Dumps current profiling stats to a file.
Definition: console.h:65338
virtual string MatrixMultiply((TransformF left, TransformF right))
Multiply the two matrices.
Definition: console.h:65037
virtual string getGraphColor((int plotID))
Definition: console.h:58979
virtual Script validateBrushSize((string this))
Definition: console.h:13144
virtual string getClipboard(())
Get text from the clipboard.
Definition: console.h:62905
virtual void setMenuItemEnable((string menuTarget, string menuItemTarget, bool enabled))
sets the menu item to enabled or disabled based on the enable parameter. The specified menu and menu ...
Definition: console.h:58573
The most basic ShapeBaseData derrived shape datablock available in Torque 3D.
Definition: console.h:31990
virtual bool isChildOfGroup((SimGroup group))
Definition: console.h:199
float cameraZRot
Definition: console.h:3398
virtual void setOrigin((float x, float y))
Definition: console.h:59632
virtual Script close((string this))
Definition: console.h:20728
virtual Script onEscapePressed((string this))
Definition: console.h:6150
The TerrainMaterial class orginizes the material settings for a single terrain material layer...
Definition: console.h:43442
virtual Script _makePrettyResString((string resString))
Definition: console.h:61959
float longitudinalForce
Tire force in the direction of movement.
Definition: console.h:36661
Definition: console.h:92
float flareScale
Definition: console.h:31044
SFXAmbience soundAmbience
Definition: console.h:29297
float cameraDecay
Definition: console.h:31569
virtual int getRedoAction((index))
Definition: console.h:474
Stub class.
Definition: console.h:22816
virtual Script redo((string this))
Definition: console.h:10268
float fadeStartDistance
Definition: console.h:46363
virtual string getMode()
Definition: console.h:8176
virtual void selectAllText(())
Selects all text within the control.
Definition: console.h:7156
Stub class.
Definition: console.h:22800
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13165
virtual int getRowOffset((int index))
Definition: console.h:11827
string description
Definition: console.h:60230
Stub class.
Definition: console.h:24569
Acts as a skin for the cursor, where each GuiCursor object can have its own look and click-zone...
Definition: console.h:6175
Stub class.
Definition: console.h:26381
virtual Script onReturn((string this))
Definition: console.h:12972
Stub class.
Definition: console.h:12467
virtual Script loadMaterials(())
Definition: console.h:62309
Stub class.
Definition: console.h:26829
Definition: console.h:13181
virtual float getDuration(())
Definition: console.h:60385
ExplosionData waterExplosion
Explosion datablock used when the projectile explodes underwater.
Definition: console.h:48718
virtual Script jumpToBookmark((string this, string name))
Definition: console.h:15447
virtual void expand(())
Definition: console.h:8605
Stub class.
Definition: console.h:11500
Defines the brush properties when painting trees in Forest Editor.
Definition: console.h:56359
int maxLength
Definition: console.h:1911
virtual void commandToServer((string func,...))
Send a command to the server.
Definition: console.h:62771
float longitudinalDamping
Definition: console.h:36668
virtual void insert((object, pos))
Definition: console.h:59942
virtual Script GetTooltipShapeBase((string this, string obj))
Definition: console.h:13089
virtual bool getCanSave(())
Definition: console.h:242
virtual Script onWake((string this))
Definition: console.h:17034
virtual Script buildWaterBlock((string this))
Definition: console.h:14052
virtual string getMeshName((string name, int index))
Definition: console.h:60899
filename cookie
Definition: console.h:55556
virtual void setReverseTime((float timeInSeconds=60))
Sets a time for a countdown clock.
Definition: console.h:50745
float proneForce
Force used to accelerate the player when prone (laying down).
Definition: console.h:47584
GuiHorizontalStackingType horizStacking
Definition: console.h:5739
virtual Script editCubemapName((string this, string newName))
Definition: console.h:9179
virtual void reset((float speed=1.0f))
Clear the camera's path and set the camera's current transform as the start of the new path...
Definition: console.h:46881
virtual Script updateSpeedFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7625
virtual Script setSelection((string this, string text))
Definition: console.h:15371
float validateCameraFov(float fov)
Called on the server when the client has requested a FOV change.
Stub class.
Definition: console.h:7000
string cubemap
Definition: console.h:18799
virtual Script onSelectionMoved((string this, string ctrl))
Definition: console.h:10945
virtual float getNodeWidth()
Definition: console.h:6433
string Node
Definition: console.h:55164
bool fillRowFirst
Definition: console.h:14255
bool showFrame
Definition: console.h:32469
Stub class.
Definition: console.h:26373
Definition: console.h:15873
virtual Script getGlobalBounds((string this))
Definition: console.h:10288
void onMount(ShapeBase obj, int slot, float dt)
Called when the Image is first mounted to the object.
string caption
Definition: console.h:57229
bool stateFire
Definition: console.h:49886
virtual void clear()
Definition: console.h:2525
void onLoseFirstResponder()
virtual void forceValidateText(())
Force a validation to occur.
Definition: console.h:7174
float occlusionRadius
Definition: console.h:46471
virtual Script shutdown((string this))
Definition: console.h:15465
virtual Script DbgOpenFile((string file, string line, string selectLine))
Definition: console.h:61733
virtual void setDayLength((float seconds))
Definition: console.h:55994
No known usage, possibly Legacy.
Definition: console.h:28930
virtual Script onWake((string this))
Definition: console.h:11110
virtual Script doAddSequence((string this, string seqName, string from, string start, string end))
Definition: console.h:788
Stub class.
Definition: console.h:24074
float minSprintEnergy
Minimum energy level required to sprint.
Definition: console.h:47468
Custom field type for dynamic variable modification on SimObjects.
Definition: console.h:59097
virtual Script syncBrushInfo((string this))
Definition: console.h:13145
virtual void undo()
Definition: console.h:476
Definition: console.h:23332
virtual Script onHierarchyChanged((string this))
Definition: console.h:10935
virtual Script groupControls((string this))
Definition: console.h:10248
ParticleEmitterData splashEmitter
Definition: console.h:31463
virtual void removeAll((SimObject listener))
Definition: console.h:61576
bool renderPopupBackground
Definition: console.h:15079
float dropAtScreenCenterMax
Definition: console.h:15011
int OuterRadiusX
Definition: console.h:33502
virtual Script onClick((string this))
Definition: console.h:8055
GFXTextureArgument colorArg2
Definition: console.h:24291
virtual Script onOpen(())
Definition: console.h:15836
string stateTransitionGeneric0Out
Definition: console.h:49841
float maneuveringForce
Maximum X and Y (horizontal plane) maneuvering force.
Definition: console.h:35804
virtual Script getFilterSet((string this))
Definition: console.h:10441
SFXDescription SFXDescription
Definition: console.h:56572
Description of a reverb environment.
Definition: console.h:26181
Definition: console.h:3119
virtual Script onClientLeaveGame(())
Definition: console.h:43972
virtual Script getGridSize((string this))
Definition: console.h:15246
int hovertime
Definition: console.h:25555
int texRows
Number of rows in the supplied imagemap.
Definition: console.h:50597
virtual Script getFilterSet((string this))
Definition: console.h:13629
Stub class.
Definition: console.h:24689
Stub class.
Definition: console.h:19104
virtual void smooth((TerrainBlock obj, F32 factor, U32 steps))
Definition: console.h:59705
virtual void softSnapSizeByBounds()
Definition: console.h:14951
Stub class.
Definition: console.h:26669
Legacy from older component system.
Definition: console.h:43541
virtual Script updateOverrideUpAxis((string this, string override))
Definition: console.h:16281
virtual string getLightManagerNames(())
Definition: console.h:64738
virtual void makeSelectionPrefab((string filename))
Definition: console.h:14977
Stub class.
Definition: console.h:7475
int colSpacing
Definition: console.h:38547
virtual int getIndexFromValue((string value))
Definition: console.h:16315
virtual void addPage((string title=""))
Definition: console.h:2716
Definition: console.h:10230
filename fileMustExist
Definition: console.h:42496
virtual void setItemText((int index, string newtext))
Sets the items text at the specified index.
Definition: console.h:9829
void onTabSelected(String text, int index)
int mountNode
Definition: console.h:28540
virtual void setRenderAll((bool renderAll))
Definition: console.h:59023
virtual bool openForRead((string filename))
Open a specified file for reading.
Definition: console.h:54296
virtual Script onClear((string this))
Definition: console.h:12539
virtual Script redo((string this))
Definition: console.h:6774
Hierarchical list of text items with optional icons.
Definition: console.h:2104
virtual Script destroyWorldEditor(())
Definition: console.h:61803
virtual Script onSelect((string this, string id, string text))
Definition: console.h:19962
float pressure
Definition: console.h:56382
float phiReferenceVel
Definition: console.h:51286
virtual float mCos((float v))
Definition: console.h:65129
virtual string getSelectedObjectList()
Definition: console.h:2272
string defaultFile
Definition: console.h:42264
virtual Script onMouseDragged((string this))
Definition: console.h:23364
Allows communications between the game and a server using HTTP.
Definition: console.h:53249
string tooltip
Definition: console.h:25550
float gridElementSize
Definition: console.h:37824
int scanTickFrequencyVariance
Random amount that should be added to the scan tick frequency each scan period.
Definition: console.h:35155
int aaLevel
Definition: console.h:22354
virtual bool isJoystickDetected()
Definition: console.h:65441
virtual Script scanGroup((string this, string group, string list, string indentLevel))
Definition: console.h:10427
Base class for Forest Editor specific tools.
Definition: console.h:38126
Definition: console.h:6282
virtual string getParameter((int index))
Definition: console.h:27221
Point2I position
Definition: console.h:25461
float landSequenceTime
Time of land sequence play back when using new recover system.
Definition: console.h:47695
Stub class.
Definition: console.h:17787
virtual Script init((string this))
Definition: console.h:15550
float decalBias
Definition: console.h:29228
virtual string deepClone(())
Definition: console.h:263
virtual void reInitMaterials()
Flushes all procedural shaders and re-initializes all active material instances.
Definition: console.h:64753
virtual Script initList((string this, string filter))
Definition: console.h:13682
Stub class.
Definition: console.h:7555
virtual Script ban((string client))
Definition: console.h:62068
virtual Script onEditSequenceSource((string this, string from))
Definition: console.h:2684
virtual Script onAddNode((string this, string name))
Definition: console.h:2643
virtual Script setAdvancedLighting(())
Definition: console.h:61979
Stub class.
Definition: console.h:27525
bool isContainer
Definition: console.h:25566
float maxScanHeading
Maximum number of degrees to scan left and right.
Definition: console.h:35123
int minTabWidth
Definition: console.h:2743
virtual Script queryLan((string this))
Definition: console.h:20406
float shapeCullRadius
Definition: console.h:33828
virtual Script readSettings((string this))
Definition: console.h:8350
virtual Script spamAlert((string client))
Definition: console.h:62104
virtual Script onWake((string this))
Definition: console.h:12997
Stub class.
Definition: console.h:7595
Stores common properties for a ProximityMine.
Definition: console.h:48963
Definition: console.h:12891
virtual void attachToObject((int objectID))
Mounts the wind emitter to another scene object.
Definition: console.h:56207
Point3F gridSize
Definition: console.h:15706
virtual string getGraphMax((int plotID))
Definition: console.h:58985
virtual void setAimLocation((Point3F target))
Tells the AIPlayer to aim at the location provided.
Definition: console.h:44865
int InnerRadiusY
Definition: console.h:33497
virtual Script update((string this))
Definition: console.h:20400
Stub class.
Definition: console.h:23632
int cellSize
Definition: console.h:18708
intList rows
Definition: console.h:11853
Stub class.
Definition: console.h:15639
Definition: console.h:10278
Stub class.
Definition: console.h:10029
Definition: console.h:29718
Stub class.
Definition: console.h:19974
ColorI missionAreaFrameColor
Definition: console.h:3548
float density
Definition: console.h:26306
virtual void removeDirty((SimObject object))
Definition: console.h:6654
Definition: console.h:62
float radius
The radius of the wheel.
Definition: console.h:36609
virtual Script show((string this, string text))
Definition: console.h:3150
float elementDist
Definition: console.h:46502
ColorI selectionBoxColor
Definition: console.h:15032
virtual Script onGainFirstResponder((string this))
Definition: console.h:14017
virtual Script serverCmdNetSimulateLag((string client, string msDelay, string packetLossPercent))
Definition: console.h:62100
float animationPhase
Definition: console.h:46291
Stub class.
Definition: console.h:24489
virtual Script doRemoveDetail((string this, string size))
Definition: console.h:768
Definition: console.h:13613
GUI that will fade the current view in and out.
Definition: console.h:59240
virtual Script hide((string this))
Definition: console.h:3149
virtual Script dbgTorsion(())
Definition: console.h:62206
SFXTrack armingSound
Definition: console.h:48997
virtual void close(())
Close the file. You can no longer read or write to it unless you open it again.
Definition: console.h:54846
virtual Script pushFront((string list, string token, string delim))
Definition: console.h:62328
virtual Script resizeMessageHud((string val))
Definition: console.h:61871
virtual float getAspectRatio(())
Definition: console.h:21776
virtual int getContentControl(())
Definition: console.h:10735
int numDrawCalls
Definition: console.h:3966
virtual Script isCollisionMesh((string this, string name))
Definition: console.h:810
virtual Script moveright((string val))
Definition: console.h:61911
virtual string getNodeNormal()
Definition: console.h:8185
virtual Script createNewParameter((string this, string name))
Definition: console.h:13688
virtual Script onAddSelection((string this, string ctrl))
Definition: console.h:10630
virtual void regenCells(())
Definition: console.h:56101
virtual void setMenuItemChecked((string menuTarget, string menuItemTarget, bool checked))
Sets the menu item bitmap to a check mark, which by default is the first element in the bitmap array ...
Definition: console.h:58600
virtual void setSelected((int row))
Definition: console.h:57571
float elevation
Definition: console.h:55447
Stub class.
Definition: console.h:19320
caseString key
Definition: console.h:16491
virtual Script unselectDatablock((string this, string datablock, string dontSyncTree))
Definition: console.h:12555
Defines the properties of a PhysicsDebris object.
Definition: console.h:51849
virtual Script onDropEnd((string fileCount))
Definition: console.h:61817
int threadDirection
Definition: console.h:3915
virtual void setValue((string value, int index))
Definition: console.h:16339
virtual bool crop((ArrayObject target))
Definition: console.h:16391
Definition: console.h:3324
virtual Script onDoubleClick((string this))
Definition: console.h:17005
virtual Script preProcess((string this))
Definition: console.h:23719
A chat HUD control that displays messages from a MessageVector.
Definition: console.h:20563
virtual Script onReparent((string this, string obj, string oldParent, string newParent))
Definition: console.h:13093
ColorF nightColor
Definition: console.h:55500
int borderMargin
Definition: console.h:41135
virtual Script setEditorFunction((string this, string overrideGroup))
Definition: console.h:13139
Stub class.
Definition: console.h:11079
virtual float containerSearchCurrRadiusDist((bool useClientContainer=false))
Get the distance of the closest point of the current item from the center of the current initContaine...
Definition: console.h:65536
Stub class.
Definition: console.h:22101
Definition: console.h:13749
virtual Script toggleSize((string this, string useDynamics))
Definition: console.h:13044
float minOrbitDiststance
Definition: console.h:45892
virtual Script playMessageSound((string message, string voice, string pitch))
Definition: console.h:61971
Point2I targetSize
Definition: console.h:21829
virtual bool isField((string fieldName))
Definition: console.h:303
virtual Script onEnabled((string this))
Definition: console.h:21996
virtual Script audioMetricsCallback(())
Definition: console.h:62180
Stub class.
Definition: console.h:19616
void onHierarchyChanged()
float maxTurbulence
Definition: console.h:51786
Stub class.
Definition: console.h:26429
virtual bool isItemChecked((pos))
Definition: console.h:12269
virtual void deleteModel(())
Definition: console.h:10056
SFXTrack impactSnowSound
Sound to play after falling on a surface with Material footstepSoundId 3.
Definition: console.h:47946
ColorI HoverSplineColor
Definition: console.h:8202
float sphereWeight
Definition: console.h:46745
float restitution
Definition: console.h:36625
bool shakeCamera
Definition: console.h:32977
virtual Script onClick((string this))
Definition: console.h:16981
float boxHeadFrontPercentage
Percentage of the player's bounding box depth that represents the front side of the head...
Definition: console.h:47786
A static object derived from a 3D model file and placed within the game world.
Definition: console.h:50311
virtual string getField((int index))
Definition: console.h:374
float footPuffRadius
Particle creation radius for footpuff particles.
Definition: console.h:47817
Stub class.
Definition: console.h:16613
virtual Script Create((string block))
Definition: console.h:36139
float FadeOutRegion
Definition: console.h:33265
Stub class.
Definition: console.h:20736
virtual Script onSaveAs(())
Definition: console.h:15834
virtual Script buildGroundCover((string this))
Definition: console.h:14049
Definition: console.h:8144
Point3F ShapeRotateMax
Definition: console.h:33579
bool castShadows
Definition: console.h:30997
virtual Script shareValueSafeDelay((string source, string dest, string delayMs))
Definition: console.h:62210
virtual Script syncGui((string this))
Definition: console.h:15243
virtual Script getValue((string this))
Definition: console.h:24816
Stub class.
Definition: console.h:20205
float ringLifetime
Definition: console.h:34421
virtual Script collapseAll((string this))
Definition: console.h:10192
ColorI gridOriginColor
Definition: console.h:3520
float squareSize
Definition: console.h:60481
virtual Script onWake((string this))
Definition: console.h:13007
virtual Script setMaterialName((string this, string newName))
Definition: console.h:12869
float elasticity
Definition: console.h:29036
Stub class.
Definition: console.h:16264
virtual Script onWake((string this))
Definition: console.h:13002
virtual Script toggleControlSnap((string this))
Definition: console.h:10953
string langTableMod
Definition: console.h:25577
bool selectionHidden
Definition: console.h:14673
bool modal
Definition: console.h:4124
RectF elementRect
Definition: console.h:46497
int reverbFlags
Definition: console.h:18426
void onClearSelection()
Called whenever a selected item in the list is cleared.
virtual void setShapeName((string name))
Set the name of this shape.
Definition: console.h:30337
virtual void setAutoGenerated()
Definition: console.h:18508
Specialized simset that stores the objects selected by the World Editor.
Definition: console.h:15295
virtual void setEnumContent((string class, string enum))
Definition: console.h:2541
virtual Script destroyBase(())
Definition: console.h:61806
virtual bool dispatchMessageObject((string queueName, string message))
Dispatch a message object to a queue.
Definition: console.h:65940
Stub class.
Definition: console.h:17051
Represents geometry to be mounted to a ShapeBase object.
Definition: console.h:49451
ColorI cursorColor
Definition: console.h:4259
virtual void setGraphMin((int plotID, float minX, float minY))
Definition: console.h:58993
float buoyancyDensity
The density of the shape for calculating buoyant forces.
Definition: console.h:34790
virtual Script findAllTerrains((string this))
Definition: console.h:15551
virtual void pushFront((TransformF transform, float speed=1.0, string type="Normal", string path="Linear"))
Adds a new knot to the front of a path camera's path.
Definition: console.h:46927
float MaxSwayTime
Definition: console.h:33311
Definition: console.h:13552
bool showFill
Definition: console.h:32612
float rotZ
Definition: console.h:29402
string softSelectDefaultFilter
Definition: console.h:14712
bool canCollapse
Definition: console.h:2928
bool showReticle
Definition: console.h:16676
virtual Script clearBreaks((string this))
Definition: console.h:12195
virtual bool isExteriorPortal(())
Definition: console.h:48453
float cameraSpeed
Definition: console.h:45902
bool numbersOnly
Definition: console.h:4254
virtual Script destroyRiverEditor(())
Definition: console.h:61691
Stub class.
Definition: console.h:22481
string edge
Definition: console.h:48324
virtual string getUndoName((index))
Definition: console.h:470
string spawnProperties
Definition: console.h:46708
virtual bool isBanned((int uniqueId, string transportAddress))
Definition: console.h:52954
virtual void activateTurret(())
Activate a turret from a deactive state.
Definition: console.h:52585
virtual void physicsRestoreState()
Definition: console.h:62542
virtual Script onMouseDragged((string this))
Definition: console.h:23289
filename loweredBitmap
Definition: console.h:56625
Stub class.
Definition: console.h:17523
Stub class.
Definition: console.h:11453
Stub class.
Definition: console.h:6713
virtual Script settingsApplyLightRays((string this))
Definition: console.h:23446
virtual int getSelectedPage(())
Definition: console.h:2724
float foamOpacity
Definition: console.h:37475
virtual bool isAutoGenerated()
Definition: console.h:18506
Stub class.
Definition: console.h:17155
virtual void toggle()
Definition: console.h:10750
virtual Script onActivated((string this))
Definition: console.h:56364
virtual Script showMaterialDeleteDlg((string this, string matInternalName))
Definition: console.h:12913
SFXTrack impactWaterMedium
Sound to play when entering the water with velocity >= mediumSplashSoundVelocity and < hardSplashSoun...
Definition: console.h:47963
float shadowDistance
Definition: console.h:46343
Stub class.
Definition: console.h:22992
virtual string getAdapterName((int index))
Definition: console.h:56486
ColorI cameraColor
Definition: console.h:7818
virtual void log((string message))
Logs a message to the console.
Definition: console.h:62917
virtual void scrollToTop((int param1, int param2))
Scroll to the top of the text.
Definition: console.h:5546
virtual Script netSimulateLag((string msDelay, string packetLossPercent))
Definition: console.h:62158
Stub class.
Definition: console.h:17755
Stub class.
Definition: console.h:6379
float shadowDistance
Definition: console.h:31080
virtual Script createFilter((string this, string filter))
Definition: console.h:16561
void onLine(string line)
Called whenever a line of data is sent to this TCPObject.
Stub class.
Definition: console.h:26389
float linearSleepThreshold
Minimum linear velocity before the shape can be put to sleep.
Definition: console.h:51957
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:11526
virtual void updateSizes(())
Definition: console.h:11843
virtual int getSelectedNode()
Definition: console.h:6021
filename rippleTex
Definition: console.h:37425
virtual Script saveConstructor((string this, string constructor))
Definition: console.h:800
Stub class.
Definition: console.h:25949
virtual int getParameterCount(())
Definition: console.h:27193
bool renderMounts
Definition: console.h:3868
virtual Script updateRGBValues((string location))
Definition: console.h:61843
virtual Script onLeaveMissionArea((string this))
Definition: console.h:43969
virtual bool isGroup((Group g))
Definition: console.h:59471
float mediumSplashSoundVelocity
Definition: console.h:31509
virtual void sort((string callbackFunction))
Definition: console.h:593
ExplosionData Explosion
Definition: console.h:34433
float gravityCoefficient
Definition: console.h:51062
virtual void matchTerrainToRoad()
Definition: console.h:8190
virtual bool isPlaybackDone(())
Definition: console.h:59360
virtual void stopServerQuery()
Definition: console.h:62877
float strikeRadius
Horizontal size (XY plane) of the search box used to find and damage Player or Vehicle objects within...
Definition: console.h:50904
bool mountedImagesBank
Definition: console.h:28076
Stub class.
Definition: console.h:9395
bool showDust
Definition: console.h:18820
virtual void debugDumpAllObjects(())
Dumps all current EngineObject instances to the console.
Definition: console.h:64036
virtual Script onWindowFocusChange((string focused))
Definition: console.h:61810
virtual void setRowLabel((int row, string label))
Definition: console.h:57567
int numSplits
Definition: console.h:46353
Definition: console.h:10237
Stub class.
Definition: console.h:19464
virtual bool isStateOn(())
Definition: console.h:7376
virtual float getFadeOutTime(())
Definition: console.h:27142
void onConnected()
virtual Script setAlpha((string this, string alpha))
Definition: console.h:25397
bool lockHorizScroll
Definition: console.h:8823
virtual Script onClick((string this))
Definition: console.h:15891
ColorF fogScale
Definition: console.h:55426
virtual string getInspectedFieldType(())
Definition: console.h:39500
virtual Script setupDefaultState((string this))
Definition: console.h:13560
virtual Script insertItem((string this, string name, string index))
Definition: console.h:2666
float verticalOffset
Definition: console.h:32622
bool stateAllowImageChange
If false, other Images will temporarily be blocked from mounting while the state machine is executing...
Definition: console.h:49916
virtual Script establishMaterials((string this))
Definition: console.h:9244
ColorI borderFillColor
Definition: console.h:14664
Definition: console.h:763
SFXAmbience soundAmbience
Definition: console.h:48303
string textID
Definition: console.h:1906
bool isRenderEnabled
Definition: console.h:28515
float borderHeight
Definition: console.h:14661
The base Terrain Editor tool.
Definition: console.h:14572
bool isDirty
Definition: console.h:15125
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:12887
virtual void error((string message...))
Logs an error message to the console.
Definition: console.h:63619
virtual Script doScreenShotHudless((string val))
Definition: console.h:61914
virtual string getPlotPoint((int plotID, int samples))
Definition: console.h:58971
virtual void setNoneSelected((int param))
Clears selection in the menu.
Definition: console.h:9005
bool sbUsesNAColor
Definition: console.h:2553
virtual Script update_onMeshRemoved((string this, string meshName))
Definition: console.h:3079
Stub class.
Definition: console.h:25665
Stub class.
Definition: console.h:11461
virtual bool isNameChangeAllowed(())
Definition: console.h:254
Definition: console.h:15881
void onAdd(int objectId)
Called when the Trigger is being created.
void onResize()
virtual Script onDragDropped((string this))
Definition: console.h:13099
Stub class.
Definition: console.h:23913
float maxScanPitch
Maximum number of degrees to scan up and down.
Definition: console.h:35131
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:6385
float windScale
Definition: console.h:33878
virtual void setLightAmbient((ColorF color))
Set the light ambient color on the sun object used to render the model.
Definition: console.h:45796
virtual Script navigateUp((string this))
Definition: console.h:12943
Stub class.
Definition: console.h:15789
string stateTransitionGeneric1In
Definition: console.h:49846
string Material
Definition: console.h:28595
Stub class.
Definition: console.h:17379
virtual void dropSelection((bool skipUndo=false))
Definition: console.h:14917
virtual void unitTest_runTests(([searchString[, bool skipInteractive]]))
Run unit tests, or just the tests that prefix match against the searchString.
Definition: console.h:65877
Stub class.
Definition: console.h:23157
virtual void setSoftSnapSize()
Definition: console.h:14944
virtual void sort()
Definition: console.h:2527
virtual Script handleDelete((string this))
Definition: console.h:6275
virtual Script setUndoManager((string this, string undoMgr))
Definition: console.h:15821
Stub class.
Definition: console.h:11262
float velocity
Definition: console.h:34361
virtual string mSolveQuartic((float a, float b, float c, float d, float e))
Definition: console.h:65096
virtual Script setCubemapDirty((string this))
Definition: console.h:9189
virtual string getRowLabel((int row))
Definition: console.h:57561
virtual void setShaderMacro((string key, string value=""))
Definition: console.h:21792
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:12835
virtual void changeMaterial((string mapTo="", Material oldMat=NULL, Material newMat=NULL))
Change one of the materials on the shape.
Definition: console.h:50338
Stub class.
Definition: console.h:27613
Stub class.
Definition: console.h:17747
virtual void setConnectArgs((const char *args))
On the client, pass along a variable set of parameters to the server.
Definition: console.h:44084
Definition: console.h:494
filename hoverBitmap
Definition: console.h:56628
Definition: console.h:23327
virtual Script showMaterialChangeSaveDialog((string this, string toMaterial))
Definition: console.h:9175
virtual void resourceDump(())
List the currently managed resources.
Definition: console.h:64463
Stub class.
Definition: console.h:26613
virtual float mSaturate((float v))
Definition: console.h:65153
Stub class.
Definition: console.h:24513
virtual void clear()
Definition: console.h:59904
virtual void clearItems(())
Clears all the items in the listbox.
Definition: console.h:9581
float linearSleepThreshold
Minimum linear velocity before the shape can be put to sleep.
Definition: console.h:34765
virtual Script onEditSelection((string this))
Definition: console.h:2648
virtual bool removeObject((string name))
Definition: console.h:60872
Definition: console.h:11377
virtual Script addItem((string this, string pos, string name))
Definition: console.h:12991
Stub class.
Definition: console.h:19248
virtual Script handleDelete((string this))
Definition: console.h:6593
virtual Script stopDemoRecord(())
Definition: console.h:62175
virtual float getAspect(())
Definition: console.h:1083
virtual Script createServer((string serverType, string level))
Definition: console.h:62150
Stub class.
Definition: console.h:21256
virtual Script Create((string class, string set, string trash, string treeView, string clearNames))
Definition: console.h:10255
virtual void setColor((string newColor))
Definition: console.h:6830
virtual void renderBox((Point3F pos, Point3F size))
Definition: console.h:3501
virtual Script readSettings((string this))
Definition: console.h:6269
virtual Script hideCursor(())
Definition: console.h:62256
SFXDistanceModel soundDistanceModel
Definition: console.h:29302
float fadeTimeIn
Definition: console.h:43224
virtual Script onWake((string this))
Definition: console.h:8065
virtual void removeTaggedString((int tag))
Remove a tagged string from the Net String Table.
Definition: console.h:62813
int rowSpacing
Definition: console.h:14228
virtual bool save((string fileName, bool selectedOnly=false, string preAppendString=""))
Definition: console.h:289
virtual void postApply(())
Definition: console.h:55017
virtual Script onInputEvent((string this, string device, string action))
Definition: console.h:19938
virtual Script sfxSetChannelVolume((string channel, string volume))
Definition: console.h:62284
virtual Script onClick((string this))
Definition: console.h:6299
virtual void stop(())
Definition: console.h:59352
virtual Script onDeactivated((string this))
Definition: console.h:12843
SFXTrack squealSound
Looping sound played while any of the wheels is slipping.
Definition: console.h:36791
virtual Script doEditBlend((string this, string seqName, string blend, string blendSeq, string blendFrame))
Definition: console.h:783
void onInterpolateTick(float delta)
virtual Script addShapeIcon((string this, string fullPath))
Definition: console.h:3128
float friction
A floating-point value specifying how much velocity is lost to impact and sliding friction...
Definition: console.h:28753
bool renderOrthoGrid
Definition: console.h:3528
virtual Script onToggleCyclic((string this))
Definition: console.h:2683
virtual int getRowCount(())
Definition: console.h:11815
Stub class.
Definition: console.h:23857
virtual int getNumTextures()
Definition: console.h:14614
void onMaximize()
virtual Script createAndConnectToLocalServer((string serverType, string level))
Definition: console.h:62153
virtual Script syncCubemap((string this, string cubemap))
Definition: console.h:9178
Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file...
Definition: console.h:56096
Stub class.
Definition: console.h:17083
virtual Script saveDialogCancel((string this))
Definition: console.h:9174
string softSelectFilter
Definition: console.h:14709
A wheeled vehicle.
Definition: console.h:52771
virtual Script deleteMaterial((string this))
Definition: console.h:9169
virtual Script onDeactivated((string this))
Definition: console.h:4423
virtual string getName(())
Definition: console.h:296
Derived from FileDialog, this class is responsible for opening a file browser with the intention of s...
Definition: console.h:42446
Acts as the physical point in space in white a Splash is created from.
Definition: console.h:34301
Inspector field type for ColorF.
Definition: console.h:40661
virtual Script undo((string this))
Definition: console.h:136
virtual Script EditorUnmount(())
Definition: console.h:61773
virtual string getModelFile(())
Get the model filename used by this shape.
Definition: console.h:30418
virtual void setFilter((string filter))
Definition: console.h:57324
ExplosionData Explosion
Name of an ExplosionData to spawn when this shape is destroyed (optional).
Definition: console.h:34694
virtual Script showExportDialog((string this))
Definition: console.h:15546
bool vertLit
Definition: console.h:18603
Definition: console.h:16979
Stub class.
Definition: console.h:8117
float skyBrightness
Definition: console.h:55391
Stub class.
Definition: console.h:24465
virtual bool containsBadWords((string text))
Checks to see if text is a bad word.
Definition: console.h:62623
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6279
virtual string createPolyhedralObject((string className, SceneObject geometryProvider))
Definition: console.h:14982
string bottomMaterial
Definition: console.h:55133
virtual float getDamageLevel(())
Get the object's current damage level.
Definition: console.h:30148
virtual void querySingleServer()
Definition: console.h:62873
virtual Script demoPlaybackComplete(())
Definition: console.h:62174
virtual Script inspect((string this, string obj))
Definition: console.h:12883
bool isEnabled
Definition: console.h:21875
Stub class.
Definition: console.h:19272
virtual Script selectAllInClassList((string this, string state))
Definition: console.h:10422
float overallScale
Definition: console.h:46466
string point
Definition: console.h:34838
virtual void dumpEvents(())
Definition: console.h:61578
virtual Script ReloadLayout((string libraryName, string layoutName, string parent))
Definition: console.h:16056
Common data for a Lightning emitter object.
Definition: console.h:34029
bool rotate
Definition: console.h:46142
virtual Script createMaterialNameType((string this, string index))
Definition: console.h:14076
virtual Script onRemove((string this))
Definition: console.h:15973
virtual Script onWake((string this))
Definition: console.h:13738
virtual void gotoBookmark((int slot))
Definition: console.h:59540
void onMouseInMenu(bool isInMenu)
Called whenever the mouse enters, or persists is in the menu.
virtual float getOrthoFOV(())
Definition: console.h:3498
bool stateDirection
Direction of the animation to play in this state.
Definition: console.h:35245
virtual int moveLast(())
Definition: console.h:16464
bool MustExist
Definition: console.h:42366
virtual string getEyeTransform(())
Get the 'eye' transform for this object.
Definition: console.h:30103
Definition: console.h:15434
Stub class.
Definition: console.h:10005
GizmoProfile GizmoProfile
Definition: console.h:3592
A grouping of render bin managers which forms a render pass.
Definition: console.h:21102
virtual Script undo((string this))
Definition: console.h:12511
float height
Definition: console.h:37131
float minImpactSpeed
Minimum impact speed to apply falling damage.
Definition: console.h:47297
virtual Script blockBind((string this, string otherMap, string command))
Definition: console.h:13342
virtual int getSelected(())
Get the current selection of the menu.
Definition: console.h:8997
GuiDockingType docking
Definition: console.h:1777
virtual void setMoveDestination((Point3F goal, bool slowDown=true))
Tells the AI to move to the location provided.
Definition: console.h:44853
float rotPeriod
Definition: console.h:29407
virtual Script prepGizmoTransform((string this, string decalId, string nodeDetails))
Definition: console.h:11681
virtual Script onRightMouseDown((string this, string item, string pts, string obj))
Definition: console.h:10631
Stub class.
Definition: console.h:8154
Definition: console.h:15392
virtual Script partMetricsCallback(())
Definition: console.h:62181
virtual void setOrbitDistance((float distance))
Sets the distance at which the camera orbits the object. Clamped to the acceptable range defined in t...
Definition: console.h:45746
Definition: console.h:15840
virtual int getSelCount(())
Returns the number of items currently selected.
Definition: console.h:9632
virtual Script createEmitter((string this))
Definition: console.h:7618
bool canSave
Definition: console.h:444
string statusCallback
Definition: console.h:27266
virtual string stripTrailingNumber((string str))
Definition: console.h:63226
bool useOcclusionQuery
Definition: console.h:37541
Stub class.
Definition: console.h:24505
virtual string getModNameFromPath((string path))
Attempts to extract a mod directory from path. Returns empty string on failure.
Definition: console.h:63861
Stub class.
Definition: console.h:24178
Stub class.
Definition: console.h:17075
float debrisThetaMin
Definition: console.h:32886
virtual void sbmDumpStrings()
Definition: console.h:64478
string stateTransitionOnActivated
Definition: console.h:35208
virtual Script deleteSelectedDecalDatablock(())
Definition: console.h:11676
A boolean switch used to modify playlist behavior.
Definition: console.h:25850
virtual int getGizmo(())
Definition: console.h:3506
void onMouseDragged()
virtual void addDatum((int plotId, float value))
Definition: console.h:24912
virtual void attach((GuiWindowCtrl bottomWindow, GuiWindowCtrl topWindow))
Definition: console.h:2884
virtual void setCenter((int x, int y))
Definition: console.h:1053
bool renderSelectionBox
Definition: console.h:15091
virtual Script clearDirty(())
Definition: console.h:4405
virtual Script handleCopy(())
Definition: console.h:11693
float adjustHeightVal
Definition: console.h:14688
virtual string findNextFile((string pattern=""))
Returns the next file matching a search begun in findFirstFile().
Definition: console.h:64075
virtual string buildTaggedString((string format,...))
Build a string using the specified tagged string format.
Definition: console.h:62857
Stub class.
Definition: console.h:23008
virtual string getThreadSequence(())
Definition: console.h:3751
virtual Script TerrainImportGuiAddOpacityMap((string name))
Definition: console.h:61801
Stub class.
Definition: console.h:23032
int reverbDirectHF
Definition: console.h:18293
virtual Script previousPreviews((string this))
Definition: console.h:20038
virtual int getFileCRC((string fileName))
Provides the CRC checksum of the given file.
Definition: console.h:64157
virtual bool isWebDemo()
Definition: console.h:62729
virtual void unregisterMessageQueue((string queueName))
Unregisters a dispatcher queue.
Definition: console.h:65911
virtual Script constructRSSHeadlineCollection(())
Definition: console.h:61808
Stub class.
Definition: console.h:26125
Stub class.
Definition: console.h:14093
virtual Script buildLoadInfo((string mission))
Definition: console.h:62080
virtual Script turnOffZoom(())
Definition: console.h:61886
Stub class.
Definition: console.h:17539
Stub class.
Definition: console.h:6968
virtual Script onDeactivate((string this))
Definition: console.h:25852
Definition: console.h:10265
virtual Script clientCmdBottomPrint((string message, string time, string size))
Definition: console.h:62172
bool fullBoxSelection
Definition: console.h:10831
string escapeCommand
Definition: console.h:7190
GFXTextureFilterType magFilter
Definition: console.h:24354
Stub class.
Definition: console.h:7587
void onGainFirstResponder()
virtual Script MessageBoxOKCancelOld((string title, string message, string callback, string cancelCallback))
Definition: console.h:62118
virtual void sorta(())
Definition: console.h:16402
GFXBlend separateAlphaBlendDest
Definition: console.h:21456
Stub class.
Definition: console.h:24122
virtual Script setShaderConsts((string this))
Definition: console.h:23585
ItemLightType lightType
Definition: console.h:29060
bool reverseTextList
Definition: console.h:2556
virtual void clearControlObject(())
Clears the player's current control object.
Definition: console.h:44722
virtual void clearSelection()
Definition: console.h:14903
float reverbObstructionLFRatio
Definition: console.h:18325
float mass
Definition: console.h:36602
virtual float getEnergyLevel(())
Get the object's current energy level.
Definition: console.h:30129
virtual Script undo((string this))
Definition: console.h:3
virtual int getType(())
Definition: console.h:28394
string tickCommand
Definition: console.h:50231
Stub class.
Definition: console.h:25965
virtual bool isJoystickEnabled(())
Queries input manager to see if a joystick is enabled.
Definition: console.h:65380
virtual Script panUp((string val))
Definition: console.h:61904
virtual string getDetailLevelName((int index))
Definition: console.h:61009
ParticleEmitterData dustEmitter
Definition: console.h:35561
void onParameterValueChange(SFXParameter parameter)
Definition: console.h:10621
Definition: console.h:15894
virtual void setPitch((float pitch))
Definition: console.h:27167
virtual Script getNewObjectGroup((string this))
Definition: console.h:12952
virtual Script MBSetText((string text, string frame, string msg))
Definition: console.h:62129
bool AllowWaterSurface
Definition: console.h:33368
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:10613
virtual bool decalManagerDirty(())
Definition: console.h:62423
ColorF frameColor
Definition: console.h:50777
virtual Script onClearSelected((string this))
Definition: console.h:12531
virtual Script undo((string this))
Definition: console.h:112
virtual void alignByBounds((int boundsAxis))
Definition: console.h:14926
bool resizeWidth
Definition: console.h:2898
void onRemove()
virtual void send((string data))
Transmits the data string to the connected computer.
Definition: console.h:53101
float splashFreqMod
Definition: console.h:31469
Stub class.
Definition: console.h:22880
virtual Script onOK((string this))
Definition: console.h:16278
bool LightOn
Definition: console.h:33322
virtual Script gamePadMoveY((string val))
Definition: console.h:61896
virtual Script handleDeselect(())
Definition: console.h:11695
int coneOutsideAngle
Definition: console.h:18212
int padding
Definition: console.h:58875
virtual bool openForAppend((string filename))
Open a specified file for writing, adding data to the end of the file.
Definition: console.h:54327
virtual Script onMouseDragged((string this))
Definition: console.h:23294
virtual void pushBackLine((string msg, int tag))
Definition: console.h:19689
virtual void profilerReset(())
Resets the profiler, clearing it of all its data.
Definition: console.h:65344
Stub class.
Definition: console.h:23165
float coneOutsideVolume
Definition: console.h:52399
Stub class.
Definition: console.h:12635
Sends messages to the Mesh Road Editor.
Definition: console.h:37311
Stub class.
Definition: console.h:24210
Definition: console.h:128
virtual Script onSelect((string this, string row))
Definition: console.h:24822
virtual void framePadding((int index, RectSpacingI padding))
Definition: console.h:11784
virtual Script Create((string set, string root))
Definition: console.h:10234
Stub class.
Definition: console.h:8747
virtual Script submitUndo((string this, string action))
Definition: console.h:9163
virtual Script formatImageNumber((string number))
Definition: console.h:62238
A render bin for the glow pass.
Definition: console.h:22197
float boxHeadPercentage
Percentage of the player's bounding box height that represents the head.
Definition: console.h:47746
Decal Instance Delete Undo Actions.
Definition: console.h:41954
bool noBillboards
Definition: console.h:33970
string Material
Definition: console.h:55681
virtual void setKey((string key, int index))
Definition: console.h:16334
float inheritedVelFactor
Definition: console.h:51067
int shadowSize
Definition: console.h:27898
bool renderFirstPerson
Flag controlling whether to render the player shape in first person view.
Definition: console.h:47200
Stub class.
Definition: console.h:12435
float ejectionFreq
Definition: console.h:34409
Definition: console.h:13122
int PlacementAreaHeight
Definition: console.h:33121
virtual Script onActivateAdvancedLM(())
Definition: console.h:61981
virtual Script StartLevel((string mission, string hostingType))
Definition: console.h:61961
virtual Script onUndone((string this))
Definition: console.h:59781
float texScale
Definition: console.h:37111
bool borderLineMode
Definition: console.h:14670
virtual bool save((string fileName))
Saves the terrain block's terrain file to the specified file name.
Definition: console.h:60448
virtual Script firstPage((string this))
Definition: console.h:16550
Definition: console.h:11689
virtual Script updateParticlesFields((string this))
Definition: console.h:7624
virtual void pop_front(())
Definition: console.h:16373
bool hidden
Definition: console.h:428
virtual void deleteObjectsFromFile((fileName))
Definition: console.h:6650
Stub class.
Definition: console.h:15765
virtual Script toggle((string this))
Definition: console.h:20524
Stub class.
Definition: console.h:9371
virtual void setNodeDepth()
Definition: console.h:6436
float jetForce
Additional force applied to the vehicle when it is jetting.
Definition: console.h:35403
ExplosionData Explosion
Definition: console.h:27937
Definition: console.h:16799
virtual Script getDetailLevelFromItem((string this, string id))
Definition: console.h:2474
Stub class.
Definition: console.h:6238
Definition: console.h:12546
virtual Script OptMouseSetSensitivity((string value))
Definition: console.h:61947
virtual bool setWheelSteering((int wheel, float steering))
Set how much the wheel is affected by steering.
Definition: console.h:52783
virtual Script loadDirectory((string path, string type, string dsoType))
Definition: console.h:61830
virtual string getTrash(())
Definition: console.h:10774
Definition: console.h:12509
virtual void clearCameraObject(())
Clear the connection's camera object reference.
Definition: console.h:44366
float baseRadius
Radius at which the standard elasticity and friction apply.
Definition: console.h:28851
virtual Script redo((string this))
Definition: console.h:8413
Stub class.
Definition: console.h:25957
int stencilRef
Definition: console.h:21611
RectSpacingI margin
Definition: console.h:1780
An invisible shape that causes objects hidden from view behind it to not be rendered.
Definition: console.h:30748
void onDeleteKey(string id)
Called when the delete key has been pressed.
filename flareTexture
Definition: console.h:46492
virtual Script cleanup((string this))
Definition: console.h:10445
virtual Script onEscapePressed((string this))
Definition: console.h:8333
virtual string findNextValue()
Definition: console.h:17882
Point2F textureCoords
4 element array defining the UV coords into textureName to use for this particle. ...
Definition: console.h:51122
void onUnmountObject(TurretShape turret, SceneObject obj)
Informs the TurretShapeData object that a player is unmounting it.
virtual Script savePresetHandler((string fileName))
Definition: console.h:23439
Definition: console.h:23272
virtual Script getMouseModeHelp((string this))
Definition: console.h:10523
virtual void setBitmap((string path))
Definition: console.h:5273
int alphaTestRef
Definition: console.h:21487
virtual Script onEditorActivated((string this))
Definition: console.h:6574
virtual int getMountedObjectNode((int slot))
Get the mount node index of the object mounted at our given slot.
Definition: console.h:28430
virtual bool execPrefs((string relativeFileName, bool noCalls=false, bool journalScript=false))
Manually execute a special script file that contains game or editor preferences.
Definition: console.h:63886
virtual Script isDirty((string this))
Definition: console.h:8353
Stub class.
Definition: console.h:6581
void onSubmenuSelect(string submenuId, string submenuText)
Called whenever a submenu is selected.
bool onParentResized
Definition: console.h:58117
virtual bool isProcessingTicks(())
Is this object wanting to receive tick notifications.
Definition: console.h:53666
Stub class.
Definition: console.h:19456
int leftMargin
Definition: console.h:41143
virtual void setGraphHidden((int plotID, bool isHidden))
Definition: console.h:59016
Stub class.
Definition: console.h:24401
int minClumpCount
Definition: console.h:33898
virtual void setMountedModel((string shapeName))
Sets the model to be mounted on the primary model.
Definition: console.h:45636
Stub class.
Definition: console.h:10147
virtual Script onAddSequenceFromBrowse((string this, string path))
Definition: console.h:2679
string altCommand
Definition: console.h:25529
Point3F crouchBoundingBox
Collision bounding box used when the player is crouching.
Definition: console.h:47724
float sinkRadius
Definition: console.h:38095
virtual float getSoftSnapBackfaceTolerance()
Definition: console.h:14954
bool dynamic
Definition: console.h:19013
virtual Script escapeFromGame(())
Definition: console.h:61917
virtual Script setAutoFocus((string this, string enabled))
Definition: console.h:24020
virtual Script destroyDecalEditor(())
Definition: console.h:61719
Stub class.
Definition: console.h:19208
virtual Script redo((string this))
Definition: console.h:6744
virtual void removeFilteredItem((string itemName))
Removes an item of the entered name from the filtered items list.
Definition: console.h:9893
virtual Script onSelect((string this, string id, string text))
Definition: console.h:15381
virtual void setInternalName((string newInternalName))
Definition: console.h:330
Definition: console.h:15365
Point2F range
Definition: console.h:60212
Stub class.
Definition: console.h:17763
virtual Script onRightMouseUp((string this, string item, string mousePos))
Definition: console.h:16218
virtual Script toggleLock((string this))
Definition: console.h:13104
string cubemap
Definition: console.h:37506
virtual Script setKeyframe((string this, string frame))
Definition: console.h:3358
virtual void reload(())
Rebuilds all the vertex and pixel shader instances created from this ShaderData.
Definition: console.h:21151
float pitch
Definition: console.h:18042
virtual Script updateMaterialList((string this))
Definition: console.h:2063
virtual Script messageCallback((string dlg, string callback))
Definition: console.h:62131
Decal Datablock Delete Undo Actions.
Definition: console.h:41988
virtual bool isStopped(())
Definition: console.h:27093
virtual Script onAction((string this))
Definition: console.h:10475
virtual Script onStart(())
Definition: console.h:61672
virtual Script ToggleVisibility((string this))
Definition: console.h:10456
virtual float getFadeInTime(())
Definition: console.h:27133
filename shapeNameFP
File name of this player's shape that will be used in conjunction with the corresponding mounted imag...
Definition: console.h:48150
int seed
Definition: console.h:33471
virtual Script onControlDragged((string this, string payload, string position))
Definition: console.h:10939
bool objectsUseBoxCenter
Definition: console.h:15067
void onRemoveFromQueue(string queue)
Callback for when the listener is removed from a queue.
Definition: console.h:19955
Stub class.
Definition: console.h:7579
string closeCommand
Definition: console.h:2933
void onControlDragged(GuiControl control, Point2I dropPoint)
void onRemoveSelection(int itemOrObjectId)
int fadeInTime
Definition: console.h:20111
float fogDensity
Definition: console.h:29244
virtual Script setTextValues((string this, string uv))
Definition: console.h:16191
void onEndSequence(ShapeBase obj, int slot)
Called when a thread playing a non-cyclic sequence reaches the end of the sequence.
virtual void addText((string text, bool reformat))
Appends the text in the control with additional text. Also .
Definition: console.h:5507
virtual int getNumSelected(())
Definition: console.h:10766
SFXProfile jetSound
Definition: console.h:35792
virtual int moveFirst(())
Definition: console.h:16460
virtual Script createStatic((string this, string file))
Definition: console.h:12950
Definition: console.h:10543
virtual Script _selectTextureFileDialog((string this, string defaultFileName))
Definition: console.h:12857
virtual Script onWake((string this))
Definition: console.h:20509
virtual Script onAddSelected((string this, string obj))
Definition: console.h:14878
virtual Script clientWantsGhostAlwaysRetry((string client))
Definition: console.h:43984
Brief Description.
Definition: console.h:56700
virtual void writeObject()
Definition: console.h:54451
Inspector field type for SFXEnvironment.
Definition: console.h:41462
virtual void reload()
Definition: console.h:18499
virtual Script cancelCubemap((string this))
Definition: console.h:9194
virtual Script onAddSelection((string this, string obj))
Definition: console.h:11249
Base class for working with streams.
Definition: console.h:54492
Stub class.
Definition: console.h:22840
Stub class.
Definition: console.h:24433
Stub class.
Definition: console.h:17835
virtual Script buildLevelInfo((string this))
Definition: console.h:14042
SFXTrack FootBubblesSound
Sound to play when walking in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47902
bool useTrueBillboards
Definition: console.h:51677
float sizeMax
Definition: console.h:33868
Stub class.
Definition: console.h:22465
Stub class.
Definition: console.h:11147
float minElevation
Definition: console.h:33888
bool newtonMode
Definition: console.h:45240
virtual Script writeSettings((string this))
Definition: console.h:12825
int fontSize
Definition: console.h:4188
virtual Script guiSync((string this, string material))
Definition: console.h:9227
Point2F fadeTimeOutVariance
Definition: console.h:43246
string bottomMaterialName
Definition: console.h:8221
Definition: console.h:13712
virtual Script onWake(())
Definition: console.h:24721
float macroStrength
Definition: console.h:43498
float renderOrder
Definition: console.h:20936
virtual Script MessagePopup((string title, string message, string delay))
Definition: console.h:62122
Stub class.
Definition: console.h:19296
Definition: console.h:17013
virtual bool setImageTarget((int slot, bool state))
Set the target state of the Image mounted in the specified slot.
Definition: console.h:30012
virtual Script undo((string this))
Definition: console.h:15
virtual string getRightVector(())
Definition: console.h:28458
virtual Script onSelect((string this, string id, string text))
Definition: console.h:12207
float waterDampingScale
Scale to apply to linear and angular dampening while underwater.
Definition: console.h:34781
float angularSleepThreshold
Minimum rotational velocity before the shape can be put to sleep.
Definition: console.h:34774
Definition: console.h:23257
virtual void frameMinExtent((int index, int width, int height))
Definition: console.h:11778
virtual void setWhiteOut((float level))
Set the white-out level.
Definition: console.h:30281
virtual Script preProcess((string this))
Definition: console.h:23584
Stub class.
Definition: console.h:16739
Stub class.
Definition: console.h:11095
virtual string getAIRepairPoint(())
Get the position at which the AI should stand to repair things.
Definition: console.h:30058
virtual Script onWake(())
Definition: console.h:13774
Stub class.
Definition: console.h:11001
virtual Script initializeGuiEditor(())
Definition: console.h:61714
bool showClassNameForUnnamedObjects
Definition: console.h:2395
float diffusion
Definition: console.h:26301
A renderable, collidable convex shape defined by a collection of surface planes.
Definition: console.h:28585
virtual Script showSaveCubemapDialog((string this))
Definition: console.h:9185
virtual Script handleLoadFailedMessage((string msgType, string msgString))
Definition: console.h:61921
virtual bool read()
Definition: console.h:17894
virtual void setHoverBitmap((filepath name))
Definition: console.h:56619
virtual int getTargetObject()
Definition: console.h:44532
virtual int insertSubMenu((pos, title, subMenu))
Definition: console.h:12264
Definition: console.h:7633
int impactSoundId
Definition: console.h:18868
float horizontalSurfaceForce
Damping force in the opposite direction to sideways velocity.
Definition: console.h:35811
bool glow
Definition: console.h:18633
virtual void setMode()
Definition: console.h:11550
virtual Script onMouseDragged((string this))
Definition: console.h:23334
Stub class.
Definition: console.h:18908
virtual bool isFirstPerson(())
Returns true if this connection is in first person mode.
Definition: console.h:44372
virtual float getTerrainHeight((Point2 pos))
Definition: console.h:65837
virtual bool hasTarget(())
Indicates if the turret has a target.
Definition: console.h:52611
float sizeExponent
Definition: console.h:33873
Stub class.
Definition: console.h:17123
virtual Script deleteParameter((string this, string parameter))
Definition: console.h:13686
virtual void cleanupTexturePool(())
Definition: console.h:64627
string name
Definition: console.h:25588
virtual int insertItem((pos[, title][, accelerator]))
Definition: console.h:12262
Defines properties for a ShapeBase object.
Definition: console.h:27799
virtual void setMass((float mass))
Definition: console.h:45174
A gui control allowing a window to be subdivided into panes, each of which displays a gui control chi...
Definition: console.h:11758
virtual void importCachedFont((string faceName, int fontSize, string fileName, int padding, int kerning))
Definition: console.h:64537
bool renderBorder
Definition: console.h:14658
virtual Script onClick((string this))
Definition: console.h:6304
virtual Script getTagContents((string this, string string, string tag, string startChar))
Definition: console.h:15859
filename mountedShapeFile
Definition: console.h:45845
Stub class.
Definition: console.h:22016
virtual Script doEditImposter((string this, string dl, string detailSize, string bbEquatorSteps, string bbPolarSteps, string bbDetailLevel, string bbDimension, string bbIncludePoles, string bbPolarAngle))
Definition: console.h:766
SplashData Splash
Splash datablock used to create splash effects as the projectile enters or leaves water...
Definition: console.h:48725
bool useTrueBillboards
Definition: console.h:33229
int colMeshes
Definition: console.h:3981
virtual void instantCollapse(())
Definition: console.h:8613
Stub class.
Definition: console.h:23080
virtual void addRow(())
Definition: console.h:11797
Definition: console.h:12896
int singleDetailSize
Definition: console.h:61352
Definition: console.h:23367
virtual Script DbgSetCursorWatch((string expr))
Definition: console.h:61736
bool startLoaded
Does the turret's mounted weapon(s) start in a loaded state.
Definition: console.h:34978
bool reverseTextList
Definition: console.h:9054
void onAdd()
virtual Script handleDelete((string this))
Definition: console.h:11410
virtual Script onSelect((string this, string id, string text))
Definition: console.h:15345
Stub class.
Definition: console.h:15569
virtual Script onDefineIcons((string this))
Definition: console.h:16272
RectI area
Definition: console.h:46597
int dynamicSize
Definition: console.h:19018
virtual void dumpProcessList()
Definition: console.h:62515
void onRightMouseUp(int itemId, Point2I mousePos, SimObject object)
virtual void logWarning((string message))
Logs a warning message to the console.
Definition: console.h:62930
virtual string getTerrainSnapAlignment(())
Definition: console.h:14968
virtual Script onAdd((string this))
Definition: console.h:12418
caseString text
Definition: console.h:5039
void onMouseDragged(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is dragged while in this control.
A window with a title bar and an optional set of buttons.
Definition: console.h:2856
virtual float sfxGetDopplerFactor(())
Definition: console.h:65754
ColorI SelectedSplineColor
Definition: console.h:6031
virtual Script setLagIcon((string this, string state))
Definition: console.h:43962
virtual string getBitmapInfo((string filename))
Definition: console.h:64656
virtual bool insertLine((int insertPos, string msg, int tag))
Definition: console.h:19729
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:12886
Stub class.
Definition: console.h:23141
Stub class.
Definition: console.h:8101
virtual bool setSequenceCyclic((string name, bool cyclic))
Definition: console.h:61205
virtual bool unbindObj((string device, string action, string obj))
Remove any object-binding on an input device and action.
Definition: console.h:13398
virtual bool isParentItem((int id))
Definition: console.h:2249
Stub class.
Definition: console.h:26093
virtual string findFirstFileMultiExpr((string pattern, bool recurse=true))
Returns the first file in the directory system matching the given patterns.
Definition: console.h:64117
float maxDistance
Definition: console.h:43266
virtual Script clientCmdMissionEnd((string seq))
Definition: console.h:62025
Definition: console.h:17008
virtual Script onConnectionError((string this, string msg))
Definition: console.h:43957
Stub class.
Definition: console.h:26149
GFXBlendOp blendOp
Definition: console.h:21430
Definition: console.h:27372
virtual Script redo((string this))
Definition: console.h:6732
virtual void disableXInput(())
Disables XInput for Xbox 360 controllers.
Definition: console.h:65390
virtual bool applyImpulse((Point3F pos, Point3F vec))
Apply an impulse to the object.
Definition: console.h:30079
virtual Script onURL((string this, string url))
Definition: console.h:13751
Stub class.
Definition: console.h:24601
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:12543
int objectId
Definition: console.h:42063
virtual Script onInspect((string this, string obj))
Definition: console.h:8147
virtual Script init((string this, string object))
Definition: console.h:16219
virtual Script openForEditing((string this, string content))
Definition: console.h:10978
Stub class.
Definition: console.h:8553
virtual Script add((string this, string object, string oldParent, string newParent))
Definition: console.h:15805
virtual Script spamReset((string this))
Definition: console.h:43987
Stub class.
Definition: console.h:6960
Definition: console.h:12503
virtual Script onMouseDragged((string this))
Definition: console.h:23209
Stub class.
Definition: console.h:23825
virtual Script syncToolPalette((string this))
Definition: console.h:15242
virtual Script onWake((string this))
Definition: console.h:12957
virtual Script Create((string data))
Definition: console.h:31350
virtual void deleteNode()
Definition: console.h:8175
Definition: console.h:11511
virtual int getObjectCount(())
Definition: console.h:60808
caseString barTitle
Definition: console.h:12283
Point2F maxDistanceVariance
Definition: console.h:43274
virtual Script offsetBrush((string this, string x, string y))
Definition: console.h:14582
ColorI missionBoundsColor
Definition: console.h:7815
Definition: console.h:13064
virtual Script alphaIconCompare((string a, string b))
Definition: console.h:61753
virtual bool pathCopy((string fromFile, string toFile, bool noOverwrite=true))
Copy a file to a new location.
Definition: console.h:64309
void onEnterLiquid(string objId, string waterCoverage, string liquidType)
Called whenever this RigidShape object enters liquid.
virtual Script dumpLoadInfo(())
Definition: console.h:62079
virtual bool setControlObject((ShapeBase obj))
Set the object to be controlled by this player.
Definition: console.h:44701
virtual Script initializeCore(())
Definition: console.h:62315
bool shadowEnable
Definition: console.h:27893
virtual Script doRemap((string this))
Definition: console.h:19980
bool sticky
If true, ItemData will 'stick' to any surface it collides with.
Definition: console.h:29045
Stub class.
Definition: console.h:11139
virtual Script centerPrintAll((string message, string time, string lines))
Definition: console.h:62054
virtual Script updateRotationSpeed((string this, string isSlider, string onMouseUp))
Definition: console.h:9216
virtual Script destroyMaterialEditor(())
Definition: console.h:61702
bool blendDefined
Definition: console.h:21410
Stub class.
Definition: console.h:26477
virtual Script onSelect((string this, string listid, string file))
Definition: console.h:17004
virtual Script sfxGetChannelVolume((string channel))
Definition: console.h:62285
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13561
Stub class.
Definition: console.h:27669
filename specularMap
Definition: console.h:18583
Stub class.
Definition: console.h:11709
virtual Script setValueSafe((string dest, string val))
Definition: console.h:62212
Stub class.
Definition: console.h:23664
virtual Script undo(())
Definition: console.h:11438
virtual void setCoreLangTable((string LangTable))
Sets the primary LangTable used by the game.
Definition: console.h:64708
virtual string getJoystickAxes()
Definition: console.h:65443
float gustYawAngle
Definition: console.h:56288
float SwayMagFront
Definition: console.h:33301
int seed
Definition: console.h:33813
int texSize
Definition: console.h:55561
virtual void setMaxDivisionSize((float meters))
Definition: console.h:55237
Stub class.
Definition: console.h:23696
Stub class.
Definition: console.h:22441
Stub class.
Definition: console.h:13897
Point2I bitmapBounds
Definition: console.h:9064
virtual int getEventTimeLeft()
Definition: console.h:64373
virtual Script writeSettings((string this))
Definition: console.h:12575
virtual Script hintNameExists((string this, string type, string name))
Definition: console.h:815
virtual Script initializeShapeEditor(())
Definition: console.h:61688
Stub class.
Definition: console.h:19232
void onAdd(SimObjectId ID)
Stub class.
Definition: console.h:18924
Represents a destructible physical object simulated through the plugin system.
Definition: console.h:52126
virtual string getState(())
Get the name of the player's current state.
Definition: console.h:44640
bool onMessageReceived(string queue, string event, string data)
bool lightOnlyStatic
If true, this ItemData will only cast a light if the Item for this ItemData has a static value of tru...
Definition: console.h:29092
virtual Script ServerPlay3D((string profile, string transform))
Definition: console.h:62110
Definition: console.h:12215
virtual Script update_onTriggerRemoved((string this, string seqName, string frame, string state))
Definition: console.h:3086
float disabledLevel
Definition: console.h:28005
int childBorder
Definition: console.h:56837
Definition: console.h:8362
virtual Script onGameDurationEnd(())
Definition: console.h:62037
Stub class.
Definition: console.h:17803
Definition: console.h:22703
virtual Script handleClientDrop((string msgType, string msgString, string clientName, string clientId))
Definition: console.h:61973
void onMouseDragged()
virtual void closeNetPort(())
Closes the current network port.
Definition: console.h:62668
bool fixedDetail
Definition: console.h:3931
virtual Script mountShape((string this, string slot))
Definition: console.h:3328
virtual bool decalManagerLoad((string fileName))
Definition: console.h:62415
virtual Script onRenameItem(())
Definition: console.h:7316
int fadeInTime
Definition: console.h:59248
virtual Script EditorOpenFileInTorsion((string file, string line))
Definition: console.h:61785
virtual string getModelFile(())
Get the model filename used by this shape.
Definition: console.h:50348
bool castShadows
Determines if the shape's shadow should be cast onto the environment.
Definition: console.h:51874
virtual Script redo((string this))
Definition: console.h:6780
virtual Script init((string this))
Definition: console.h:10640
virtual Script setCamera((string this, string text))
Definition: console.h:15367
Definition: console.h:13570
virtual bool Execute(())
Launches the OS file browser.
Definition: console.h:42254
float cameraMaxDist
Definition: console.h:28043
virtual Script onActivated((string this))
Definition: console.h:12845
virtual void renderTriangle((Point3F a, Point3F b, Point3F c))
Definition: console.h:3504
int swatchFactor
Definition: console.h:57887
virtual Script ToggleVisibility((string this))
Definition: console.h:13716
virtual Script deleteEmitter((string this))
Definition: console.h:7616
bool drawBorderLines
Definition: console.h:10842
virtual void setModel((string shapeName))
Sets the model to be displayed in this control.
Definition: console.h:45612
virtual Script quit((string this))
Definition: console.h:9242
virtual Script onSleep((string this))
Definition: console.h:20508
float zSlopeBias
Definition: console.h:21570
virtual Script onSelect((string this, string id))
Definition: console.h:10569
Stub class.
Definition: console.h:8441
float constantAcceleration
Definition: console.h:51072
virtual void postApply(())
Definition: console.h:50513
int consoleLineWidth
Definition: console.h:3589
virtual Script gfxMetricsCallback(())
Definition: console.h:62197
virtual int getAdapterCount(())
Definition: console.h:56483
ParticleEmitterData splashEmitter
Particle emitters used to generate splash particles.
Definition: console.h:48034
virtual void setSeq((string indexOrName))
Sets the animation to play for the viewed object.
Definition: console.h:45699
bool alphaTestEnable
Definition: console.h:21477
virtual void setMode()
Definition: console.h:6014
A helper datablock used by classes (such as shapebase) that submit lights to the scene but do not use...
Definition: console.h:46229
StaticShape object which is always scoped.
Definition: console.h:31763
ColorF lightStartColor
Initial color of the PointLight created by this explosion.
Definition: console.h:33027
virtual void setMountThreadPos((int slot, float pos))
Definition: console.h:3787
virtual Script onNeedRelight(())
Definition: console.h:61747
virtual Script spawnCamera((string this, string spawnPoint))
Definition: console.h:43971
Custom field type for datablock enumeration.
Definition: console.h:41270
Stub class.
Definition: console.h:17227
Definition: console.h:3338
virtual void send((string inPosition="1.0 1.0 1.0", float radius=10.0f, float magnitude=20.0f))
Applies a radial impulse to any SceneObjects within the area of effect.
Definition: console.h:52046
float mass
Definition: console.h:27970
virtual string findObjectByInternalName((string internalName, bool searchChildren=false))
Definition: console.h:584
virtual Script lockShadowViz(())
Definition: console.h:61983
virtual string getCurrentActionMap(())
Returns the current ActionMap.
Definition: console.h:65804
Stub class.
Definition: console.h:6705
Stub class.
Definition: console.h:27315
string texture
Texture imagemap to use for this debris object.
Definition: console.h:28701
virtual bool setSequenceGroundSpeed((string name, Point3F transSpeed, Point3F rotSpeed=Point3F::Zero))
Definition: console.h:61184
virtual Script initFilterList((string this))
Definition: console.h:10426
string stateTransitionGeneric2In
Definition: console.h:49856
Stub class.
Definition: console.h:13601
virtual void setRandomSeed((int seed=-1))
Definition: console.h:65072
virtual string getUserDataDirectory()
Definition: console.h:65193
virtual Script append((string this))
Definition: console.h:10202
Point2I bitmapBounds
Definition: console.h:2562
float wetDepth
Definition: console.h:37567
virtual void applyBit()
Definition: console.h:58316
A basic health bar. Shows the damage value of the current PlayerObjectType control object...
Definition: console.h:32287
void onUpdate()
bool animateTexture
Definition: console.h:51110
virtual string getImage((int index))
Get a path to the texture at the specified index.
Definition: console.h:58213
virtual float getControlCameraDefaultFov(())
Returns the default field of view as used by the control object's camera.
Definition: console.h:44234
virtual Script previewSelected((string this, string preview))
Definition: console.h:20039
virtual Script initSettings((string this))
Definition: console.h:12577
Defines the properties of a PhysicsShape.
Definition: console.h:34641
Stub class.
Definition: console.h:22457
bool changeChildPosition
Definition: console.h:5786
virtual Script onDeleteSelection((string this))
Definition: console.h:11248
float decayTime
Definition: console.h:26216
virtual string getBoxCenter((Box3F box))
Definition: console.h:65066
float timeMultiple
Time multiplier for particle emitter nodes.
Definition: console.h:34170
virtual Script saveEmitterDialogDontSave((string this, string emitter))
Definition: console.h:7614
ColorI canvasClearColor
Definition: console.h:29265
Definition: console.h:17018
bool useAmbientLightColor
Definition: console.h:30779
virtual Script getProfileCategory((string this, string profile))
Definition: console.h:10932
Visual representation of markers on top and left sides of GUI Editor.
Definition: console.h:11011
ColorI gridColor
Definition: console.h:15700
virtual Script saveParameter((string this, string parameter))
Definition: console.h:13685
virtual string VectorOrthoBasis((AngAxisF aa))
Definition: console.h:64988
virtual Script getSelectedName((string this))
Definition: console.h:2671
Definition: console.h:6735
virtual Script update_onSeqSelectionChanged((string this))
Definition: console.h:3097
Stub class.
Definition: console.h:27323
virtual Script messageClient((string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62109
virtual bool strIsMatchExpr((string pattern, string str, bool caseSensitive=false))
Definition: console.h:63192
virtual void debug(())
Definition: console.h:63928
virtual string getNodePosition()
Definition: console.h:6437
float boltStartRadius
Radial distance from the center of the Lightning object for the start point of the bolt...
Definition: console.h:50940
bool powerSteering
Definition: console.h:35430
virtual Script serverCmdSuicide((string client))
Definition: console.h:62046
virtual Script update_onNodeRenamed((string this, string oldname, string newName))
Definition: console.h:3101
SFXProfile impactWaterMedium
Definition: console.h:35672
Stub class.
Definition: console.h:26637
virtual string getGroup(())
Definition: console.h:351
An abstract base class for render bin managers that render to a named textue target.
Definition: console.h:20976
bool isLooping
Definition: console.h:52288
Stub class.
Definition: console.h:23149
virtual string getFilterText(())
Definition: console.h:2303
virtual string getParameterName(())
Definition: console.h:60190
virtual void describeGFXStateBlocks((string filePath))
Definition: console.h:64585
bool focusOnMouseWheel
Definition: console.h:39340
Stub class.
Definition: console.h:25795
virtual void setMetersPerSegment((float meters))
Definition: console.h:55228
bool showFootprints
Definition: console.h:18815
virtual Script buildPlayerDropPoint((string this))
Definition: console.h:14040
Abstract base class for controls that render 3D scenes.
Definition: console.h:3372
string materialName
Definition: console.h:6042
virtual bool detach(())
Definition: console.h:53529
virtual Script ClearFilters((string this))
Definition: console.h:17032
bool snapToEdges
Definition: console.h:10810
Inspector field type for TypeColor.
Definition: console.h:40533
float fogDensityOffset
Definition: console.h:29249
Definition: console.h:16048
virtual Script sfxResume((string pauseSet))
Definition: console.h:62271
Definition: console.h:23342
virtual Script destroyRoadEditor(())
Definition: console.h:61689
float shadowDistance
Definition: console.h:55571
float maxSpinSpeed
Maximum speed that this debris object will rotate.
Definition: console.h:28789
Stub class.
Definition: console.h:17219
virtual int getItemCount()
Definition: console.h:2266
filename baseShape
Definition: console.h:61318
Stub class.
Definition: console.h:19408
virtual int getNodeIndex((string name))
Definition: console.h:60631
virtual Script onExitMission((string this))
Definition: console.h:4480
A container.
Definition: console.h:2699
float shellExitVariance
Variance (in degrees) from the shellExitDir vector to eject casings.
Definition: console.h:49744
float minMass
Minimum mass of a drop.
Definition: console.h:51763
int zoneGroup
Definition: console.h:34872
virtual Script onSelect((string this, string ctrl))
Definition: console.h:11122
virtual void attachTerrain((TerrainBlock terrain))
Definition: console.h:14589
virtual Script onRenameItem((string this))
Definition: console.h:7609
Stub class.
Definition: console.h:696
float hardImpactSpeed
Definition: console.h:31385
Definition: console.h:13546
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:10547
virtual void setSelectedById((int id))
Finds the specified entry by id, then marks its row as selected.
Definition: console.h:1400
MatrixPosition offset
"X Y Z" translation offset from this Image's mountPoint node to attach to.
Definition: console.h:49572
virtual Script onCreateInstance((string this, string decalId, string lookupName))
Definition: console.h:11684
virtual void allowSwimming((bool state))
Set if the Player is allowed to swim.
Definition: console.h:44632
A script-level OOP object which allows binding of a class, superClass and arguments along with declar...
Definition: console.h:725
virtual void changeMaterial((string mapTo, Material oldMat, Material newMat))
Change one of the materials on the shape.
Definition: console.h:30412
virtual void setDamageFlash((float level))
Set the damage flash level.
Definition: console.h:30267
Stub class.
Definition: console.h:4326
ColorI fontColor
Definition: console.h:4201
bool onChildRemoved
Definition: console.h:58107
virtual Script onActivated((string this))
Definition: console.h:8358
Definition: console.h:12909
virtual bool isHidden(())
Definition: console.h:29745
virtual Script onPhase2Complete(())
Definition: console.h:61930
virtual Script onDeactivated((string this))
Definition: console.h:56363
float upResistSpeed
Upwards speed at which resistence will take place.
Definition: console.h:47353
bool HideFoliage
Definition: console.h:33111
Stub class.
Definition: console.h:21929
virtual Script onWake((string this))
Definition: console.h:4938
virtual Script initializeCanvas(())
Definition: console.h:62261
virtual string mSolveQuadratic((float a, float b, float c))
Definition: console.h:65090
caseString description
Definition: console.h:53597
string Material
Definition: console.h:50527
virtual Script onClick((string this))
Definition: console.h:13119
virtual bool isRowEnabled((int row))
Definition: console.h:57545
float value
Definition: console.h:60204
virtual void clearFirstResponder((bool ignored=false))
Definition: console.h:982
float dropSize
Definition: console.h:51640
virtual int getRecordCount((string text))
Definition: console.h:63518
virtual Script onClick((string this))
Definition: console.h:16019
Definition: console.h:6777
virtual Script onAdd((string this))
Definition: console.h:10540
virtual int getId(())
Definition: console.h:347
float velocity
Speed at which this debris object will move.
Definition: console.h:28807
void onMouseUp(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is released while in this control.
virtual void dump((bool detailed=false))
Definition: console.h:284
virtual Script undo((string this))
Definition: console.h:8394
virtual Script paletteSync((string this, string mode))
Definition: console.h:8334
float strafeThrustForce
Definition: console.h:36182
ParticleEmitterData emitter
List of additional ParticleEmitterData objects to spawn with this explosion.
Definition: console.h:32876
virtual Script sfxShutdown(())
Definition: console.h:62299
ColorI borderColorHL
Definition: console.h:4163
bool locked
Definition: console.h:433
virtual void fadeOut(())
Definition: console.h:59245
virtual Script open((string this))
Definition: console.h:10204
filename bitmap
Definition: console.h:4270
Stub class.
Definition: console.h:22229
Stub class.
Definition: console.h:17291
Point2I extent
Definition: console.h:1097
float jetMinJumpEnergy
Minimum energy level required to jet jump.
Definition: console.h:47635
virtual Script handleDeselect((string this))
Definition: console.h:12833
float maxBackwardSpeed
Maximum backward speed when running.
Definition: console.h:47276
Stub class.
Definition: console.h:12058
virtual Script reloadCoreMaterials(())
Definition: console.h:62310
Stub class.
Definition: console.h:24090
virtual void setCloaked((bool cloak))
Set the cloaked state of this object.
Definition: console.h:30253
virtual Script undo((string this))
Definition: console.h:106
virtual void setHidden((bool value=true))
Definition: console.h:269
Stub class.
Definition: console.h:21990
int stencilWriteMask
Definition: console.h:21621
virtual Script onAdd((string this))
Definition: console.h:13189
float thetaMax
Definition: console.h:51281
virtual Script fieldPos((string text, string field, string start))
Definition: console.h:62214
virtual void decalManagerClear(())
Definition: console.h:62430
ForestItemData ForestItemData
Definition: console.h:38055
virtual Script renderMetricsCallback(())
Definition: console.h:62186
virtual string getTargetName((int index=0))
Definition: console.h:50318
Stub class.
Definition: console.h:12050
virtual Script onSleep(())
Definition: console.h:11679
float pixVersion
Indicates target level the shader should be compiled.
Definition: console.h:21195
virtual Script onAction((string this))
Definition: console.h:10491
virtual Script redoMapping((string device, string action, string cmd, string oldIndex, string newIndex))
Definition: console.h:61955
string materialName
Definition: console.h:12692
Stub class.
Definition: console.h:23780
Visual preview of a specified Material.
Definition: console.h:10047
virtual Script brake((string val))
Definition: console.h:61861
virtual string getImageState((int slot))
Get the name of the current state of the Image in the specified slot.
Definition: console.h:29912
Stub class.
Definition: console.h:26661
Stub class.
Definition: console.h:27549
virtual void empty(())
Definition: console.h:16379
virtual Script toggleMountThreadPlayback((string this))
Definition: console.h:3329
Definition: console.h:19949
virtual Script resetServerDefaults(())
Definition: console.h:62143
SFXChannel channel
Definition: console.h:60218
virtual Script MessageBoxYesNoCancel((string title, string message, string yesCallback, string noCallback, string cancelCallback))
Definition: console.h:62123
virtual Script onServerCreated(())
Definition: console.h:62067
float flightCeilingRange
Definition: console.h:46607
Stub class.
Definition: console.h:7571
Stub class.
Definition: console.h:17938
virtual Script onSelect((string this, string id, string text))
Definition: console.h:16241
virtual Script clientCmdSyncEditorGui(())
Definition: console.h:62207
Definition: console.h:25281
virtual Script buildTerrainBlock((string this))
Definition: console.h:14050
float camShakeDuration
Definition: console.h:32994
An example scene object which renders a DTS.
Definition: console.h:32209
virtual Script savePresetFile((string this))
Definition: console.h:23440
Stub class.
Definition: console.h:25089
virtual Script keyboardModifyBrushSize((string this, string amt))
Definition: console.h:13141
EaseF fadeInEase
Definition: console.h:20126
virtual Script onEditSize((string this))
Definition: console.h:2487
virtual Script clientCmdMissionStartPhase2((string seq, string missionName))
Definition: console.h:62015
virtual bool setMeshMaterial((string meshName, string matName))
Definition: console.h:60963
Stub class.
Definition: console.h:24497
virtual int getFileCountMultiExpr((string pattern, bool recurse=true))
Returns the number of files in the directory tree that match the given patterns.
Definition: console.h:64151
virtual Script clientCmdMissionStartPhase1((string seq, string missionName, string musicTrack))
Definition: console.h:62017
float windSpeed
Definition: console.h:37233
Stub class.
Definition: console.h:17299
GuiScrollBarBehavior vScrollBar
Definition: console.h:8818
virtual Script clearDirty((string this))
Definition: console.h:11414
virtual void logError((string message))
Logs an error message to the console.
Definition: console.h:62923
bool renderCells
Definition: console.h:33965
int tabHeight
Definition: console.h:2748
string stateTransitionGeneric0In
Definition: console.h:49836
virtual void scrollToBottom(())
Definition: console.h:8779
virtual float getWhiteOut(())
On the client, get the control object's white-out level.
Definition: console.h:44254
virtual Script reset((string this))
Definition: console.h:16192
virtual Script buildLightning((string this))
Definition: console.h:14054
virtual float attributeF32((string attributeName))
Get float attribute from the current Element on the stack.
Definition: console.h:53967
Inspector field type for CheckBox.
Definition: console.h:40019
bool active
Definition: console.h:25502
virtual void setNewtonFlyMode(())
Definition: console.h:45147
virtual Script deleteItem((string this, string pos))
Definition: console.h:12990
float shadowMaxVisibleDistance
Definition: console.h:27903
bool ignoreNodeScale
Definition: console.h:61410
virtual Script selectFolder((string this))
Definition: console.h:15544
virtual Script setGridSnap((string this, string value))
Definition: console.h:15247
virtual Script buildBasicClouds((string this))
Definition: console.h:14060
Definition: console.h:23382
Stub class.
Definition: console.h:26893
Stub class.
Definition: console.h:26461
Definition: console.h:13137
A collection of properties that determine control behavior and rendering.
Definition: console.h:4104
virtual string isExistingPoint((int plotID, int samples))
Definition: console.h:58969
string shader
Definition: console.h:21802
bool shapesCastShadows
Definition: console.h:33833
virtual void setFirstPerson((bool firstPerson))
On the server, sets this connection into or out of first person mode.
Definition: console.h:44378
Definition: console.h:3108
virtual string getAppVersionString()
Definition: console.h:62713
virtual Script setEmitterDirty((string this))
Definition: console.h:7621
virtual Script doit((string this))
Definition: console.h:65
float DefaultDepth
Definition: console.h:6449
Stub class.
Definition: console.h:22045
ColorF effectColor
Definition: console.h:18827
virtual Script onFieldRenamed((string this, string object, string oldFieldName, string newFieldName))
Definition: console.h:10549
virtual Script readSettings((string this))
Definition: console.h:8021
virtual string getNodeChildName((string name, int index))
Definition: console.h:60700
virtual Script onTabSelected((string this, string text, string index))
Definition: console.h:10654
virtual void telnetSetParameters((int port, string consolePass, string listenPass, bool remoteEcho=false))
Initializes and open the telnet console.
Definition: console.h:64434
float fogBandHeight
Definition: console.h:55691
Stub class.
Definition: console.h:27541
Definition: console.h:15379
Definition: console.h:8038
virtual Script setParticleNotDirty((string this))
Definition: console.h:7332
Stub class.
Definition: console.h:9331
virtual Script doit((string this))
Definition: console.h:16
float fadeEndPixelSize
LOD value - size in pixels at which decals of this type are fully faded out.
Definition: console.h:50559
virtual string readString(())
Read a string up to a maximum of 256 characters.
Definition: console.h:54729
virtual Script update_onMeshSizeChanged((string this, string meshName, string oldSize, string newSize))
Definition: console.h:3080
virtual bool isDemo()
Definition: console.h:62728
virtual void setCurrent((int index))
Definition: console.h:16478
virtual Script onMouseDragged((string this))
Definition: console.h:23219
virtual Script onSelect((string this, string obj))
Definition: console.h:5982
virtual Script EditorDoExitMission((string saveFirst))
Definition: console.h:61787
string groupFilters
Definition: console.h:5887
virtual Script UnregisterLibrary((string libraryName))
Definition: console.h:16073
virtual void clearGraph((int plotID))
Definition: console.h:58946
virtual Script onDeactivated((string this))
Definition: console.h:7661
Stub class.
Definition: console.h:20906
Stub class.
Definition: console.h:23470
Use by GameConnection to send a 2D sound event over the network.
Definition: console.h:34538
Stub class.
Definition: console.h:11193
virtual float VectorLen((VectorF v))
Definition: console.h:64983
virtual Script saveCubemapDialogDontSave((string this, string newCubemap))
Definition: console.h:9183
virtual Script undo((string this))
Definition: console.h:10240
virtual string getSelectionExtent()
Definition: console.h:14916
virtual string stripChars((string str, string chars))
Definition: console.h:63111
Stub class.
Definition: console.h:23624
Definition: console.h:32
virtual int getTerrainUnderWorldPoint((x/y/z))
Definition: console.h:14640
virtual Script GetTooltipWorldEditorSelection((string this, string obj))
Definition: console.h:13081
Stub class.
Definition: console.h:26509
virtual Script nextPreviews((string this))
Definition: console.h:20037
virtual Script onRemove((string this))
Definition: console.h:16044
Stub class.
Definition: console.h:15797
virtual bool sfxCreateDevice((string provider, string device, bool useHardware, int maxBuffers))
Definition: console.h:65642
virtual float getMaxDamage(())
Definition: console.h:30158
virtual string getAimLocation(())
Returns the point the AIPlayer is aiming at.
Definition: console.h:44873
Creates a physics-based impulse effect from a defined central point and magnitude.
Definition: console.h:52021
virtual Script toggleKey(())
Definition: console.h:25033
ColorF lightAmbient
Definition: console.h:45871
Stub class.
Definition: console.h:12451
float scaleMax
Definition: console.h:38075
virtual Script GuiEditContent((string content))
Definition: console.h:61711
MatrixPosition mountPos
Definition: console.h:28545
filename shapeFile
Object model to use for this debris object.
Definition: console.h:28709
virtual bool getSoftSnap()
Definition: console.h:14935
virtual Script deleteBookmark((string this, string mark, string index))
Definition: console.h:13714
virtual Script undo((string this))
Definition: console.h:124
int handleSize
Definition: console.h:16116
int fadeDelay
Amount of time, in milliseconds, before the projectile begins to fade out.
Definition: console.h:48791
caseString toQueue
Definition: console.h:43716
Definition: console.h:13151
virtual Script GetContentCount((string library, string contentName))
Definition: console.h:16062
virtual string getEngineName()
Definition: console.h:62717
virtual bool setThreadDir((int slot, bool fwd))
Set the playback direction of an animation thread.
Definition: console.h:29791
A sampler state used by GFXStateBlockData.
Definition: console.h:24247
virtual Script deleteMissionObject((string this, string object))
Definition: console.h:15235
virtual Script onMouseDragged((string this))
Definition: console.h:23339
float elasticity
A floating-point value specifying how 'bouncy' this object is.
Definition: console.h:28745
Definition: console.h:2833
Scriptable, demo-able datablock. Used by GameBase objects.
Definition: console.h:27679
virtual float getRandom((int a, int b))
Returns a random number based on parameters passed in..
Definition: console.h:65087
virtual void setPositionGlobal((int x, int y))
Definition: console.h:1064
float setHeightVal
Definition: console.h:14691
float autoAngularForce
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
Definition: console.h:35873
float detailSize
Definition: console.h:43468
A control that locks the mouse and reports all keyboard input events to script.
Definition: console.h:19863
Stub class.
Definition: console.h:19368
virtual Script setPaintMaterial((string this, string matIndex, string terrainMat))
Definition: console.h:14587
Definition: console.h:7646
virtual void attachTo((GuiWindowCtrl window))
Definition: console.h:2879
virtual bool getImageLoaded((int slot))
Get the loaded state of the Image mounted in the specified slot.
Definition: console.h:29989
virtual Script onControlInspectPreApply((string this, string object))
Definition: console.h:10910
virtual Script openShape((string this, string path, string discardChangesToCurrent))
Definition: console.h:4479
Stub class.
Definition: console.h:23688
Stub class.
Definition: console.h:27629
filename shapeFileFP
The DTS or DAE model to use for this Image when in first person.
Definition: console.h:49493
GUI Control which displays a numerical value which can be increased or decreased using a pair of arro...
Definition: console.h:39315
GuiScrollBarBehavior hScrollBar
Definition: console.h:8813
virtual void connect((string remoteAddress))
Connects to the remote address.
Definition: console.h:43897
virtual void unregisterMessageListener((string queueName, string listener))
Unregisters an event message.
Definition: console.h:65923
virtual Script addToServerGuidList((string guid))
Definition: console.h:62140
virtual void setMenuItemBitmap((string menuTarget, string menuItemTarget, int bitmapIndex))
Sets the specified menu item bitmap index in the bitmap array. Setting the item's index to -1 will re...
Definition: console.h:58723
ColorF color
Definition: console.h:46255
string fileName
Definition: console.h:42269
float MaxWidth
Definition: console.h:33194
Stub class.
Definition: console.h:26853
virtual int getCurrentLanguage(())
Get the ID of the current language table.
Definition: console.h:59854
virtual bool setMaterial((string materialName))
Definition: console.h:57955
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13148
Stub class.
Definition: console.h:25073
Definition: console.h:16216
void applyDamage(Point3F hitPosition, Point3F hitNormal, SceneObject hitObject)
virtual Script expandMissionFileName((string missionFile))
Definition: console.h:62024
virtual Script startDemoRecord(())
Definition: console.h:62176
Stub class.
Definition: console.h:9989
virtual Script VisibilityDropdownToggle(())
Definition: console.h:61761
virtual void detach((Point3F force=Point3F::Zero))
Disassociates the PhysicsForce from any attached PhysicsBody.
Definition: console.h:52072
virtual Script onSaveAll(())
Definition: console.h:15833
virtual void deleteVariables((string pattern))
Definition: console.h:63915
virtual bool enableXInput(())
Enables XInput for Xbox 360 controllers.
Definition: console.h:65386
float cameraOffset
Definition: console.h:31575
int InnerRadiusY
Definition: console.h:33168
Stub class.
Definition: console.h:17235
virtual void startHeartbeat()
Definition: console.h:62879
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:12541
Stub class.
Definition: console.h:22085
virtual Script onDeleteSelection((string this))
Definition: console.h:12534
bool snapToCenters
Definition: console.h:10815
virtual int getZoneId(())
Definition: console.h:48290
filename cubeFace
The 6 cubemap face textures for a static cubemap.
Definition: console.h:19008
string caption
Definition: console.h:57121
virtual bool isDirty()
Definition: console.h:11278
float minRollSpeed
Definition: console.h:31388
virtual Script handleLineOut((string this, string line))
Definition: console.h:12223
bool usesEnergy
Flag indicating whether this Image uses energy instead of ammo. The energy level comes from the Shape...
Definition: console.h:49653
Point2F range
Definition: console.h:39211
virtual Script fillRemapList((string this))
Definition: console.h:19981
virtual Script onDetailChanged((string this))
Definition: console.h:4089
virtual Script onSelect((string this, string id))
Definition: console.h:11507
virtual Script foCollaps((string this, string tab))
Definition: console.h:61745
bool renderSolidBrush
Definition: console.h:14679
Stub class.
Definition: console.h:25065
int pulseRate
Definition: console.h:32500
virtual string getLangName((int language))
Return the readable name of the language table.
Definition: console.h:59860
void onAddNewCtrlSet(SimSet set)
virtual Script onActivated((string this))
Definition: console.h:12586
virtual void disableJoystick(())
Disables use of the joystick.
Definition: console.h:65375
float minEnergy
Minimum Image energy for it to be operable.
Definition: console.h:49660
bool animateOnServer
Indicates that the image should be animated on the server.
Definition: console.h:49535
virtual void setValue((f1, f2,...))
Definition: console.h:13793
Definition: console.h:6717
Stub class.
Definition: console.h:19328
virtual Script editCubemapImage((string this, string face))
Definition: console.h:9180
Brief Desc.
Definition: console.h:1767
virtual void setMeshHidden((string name, bool hide))
Set the hidden state on the named shape mesh.
Definition: console.h:30377
float volumeScale
Definition: console.h:43280
float splashFreqMod
Multipled by speed to determine the number of splash particles to generate.
Definition: console.h:48013
virtual void clear()
Definition: console.h:59475
GuiSplitFixedPanel fixedPanel
Definition: console.h:38765
bool useAnisotropic
Definition: console.h:18593
virtual Script createObject((string this, string cmd))
Definition: console.h:12948
Definition: console.h:134
string topMaterial
Definition: console.h:55128
string stateTransitionOnAltTriggerUp
Definition: console.h:49821
virtual void setNodeDepth()
Definition: console.h:8182
float texSpeed
Definition: console.h:37213
int rowSize
Definition: console.h:38537
Inspector field type for Material.
Definition: console.h:39763
string neverImportMesh
Definition: console.h:61404
filename terrainFile
Definition: console.h:60465
virtual float getMountThreadPos((int slot))
Definition: console.h:3782
MatrixRotation rotation
"X Y Z ANGLE" rotation offset from this Image's mountPoint node to attach to.
Definition: console.h:49580
Stub class.
Definition: console.h:27509
virtual Script isDirty((string this))
Definition: console.h:12574
virtual string getMode()
Definition: console.h:6430
string plane
Definition: console.h:48314
Stub class.
Definition: console.h:17163
Definition: console.h:3318
virtual Script EditorOpenDeclarationInTorsion((string object))
Definition: console.h:61784
float flareScale
Definition: console.h:46307
Stub class.
Definition: console.h:22768
virtual Script onActivated((string this))
Definition: console.h:12837
Stub class.
Definition: console.h:25997
virtual Script generateProceduralTerrainMask(())
Definition: console.h:61797
virtual Script setMode((string this))
Definition: console.h:9240
virtual Script getObject((string this, string index))
Definition: console.h:15870
Point2F fadeTimeInVariance
Definition: console.h:43232
virtual Script popLayer((string this, string layer))
Definition: console.h:25426
string command
Definition: console.h:1153
virtual Script saveNewFileFinish((string this, string newFileName))
Definition: console.h:12562
virtual Script deleteBrushOrElement((string this))
Definition: console.h:11383
bool vertexColorEnable
Definition: console.h:21637
virtual Script redo((string this))
Definition: console.h:8395
Stub class.
Definition: console.h:27645
virtual int getDetailLevelIndex((int size))
Definition: console.h:61031
virtual Script redo((string this))
Definition: console.h:6726
virtual int getTerrainBlockCount(())
Definition: console.h:14590
float friction
Definition: console.h:29031
int reverbOutsideVolumeHF
Definition: console.h:18381
virtual Script onWake((string this))
Definition: console.h:16257
float collisionTol
Definition: console.h:35520
virtual string enumerateConsoleClasses((string className=""))
Returns a list of classes that derive from the named class.
Definition: console.h:64004
Definition: console.h:23242
virtual Script onAddNewCtrl((string this, string ctrl))
Definition: console.h:10913
bool returnTab
Definition: console.h:4249
virtual bool isXInputConnected((int controllerID))
Checks to see if an Xbox 360 controller is connected.
Definition: console.h:65401
virtual void toggleExpanded((bool instantly=false))
Definition: console.h:8611
virtual Script onWake((string this))
Definition: console.h:3310
Definition: console.h:25395
int materialGroup
Definition: console.h:14703
Definition: console.h:7612
virtual Script serverCmdSAD((string client, string password))
Definition: console.h:62085
virtual void addAbsolute((int uniqueId, string transportAddress, int banTime))
Definition: console.h:52892
Point2I cellLayout
Definition: console.h:18703
An object used to modify a DTS or COLLADA shape model after it has been loaded by Torque...
Definition: console.h:60548
virtual void tsUpdateImposterImages()
Definition: console.h:65844
virtual void setAngularDrag((float drag))
Definition: console.h:45170
void onVisible(bool state)
Playback controller for a sound source.
Definition: console.h:27048
float exposure
Definition: console.h:55431
virtual int getFirstRootItem()
Definition: console.h:2259
virtual int getLineIndexByTag((int tag))
Definition: console.h:19773
virtual void activateDirectInput(())
Activates DirectInput.
Definition: console.h:62639
Stub class.
Definition: console.h:23040
virtual Script onAddTrigger((string this))
Definition: console.h:2676
virtual bool setPosition((int newPosition))
Gets the position in the stream.
Definition: console.h:54643
float engineTorque
Torque available from the engine at 100% throttle.
Definition: console.h:36816
void onDamage(ShapeBase obj, float delta)
Called when the object is damaged.
virtual void setLoweredBitmap((filepath name))
Definition: console.h:56617
virtual Script showWindow((string this))
Definition: console.h:25398
virtual string getRoot()
Definition: console.h:59630
Stub class.
Definition: console.h:24681
bool doubleSided
Definition: console.h:18643
virtual string getExtent(())
Definition: console.h:1071
string offsetKeys
Definition: console.h:29379
int rowSpacing
Definition: console.h:38542
RectI margin
Definition: console.h:8631
float logWeight
Definition: console.h:46358
int flags
Definition: console.h:15718
virtual void colladaExportSelection((String path))
Definition: console.h:14975
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:12885
virtual void checkItem((pos, checked))
Definition: console.h:12267
Stub class.
Definition: console.h:24625
virtual void clear(())
Clear the list.
Definition: console.h:1518
Stub class.
Definition: console.h:17515
void onDoubleClick()
Called whenever the left mouse button performs a double click while in this control.
virtual Script onDisabled((string this))
Definition: console.h:23764
Definition: console.h:23217
bool bumpAtlas
Definition: console.h:18713
virtual void snapToggle(())
Prevents mouse movement from being processed.
Definition: console.h:62387
virtual void setDirty((SimObject object, [filename]))
Definition: console.h:6652
void onDragDropped()
virtual void renderCircle((Point3F pos, Point3F normal, float radius, int segments=0))
Definition: console.h:3503
virtual Script onClick((string this))
Definition: console.h:12978
The game-specific subclass of NetConnection.
Definition: console.h:43953
virtual Script serverCmdTestAnimation((string client, string anim))
Definition: console.h:62044
float innerAngle
Definition: console.h:31872
bool trace
Definition: console.h:43333
virtual Script onAddSelected((string this, string ctrl))
Definition: console.h:10942
Stub class.
Definition: console.h:15773
Stub class.
Definition: console.h:24170
A render bin for rendering translucent meshes.
Definition: console.h:42785
Stub class.
Definition: console.h:17107
virtual Script onFieldRemoved((string this, string object, string fieldName))
Definition: console.h:10550
float detailAmp
Definition: console.h:38007
Stub class.
Definition: console.h:26919
virtual Script onMouseLeave(())
Definition: console.h:14168
Stub class.
Definition: console.h:24146
Definition: console.h:15925
virtual Script setDisplayType((string this, string type))
Definition: console.h:15459
virtual Script toggleDrawGuides((string this))
Definition: console.h:10955
virtual string findFirstFile((string pattern, bool recurse=true))
Returns the first file in the directory system matching the given pattern.
Definition: console.h:64062
virtual void alignByAxis((int axis))
Definition: console.h:14928
virtual void setBrushSoftness((float softness))
Definition: console.h:14601
virtual Script teamMessageHud((string make))
Definition: console.h:61965
Stub class.
Definition: console.h:12475
virtual string VectorCross((VectorF a, VectorF b))
Definition: console.h:64930
float hardSplashSoundVelocity
Minimum velocity when entering the water for choosing between the impactWaterMedium and impactWaterHa...
Definition: console.h:48061
deprecated modal
Definition: console.h:25506
virtual Script clearCenterPrintAll(())
Definition: console.h:62048
Definition: console.h:59969
Stub class.
Definition: console.h:9283
virtual void setDebug((bool value=true))
Definition: console.h:2291
Stub class.
Definition: console.h:22473
virtual int schedule()
Definition: console.h:64379
Stub class.
Definition: console.h:23088
Stub class.
Definition: console.h:22654
Base class for game objects which use datablocks, networking, are editable, and need to process ticks...
Definition: console.h:29625
virtual Script gotMaterialName((string this, string name))
Definition: console.h:14074
Stub class.
Definition: console.h:19440
virtual Script AddFilter((string this, string extension, string caption))
Definition: console.h:17033
float brightness
Definition: console.h:30992
int borderWidth
Definition: console.h:11858
Stub class.
Definition: console.h:22385
virtual void add((string name, int idNum, int scheme=0))
Definition: console.h:8938
virtual void setSelected((int id, [scriptCallback=true]))
Definition: console.h:8999
virtual void duplicateCachedFont((string oldFontName, int oldFontSize, string newFontName))
Definition: console.h:64544
virtual Script update_onCollisionChanged((string this))
Definition: console.h:3157
virtual Script onBrowseSelect((string this, string path))
Definition: console.h:2659
virtual int getCurrent(())
Definition: console.h:16474
Stub class.
Definition: console.h:18467
virtual string getAddress()
Definition: console.h:44474
Stub class.
Definition: console.h:24162
A ResponseCurve<F32> wrapped as a SimObject.
Definition: console.h:59897
The purpose of this component is to provide a minimalistic component that exposes a simple...
Definition: console.h:37047
virtual void addData((string text))
Add the given text as a child of current Element.
Definition: console.h:54170
int pulseRate
Definition: console.h:32318
float camShakeFalloff
Definition: console.h:33004
virtual string getSelectedFiles(())
Definition: console.h:57336
virtual Script clearBottomPrint((string client))
Definition: console.h:62049
virtual int getItemCount(())
Definition: console.h:12270
bool castShadows
Definition: console.h:55468
Stub class.
Definition: console.h:19608
Stub class.
Definition: console.h:11477
GuiColorPickMode displayMode
Definition: console.h:16670
virtual Script handleDelete((string this))
Definition: console.h:13174
virtual Script Create((string this))
Definition: console.h:15575
virtual Script changeBase((string this))
Definition: console.h:12868
SFXTrack impactWaterEasy
Definition: console.h:31527
Stub class.
Definition: console.h:26621
Stub class.
Definition: console.h:22832
ColorI fontColors
Definition: console.h:4196
Definition: console.h:13733
Definition: console.h:15907
virtual void setAttribute((string attributeName, string value))
Set the attribute of the current Element on the stack to the given value.
Definition: console.h:54016
virtual Script setSelectedProfile((string this, string profile))
Definition: console.h:10565
virtual bool isAIControlled(())
Returns true if this connection is AI controlled.
Definition: console.h:44185
virtual Script popDialog((string this, string ctrl))
Definition: console.h:25427
void onAdd()
A render bin for batch rendering imposters.
Definition: console.h:42604
virtual int schedule((float time, string method, string args...))
Definition: console.h:360
virtual Script GetColorF((string currentColor, string callback, string root, string updateCallback, string cancelCallback))
Definition: console.h:61849
float jetMaxJumpSpeed
Maximum vertical speed before the player can no longer jet jump.
Definition: console.h:47651
virtual int messageBox((string title, string message, MBButtons buttons=MBOkCancel, MBIcons icons=MIInformation))
Definition: console.h:65357
virtual float getMove((string field))
Definition: console.h:44465
virtual string getVelocity(())
Get the object's current velocity.
Definition: console.h:30064
virtual Script redo((string this))
Definition: console.h:12506
virtual int getTargetCount(())
Get the number of materials in the shape.
Definition: console.h:30397
float radius
Definition: console.h:33788
virtual Script removeItem((string this, string frame, string state))
Definition: console.h:2652
Represents a position, direction and field of view to render a scene from.
Definition: console.h:45058
int PlacementAreaHeight
Definition: console.h:33444
void onStatusChange(SFXStatus newStatus)
bool processUsesBrush
Definition: console.h:14682
Definition: console.h:13112
void onKeyDown(int modifier, int keyCode)
int frontTabPadding
Definition: console.h:2768
Stub class.
Definition: console.h:19584
A spline along which various objects can move along. The spline object acts like a container for Mark...
Definition: console.h:60010
virtual string getOffset(())
Definition: console.h:45082
int maxRateMs
Definition: console.h:42884
string caption
Definition: console.h:41127
float mass
Value representing the mass of the shape.
Definition: console.h:34713
virtual Script buildMenus((string this))
Definition: console.h:15474
virtual void resetGhosting(())
On the server, resets the connection to indicate that ghosting has been disabled. ...
Definition: console.h:44163
virtual void physicsDebugDraw()
Definition: console.h:62544
float debrisThetaMax
Definition: console.h:32891
Definition: console.h:44
virtual Script getSelectedDatablock((string this, string index))
Definition: console.h:12559
virtual void setItemTooltip((int id, string text))
Definition: console.h:2245
Native side of the GUI editor.
Definition: console.h:10672
virtual Script Create((string data))
Definition: console.h:13890
virtual bool loadColladaLights((string filename, SimGroup parentGroup=MissionGroup, SimObject baseObject=-1))
Definition: console.h:65873
virtual void setEmitterDataBlock((ParticleEmitterData emitterDatablock=0))
Definition: console.h:51459
ColorF coronaTint
Definition: console.h:55814
virtual Script writeSettings((string this))
Definition: console.h:8349
float coronaScale
Definition: console.h:55809
int forceDetail
Definition: console.h:50435
virtual bool pushFirstChildElement((string name))
Push the first child Element with the given name onto the stack, making it the current Element...
Definition: console.h:53936
virtual Script isDirty((string this))
Definition: console.h:11415
Stub class.
Definition: console.h:20898
Definition: console.h:158
virtual Script EditorExportToCollada(())
Definition: console.h:61777
Stub class.
Definition: console.h:6222
virtual void clearEntry((S32 entry))
Definition: console.h:2547
int dropAnimateMS
Length (in milliseconds) to display each drop frame.
Definition: console.h:51662
virtual Script onWorldEditorStartup((string this))
Definition: console.h:8025
virtual string nextToken((string str, string token, string delimiters))
Definition: console.h:63568
Stub class.
Definition: console.h:5380
virtual void moveItemUp((TreeItemId item))
Definition: console.h:2273
Definition: console.h:25940
virtual Script setup((string this, string matIndex))
Definition: console.h:12911
Stub class.
Definition: console.h:6347
virtual void applyRepair((float amount))
Repair damage by the specified amount.
Definition: console.h:30203
virtual Script onDeactivated((string this))
Definition: console.h:12585
A render bin for mesh rendering.
Definition: console.h:42530
virtual bool setTrackObject((GameBase trackObject, Point3F offset=Point3F(0.0f, 0.0f, 0.0f)))
Definition: console.h:45133
virtual Script updateScrollOffset((string this, string isSlider, string onMouseUp))
Definition: console.h:9215
A GuiControlProfile with additional fields specific to GuiGameListMenuCtrl.
Definition: console.h:38915
virtual void addMenu((string menuText, int menuId))
Adds a new menu to the menu bar.
Definition: console.h:58520
virtual string getData(())
Gets the text from the current Element.
Definition: console.h:54200
virtual Script onReturn((string this))
Definition: console.h:10576
virtual int getPacketLoss(())
Returns the percentage of packets lost per tick.
Definition: console.h:43844
ColorF textColor
Definition: console.h:32601
Abstract base class for representing a body of water.
Definition: console.h:37350
Stub class.
Definition: console.h:26437
virtual void setTimeOfDay((float time))
Definition: console.h:55992
filename cookie
Definition: console.h:46328
virtual Script updateSelection((string this, string material, string previewImagePath))
Definition: console.h:16560
virtual void refresh()
Definition: console.h:5863
virtual Script handleEscape((string this))
Definition: console.h:4361
Stub class.
Definition: console.h:26413
void onStickyCollision(string objID)
Informs the Item object that it is now sticking to another object.
virtual Script setupDefaultState((string this))
Definition: console.h:13578
string animTexFrames
A list of frames and/or frame ranges to use for particle animation if animateTexture is true...
Definition: console.h:51142
Stub class.
Definition: console.h:27469
virtual bool setShadowManager()
Definition: console.h:64748
int footstepSoundId
Definition: console.h:18854
virtual void markEmptySquares()
Definition: console.h:14615
Stub class.
Definition: console.h:8481
virtual Script SetToggleButtonValue((string ctrl, string value))
Definition: console.h:61686
virtual Script includeClass((string this, string className))
Definition: console.h:13625
virtual Script getActiveProject((string this))
Definition: console.h:15976
virtual void uniqueValue(())
Definition: console.h:16381
Specialized GUI used for editing the MissionArea in a level.
Definition: console.h:7901
virtual Script updateUndoMenu((string this))
Definition: console.h:10971
virtual string getColor()
Definition: console.h:57865
ParticleEmitterData dustEmitter
Definition: console.h:31439
virtual string getData(())
Definition: console.h:39506
float maxEnergy
Definition: console.h:27994
virtual Script onSelectMediaPath((string this))
Definition: console.h:13647
virtual Script Create((string datablock))
Definition: console.h:48965
int coneOutsideAngle
Definition: console.h:52391
virtual Script doEditCollision((string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax))
Definition: console.h:769
float windGustLength
Definition: console.h:33929
Internal event used for transmitting strings across the server.
Definition: console.h:43375
float colorZ
Definition: console.h:29435
Stub class.
Definition: console.h:19472
virtual Script onConnectRequestRejected((string this, string msg))
Definition: console.h:43956
bool stateEjectShell
Definition: console.h:49901
virtual Script onWake((string this))
Definition: console.h:12873
float minJumpSpeed
Minimum speed needed to jump.
Definition: console.h:47401
float waveSpeed
Definition: console.h:37410
SFXTrack track
Definition: console.h:43174
virtual Script readSettings((string this))
Definition: console.h:4477
virtual Script hide((SimID this))
Definition: console.h:16032
float sunAngleZ
Definition: console.h:3894
Stub class.
Definition: console.h:19432
virtual void warn((string message...))
Logs a warning message to the console.
Definition: console.h:63611
float increment
Definition: console.h:39334
virtual Script showDeleteDialog((string this))
Definition: console.h:7329
virtual string getField((string text, int index))
Definition: console.h:63384
Definition: console.h:6307
virtual bool startsWith((string str, string prefix, bool caseSensitive=false))
Definition: console.h:63256
ColorF lightEndColor
Final color of the PointLight created by this explosion.
Definition: console.h:33034
Stub class.
Definition: console.h:26493
virtual void removeShaderMacro((string key))
Definition: console.h:21795
virtual string getBrushType(())
Definition: console.h:14596
virtual Script onClosePressed(())
Definition: console.h:61816
filename depthGradientTex
Definition: console.h:37583
virtual Script Create((string this))
Definition: console.h:10207
virtual Script getPrefSetting((string pref, string default))
Definition: console.h:61746
Stub class.
Definition: console.h:22237
virtual float getNodeDepth()
Definition: console.h:6435
int selectedPage
Definition: console.h:2763
virtual Script undo(())
Definition: console.h:12517
virtual string getType(())
Definition: console.h:61631
virtual string readSTString((bool caseSensitive=false))
Read in a string and place it on the string table.
Definition: console.h:54726
virtual void sortnd(())
Definition: console.h:16422
filename shapeName
Path to the .DAE or .DTS file to use for this shape.
Definition: console.h:34684
A component that places a text entry box on the screen.
Definition: console.h:7038
Definition: console.h:6398
LogLevel level
Definition: console.h:53540
Represents the sky with an artist-created cubemap.
Definition: console.h:55670
virtual Script destroy(())
Definition: console.h:16070
Stub class.
Definition: console.h:24617
virtual void addInspect((id object,(bool autoSync=true)))
Definition: console.h:5859
virtual Script undo((string this))
Definition: console.h:8406
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:6386
virtual Script onMouseDragged((string this))
Definition: console.h:23379
Stub class.
Definition: console.h:26533
Stub class.
Definition: console.h:17811
virtual Script onEditorSleep(())
Definition: console.h:4430
float triggerTrailHeight
Definition: console.h:36289
virtual void reset(())
Definition: console.h:56811
virtual Script switchToWorldEditor((string this))
Definition: console.h:10977
virtual Script doAction((string this, string action))
Definition: console.h:11671
Stub class.
Definition: console.h:6928
virtual void allowJetJumping((bool state))
Set if the Player is allowed to jet jump.
Definition: console.h:44604
virtual void cutSelection()
Definition: console.h:14918
void onControlDragEnter(GuiControl control, Point2I dropPoint)
virtual Script serverCmdSetEditorCameraPlayer((string client))
Definition: console.h:62097
float distanceFade
Definition: console.h:32627
Stub class.
Definition: console.h:23833
The base class for the sketch tool.
Definition: console.h:12677
virtual void reload(())
Definition: console.h:57421
float maxDamage
Definition: console.h:27999
int recoverDelay
Number of ticks for the player to recover from falling.
Definition: console.h:47678
virtual bool setImageAltTrigger((int slot, bool state))
Set the alt trigger state of the Image mounted in the specified slot.
Definition: console.h:29967
SFXTrack soundTrack
Definition: console.h:25722
Stub class.
Definition: console.h:15339
virtual Script onMouseEnter(())
Definition: console.h:15883
bool showFill
Definition: console.h:32334
virtual Script _onProjectClose((string this, string data))
Definition: console.h:15967
string stateTransitionGeneric2Out
Definition: console.h:49861
float rippleMagnitude
Definition: console.h:37445
Stub class.
Definition: console.h:14546
void onTrashSelection(SimSet selection)
virtual Script DoColorPickerCancelCallback(())
Definition: console.h:61846
float sprintYawScale
Amount to scale yaw motion while sprinting.
Definition: console.h:47493
float rigidity
Definition: console.h:37977
int ejectionPeriodMS
Definition: console.h:51251
virtual Script toggleFlagInAllSelectedObjects((string this, string flagFieldName))
Definition: console.h:10947
virtual bool isFunction((string funcName))
Determines if a function exists or not.
Definition: console.h:63822
virtual string getLocation()
Definition: console.h:44538
Definition: console.h:23461
virtual Script loadMission((string missionName, string isFirstMission))
Definition: console.h:62077
bool hitPlayers
Definition: console.h:51718
string category
Definition: console.h:4295
virtual Script initialize((string callback))
Definition: console.h:15853
virtual Script setParticleDirty((string this))
Definition: console.h:7333
SFXTrack sound
SFXTrack datablock used to play sounds while in flight.
Definition: console.h:48704
float engineBrake
Braking torque applied by the engine when the throttle and brake are both 0.
Definition: console.h:36823
virtual string filterString((string baseString=NULL, string replacementChars=NULL))
Replaces the characters in a string with designated text.
Definition: console.h:62586
int lineSpacing
Definition: console.h:5593
virtual string sfxGetActiveStates(())
Definition: console.h:65599
bool autoSize
Definition: console.h:16906
Definition: console.h:1237
virtual void sortkd(())
Definition: console.h:16413
virtual Script onBrowseClicked((string this))
Definition: console.h:8328
virtual Script onEnabled((string this))
Definition: console.h:23196
virtual Script undo((string this))
Definition: console.h:58
float texFactor
Definition: console.h:34403
ColorF frameColor
Definition: console.h:32596
virtual void uniqueKey(())
Definition: console.h:16383
virtual Script onSelectionCleared(())
Definition: console.h:4384
virtual Script refreshBottomTextCtrl(())
Definition: console.h:61964
GFXTextureArgument colorArg1
Definition: console.h:24286
bool translucentZWrite
Definition: console.h:18780
filename shapeFile
Definition: console.h:37951
virtual float setSlopeLimitMaxAngle()
Definition: console.h:14644
A control that displays a Catmull-Rom spline through a number of control points.
Definition: console.h:13788
Inspector field type for SFXTrackName.
Definition: console.h:41398
virtual Script Create((string block))
Definition: console.h:34928
virtual void setMountNode((int slot, string nodeName))
Definition: console.h:3767
virtual Script clientCmdGameEnd((string seq))
Definition: console.h:61936
virtual void removeMaterial((int index))
Definition: console.h:14624
virtual Script doEditSequencePriority((string this, string seqName, string newPriority))
Definition: console.h:782
bool renderNodes
Definition: console.h:3843
Point2I hotSpot
Definition: console.h:6181
virtual void Assert((condition, message))
Definition: console.h:65175
SFXTrack impactSoftSound
Sound to play after falling on a surface with Material footstepSoundId 0.
Definition: console.h:47925
Stub class.
Definition: console.h:19520
int reverbRoomHF
Definition: console.h:18309
virtual Script loadDirs((string dirPath))
Definition: console.h:62318
virtual Script isObjectTypeField((string field))
Definition: console.h:10538
virtual void setTargetObject()
Definition: console.h:44530
void onStartSprintMotion(Player obj)
Called when the player starts moving while in a Sprint pose.
float version
Specifies pixel shader version for hardware.
Definition: console.h:21290
virtual void setSelectedRoad()
Definition: console.h:8187
MatrixRotation eyeRotation
"X Y Z ANGLE" rotation offset from the ShapeBase model's eye node.
Definition: console.h:49596
bool visible
Definition: console.h:1128
virtual Script changeLayer((string this, string layer))
Definition: console.h:9226
float dayScale
Definition: console.h:56034
Definition: console.h:23207
virtual Script getEdits((string this, string profile))
Definition: console.h:10293
virtual Script onSelect((string this, string obj))
Definition: console.h:3121
float maxWheelSpeed
Maximum linear velocity of each wheel.
Definition: console.h:36809
Stub class.
Definition: console.h:17627
float hardness
Definition: console.h:56387
float size
Definition: console.h:56377
virtual float getMoveSpeed(())
Gets the move speed of an AI object.
Definition: console.h:44845
float reverbOcclusionDirectRatio
Definition: console.h:18357
Point2I animTexTiling
The number of frames, in rows and columns stored in textureName (when animateTexture is true)...
Definition: console.h:51129
ColorF frameColor
Definition: console.h:32443
string stateTransitionOnLoaded
Definition: console.h:49761
bool UseDebugInfo
Definition: console.h:33101
virtual Script updateSpecMap((string this, string action))
Definition: console.h:9218
float maxProneBackwardSpeed
Maximum backward speed when prone (laying down).
Definition: console.h:47598
virtual Script sfxSetMasterVolume((string volume))
Definition: console.h:62288
virtual void regenerate(())
Definition: console.h:55225
virtual int findItemText((string findText, bool bCaseSensitive=false))
Returns index of item with matching text or -1 if none found.
Definition: console.h:9671
virtual void addParameter((SFXParameter parameter))
Definition: console.h:27199
Stub class.
Definition: console.h:5404
virtual int strcmp((string str1, string str2))
Definition: console.h:62978
bool locked
Definition: console.h:25635
float lightEndBrightness
Final brightness of the PointLight created by this explosion.
Definition: console.h:33049
float softImpactSpeed
Definition: console.h:35482
void onEnterLiquid(Vehicle obj, float coverage, string type)
float cameraOffset
Definition: console.h:34983
virtual Script setMaterialDirty((string this))
Definition: console.h:9232
Create Dynamic Context and MenuBar Menus.
Definition: console.h:12393
SFXProfile hardImpactSound
Sound to play on a 'hard' impact.
Definition: console.h:35472
int delayVariance
Definition: console.h:32936
GFXTextureFilterType mipFilter
Definition: console.h:24364
virtual Script onSelect((string this, string id, string text))
Definition: console.h:23399
Definition: console.h:21994
virtual Script DbgWatchDialogAdd(())
Definition: console.h:61738
A container that arranges children into a grid.
Definition: console.h:14200
void onControlDropped(GuiControl control, Point2I dropPoint)
virtual Script getInfo((string this))
Definition: console.h:15375
void onPreEdit(SimSet selection)
virtual void clearSelection()
Definition: console.h:14611
virtual Script onVisible((string this, string value))
Definition: console.h:13683
virtual Script onMouseDragged((string this))
Definition: console.h:10187
virtual Script onDeleteInstance((string this, string decalId, string lookupName))
Definition: console.h:11683
virtual void applyDamage((float amount))
Increment the current damage level by the specified amount.
Definition: console.h:30197
void onMouseModeChange()
MatrixPosition position
Definition: console.h:28492
virtual Script updateRotationOffset((string this, string isSlider, string onMouseUp))
Definition: console.h:9217
Stub class.
Definition: console.h:22061
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:8352
virtual void onWindowClosed((GuiWindowCtrl))
Definition: console.h:59980
This control provides the 3D view for the Shape Editor tool, and is not intended for general purpose ...
Definition: console.h:3673
virtual Script onAdd((string this))
Definition: console.h:15820
string cubeReflectorDesc
Definition: console.h:28115
virtual Script navigateDown((string this, string folder))
Definition: console.h:12944
bool useOcclusionQuery
Definition: console.h:42889
LightAnimData animationType
Definition: console.h:31018
virtual Script update((string this, string clientId, string name, string isSuperAdmin, string isAdmin, string isAI, string score, string kills, string deaths))
Definition: console.h:20527
virtual Script isMatEditorMaterial((string this, string material))
Definition: console.h:9234
virtual Script getLevelDisplayName((string levelFile))
Definition: console.h:61754
bool Template
Definition: console.h:36972
Stub class.
Definition: console.h:19152
virtual void explodeSelectedPrefab(())
Definition: console.h:14979
virtual Script eval((string this))
Definition: console.h:20705
string accelerator
Definition: console.h:1165
virtual void editorEnabled()
Definition: console.h:59542
virtual void setOrbitPos((Point3F pos))
Definition: console.h:3682
Stub class.
Definition: console.h:12026
virtual Script onPreSelectionNudged((string this, string selection))
Definition: console.h:10915
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:7676
float cameraDefaultFov
Definition: console.h:28056
Definition: console.h:12515
float playSpeed
Definition: console.h:32836
virtual bool getImageGenericTrigger((int slot, int trigger))
Get the generic trigger state of the Image mounted in the specified slot.
Definition: console.h:29943
virtual Script sfxMetricsCallback(())
Definition: console.h:62192
virtual Script setInfo((string this, string text))
Definition: console.h:15374
virtual Script onDisabled((string this))
Definition: console.h:23582
virtual int getMaterialCount()
Definition: console.h:14626
Definition: console.h:27398
SFXSource sourceGroup
Definition: console.h:18022
string Material
Definition: console.h:33783
virtual void setDefaultValue()
Definition: console.h:17886
virtual Script getSaveName((string defaultFileName))
Definition: console.h:10182
virtual Script ClearControlContent((string controlObj, string ContentLibrary))
Definition: console.h:15929
virtual void initContainerTypeSearch((int mask, bool useClientContainer=false))
Start a search for all items of the types specified by the bitset mask.
Definition: console.h:65503
virtual bool renameNode((string oldName, string newName))
Definition: console.h:60757
void onControlInspectPostApply(GuiControl control)
float friction
Coefficient of kinetic friction to be applied to the shape.
Definition: console.h:34722
virtual Script updateLifeFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7628
virtual Script destroyDebugger(())
Definition: console.h:61740
virtual Script SaveLayoutContent((string layoutObj))
Definition: console.h:16053
virtual Script onMouseDragged((string this))
Definition: console.h:23314
float renderNormals
Definition: console.h:33718
virtual Script checkExists((string this, string className))
Definition: console.h:14059
Definition: console.h:7313
virtual Script MessageBoxYesNo((string title, string message, string yesCallback, string noCallback))
Definition: console.h:62124
virtual void offset((vector delta, float gridSnap=0))
Definition: console.h:15304
bool animateSplashes
Definition: console.h:51655
filename texture
Definition: console.h:37198
Stub class.
Definition: console.h:26837
Definition: console.h:3313
Definition: console.h:23762
Definition: console.h:13669
virtual void physicsDestroyWorld()
Definition: console.h:62528
Stub class.
Definition: console.h:6984
virtual bool addComponents()
Definition: console.h:36937
float times
Time keys used with the colors and sizes keyframes.
Definition: console.h:51175
virtual string getNodeNormal()
Definition: console.h:6439
virtual Script findIconCtrl((string this, string name))
Definition: console.h:3131
virtual float getDamagePercent(())
Get the object's current damage level as a percentage of maxDamage.
Definition: console.h:30154
A control that allows to select a value from a drop-down list.
Definition: console.h:2519
virtual Script onAdd((string this))
Definition: console.h:15847
bool castShadows
Definition: console.h:18760
Stub class.
Definition: console.h:6912
virtual string getDeployTransform((Point3F pos, Point3F normal))
Helper method to get a transform from a position and vector (suitable for use with setTransform)...
Definition: console.h:27884
DecalData decal
Decal datablock used for decals placed at projectile explosion points.
Definition: console.h:48732
string target
String identifier of this material's target texture.
Definition: console.h:21318
int detailSize
Definition: console.h:3946
virtual bool isServerObject(())
Checks if an object resides on the server.
Definition: console.h:28344
floatList filter
Definition: console.h:13805
Stub class.
Definition: console.h:11400
bool ShowPlacementArea
Definition: console.h:33439
void onPreSelectionNudged(SimSet selection)
Stub class.
Definition: console.h:20394
virtual void enableWinConsole()
Definition: console.h:65363
virtual Script settingsApplyAll((string this, string sFrom))
Definition: console.h:23444
virtual Script togglePingPong((string this))
Definition: console.h:3355
SFXTrack exitingWater
Definition: console.h:31521
void onDNSResolved()
Stub class.
Definition: console.h:12042
Point3F alignDirection
Definition: console.h:51378
virtual Script onSelectionChanged((string this, string shape, string face))
Definition: console.h:12793
virtual Script initSettings((string this))
Definition: console.h:6270
virtual string makeRelativePath((string path, string to=""))
Turns a full or local path to a relative one.
Definition: console.h:64265
virtual Script onAction((string this))
Definition: console.h:10481
Definition: console.h:24719
Definition: console.h:15918
virtual Script showCursor(())
Definition: console.h:62257
virtual Script setShaderConsts((string this))
Definition: console.h:23118
virtual string readComment((int index))
Definition: console.h:54080
virtual Script onEditBlend((string this))
Definition: console.h:2681
float dropBelowCameraOffset
Definition: console.h:15005
virtual Script groupSelected((string this))
Definition: console.h:10967
bool canSaveDynamicFields
Definition: console.h:449
Stub class.
Definition: console.h:16581
int particleDensity
Density of the particle cloud created at the start of the explosion.
Definition: console.h:32862
float crouchForce
Force used to accelerate the player when crouching.
Definition: console.h:47550
int lightTime
Time value for the light of this ItemData, used to control the pulse speed of the PulsingLight LightT...
Definition: console.h:29076
int alphaRef
Definition: console.h:18794
virtual Script onDeleteSelection((string this))
Definition: console.h:10628
float maxSprintSideSpeed
Maximum sideways speed when sprinting.
Definition: console.h:47483
Definition: console.h:23307
virtual Script onWake((string this))
Definition: console.h:13022
virtual void clearSelection()
Definition: console.h:56428
float runEnergyDrain
Energy value drained each tick that the player is moving.
Definition: console.h:47258
virtual string getRecords((string text, int startIndex, int endIndex=-1))
Definition: console.h:63476
float processAddOrder
Definition: console.h:20941
Stub class.
Definition: console.h:23537
virtual int count(())
Gets the number of images in the list.
Definition: console.h:58235
virtual Script onRightMouseUp((string this, string itemId, string mousePos, string object))
Definition: console.h:16224
virtual void setActive((bool state=true))
Definition: console.h:1019
virtual Script destroyGuiEditor(())
Definition: console.h:61713
virtual Script undo((string this))
Definition: console.h:8388
void onMouseUp(string itemHit, string mouseClickCount)
Called whenever the mouse has previously been clicked down (onMouseDown) and has now been raised on t...
void onMouseEnter(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse enters this control.
virtual Script undo((string this))
Definition: console.h:10973
virtual Script handleCut((string this))
Definition: console.h:4373
float diffuseSize
Definition: console.h:43453
virtual Script print((string this, string message))
Definition: console.h:10522
virtual Script moveleft((string val))
Definition: console.h:61912
virtual Script initServer(())
Definition: console.h:62113
Stub class.
Definition: console.h:8513
virtual Script hideCubemapEditor((string this, string cancel))
Definition: console.h:9192
virtual bool setControlObject((GameBase ctrlObj))
On the server, sets the object that the client will control.
Definition: console.h:44169
virtual void setRechargeRate((float rate))
Set the recharge rate.
Definition: console.h:30223
Stub class.
Definition: console.h:7459
A control that allows to edit the custom properties (text) of one or more SimObjects.
Definition: console.h:41206
float pitch
Definition: console.h:52321
virtual bool write()
Definition: console.h:17892
string strikeTextures
Definition: console.h:34047
Definition: console.h:13168
void onDialogPop()
virtual int findByObject()
Definition: console.h:5875
Stub class.
Definition: console.h:19400
virtual void setSelected((int id, [scriptCallback=true]))
Definition: console.h:2533
virtual void populateAllFontCacheString((string string))
Definition: console.h:64512
virtual Script destroyPhysicsTools(())
Definition: console.h:61693
float resetDelay
Definition: console.h:56832
virtual Script includeClass((string this, string className))
Definition: console.h:10454
float lifetimeVariance
Range of variation randomly applied to lifetime when debris is created.
Definition: console.h:51898
Stub class.
Definition: console.h:23704
virtual Script onSetParam2((string this, string value))
Definition: console.h:16246
bool subSurface
Definition: console.h:18618
virtual void mountRelative((Object A, Object B))
Definition: console.h:14980
virtual Script onValidate((string this))
Definition: console.h:16096
virtual Script clientCmdRefreshWeaponHUD((string amount, string preview, string ret, string zoomRet, string amountInClips))
Definition: console.h:61940
void onAdvanceTime(float timeDelta)
virtual Script onSelect((string this, string obj))
Definition: console.h:8146
virtual Script undo((string this))
Definition: console.h:6761
virtual void activate(())
Definition: console.h:47014
float jumpEnergyDrain
Energy level drained each time the player jumps.
Definition: console.h:47384
float lateralForce
Tire force perpendicular to the direction of movement.
Definition: console.h:36634
virtual Script sfxInit(())
Definition: console.h:62303
virtual int sfxCreateSource((SFXTrack track|(SFXDescription description, string filename)[, float x, float y, float z]))
Definition: console.h:65695
virtual void reorderMaterial((int index, int order))
Definition: console.h:14634
bool includeLightmappedGeometryInShadow
Definition: console.h:46389
virtual void addToManager()
Definition: console.h:41878
virtual Script FindLayout((string libraryName, string layoutName))
Definition: console.h:16058
virtual void clearSelection(())
Definition: console.h:2224
virtual void setEditorOnly((bool value=true))
Definition: console.h:251
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:5960
Point2F volumeScaleVariance
Definition: console.h:43288
Definition: console.h:6903
float maxSprintBackwardSpeed
Maximum backward speed when sprinting.
Definition: console.h:47478
bool stateScaleAnimation
Definition: console.h:49964
Stub class.
Definition: console.h:19064
virtual Script onRemoveThread((string this))
Definition: console.h:3307
virtual Script breakdown((string this))
Definition: console.h:16569
filename fileName
Definition: console.h:48561
Stub class.
Definition: console.h:19072
Definition: console.h:3295
virtual void forceOnAction()
Definition: console.h:2530
virtual void removeItem((pos))
Definition: console.h:12263
virtual Script previousPage((string this))
Definition: console.h:16549
virtual Script setEditorFunction((string this))
Definition: console.h:6271
Inspector field type for TypeBitMask32.
Definition: console.h:58313
This is the base class for light objects.
Definition: console.h:30955
virtual Script onEnabled((string this))
Definition: console.h:22022
virtual Script _onProjectRemoveFile((string this, string data))
Definition: console.h:15952
float scaleVal
Definition: console.h:14694
Stub class.
Definition: console.h:23048
float radius
Definition: console.h:37961
bool invertLayer
Definition: console.h:33853
SFXPlayListTransitionMode transitionOut
Definition: console.h:43192
virtual string getText(())
Acquires the current text displayed in this control.
Definition: console.h:7099
A render bin which renders occlusion query requests.
Definition: console.h:42641
virtual Script onInspectPostApply((string this))
Definition: console.h:30678
virtual Script onCancel((string this))
Definition: console.h:16248
bool transitionToLand
When going from a fall to a land, should we transition between the two.
Definition: console.h:47704
Stub class.
Definition: console.h:23881
int borderMovePixelSize
Definition: console.h:3565
virtual Script onDeactivated((string this))
Definition: console.h:7648
virtual Script doit((string this))
Definition: console.h:59
virtual Script init(())
Definition: console.h:16071
float LowLODDistance
Definition: console.h:55261
virtual Script init((string this))
Definition: console.h:12958
Stub class.
Definition: console.h:23841
virtual string getTrigger((string name, int index))
Definition: console.h:61285
Stub class.
Definition: console.h:15361
virtual void setNodeDepth((int idx, float meters))
Definition: console.h:55113
virtual Script getCamera((string this))
Definition: console.h:15368
virtual Script onRightMouseUp((string this, string id, string mousePos))
Definition: console.h:12528
Stub class.
Definition: console.h:17355
Definition: console.h:3349
Definition: console.h:2625
virtual Script buildPagesButtons((string this, string currentPage, string totalPages))
Definition: console.h:16544
float angularDrag
Definition: console.h:45265
virtual Script dropCameraToSelection((string this))
Definition: console.h:14884
virtual Script setupDefaultState((string this))
Definition: console.h:13548
int bounceVariance
Allowed variance in the value of numBounces.
Definition: console.h:28771
GUI tool that makes up the Mesh Road Editor.
Definition: console.h:8172
virtual void loadFromPath((String imagePath[, bool overwrite=true]))
Definition: console.h:59608
virtual void add((int uniqueId, string transportAddress, int banLength))
Definition: console.h:52915
float maxSideSpeed
Maximum sideways speed when running.
Definition: console.h:47281
bool includeLightmappedGeometryInShadow
Definition: console.h:31126
virtual Script inspectObject((string object))
Definition: console.h:61835
virtual int getSequenceFrameCount((string name))
Definition: console.h:61147
float SegmentLength
Definition: console.h:55246
Stub class.
Definition: console.h:26101
virtual Script onSleep(())
Definition: console.h:12795
float steeringRollForce
Definition: console.h:35835
virtual void listObjects(())
Definition: console.h:525
virtual void freezeSim((bool isFrozen))
Enables or disables the physics simulation on the RigidShape object.
Definition: console.h:49391
virtual bool renameObject((string oldName, string newName))
Definition: console.h:60860
virtual int findItemByObjectId((find item by object id and returns the mId))
Definition: console.h:2280
Stub class.
Definition: console.h:12803
virtual string getOrigin()
Definition: console.h:59634
ColorI SelectedSplineColor
Definition: console.h:8205
filename detailMap
Definition: console.h:18543
float offsetA
Definition: console.h:29364
virtual Script loadNewParticle((string this, string particle))
Definition: console.h:7334
virtual void setPosition((int x, int y))
Definition: console.h:1068
bool dropAtBounds
Definition: console.h:15002
A control for showing pages of options that are gamepad friendly.
Definition: console.h:57665
Definition: console.h:19978
virtual int findText((string text))
Definition: console.h:9029
Stub class.
Definition: console.h:24866
virtual Script serverCmdSetEditorCameraStandard((string client))
Definition: console.h:62092
float breakAngle
Definition: console.h:55148
virtual bool openForWrite((string filename))
Open a specified file for writing.
Definition: console.h:54311
virtual void addToIgnoreList((ShapeBase obj))
Adds object to the turret's ignore list.
Definition: console.h:52568
MarkerKnotType type
Definition: console.h:42960
Stub class.
Definition: console.h:26709
virtual void handleDeselect()
Definition: console.h:12683
virtual void callOnChildren((string method, string args...))
Definition: console.h:547
virtual Script onAddUndo((string this))
Definition: console.h:10275
Stub class.
Definition: console.h:12002
virtual Script showDeleteProfileDialog((string this, string profile))
Definition: console.h:10931
virtual Script GuiEditorIsActive(())
Definition: console.h:62258
virtual void stopTrackingTarget(())
Stop the turret from tracking the current target.
Definition: console.h:52606
string stateTransitionOnTarget
Definition: console.h:35198
virtual Script show((string this, string matIndex, string terrMat, string onApplyCallback))
Definition: console.h:12875
virtual Script onRightClick((string this))
Definition: console.h:8418
Stub class.
Definition: console.h:14562
virtual string getNodeTransform((string name, bool isWorld=false))
Definition: console.h:60733
virtual int getColorCount()
Definition: console.h:57863
virtual void checkMaxRate(())
Ensures that all configured packet rates and sizes meet minimum requirements.
Definition: console.h:43851
virtual void playJournal((string filename))
Begin playback of a journal from a specified field.
Definition: console.h:62677
virtual int getCurrentSlot(())
Definition: console.h:60086
int ShapeRetries
Definition: console.h:33481
A datablock that describes an ambient sound space.
Definition: console.h:25706
virtual Script onSelect((string this, string ctrl))
Definition: console.h:10943
virtual Script setShaderConsts((string this))
Definition: console.h:24030
ColorI HoverSplineColor
Definition: console.h:6028
virtual void allowJumping((bool state))
Set if the Player is allowed to jump.
Definition: console.h:44597
virtual void resetSelectedPoint(())
Definition: console.h:59034
virtual void explode(())
Manually cause the mine to explode.
Definition: console.h:49221
virtual Script fpsMetricsCallback(())
Definition: console.h:62198
virtual Script messageTeam((string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62108
virtual string getMeshType((string name))
Definition: console.h:60932
virtual void saveShape((string filename))
Definition: console.h:60608
virtual Script setPlayerName((string client, string name))
Definition: console.h:43979
Stub class.
Definition: console.h:27339
Definition: console.h:11442
virtual float getValue(())
Definition: console.h:3205
virtual void onRenameValidate()
Definition: console.h:2287
virtual Script centerPrint((string client, string message, string time, string lines))
Definition: console.h:62052
Environmental object that triggers a day/night cycle in level.
Definition: console.h:55989
virtual void stop(())
Definition: console.h:52241
bool resizeHeight
Definition: console.h:2903
virtual Script GetTooltipTSStatic((string this, string obj))
Definition: console.h:13090
Stub class.
Definition: console.h:4342
virtual Script getTimelineBitmapPos((string this, string val, string width))
Definition: console.h:3352
virtual Script onSelect((string this, string id, string text))
Definition: console.h:19967
virtual void writeString((string string, int maxLength=256))
Write out a string with a default maximum length of 256 characters.
Definition: console.h:54747
Definition: console.h:104
virtual Script undo((string this))
Definition: console.h:8364
Stub class.
Definition: console.h:26421
virtual Script onDefineFieldTypes((string this))
Definition: console.h:29209
virtual void clear(())
Set this document to its default state.
Definition: console.h:53904
virtual void sbmDumpStats()
Definition: console.h:64477
Stub class.
Definition: console.h:19200
SimObject parentGroup
Definition: console.h:402
Inspector field type for FileName.
Definition: console.h:40083
bool anchorBottom
Definition: console.h:1789
Definition: console.h:6302
Stub class.
Definition: console.h:16779
virtual Script clientCmdServerMessage((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62032
Stub class.
Definition: console.h:19632
virtual Script addSelectionToAddGroup((string this))
Definition: console.h:14880
virtual Script toggleFreeLook((string val))
Definition: console.h:61882
virtual void clearGroups()
Definition: console.h:17900
virtual string fileBase((string fileName))
Get the base of a file name (removes extension)
Definition: console.h:64232
virtual void removeSelection((deselects an item))
Definition: console.h:2234
int fudgeFactor
Definition: console.h:11887
virtual string getObjectName((int index))
Definition: console.h:60820
virtual Script serverCmdDropPlayerAtCamera((string client))
Definition: console.h:62095
float coverage
Definition: console.h:37228
virtual Script onRightClick(())
Definition: console.h:15890
virtual void clearSelection(())
Sets all currently selected items to unselected.
Definition: console.h:9591
virtual Script sfxSourcesMetricsCallback(())
Definition: console.h:62191
float boxHeight
Definition: console.h:51629
GUI Control which displays a horizontal bar which increases as the progress value of 0...
Definition: console.h:20270
A strip of rectangular mesh segments defined by a 3D spline for prototyping road-shaped objects in yo...
Definition: console.h:55109
virtual Script handleBreakList((string this, string line))
Definition: console.h:12221
virtual string findIconBySimObject((SimObject))
Definition: console.h:59614
int maxChars
Definition: console.h:5603
GFXTextureArgument alphaArg3
Definition: console.h:24322
Stub class.
Definition: console.h:17667
Point2I cellIndex
Definition: console.h:18698
Definition: console.h:10175
int ShapeCount
Definition: console.h:33476
Stub class.
Definition: console.h:19224
virtual void parse((string xmlString))
Create a document from a XML string.
Definition: console.h:53898
virtual Script convertSelectionToConvexShape((string this))
Definition: console.h:15237
virtual Script onSleep((string this))
Definition: console.h:6153
Definition: console.h:2479
Definition: console.h:20505
Stub class.
Definition: console.h:11209
virtual void setCurSelRange((int indexStart, int indexStop=999999))
Sets the current selection range from index start to stop. If no stop is specified it sets from start...
Definition: console.h:9701
A datablock which defines and performs light animation, such as rotation, brightness fade...
Definition: console.h:29352
virtual void setShaderConst((string name, string value))
Definition: console.h:21774
float muzzleVelocity
Amount of velocity the projectile recieves from the "muzzle" of the gun.
Definition: console.h:48765
virtual Script EditorQuitGame(())
Definition: console.h:61789
virtual void reloadResource((string path))
Definition: console.h:64474
virtual void addMarker((String name, float pos))
Definition: console.h:27249
float distortFullDepth
Definition: console.h:37609
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:8331
Stub class.
Definition: console.h:23576
Stub class.
Definition: console.h:12034
virtual Script getLevelInfo((string missionFile))
Definition: console.h:61960
Stub class.
Definition: console.h:16808
virtual Script readSettings((string this))
Definition: console.h:12576
SFXPlayListRandomMode random
Definition: console.h:43154
float kineticFriction
Definition: console.h:36619
virtual Script watchSet((string this, string set))
Definition: console.h:10224
bool drawBottom
Definition: console.h:55686
bool ShowPlacementArea
Definition: console.h:33116
virtual void clear()
Definition: console.h:59610
int maxAnisotropy
Definition: console.h:24374
string content
Definition: console.h:57127
int numSegments
Definition: console.h:34355
A datablock that describes a camera.
Definition: console.h:28165
virtual Script onEditBBType((string this))
Definition: console.h:2486
virtual bool expandItem((TreeItemId item, bool expand=true))
Definition: console.h:2238
bool onLoseFirstResponder
Definition: console.h:58127
bool stopOnSleep
Definition: console.h:59386
virtual void attach((Point3F start, Point3F direction, float maxDist))
Attempts to associate the PhysicsForce with a PhysicsBody.
Definition: console.h:52064
virtual void setOffset((Point3F offset))
Definition: console.h:45087
filename texture
Definition: console.h:37106
Stub class.
Definition: console.h:8433
Stub class.
Definition: console.h:8085
virtual Script Create(())
Definition: console.h:10227
virtual Script onWake((string this))
Definition: console.h:10470
virtual float physicsGetTimeScale()
Definition: console.h:62538
TSShapeConstructorUpAxis upAxis
Definition: console.h:61331
virtual Script showNewDialog((string this))
Definition: console.h:7619
SFXPlayListTransitionMode transitionIn
Definition: console.h:43186
virtual Script IOCallback((string dlg, string callback))
Definition: console.h:62130
float scaleExponent
Definition: console.h:38080
virtual void setNormalBitmap((filepath name))
Definition: console.h:56615
Stub class.
Definition: console.h:11970
Stub class.
Definition: console.h:10993
LightAnimData animationType
Definition: console.h:46281
Stub class.
Definition: console.h:17435
virtual Script serverCmdSetEditorOrbitCamera((string client))
Definition: console.h:62089
bool MultipleFiles
Definition: console.h:42371
virtual Script onDialogPush((string this))
Definition: console.h:16017
virtual Script browseForHeightfield((string this))
Definition: console.h:15559
virtual Script turnRight((string val))
Definition: console.h:61905
ShadowType shadowType
Definition: console.h:46323
virtual Script settingsApplyHDR((string this))
Definition: console.h:23447
virtual void setFov((float FOV))
Set the FOV of the camera.
Definition: console.h:62371
virtual Script addItem((string this, string pos, string item))
Definition: console.h:12420
virtual Script doSetNodeParent((string this, string name, string parent))
Definition: console.h:790
bool showFrame
Definition: console.h:32617
bool showRoot
Definition: console.h:2358
Stub class.
Definition: console.h:24457
virtual int strstr((string string, string substring))
Definition: console.h:63061
float steeringReturnSpeedScale
Definition: console.h:35425
virtual Script EditorMenuEditCopy(())
Definition: console.h:61769
Definition: console.h:10534
ParticleEmitterData splashEmitter
Definition: console.h:35619
bool onThisFrame
Definition: console.h:21880
int coneInsideAngle
Definition: console.h:18202
virtual void dumpMaterialInstances()
Dumps a formatted list of currently allocated material instances to the console.
Definition: console.h:64773
int lifetimeVarianceMS
Definition: console.h:51082
virtual void removeInspect((id object))
Definition: console.h:5861
Definition: console.h:20419
virtual Script updatePreviewBackground((string this, string color))
Definition: console.h:9197
virtual void removeMenuItem((string menuTarget, string menuItemTarget))
Removes the specified menu item from the menu.
Definition: console.h:58741
Definition: console.h:23282
Stub class.
Definition: console.h:22904
void onRemove()
virtual Script onClick((string this))
Definition: console.h:8050
bool renderBounds
Definition: console.h:3853
virtual Script onRemove((string this))
Definition: console.h:13183
bool useDevicePixVersion
If true, the maximum pixel shader version offered by the graphics card will be used.
Definition: console.h:21188
virtual Script readWorldEditorSettings((string this))
Definition: console.h:15439
bool isMissionDirty
Definition: console.h:14655
float cameraDecay
Definition: console.h:35547
virtual bool bindCmd((string device, string action, string makeCmd, string breakCmd=""))
Associates a make command and optional break command to a specified input device action.
Definition: console.h:13376
bool canRenameObject(SimObject object)
A datablock describing a playback pattern of sounds.
Definition: console.h:43142
Definition: console.h:13000
float startTime
Definition: console.h:56014
virtual Script undo((string this))
Definition: console.h:15804
virtual Script onTriggerSelectionChanged((string this))
Definition: console.h:3088
virtual int attributeS32((string attributeName))
Get int attribute from the current Element on the stack.
Definition: console.h:53973
virtual Script handleDelete((string this))
Definition: console.h:4381
SFXPlayListStateMode stateMode
Definition: console.h:43321
virtual Script keyboardModifyBrushSize((string this, string amt))
Definition: console.h:13160
virtual Script Exit((string this))
Definition: console.h:20401
virtual void setTurretEulerRotation((Point3F rot))
Set Euler rotation of this turret's heading and pitch nodes in degrees.
Definition: console.h:52488
string stateTransitionGeneric3Out
Definition: console.h:49871
bool separateAlphaBlendEnable
Definition: console.h:21446
TSShapeConstructorLodType lodType
Definition: console.h:61346
virtual Script onClick((string this))
Definition: console.h:4516
virtual string getObjectBox(())
Definition: console.h:28479
Stub class.
Definition: console.h:8537
virtual Script updateLightingProgress(())
Definition: console.h:62011
virtual Script onRoadSelected((string this, string road))
Definition: console.h:8332
Stub class.
Definition: console.h:6976
virtual string containerFindFirst((int mask, Point3F point, float x, float y, float z))
Find objects matching the bitmask type within a box centered at point, with extents x...
Definition: console.h:62349
bool spawnTransform
Definition: console.h:46723
virtual void setNodeDepth((int idx, float meters))
Definition: console.h:55234
A strip shaped decal defined by spine nodes which clips against Terrain objects.
Definition: console.h:55010
Stub class.
Definition: console.h:22720
Definition: console.h:8033
pid mountPID
PersistentID of object we are mounted to.
Definition: console.h:28535
virtual Script GetTooltipSFXEmitter((string this, string obj))
Definition: console.h:13083
bool HideReplications
Definition: console.h:33434
bool dynamicSize
Definition: console.h:14260
int roomHF
Definition: console.h:26206
Definition: console.h:15809
virtual Script initializeMissionAreaEditor(())
Definition: console.h:61699
SFXTrack soundProfile
Definition: console.h:34226
virtual void disable(())
Definition: console.h:21750
virtual void toggleLockSelection(())
Definition: console.h:2220
virtual void pushNewElement((string name))
Create a new element with the given name as child of current Element and push it onto the Element sta...
Definition: console.h:54027
bool animate
Definition: console.h:31013
virtual Script viewDisassembly((string this))
Definition: console.h:21712
float priority
Definition: console.h:18057
float scaleV
Definition: console.h:45478
virtual Script createMenuBar((string this))
Definition: console.h:15845
virtual Script onEditNodeTransform((string this, string node, string txfm, string gizmoID))
Definition: console.h:4091
Stub class.
Definition: console.h:17339
int colSize
Definition: console.h:14213
virtual Script findIconCtrl((string this, string name))
Definition: console.h:12941
virtual Script handleEscape((string this))
Definition: console.h:6274
void onLeaveLiquid(Vehicle obj, string type)
int historySize
Definition: console.h:7196
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:6793
virtual Script onEditorActivated((string this))
Definition: console.h:8007
void onRestore()
ParticleEmitterData stateEmitter
Emitter to generate particles in this state (from muzzle point or specified node).
Definition: console.h:50019
Stub class.
Definition: console.h:8910
Definition: console.h:13645
float boxTorsoPercentage
Percentage of the player's bounding box height that represents the torso.
Definition: console.h:47754
Stub class.
Definition: console.h:15733
virtual bool setSequenceBlend((string name, bool blend, string blendSeq, int blendFrame))
Definition: console.h:61230
virtual void fadeIn(())
Definition: console.h:59243
Point2I splitPoint
Definition: console.h:38760
virtual int getPing(())
Returns the average round trip time (in ms) for the connection.
Definition: console.h:43839
Stub class.
Definition: console.h:8109
virtual Script onEscapePressed((string this))
Definition: console.h:6570
ExplosionData underwaterExplosion
Definition: console.h:27942
float chanceToHitTarget
Definition: console.h:50933
Stub class.
Definition: console.h:17683
virtual bool removeSequence((string name))
Definition: console.h:61266
bool renameInternal
Definition: console.h:2408
ParticleEmitterData dustTrailEmitter
Definition: console.h:36277
Stub class.
Definition: console.h:24393
filename OGLVertexShaderFile
Path to an OpenGL vertex shader file to use for this ShaderData.
Definition: console.h:21172
Stub class.
Definition: console.h:23173
virtual Script onWake((string this))
Definition: console.h:11186
void onReturn()
Called when the 'Return' or 'Enter' key is pressed.
Stub class.
Definition: console.h:25803
virtual void destroy(())
Disables rendering and physical simulation.
Definition: console.h:52139
virtual void registerMessageQueue((string queueName))
Registeres a dispatcher queue.
Definition: console.h:65906
virtual Script handleConnectionErrorMessage((string msgType, string msgString, string msgError))
Definition: console.h:61920
Definition: console.h:12537
bool stateSequenceNeverTransition
Definition: console.h:49984
virtual bool isEnabled(())
Check if the object is in the Enabled damage state.
Definition: console.h:30192
Stub class.
Definition: console.h:6616
ColorI HoverNodeColor
Definition: console.h:6461
virtual void select((GuiControl ctrl))
Definition: console.h:10745
bool collapsable
Definition: console.h:57239
bool squareBitmap
Definition: console.h:7806
virtual Script flagInspectorAsDirty((string this, string dirty))
Definition: console.h:12567
bool stateScaleAnimation
Definition: console.h:35255
A very simple example of a class derived from NetObject.
Definition: console.h:53380
Stub class.
Definition: console.h:23189
Definition: console.h:2467
virtual int count(())
Definition: console.h:16341
Stub class.
Definition: console.h:26653
string plotVariable
Definition: console.h:24967
virtual Script toggleGroupScript((string this, string obj, string fieldName))
Definition: console.h:5854
bool playAmbient
Definition: console.h:50385
virtual Script AddFrameSplitToForm((string formid, string horizontal))
Definition: console.h:15928
virtual Script reinitForest(())
Definition: console.h:61715
string plane
Definition: console.h:34833
virtual Script onDeleteSequence((string this))
Definition: console.h:2678
float subSurfaceRolloff
Definition: console.h:18628
Point3F massBox
Definition: console.h:31360
GUI tool that makes up the Decal Road Editor.
Definition: console.h:6008
virtual Script onNew(())
Definition: console.h:15837
CameraMotionMode controlMode
Definition: console.h:45229
virtual int setImageGenericTrigger((int slot, int trigger, bool state))
Set the generic trigger state of the Image mounted in the specified slot.
Definition: console.h:29952
virtual string getText(())
Definition: console.h:5020
Stub class.
Definition: console.h:13729
virtual Script sfxGroupToOldChannel((string group))
Definition: console.h:62289
bool cameraRoll
Definition: console.h:35531
virtual string getEulerRotation(())
Definition: console.h:28451
virtual void debugv((string variableName))
Logs the value of the given variable to the console.
Definition: console.h:63632
virtual Script syncCameraGui((string this))
Definition: console.h:15441
virtual Script doEditNodeTransform((string this, string nodeName, string newTransform, string isWorld, string gizmoID))
Definition: console.h:789
virtual Script startToolTime((string tool))
Definition: console.h:61671
int OuterRadiusX
Definition: console.h:33173
Point3F attenuationRatio
Definition: console.h:55546
virtual Script redo((string this))
Definition: console.h:12512
int maxConcurrentSounds
Maximum number of sounds this Image can play at a time.
Definition: console.h:50050
virtual void setEnergyLevel((float level))
Set this object's current energy level.
Definition: console.h:30123
int gridSize
Definition: console.h:37819
Stub class.
Definition: console.h:12611
float flareScale
Definition: console.h:55835
float maxVelocity
Definition: console.h:29055
float mass
Value representing the mass of the shape.
Definition: console.h:51905
virtual Script okDeleteMesh((string this, string mesh))
Definition: console.h:11380
float zBias
Definition: console.h:21565
virtual Script undo((string this))
Definition: console.h:11432
virtual Script updateSpecularCheckbox((string this, string value))
Definition: console.h:9205
The most widely used button class.
Definition: console.h:5145
float spinRandomMin
Definition: console.h:51092
Definition: console.h:12855
virtual void pasteFields((simObject))
Definition: console.h:53592
virtual Script getObjectShapeFile((string this, string obj))
Definition: console.h:817
bool stateFire
Definition: console.h:35233
virtual Script toggleHideChildren((string this, string simgroup))
Definition: console.h:15239
virtual Script getRootGroup((string this))
Definition: console.h:10444
virtual void setImageScriptAnimPrefix((int slot, string prefix))
Set the script animation prefix for the Image mounted in the specified slot.
Definition: console.h:30026
bool rtParams
Definition: console.h:21225
virtual Script deleteMat((string this))
Definition: console.h:12863
virtual void resetState(())
Definition: console.h:5030
ColorI HoverSplineColor
Definition: console.h:6455
virtual string sfxGetDeviceInfo(())
Definition: console.h:65692
float autoLinearForce
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
Definition: console.h:35866
virtual Script onSelect((string this, string obj))
Definition: console.h:11241
Base Item class. Uses the ItemData datablock for common properties.
Definition: console.h:46023
Stub class.
Definition: console.h:15481
virtual void removeFromCanvas(())
Definition: console.h:59940
virtual void disable(())
Definition: console.h:25888
virtual string filePath((string fileName))
Get the path of a file (removes name and extension)
Definition: console.h:64244
SFXTrack customFootstepSound
Definition: console.h:18861
A single page in a GuiTabBookCtrl.
Definition: console.h:1987
Inspector field type for TerrainMaterialIndex.
Definition: console.h:39827
virtual Script writeSettings((string this))
Definition: console.h:8020
Stub class.
Definition: console.h:24066
virtual void setExtent((Point2I p|int x, int y))
Definition: console.h:1075
virtual Script serverCmdPlayCel((string client, string anim))
Definition: console.h:62045
Definition: console.h:2638
virtual void setLastTTL((int ms))
Definition: console.h:27432
Definition: console.h:12526
virtual void scrollToBottom(())
Scroll to the bottom of the text.
Definition: console.h:5555
virtual Script onMissionReset(())
Definition: console.h:62061
virtual Script updateScrollSpeed((string this, string isSlider, string onMouseUp))
Definition: console.h:9214
virtual string getRecord((string text, int index))
Definition: console.h:63459
int widthSubdivisions
Definition: console.h:55153
virtual Script onSelect((string this, string id, string text))
Definition: console.h:2627
virtual Script undo((string this))
Definition: console.h:130
ColorI objMouseOverSelectColor
Definition: console.h:15038
virtual Script clientCmdClearCenterPrint(())
Definition: console.h:62171
virtual string findHitControls((int x, int y, int width, int height))
Definition: console.h:955
float restorativeForce
Definition: console.h:36238
int msToNext
Definition: console.h:42966
virtual Script onProjectRemoveFile((string this, string data))
Definition: console.h:15987
virtual void updateActiveForest(())
Definition: console.h:11274
SFXProfile softImpactSound
Sound to play on a 'soft' impact.
Definition: console.h:35463
virtual Script getProxyName((string this, string seqName))
Definition: console.h:813
virtual string getInspectedFieldName(())
Definition: console.h:39498
virtual Script onSleep((string this))
Definition: console.h:22639
Definition: console.h:19960
Stub class.
Definition: console.h:20692
virtual Script restoreDefaultMappings(())
Definition: console.h:61958
Stub class.
Definition: console.h:21042
ColorF ambient
Definition: console.h:55778
A datablock describing an individual decal.
Definition: console.h:50504
virtual void writeLine((string line))
Write a line to the stream, if it was opened for writing.
Definition: console.h:54720
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:12416
virtual int getSelectedId(())
Get the ID of the currently selected item.
Definition: console.h:1387
virtual void flagCurrentGFXResources(())
Flags all currently allocated GFX resources. Used for resource allocation and leak tracking by flaggi...
Definition: console.h:64557
float scrollSpeed
Definition: console.h:56842
virtual string getModel(())
Return the model displayed in this view.
Definition: console.h:45599
virtual int getRealTime(())
Return the current real time in milliseconds.
Definition: console.h:62689
Stub class.
Definition: console.h:24657
virtual void frameBorder((int index, string state="dynamic"))
Definition: console.h:11765
GFXFormat depthFormat
Definition: console.h:22339
Definition: console.h:80
Stub class.
Definition: console.h:22760
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13178
virtual void quitWithErrorMessage((string message))
Definition: console.h:63701
virtual Script refresh((string this))
Definition: console.h:20403
virtual Script onDeleteObject((string this, string object))
Definition: console.h:12533
Stub class.
Definition: console.h:22588
Definition: console.h:13048
Definition: console.h:8380
virtual Script onAction((string this))
Definition: console.h:23244
Console object used for calling methods defined in script, from within other classes.
Definition: console.h:53439
bool selectionLocked
Definition: console.h:15062
float maxMass
Maximum mass of a drop.
Definition: console.h:51770
virtual Script onConnectionTimedOut((string this))
Definition: console.h:43959
virtual string sfxDumpSourcesToString((bool includeGroups=false))
Definition: console.h:65801
virtual Script onGhostAlwaysObjectsReceived((string client))
Definition: console.h:43982
PhysicsShapeData destroyedShape
Name of a PhysicsShapeData to spawn when this shape is destroyed (optional).
Definition: console.h:34699
virtual Script onAction((string this))
Definition: console.h:13779
virtual void clearSubmenuItems((string menuTarget, string menuItem))
Removes all the menu items from the specified submenu.
Definition: console.h:58840
virtual Script onMouseDragged((string this))
Definition: console.h:3315
float minDrag
Definition: console.h:35509
void onCellHighlighted(Point2I cell)
virtual int getNumLines(())
Definition: console.h:19751
virtual float getDatum((int plotId, int index))
Definition: console.h:24918
virtual Script updateWaveAmp((string this, string isSlider, string onMouseUp))
Definition: console.h:9212
Point3F proneBoundingBox
Collision bounding box used when the player is prone (laying down).
Definition: console.h:47731
int repeatCount
Definition: console.h:43307
Stub class.
Definition: console.h:23672
void onMouseUp(int hitItemId, int mouseClickCount)
void onStopSprintMotion(Player obj)
Called when the player stops moving while in a Sprint pose.
virtual string getUserHomeDirectory()
Definition: console.h:65195
Stub class.
Definition: console.h:23125
virtual Script onEndCompoundEdit((string this, string discard))
Definition: console.h:12540
Stub class.
Definition: console.h:22952
Definition: console.h:6723
float turbulenceSpeed
Definition: console.h:51791
virtual float getPitch(())
Definition: console.h:27159
Definition: console.h:16211
Stub class.
Definition: console.h:22037
virtual bool removeMesh((string name))
Definition: console.h:60985
Stores properties for an individual Item type.
Definition: console.h:29024
ColorF PlacementColour
Definition: console.h:33449
Stub class.
Definition: console.h:17739
virtual Script replaceMenuCmd((string this, string menuTitle, string id, string newCmd))
Definition: console.h:4486
float reverbDelay
Definition: console.h:26251
virtual void reorderChild((SimObject child1, SimObject child2))
Definition: console.h:560
virtual string strformat((string format, string value))
Definition: console.h:62965
Definition: console.h:22616
Definition: console.h:23292
virtual void disable(())
Disables the token.
Definition: console.h:22258
virtual bool removeDetailLevel((int index))
Definition: console.h:61050
Definition: console.h:23432
void onInputEvent(string device, string action, bool state)
Callback that occurs when an input is triggered on this control.
void onPostEdit(SimSet selection)
virtual void setBookmark((int slot))
Definition: console.h:59539
float upResistFactor
Factor of resistence once upResistSpeed has been reached.
Definition: console.h:47362
Stub class.
Definition: console.h:10498
Stub class.
Definition: console.h:19576
Stub class.
Definition: console.h:8473
virtual int getTargetCount(())
Definition: console.h:60789
int fixedSize
Definition: console.h:38770
string parameters
Definition: console.h:18078
virtual Script unmountWeapon((string val))
Definition: console.h:61879
Definition: console.h:7881
Stub class.
Definition: console.h:8529
virtual Script onSelect((string this, string id, string text))
Definition: console.h:3116
void onMinimize()
Point2I minExtent
Definition: console.h:1102
virtual Script onClick((string this))
Definition: console.h:17020
ParticleEmitterData emitters
List of particle emitters to spawn along with this debris object.
Definition: console.h:28723
bool coronaUseLightColor
Definition: console.h:55819
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3333
float sprintStrafeScale
Amount to scale strafing motion vector while sprinting.
Definition: console.h:47488
virtual Script Create((string block))
Definition: console.h:35115
virtual Script onHeaderRightClick((string this))
Definition: console.h:10194
Stub class.
Definition: console.h:16621
Definition: console.h:16255
virtual Script onSelect((string this, string id, string text))
Definition: console.h:16236
virtual void exportToCollada((string path))
Definition: console.h:3722
virtual Script onActiveForestUpdated((string this, string forest, string createNew))
Definition: console.h:11392
virtual Script onDeactivated((string this))
Definition: console.h:11416
Stub class.
Definition: console.h:8569
Stub class.
Definition: console.h:26397
ColorI fontColorNA
Definition: console.h:4211
virtual string peekLine(())
Read a line from the file without moving the stream position.
Definition: console.h:54398
Stub class.
Definition: console.h:17467
void onCollapsed()
virtual Script onBrowseSelect((string this, string path))
Definition: console.h:3320
virtual Script doit((string this))
Definition: console.h:89
virtual string loadObject((string filename))
Loads a serialized object from a file.
Definition: console.h:64425
ShadowType shadowType
Definition: console.h:55551
virtual Script redo((string this))
Definition: console.h:10260
ColorI HoverNodeColor
Definition: console.h:8208
virtual string queryFields((simObject, [groupList]))
Definition: console.h:53583
virtual float mAsin((float v))
Definition: console.h:65135
float upMaxSpeed
Maximum upwards speed.
Definition: console.h:47344
virtual Script saveCubemap((string this, string cubemap))
Definition: console.h:9184
Stub class.
Definition: console.h:13745
float camShakeRadius
Definition: console.h:32999
virtual Script toggleGridSnap((string this))
Definition: console.h:10951
virtual void setRowActive((int rowNum, bool active))
Mark a specified row as active/not.
Definition: console.h:1659
virtual Script EditorSaveMissionMenu(())
Definition: console.h:61782
virtual void setLogMode((int mode))
Determines how log files are written.
Definition: console.h:63685
Definition: console.h:20030
float outdoorWeight
Definition: console.h:46755
virtual Script onAction((string this))
Definition: console.h:23414
virtual string expandFilename((string filename))
Grabs the full path of a specified file.
Definition: console.h:64340
virtual Script createGame(())
Definition: console.h:62060
virtual Script ungroupControls((string this))
Definition: console.h:10247
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:6272
A button based around the radio concept.
Definition: console.h:38371
EaseF fadeInEase
Definition: console.h:18108
TSMeshType decalType
Definition: console.h:33699
Helper object for gameplay physical forces.
Definition: console.h:52054
float phiVariance
Definition: console.h:51291
virtual string getDeadZone((string device, string action))
Gets the Dead zone for the specified device and action.
Definition: console.h:13499
Stub class.
Definition: console.h:12811
Definition: console.h:8048
virtual void removeAllChildren()
Definition: console.h:2255
float damping
Force applied to slow changes to the extension of this spring.
Definition: console.h:36731
float pixelSize
Definition: console.h:3956
bool shakeCamera
Flag indicating whether the camera should shake when this Image fires.
Definition: console.h:49709
virtual bool setCurrentDirectory((string path))
Set the current working directory.
Definition: console.h:64325
ColorF textColor
Definition: console.h:50782
Point2I buttonMargin
Definition: console.h:16863
Defines properties for a Player object.
Definition: console.h:47099
string mountedSkin
Definition: console.h:45850
virtual float getSlopeLimitMinAngle()
Definition: console.h:14641
Definition: console.h:10291
Stub class.
Definition: console.h:23772
Stub class.
Definition: console.h:17323
void onAddToQueue(string queue)
Callback for when the listener is added to a queue.
void onRemove(SimObjectId ID)
float strength
Definition: console.h:56268
float waveMagnitude
Definition: console.h:37415
virtual Script DoColorPickerCallback(())
Definition: console.h:61847
Stub class.
Definition: console.h:12627
virtual Script updateParticle((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:7339
virtual Script getNewObjectGroup((string this))
Definition: console.h:15236
Definition: console.h:10479
virtual void flush()
Definition: console.h:18497
Definition: console.h:13540
virtual bool stopThread((int slot))
Stop an animation thread.
Definition: console.h:29818
virtual Script updateAllFields((string this))
Definition: console.h:9238
virtual bool fileDelete((string path))
Delete a file from the hard drive.
Definition: console.h:64220
virtual Script inspect((string this, string obj))
Definition: console.h:7678
virtual Script MessageBoxOK((string title, string message, string callback))
Definition: console.h:62128
virtual Script setupBaseExpandos(())
Definition: console.h:61826
virtual bool isValidObjectName((string name))
Return true if the given name makes for a valid object name.
Definition: console.h:64397
float lightTime
Definition: console.h:33342
virtual Script saveParticle((string this, string particle))
Definition: console.h:7327
virtual Script update_onNodeSelectionChanged((string this, string id))
Definition: console.h:3104
virtual Script setSpeed((string speed))
Definition: console.h:61913
Stub class.
Definition: console.h:15631
virtual Script undo((string this))
Definition: console.h:9
virtual void startTrackingTarget(())
Have the turret track the current target.
Definition: console.h:52602
virtual string dumpShaderDisassembly(())
Definition: console.h:21779
Point2I damageRect
Definition: console.h:20800
int reflections
Definition: console.h:26231
bool edgeSnap
Definition: console.h:2938
virtual Script initRenderManager(())
Definition: console.h:62008
filename FoliageFile
Definition: console.h:33142
Definition: console.h:10518
GUI control that displays a list of text. Text items in the list can be individually selected...
Definition: console.h:1341
SFXTrack impactWaterHard
Sound to play when entering the water with velocity >= hardSplashSoundVelocity.
Definition: console.h:47971
bool allowImageStateAnimation
Allow mounted images to request a sequence be played on the Player.
Definition: console.h:48172
virtual void addGuiControl((GuiControl control))
Definition: console.h:998
float OffsetZ
Definition: console.h:29369
SFXTrack exitingWater
Sound to play when exiting the water with velocity >= exitSplashSoundVelocity.
Definition: console.h:47979
float clumpRadius
Definition: console.h:33913
filename shapeFilename
Definition: console.h:33843
virtual string addPlotPoint((int plotID, float x, float y, bool setAdded=true;))
Definition: console.h:58950
bool fitBook
Definition: console.h:1995
virtual Script doit((string this))
Definition: console.h:41
virtual Script onSleep((string this))
Definition: console.h:22549
virtual void removeBreak((int line))
Definition: console.h:12127
virtual void renameField()
Definition: console.h:59100
virtual void setJoinPassword((string password))
On the client, set the password that will be passed to the server.
Definition: console.h:44076
void onEndReparenting()
Stub class.
Definition: console.h:27331
virtual Script setShaderConsts((string this))
Definition: console.h:23529
Definition: console.h:11184
Definition: console.h:16969
virtual string getValue((int index))
Definition: console.h:16324
virtual Script revertEdits((string this, string profile))
Definition: console.h:10294
Stub class.
Definition: console.h:20346
virtual Script getCount((string this))
Definition: console.h:15869
virtual string MatrixCreateFromEuler((Point3F angles))
Definition: console.h:65030
virtual Script onActivated((string this))
Definition: console.h:6596
virtual Script onCancel((string this))
Definition: console.h:13650
virtual string getPose(())
Get the name of the player's current pose.
Definition: console.h:44579
virtual Script onFitIntoParents((string this))
Definition: console.h:10908
virtual string clone(())
Definition: console.h:260
virtual string getMissionAreaServerObject(())
Definition: console.h:62393
Lighting object which emits conical light in a direction.
Definition: console.h:31861
virtual void modifyStorm((float percentage=1.0f, float seconds=5.0f))
Definition: console.h:51596
virtual Script handleDelete((string this))
Definition: console.h:11696
virtual Script genericCreateObject((string class))
Definition: console.h:61752
Basically the same as RenderMeshMgr, but will override the material of the instance. Exists for backwards compatibility, not currently used, soon to be deprecated.
Definition: console.h:42562
virtual Script onMouseDown((string this))
Definition: console.h:4933
virtual void setItemImages((int id, int normalImage, int expandedImage))
Definition: console.h:2247
Stub class.
Definition: console.h:27407
virtual Script doit((string this))
Definition: console.h:167
virtual bool isDefined((string varName))
Determines if a variable exists and contains a value.
Definition: console.h:63852
void onSelectionMoved(GuiControl control)
virtual bool saveDirty(())
Definition: console.h:6666
virtual void setFreeLook((bool isFreeLook))
Definition: console.h:44467
virtual Script autoLayers(())
Definition: console.h:61798
float time
Definition: console.h:56019
Point3F DefaultNormal
Definition: console.h:8199
bool allowReflectPass
Definition: console.h:21870
virtual void writeChangeSet(())
Definition: console.h:60611
Stub class.
Definition: console.h:24053
Stub class.
Definition: console.h:15505
virtual Script onAddThread((string this))
Definition: console.h:3308
virtual void softSnapDebugRender()
Definition: console.h:14966
virtual void enableItem((pos, enabled))
Definition: console.h:12266
Definition: console.h:3305
float repairRate
Definition: console.h:28017
virtual void setTerraformOverlay((bool overlayEnable))
Definition: console.h:14618
Definition: console.h:12186
Stub class.
Definition: console.h:23977
virtual void listDirty(())
Definition: console.h:6664
filename bitmap
Definition: console.h:5283
virtual void beginSampling((location, [backend]))
Takes a string informing the backend where to store sample data and optionally a name of the specific...
Definition: console.h:65887
virtual void applyChanges(())
Definition: console.h:55380
int gridSize
Definition: console.h:33803
Class used for writing out preferences and settings for editors.
Definition: console.h:17877
virtual void clearError(())
Clear the last error description.
Definition: console.h:53912
virtual void setOrbitPoint((TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45126
Stub class.
Definition: console.h:16530
virtual bool isControlObjectRotDampedCamera(())
Returns true if the object being controlled by the client is making use of a rotation damped camera...
Definition: console.h:44189
virtual Script jumpToBookmarkIndex((string this, string index))
Definition: console.h:15446
string caption
Definition: console.h:8626
virtual string getDSOPath((string scriptFileName))
Definition: console.h:63771
virtual string getCentroid(())
Definition: console.h:15300
virtual Script navigate((string this, string address))
Definition: console.h:3134
virtual Script isDirty((string this))
Definition: console.h:805
Class responsible for the registration, transmission, and management of paths on client and server...
Definition: console.h:42820
Stub class.
Definition: console.h:23804
float rotateScalar
Definition: console.h:15712
void onAction()
virtual void attachToMenuBar((GuiCanvas, pos, title))
Definition: console.h:12271
virtual Script onSleep((string this))
Definition: console.h:20913
virtual void deleteMeshSafe((ForestItemData obj))
Definition: console.h:11277
bool sinkAllKeyEvents
Definition: console.h:7214
virtual int findText((string text))
Definition: console.h:2543
virtual Script MessageBoxOKOld((string title, string message, string callback))
Definition: console.h:62119
virtual bool doRespawn(())
Does the turret respawn after it has been destroyed.
Definition: console.h:52493
float trackLostTargetTime
How long after the turret has lost the target should it still track it.
Definition: console.h:35163
Stub class.
Definition: console.h:19504
void onMessageSelected(ConsoleLogEntry::Level level, string message)
Stub class.
Definition: console.h:19168
virtual void describeGFXResources((string resourceTypes, string filePath, bool unflaggedOnly=false))
Dumps a description of GFX resources to a file or the console.
Definition: console.h:64580
Control to visualize an EaseF.
Definition: console.h:39417
virtual Script getSelection((string this))
Definition: console.h:15372
void onLeaveLiquid(Player obj, string type)
Called when the player leaves a liquid.
bool useWind
Definition: console.h:51742
virtual int getCoreLangTable(())
Gets the primary LangTable used by the game.
Definition: console.h:64703
virtual Script onWake((string this))
Definition: console.h:1239
virtual Script onRightMouseUp((string this, string itemId, string mouse))
Definition: console.h:2470
virtual Script carjack(())
Definition: console.h:61864
virtual Script onDeleteNode((string this))
Definition: console.h:2642
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:6594
virtual Script onAdd((string this))
Definition: console.h:17036
Container for GuiMaterialPreview.
Definition: console.h:57952
Stub class.
Definition: console.h:5968
float airAbsorptionHF
Definition: console.h:26281
bool done
Definition: console.h:20136
virtual Script isCurrent((string this))
Definition: console.h:27387
ColorF ambientLightColor
Definition: console.h:48342
GuiSplitOrientation orientation
Definition: console.h:38748
float recoverRunForceScale
Scale factor applied to runForce while in the recover state.
Definition: console.h:47686
float lightStartRadius
Initial radius of the PointLight created by this explosion.
Definition: console.h:33012
GUI tool that makes up the River Editor.
Definition: console.h:6426
virtual Script addLODFromFile((string this, string dest, string fileName, string size, string allowUnmatched))
Definition: console.h:797
Point2F texDirection
Definition: console.h:37208
virtual void enable(())
Definition: console.h:25893
virtual Script showDialog((string this, string selectCallback, string returnType))
Definition: console.h:16573
virtual Script onSelect((string this, string id, string text))
Definition: console.h:12925
virtual Script loadFileText((string file))
Definition: console.h:62213
virtual Script mouseButtonZoom((string val))
Definition: console.h:61883
virtual Script tossAmmo((string val))
Definition: console.h:61877
void setControl(bool controlled)
Called when the client controlling the object changes.
virtual void setNodeWidth()
Definition: console.h:6016
virtual void setValue((int x, int y))
Definition: console.h:7713
virtual Script onWake((string this))
Definition: console.h:6324
virtual float mAbs((float v))
Definition: console.h:65111
virtual Script createParticle((string this, string replaceSlot))
Definition: console.h:7330
virtual Script onSelect((string this))
Definition: console.h:9134
Definition: console.h:15573
virtual void profilerMarkerEnable((string markerName, bool enable=true))
Enable or disable a specific profile.
Definition: console.h:65313
virtual void deleteSelection(())
Definition: console.h:2226
float defaultValue
Definition: console.h:60224
virtual string getMode()
Definition: console.h:6012
Stub class.
Definition: console.h:24641
virtual string VectorSub((VectorF a, VectorF b))
Definition: console.h:64826
Definition: console.h:16022
virtual string getVersion(())
Definition: console.h:56461
virtual bool extractFile((string pathInZip, string filename))
Extact a file from the zip archive and save it to the requested location.
Definition: console.h:54947
virtual Script undo((string this))
Definition: console.h:27
Stub class.
Definition: console.h:27307
virtual void detach(())
Stop listing messages from the MessageVector previously attached to, if any.
Definition: console.h:20593
virtual void strikeRandomPoint(())
Definition: console.h:50877
Stub class.
Definition: console.h:11172
virtual void backtrace(())
Prints the scripting call stack to the console log.
Definition: console.h:63952
virtual Script onWake((string this))
Definition: console.h:19987
virtual Script serverCmdTeamMessageSent((string client, string text))
Definition: console.h:62083
PhysicsSimType simType
Controls whether this shape is simulated on the server, client, or both physics simulations.
Definition: console.h:34803
virtual string readLine(())
Read a line from file.
Definition: console.h:54371
Stub class.
Definition: console.h:8561
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:9164
virtual Script ungroup((string this))
Definition: console.h:10282
virtual Script undo((string this))
Definition: console.h:148
Definition: console.h:152
ColorF baseColor
Definition: console.h:37218
float splashVelEpsilon
Definition: console.h:35631
virtual Script EditorSaveMissionAs((string missionName))
Definition: console.h:61779
float turboFactor
Definition: console.h:36187
virtual Script _onProjectCreate((string this, string data))
Definition: console.h:15962
Definition: console.h:15937
virtual Script doEditSeqSource((string this, string seqName, string from, string start, string end))
Definition: console.h:785
virtual bool isStatic(())
Is the object static (ie, non-movable)?
Definition: console.h:46062
float clarity
Definition: console.h:37620
bool emap
Whether to enable environment mapping on this Image.
Definition: console.h:49475
Stub class.
Definition: console.h:20370
virtual void softSnapRender()
Definition: console.h:14960
virtual Script editNodeDetails((string this))
Definition: console.h:6566
virtual void setGunSlotFiring((int slot, bool fire))
Set the firing state of the given gun slot.
Definition: console.h:52643
virtual void instantExpand(())
Definition: console.h:8615
Stub class.
Definition: console.h:22612
virtual void setBitmap((string buttonFilename))
Set the bitmap to use for the button portion of this control.
Definition: console.h:16857
virtual Script endMission(())
Definition: console.h:62075
filename bumpTex
Definition: console.h:18741
virtual void setEnabled((enabled))
Definition: console.h:36953
Base class for events used by node editors, like River.
Definition: console.h:37291
Definition: console.h:20209
Point2I maxBrushSize
Definition: console.h:14685
filename theoraFile
Definition: console.h:56560
float DefaultWidth
Definition: console.h:6025
virtual Script onAction((string this))
Definition: console.h:13658
virtual Script createStringType((string this, string index))
Definition: console.h:14071
float sequenceFramePerSec
Definition: console.h:18688
Stub class.
Definition: console.h:15521
Stub class.
Definition: console.h:20220
float value
Definition: console.h:3236
virtual Script handlePass((string this, string message))
Definition: console.h:12224
virtual void dumpZoneState((bool updateFirst=true))
Definition: console.h:48294
virtual Script onRemoveBreakPoint((string this, string line))
Definition: console.h:12189
float spinRandomMax
Definition: console.h:51097
virtual Script pushDialog((string this, string ctrl, string layer, string center))
Definition: console.h:25428
virtual Script undo((string this))
Definition: console.h:12505
Stub class.
Definition: console.h:27637
virtual Script handleDeselect((string this))
Definition: console.h:4377
virtual string VectorAdd((VectorF a, VectorF b))
Definition: console.h:64800
virtual Script unlockShadowViz(())
Definition: console.h:61982
Stub class.
Definition: console.h:23608
Stub class.
Definition: console.h:20026
virtual Script redo((string this))
Definition: console.h:8407
virtual Script GetColorI((string currentColor, string callback, string root, string updateCallback, string cancelCallback))
Definition: console.h:61850
float reflectionsPan
Definition: console.h:26241
virtual Script onDrop((string client, string reason))
Definition: console.h:43978
virtual float getControlCameraFov(())
Returns the field of view as used by the control object's camera.
Definition: console.h:44244
virtual Script onEditName((string this))
Definition: console.h:2677
Definition: console.h:23422
virtual string setField((string text, int index, string replacement))
Definition: console.h:63417
Stub class.
Definition: console.h:26565
virtual string getMountThreadSequence((int slot))
Definition: console.h:3772
virtual Script syncNodeDetails((string this))
Definition: console.h:11678
virtual string getColorById()
Get color of an entry's box.
Definition: console.h:9017
Definition: console.h:170
virtual void setValue()
Definition: console.h:17884
virtual Script settingsApplyFromPreset((string this))
Definition: console.h:23449
Stub class.
Definition: console.h:13641
virtual void setTurbulence((float max=1.0f, float speed=5.0f, float seconds=5.0))
Definition: console.h:51608
virtual string getTemporaryFileName(())
Creates a name and extension for a potential temporary file.
Definition: console.h:65191
float strikeWidth
Definition: console.h:50897
virtual void resize((int x, int y, int width, int height))
Definition: console.h:1043
Definition: console.h:27377
float sequenceSegmentSize
Definition: console.h:18693
virtual Script panDown((string val))
Definition: console.h:61903
Defines properties for a TurretShape object.
Definition: console.h:34926
virtual Script showNewDialog((string this, string replaceSlot))
Definition: console.h:7331
virtual Script toggleDepthViz((string enable))
Definition: console.h:62004
Point4F overDarkFactor
Definition: console.h:46338
virtual Script setDirty((string this, string dirty))
Definition: console.h:804
virtual Script stopMovie(())
Definition: console.h:62235
virtual Script reset((string this))
Definition: console.h:13045
Stub class.
Definition: console.h:23181
Definition: console.h:11253
Definition: console.h:8129
virtual Script handleRenameObject((string this, string name, string obj))
Definition: console.h:2106
Definition: console.h:23116
Definition: console.h:23302
virtual bool nextSiblingElement((string name))
Put the next sibling Element with the given name on the stack, making it the current one...
Definition: console.h:53946
virtual string getSkinName(())
Get the name of the skin applied to this shape.
Definition: console.h:30363
virtual void scrollToTag((int tagID))
Scroll down to a specified tag.
Definition: console.h:5537
virtual Script updateSpinFields((string this, string isMax, string value, string isSlider, string onMouseUp))
Definition: console.h:7336
virtual Script update_onSequencePriorityChanged((string this, string seqName))
Definition: console.h:3091
int lifetimeMS
Definition: console.h:51077
int numFences
Definition: console.h:25450
virtual Script onColorSelect((string this))
Definition: console.h:16190
virtual Script onTabRightClick((string this, string text, string index))
Definition: console.h:10653
float gustStrength
Definition: console.h:56278
virtual Script EditorMenuEditCut(())
Definition: console.h:61770
Stub class.
Definition: console.h:26645
bool sortParticles
Definition: console.h:51356
Stub class.
Definition: console.h:12483
bool allowSnapScale
Definition: console.h:15676
virtual Script updateScore((string this, string clientId, string score, string kills, string deaths))
Definition: console.h:20526
virtual int getItemCount(())
Returns the number of items in the list.
Definition: console.h:9621
bool dragToItemAllowed
Definition: console.h:2350
Base class for defining a type of ForestItem. It does not implement loading or rendering of the shape...
Definition: console.h:37917
virtual void msg((NetConnection con, string message))
Send a SimpleMessageEvent message to the specified connection.
Definition: console.h:53359
Definition: console.h:6600
virtual void pushInstantGroup(([group]))
Pushes the current $instantGroup on a stack and sets it to the given value (or clears it)...
Definition: console.h:63867
int delayVariance
Definition: console.h:34332
virtual void playAnimation(([LightAnimData anim]))
Definition: console.h:30971
virtual Script deleteProfile((string this, string profile))
Definition: console.h:10930
virtual bool isDisabled(())
Check if the object is in the Disabled or Destroyed damage state.
Definition: console.h:30185
Definition: console.h:11481
GuiTSRenderStyles renderStyle
Definition: console.h:3420
virtual Script registerMissionObject((string this, string class, string name, string buildfunc, string group))
Definition: console.h:12953
bool fade
If true, this debris object will fade out when destroyed.
Definition: console.h:28884
bool followCam
Controls whether the Precipitation system follows the camera or remains where it is first placed in t...
Definition: console.h:51736
virtual Script doCrouch((string val))
Definition: console.h:61893
float bounceElasticity
Influences post-bounce velocity of a projectile that does not explode on contact. ...
Definition: console.h:48799
Stub class.
Definition: console.h:15414
bool renderGrid
Definition: console.h:3838
void onMouseDown()
Called whenever the left mouse button has entered the down state while in this control.
virtual void setDrag((float drag))
Definition: console.h:45186
virtual Script onActivated((string this))
Definition: console.h:13164
virtual Script reset((string this))
Definition: console.h:10575
virtual string getInspectObject()
Definition: console.h:5865
virtual string getCurrentGroups()
Definition: console.h:17902
virtual Script onAdd((string this))
Definition: console.h:10216
Stub class.
Definition: console.h:24799
Definition: console.h:23377
virtual string getMountedModel(())
Return the name of the mounted model.
Definition: console.h:45623
filename selectHandle
Definition: console.h:15094
virtual Script updateParticleColor((string this, string color))
Definition: console.h:6905
virtual Script defaultMessageCallback((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62029
SFXAmbience soundAmbience
Definition: console.h:37636
Stub class.
Definition: console.h:24593
virtual void postApply()
Definition: console.h:55672
virtual Script getRootGroup((string this))
Definition: console.h:13633
virtual Script onWake((string this))
Definition: console.h:16213
virtual string getSequenceGroundSpeed((string name))
Definition: console.h:61171
float pitchScale
Definition: console.h:43294
float exitSplashSoundVelocity
Definition: console.h:35636
virtual float setSlopeLimitMinAngle()
Definition: console.h:14642
Stub class.
Definition: console.h:23945
Stub class.
Definition: console.h:23483
virtual Script onActivated((string this))
Definition: console.h:8024
void onSleep()
Definition: console.h:13720
virtual Script onPhase1Complete(())
Definition: console.h:61933
virtual Script initializeMeshRoadEditor(())
Definition: console.h:61701
bool zRotOnly
Should the turret allow only z rotations.
Definition: console.h:34962
virtual Script moveup((string val))
Definition: console.h:61908
virtual Script undo((string this))
Definition: console.h:172
Stub class.
Definition: console.h:21961
virtual Script onAttachToMenuBar(())
Definition: console.h:12403
bool lastSplitTerrainOnly
Definition: console.h:31105
virtual Script handleDelete((string this))
Definition: console.h:8355
virtual void populateAllFontCacheRange((int rangeStart, int rangeEnd))
Definition: console.h:64519
Stub class.
Definition: console.h:6363
virtual string firstWord((string text))
Definition: console.h:63530
Stub class.
Definition: console.h:16755
int ticks
Definition: console.h:3226
float elevation
Definition: console.h:55762
void onRemove(int objectId)
Called just before the Trigger is deleted.
float delayTimeOut
Definition: console.h:43210
Point2F delayTimeOutVariance
Definition: console.h:43218
virtual string openFileForRead((string filename))
Open a file within the zip archive for reading.
Definition: console.h:54918
virtual Script onControlDragged((string this, string payload))
Definition: console.h:12899
virtual int stricmp((string str1, string str2))
Definition: console.h:62991
GFXBlend separateAlphaBlendSrc
Definition: console.h:21451
virtual Script testNewGroup((string doNotSave))
Definition: console.h:26909
virtual Script onObjectCreated((string this, string objId))
Definition: console.h:12946
virtual void setHidden((bool show))
Add or remove this object from the scene.
Definition: console.h:29740
void onRightMouseDragged(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is dragged in this control while the right mouse button is pr...
virtual bool playAudio((int slot, SFXTrack track))
Attach a sound to this shape and start playing it.
Definition: console.h:29754
float moveStuckTolerance
Distance tolerance on stuck check.
Definition: console.h:44902
A control that plots one or more curves in a chart.
Definition: console.h:24902
Stub class.
Definition: console.h:12090
float minAngle
Definition: console.h:36037
virtual Script clientCmdCenterPrint((string message, string time, string size))
Definition: console.h:62173
bool autoCollapseSiblings
Definition: console.h:8660
virtual void populateFontCacheRange((string faceName, int fontSize, int rangeStart, int rangeEnd))
Definition: console.h:64500
void onTabRightClick(String text, int index)
virtual Script doRemoveSequence((string this, string seqName))
Definition: console.h:787
virtual Script onCancel((string this))
Definition: console.h:10504
File I/O object used for creating, reading, and writing XML documents.
Definition: console.h:53873
ParticleEmitterData dustEmitter
Emitter used to generate dust particles.
Definition: console.h:47824
float stabDampingConstant
Definition: console.h:36219
float exposure
Definition: console.h:37223
bool newtonRotation
Definition: console.h:45245
virtual float m2Pi(())
Definition: console.h:65168
float fadeDistEnd
Definition: console.h:51672
virtual Script serverCmdMissionStartPhase1Ack((string client, string seq))
Definition: console.h:62073
Point2I gridDimension
Definition: console.h:3833
float jetJumpSurfaceAngle
Angle from vertical (in degrees) where the player can jet jump.
Definition: console.h:47658
virtual Script doRemoveNode((string this, string nodeName))
Definition: console.h:792
float maxHeading
Maximum number of degrees to rotate from center.
Definition: console.h:34991
Stub class.
Definition: console.h:12240
virtual void computeSizes(())
Definition: console.h:8801
virtual Script redo((string this))
Definition: console.h:10232
virtual Script update_onObjectRenamed((string this, string oldname, string newName))
Definition: console.h:3082
float shadowSoftness
Definition: console.h:46348
virtual string getTransform(())
Definition: console.h:28439
virtual string getItemObject((int index))
Returns the object associated with an item. This only makes sense if you are mirroring a simset...
Definition: console.h:9813
Stub class.
Definition: console.h:17547
virtual void setRoot()
Definition: console.h:59628
Stub class.
Definition: console.h:13695
virtual Script AddLine((string this, string text))
Definition: console.h:20669
Definition: console.h:12981
float normalForce
Definition: console.h:36231
virtual string getDeviceType(())
Definition: console.h:56495
virtual bool isScriptPathExpando((string expando))
Definition: console.h:64353
virtual int getTargetCount(())
Definition: console.h:50323
virtual string pathConcat((string path, string file))
Combines two separate strings containing a file path and file name together into a single string...
Definition: console.h:64272
virtual Script enableMenuItems((string this, string val))
Definition: console.h:10976
virtual void physicsStopSimulation()
Definition: console.h:62532
virtual Script undo((string this))
Definition: console.h:70
virtual Script setDirty((string this, string object))
Definition: console.h:11445
virtual Script serverCmdSetEditorCameraNewton((string client))
Definition: console.h:62091
virtual Script doRenameNode((string this, string oldname, string newName))
Definition: console.h:791
virtual bool isActive()
Definition: console.h:1018
virtual string getBounds(())
Definition: console.h:60988
virtual bool setArmThread((string name))
Set the sequence that controls the player's arms (dynamically adjusted to match look direction)...
Definition: console.h:44671
virtual Script validateBrushSize((string this))
Definition: console.h:13161
float drag
Definition: console.h:27976
virtual bool isDemoPlaying(())
Returns true if a previously recorded demo file is now playing.
Definition: console.h:44332
bool dynamicCubemap
Definition: console.h:18804
Stub class.
Definition: console.h:19568
virtual Script bottomPrint((string client, string message, string time, string lines))
Definition: console.h:62051
virtual void setMenuItemVisible((string menuTarget, string menuItemTarget, bool isVisible))
Brief Description.
Definition: console.h:58702
SFXSource sourceGroup
Definition: console.h:52305
virtual Script onWake((string this))
Definition: console.h:10506
virtual void setPoweredState((bool isPowered))
Definition: console.h:31703
virtual Script clear((string this))
Definition: console.h:20523
virtual Script onDeactivated((string this))
Definition: console.h:4481
virtual Script updateCollision((string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax))
Definition: console.h:29
virtual void quit(())
Definition: console.h:63692
Stub class.
Definition: console.h:23104
virtual Script onDone((string this))
Definition: console.h:20211
virtual Script onWorldEditorStartup((string this))
Definition: console.h:11702
bool canSaveDynamicFields
Definition: console.h:25651
virtual Script onSelect((string this, string id, string text))
Definition: console.h:19957
Stub class.
Definition: console.h:27299
virtual Script isDirty((string this))
Definition: console.h:4409
float particleRadius
Radial distance from the explosion center at which cloud particles are emitted.
Definition: console.h:32869
virtual int getSelectedItem(())
Returns the selected items index or -1 if none selected. If multiple selections exist it returns the ...
Definition: console.h:9643
float tail
Definition: console.h:36067
virtual Script updateSelectedMount((string this))
Definition: console.h:3331
string contentLibrary
Definition: console.h:57124
float dragForce
Definition: console.h:36146
virtual float redbookGetVolume()
Deprecated.
Definition: console.h:65279
virtual Script Revert((string this))
Definition: console.h:10201
virtual void unregisterEvent((String event))
Definition: console.h:61552
Creator tree from old editor. Not used in current editor.
Definition: console.h:59464
A block shaped water volume defined by a 3D scale and orientation.
Definition: console.h:37689
Point2I damageOffset
Definition: console.h:20805
Stub class.
Definition: console.h:8077
virtual Script DbgConnect(())
Definition: console.h:61735
virtual Script validateSlopeMinAngle((string this))
Definition: console.h:13142
bool coronaEnabled
Definition: console.h:55799
float triggerDustHeight
Definition: console.h:31445
bool tabComplete
Definition: console.h:7202
virtual Script onWake((string this))
Definition: console.h:3159
float splashVelocity
Minimum velocity when moving through water to generate splashes.
Definition: console.h:47999
virtual Script onNewLevelLoaded((string this, string levelName))
Definition: console.h:15454
virtual Script onEditName((string this))
Definition: console.h:2641
virtual void setText((string text))
Sets the text in the control.
Definition: console.h:1886
LightFlareData flareType
Definition: console.h:46302
virtual Script updateMenuBar((string this, string editorBarCtrl))
Definition: console.h:15394
Represent a terrain object in a Torque 3D level.
Definition: console.h:60441
virtual string getCompileTimeString()
Definition: console.h:62721
virtual Script EditorOpenMission((string fileName))
Definition: console.h:61778
float distortStartDist
Definition: console.h:37599
virtual void updateStack(())
Definition: console.h:5723
Stub class.
Definition: console.h:19560
virtual Script deleteMaterial((string this, string materialName, string secondFilter, string secondFilterName))
Definition: console.h:16555
bool staticOnMaxBounce
Definition: console.h:28871
Stub class.
Definition: console.h:25057
Stub class.
Definition: console.h:22792
virtual bool destroyThread((int slot))
Destroy an animation thread, which prevents it from playing.
Definition: console.h:29826
virtual Script toggleOrthoGrid((string this))
Definition: console.h:15442
Stub class.
Definition: console.h:22564
virtual void setBlackOut((bool doFade, int timeMS))
On the server, sets the client's 3D display to fade to black.
Definition: console.h:44261
bool hasBitmapArray
Definition: console.h:4275
float maxSpeed
Maximum speed at which a drop will fall.
Definition: console.h:51756
bool separateAlphaBlendDefined
Definition: console.h:21441
virtual Script onAdd((string this, string obj))
Definition: console.h:45061
WayPointTeam team
Definition: console.h:30617
virtual string firstAttribute(())
Obtain the name of the current Element's first attribute.
Definition: console.h:53987
float reverbExclusionLFRatio
Definition: console.h:18373
virtual Script onSliderChanged((string this))
Definition: console.h:13032
int forceDetail
Definition: console.h:33723
ColorF baseColor
Definition: console.h:16661
virtual string getBrushPos()
Definition: console.h:14604
bool orientParticles
Definition: console.h:51311
virtual Script changeDetail((string this))
Definition: console.h:12867
virtual int setDetailLevelSize((int index, int newSize))
Definition: console.h:61060
virtual Script undo((string this))
Definition: console.h:6773
filename shapeName
Definition: console.h:50357
virtual string getUniqueName((String baseName))
Returns a unique unused SimObject name based on a given base name.
Definition: console.h:64386
caseString stateScript
Method to execute on entering this state.
Definition: console.h:35262
virtual Script onWake((string this))
Definition: console.h:3148
virtual string getWorldBox(())
Definition: console.h:28473
Stub class.
Definition: console.h:6624
virtual Script toggleLockChildren((string this, string simgroup))
Definition: console.h:15240
virtual string getVariable((string varName))
Returns the value of the named variable or an empty string if not found.
Definition: console.h:63809
Definition: console.h:15899
virtual Script createNewProfile((string this, string name, string copySource))
Definition: console.h:10933
virtual Script getFullFilePath((string field))
Definition: console.h:10536
virtual void setCameraSpeed((float factor))
Sets the multiplier for the camera rotation and zoom speed.
Definition: console.h:45770
MaterialBlendOp translucentBlendOp
Definition: console.h:18775
Stub class.
Definition: console.h:21698
Stub class.
Definition: console.h:14823
Inspector field type for FileName.
Definition: console.h:40149
virtual void setIsExpanded((bool state=true))
Definition: console.h:223
virtual void activateRow(())
Definition: console.h:57552
Stub class.
Definition: console.h:17283
virtual Script onWake((string this))
Definition: console.h:16994
virtual Script onCancel((string this))
Definition: console.h:14066
virtual Script setProfileDirty((string this, string profile, string value, string noCheck))
Definition: console.h:10924
float DefaultDepth
Definition: console.h:8196
virtual Script toggleFullBoxSelection((string this))
Definition: console.h:10956
ColorF subSurfaceColor
Definition: console.h:18623
virtual Script deleteDatablock((string this))
Definition: console.h:12554
virtual Script getChildIndexByName((string this, string name))
Definition: console.h:2633
bool anchorTop
Definition: console.h:1786
float sinkMin
Definition: console.h:38085
float volume
Definition: console.h:18033
virtual Script clientCmdSyncClock(())
Definition: console.h:61944
Definition: console.h:16268
virtual Script DbgDeleteSelectedWatch(())
Definition: console.h:61726
virtual void refreshShape(())
Definition: console.h:3696
virtual void resetTarget(())
Resets the turret's target tracking.
Definition: console.h:52621
Stub class.
Definition: console.h:4945
int activeThread
Definition: console.h:3905
virtual string getPackageList(())
Returns a space delimited list of the active packages in stack order.
Definition: console.h:63974
virtual Script destroyParticleEditor(())
Definition: console.h:61696
intList columns
Definition: console.h:11848
ShapeBaseImageLightType lightType
The type of light this Image emits.
Definition: console.h:49674
bool backSidePassable
Definition: console.h:48467
A GUI control which renders a black square over a bitmap image. The black square will fade out...
Definition: console.h:20068
virtual float mSqrt((float v))
Definition: console.h:65117
virtual Script setAllGroupStateScript((string this, string obj, string groupState))
Definition: console.h:5853
int reverbObstruction
Definition: console.h:18317
bool snapToControls
Definition: console.h:10795
Stub class.
Definition: console.h:6394
float dragForce
Definition: console.h:31422
virtual Script adjustSizes((string this))
Definition: console.h:14070
int colSpacing
Definition: console.h:14233
virtual void insertPlotPoint((int plotID, int i, float x, float y))
Definition: console.h:58956
virtual void writeFontCache(())
Definition: console.h:64508
virtual Script isScriptFile((string path))
Definition: console.h:62329
virtual Script onDeleteKey((string this))
Definition: console.h:6151
virtual Script clientCmdMissionStartPhase3((string seq, string missionName))
Definition: console.h:62012
GuiControlProfile tooltipProfile
Definition: console.h:25545
Definition: console.h:8392
SFXProfile exitingWater
Definition: console.h:35662
filename cookie
Definition: console.h:31065
virtual Script onAction((string this))
Definition: console.h:23419
Stub class.
Definition: console.h:6246
virtual Script Create((string data))
Definition: console.h:31992
virtual Script onDoubleClick((string this))
Definition: console.h:11238
virtual Script onDeleteSelection((string this))
Definition: console.h:2649
virtual Script onEditorDeactivated(())
Definition: console.h:6573
virtual float getDamageFlash(())
Get the damage flash level.
Definition: console.h:30273
virtual Script getSelectionHiddenCount((string this))
Definition: console.h:14885
virtual Script onSelect((string this, string obj))
Definition: console.h:6400
virtual bool buildIconTable((builds an icon table))
Definition: console.h:2241
Stub class.
Definition: console.h:8093
void onAdd(GameBase obj)
Called when the object is added to the scene.
virtual string getNodeParentName((string name))
Definition: console.h:60652
virtual Script onSaveMission(())
Definition: console.h:4401
virtual Script onTabSelected((string this, string text, string id))
Definition: console.h:12523
virtual bool isMemberOfClass((string className))
Definition: console.h:339
virtual Script editorYaw((string val))
Definition: console.h:61765
virtual Script getCreateObjectPosition(())
Definition: console.h:12954
virtual Script editCollisionOK((string this))
Definition: console.h:3155
virtual bool setMeshSize((string name, int size))
Definition: console.h:60923
filename projectileShapeName
File path to the model of the projectile.
Definition: console.h:48689
virtual Script removeMaterial((string this, string matInternalName))
Definition: console.h:12912
virtual Script onClick((string this))
Definition: console.h:13124
virtual void reloadTextures(())
Definition: console.h:64631
virtual int getComponentCount(())
Definition: console.h:36945
virtual void deleteItem((int itemIndex))
Removes the list entry at the requested index id from the control and clears the memory associated wi...
Definition: console.h:9783
float maxDistance
Definition: console.h:52367
virtual Script AddFormContent((string library, string contentName, string contentCreate, string contentSave, string contentMargin))
Definition: console.h:16069
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:10615
float ViewClosest
Definition: console.h:33255
TSMeshType collisionType
Definition: console.h:50406
virtual Script redo((string this))
Definition: console.h:6756
virtual Script bringUpOptions((string val))
Definition: console.h:61866
Defines particle emission properties such as ejection angle, period and velocity for a ParticleEmitte...
Definition: console.h:51228
bool ffLighting
Definition: console.h:21632
int maxColorIndex
Definition: console.h:20608
virtual string getSuperClassNamespace(())
Definition: console.h:205
virtual int getMeshCount((string name))
Definition: console.h:60881
ColorI consoleFillColor
Definition: console.h:3580
virtual Script getOpenName((string defaultFileName))
Definition: console.h:10177
Stub class.
Definition: console.h:26605
virtual Script onRedone((string this))
Definition: console.h:59780
virtual void saveJournal((string filename))
Definition: console.h:62672
virtual Script initializePhysicsTools(())
Definition: console.h:61694
filename DXPixelShaderFile
Path to the DirectX pixel shader file to use for this ShaderData.
Definition: console.h:21165
virtual int strrchrpos((string str, string chr, int start=0))
Definition: console.h:63292
virtual bool setOrbitObject((GameBase orbitObject, VectorF rotation, float minDistance, float maxDistance, float initDistance, bool ownClientObject=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45115
virtual Script destroy(())
Definition: console.h:15852
virtual Script removeOpacitymap((string this))
Definition: console.h:15557
virtual Script switchAction((string this, string action))
Definition: console.h:14579
The abstract base for all render bins.
Definition: console.h:20923
virtual Script onUnselect((string this, string item))
Definition: console.h:12851
virtual Script onClearSelected((string this))
Definition: console.h:10940
bool anchorLeft
Definition: console.h:1792
float nightScale
Definition: console.h:56039
virtual string getActionName((int num))
Definition: console.h:14607
float fadeOutTime
Definition: console.h:52337
A datablock which defines performance and quality properties for dynamic reflections.
Definition: console.h:42844
The base class for the various button controls.
Definition: console.h:4963
Stub class.
Definition: console.h:26117
bool threadPingPong
Definition: console.h:3920
virtual Script threadPosToKeyframe((string this, string pos))
Definition: console.h:3360
bool playOnWake
Definition: console.h:59379
Renders up to three layers of scrolling cloud-cover textures overhead.
Definition: console.h:37091
virtual void pauseAnimation()
Definition: console.h:30973
ColorF targetClearColor
Definition: console.h:21839
virtual void setStateOn((bool isOn=true))
Definition: console.h:5026
virtual Script redo((string this))
Definition: console.h:11439
virtual Script onClick((string this))
Definition: console.h:8045
virtual Script initialControlSet((string this))
Definition: console.h:43964
Stub class.
Definition: console.h:26085
virtual Script onClick((string this))
Definition: console.h:11483
float envSize
Definition: console.h:26191
Stub class.
Definition: console.h:17371
virtual Script changeMaterial((string this, string fromMaterial, string toMaterial))
Definition: console.h:9165
virtual void transmitPaths(())
Sent by the server during phase 2 of the mission download to update motion spline paths...
Definition: console.h:43801
void onAdd()
virtual Script toggleMessageHud((string make))
Definition: console.h:61966
Point2F delayTimeInVariance
Definition: console.h:43205
Inspector field type for Command.
Definition: console.h:40341
Definition: console.h:11524
float animationPeriod
Definition: console.h:46286
Definition: console.h:13127
virtual void mathInit((...))
Install the math library with specified extensions.
Definition: console.h:65461
virtual void fitIntoParents((bool width=true, bool height=true))
Definition: console.h:10784
virtual Script onMouseLeave(())
Definition: console.h:13066
virtual Script save((string this, string selectedOnly, string noPrompt))
Definition: console.h:10203
virtual string getSelectedPath()
Definition: console.h:57417
Point3F camShakeAmp
Amplitude of the camera shaking effect.
Definition: console.h:49723
Material Editor delete undo instance.
Definition: console.h:59778
float softSplashSoundVelocity
Definition: console.h:31503
virtual void startFileChangeNotifications(())
Start watching resources for file changes.
Definition: console.h:64183
virtual void startScanForTargets(())
Begin scanning for a target.
Definition: console.h:52593
void preProcess()
float textureLength
Definition: console.h:55143
virtual Script onEnabled((string this))
Definition: console.h:23583
virtual bool isAttached(())
Returns true if the PhysicsForce is currently attached to an object.
Definition: console.h:52076
virtual bool getImageAltTrigger((int slot))
Get the alt trigger state of the Image mounted in the specified slot.
Definition: console.h:29959
virtual Script onProjectAddFile((string this, string data))
Definition: console.h:15992
Stub class.
Definition: console.h:15430
virtual Script Create((string set, string trash, string treeView))
Definition: console.h:10270
void onEnterMissionArea(Player obj)
Called when the player enters the mission area.
virtual Script onAdd((string this))
Definition: console.h:23199
virtual void setInvincibleMode((float time, float speed))
Setup the invincible effect.
Definition: console.h:30310
Definition: console.h:3077
Stub class.
Definition: console.h:26573
virtual bool markItem((TreeItemId item, bool mark=true))
Definition: console.h:2239
virtual bool shellExecute((string executable, string args, string directory))
Launches an outside executable or batch file.
Definition: console.h:65439
virtual int getSelectedObject((int index=0))
Definition: console.h:2270
virtual bool isDestroyed(())
Check if the object is in the Destroyed damage state.
Definition: console.h:30178
virtual Script removeParameter((string this, string parameter))
Definition: console.h:13672
Stub class.
Definition: console.h:23726
Definition: console.h:12823
virtual Script undo((string this))
Definition: console.h:8376
virtual Script undo((string this))
Definition: console.h:6731
float bounceFriction
Factor to reduce post-bounce velocity of a projectile that does not explode on contact.
Definition: console.h:48807
Definition: console.h:24028
virtual Script initResMenu((string this))
Definition: console.h:19985
virtual Script EditorMenuEditPaste(())
Definition: console.h:61768
virtual int getComponent((idx))
Definition: console.h:36949
virtual void clearPaths(())
On the server, resets the connection to indicate that motion spline paths have not been transmitted...
Definition: console.h:43820
A material in Torque 3D is a data structure that describes a surface.
Definition: console.h:18494
virtual void activate(())
Definition: console.h:25870
virtual Script lastPage((string this))
Definition: console.h:16547
bool tile
Definition: console.h:10355
TSMeshType decalType
Definition: console.h:50411
virtual Script doit((string this))
Definition: console.h:125
virtual void playJournalToVideo((string journalFile, string videoFile=NULL, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)))
Definition: console.h:64671
string neverImport
Definition: console.h:61381
Stub class.
Definition: console.h:17819
virtual Script toggleZoomFOV(())
Definition: console.h:61888
virtual bool registerMessageListener((string queueName, string listener))
Registers an event message.
Definition: console.h:65917
bool showEnergy
Definition: console.h:32479
string filePath
Definition: console.h:57346
Point3F groundImpactShakeAmp
Amplitude of the camera shake effect after falling.
Definition: console.h:48097
virtual Script onValidate((string this))
Definition: console.h:12971
bool colorSmooth
Definition: console.h:29450
Stub class.
Definition: console.h:20676
int texSize
Definition: console.h:55861
virtual Script onInspect((string this, string obj))
Definition: console.h:6401
float reflectPriority
Definition: console.h:37521
MatrixRotation mountRot
Definition: console.h:28550
bool lastSplitTerrainOnly
Definition: console.h:46368
Definition: console.h:12969
void onSelect(int itemOrObjectId)
virtual Script onResize((string this))
Definition: console.h:15920
virtual Script handleClientScoreChanged((string msgType, string msgString, string score, string kills, string deaths, string clientId))
Definition: console.h:61972
virtual Script onPhase3Complete(())
Definition: console.h:61926
string stateTransitionGeneric3In
Definition: console.h:49866
virtual string getPosition(())
Definition: console.h:45069
Stub class.
Definition: console.h:24665
float MinSwayTime
Definition: console.h:33306
virtual Script MessageBoxOKCancel((string title, string message, string callback, string cancelCallback))
Definition: console.h:62127
Definition: console.h:23387
virtual Script onWake((string this))
Definition: console.h:20914
virtual Script onClose((string this))
Definition: console.h:16230
virtual Script onLoseFirstResponder((string this))
Definition: console.h:10936
virtual string getTextById((int id))
Get the text of an entry based on an ID.
Definition: console.h:9011
string splashShader
Definition: console.h:34250
virtual Script toggleCameraBookmarkWindow((string this))
Definition: console.h:15444
A gui control that is used to display an image.
Definition: console.h:7707
virtual Script createFileType((string this, string index))
Definition: console.h:14079
virtual Script onAdd((string this))
Definition: console.h:20019
Stub class.
Definition: console.h:8140
3D view control used specifically by Torque 3D's editors.
Definition: console.h:3492
float minRunEnergy
Minimum energy level required to run or swim.
Definition: console.h:47266
Stub class.
Definition: console.h:19424
float exitSplashSoundVelocity
Definition: console.h:31497
Stub class.
Definition: console.h:24045
Definition: console.h:53486
virtual void setMeshHidden((string name, bool hidden))
Definition: console.h:3712
Stub class.
Definition: console.h:27485
virtual bool isRegisteredEvent((String event))
Definition: console.h:61556
virtual void setVisible((bool state=true))
Definition: console.h:1028
ColorI handleColor
Definition: console.h:16126
Stub class.
Definition: console.h:1753
A simple proximity mine.
Definition: console.h:49216
virtual Script undo((string this))
Definition: console.h:6785
virtual Script updateGizmoMode((string this, string mode))
Definition: console.h:3494
virtual Script setViewTypeCategorized((string this))
Definition: console.h:10594
Stub class.
Definition: console.h:10037
virtual Script checkCursor((string this))
Definition: console.h:25430
virtual Script startGuiControlDrag((string this, string class))
Definition: console.h:10591
virtual void createNullDevice(())
Definition: console.h:56514
virtual Script yaw((string val))
Definition: console.h:61900
virtual void clearEntry((S32 entry))
Definition: console.h:9039
virtual int getColumnCount(())
Definition: console.h:11810
int selectorGap
Definition: console.h:16667
bool renderPlaneHashes
Definition: console.h:15691
virtual void sfxSetRolloffFactor((float value))
Definition: console.h:65786
virtual Script initStatusBar((string this))
Definition: console.h:4482
virtual Script onControlDropped((string this, string payload, string position))
Definition: console.h:6824
float fadeStartDistance
Definition: console.h:55891
virtual Script editCollision((string this))
Definition: console.h:3156
int colPolys
Definition: console.h:3986
Definition: console.h:23262
virtual Script activateMaterialCtrls((string this, string active))
Definition: console.h:12862
virtual Script onWake(())
Definition: console.h:12796
Definition: console.h:6287
virtual int countBits((int v))
Definition: console.h:63739
The render bin which performs a z+normals prepass used in Advanced Lighting.
Definition: console.h:21056
virtual Script EditorExitMission(())
Definition: console.h:61788
void onPoseChange(Player obj, string oldPose, string newPose)
Called when the player changes poses.
void onForceUncloak(ShapeBase obj, string reason)
Called when the object is forced to uncloak.
SFXTrack FootSoftSound
Sound to play when walking on a surface with Material footstepSoundId 0.
Definition: console.h:47851
virtual Script destroyShapeEditor(())
Definition: console.h:61687
virtual void redo()
Definition: console.h:478
int strikesPerMinute
Number of lightning strikes to perform per minute.
Definition: console.h:50892
Definition: console.h:7674
virtual bool isFile((string fileName))
Determines if the specified file exists or not.
Definition: console.h:64163
float nearDist
Definition: console.h:42859
int AllowedTerrainSlope
Definition: console.h:33548
floatList polyhedron
Defines a non-rectangular area for the trigger.
Definition: console.h:50216
SFXTrack FootSnowSound
Sound to play when walking on a surface with Material footstepSoundId 3.
Definition: console.h:47872
void onAddSelection(int itemOrObjectId, bool isLastSelection)
virtual int getNodeCount(())
Definition: console.h:60621
Stub class.
Definition: console.h:23849
Stub class.
Definition: console.h:11087
virtual Script WE_ReturnToMainMenu(())
Definition: console.h:61755
float warnThreshold
Definition: console.h:32490
Stub class.
Definition: console.h:23865
virtual Script saveEmitter((string this, string emitter))
Definition: console.h:7615
string stateTransitionOnMotion
Definition: console.h:49801
Stub class.
Definition: console.h:23889
Stub class.
Definition: console.h:15647
virtual Script update_onMountSelectionChanged((string this))
Definition: console.h:3332
virtual void StartFoliageReplication(())
Definition: console.h:62493
float numDmgEmitterAreas
Definition: console.h:35614
int splashesPerSide
How many rows and columns are in the splash texture.
Definition: console.h:34264
bool renderSolid
Definition: console.h:15694
virtual Script onHideMeshItem((string this, string objName, string hide))
Definition: console.h:2469
int textOffset
Definition: console.h:2325
The GuiPanel panel is a container that when opaque will draw a left to right gradient using its profi...
Definition: console.h:38638
Stub class.
Definition: console.h:26589
Definition: console.h:13059
float foamRippleInfluence
Definition: console.h:37495
virtual void showPopup((Canvas,[x, y]))
Definition: console.h:12273
virtual Script isMountableNode((string this, string nodeName))
Definition: console.h:3334
float windGustStrength
Definition: console.h:33939
virtual void disconnect(())
Disconnect from whatever this TCPObject is currently connected to, if anything.
Definition: console.h:53145
int reverbRoom
Definition: console.h:18301
virtual void setAllGunsFiring((bool fire))
Set the firing state of the turret's guns.
Definition: console.h:52637
string command
Definition: console.h:25522
float bodyRestitution
Definition: console.h:31365
virtual void setBrakeMultiplier((float multiplier))
Definition: console.h:45198
virtual bool isEditOrbitMode(())
Definition: console.h:45202
Stub class.
Definition: console.h:26677
virtual void redo(())
Definition: console.h:41882
bool alwaysHandleMouseButtons
Definition: console.h:25439
Stub class.
Definition: console.h:17459
virtual Script undo((string this))
Definition: console.h:46
A SimSet that can be safely persisted.
Definition: console.h:15259
bool lockVertScroll
Definition: console.h:8828
virtual Script reflectMetricsCallback(())
Definition: console.h:62188
virtual Script hideHUDs((string val))
Definition: console.h:61915
bool showIdentity
Definition: console.h:13810
Stub class.
Definition: console.h:22848
virtual void setNodeWidth()
Definition: console.h:6434
void onMouseEnter()
Called whenever the mouse enters the control.
float rollForce
Definition: console.h:36248
A render bin for terrain mesh rendering.
Definition: console.h:42750
virtual Script undo((string this))
Definition: console.h:6719
virtual bool setCameraObject((GameBase camera))
On the server, set the connection's camera object used when not viewing through the control object...
Definition: console.h:44354
virtual string getSelectedFile(())
Definition: console.h:57341
virtual bool setWheelTire((int wheel, WheeledVehicleTire tire))
Set the WheeledVehicleTire datablock for this wheel.
Definition: console.h:52802
virtual int resolveObjectFromGhostIndex((int ghostID))
On the server, convert a ghost ID from this connection to a real SimObject ID.
Definition: console.h:43879
virtual bool isCurrentScriptToolScript(())
Definition: console.h:63855
virtual void deleteDataBlocks(())
Definition: console.h:64407
Inspector field type for Cubemap.
Definition: console.h:39699
Stub class.
Definition: console.h:11520
float foamSpeed
Definition: console.h:37465
void onNewDataBlock(GameBase obj)
Called when the object has a new datablock assigned.
virtual Script loadPresetFile(())
Definition: console.h:23442
virtual Script onReturn((string this))
Definition: console.h:13709
virtual Script setDefault((string name, string value))
Definition: console.h:61757
Stub class.
Definition: console.h:20713
virtual int getActiveTool(())
Definition: console.h:11276
float windTurbulenceFrequency
Definition: console.h:33944
Stub class.
Definition: console.h:19448
void onMenuSelect(string menuId, string menuText)
Called whenever a menu is selected.
Definition: console.h:146
virtual bool setDataBlock((GameBaseData data))
Assign this GameBase to use the specified datablock.
Definition: console.h:29643
string Material
Definition: console.h:50662
float detailStrength
Definition: console.h:43473
bool autoBalance
Definition: console.h:11882
virtual Script endToolTime((string tool))
Definition: console.h:61670
Definition: console.h:17028
virtual Script onPostSelectionNudged((string this, string selection))
Definition: console.h:10914
virtual Script onMouseDragged((string this))
Definition: console.h:23319
ColorF diffuseColor
Definition: console.h:18518
Stub class.
Definition: console.h:7670
ColorF shadowDarkenColor
Definition: console.h:55912
virtual Script loadMission((string this))
Definition: console.h:43986
bool snapToGuides
Definition: console.h:10800
virtual void resetFPSTracker(())
Reset FPS stats (fps::)
Definition: console.h:65881
virtual Script onClientEnterGame(())
Definition: console.h:43973
float elementScale
Definition: console.h:46507
virtual void addAutoPlot((int plotId, string variable, int updateFrequency))
Definition: console.h:24927
virtual Script onAction(())
Definition: console.h:23269
bool colorWriteGreen
Definition: console.h:21513
virtual Script handleEscape(())
Definition: console.h:62312
Stub class.
Definition: console.h:24202
GuiGraphType plotType
Definition: console.h:24962
Definition: console.h:7324
bool debugRender
Definition: console.h:57580
bool willFirstRespond
Definition: console.h:8808
Point3F camShakeFreq
Definition: console.h:32982
int numSplits
Definition: console.h:31090
virtual Script paletteSync((string this, string mode))
Definition: console.h:11677
virtual Script loadDir((string dir))
Definition: console.h:62319
Stub class.
Definition: console.h:24425
Stub class.
Definition: console.h:6992
Stub class.
Definition: console.h:27661
virtual bool mountObject((SceneObject objB, int slot, TransformF txfm=MatrixF::Identity))
Mount objB to this object at the desired slot with optional transform.
Definition: console.h:28401
Stub class.
Definition: console.h:17171
void onEnterLiquid(string objID, string waterCoverage, string liquidType)
string defaultPath
Definition: console.h:42259
virtual void setVelocity((VectorF velocity))
Definition: console.h:45182
virtual Script addStaticIcon((string this, string fullPath))
Definition: console.h:12936
virtual void setRenderGraphTooltip((bool renderGraphTooltip))
Definition: console.h:59027
virtual Script createNewMaterial((string this))
Definition: console.h:9170
virtual Script onTrashSelection((string this, string selection))
Definition: console.h:10911
bool constantThumbHeight
Definition: console.h:8831
virtual int mRound((float v))
Definition: console.h:65102
virtual void postApply(())
Definition: console.h:55119
Stub class.
Definition: console.h:24649
virtual void setAlpha((float alphaVal))
Sets the alpha value of the control.
Definition: console.h:5583
virtual Script postVerbose((string string))
Definition: console.h:62167
virtual string getTarget(())
Get the turret's current target.
Definition: console.h:52616
virtual bool isImageFiring((int slot))
Check if the current Image state is firing.
Definition: console.h:29884
virtual Script onMaterialUndo((string this))
Definition: console.h:14574
virtual Script paletteSync((string this, string mode))
Definition: console.h:6152
A layer of clouds which change shape over time and are affected by scene lighting.
Definition: console.h:37188
Definition: console.h:23317
virtual Script addPrefabIcon((string this, string fullPath))
Definition: console.h:12935
float MaxHeight
Definition: console.h:33204
bool useInspectorTooltips
Definition: console.h:2361
virtual void startVideoCapture((GuiCanvascanvas, string filename, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)))
Definition: console.h:64662
bool cameraRoll
Definition: console.h:31557
Definition: console.h:164
A particle emitter object that can be positioned in the world and dynamically enabled or disabled...
Definition: console.h:51450
float reverbOcclusionLFRatio
Definition: console.h:18341
GuiControlProfile profile
Definition: console.h:1123
string samplerNames
Definition: console.h:21220
virtual void removeRow((int index))
Remove a row from the table, based on its index.
Definition: console.h:1612
float gridSize
Definition: console.h:3514
virtual bool bind()
Definition: console.h:13345
string expression
Definition: console.h:24736
SFXTrack thunderSounds
List of thunder sound effects to play.
Definition: console.h:34042
Stub class.
Definition: console.h:23905
virtual Script getLastTagField((string this, string material))
Definition: console.h:16552
virtual Script undoDeleteDecalDatablock((string this, string datablock))
Definition: console.h:11668
Stub class.
Definition: console.h:9355
virtual Script isNameUnique((string name))
Definition: console.h:62070
Stub class.
Definition: console.h:23016
virtual string call((string functionName, string args...))
Definition: console.h:63761
virtual bool duplicate((ArrayObject target))
Definition: console.h:16387
float debrisPhiMin
Definition: console.h:32896
bool allowPlayerStep
Allow a Player to walk up sloping polygons in the TSStatic (based on the collisionType).
Definition: console.h:50419
virtual Script onEditSeqInOut((string this, string type, string val))
Definition: console.h:2685
virtual void setTextID((string textID))
Maps the text ctrl to a variable used in localization, rather than raw text.
Definition: console.h:1896
virtual void setCaption((string caption))
Definition: console.h:57118
virtual Script onDeleteObject((string this, string object))
Definition: console.h:13108
bool useSideProjection
Definition: console.h:43483
Stub class.
Definition: console.h:16202
float minPitch
Minimum number of degrees to rotate down from straight ahead.
Definition: console.h:34998
virtual int addItem((string newItem, string color=""))
Adds an item to the end of the list with an optional color.
Definition: console.h:9721
virtual Script onEditorDeactivated(())
Definition: console.h:8006
Stub class.
Definition: console.h:11994
virtual string getSelectedMissionArea()
Definition: console.h:7904
virtual Script serverCmdThrow((string client, string data))
Definition: console.h:62042
virtual bool compile((string fileName, bool overrideNoDSO=false))
Definition: console.h:63786
virtual Script undo((string this))
Definition: console.h:10269
virtual void insert((string key, string value, int index))
Definition: console.h:16369
virtual bool init((string inputPosition="1.0 1.0 1.0", string inputVelocity="1.0 0.0 0.0"))
Manually set this piece of debris at the given position with the given velocity.
Definition: console.h:45380
bool sbUsesNAColor
Definition: console.h:9049
float colorA
Definition: console.h:29430
Stub class.
Definition: console.h:26549
float rolloffFactor
Definition: console.h:18230
virtual void setMultipleSelection((bool allowMultSelections))
Enable or disable multiple selections for this GuiListBoxCtrl object.
Definition: console.h:9572
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:8132
int columnSplit
Definition: console.h:39006
virtual void populateFontCacheString((string faceName, int fontSize, string string))
Definition: console.h:64491
virtual Script onDblClick(())
Definition: console.h:14894
Definition: console.h:11107
float splashSize
Definition: console.h:51645
bool forceUpdateMaterials
Definition: console.h:61428
virtual Script updateSequenceFPS((string this, string isSlider, string onMouseUp))
Definition: console.h:9210
virtual Script onSelect((string this, string id, string text))
Definition: console.h:3321
int colCount
Definition: console.h:38527
virtual Script onClearSelection((string this))
Definition: console.h:14897
virtual Script getOrCreateRolloutForCategory((string this, string category))
Definition: console.h:10593
SFXState includedStates
Definition: console.h:25904
Stub class.
Definition: console.h:19536
void onConnectionAccepted()
Called on the client when the connection to the server has been established.
A button that is used to represent color; often used in correlation with a color picker.
Definition: console.h:6822
virtual string fileExt((string fileName))
Get the extension of a file.
Definition: console.h:64226
virtual Script mouseFire((string val))
Definition: console.h:61891
virtual Script onWake((string this))
Definition: console.h:13652
Definition: console.h:12878
virtual bool redbookSetVolume((float volume))
Deprecated.
Definition: console.h:65283
int rightPad
Definition: console.h:39011
virtual Script getHeadline((string this))
Definition: console.h:15878
GFXTextureArgument colorArg3
Definition: console.h:24296
virtual Script redo((string this))
Definition: console.h:6762
Encapsulates a single sound file for playback by the sound system.
Definition: console.h:60286
virtual void checkRadioItem((firstPos, lastPos, checkPos))
Definition: console.h:12268
virtual void pasteSelection()
Definition: console.h:56431
virtual void addSubmenuItem((string menuTarget, string menuItem, string submenuItemText, int submenuItemId, string accelerator, int checkGroup))
Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id...
Definition: console.h:58822
virtual Script handleCut(())
Definition: console.h:12832
virtual string sfxGetDistanceModel(())
Definition: console.h:65736
bool onEnabled()
Point2F identity
Definition: console.h:13815
virtual Script onClick((string this))
Definition: console.h:4506
caseString text
Definition: console.h:5613
Definition: console.h:25
string skin
The skin applied to the shape.
Definition: console.h:30435
virtual void matchScale((int plotID1, int plotID2,...))
Definition: console.h:24941
float moonScale
Definition: console.h:55520
virtual string elementValue(())
Get the Element's value if it exists.
Definition: console.h:53951
Legacy or soon to be locked down object.
Definition: console.h:43415
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3105
virtual string getFirstResponder(())
Definition: console.h:978
virtual Script onCycleExec(())
Definition: console.h:62035
virtual Script setShaderConsts((string this))
Definition: console.h:23810
virtual void setFirstResponder(())
Definition: console.h:971
virtual float mRadToDeg((float radians))
Definition: console.h:65144
float brakingForce
Definition: console.h:36308
virtual Script writeToFile((string this, string file))
Definition: console.h:15867
virtual Script createParticleList((string this))
Definition: console.h:6798
Stub class.
Definition: console.h:23024
Stub class.
Definition: console.h:19192
virtual void autoMaterialLayer((float minHeight, float maxHeight, float minSlope, float maxSlope))
Definition: console.h:14645
virtual Script onSelectObjects((string this, string val, string reuseExistingSet))
Definition: console.h:13615
virtual Script pageDownMessageHud(())
Definition: console.h:61968
string fileFilter
Definition: console.h:57435
ShapeBaseImageRecoilState stateRecoil
Type of recoil sequence to play on the ShapeBase object on entry to this state.
Definition: console.h:49947
virtual Script dbgStepOut(())
Definition: console.h:61723
virtual bool isRotating(())
Is the object still rotating?
Definition: console.h:46085
virtual void pop(())
Pop the ActionMap off the ActionMap stack.
Definition: console.h:13429
Definition: console.h:6790
Stub class.
Definition: console.h:17395
virtual void setMenuText((string menuTarget, string newMenuText))
Sets the text of the specified menu to the new string.
Definition: console.h:58616
virtual void restore(())
Restores the shape to its state before being destroyed.
Definition: console.h:52145
Brief Desc.
Definition: console.h:38517
PostEffect resolveEffect
Definition: console.h:22349
GuiVerticalStackingType vertStacking
Definition: console.h:5744
float delayTimeIn
Definition: console.h:43197
void onReparent(int itemOrObjectId, int oldParentItemOrObjectId, int newParentItemOrObjectId)
virtual void setSelectedPoint((int point))
Definition: console.h:58942
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:7635
virtual Script onMouseLeave(())
Definition: console.h:13061
virtual int getSelectionCount()
Definition: console.h:11563
Stub class.
Definition: console.h:24673
Stub class.
Definition: console.h:24186
int streamPacketSize
Definition: console.h:18253
Stub class.
Definition: console.h:27477
Stub class.
Definition: console.h:20890
Stub class.
Definition: console.h:19096
virtual Script serverCmdMissionStartPhase3Ack((string client, string seq))
Definition: console.h:62071
virtual void useCreateHeight((bool enabled))
Set whether the vehicle should temporarily use the createHoverHeight specified in the datablock...
Definition: console.h:52716
virtual void pathOnMissionLoadDone(())
Load all Path information from the mission.
Definition: console.h:65584
virtual void export((string filename))
Definition: console.h:52964
string particles
List of space or TAB delimited ParticleData datablock names.
Definition: console.h:51323
virtual float getAttenuatedVolume(())
Definition: console.h:27124
virtual int getSimTime(())
Sim time is time since the game started.
Definition: console.h:62683
int periodVarianceMS
Definition: console.h:51256
int footPuffNumParts
Number of footpuff particles to generate each step.
Definition: console.h:47809
virtual bool deleteFile((string pathInZip))
Deleted the given file from the zip archive.
Definition: console.h:54956
virtual void setLightColor((ColorF color))
Definition: console.h:10065
float steeringReturn
Definition: console.h:35420
int zoneGroup
Definition: console.h:30797
virtual string getSequenceBlend((string name))
Definition: console.h:61217
virtual bool getPoweredState()
Definition: console.h:31705
string spawnClass
Definition: console.h:46698
Definition: console.h:13707
virtual Script onMenuSelect((string this))
Definition: console.h:13188
virtual void cycleResources()
Definition: console.h:64657
ColorI borderColorNA
Definition: console.h:4166
virtual Script clientCmdMissionStart((string seq))
Definition: console.h:62026
virtual void setNodePosition()
Definition: console.h:6018
filename shapeFile
Definition: console.h:27924
virtual Script undo((string this))
Definition: console.h:6743
virtual Script updateDetailNormalStrength((string this, string newStrength))
Definition: console.h:9219
virtual Script addCubemap((string this, string cubemapName))
Definition: console.h:9191
bool autoSpawn
Definition: console.h:46718
virtual float getVolume(())
Definition: console.h:27107
float ambientFactor
Definition: console.h:51301
int delayMS
Definition: console.h:32931
virtual Script completeGizmoTransform((string this, string decalId, string nodeDetails))
Definition: console.h:11680
virtual void fitToShape(())
Definition: console.h:3692
virtual Script getTagField((string this, string material, string tag))
Definition: console.h:16553
virtual Script doRenameDetail((string this, string oldname, string newName))
Definition: console.h:777
virtual string getSelectedRoad()
Definition: console.h:6020
virtual Script onRightMouseDown((string this))
Definition: console.h:4932
virtual Script InspectVarsToggleCursor(())
Definition: console.h:62243
float rotationalDrag
Definition: console.h:35847
SFXState excludedStates
Definition: console.h:25911
Stub class.
Definition: console.h:20338
float sprintPitchScale
Amount to scale pitch motion while sprinting.
Definition: console.h:47498
virtual string getImageScriptAnimPrefix((int slot))
Get the script animation prefix of the Image mounted in the specified slot.
Definition: console.h:30019
Point3F DefaultNormal
Definition: console.h:6452
GuiIconButtonIconLocation iconLocation
Definition: console.h:16875
virtual Script onRightMouseUp((string this, string itemId, string mouse, string obj))
Definition: console.h:13097
A container that shows a single child with an optional header bar that can be used to collapse and ex...
Definition: console.h:8583
virtual int getMountNodeObject((int node))
Get the object mounted at our given node index.
Definition: console.h:28435
string spawnScript
Definition: console.h:46713
virtual Script startMission((string this))
Definition: console.h:43977
virtual int spawnObject()
Definition: console.h:64365
virtual Script addField((string this, string name, string type, string text, string value, string ext))
Definition: console.h:14065
virtual string getNextRedoName()
Definition: console.h:482
Stub class.
Definition: console.h:23491
filename materialName
Definition: console.h:57964
virtual void addMaterialMapping((string texName, string matName))
Maps the given texture to the given material.
Definition: console.h:64761
Stub class.
Definition: console.h:6936
virtual void addComment((string comment))
Add the given comment as a child of the document.
Definition: console.h:54072
virtual Script init((string this))
Definition: console.h:12588
Stub class.
Definition: console.h:5990
virtual Script getItemIndex((string this, string name))
Definition: console.h:2669
Definition: console.h:38
virtual Script onEndCompoundEdit((string this))
Definition: console.h:12881
virtual int aiConnect((...))
Creates a new AIConnection, and passes arguments to its onConnect script callback.
Definition: console.h:62338
virtual Script onPreExit(())
Definition: console.h:61811
int zoneGroup
Definition: console.h:48353
virtual bool playDemo((string demoFileName))
On the client, play back a previously recorded game session.
Definition: console.h:44328
virtual Script onMouseDragged((string this))
Definition: console.h:23369
virtual Script showTerrainDialog((string this, string selectCallback, string returnType))
Definition: console.h:16572
ColorI underwaterColor
Definition: console.h:37625
SFXTrack waterWakeSound
Definition: console.h:31545
bool useAmbientLightColor
Definition: console.h:34854
virtual bool strIsMatchMultipleExpr((string patterns, string str, bool caseSensitive=false))
Definition: console.h:63204
virtual void setValidEditOrbitPoint((bool validPoint))
Definition: console.h:45207
Point3F ShapeScaleMin
Definition: console.h:33564
Stub class.
Definition: console.h:25199
virtual bool redbookStop()
Deprecated.
Definition: console.h:65271
virtual Script onEditorRender((string this, string editor, string selected, string expanded))
Definition: console.h:46682
virtual bool getImageTrigger((int slot))
Get the trigger state of the Image mounted in the specified slot.
Definition: console.h:29927
float shadowProjectionDistance
Definition: console.h:27908
Visual representation of Mission Area Editor.
Definition: console.h:7794
float moonAzimuth
Definition: console.h:55452
virtual Script createDataBlockType((string this, string index))
Definition: console.h:14073
Stub class.
Definition: console.h:26053
virtual Script onRemove((string this))
Definition: console.h:17035
Inspector field type for SFXParameter.
Definition: console.h:40917
Definition: console.h:13054
virtual void setTrigger((int trigger, bool set))
Definition: console.h:44471
virtual void dump((string filename, string header=NULL))
Definition: console.h:19741
virtual Script onSetBreakPoint((string this, string line))
Definition: console.h:12188
virtual void setRepairRate((float rate))
Set amount to repair damage by each tick.
Definition: console.h:30210
virtual void unselectObject((SimObject obj))
Definition: console.h:14909
float elevationMin
Definition: console.h:38110
virtual Script hideDialog((string this))
Definition: console.h:16194
int tickPeriodMS
Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's...
Definition: console.h:50135
virtual string getMoveDestination(())
Get the AIPlayer's current destination.
Definition: console.h:44858
virtual int getDirtyObjectCount(())
Definition: console.h:6660
ColorI gridColor
Definition: console.h:3517
virtual Script onAction((string this))
Definition: console.h:23274
virtual Script DeactivateLayout((string library, string layoutName))
Definition: console.h:16054
virtual Script redoDeleteDecalDatablock((string this, string datablock))
Definition: console.h:11669
virtual void stopRecording(())
On the client, stops the recording of a connection's network traffic to a file.
Definition: console.h:44320
GameBaseData dataBlock
Definition: console.h:29668
float gravityMod
Scales the influence of gravity on the projectile.
Definition: console.h:48817
void onMouseDown(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is pressed down while in this control.
Stub class.
Definition: console.h:15353
Inspector field type for Shapes.
Definition: console.h:40277
Stub class.
Definition: console.h:19496
float pitchForce
Definition: console.h:36253
virtual Script initBaseClient(())
Definition: console.h:62163
virtual void callOnChildrenNoRecurse((string method, string args...))
Definition: console.h:556
virtual void reload(())
Definition: console.h:51242
virtual void sortfk((string functionName))
Definition: console.h:16448
virtual Script onRemoveSelection((string this, string obj))
Definition: console.h:11250
virtual Script removeAll((string this))
Definition: console.h:2651
caseString category
Definition: console.h:27764
Stub class.
Definition: console.h:24521
virtual Script onWake((string this))
Definition: console.h:20421
bool blendEnable
Definition: console.h:21415
Use by GameConnection to send a 3D sound event over the network.
Definition: console.h:34548
virtual Script onSleep((string this))
Definition: console.h:22705
float dustTrailFreqMod
Definition: console.h:36295
virtual void setItemTooltip((int index, string text))
Set the tooltip text to display for the given list item.
Definition: console.h:9846
Stub class.
Definition: console.h:11962
virtual Script onNewEmitter((string this))
Definition: console.h:7623
ShadowType shadowType
Definition: console.h:31060
virtual Script doRenameSequence((string this, string oldname, string newName))
Definition: console.h:786
Definition: console.h:20015
virtual int getWheelCount(())
Get the number of wheels on this vehicle.
Definition: console.h:52817
virtual float mSin((float v))
Definition: console.h:65126
virtual void addObject((SimObject obj))
Definition: console.h:59745
string stateTransitionOnTriggerDown
Definition: console.h:49816
Definition: console.h:4504
bool triggerOnOwner
Controls whether the mine can be triggered by the object that owns it.
Definition: console.h:49017
Definition: console.h:23808
virtual Script onMenuSelect((string this))
Definition: console.h:6602
virtual Script onUpdate((string this, string area))
Definition: console.h:12920
Stub class.
Definition: console.h:17419
virtual string getAdapterType((int index))
Definition: console.h:56492
virtual Script onDeleteObject((string this, string obj))
Definition: console.h:11239
virtual int getMountedImage((int slot))
Get the Image mounted in the specified slot.
Definition: console.h:29869
bool disableMove
Definition: console.h:36419
bool allowMultipleSelections
Definition: console.h:9899
This class is used for creating any type of game object, assigning it a class, datablock, and other properties when it is spawned.
Definition: console.h:46680
PhysicsDebrisData Debris
Name of a PhysicsDebrisData to spawn when this shape is destroyed (optional).
Definition: console.h:34689
Definition: console.h:2630
virtual Script undo((string this))
Definition: console.h:21
virtual Script onEnabled((string this))
Definition: console.h:22009
bool isLooping
Definition: console.h:60028
string physicsPlayerType
Specifies the type of physics used by the player.
Definition: console.h:48128
SFXProfile soundProfile
Definition: console.h:34308
float FadeInRegion
Definition: console.h:33260
virtual Script buildMemento((string this))
Definition: console.h:14064
int reverbDirect
Definition: console.h:18285
virtual Script disconnect(())
Definition: console.h:61667
Definition: console.h:13010
virtual void addMenuItem((string targetMenu="", string menuItemText="", int menuItemId=0, string accelerator=NULL, int checkGroup=-1))
Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id...
Definition: console.h:58549
virtual Script cancel((string this))
Definition: console.h:20405
filename fileName
Definition: console.h:52263
Stub class.
Definition: console.h:21977
virtual Script doEditMeshSize((string this, string meshName, string size))
Definition: console.h:774
virtual void stopSampling(())
Stops the rendering sampler.
Definition: console.h:65892
bool onResize
Definition: console.h:58122
float mainThrustForce
Definition: console.h:36170
float parallaxScale
Definition: console.h:18588
virtual string value()
Definition: console.h:17888
virtual void applyRadialImpulse((Point3F origin, float radius, float magnitude))
Applies a radial impulse to the object using the given origin and force.
Definition: console.h:29659
Stub class.
Definition: console.h:26685
GuiIconButtonTextLocation textLocation
Definition: console.h:16894
virtual void select(())
Definition: console.h:1990
bool useEyePoint
Definition: console.h:28086
virtual Script openEmitterPane((string this))
Definition: console.h:6797
Physical Zones are areas that modify the player's gravity and/or velocity and/or applied force...
Definition: console.h:47005
int lifetimeMS
Lifetime, in milliseconds, of the Explosion object.
Definition: console.h:32943
bool zDefined
Definition: console.h:21545
virtual Script addExistingItem((string this, string datablock, string dontSort))
Definition: console.h:12579
Stub class.
Definition: console.h:26133
virtual void reset(())
Set this document to its default state.
Definition: console.h:53880
virtual void setBrushType((string type))
Definition: console.h:14595
float detailAdjust
Definition: console.h:42874
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12587
Stub class.
Definition: console.h:22824
virtual Script compileDirectory((string path, string dsopath))
Definition: console.h:61829
virtual Script moveForward((string val))
Definition: console.h:61910
virtual Script DbgFileViewFind(())
Definition: console.h:61732
virtual Script pushBack((string list, string token, string delim))
Definition: console.h:62327
virtual Script _autoDetectQuality((string this))
Definition: console.h:19982
bool fullRowSelect
Definition: console.h:2328
void onDisabled()
Definition: console.h:20665
virtual bool lightScene((string completeCallbackFn=NULL, string mode=NULL))
Definition: console.h:64734
virtual void hide(())
Definition: console.h:59976
virtual Script setActiveMaterial((string this, string mat))
Definition: console.h:12861
virtual Script initSettings((string this))
Definition: console.h:11155
bool AllowOnStatics
Definition: console.h:33523
Point4F overDarkFactor
Definition: console.h:55866
virtual Script showPrefsDialog((string this))
Definition: console.h:10975
virtual Script Create((string set, string trash, string treeView))
Definition: console.h:10262
virtual float mPi(())
Definition: console.h:65165
virtual Script onDeactivateBasicLM(())
Definition: console.h:61977
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:6146
float fallingSpeedThreshold
Downward speed at which we consider the player falling.
Definition: console.h:47671
Stub class.
Definition: console.h:10559
virtual void cancelAll()
Definition: console.h:64369
float rotationSnap
Definition: console.h:15673
This is a base class for all "marker" related objets. It is a 3D representation of a point in the lev...
Definition: console.h:30522
virtual int getMountedObject((int slot))
Definition: console.h:28425
virtual Script onDeactivated((string this))
Definition: console.h:6277
GFXStencilOp stencilZFailOp
Definition: console.h:21596
filename shapeFile
Definition: console.h:33460
bool faceViewer
Definition: console.h:32846
virtual Script removeMeshEntry((string this, string name, string size))
Definition: console.h:2472
Point2F pitchScaleVariance
Definition: console.h:43302
string sideMaterial
Definition: console.h:55138
float density
Definition: console.h:37360
virtual void removeSelection()
Definition: console.h:10742
virtual Script updateEffectColor1((string this, string color))
Definition: console.h:9201
SFXTrack FootShallowSound
Sound to play when walking in water and coverage is less than footSplashHeight.
Definition: console.h:47880
virtual Script setItemCommand((string this, string id, string command))
Definition: console.h:12412
virtual Script onApply((string this, string level))
Definition: console.h:27374
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13543
virtual Script DbgRemoveBreakPoint((string file, string line))
Definition: console.h:61730
intList columns
Definition: console.h:1680
Definition: console.h:12791
bool mouseDragging
Definition: console.h:2339
void onAddMultipleSelectionEnd()
float rotA
Definition: console.h:29397
int tabMargin
Definition: console.h:2738
virtual Script doit((string this))
Definition: console.h:10
virtual Script onUnselect((string this, string obj))
Definition: console.h:13100
Definition: console.h:7319
virtual void setLastZTest((bool enabled))
Definition: console.h:27434
virtual void setCone((float innerAngle, float outerAngle, float outsideVolume))
Definition: console.h:27179
virtual Script onSelect((string this, string id))
Definition: console.h:2634
virtual Script createPromptNameCheck((string this))
Definition: console.h:12552
Definition: console.h:4087
bool stateReload
Definition: console.h:49896
Defines the properties of a FlyingVehicle.
Definition: console.h:35785
virtual Script FindFormContent((string library, string contentName))
Definition: console.h:16067
virtual Script onSelect((string this, string object))
Definition: console.h:16225
virtual void callMethod((methodName, argi))
Definition: console.h:53446
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:10546
this class manages updating SimObjects in the file they were created in non-destructively (mostly aim...
Definition: console.h:6647
virtual void close(())
Close the file.
Definition: console.h:54449
bool noIndividualDamage
Definition: console.h:31999
bool orientOnVelocity
Definition: console.h:51316
bool sprintCanJump
Can the player jump while sprinting.
Definition: console.h:47503
ColorF damageFillColor
Definition: console.h:32307
virtual float getNodeWidth()
Definition: console.h:6015
virtual Script toggleLightColorViz((string enable))
Definition: console.h:61998
virtual Script redo((string this))
Definition: console.h:8377
Stub class.
Definition: console.h:17211
virtual string VectorScale((VectorF a, float scalar))
Definition: console.h:64852
virtual void postApply(())
Definition: console.h:46588
virtual string getDisplayDeviceInformation(())
Definition: console.h:64601
virtual string setShadowVizLight()
Definition: console.h:64749
Definition: console.h:11244
bool hitVehicles
Definition: console.h:51723
bool colorWriteDefined
Definition: console.h:21498
Definition: console.h:17948
virtual Script open((string this))
Definition: console.h:20729
virtual Script undo((string this))
Definition: console.h:6755
virtual Script DbgConsoleEntryReturn(())
Definition: console.h:61728
virtual Script updatePickerBaseColor((string location))
Definition: console.h:61844
virtual Script onUnsetContent((string this, string newContent))
Definition: console.h:15452
virtual string setRecord((string text, int index, string replacement))
Definition: console.h:63492
virtual string ltrim((string str))
Definition: console.h:63082
virtual Script handleRenameObject((string this, string name, string obj))
Definition: console.h:11246
virtual Script onDefineIcons((string this))
Definition: console.h:2476
virtual string connectLocal(())
Connects with the server that is running within the same process as the client.
Definition: console.h:43904
virtual Script toggleHideSelection((string this))
Definition: console.h:10949
virtual Script GetTooltipItem((string this, string obj))
Definition: console.h:13087
virtual void deleteAllObjects(())
Definition: console.h:535
virtual Script init((string this))
Definition: console.h:12893
virtual Script newElement((string this))
Definition: console.h:11384
virtual Script redo((string this))
Definition: console.h:8371
Displays the speed of the current Vehicle based control object.
Definition: console.h:36022
virtual Script shapeEditorWireframeMode(())
Definition: console.h:61685
string allowedMatches
Definition: console.h:20602
string validate
Definition: console.h:7184
Stub class.
Definition: console.h:6355
float visibleDistance
Definition: console.h:29223
float brightness
Definition: console.h:55473
virtual void dumpUnflaggedAllocs((string fileName=""))
Dumps all unflagged memory allocations.
Definition: console.h:65228
float scriptAnimTransitionTime
The amount of time to transition between the previous sequence and new sequence when the script prefi...
Definition: console.h:49543
virtual Script onActivate((string this))
Definition: console.h:25853
virtual void removeObjectFromFile((SimObject object, [filename]))
Definition: console.h:6672
virtual Script undo((string this))
Definition: console.h:10233
Stub class.
Definition: console.h:8465
SFXTrack triggerSound
Definition: console.h:49037
virtual Script save((string this))
Definition: console.h:9171
virtual Script addItem((string this, string frame, string state))
Definition: console.h:2653
Stub class.
Definition: console.h:24561
virtual Script onControlDropped((string this, string payload))
Definition: console.h:12898
Definition: console.h:11404
virtual Script onSelectPath((string this, string path))
Definition: console.h:17015
virtual void physicsStartSimulation()
Definition: console.h:62530
bool sizeIconToButton
Definition: console.h:16881
virtual bool containsItemData((ForestItemData obj))
Definition: console.h:56326
virtual void loadVars()
Definition: console.h:25118
float clippingAngle
Definition: console.h:50569
virtual Script setEditorFunction((string this))
Definition: console.h:12582
Stub class.
Definition: console.h:7507
virtual void open((PostEffect, [bool clear=false]))
Definition: console.h:59974
virtual void setModel((string shapeName))
Definition: console.h:10053
float maxCrouchBackwardSpeed
Maximum backward speed when crouching.
Definition: console.h:47564
Stub class.
Definition: console.h:24633
virtual Script isValidDragTarget((string this, string id, string obj))
Definition: console.h:10626
SFXTrack impactWaterHard
Definition: console.h:31539
virtual void popElement(())
Pop the last Element off the stack.
Definition: console.h:53955
float horizMaxSpeed
Maximum horizontal speed.
Definition: console.h:47316
virtual Script toggleLightSpecularViz((string enable))
Definition: console.h:61995
bool cameraCanBank
Definition: console.h:28071
virtual void setTextID((string id))
Definition: console.h:5016
virtual Script getUndoManager((string this))
Definition: console.h:15822
virtual Script pickPlayerSpawnPoint((string spawnGroups))
Definition: console.h:62055
Stub class.
Definition: console.h:26037
virtual int getNumDeathAnimations(())
Get the number of death animations available to this player.
Definition: console.h:44735
Definition: console.h:11504
bool windEnabled
Definition: console.h:56258
virtual bool isEOF(())
Tests if the stream has reached the end of the file.
Definition: console.h:54582
virtual void setLightEnabled((bool state))
Toggles the light on and off.
Definition: console.h:30969
virtual bool findString((string findThis))
Definition: console.h:12129
Stub class.
Definition: console.h:9347
string fieldValue
Definition: console.h:42069
float runSurfaceAngle
Maximum angle from vertical (in degrees) the player can run up.
Definition: console.h:47288
bool deleteObjectAllowed
Definition: console.h:2347
virtual string getNodeObjectName((string name, int index))
Definition: console.h:60722
virtual bool isGlobalBounds(())
Definition: console.h:28483
Definition: console.h:8368
Stub class.
Definition: console.h:22662
virtual Script setListView((string this, string noupdate))
Definition: console.h:12942
TurretShapeFireLinkType weaponLinkType
Set how the mounted weapons are linked and triggered.
Definition: console.h:34970
virtual void removeParameter((SFXParameter parameter))
Definition: console.h:27208
Definition: console.h:15946
Stub class.
Definition: console.h:17659
virtual Script Create((string block))
Definition: console.h:35787
virtual void setSelected((int index, bool setSelected=true))
Sets the item at the index specified to selected or not.
Definition: console.h:9610
float buoyancyDensity
The density of this shape for purposes of calculating buoyant forces.
Definition: console.h:51980
virtual Script updateSubSurfaceColor((string this, string color))
Definition: console.h:9203
filename diffuseMap
Definition: console.h:18523
float softSelectRadius
Definition: console.h:14706
void onAddNewCtrl(GuiControl control)
A Player object not controlled by conventional input, but by an AI engine.
Definition: console.h:44820
virtual Script updatePreviewObject((string this))
Definition: console.h:9237
virtual int getFullCount(())
Definition: console.h:566
virtual string getDebugInfo(())
Definition: console.h:377
virtual bool setNetPort((int port, bool bind=true))
Set the network port for the game to use.
Definition: console.h:62664
A collapsable pane control.
Definition: console.h:57214
virtual Script submitUndo((string this, string action))
Definition: console.h:6792
virtual string getValue()
Definition: console.h:59636
virtual Script handleCut(())
Definition: console.h:11694
Definition: console.h:23412
GuiControlProfile tooltipProfile
Definition: console.h:1176
virtual Script onSave(())
Definition: console.h:15835
Definition: console.h:12903
virtual bool canPasteSelection()
Definition: console.h:14921
virtual bool setThreadTimeScale((int slot, float scale))
Set the playback time scale of an animation thread.
Definition: console.h:29800
virtual Script autoAddDetails((string this, string dest))
Definition: console.h:798
virtual Script undo((string this))
Definition: console.h:166
float horizResistSpeed
Horizontal speed at which resistence will take place.
Definition: console.h:47325
virtual string getSlotTransform((int slot))
Get the world transform of the specified mount slot.
Definition: console.h:30051
virtual Script redo((string this))
Definition: console.h:8383
Definition: console.h:17023
Stub class.
Definition: console.h:15741
virtual Script onClick(())
Definition: console.h:23409
virtual Script onClick((string this))
Definition: console.h:4501
float overallRippleMagnitude
Definition: console.h:37450
virtual Script initialize((string this))
Definition: console.h:10598
RectSpacingI padding
Definition: console.h:1783
virtual bool exportHeightMap((string filename, [string format]))
Definition: console.h:60450
Stub class.
Definition: console.h:22633
virtual string fileName((string fileName))
Get the file name of a file (removes extension and path)
Definition: console.h:64238
virtual Script terrainMetricsCallback(())
Definition: console.h:62196
virtual int getNumLang(())
Used to find out how many languages are in the table.
Definition: console.h:59864
A control which adds several reactions to other GUIs via callbacks.
Definition: console.h:58047
virtual bool setItem((pos, title[, accelerator]))
Definition: console.h:12265
float pulseThreshold
Definition: console.h:32323
virtual bool isEditorOnly(())
Definition: console.h:248
virtual void setFile((string filename))
Definition: console.h:59342
A generic form control.
Definition: console.h:57104
virtual string getPosition(())
Definition: console.h:1046
int rowSize
Definition: console.h:14223
virtual Script TextPad((string text, string callback, string root))
Definition: console.h:61840
bool cloakable
Whether this Image can be cloaked.
Definition: console.h:49557
bool FixAspectRatio
Definition: console.h:33209
virtual Script refreshMaterial((string this))
Definition: console.h:9167
float dustHeight
Definition: console.h:31451
Definition: console.h:27367
virtual string getCurrentDirectory(())
Return the current working directory.
Definition: console.h:64316
virtual int getTriggerCount((string name))
Definition: console.h:61272
float stateTimeoutValue
Definition: console.h:35223
virtual Script handlePaste(())
Definition: console.h:11692
virtual Script createConvexBox((string this))
Definition: console.h:12794
Stub class.
Definition: console.h:22712
virtual string getItemText((int index))
Returns the text of the item at the specified index.
Definition: console.h:9798
virtual string getTemporaryDirectory(())
Returns the OS temporary directory, "C:/Users/Mich/AppData/Local/Temp" for example.
Definition: console.h:65183
Stub class.
Definition: console.h:25973
float probability
Definition: console.h:38060
virtual Script editNodeDetails((string this))
Definition: console.h:8329
virtual Script refreshList((string this))
Definition: console.h:15902
virtual void subtract((SimSet))
Definition: console.h:15308
bool includeLightmappedGeometryInShadow
Definition: console.h:55617
virtual Script onDeactivated((string this))
Definition: console.h:12836
virtual Script revertProfile((string this, string profile))
Definition: console.h:10926
bool clipColumnText
Definition: console.h:1692
Stub class.
Definition: console.h:27653
virtual Script InspectApply(())
Definition: console.h:61855
virtual void sortn((bool ascending=false))
Definition: console.h:16418
Stub class.
Definition: console.h:26733
A camera that moves along a path. The camera can then be made to travel along this path forwards or b...
Definition: console.h:46825
virtual void activatePackage((String packageName))
Activates an existing package.
Definition: console.h:63963
float staticFriction
Coefficient of static friction to be applied to the shape.
Definition: console.h:51923
virtual void undo(())
Definition: console.h:41880
bool noShapes
Definition: console.h:33975
Definition: console.h:3153
SFXAmbience soundAmbience
Definition: console.h:34822
virtual Script onEditPriority((string this))
Definition: console.h:2682
virtual Script preProcess((string this))
Definition: console.h:23198
virtual void setNameChangeAllowed((bool value=true))
Definition: console.h:257
string callbackOnB
Definition: console.h:57590
bool useRemainderDT
If true, allow multiple timeout transitions to occur within a single tick (useful if states have a ve...
Definition: console.h:50057
void onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len)
Called when we collide with another object beyond some impact speed.
virtual bool setVelocity((Point3F vel))
Set the object's velocity.
Definition: console.h:30071
void onObjectDeleteCompleted()
Stub class.
Definition: console.h:9157
bool radialEmitter
Definition: console.h:56263
virtual Script guiSync((string this))
Definition: console.h:7630
virtual void selectAll(())
Definition: console.h:10762
Stub class.
Definition: console.h:27589
float brightness
Definition: console.h:55783
Stub class.
Definition: console.h:23758
virtual Script onMouseDragged((string this))
Definition: console.h:23354
ColorI fillColorNA
Definition: console.h:4142
Definition: console.h:16542
virtual void pushToBack((SimObject obj))
Definition: console.h:590
caseString text
Definition: console.h:1901
virtual string getMoveDestination()
Definition: console.h:44528
GuiSeparatorType type
Definition: console.h:41132
Stub class.
Definition: console.h:26845
virtual Script onApply((string this, string level))
Definition: console.h:27369
virtual int mCeil((float v))
Definition: console.h:65105
virtual Script onDeath((string this, string sourceObject, string sourceClient, string damageType, string damLoc))
Definition: console.h:43967
Definition: console.h:2058
Definition: console.h:10273
virtual Script onWake(())
Definition: console.h:11686
A very simple example of a network event.
Definition: console.h:53339
virtual bool unmountImage((int slot))
Unmount the mounted Image in the specified slot.
Definition: console.h:29862
virtual void physicsSetTimeScale()
Definition: console.h:62536
Stub class.
Definition: console.h:26943
virtual void setRotation((Point3F rot))
Definition: console.h:45077
virtual string project((Point3F worldPosition))
Definition: console.h:3382
virtual Script EditorMenuEditDelete(())
Definition: console.h:61772
float drag
Definition: console.h:45255
virtual void clearGuides(([int axis]))
Definition: console.h:10782
string layer
Definition: console.h:33848
float stateTimeoutValue
Definition: console.h:49876
virtual Script onOK((string this))
Definition: console.h:10505
virtual void pop_back(())
Definition: console.h:16371
bool opaque
Definition: console.h:4133
virtual Script wordPos((string text, string word, string start))
Definition: console.h:62215
string rotKeys
Definition: console.h:29412
Defines the properties of a HoverVehicle.
Definition: console.h:36137
virtual Script onDisabled((string this))
Definition: console.h:23559
virtual Script onDialogPush((string this))
Definition: console.h:23458
filename overlayTex
Definition: console.h:18734
virtual float getNodeWidth()
Definition: console.h:8179
virtual Script updateParticleTexture((string this, string action))
Definition: console.h:7338
virtual void startRecording((string fileName))
On the client, starts recording the network connection's traffic to a demo file.
Definition: console.h:44316
virtual Script close((string this))
Definition: console.h:16289
float decayLFRatio
Definition: console.h:26226
Stub class.
Definition: console.h:11217
Stub class.
Definition: console.h:22580
bool representedInLightmap
Definition: console.h:55607
virtual Script onResize((string this, string width, string height))
Definition: console.h:24711
SFXTrack waterBreathSound
Sound to play when in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47918
float texScale
Definition: console.h:37203
GFXCmpFunc stencilFunc
Definition: console.h:21606
bool hotTrackCallback
Definition: console.h:9069
virtual string getRoot(())
Definition: console.h:1003
int CullResolution
Definition: console.h:33245
Stub class.
Definition: console.h:9379
virtual void DNetSetLogging((bool enabled))
Enables logging of the connection protocols.
Definition: console.h:64449
virtual Script gotFileName((string this, string name))
Definition: console.h:14077
virtual void selectParents((bool addToSelection=false))
Definition: console.h:10770
virtual Script onFieldAdded((string this, string object, string fieldName))
Definition: console.h:10551
string stateTransitionOnNoTarget
Definition: console.h:49786
float boxHeadLeftPercentage
Percentage of the player's bounding box width that represents the left side of the head...
Definition: console.h:47762
virtual void setSoftSnapAlignment((WorldEditor::AlignmentType type))
Definition: console.h:14948
virtual bool isThumbBeingDragged(())
Definition: console.h:3212
virtual Script doAddNode((string this, string nodeName, string parentName, string transform))
Definition: console.h:793
virtual Script update_onSequenceBlendChanged((string this, string seqName, string blend, string oldBlendSeq, string oldBlendFrame, string blendSeq, string blendFrame))
Definition: console.h:3092
virtual void setActiveSelection((id set))
Definition: console.h:14907
An invisible 3D object that emits sound.
Definition: console.h:52232
Window focus status changed
Definition: console.h:61665
virtual Script createIcon((string this))
Definition: console.h:3130
An emitter for lightning bolts.
Definition: console.h:50849
virtual int getFieldCount(())
Definition: console.h:370
bool barBehindText
Definition: console.h:57244
virtual Script onDeactivated((string this))
Definition: console.h:13176
virtual string getSelectedRiver()
Definition: console.h:6442
virtual Script loadStartup(())
Definition: console.h:61962
bool anchorRight
Definition: console.h:1795
virtual void closeArchive(())
Close an already opened zip archive.
Definition: console.h:54909
filename macroMap
Definition: console.h:43488
virtual int getScheduleDuration()
Definition: console.h:64375
virtual bool updateMaterial((int index, string matName))
Definition: console.h:14620
Definition: console.h:13192
virtual int getTimeSinceStart()
Definition: console.h:64377
Stub class.
Definition: console.h:26821
GFXTextureOp textureColorOp
Definition: console.h:24281
float pickupRadius
Radius around the player to collide with Items in the scene (on server).
Definition: console.h:47182
virtual Script preProcess((string this))
Definition: console.h:23530
float offset
Offset distance (in a random direction) of the center of the explosion from the Explosion object posi...
Definition: console.h:32956
virtual Script isProfileDirty((string this, string profile))
Definition: console.h:10925
float reflectScale
Definition: console.h:33798
Definition: console.h:23267
virtual void apply()
Definition: console.h:5871
virtual void setMountThreadDir((int slot, float dir))
Definition: console.h:3797
virtual Script getMouseAdjustAmount((string val))
Definition: console.h:61902
virtual bool isFrozen(())
Definition: console.h:5710
virtual Script navigate((string this, string address))
Definition: console.h:12945
Defines the attributes of an Explosion: particleEmitters, debris, lighting and camera shake effects...
Definition: console.h:32818
Inspector field type for MenuBase.
Definition: console.h:39571
string variable
Definition: console.h:25515
ExplosionData Explosion
ExplosionData to spawn along with this debris object.
Definition: console.h:28731
void onSelect(string cellid, string text)
Called whenever an item in the list is selected.
virtual void clearFilterText(())
Definition: console.h:2315
virtual Script setupGuiControls((string this))
Definition: console.h:13559
Definition: console.h:7607
void onDeleteSelection()
virtual void addText((string text))
Add the given text as a child of current Element.
Definition: console.h:54105
virtual Script setShaderConsts((string this))
Definition: console.h:24059
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:12884
virtual Script GetEventManager(())
Definition: console.h:16012
bool lastSplitTerrainOnly
Definition: console.h:55896
virtual int getControllingClient(())
Get the client (if any) that controls this object.
Definition: console.h:30236
virtual Script onUndo(())
Definition: console.h:13199
virtual Script setShaderConsts((string this))
Definition: console.h:23197
virtual Script undo((string this))
Definition: console.h:6725
int integration
Definition: console.h:31403
virtual void enableSamples((pattern, [state]))
Enable sampling for all keys that match the given name pattern. Slashes are treated as separators...
Definition: console.h:65896
ColorF nightFogColor
Definition: console.h:55505
A wrapper around StreamObject for parsing text and data from files.
Definition: console.h:54804
float vertFactor
Definition: console.h:36153
Stub class.
Definition: console.h:24037
filename foamTex
Definition: console.h:37455
string target
Definition: console.h:21813
virtual Script changeNormal((string this))
Definition: console.h:12865
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6597
virtual void assignPersistentId(())
Definition: console.h:239
virtual Script dropPlayerAtCamera((string val))
Definition: console.h:61867
virtual void setCanSave((bool value=true))
Definition: console.h:245
string tooltip
Definition: console.h:1181
virtual void writeLine((string text))
Write a line to the file, if it was opened for writing.
Definition: console.h:54417
virtual string getLineTextByTag((int tag))
Definition: console.h:19762
virtual Script editNodeDetails((string this))
Definition: console.h:11682
virtual Script setEase((string this, string ease))
Definition: console.h:16251
virtual Script undo((string this))
Definition: console.h:6767
bool representedInLightmap
Definition: console.h:31116
virtual string getFieldValue((string fieldName, int index=-1))
Definition: console.h:308
float lifetime
Amount of time until this debris object is destroyed.
Definition: console.h:28824
float fogAtmosphereHeight
Definition: console.h:29254
Definition: console.h:23417
Definition: console.h:6297
bool reflectNormalUp
Definition: console.h:37536
virtual void clear(())
Definition: console.h:19677
virtual Script update_onNodeRemoved((string this, string nameList, string nameCount))
Definition: console.h:3102
Stub class.
Definition: console.h:17203
Definition: console.h:10219
Stub class.
Definition: console.h:6331
caseString imageAnimPrefixFP
Optional prefix to all mounted image animation sequences in first person.
Definition: console.h:48142
virtual int spawnObject(([string additionalProps]))
Definition: console.h:46689
virtual int getDeclarationLine(())
Definition: console.h:234
Stub class.
Definition: console.h:22543
bool destroyTreeOnSleep
Definition: console.h:2336
virtual bool selectOption((int row, string option))
Definition: console.h:57687
Stub class.
Definition: console.h:21362
virtual string getMode(())
Definition: console.h:45065
float bodyRestitution
Definition: console.h:35448
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:10616
virtual Script resetSelectedDatablock((string this))
Definition: console.h:12558
virtual bool exec((string fileName, bool noCalls=false, bool journalScript=false))
Definition: console.h:63801
Definition: console.h:52561
Decal Instance Create Undo Actions.
Definition: console.h:41920
float slopeMin
Definition: console.h:38100
virtual Script onSleep((string this))
Definition: console.h:13651
ColorI consoleFrameColor
Definition: console.h:3577
virtual int redbookGetDeviceCount()
Deprecated.
Definition: console.h:65287
virtual void setMoveDestination()
Definition: console.h:44524
virtual string trim((string str))
Definition: console.h:63102
virtual Script pageMessageHudUp((string val))
Definition: console.h:61873
virtual Script quit((string this))
Definition: console.h:10199
void onActive(bool state)
float minTrailSpeed
Definition: console.h:35916
Definition: console.h:5957
SFXProfile jetSound
Definition: console.h:36258
virtual Script mouseWheelScroll((string val))
Definition: console.h:61766
float MaxLuminance
Definition: console.h:33337
bool emissive
Definition: console.h:18638
virtual Script onDragDropped((string this))
Definition: console.h:11247
virtual void setWeaponLeadVelocity((float velocity))
Set the turret's projectile velocity to help lead the target.
Definition: console.h:52627
virtual Script settingsRefreshSSAO((string this))
Definition: console.h:23454
virtual Script _GuiEditorToolboxSortRollouts((string a, string b))
Definition: console.h:61709
Definition: console.h:23392
virtual void copySelection()
Definition: console.h:14919
ColorI sunAmbient
Definition: console.h:3884
virtual string getWord((string text, int index))
Definition: console.h:63308
virtual int getCount(())
Definition: console.h:563
virtual Script onActivated((string this))
Definition: console.h:4427
virtual Script onMouseLeave((string this))
Definition: console.h:13038
virtual int getAppVersionNumber()
Definition: console.h:62705
virtual Script clientCmdtoggleVehicleMap((string toggle))
Definition: console.h:61939
virtual string getStatus(())
Gets a printable string form of the stream's status.
Definition: console.h:54528
float gyroDrag
Definition: console.h:36224
float hardImpactSpeed
Definition: console.h:35487
float rotationRange
Definition: console.h:38065
Stub class.
Definition: console.h:17619
virtual void apply(())
Force an inspectPostApply call for the benefit of tweaking via the console.
Definition: console.h:46246
virtual string getSkin(())
Return the name of skin used on the primary model.
Definition: console.h:45647
virtual bool addPrimitive((string meshName, string type, string params, TransformF txfm, string nodeName))
Definition: console.h:60565
virtual void clearDisplayDevice(())
Clear any display device.
Definition: console.h:44175
bool elementRotate
Definition: console.h:46518
virtual Script setFocusParams((string this, string nearBlurMax, string farBlurMax, string minRange, string maxRange, string nearSlope, string farSlope))
Definition: console.h:24015
virtual Script onWake((string this))
Definition: console.h:16208
Stub class.
Definition: console.h:11954
Stub class.
Definition: console.h:23929
virtual Script undo((string this))
Definition: console.h:154
Point3F massCenter
Definition: console.h:35435
virtual string getMethodPackage((string namespace, string method))
Provides the name of the package the method belongs to.
Definition: console.h:63843
virtual string eval()
Definition: console.h:63803
float stateEmitterTime
Definition: console.h:50024
Stub class.
Definition: console.h:17827
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3341
float mediumSplashSoundVelocity
Minimum velocity when entering the water for choosing between the impactWaterEasy and impactWaterMedi...
Definition: console.h:48052
bool originSort
Definition: console.h:33683
virtual int getSelectedItem((int index=0))
Definition: console.h:2268
virtual bool setThreadPosition((int slot, float pos))
Set the position within an animation thread.
Definition: console.h:29809
A debug helper for rendering debug primitives to the scene.
Definition: console.h:27425
Stub class.
Definition: console.h:19352
virtual Script updateFromChild((string this, string child))
Definition: console.h:24815
Stub class.
Definition: console.h:19344
virtual Script selectDatablock((string this, string datablock, string add, string dontSyncTree))
Definition: console.h:12556
virtual Script undo((string this))
Definition: console.h:40
virtual string getValue((Node n))
Definition: console.h:59473
virtual Script showShadowVizForLight((string light))
Definition: console.h:61986
float restitution
Bounce coeffecient applied to the shape in response to a collision.
Definition: console.h:51930
float elevationMax
Definition: console.h:38115
Used by NetConnection for sending/receiving chunks of data.
Definition: console.h:43405
virtual string getFunctionPackage((string funcName))
Provides the name of the package the function belongs to.
Definition: console.h:63828
virtual bool isPaused(())
Definition: console.h:27086
virtual void stop()
Definition: console.h:44520
filename iconBitmap
Definition: console.h:16869
float range
Definition: console.h:46265
float scaleScalar
Definition: console.h:15715
virtual Script newBrush((string this))
Definition: console.h:11385
filename envMap
Definition: console.h:18598
virtual Script initPreferencesManager(())
Definition: console.h:61827
virtual bool isItemSelected((int id))
Definition: console.h:2296
virtual Script onMouseDragged((string this))
Definition: console.h:23224
Definition: console.h:16206
Stub class.
Definition: console.h:22968
float overallFoamOpacity
Definition: console.h:37480
Point3F attenuationRatio
Definition: console.h:46318
bool inheritEnergyFromMount
Definition: console.h:28022
virtual Script DeclareProjectTarget((string projectTargetNamespace, string objectGlobalName))
Definition: console.h:16007
virtual void resetSelWeights((bool clear))
Definition: console.h:14610
virtual bool physicsPluginPresent()
Returns true if a physics plugin exists and is initialized.
Definition: console.h:62520
Definition: console.h:20703
Definition: console.h:13042
float range
Definition: console.h:31869
virtual int getImposterDetailLevel(())
Definition: console.h:61065
virtual Script createCanvas((string windowTitle))
Definition: console.h:62330
Definition: console.h:10489
virtual Script onSelect((string this, string id, string cubemap))
Definition: console.h:9982
virtual Script toggleEditor((string make))
Definition: console.h:61767
filename fileName
Definition: console.h:60302
virtual string mFloatLength((float v, int precision))
Definition: console.h:65108
Stub class.
Definition: console.h:27621
virtual Script clearCenterPrint((string client))
Definition: console.h:62050
virtual void setSoftSnap()
Definition: console.h:14938
virtual Script settingsApplySSAO((string this))
Definition: console.h:23448
Definition: console.h:6317
float maxFreelookAngle
Defines the maximum left and right angles (in radians) the player can look in freelook mode...
Definition: console.h:47228
virtual Script updateLifeFieldsInfiniteLoop((string this))
Definition: console.h:7627
virtual Script onToggleImposter((string this, string useImposter))
Definition: console.h:2482
virtual Script _onProjectOpen((string this, string data))
Definition: console.h:15972
virtual Script onAddUndo(())
Definition: console.h:13197
virtual string getCurrentAction()
Definition: console.h:14609
GuiAutoScrollDirection scrollDirection
Definition: console.h:56820
virtual Script selectAllObjectsInSet((string this, string set, string deselect))
Definition: console.h:15234
Stub class.
Definition: console.h:19144
ColorF color
Definition: console.h:36047
float autoInputDamping
Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very...
Definition: console.h:35859
virtual Script onConnectRequest((string client, string netAddress, string name))
Definition: console.h:43981
ParticleEmitterData trailEmitter
Definition: console.h:35911
virtual string openFileForWrite((string filename))
Open a file within the zip archive for writing to.
Definition: console.h:54927
virtual Script updateLayers((string this, string matIndex))
Definition: console.h:12914
virtual Script undo((string this))
Definition: console.h:6779
ParticleEmitterData downJetEmitter
Emitter to generate particles for downward jet thrust.
Definition: console.h:35906
virtual Script addMissionFile((string this, string file))
Definition: console.h:20045
Stub class.
Definition: console.h:16771
string variable
Definition: console.h:1146
bool renderPlane
Definition: console.h:15688
float pitchRate
Degrees per second rotation.
Definition: console.h:35021
virtual Script initializeDecalEditor(())
Definition: console.h:61720
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13537
Definition: console.h:11236
virtual Script onClick((string this))
Definition: console.h:15811
Stub class.
Definition: console.h:7547
virtual Script onPhase3Progress((string progress))
Definition: console.h:61927
Definition: console.h:20042
virtual void addCategory((string text))
Add a category to the list.
Definition: console.h:8946
ColorF shadowDarkenColor
Definition: console.h:55612
virtual void setFilterText((string pattern))
Definition: console.h:2310
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:12549
virtual void setDefaultFov((float defaultFOV))
Set the default FOV for a camera.
Definition: console.h:62362
Definition: console.h:11491
virtual Script searchForTexture((string this, string material, string texture))
Definition: console.h:9230
virtual Script prevWeapon((string val))
Definition: console.h:61875
virtual void doMirror(())
Informs the GuiListBoxCtrl object to mirror the contents of the GuiListBoxCtrl stored in the mirrorSe...
Definition: console.h:9866
Definition: console.h:10419
filename texture
Definition: console.h:34391
virtual bool editItem((TreeItemId item, string newText, string newValue))
Definition: console.h:2252
virtual Script onWake((string this))
Definition: console.h:15346
virtual void removeColumn(())
Definition: console.h:11801
Point3F boundingBox
Size of the bounding box used by the player for collision.
Definition: console.h:47717
string point
Definition: console.h:30763
virtual Script handleLoadInfoDoneMessage(())
Definition: console.h:61922
SFXProfile engineSound
Definition: console.h:35797
virtual Script loadCoreMaterials(())
Definition: console.h:62311
virtual Script init((string this))
Definition: console.h:14895
virtual int getRowId((int index))
Get the row ID for an index.
Definition: console.h:1544
virtual int decalManagerAddDecal((Point3F position, Point3F normal, float rot, float scale, DecalData decalData, bool isImmortal=false))
Definition: console.h:62450
virtual string getString((string filename))
Grabs a string from the specified table.
Definition: console.h:59840
float mMoveTolerance
Distance from destination before stopping.
Definition: console.h:44894
Point3F ShapeRotateMin
Definition: console.h:33574
GFXStateBlockData stateBlock
Definition: console.h:21807
virtual Script settingsRefreshDOF((string this))
Definition: console.h:23451
Stub class.
Definition: console.h:14350
bool active
Definition: console.h:1133
virtual void setValue()
Definition: console.h:59640
virtual void scrollVisible((TreeItemId item))
Definition: console.h:2240
virtual Script movedown((string val))
Definition: console.h:61907
virtual void setCameraFov((float fov))
Set the vertical field of view in degrees for this object if used as a camera.
Definition: console.h:30302
bool isDirty
Definition: console.h:12689
bool dynamicNonStackExtent
Definition: console.h:5763
float rolloffFactor
Definition: console.h:25732
ParticleBlendStyle blendStyle
Definition: console.h:51351
Stub class.
Definition: console.h:9141
void initialControlSet()
Called on the client when the first control object has been set by the server and we are now ready to...
virtual Script onMouseDragged((string this))
Definition: console.h:23349
virtual void add((string key, string value=""))
Definition: console.h:16354
virtual Script clientCmdClearBottomPrint(())
Definition: console.h:62170
virtual Script setZoomFOV((string val))
Definition: console.h:61885
float macroSize
Definition: console.h:43493
virtual Script setPane((string this, string pane))
Definition: console.h:19988
virtual Script onSmoothHeightmap((string this))
Definition: console.h:14575
Stub class.
Definition: console.h:19304
virtual Script hideDialog((string this))
Definition: console.h:13717
virtual void removeChildSelectionByValue()
Definition: console.h:2236
float height
Definition: console.h:37238
bool translucent
Definition: console.h:18770
Stub class.
Definition: console.h:7443
int numSplits
Definition: console.h:55881
virtual Script setChatHudLength((string this, string length))
Definition: console.h:20699
bool originSort
Definition: console.h:50395
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:12882
bool canMove
Definition: console.h:2908
virtual int countKey((string key))
Definition: console.h:16349
LightFlareData flareType
Definition: console.h:55830
int splitterSize
Definition: console.h:38753
Stub class.
Definition: console.h:8014
Definition: console.h:6312
virtual Script addNodeTree((string this, string nodeName))
Definition: console.h:2632
virtual Script InspectVars((string this))
Definition: console.h:21713
void onExplode(ProximityMine obj, Point3F pos)
virtual Script onDeactivateAdvancedLM(())
Definition: console.h:61980
virtual Script getGridSnap((string this))
Definition: console.h:15248
float lifetime
Base time, in seconds, that debris persists after time of creation.
Definition: console.h:51889
string className
Definition: console.h:25619
virtual int strasc((string chr))
Definition: console.h:62954
Point2F rippleDir
Definition: console.h:37430
virtual void sortd(())
Definition: console.h:16404
Point2F scrollDir
Definition: console.h:18653
virtual int findItemByValue((string value))
Definition: console.h:2192
virtual bool isEOS(())
Tests if the stream has reached the end of the file.
Definition: console.h:54555
The object definition for shapes that will be replicated across an area using an fxShapeReplicator.
Definition: console.h:33635
virtual int getStreamSize(())
Gets the size of the stream.
Definition: console.h:54670
virtual Script getUndoManager((string this))
Definition: console.h:10974
bool moonEnabled
Definition: console.h:55510
virtual void deleteDecalDatablock()
Definition: console.h:11548
virtual void sfxStopAndDelete((SFXSource source))
Definition: console.h:65718
virtual void loadSelection((string fileName=null))
Definition: console.h:10761
float collDamageMultiplier
Damage to this vehicle after a collision (multiplied by collision velocity).
Definition: console.h:35695
GUI dedicated to variable viewing/manipulation.
Definition: console.h:25115
int border
Definition: console.h:4150
virtual string getDescriptionOfClass((string className))
Returns the description string for the named class.
Definition: console.h:63991
Definition: console.h:15886
virtual Script settingsRefreshLightrays((string this))
Definition: console.h:23452
virtual Script showShapeEditorPreview(())
Definition: console.h:61683
Point2I textOffset
Definition: console.h:4234
string objTextFormat
Definition: console.h:15076
int dynamicObjectTypeMask
Definition: console.h:19033
virtual bool isSelected(())
Definition: console.h:214
virtual Script DbgWatchDialogEdit(())
Definition: console.h:61737
virtual Script editorWheelFadeScroll((string val))
Definition: console.h:61763
virtual Script setAmmoAmountHud((string client, string amount, string amountInClips))
Definition: console.h:43966
string stateTransitionOnDeactivated
Definition: console.h:35213
virtual bool setServerInfo()
Definition: console.h:62885
virtual Script showPlayerList((string val))
Definition: console.h:61916
virtual Script onSaveMission((string this, string file))
Definition: console.h:11698
virtual bool containsGlobalBounds(())
Definition: console.h:15298
virtual Script onEditorWake(())
Definition: console.h:4433
virtual Script chatMessageClient((string client, string sender, string voiceTag, string voicePitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62103
virtual Script createNewCubemap((string this, string cubemap))
Definition: console.h:9190
float lateralRelaxation
Relaxing force applied against lateral forces generated by the tire.
Definition: console.h:36650
virtual void addTimeOfDayEvent((float elevation, string identifier))
Definition: console.h:55991
virtual Script OptAudioUpdateMasterVolume((string volume))
Definition: console.h:61949
Stub class.
Definition: console.h:19264
bool RandomFlip
Definition: console.h:33224
virtual Script settingsApplyDefaultPreset((string this))
Definition: console.h:23443
virtual Script onProjectOpen((string this, string data))
Definition: console.h:16002
Stub class.
Definition: console.h:14358
virtual Script onMouseModeChange((string this))
Definition: console.h:10934
An emitter for objects to replicate across an area.
Definition: console.h:33424
float angularForce
Definition: console.h:45270
virtual bool setWheelSpring((int wheel, WheeledVehicleSpring spring))
Set the WheeledVehicleSpring datablock for this wheel.
Definition: console.h:52812
virtual Script enableAllItems((string this, string enable))
Definition: console.h:12397
Definition: console.h:6753
A container control that can be used to implement drag&drop behavior.
Definition: console.h:57028
Definition: console.h:15913
float scaleU
Definition: console.h:45473
LightFlareData flareType
Definition: console.h:31039
virtual bool isAllTextSelected(())
Checks to see if all text in the control has been selected.
Definition: console.h:7147
Point3F massBox
Define the box used to estimate the vehicle's moment of inertia.
Definition: console.h:35442
float brakeTorque
Torque applied when braking.
Definition: console.h:36830
virtual Script canBeClientSideDatablock((string className))
Definition: console.h:12550
float flareScale
Definition: console.h:55489
virtual Script selectObject((string this, string object, string val))
Definition: console.h:10453
Definition: console.h:6741
Stub class.
Definition: console.h:19216
virtual void sortnkd(())
Definition: console.h:16431
virtual void setFlyForce((float force))
Definition: console.h:45190
Stub class.
Definition: console.h:24154
bool pixelSpecular
Definition: console.h:18578
Definition: console.h:12933
virtual Script unmountShape((string this))
Definition: console.h:3327
Stub class.
Definition: console.h:24545
The RigidShape class implements rigid-body physics for DTS objects in the world.
Definition: console.h:49331
virtual int strinatcmp((string str1, string str2))
Definition: console.h:63045
Base projectile class. Uses the ProjectileData class for properties of individual projectiles...
Definition: console.h:48854
Stub class.
Definition: console.h:19384
Stores properties for an individual projectile type. datablock ProjectileData(GrenadeLauncherProject...
Definition: console.h:48639
filename explosionShape
Optional DTS or DAE shape to place at the center of the explosion.
Definition: console.h:32826
virtual Script onAdd((string this))
Definition: console.h:12992
virtual Script serverCmdToggleCamera((string client))
Definition: console.h:62098
virtual void cutSelection()
Definition: console.h:56429
A hovering vehicle.
Definition: console.h:36476
virtual Script onRemove((string this))
Definition: console.h:15846
virtual Script lightScene((string this, string callback, string forceAlways))
Definition: console.h:15816
virtual Script buildCloudLayer((string this))
Definition: console.h:14061
virtual void freeReference(())
Definition: console.h:61635
virtual Script onCtrlClick((string this))
Definition: console.h:13050
virtual string getSource(())
Definition: console.h:52247
float restitution
Coeffecient of a bounce applied to the shape in response to a collision.
Definition: console.h:34738
int numSlotsToPlay
Definition: console.h:43168
float HFReference
Definition: console.h:26286
virtual Script undo((string this))
Definition: console.h:88
ColorF baseColor
Definition: console.h:57872
bool canSave
Definition: console.h:25646
virtual void setAllMeshesHidden((bool hidden))
Definition: console.h:3716
bool snap
Definition: console.h:3231
virtual string getSelectedRoad()
Definition: console.h:8188
float velocity
Definition: console.h:51478
virtual Script saveProfile((string this, string profile, string fileName))
Definition: console.h:10927
bool useInvAlpha
Controls how particles blend with the scene.
Definition: console.h:51105
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13549
virtual Script cycleGame(())
Definition: console.h:62036
Point3F initialVelocity
Starting velocity for the projectile.
Definition: console.h:48884
Definition: console.h:6729
virtual Script inspect((string this, string obj))
Definition: console.h:11225
bool canClose
Definition: console.h:2913
string matNamePrefix
Definition: console.h:61358
virtual string getMuzzleVector((int slot))
Get the muzzle vector of the Image mounted in the specified slot.
Definition: console.h:30036
Defines shared properties for Trigger objects.
Definition: console.h:50098
virtual Script populateTrees((string this))
Definition: console.h:12580
virtual string redbookGetLastError()
Deprecated.
Definition: console.h:65295
string editCtrl
Definition: console.h:11018
virtual void setRowById((int id, string text))
Sets the text at the defined id.
Definition: console.h:1473
float mass
Mass of this Image.
Definition: console.h:49646
float swimForce
Force used to accelerate the player when swimming.
Definition: console.h:47516
Stub class.
Definition: console.h:24114
virtual Script onClick((string this))
Definition: console.h:16971
Stub class.
Definition: console.h:7467
virtual Script onTabSelected((string this, string name, string index))
Definition: console.h:2835
virtual float getTime(())
Definition: console.h:50753
Stub class.
Definition: console.h:10662
virtual string getLineText((int pos))
Definition: console.h:19784
void onDelete()
Stub class.
Definition: console.h:17403
virtual Script redo(())
Definition: console.h:12518
virtual Script getLink((string this))
Definition: console.h:15877
virtual Script initializeForestEditor(())
Definition: console.h:61717
Stub class.
Definition: console.h:22736
bool autoCellSize
Definition: console.h:14243
virtual Script onRemove((string this))
Definition: console.h:30681
string parameters
Definition: console.h:43051
virtual string addTaggedString((string str))
Use the addTaggedString function to tag a new string and add it to the NetStringTable.
Definition: console.h:62823
virtual bool getAllowManualFire(())
Get if the turret is allowed to fire through moves.
Definition: console.h:52465
void onEnterLiquid(Player obj, float coverage, string type)
Called when the player enters a liquid.
virtual Script onMouseDragged((string this))
Definition: console.h:23359
float logWeight
Definition: console.h:31095
virtual void writeGuides((GuiControl ctrl[, int axis]))
Definition: console.h:10780
virtual string collapseEscape((string text))
Definition: console.h:63673
virtual Script toggleNormalsViz((string enable))
Definition: console.h:62001
float threadPos
Definition: console.h:3910
virtual Script setSelectionObjectsByCount((string this, string count))
Definition: console.h:15370
virtual Script moveSelectionInPlace((string this))
Definition: console.h:14883
Definition: console.h:13888
virtual bool renameDetailLevel((string oldName, string newName))
Definition: console.h:61042
bool computeCRC
Definition: console.h:28103
virtual Script onEditorWake((string this))
Definition: console.h:6608
float azimuth
Definition: console.h:55442
virtual void moveForward()
Definition: console.h:44540
Definition: console.h:13754
virtual float getBrushSoftness(())
Definition: console.h:14602
virtual bool isImageMounted((ShapeBaseImageData image))
Check if the given datablock is mounted to any slot on this object.
Definition: console.h:29891
Stub class.
Definition: console.h:26927
virtual Script CameraTypesDropdownToggle(())
Definition: console.h:61762
virtual void lockSelection((bool lock))
Definition: console.h:14924
float maxElevation
Definition: console.h:33893
Stub class.
Definition: console.h:22912
string spawnDatablock
Definition: console.h:46703
A container that splits its area between two child controls.
Definition: console.h:38736
virtual Script onMenuSelect((string this))
Definition: console.h:13554
A single-line text control that displays its text in a multi-line popup when clicked.
Definition: console.h:41805
Definition: console.h:9132
float echoTime
Definition: console.h:26261
Stub class.
Definition: console.h:11986
ColorF fillColor
Definition: console.h:32591
virtual Script pageMessageHudDown((string val))
Definition: console.h:61872
virtual Script update_onNodeTransformChanged((string this, string nodeName))
Definition: console.h:3099
virtual int getXInputState((int controllerID, string property, bool current))
Queries the current state of a connected Xbox 360 controller.
Definition: console.h:65420
Stub class.
Definition: console.h:14326
ColorI gridMinorTickColor
Definition: console.h:3523
Stub class.
Definition: console.h:23750
virtual Script click((string this))
Definition: console.h:20213
Stub class.
Definition: console.h:17603
virtual Script onDestroyMenu((string this))
Definition: console.h:10211
Definition: console.h:11113
virtual Script resetCanvas(())
Definition: console.h:62260
float specularPower
Definition: console.h:37390
virtual Script addMessageCallback((string msgType, string func))
Definition: console.h:62031
virtual Script getMapDisplayName((string device, string action))
Definition: console.h:61957
float fadeStartPixelSize
LOD value - size in pixels at which decals of this type begin to fade out.
Definition: console.h:50552
virtual Script initLightingSystems(())
Definition: console.h:62007
Text entry element of a GuiConsole.
Definition: console.h:25311
bool renderWhenUsed
Definition: console.h:15682
virtual Script FindLibrary((string libraryName))
Definition: console.h:16072
void onHeaderRightClick()
virtual Script onControlInspectPostApply((string this, string object))
Definition: console.h:10909
virtual int getPathId(())
Returns the PathID (not the object ID) of this path.
Definition: console.h:60022
bool toggleIgnoreList
Definition: console.h:15131
virtual Script onActivated((string this))
Definition: console.h:7652
Stub class.
Definition: console.h:17475
virtual void clearAll()
Definition: console.h:468
virtual Script showSaveProfileDialog((string this, string currentFileName))
Definition: console.h:10929
virtual void insertItem((string text, int index))
Inserts an item into the list at the specified index and returns the index assigned or -1 on error...
Definition: console.h:9770
float MinLuminance
Definition: console.h:33332
void doDismount(Player obj)
Called when attempting to dismount the player from a vehicle.
GFXStencilOp stencilPassOp
Definition: console.h:21601
int numBounces
How many times to allow this debris object to bounce until it either explodes, becomes static or snap...
Definition: console.h:28762
Point2F detailScale
Definition: console.h:18548
float reverbAirAbsorptionFactor
Definition: console.h:18413
Definition: console.h:6322
Definition: console.h:15232
Definition: console.h:13186
virtual Script clearMaterial((string this))
Definition: console.h:9168
virtual string getText(())
Get the.
Definition: console.h:8973
virtual Script hideDialog((string this))
Definition: console.h:16570
string Material
Definition: console.h:55026
virtual void readGuides((GuiControl ctrl[, int axis]))
Definition: console.h:10778
bool isObjectMirrored(string indexIdString)
Checks if a list item at a defined index id is mirrored, and returns the result.
virtual Script doit((string this))
Definition: console.h:95
void onPostSelectionNudged(SimSet selection)
virtual Script doAddMeshFromFile((string this, string fileName, string size))
Definition: console.h:770
virtual void commandToClient((NetConnection client, string func,...))
Send a command from the server to the client.
Definition: console.h:62803
GFXTextureAddressMode addressModeV
Definition: console.h:24338
virtual Script createBoolType((string this, string index))
Definition: console.h:14072
virtual Script onClick((string this))
Definition: console.h:13114
virtual string getGlobalCenter(())
Definition: console.h:1057
Definition: console.h:23202
bool isLooping
Definition: console.h:18049
virtual int getActiveDDSFiles(())
Definition: console.h:64652
int integration
Definition: console.h:35515
virtual Script strcapitalise((string str))
Definition: console.h:61684
void onTriggered(ProximityMine obj, SceneObject target)
virtual Script settingsRefreshAll((string this))
Definition: console.h:23450
virtual Script onAdd((string this))
Definition: console.h:15909
virtual void forceClose()
Definition: console.h:2531
Concrete implementation of ForestItemData which loads and renders dts format shapeFiles.
Definition: console.h:38158
virtual void play(())
Definition: console.h:52237
GizmoMode mode
Definition: console.h:15664
string point
Definition: console.h:48319
int debrisNum
Definition: console.h:32906
virtual Script onAddSelection((string this, string obj, string isLastSelection))
Definition: console.h:13103
floatList polyhedron
Definition: console.h:47046
float fadeInTime
Definition: console.h:52329
int OuterRadiusY
Definition: console.h:33178
Stub class.
Definition: console.h:21969
Stub class.
Definition: console.h:7891
int mountPoint
Mount node # to mount this Image to.
Definition: console.h:49564
virtual void setGraphMinX((int plotID, float minX))
Definition: console.h:58998
virtual Script open((string this, string fileName))
Definition: console.h:4484
Definition: console.h:68
virtual void addRow((string label, string options, bool wrapOptions, string callback, int icon=-1, int yPad=0, bool enabled=true))
Definition: console.h:57676
float stabLenMin
Definition: console.h:36196
virtual Script onGainFirstResponder((string this))
Definition: console.h:12973
virtual int getMountSlot((ShapeBaseImageData image))
Get the first slot the given datablock is mounted to on this object.
Definition: console.h:29898
float reverbDopplerFactor
Definition: console.h:18389
int consoleSphereLevel
Definition: console.h:3583
virtual void setIsSelected((bool state=true))
Definition: console.h:217
virtual Script loadLights((string this))
Definition: console.h:16277
bool isStreaming
Definition: console.h:52297
float ejectionOffset
Definition: console.h:51271
ColorF glowIntensity
Definition: console.h:51687
virtual void setBatchSize((float meters))
Definition: console.h:55231
virtual void clearServerPaths()
Definition: console.h:65468
virtual Script findRemapCmdIndex((string command))
Definition: console.h:61954
Sends messages to the River Editor.
Definition: console.h:37321
Provides access to a zip file.
Definition: console.h:54893
Definition: console.h:23474
Stub class.
Definition: console.h:12659
Stub class.
Definition: console.h:21945
virtual void resolvePersistentIds(())
Definition: console.h:15262
Contains additional data to be associated with a ParticleEmitterNode.
Definition: console.h:34160
virtual Script addMeshEntry((string this, string name, string noSync))
Definition: console.h:2473
float viscosity
Definition: console.h:37365
Definition: console.h:3300
ColorI faceSelectColor
Definition: console.h:15047
virtual Script handleFileList((string this, string line))
Definition: console.h:12222
virtual Script destroyGame(())
Definition: console.h:62059
virtual void stop(())
Tells the AIPlayer to stop moving.
Definition: console.h:44825
virtual Script onInspect((string this, string obj))
Definition: console.h:5983
Stub class.
Definition: console.h:17443
virtual bool getTrigger((int trigger))
Definition: console.h:44473
virtual Script initSettings((string this))
Definition: console.h:12827
virtual Script toggleFirstPerson((string val))
Definition: console.h:61881
Stub class.
Definition: console.h:17043
float rippleSpeed
Definition: console.h:37435
Stub class.
Definition: console.h:22856
Stub class.
Definition: console.h:14522
virtual int getDynamicFieldCount(())
Definition: console.h:363
virtual Script ColorFloatToInt((string color))
Definition: console.h:61852
virtual string getDamageState(())
Get the object's damage state.
Definition: console.h:30171
virtual bool play2D((SFXProfile profile))
Used on the server to play a 2D sound that is not attached to any object.
Definition: console.h:44205
The GuiInspectorField control is a representation of a single abstract field for a given ConsoleObjec...
Definition: console.h:39493
Special type of mission marker which allows a level editor's camera to jump to specific points...
Definition: console.h:30676
Stub class.
Definition: console.h:26405
virtual Script doRenameObject((string this, string oldname, string newName))
Definition: console.h:775
Point3F shellExitDir
Vector direction to eject shell casings.
Definition: console.h:49737
Stub class.
Definition: console.h:7499
virtual Script editSelectedMaterialEnd((string this, string closeEditor))
Definition: console.h:2060
int FoliageCount
Definition: console.h:33147
virtual Script writeSettings((string this))
Definition: console.h:6268
virtual Script loadMaterialFilters((string this))
Definition: console.h:16562
virtual Script watch((string this, string object))
Definition: console.h:10226
Stub class.
Definition: console.h:22625
Definition: console.h:52868
virtual Script undo((string this))
Definition: console.h:10261
float forceFOV
Definition: console.h:3403
int lineSpacing
Definition: console.h:20596
virtual Script RemoveFormContent((string library, string contentName))
Definition: console.h:16068
virtual string containerRayCast((Point3F start, Point3F end, int mask, SceneObjectpExempt=NULL, bool useClientContainer=false))
Cast a ray from start to end, checking for collision against items matching mask. ...
Definition: console.h:65547
Stub class.
Definition: console.h:14554
Definition: console.h:11120
Renders a background, so you can have a backdrop for your GUI.
Definition: console.h:38842
Stub class.
Definition: console.h:13665
GFXCmpFunc alphaTestFunc
Definition: console.h:21482
virtual Script onMouseUp((string this))
Definition: console.h:20032
Stub class.
Definition: console.h:7685
virtual string containerSearchNext((bool useClientContainer=false))
Get next item from a search started with initContainerRadiusSearch() or initContainerTypeSearch().
Definition: console.h:65522
virtual Script gamepadFire((string val))
Definition: console.h:61890
float fadeIconsDist
Definition: console.h:15116
virtual Script handleClientJoin((string msgType, string msgString, string clientName, string clientId, string guid, string score, string kills, string deaths, string isAI, string isAdmin, string isSuperAdmin))
Definition: console.h:61974
virtual Script EditorSaveMissionMenuDisableSave(())
Definition: console.h:61780
float fresnelBias
Definition: console.h:37380
Stub class.
Definition: console.h:20011
string enterCommand
Definition: console.h:50221
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:12542
virtual Script onRemoveFromMenuBar(())
Definition: console.h:12402
The object that manages all of the decals in the active mission.
Definition: console.h:32098
virtual void clearIgnoreList()
Definition: console.h:14902
Stub class.
Definition: console.h:12074
virtual Script setupDefaultState((string this))
Definition: console.h:12401
bool allowPlayerStep
Allow a Player to walk up sloping polygons in the TSStatic (based on the collisionType).
Definition: console.h:33707
Stub class.
Definition: console.h:25081
virtual Script onMouseDragged((string this))
Definition: console.h:23299
virtual Script deleteCubemap((string this, string cubemap, string idx))
Definition: console.h:9186
virtual void missionCycleCleanup()
Definition: console.h:44534
float ambientLightBlendPhase
Definition: console.h:29276
virtual Script openFile((string this, string fileType))
Definition: console.h:9241
virtual void pause((float fadeOutTime=-1.f))
Definition: console.h:27072
virtual void enable(())
Enables the token.
Definition: console.h:22256
bool flareEnabled
Definition: console.h:46487
virtual bool isWriteableFileName((string fileName))
Determines if a file name can be written to using File I/O.
Definition: console.h:64176
virtual Script doit((string this))
Definition: console.h:71
float animationPhase
Definition: console.h:31028
virtual float calcExplosionCoverage((Point3F pos=Point3F(0.0f, 0.0f, 0.0f), int id=0, int covMask=0))
Calculates how much an explosion effects a specific object.
Definition: console.h:62486
float reverbRoomRolloffFactor
Definition: console.h:18405
virtual Script update((string this))
Definition: console.h:13091
virtual Script setActiveTool((string this, string tool))
Definition: console.h:11393
ColorF color
Definition: console.h:50915
Definition: console.h:22547
virtual Script EPainter_TerrainMaterialAddCallback((string mat, string matIndex))
Definition: console.h:61748
virtual Script onOK((string this))
Definition: console.h:13722
A collection of arbitrary objects which can be allocated and manipulated as a group.
Definition: console.h:48546
virtual bool getWebDeployment(())
Definition: console.h:63732
virtual Script resetEmitterNode((string this))
Definition: console.h:6795
Stub class.
Definition: console.h:16795
A canvas on which rendering occurs.
Definition: console.h:25424
string renderBin
Definition: console.h:21860
bool castShadows
Definition: console.h:60476
Definition: console.h:16222
virtual void setCurrentLine((int line, bool selected))
Definition: console.h:12111
virtual bool registerEvent((String event))
Definition: console.h:61548
string gridBitmap
Definition: console.h:6840
virtual Script toggleSnappingOptions((string var))
Definition: console.h:61758
int currentDL
Definition: console.h:3941
virtual bool isspace((string str, int index))
Definition: console.h:63235
float lightRadius
Radius of the light this Image emits.
Definition: console.h:49695
virtual Script toggle((string this))
Definition: console.h:20507
virtual Script update((string this))
Definition: console.h:10639
virtual Script sfxStatesMetricsCallback(())
Definition: console.h:62190
Stub class.
Definition: console.h:20760
ParticleEmitterData damageEmitter
Array of particle emitters used to generate damage (dust, smoke etc) effects.
Definition: console.h:35582
virtual string getExecutableName(())
Gets the name of the game's executable.
Definition: console.h:64277
float turbulenceStrength
Definition: console.h:56303
virtual void addNewCtrl((GuiControl ctrl))
Definition: console.h:10738
float gustYawFrequency
Definition: console.h:56293
virtual int getLastClickItem(())
Request the item index for the item that was last clicked.
Definition: console.h:9857
virtual Script handlePaste((string this))
Definition: console.h:11406
Point3F sizes
"X Y Z" size keyframes used to scale the explosionShape model.
Definition: console.h:32972
Terrain action used for leveling varying terrain heights smoothly.
Definition: console.h:59703
GFXBlend blendDest
Definition: console.h:21425
virtual void queryLanServers()
Definition: console.h:62869
virtual Script DbgSetBreakPoint((string file, string line, string clear, string passct, string expr))
Definition: console.h:61731
virtual Script clearSelection((string this))
Definition: console.h:13617
virtual Script onWake((string this))
Definition: console.h:20700
Use by GameConnection to process incoming datablocks.
Definition: console.h:34528
virtual string getErrorDesc(())
Get last error description.
Definition: console.h:53908
Stub class.
Definition: console.h:26701
virtual Script setupDefaultState((string this))
Definition: console.h:13566
Stub class.
Definition: console.h:22069
virtual void setMenuVisible((string menuTarget, bool visible))
Sets the whether or not to display the specified menu.
Definition: console.h:58658
virtual int countValue((string value))
Definition: console.h:16345
virtual Script updateTSShapeLoadProgress((string progress, string msg))
Definition: console.h:61838
Definition: console.h:16239
bool SwaySync
Definition: console.h:33291
virtual void clearItemColor((int index))
Removes any custom coloring from an item at the defined index id in the list.
Definition: console.h:9751
virtual void export((string pattern, string filename="", bool append=false))
Definition: console.h:63902
virtual Script handleLoadInfoMessage((string msgType, string msgString, string mapName))
Definition: console.h:61924
float lateralDamping
Definition: console.h:36641
virtual bool isRowActive((int rowNum))
Check if the specified row is currently active or not.
Definition: console.h:1674
virtual void pushBack((TransformF transform, float speed=1.0, string type="Normal", string path="Linear"))
Adds a new knot to the back of a path camera's path.
Definition: console.h:46904
virtual void setCurSel((int indexId))
Sets the currently selected item at the specified index.
Definition: console.h:9684
float shellVelocity
Speed at which to eject casings.
Definition: console.h:49751
Definition: console.h:16183
Definition: console.h:10573
virtual Script updateDecalPreview((string this, string material))
Definition: console.h:11675
virtual void echo(())
Definition: console.h:16480
ParticleEmitterData particleWaterEmitter
Particle emitter datablock used to generate particles while the projectile is submerged in water...
Definition: console.h:48682
virtual Script onTrigger((string this, string obj, string trigger, string state))
Definition: console.h:22512
virtual string findFirstValue()
Definition: console.h:17880
virtual Script clearSelection((string this))
Definition: console.h:15369
virtual Script deleteControl((string this, string ctrl))
Definition: console.h:10960
virtual void clearMenus((int param1, int param2))
Clears all the menus from the menu bar.
Definition: console.h:58480
float zOffset
Definition: console.h:33808
virtual Script buildPhysicsEntity((string this))
Definition: console.h:14038
Definition: console.h:4930
Stub class.
Definition: console.h:22417
virtual bool setFieldValue((string fieldName, string value, int index=-1))
Definition: console.h:314
virtual bool enableJoystick(())
Enables use of the joystick.
Definition: console.h:65369
string stateShapeSequence
Definition: console.h:49994
Stub class.
Definition: console.h:19256
virtual void setLightDirection((Point3F direction))
Set the light direction from which to light the model.
Definition: console.h:45809
virtual bool canCloak(())
Check if this object can cloak.
Definition: console.h:30246
virtual Script GetTooltipRigidShape((string this, string obj))
Definition: console.h:13086
Stub class.
Definition: console.h:26717
Definition: console.h:10185
virtual Script showSaveDialog((string this, string toMaterial))
Definition: console.h:9176
virtual Script undo((string this))
Definition: console.h:8400
virtual void setArea((int x, int y, int width, int height))
Defines the size of the MissionArea
Definition: console.h:46585
virtual Script onClick((string this))
Definition: console.h:16976
void onLeaveTrigger(Trigger trigger, GameBase obj)
Called when an object leaves the volume of the Trigger instance using this TriggerData.
float startRadius
Definition: console.h:34427
float farDist
Definition: console.h:42864
virtual bool setNodeParent((string name, string parentName))
Definition: console.h:60662
virtual void clear(())
Definition: console.h:59972
virtual bool popBackLine(())
Definition: console.h:19697
virtual Script apply((string this))
Definition: console.h:16193
Abstract base class for sound data that can be played back by the sound system.
Definition: console.h:43033
Stub class.
Definition: console.h:16538
Definition: console.h:23427
The most basic 3D shape with a datablock available in Torque 3D.
Definition: console.h:31700
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3309
virtual string sceneGetZoneOwner((int zoneId=true))
Definition: console.h:65570
virtual string getVersionString()
Definition: console.h:62709
bool renderObjBox
Definition: console.h:3858
virtual Script onControlDropped((string this, string payload, string position))
Definition: console.h:10938
Stub class.
Definition: console.h:19120
virtual Script createDatablockFinish((string this, string name, string copySource))
Definition: console.h:12551
Stub class.
Definition: console.h:11469
virtual Script editorPitch((string val))
Definition: console.h:61764
virtual Script getUniqueName((string this, string type, string name))
Definition: console.h:814
virtual float getOrbitDistance(())
Return the current distance at which the camera orbits the object.
Definition: console.h:45731
virtual bool setDamageState((string state))
Set the object's damage state.
Definition: console.h:30165
virtual Script update_onSequenceAdded((string this, string seqName, string oldIndex))
Definition: console.h:3096
virtual Script onSetObjectNode((string this))
Definition: console.h:2485
virtual Script onSelect(())
Definition: console.h:13101
virtual void setDefaultLanguage((int language))
Sets the default language table.
Definition: console.h:59845
virtual Script onHandleRectChange((string this))
Definition: console.h:16185
virtual void setName()
Definition: console.h:5869
float OffsetZ
Definition: console.h:33219
float minImpactSpeed
Definition: console.h:31375
float autoTriggerDelay
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area.
Definition: console.h:49010
virtual void removeGlobalShaderMacro((string name))
Definition: console.h:64619
virtual Script onConnected((string this))
Definition: console.h:15861
Stub class.
Definition: console.h:23545
Stub class.
Definition: console.h:11533
virtual Script onPreEdit((string this, string selection))
Definition: console.h:10917
int baseTexSize
Definition: console.h:60486
Stub class.
Definition: console.h:25041
virtual Script update_onTriggerAdded((string this, string seqName, string frame, string state))
Definition: console.h:3087
virtual Script onAction((string this))
Definition: console.h:23204
virtual Script GraphicsQualityAutodetect_Apply((string shaderVer, string intel, string videoMem))
Definition: console.h:62316
string stateTransitionOnTimeout
Definition: console.h:49831
ColorI objSelectColor
Definition: console.h:15035
virtual Script onEditDetailSize((string this))
Definition: console.h:3340
virtual Script updateEditorLightingProgress(())
Definition: console.h:61759
float splashAngle
Maximum angle (in degrees) from pure vertical movement in water to generate splashes.
Definition: console.h:48006
virtual Script onAction((string this))
Definition: console.h:23429
SFXPlayListLoopMode loopMode
Definition: console.h:43162
float cameraMinDist
Definition: console.h:28051
virtual string getSelectedItems(())
Returns a space delimited list of the selected items indexes in the list.
Definition: console.h:9654
bool renderMissionArea
Definition: console.h:3542
virtual Script addToToolsToolbar((string this, string pluginName, string internalName, string bitmap, string tooltip))
Definition: console.h:15460
ColorF fadeColor
Color to blend the strike texture with when the bolt is fading away.
Definition: console.h:50922
Inspector field type support for TypeBitMask32.
Definition: console.h:40789
virtual Script redo((string this))
Definition: console.h:6738
float jumpForce
Force used to accelerate the player when a jump is initiated.
Definition: console.h:47375
virtual void setDamageLevel((float level))
Set the object's current damage level.
Definition: console.h:30142
Definition: console.h:6605
Definition: console.h:14015
virtual Script onMessageSelected((string this, string level, string message))
Definition: console.h:25283
Stub class.
Definition: console.h:22449
virtual Script updateAnimationFlags((string this))
Definition: console.h:9208
bool showObjectIds
Definition: console.h:2375
Stub class.
Definition: console.h:8739
virtual Script GetTooltipParticleEmitterNode((string this, string obj))
Definition: console.h:13082
virtual Script deleteParticle((string this))
Definition: console.h:7328
Stub class.
Definition: console.h:14538
virtual int size()
Definition: console.h:2545
virtual Script movebackward((string val))
Definition: console.h:61909
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:6276
virtual Script SADSetPassword((string password))
Definition: console.h:61945
Definition: console.h:20520
Definition: console.h:13005
Stub class.
Definition: console.h:12066
virtual int getServerObject(())
Returns a pointer to the client object when on a local connection.
Definition: console.h:28336
virtual int mFloor((float v))
Definition: console.h:65099
filename shapeFile
Path to the .DAE or .DTS file to use for this shape.
Definition: console.h:51867
virtual Script onClick(())
Definition: console.h:23404
Definition: console.h:4489
virtual void regenerate(())
Definition: console.h:55116
virtual Script onSleep((string this))
Definition: console.h:8335
virtual int getMeshSize((string name, int index))
Definition: console.h:60913
void setShaderConsts()
virtual string getBoxCentroid(())
Definition: console.h:15302
virtual void pause(())
Definition: console.h:56551
virtual bool isDestroyed(())
Returns if a PhysicsShape has been destroyed or not.
Definition: console.h:52131
virtual Script isDirty((string this))
Definition: console.h:6273
virtual void flagCurrentAllocs(())
Flags all current memory allocations.
Definition: console.h:65213
virtual Script TerrainImportGui_TerrainMaterialApplyCallback((string mat, string matIndex))
Definition: console.h:61800
virtual void forceReflow(())
Forces the text control to reflow the text after new text is added, possibly resizing the control...
Definition: console.h:5570
Stub class.
Definition: console.h:19240
Definition: console.h:12192
virtual void deleteObject((SimObject obj))
Definition: console.h:59787
virtual Script doEditNodeDetails((string this, string instanceId, string transformData, string gizmo))
Definition: console.h:11670
virtual void push(())
Push the ActionMap onto the ActionMap stack.
Definition: console.h:13419
virtual Script sfxOldChannelToGroup((string channel))
Definition: console.h:62290
virtual Script initializeWorldEditor(())
Definition: console.h:61804
float headingRate
Degrees per second rotation.
Definition: console.h:35013
The on-screen, in-game console. Calls getLog() to get the on-screen console entries, then renders them as needed.
Definition: console.h:25216
virtual void setText((string text))
Sets the text in the control.
Definition: console.h:7112
virtual Script onClick((string this))
Definition: console.h:6284
bool castShadows
Definition: console.h:55788
float groundImpactShakeDuration
Duration (in seconds) of the camera shake effect after falling.
Definition: console.h:48105
virtual void removeFromIgnoreList((ShapeBase obj))
Removes object from the turret's ignore list.
Definition: console.h:52574
SFXTrack impactWaterMedium
Definition: console.h:31533
virtual bool getControlSchemeAbsoluteRotation(())
Get the connection's control scheme absolute rotation property.
Definition: console.h:44393
float maxWeaponRange
Maximum distance that the weapon will fire upon a target.
Definition: console.h:35170
virtual string getCenter(())
Definition: console.h:1049
int flags
Definition: console.h:26324
Superclass for all ghostable networked objects.
Definition: console.h:28256
bool useSiblingScroller
Definition: console.h:25319
int screenError
Definition: console.h:60496
virtual Script onWorldEditorStartup((string this))
Definition: console.h:7663
Stub class.
Definition: console.h:23515
virtual Script doit((string this))
Definition: console.h:137
float wetDarkening
Definition: console.h:37572
virtual string getSelectedItemList()
Definition: console.h:2279
virtual Script serverCmdSetEditorFlyCamera((string client))
Definition: console.h:62088
virtual float getWeaponLeadVelocity(())
Get the turret's defined projectile velocity that helps with target leading.
Definition: console.h:52632
float maxUnderwaterForwardSpeed
Maximum forward speed when underwater.
Definition: console.h:47523
virtual Script serverCmdReloadWeapon((string client))
Definition: console.h:62038
Stub class.
Definition: console.h:26901
virtual void setAutoRemove((bool autoRemove))
Definition: console.h:59021
virtual Script clientCmdSetAmmoAmountHud((string amount, string amountInClips))
Definition: console.h:61941
Inspector Field undo action instance.
Definition: console.h:42056
virtual void refresh(())
Definition: console.h:14203
void onMouseLeave()
Called whenever the mouse leaves the control.
virtual Script onDataBlocksDone((string this, string missionSequence))
Definition: console.h:43985
virtual bool setClipboard((string text))
Set the system clipboard.
Definition: console.h:62909
ColorF fogColor
Definition: console.h:29239
virtual Script serverCmdSetEditorCameraNewtonDamped((string client))
Definition: console.h:62090
EaseF ease
Definition: console.h:39475
virtual void moveSelection((int dx, int dy))
Definition: console.h:10757
GFXStateBlockData stateBlock
Name of a GFXStateBlockData for this effect.
Definition: console.h:21313
float fadeOutTime
Definition: console.h:18100
ColorI dragRectColor
Definition: console.h:15044
EaseF fadeOutEase
Definition: console.h:20131
virtual bool isDebugBuild(())
Definition: console.h:63940
virtual void setRowEnabled((int row, bool enabled))
Definition: console.h:57550
SFXTrack FootHardSound
Sound to play when walking on a surface with Material footstepSoundId 1.
Definition: console.h:47858
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12846
virtual Script onMissionDownloadPhase1((string missionName, string musicTrack))
Definition: console.h:61935
SFXTrack jetSound
Definition: console.h:36777
Definition: console.h:17002
virtual void sortk((bool ascending=false))
Definition: console.h:16409
virtual Script updateTextureMap((string this, string type, string action))
Definition: console.h:9221
virtual bool saveDirtyObject((SimObject object))
Definition: console.h:6668
This is a slightly more advanced component which will be used to demonstrate components which are dep...
Definition: console.h:37007
filename dropTexture
Texture filename for drop particles.
Definition: console.h:34233
virtual int getTerrainBlock((S32 index))
Definition: console.h:14591
Definition: console.h:4514
virtual Script contextHelp(())
Definition: console.h:62239
virtual float getCameraFov(())
Returns the vertical field of view in degrees for this object if used as a camera.
Definition: console.h:30297
virtual string getTerrainBlocksMaterialList(())
Definition: console.h:14593
bool useModifiers
Definition: console.h:5303
virtual int findChildItemByName((int parentId, string childName))
Definition: console.h:2200
Stub class.
Definition: console.h:19831
bool doCollision
Allow drops to collide with world objects.
Definition: console.h:51713
Stub class.
Definition: console.h:11164
virtual Script onWake((string this))
Definition: console.h:6154
Stub class.
Definition: console.h:24409
virtual void addUndoState()
Definition: console.h:14932
virtual Script onDeactivated((string this))
Definition: console.h:13153
virtual Script onRemove((string this))
Definition: console.h:10246
virtual void setValue((string value))
Definition: console.h:1015
virtual Script onGroupRemove((string this))
Definition: console.h:30679
virtual Script onEndCompoundEdit((string this))
Definition: console.h:10611
virtual void setBitmap((string filename))
Set the image rendered in this control.
Definition: console.h:10336
virtual Script chatMessageTeam((string sender, string team, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62102
virtual void lockSelection((bool lock=true))
Definition: console.h:2214
virtual string getPlotIndex((int plotID, float x, float y))
Definition: console.h:58977
Stub class.
Definition: console.h:7539
virtual void setItemColor((int index, ColorF color))
Sets the color of a single list entry at the specified index id.
Definition: console.h:9738
virtual bool isalnum((string str, int index))
Definition: console.h:63244
virtual Script onDeactivated((string this))
Definition: console.h:8023
virtual void add((string name, int idNum, int scheme=0))
Definition: console.h:2521
Stub class.
Definition: console.h:22691
bool objectMeshCollision
Definition: console.h:15059
Stub class.
Definition: console.h:26541
virtual void toggleHideSelection(())
Definition: console.h:2222
float linearDamping
Value that reduces an object's linear velocity over time.
Definition: console.h:51939
virtual Script areAllSelectedObjectsOfType((string this, string className))
Definition: console.h:15244
Stub class.
Definition: console.h:12443
Point3F groundImpactShakeFreq
Frequency of the camera shake effect after falling.
Definition: console.h:48089
Stub class.
Definition: console.h:23648
virtual Script createNewMaterial((string this))
Definition: console.h:16557
virtual Script onEnabled((string this))
Definition: console.h:23765
virtual Script checkSaveChangesOld((string data, string saveCallback, string dontSaveCallback))
Definition: console.h:61857
Allows communications between the game and a server using TCP/IP protocols.
Definition: console.h:53049
virtual Script doAddTrigger((string this, string seqName, string frame, string state))
Definition: console.h:780
virtual int size()
Get the size of the menu.
Definition: console.h:9034
float ejectionAngle
Definition: console.h:34415
Stub class.
Definition: console.h:26525
Definition: console.h:13157
virtual void exportCachedFont((string faceName, int fontSize, string fileName, int padding, int kerning))
Definition: console.h:64528
string callbackOnA
Definition: console.h:57585
string Node
Definition: console.h:55052
ParticleEmitterData tireEmitter
Definition: console.h:36802
virtual Script sfxCompareProvider((string providerA, string providerB))
Definition: console.h:62296
float tightnessCoefficient
Definition: console.h:37982
filename shapeFile
Definition: console.h:36596
SFXTrack impactMetalSound
Sound to play after falling on a surface with Material footstepSoundId 2.
Definition: console.h:47939
RectF handleRect
Definition: console.h:16111
virtual void postApply(())
Definition: console.h:50653
virtual Script onMouseDragged((string this))
Definition: console.h:23229
virtual Script validateObjectName((string name, string mustHaveName))
Definition: console.h:15824
virtual void startFade((int time, int delay, bool fadeOut))
Fade the object in or out without removing it from the scene.
Definition: console.h:30319
Stub class.
Definition: console.h:19480
PFXTargetClear targetClear
Definition: console.h:21844
Definition: console.h:6585
virtual Script dbgContinue(())
Definition: console.h:61721
bool representedInLightmap
Definition: console.h:55907
Stub class.
Definition: console.h:27573
int colCount
Definition: console.h:14208
Stub class.
Definition: console.h:17531
Definition: console.h:15856
virtual string getValue()
Definition: console.h:13791
float dissolveRadius
Definition: console.h:33793
bool zEnable
Definition: console.h:21550
Stub class.
Definition: console.h:26581
Stub class.
Definition: console.h:22596
virtual int getSelectedItemsCount()
Definition: console.h:2274
virtual Script init((string this))
Definition: console.h:10570
virtual void setRowOffset((int index, int offset))
Definition: console.h:11841
bool useURLMouseCursor
Definition: console.h:5620
Material Material
Definition: console.h:42568
Point2F range
Definition: console.h:39328
virtual Script RemoveContentReference((string library, string contentName, string control))
Definition: console.h:16063
virtual Script writeSettings((string this))
Definition: console.h:7657
virtual Script removeCameraBookmark((string this, string name))
Definition: console.h:15449
LightDescription lightDesc
LightDescription datablock used for lights attached to the projectile.
Definition: console.h:48739
virtual float mFMod((float v, float d))
Definition: console.h:65114
float angularDamping
Value that reduces an object's rotational velocity over time.
Definition: console.h:34756
virtual bool isShippingBuild(())
Definition: console.h:63934
Point2I rowSize
Definition: console.h:38936
virtual void writeLongString((int maxLength, string string))
Write out a string up to the maximum number of characters.
Definition: console.h:54741
virtual Script selectedDatablockIsDirty((string this))
Definition: console.h:12571
Definition: console.h:23212
Stub class.
Definition: console.h:18932
Stub class.
Definition: console.h:17139
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:13175
virtual string MatrixCreate((VectorF position, AngAxisF orientation))
Definition: console.h:65024
bool adjustFloor
Definition: console.h:61422
virtual Script gamepadAltTrigger((string val))
Definition: console.h:61889
Stub class.
Definition: console.h:26757
virtual void updateTerrain(())
Update the terrain bitmap.
Definition: console.h:7803
virtual Script onConnectionAccepted((string this))
Definition: console.h:43960
Stub class.
Definition: console.h:26485
virtual string getTextureProfileStats(())
Definition: console.h:64640
Definition: console.h:23527
ColorF specularColor
Definition: console.h:37395
virtual Script inspect((string this, string obj))
Definition: console.h:6387
Point3F dimensions
Definition: console.h:36539
virtual string getFieldType((string fieldName))
Definition: console.h:317
Stub class.
Definition: console.h:27347
virtual Script serverCmdMessageSent((string client, string text))
Definition: console.h:62082
float createHoverHeight
The vehicle's height off the ground when useCreateHeight is active.
Definition: console.h:35885
virtual Script EPainter_TerrainMaterialUpdateCallback((string mat, string matIndex))
Definition: console.h:61751
virtual Script toggleLockSelection((string this))
Definition: console.h:10950
virtual string getSelectedPlot(())
Definition: console.h:58965
virtual Script endGroup((string this, string group))
Definition: console.h:12955
virtual int insert((string imagePath))
Insert an image into imagelist- returns the image index or -1 for failure.
Definition: console.h:58280
float windCoefficient
Definition: console.h:51057
int lifetime
Amount of time, in milliseconds, before the projectile is removed from the simulation.
Definition: console.h:48775
virtual Script onObjectSelected(())
Definition: console.h:4394
virtual Script onAction((string this))
Definition: console.h:10486
Stub class.
Definition: console.h:26445
virtual string getRowText((int index))
Get the text of the row with the specified index.
Definition: console.h:1586
Inspector field type for GuiProfile.
Definition: console.h:39955
caseString imageAnimPrefix
Passed along to the mounting shape to modify animation sequences played in third person. [optional].
Definition: console.h:49500
Stub class.
Definition: console.h:7309
Point3F camShakeAmp
Amplitude of camera shaking, defined in the "X Y Z" axes.
Definition: console.h:32989
virtual Script doit((string this))
Definition: console.h:47
Stub class.
Definition: console.h:22728
virtual Script saveChanges((string this))
Definition: console.h:803
bool tab
Definition: console.h:4113
virtual bool setSelectedPath()
Definition: console.h:57419
Stub class.
Definition: console.h:24585
Remnant from ancient script debugger (TGE days?)
Definition: console.h:12108
string binType
Definition: console.h:20931
virtual Script updateFromChild((string this, string ctrl))
Definition: console.h:7315
bool useMouseEvents
Definition: console.h:5069
void onAddGroupSelected(SimGroup group)
virtual Script init((string this, string guiName, string guiClass))
Definition: console.h:10507
virtual int queryProfile((string name, int defaultValue))
Definition: console.h:56477
Stub class.
Definition: console.h:15537
Point4F overDarkFactor
Definition: console.h:55566
int texSize
Definition: console.h:42854
virtual Script setPlaybackLimit((string this, string limit, string val))
Definition: console.h:3351
virtual Script sendLoadInfoToClient((string client))
Definition: console.h:62078
bool reverseOrder
If true, reverses the normal draw order of particles.
Definition: console.h:51363
virtual void popFront(())
Definition: console.h:46934
bool hidden
Definition: console.h:25630
virtual void addThread(())
Definition: console.h:3726
Stub class.
Definition: console.h:23072
float noiseFactor
Definition: console.h:14700
ColorI popupBackgroundColor
Definition: console.h:15023
virtual void setAutoGraphMax((bool autoMax))
Definition: console.h:59019
string fileFilter
Definition: console.h:57351
virtual void addManager((RenderBinManagerrenderBin))
Definition: console.h:21109
virtual bool getMeshHidden((string name))
Definition: console.h:3708
virtual void renderLine((Point3F start, Point3F end, float lineWidth=0))
Definition: console.h:3505
virtual Script update_onNodeParentChanged((string this, string nodeName))
Definition: console.h:3100
bool includeLightmappedGeometryInShadow
Definition: console.h:55917
A list of text items.
Definition: console.h:9420
Stub class.
Definition: console.h:19080
virtual void regenerate()
Definition: console.h:6443
virtual string getDynamicField((int index))
Definition: console.h:367
float decalOffset
Distance from the center of the model to the right foot.
Definition: console.h:47838
Definition: console.h:56480
float size
Definition: console.h:50522
ColorF color
Definition: console.h:55773
virtual string getText(())
Returns the text from the control, including TorqueML characters.
Definition: console.h:5490
SFXTrack impactWaterEasy
Sound to play when entering the water with velocity < mediumSplashSoundVelocity.
Definition: console.h:47954
filename normalMap
Definition: console.h:18553
virtual Script onMenuSelect((string this))
Definition: console.h:13594
Definition: console.h:13079
void onFitIntoParent(bool width, bool height)
virtual void setEditOrbitMode(())
Definition: console.h:45138
virtual Script prepSelectionMode((string this))
Definition: console.h:6143
virtual int getDetailLevelSize((int index))
Definition: console.h:61021
virtual Script refreshSelectedServer((string this))
Definition: console.h:20402
void onResize(string width, string maxY)
Called whenever the control size changes.
Point2F texOffset
Definition: console.h:37126
Stub class.
Definition: console.h:27493
virtual Script Create((string set, string root))
Definition: console.h:10241
float echoDepth
Definition: console.h:26266
virtual Script checkActiveLoadDone(())
Definition: console.h:15819
virtual void setBitmap((string filename))
Definition: console.h:14448
bool renderDebugInfo
Definition: console.h:59396
virtual void add((SimObject objects...))
Definition: console.h:528
float stateSequenceTransitionTime
Definition: console.h:49989
virtual Script messageAllExcept((string client, string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62105
virtual void sort((int columnId, bool increasing=true))
Performs a standard (alphabetical) sort on the values in the specified column.
Definition: console.h:1490
string stateTransitionOnAtRest
Definition: console.h:35188
virtual void toggleDrawing(())
Definition: console.h:27438
Definition: console.h:6292
A volume in space that defines an ambient sound zone.
Definition: console.h:34812
virtual string unproject((Point3F screenPosition))
Definition: console.h:3378
virtual Script update_onDetailsChanged((string this))
Definition: console.h:2489
filename file
Definition: console.h:17907
string callbackOnY
Definition: console.h:57600
virtual void dumpConsoleFunctions((bool dumpScript=true, bool dumpEngine=true))
Dumps all declared console functions to the console.
Definition: console.h:62947
Stub class.
Definition: console.h:7523
virtual void deactivateDirectInput(())
Disables DirectInput.
Definition: console.h:62635
virtual int aiAddPlayer()
Definition: console.h:62332
ColorF fadeColor
Definition: console.h:20106
virtual void dumpNetStats(())
Dumps network statistics for each class to the console.
Definition: console.h:64018
ColorI baseColor
Definition: console.h:37375
virtual string getNodeName((int index))
Definition: console.h:60643
virtual Script particleMetricsCallback(())
Definition: console.h:62182
virtual Script setSequence((string this, string seqName))
Definition: console.h:3353
Stub class.
Definition: console.h:27394
float borderMoveSpeed
Definition: console.h:3568
virtual void setSelectedPlot((int plotID))
Definition: console.h:58944
Stub class.
Definition: console.h:11201
Stub class.
Definition: console.h:10985
Stub class.
Definition: console.h:24697
intList colSizes
Definition: console.h:38532
Stub class.
Definition: console.h:22489
Stub class.
Definition: console.h:10155
virtual Script onMenuItemSelect((string this, string menuid, string menutext, string itemId, string itemtext))
Definition: console.h:15915
float increment
Definition: console.h:39217
bool useEyeNode
Mount image using image's eyeMount node and place the camera at the image's eye node (or at the eyeMo...
Definition: console.h:49613
ColorI SelectedSplineColor
Definition: console.h:6458
Stub class.
Definition: console.h:22003
virtual Script isDirty((string this))
Definition: console.h:11699
Stub class.
Definition: console.h:16763
virtual Script addCameraBookmark((string this, string name))
Definition: console.h:15450
Stub class.
Definition: console.h:8343
Definition: console.h:3146
virtual Script decalMetricsCallback(())
Definition: console.h:62187
GuiHorizontalSizing horizSizing
Definition: console.h:25476
virtual Script onSleep((string this))
Definition: console.h:12905
virtual Script redo((string this))
Definition: console.h:6720
Definition: console.h:13777
float staticFriction
Coefficient of static friction to be applied to the shape.
Definition: console.h:34731
string Material
Definition: console.h:45483
Stub class.
Definition: console.h:13876
float mipLODBias
Definition: console.h:24369
Abstract base class for RenderFormatToken, used to manipulate what goes on in the render manager...
Definition: console.h:22253
virtual Script testNewObject((string doNotSave))
Definition: console.h:26910
GuiFrameState borderEnable
Definition: console.h:11870
A control that displays a value between its minimal and maximal bounds using a slider placed on a ver...
Definition: console.h:3198
Definition: console.h:16974
virtual void replaceText((bool doReplaceText))
Definition: console.h:2546
Stub class.
Definition: console.h:17491
void onCollision(Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal)
Called when a projectile collides with another object.
int lifetimeMS
Definition: console.h:34338
virtual void pushToBack()
Definition: console.h:10753
virtual Script initSettings((string this))
Definition: console.h:7659
virtual void clearSelection()
Definition: console.h:10744
virtual Script onAddGroupSelected((string this, string group))
Definition: console.h:13098
Definition: console.h:4095
ForestBrushMode mode
Definition: console.h:56372
bool showMousePopupInfo
Definition: console.h:15082
virtual Script initSettings((string this))
Definition: console.h:8022
virtual Script onClear(())
Definition: console.h:13195
virtual Script update_onSequenceGroundSpeedChanged(())
Definition: console.h:3090
virtual int getGhostID((int realID))
On server or client, convert a real id to the ghost id for this connection.
Definition: console.h:43889
Stub class.
Definition: console.h:26951
virtual Script updateOverrideScale((string this, string override))
Definition: console.h:16280
virtual void save((string fileName=NULL, bool append=false))
Saves the ActionMap to a file or dumps it to the console.
Definition: console.h:13408
virtual Script redo((string this))
Definition: console.h:6768
virtual Script shareValueSafe((string source, string dest))
Definition: console.h:62211
virtual Script handleDeselect(())
Definition: console.h:13173
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:10612
A push button that renders only a border.
Definition: console.h:38287
Definition: console.h:10449
virtual Script initializeMaterialEditor(())
Definition: console.h:61703
virtual bool clear(())
Clears the imagelist.
Definition: console.h:58224
Stub class.
Definition: console.h:17731
Stub class.
Definition: console.h:10171
virtual string getLookAtPoint((float distance=2000, int typeMask=0xFFFFFFFF))
Get the world position this object is looking at.
Definition: console.h:30116
Base class for messages.
Definition: console.h:61604
ColorI fillColor
Definition: console.h:4136
virtual string getRenderer(())
Definition: console.h:56467
bool stateIgnoreLoadedForReady
If set to true, and both ready and loaded transitions are true, the ready transition will be taken in...
Definition: console.h:50038
Definition: console.h:19
string brightnessKeys
Definition: console.h:29478
A sound source that drives multi-source playback.
Definition: console.h:60081
virtual void deactivatePackage((String packageName))
Deactivates a previously activated package.
Definition: console.h:63969
Stub class.
Definition: console.h:22184
Stub class.
Definition: console.h:8457
Definition: console.h:3124
PostEffect copyEffect
Definition: console.h:22344
virtual Script isDetailItem((string this, string id))
Definition: console.h:2475
virtual bool applyImpulse((Point3F pos, VectorF vel))
Apply an impulse to this object as defined by a world position and velocity vector.
Definition: console.h:29651
virtual Script onEndReparenting((string this))
Definition: console.h:13092
SFXTrack soundButtonDown
Definition: console.h:4280
virtual void renderSphere((Point3F pos, float radius, int sphereLevel=0))
Definition: console.h:3502
virtual string getSelectorPos()
Definition: console.h:16650
virtual Script onOK((string this))
Definition: console.h:14067
virtual Script clearMaterialFilters((string this))
Definition: console.h:16563
Definition: console.h:10651
virtual Script initEditor((string this))
Definition: console.h:6799
Stub class.
Definition: console.h:7603
virtual Script initClient(())
Definition: console.h:62116
float missionAreaHeightAdjust
Definition: console.h:3553
bool onDeleteObject(SimObject object)
virtual Script clearLoadInfo(())
Definition: console.h:62081
virtual Script buildTrigger((string this))
Definition: console.h:14045
virtual Script initGroupList((string this))
Definition: console.h:10428
Definition: console.h:23397
string alwaysImport
Definition: console.h:61374
Stub class.
Definition: console.h:11725
virtual Script pagedown((string this))
Definition: console.h:20667
virtual int scrollVisibleByObjectId((show item by object id.returns true if sucessful.))
Definition: console.h:2281
bool allowReorder
Definition: console.h:2753
Definition: console.h:8068
filename detailMap
Definition: console.h:43463
virtual void openFolder((string path))
Open the given folder in the system's file manager.
Definition: console.h:64294
Definition: console.h:6765
virtual Script onBrowseClicked((string this))
Definition: console.h:6144
virtual bool isMethod((string namespace, string method))
Determines if a class/namespace method exists.
Definition: console.h:63836
bool expanded
Definition: console.h:8641
Stub class.
Definition: console.h:9363
virtual Script onWorldEditorStartup((string this))
Definition: console.h:11419
Stub class.
Definition: console.h:10647
Inspector field type for SFXAmbience.
Definition: console.h:41526
virtual Script SetFormContent((string formObj, string contentObj))
Definition: console.h:15931
Definition: console.h:13025
bool firstPersonShadows
Forces shadows to be rendered in first person when renderFirstPerson is disabled. Defaults to false...
Definition: console.h:47207
bool wrap
Definition: console.h:7731
Stub class.
Definition: console.h:14342
virtual Script Create((string treeView))
Definition: console.h:15806
int reverbExclusion
Definition: console.h:18365
Stub class.
Definition: console.h:9315
virtual Script onOK((string this))
Definition: console.h:16249
Definition: console.h:10589
bool password
Definition: console.h:7220
int tabSize
Definition: console.h:2322
bool snapOnMaxBounce
Definition: console.h:28876
virtual Script editColumn((string this, string name, string col, string text))
Definition: console.h:2668
virtual Script shadowMetricsCallback(())
Definition: console.h:62185
virtual Script onConnectRequestTimedOut((string this))
Definition: console.h:43955
bool showClassNames
Definition: console.h:2380
ColorI borderColor
Definition: console.h:4160
float gridElementSize
Definition: console.h:37699
virtual Script handleCopy((string this))
Definition: console.h:11407
Definition: console.h:8003
Stub class.
Definition: console.h:17427
virtual void dumpShape((string filename=""))
Definition: console.h:60600
int OuterRadiusY
Definition: console.h:33507
virtual string getTextToRoot((TreeItemId item, Delimiter=none))
Definition: console.h:2277
Defines the physics properties for an individual RigidShapeData physics object.
Definition: console.h:31348
Stub class.
Definition: console.h:9267
Stub class.
Definition: console.h:20516
virtual Script doit((string this))
Definition: console.h:28
Definition: console.h:43609
Stub class.
Definition: console.h:23553
string fieldName
Definition: console.h:42066
virtual bool isMounted(())
Check if we are mounted to another object.
Definition: console.h:28414
float foamAmbientLerp
Definition: console.h:37490
bool isDirty
Definition: console.h:6037
Definition: console.h:10190
virtual void resetSelectedRotation()
Definition: console.h:14929
Stub class.
Definition: console.h:11232
float dragCoefficient
Definition: console.h:51052
bool onMessageObjectReceived(string queue, Message msg)
Stub class.
Definition: console.h:11131
virtual int getNodeObjectCount((string name))
Definition: console.h:60709
virtual Script onEditorSleep((string this))
Definition: console.h:6607
virtual Script toggleNetGraph(())
Definition: console.h:62241
bool trace
Definition: console.h:60099
Definition: console.h:3344
virtual bool isMethod((string methodName))
Definition: console.h:195
virtual Script export((string this))
Definition: console.h:15549
virtual Script setActiveMaterial((string this, string material))
Definition: console.h:9235
virtual Script onSelectFile((string this))
Definition: console.h:13648
virtual Script isDefaultProfile((string this, string name))
Definition: console.h:10923
bool colorWriteBlue
Definition: console.h:21508
virtual Script reloadMaterials(())
Definition: console.h:62308
Material Editor create undo instance.
Definition: console.h:59738
virtual Script onBrushChanged((string this))
Definition: console.h:14584
virtual void apply()
Definition: console.h:40086
virtual Script onMissionDownloadComplete(())
Definition: console.h:61925
Stub class.
Definition: console.h:26557
bool stateAlternateFire
Definition: console.h:49891
ColorF plotColor
Definition: console.h:24957
filename overlayMap
Definition: console.h:18528
virtual void recenterSelection()
Definition: console.h:12680
virtual Script displayHelp(())
Definition: console.h:61677
virtual Script serverCmdEditorOrbitCameraSelectChange((string client, string size, string center))
Definition: console.h:62087
virtual Script toggleConsole((string make))
Definition: console.h:62245
int hovertime
Definition: console.h:1186
virtual void push_back((string key, string value=""))
Definition: console.h:16359
Definition: console.h:11486
virtual Script getSelectedProfile((string this))
Definition: console.h:10566
virtual Script onMissionEnded(())
Definition: console.h:62062
Stub class.
Definition: console.h:23897
bool stateWaitForTimeout
Definition: console.h:49881
float minnaertConstant
Definition: console.h:18613
virtual int getWordCount((string text))
Definition: console.h:63368
virtual void removeScriptPathExpando((string expando))
Definition: console.h:64351
virtual string getInternalName(())
Definition: console.h:333
bool autoFitExtents
Definition: console.h:5297
Definition: console.h:13592
int dividerMargin
Definition: console.h:5882
virtual Script reinitDecalEditor(())
Definition: console.h:61718
virtual string changePlotPoint((int plotID, int i, float x, float y))
Definition: console.h:58962
Stub class.
Definition: console.h:22670
virtual string computeShapeBounds(())
Definition: console.h:3704
ColorF frameColor
Definition: console.h:32302
Stub class.
Definition: console.h:18459
virtual Script onMouseLeave(())
Definition: console.h:13056
virtual int addRow((int id=0, string text="", int index=-1))
Adds a new row at end of the list with the defined id and text. If index is used, then the new row is...
Definition: console.h:1456
virtual Script clientCmdPlayTeleportEffect((string position, string effectDataBlock))
Definition: console.h:61942
virtual Script jump((string val))
Definition: console.h:61898
bool movable
Definition: console.h:57130
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:4415
ColorF elementTint
Definition: console.h:46513
Point3F attenuationRatio
Definition: console.h:55846
int stencilMask
Definition: console.h:21616
virtual Script onFinishCreateObject((string this, string objId))
Definition: console.h:12947
virtual Script onServerInfoQuery(())
Definition: console.h:62136
Stub class.
Definition: console.h:26013
Provides the code necessary to handle the low level management of the string tables for localization...
Definition: console.h:59823
virtual Script redo((string this))
Definition: console.h:8389
virtual string makeFullPath((string path, string cwd=""))
Converts a relative file path to a full path.
Definition: console.h:64257
float radius
Definition: console.h:31228
virtual Script setValue((string this, string val, string child))
Definition: console.h:24817
virtual Script onWake((string this))
Definition: console.h:3098
virtual Script onServerQueryStatus((string status, string msg, string value))
Definition: console.h:61975
ColorI bevelColorHL
Definition: console.h:4169
float terminalVelocity
Definition: console.h:28799
virtual Script changeMacro((string this))
Definition: console.h:12866
virtual Script snapshotMaterials((string this))
Definition: console.h:12859
virtual void freeze((bool freeze))
Definition: console.h:5720
bool stateDirection
Direction of the animation to play in this state.
Definition: console.h:49923
A sound channel value that can be bound to multiple sound sources.
Definition: console.h:60182
virtual Script resetTransforms((string this))
Definition: console.h:14879
virtual Script connect((string server))
Definition: console.h:62009
Stub class.
Definition: console.h:15401
virtual void setBrushPos((int x, int y))
Definition: console.h:14605
virtual Script onWake((string this))
Definition: console.h:6319
virtual int getNextSibling((TreeItemId item))
Definition: console.h:2264
virtual Script increaseNumDirtyProfiles((string this))
Definition: console.h:10919
Definition: console.h:11430
float splashVelEpsilon
Minimum speed to generate splash particles.
Definition: console.h:48020
virtual Script onSelect((string this, string id))
Definition: console.h:11115
Stub class.
Definition: console.h:8497
ColorF axisColor
Definition: console.h:39484
void onActivate()
float reverbReverbRolloffFactor
Definition: console.h:18397
virtual string getFramePadding((int index))
Definition: console.h:11789
virtual string getAddress(())
Returns the far end network address for the connection.
Definition: console.h:43828
float scrollSpeed
Definition: console.h:18658
virtual Script export((string this))
Definition: console.h:14891
int selectedObjDetail
Definition: console.h:3828
virtual int getImageSkinTag((int slot))
Get the skin tag ID for the Image mounted in the specified slot.
Definition: console.h:29905
virtual string getValue()
Definition: console.h:1016
This class is responsible opening, reading, creating, and saving file contents.
Definition: console.h:54280
virtual Script writeSettings((string this))
Definition: console.h:6587
bool AllowOnStatics
Definition: console.h:33358
Defines the droplets used in a storm (raindrops, snowflakes, etc).
Definition: console.h:34220
virtual bool removeComponents()
Definition: console.h:36942
virtual void setMode()
Definition: console.h:8178
ColorF shadowDarkenColor
Definition: console.h:31121
virtual Script testBaseEditor(())
Definition: console.h:61805
virtual Script onWake((string this))
Definition: console.h:15456
virtual string getBrushSize(())
Definition: console.h:14598
virtual Script pageUpMessageHud(())
Definition: console.h:61969
int lightMapSize
Definition: console.h:60491
bool showObjectNames
Definition: console.h:2385
virtual Script update_onDetailSizeChanged((string this, string oldSize, string newSize))
Definition: console.h:3084
virtual Script unbindExtraActions((string command, string count))
Definition: console.h:61953
void onLeaveLiquid(string objId, string liquidType)
Called whenever the RigidShape object exits liquid.
float minJetEnergy
Definition: console.h:35415
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:6567
virtual Script resetCurrentFOV(())
Definition: console.h:61887
Definition of a named texture target playing a Theora video.
Definition: console.h:56544
Stub class.
Definition: console.h:15422
virtual Script saveDirtyMaterial((string this, string mat))
Definition: console.h:12860
virtual Script editNodeDetails((string this))
Definition: console.h:6145
virtual Script onEnabled((string this))
Definition: console.h:23560
Stub class.
Definition: console.h:19360
virtual Script getActionDescription((string this, string action))
Definition: console.h:14580
float softImpactSpeed
Definition: console.h:31380
virtual float mAcos((float v))
Definition: console.h:65138
virtual Script nextChatHudLen((string this))
Definition: console.h:20698
virtual void dumpTextureObjects(())
Definition: console.h:64636
float radius
Definition: console.h:46734
virtual Script setupDefaultState((string this))
Definition: console.h:13542
Stub class.
Definition: console.h:22784
ParticleEmitterData ParticleEmitter
Emitter used to generate a cloud of particles at the start of the explosion.
Definition: console.h:32855
void onDeactivate()
bool fitParentWidth
Definition: console.h:9905
Stub class.
Definition: console.h:17571
ColorF easeColor
Definition: console.h:39478
Definition: console.h:12200
string arrayIndex
Definition: console.h:42072
bool renderReflectPass
Definition: console.h:46476
Definition: console.h:10484
virtual bool getSequenceCyclic((string name))
Definition: console.h:61194
virtual Script processHint((string this, string type, string hint))
Definition: console.h:3110
virtual string mSolveCubic((float a, float b, float c, float d))
Definition: console.h:65093
virtual Script getNumSelectedDatablocks((string this))
Definition: console.h:12560
deprecated setFirstResponder
Definition: console.h:1141
virtual string getTurretEulerRotation(())
Get Euler rotation of this turret's heading and pitch nodes.
Definition: console.h:52483
virtual Script undo((string this))
Definition: console.h:64
virtual bool physicsInit()
Definition: console.h:62522
Stub class.
Definition: console.h:19552
virtual Script readSettings((string this))
Definition: console.h:12826
virtual Script clearEdits((string this, string profile))
Definition: console.h:10295
virtual Script onActivated((string this))
Definition: console.h:6278
void onClearSelected()
DebrisData Debris
Definition: console.h:32881
virtual void apply(())
Definition: console.h:46457
float coneOutsideVolume
Definition: console.h:18222
float horizResistFactor
Factor of resistence once horizResistSpeed has been reached.
Definition: console.h:47334
virtual void setGraphMaxY((int plotID, float maxY))
Definition: console.h:59014
int numDrops
Maximum number of drops allowed to exist in the precipitation box at any one time.
Definition: console.h:51619
string refCtrl
Definition: console.h:11015
bool compareToObjectID
Definition: console.h:2398
Stub class.
Definition: console.h:21088
void onRemove(GameBase obj)
Called when the object is removed from the scene.
string stateTransitionOnNoAmmo
Definition: console.h:49776
virtual Script doRemoveImposter((string this))
Definition: console.h:765
virtual Script onPhase2Progress((string progress))
Definition: console.h:61931
float lightEndRadius
Final radius of the PointLight created by this explosion.
Definition: console.h:33019
A collection of SimObjects that are owned by the group.
Definition: console.h:664
virtual Script onAddNewCtrlSet((string this, string selection))
Definition: console.h:10912
virtual Script setThreadDirection((string this, string dir))
Definition: console.h:3354
virtual Script onMissionDownloadPhase3(())
Definition: console.h:61928
Point3F dustTrailOffset
Definition: console.h:36283
Stub class.
Definition: console.h:20752
void onMouseLeave(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse leaves this control.
float stateEnergyDrain
Amount of energy to subtract from the Image in this state.
Definition: console.h:49909
virtual void reset(())
Definition: console.h:10062
virtual Script setShaderConsts((string this))
Definition: console.h:23476
Stub class.
Definition: console.h:17643
virtual string StripMLControlChars((string inString))
Strip TorqueML control characters from the specified string, returning a 'clean' version.
Definition: console.h:64688
Stub class.
Definition: console.h:17267
Stub class.
Definition: console.h:8723
float stabSpringConstant
Definition: console.h:36212
Stub class.
Definition: console.h:19528
SFXTrack FootMetalSound
Sound to play when walking on a surface with Material footstepSoundId 2.
Definition: console.h:47865
A render bin which uses object callbacks for rendering.
Definition: console.h:22152
Definition: console.h:59603
virtual Script init((string this, string ease, string callback))
Definition: console.h:16252
virtual Script serverCmdDropCameraAtPlayer((string client))
Definition: console.h:62094
virtual void screenShot((string file, string format, int tileCount=1, float tileOverlap=0))
Definition: console.h:64648
Represents one or more rigid bodies defined in a single mesh file with a limited lifetime.
Definition: console.h:34584
virtual float getSequencePriority((string name))
Definition: console.h:61153
bool alphaTest
Definition: console.h:18787
bool Interactions
Definition: console.h:33543
Definition: console.h:24709
Stub class.
Definition: console.h:23961
virtual Script onSelect((string this, string id, string text))
Definition: console.h:3111
virtual void presimulate((float seconds=1.0f))
Updates the projectile's positional and collision information.
Definition: console.h:48866
virtual bool isMiddleMouseDown(())
Definition: console.h:3507
void onClearSelection()
virtual bool isEventPending()
Definition: console.h:64371
virtual void stop((float fadeOutTime=-1.f))
Definition: console.h:27068
Definition: console.h:8053
Point2F range
Definition: console.h:3221
bool onGainFirstResponder
Definition: console.h:58132
string passwordMask
Definition: console.h:7226
virtual void setNoneSelected()
Definition: console.h:2535
virtual int getObjectMount(())
Get the object we are mounted to.
Definition: console.h:28418
Definition: console.h:12976
An event which signals the editors to undo the last action.
Definition: console.h:41875
virtual int getUndoAction((index))
Definition: console.h:471
Stub class.
Definition: console.h:26749
Stub class.
Definition: console.h:6408
float maxCrouchSideSpeed
Maximum sideways speed when crouching.
Definition: console.h:47571
virtual void setMoveSpeed((float speed))
Sets the move speed for an AI object.
Definition: console.h:44838
virtual void cancel()
Definition: console.h:64367
virtual void addReference(())
Definition: console.h:61633
virtual Script ppOptionsUpdateDOFSettings(())
Definition: console.h:62166
virtual void editorDisabled()
Definition: console.h:59544
Stub class.
Definition: console.h:23056
GFXFormat format
Definition: console.h:22334
GuiBitmapMode bitmapMode
Definition: console.h:5291
virtual string pushCompound((string name=""))
Definition: console.h:484
virtual Script doSetObjectNode((string this, string objName, string node))
Definition: console.h:772
virtual void queryMasterServer()
Definition: console.h:62871
virtual void selectObject((SimObject obj))
Definition: console.h:14908
virtual void pause(())
Definition: console.h:59348
virtual Script dbgStepOver(())
Definition: console.h:61722
Stub class.
Definition: console.h:22604
float gravModifier
Definition: console.h:28794
Stub class.
Definition: console.h:11978
virtual int getRandomSeed(())
Definition: console.h:65076
void onStartSwim(Player obj)
Called when the player starts swimming.
virtual void erase((int index))
Definition: console.h:16377
void onMouseDragged()
Called whenever the mouse is dragged across the control.
virtual Script undo((string this))
Definition: console.h:34
virtual void trace((bool enable=true))
Definition: console.h:63922
This event is used inside by the connection and subclasses to message itself when sequencing events o...
Definition: console.h:43385
float maxSteeringAngle
Definition: console.h:35497
virtual void setFirstSelected(([scriptCallback=true]))
Definition: console.h:2534
string texTargetName
Definition: console.h:56565
virtual void setName((string newName))
Definition: console.h:293
virtual void addPoint()
Definition: console.h:59900
virtual void setEditOrbitPoint((Point3F point))
Definition: console.h:45211
virtual Script onDialogPop((string this))
Definition: console.h:16018
float verticalSurfaceForce
Damping force in the opposite direction to vertical velocity.
Definition: console.h:35818
Inspector field type for TerrainMaterial.
Definition: console.h:39891
Stub class.
Definition: console.h:19945
virtual Script onOK((string this))
Definition: console.h:13649
float runForce
Force used to accelerate the player when running.
Definition: console.h:47248
virtual void handleDelete()
Definition: console.h:12682
string sideMaterialName
Definition: console.h:8226
Stub class.
Definition: console.h:22888
virtual void hideSelection((bool state=true))
Definition: console.h:2218
virtual void setAmbientLightColor((ColorF color))
Definition: console.h:10068
Stub class.
Definition: console.h:19088
bool useTurbulence
Definition: console.h:51781
virtual Script clientCmdChatMessage((string sender, string voice, string pitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62033
bool isSelectionEnabled
Definition: console.h:28522
string title
Definition: console.h:42283
virtual Script detachMenus((string this))
Definition: console.h:15472
Point2I position
Definition: console.h:1092
virtual void dumpInstances()
Definition: console.h:18501
virtual Script onClick((string this))
Definition: console.h:8040
virtual Script onThreadPosChanged((string this, string pos, string inTransition))
Definition: console.h:4090
bool boundingBoxCollision
Definition: console.h:15056
Stub class.
Definition: console.h:26781
virtual string getRandom(())
Definition: console.h:538
An object that represents an interior space.
Definition: console.h:48285
virtual Script onSelect((string this, string obj))
Definition: console.h:14900
void onMountObject(TurretShape turret, SceneObject obj, int node)
Informs the TurretShapeData object that a player is mounting it.
virtual Script MBOKCancelDetailsToggleInfoFrame(())
Definition: console.h:62125
virtual Script onAction((string this))
Definition: console.h:23259
Container class for ForestBrushElements.
Definition: console.h:56324
virtual bool isDemoRecording(())
Returns true if a demo file is now being recorded.
Definition: console.h:44336
virtual void setAllowManualFire((bool allow))
Set if the turret is allowed to fire through moves.
Definition: console.h:52470
float DefaultWidth
Definition: console.h:8193
virtual void setSkin((string skinName))
Sets the skin to use on the model being displayed.
Definition: console.h:45660
virtual void toggleCollapseGroup(())
Definition: console.h:2878
float maxUnderwaterSideSpeed
Maximum sideways speed when underwater.
Definition: console.h:47537
Stub class.
Definition: console.h:26077
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:6568
virtual Script undo((string this))
Definition: console.h:160
Definition: console.h:23716
virtual Script turnLeft((string val))
Definition: console.h:61906
filename defaultHandle
Definition: console.h:15097
float SubdivideLength
Definition: console.h:55251
bool SwayOn
Definition: console.h:33286
bool useHardware
Definition: console.h:18069
virtual Script onClose(())
Definition: console.h:15831
Legacy remnant from old Torque particle editor.
Definition: console.h:58938
Stub class.
Definition: console.h:17563
virtual Script mvReset(())
Definition: console.h:62203
virtual Script restoreMaterials((string this))
Definition: console.h:12858
Definition: console.h:13767
Stub class.
Definition: console.h:16605
virtual Script addMissionObjectIcon((string this, string class, string name, string buildfunc))
Definition: console.h:12938
virtual bool deleteLine((int deletePos))
Definition: console.h:19739
virtual void setSuperClassNamespace((string name))
Definition: console.h:211
virtual void setObjectField()
Definition: console.h:5873
ColorF pickColor
Definition: console.h:16664
virtual bool append((ArrayObject target))
Definition: console.h:16395
virtual Script onGainFirstResponder((string this))
Definition: console.h:10577
virtual void resetSelectedScale()
Definition: console.h:14930
virtual int strlen((string str))
Definition: console.h:63051
virtual bool isInverted((string device, string action))
Determines if the specified device and action is inverted.
Definition: console.h:13477
virtual string getGlobalPosition(())
Definition: console.h:1060
virtual string readLongString((int maxLength))
Read in a string up to the given maximum number of characters.
Definition: console.h:54735
virtual Script onDisconnect((string this))
Definition: console.h:15858
virtual Script onRemoveSelection((string this, string ctrl))
Definition: console.h:10629
virtual Script validateDatablockName((string name))
Definition: console.h:62216
A named checkbox that can be toggled on and off.
Definition: console.h:7366
bool useAmbientLightColor
Definition: console.h:48335
Stub class.
Definition: console.h:12491
virtual string getVendor(())
Definition: console.h:56465
virtual bool redbookClose()
Deprecated.
Definition: console.h:65263
virtual Script defaultParseArgs(())
Definition: console.h:62325
virtual Script isDirty((string this))
Definition: console.h:12829
virtual Script DbgBreakConditionSet(())
Definition: console.h:61734
virtual Script buildParticleEmitterNode((string this))
Definition: console.h:14047
Definition: console.h:50
virtual Script init((string this))
Definition: console.h:14588
virtual Script onAddSequence((string this, string name))
Definition: console.h:2680
virtual Script MessageBoxYesNoOld((string title, string message, string yesCallback, string noCallback))
Definition: console.h:62117
void onObjectRemoved(SimObject object)
virtual void applyWithoutUndo(())
Definition: console.h:39504
virtual Script initializeEditorClasses(())
Definition: console.h:61832
virtual bool inspectGroup()
Definition: console.h:59166
virtual Script onPostEdit((string this, string selection))
Definition: console.h:10916
Definition: console.h:10258
Point2F foamTexScale
Definition: console.h:37470
float outerAngle
Definition: console.h:31875
A control that displays a hierarchical tree view of a path in the game file system.
Definition: console.h:57414
Stub class.
Definition: console.h:6944
RenderPassStateToken stateToken
Definition: console.h:42716
Inspector field type for TypeEaseF.
Definition: console.h:40469
virtual Script addObjectHint((string this, string type, string name, string desc, string present, string start, string end))
Definition: console.h:3126
Definition: console.h:16005
The emitter for an explosion effect, with properties defined by a ExplosionData object.
Definition: console.h:32762
virtual Script buildCamera((string this))
Definition: console.h:14043
Stub class.
Definition: console.h:23680
Stub class.
Definition: console.h:22556
float dampingCoefficient
Definition: console.h:37987
float splashVelEpsilon
Definition: console.h:31475
int lineContinuedIndex
Definition: console.h:20599
virtual Script GetTooltipGroundCover((string this, string obj))
Definition: console.h:13084
Stub class.
Definition: console.h:6254
GuiVerticalSizing vertSizing
Definition: console.h:1112
string skin
The skin applied to the shape.
Definition: console.h:33662
virtual void updateColor()
Definition: console.h:16654
virtual Script onCancelCompoundEdit((string this))
Definition: console.h:12880
bool collidable
Definition: console.h:37956
float fresnelPower
Definition: console.h:37385
virtual Script setNoProxySequence((string this))
Definition: console.h:3357
virtual float getMin((float v1, float v2))
Definition: console.h:65159
virtual bool isReady(())
Definition: console.h:60370
filename DXVertexShaderFile
Path to the DirectX vertex shader file to use for this ShaderData.
Definition: console.h:21158
virtual Script serverToClientObject((string serverObject))
Definition: console.h:62162
bool useCustomColor
Definition: console.h:16121
virtual void setBrushSize((int w[, int h]))
Definition: console.h:14597
Data structure for storing indexed sequences of key/value pairs.
Definition: console.h:16310
virtual Script onRiverSelected((string this, string river))
Definition: console.h:6569
Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects u...
Definition: console.h:20780
virtual Script getSequenceSource((string this, string seqName))
Definition: console.h:809
string colorKeys
Definition: console.h:29445
virtual Script onEnterMissionArea((string this))
Definition: console.h:43968
Forward messages from one queue to another.
Definition: console.h:43710
virtual Script compileFiles((string pattern))
Definition: console.h:62321
float texWrap
Definition: console.h:34397
void onRemove(SimObjectId ID)
bool useRadiusMass
Use mass calculations based on radius.
Definition: console.h:28842
filename sequence
Definition: console.h:61449
Stub class.
Definition: console.h:17451
Stub class.
Definition: console.h:20684
virtual Script onAction((string this))
Definition: console.h:12194
virtual Script init((string this))
Definition: console.h:11124
virtual Script SetControlContent((string controlObj, string ContentLibrary, string contentObj))
Definition: console.h:15930
float exitSplashSoundVelocity
Minimum velocity when leaving the water for the exitingWater sound to play.
Definition: console.h:48068
virtual bool setObjectNode((string objName, string nodeName))
Definition: console.h:60849
virtual string getRotation(())
Definition: console.h:45073
int maxPopupHeight
Definition: console.h:9044
virtual void decalManagerSave((String decalSaveFile=""))
Definition: console.h:62404
Stub class.
Definition: console.h:22944
virtual void cancelServerQuery()
Definition: console.h:62875
virtual void setMove((string field, float value))
Definition: console.h:44460
virtual Script onGroupAdd((string this))
Definition: console.h:30680
float mass
Definition: console.h:45250
virtual void forceClientTransform(())
Forces the client to jump to the RigidShape's transform rather then warp to it.
Definition: console.h:49395
bool skip
Definition: console.h:21890
virtual Script toggleTimeAdjustGui(())
Definition: console.h:61799
Stub class.
Definition: console.h:17771
virtual Script onExitMission(())
Definition: console.h:4397
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3158
virtual Script undo((string this))
Definition: console.h:100
bool frontSidePassable
Definition: console.h:48462
SFXTrack movingBubblesSound
Sound to play when in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47910
virtual void stopVideoCapture(())
Definition: console.h:64667
virtual void setStateOn((bool newState))
Definition: console.h:7372
Stub class.
Definition: console.h:17675
virtual void transmitDataBlocks((int sequence))
Sent by the server during phase 1 of the mission download to send the datablocks to the client...
Definition: console.h:44114
Stub class.
Definition: console.h:26741
A networkable object that exists in the 3D world.
Definition: console.h:28390
Stub class.
Definition: console.h:23600
virtual Script onDeleteSelection((string this))
Definition: console.h:13109
virtual Script forestMetricsCallback(())
Definition: console.h:62193
virtual int addMaterial((string matName))
Definition: console.h:14622
virtual Script onObjectDeselected(())
Definition: console.h:4389
ColorI popupTextColor
Definition: console.h:15026
virtual void reload(())
Definition: console.h:21746
float height
Definition: console.h:34367
virtual string getTag((string textTagString))
Extracts the tag from a tagged string.
Definition: console.h:63595
Simulated client driven by AI commands.
Definition: console.h:44515
int reverbOcclusion
Definition: console.h:18333
virtual bool isExpanded(())
Definition: console.h:8597
float distortEndDist
Definition: console.h:37604
Definition: console.h:4499
virtual Script doit((string this))
Definition: console.h:107
bool brightnessSmooth
Definition: console.h:29483
void onNode(string node)
string filters
Definition: console.h:42278
virtual void setReflectFormat((GFXFormat format))
Definition: console.h:65473
virtual void profilerEnable((bool enable))
Enables or disables the profiler.
Definition: console.h:65323
ColorI matchColor
Definition: console.h:20605
bool colorWriteRed
Definition: console.h:21503
filename envTex
Definition: console.h:18748
ColorF fillColor
Definition: console.h:32297
Stub class.
Definition: console.h:27565
virtual void closeSplashWindow(())
Definition: console.h:63727
Point2F waveDir
Definition: console.h:37405
float MinHeight
Definition: console.h:33199
virtual Script BuildFormMenu((string formObj))
Definition: console.h:15932
Stub class.
Definition: console.h:7491
Inspector field type for SFXState.
Definition: console.h:40981
Point2F center
Definition: console.h:36052
virtual string restWords((string text))
Definition: console.h:63542
virtual Script updateLifeFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7337
Stub class.
Definition: console.h:5683
bool isBallistic
Detetmines if the projectile should be affected by gravity and whether or not it bounces before explo...
Definition: console.h:48746
bool useCustomReverb
Definition: console.h:18277
int textureCoordCount
Definition: console.h:50590
virtual int hasSelection()
Definition: console.h:12681
GFXStencilOp stencilFailOp
Definition: console.h:21591
virtual Script onMouseDragged((string this))
Definition: console.h:12900
Definition: console.h:23232
Stub class.
Definition: console.h:23064
Stub class.
Definition: console.h:8763
float length
Maximum spring length. ie. how far the wheel can extend from the root hub position.
Definition: console.h:36717
string Node
Definition: console.h:55272
virtual void sortnka(())
Definition: console.h:16429
virtual Script onActivated((string this))
Definition: console.h:11701
ColorF colorize
Definition: console.h:55406
virtual bool isAtRest(())
Is the object at rest (ie, no longer moving)?
Definition: console.h:46073
virtual void debugEnumInstances((string className, string functionName))
Definition: console.h:64412
bool isDirty
Definition: console.h:6464
Base properties shared by all Vehicles (FlyingVehicle, HoverVehicle, WheeledVehicle).
Definition: console.h:35382
virtual Script onAdd((string this))
Definition: console.h:4471
float waterDampingScale
Scale to apply to linear and angular dampening while underwater.
Definition: console.h:51973
virtual int fileSize((string fileName))
Determines the size of a file on disk.
Definition: console.h:64203
ProjectileData Projectile
The projectile fired by this Image.
Definition: console.h:49550
Stub class.
Definition: console.h:23969
virtual void collapse(())
Definition: console.h:8601
Object responsible for simulating wind in a level.
Definition: console.h:56196
bool elementUseLightColor
Definition: console.h:46524
virtual void selectConvex((ConvexShape))
Definition: console.h:12685
virtual Script onClick((string this))
Definition: console.h:6309
Stub class.
Definition: console.h:22093
virtual Script buildTimeOfDay((string this))
Definition: console.h:14041
virtual Script doit((string this))
Definition: console.h:173
bool actionOnMove
Definition: console.h:16673
int numBones
Definition: console.h:3971
float floatingGravMag
Definition: console.h:36302
Definition: console.h:23347
virtual Script onMouseDragged((string this))
Definition: console.h:23284
virtual int getAdapterModeCount((int index))
Definition: console.h:56505
int debrisNumVariance
Definition: console.h:32911
Stub class.
Definition: console.h:17187
Point3F camShakeFreq
Frequency of the camera shaking effect.
Definition: console.h:49716
virtual Script getEnableResultFromControl((string this, string control))
Definition: console.h:23457
Definition: console.h:14036
virtual Script learn((string this, string object))
Definition: console.h:10225
ColorI bevelColorLL
Definition: console.h:4172
bool renderGhost
Definition: console.h:3848
float renderOrthoGridPixelBias
Definition: console.h:3533
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:10548
virtual void setFadeTimes((float fadeInTime, float fadeOutTime))
Definition: console.h:27151
Stub class.
Definition: console.h:22896
virtual Script save((string this))
Definition: console.h:12561
virtual Script prepareActiveMaterial((string this, string material, string override))
Definition: console.h:9236
Stub class.
Definition: console.h:23592
virtual void saveSelection((string fileName=null))
Definition: console.h:10759
bool renderObjText
Definition: console.h:15085
virtual Script setShaderConsts((string this))
Definition: console.h:23561
virtual Script initSettings((string this))
Definition: console.h:8351
virtual string getFilename(())
Definition: console.h:18994
virtual Script onResize((string this, string width, string height))
Definition: console.h:24716
void onConnectRequestTimedOut()
Called when connection attempts have timed out.
float rayleighScattering
Definition: console.h:55411
virtual int findItemByName((string text))
Definition: console.h:2187
float priority
Definition: console.h:31002
virtual Script onSetParam1((string this, string value))
Definition: console.h:16247
virtual Script openInTorsion((string this))
Definition: console.h:10205
virtual Script isInFieldList((string word, string list))
Definition: console.h:61824
virtual bool getFreeLook()
Definition: console.h:44469
virtual bool setPath((string path, string filter))
Definition: console.h:57332
virtual Script updatePreviewBackground((string color))
Definition: console.h:4097
virtual Script isFilteredClass((string this, string className))
Definition: console.h:10970
virtual void bringToFront()
Definition: console.h:10752
Stub class.
Definition: console.h:22752
virtual Script updateActiveMaterialName((string this, string name))
Definition: console.h:9224
float azimuthOverride
Definition: console.h:56029
Point3F scatterDistance
Definition: console.h:18192
virtual string getPrefsPath(([relativeFileName]))
Definition: console.h:63877
virtual Script togglePause((string this))
Definition: console.h:3356
filename bitmap
Definition: console.h:2559
virtual Script netMetricsCallback(())
Definition: console.h:62195
float debrisVelocityVariance
Definition: console.h:32921
Special type of data block that stores information about a handwritten shader.
Definition: console.h:21141
virtual string getBuildString()
Definition: console.h:62725
Stub class.
Definition: console.h:27581
bool showCustomFields
Definition: console.h:5892
virtual Script redo((string this))
Definition: console.h:6750
virtual string getState(())
Get the name of the turret's current state.
Definition: console.h:52478
float maxSpeed
Definition: console.h:36032
virtual Script bottomPrintAll((string message, string time, string lines))
Definition: console.h:62053
GFXTextureArgument resultArg
Definition: console.h:24386
virtual Script doit((string this))
Definition: console.h:22
Stub class.
Definition: console.h:22527
virtual int getInspector(())
Definition: console.h:39496
bool explodeOnMaxBounce
If true, this debris object will explode after it has bounced max times.
Definition: console.h:28866
Used by GUIConsole system internally.
Definition: console.h:24728
void onLeaveLiquid(string objID, string liquidType)
Stub class.
Definition: console.h:23499
virtual Script clientCmdGameStart((string seq))
Definition: console.h:61937
virtual Script update_onSequenceRemoved((string this, string seqName))
Definition: console.h:3095
virtual Script dumpKeybindings(())
Definition: console.h:62313
SFXTrack soundProfile
Definition: console.h:32841
bool cullDefined
Definition: console.h:21529
virtual Script serverCmdCycleWeapon((string client, string direction))
Definition: console.h:62040
virtual int getSelectedRow(())
Returns the selected row index (not the row ID).
Definition: console.h:1423
GUI Control which displays a horizontal bar with individual drop-down menu items. Each menu item may ...
Definition: console.h:58397
virtual Script incScore((string this, string delta))
Definition: console.h:43974
void onRightMouseDown(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the right mouse button is pressed while in this control.
virtual string getMaterials(())
Definition: console.h:14628
virtual Script onRemove((string this))
Definition: console.h:10267
int dropsPerSide
How many rows and columns are in the raindrop texture.
Definition: console.h:34257
Definition: console.h:16275
Stub class.
Definition: console.h:17259
virtual void allowAllPoses(())
Allow all poses a chance to occur.
Definition: console.h:44590
virtual bool addBadWord((string badWord))
Add a string to the bad word filter.
Definition: console.h:62563
virtual string getTargetName((int index))
Get the name of the indexed shape material.
Definition: console.h:30390
float maxDistance
Definition: console.h:18179
virtual Script ppColorCorrection_selectFileHandler((string fileName))
Definition: console.h:62164
virtual Script clientCmdSetDamageDirection((string direction))
Definition: console.h:61943
virtual string readLine(())
Read a line from the stream.
Definition: console.h:54696
virtual void setPercentage((float percentage=1.0f))
Definition: console.h:51585
int numLevels
Definition: console.h:491
virtual bool IsDirectory((string directory))
Determines if a specified directory exists or not.
Definition: console.h:64170
Stub class.
Definition: console.h:24082
virtual Script settingsRefreshHDR((string this))
Definition: console.h:23453
Stub class.
Definition: console.h:23112
virtual string fileCreatedTime((string fileName))
Returns a platform specific formatted string with the creation time for the file. ...
Definition: console.h:64213
virtual Script apply((string this, string qualityGroup, string testNeedApply))
Definition: console.h:19951
Stub class.
Definition: console.h:26021
virtual void allowProne((bool state))
Set if the Player is allowed to go prone.
Definition: console.h:44625
virtual float getDamageFlash(())
On the client, get the control object's damage flash level.
Definition: console.h:44249
virtual Script onWake(())
Definition: console.h:10416
virtual void dumpSubscribers((String event))
Definition: console.h:61581
virtual float getWhiteOut(())
Get the white-out level.
Definition: console.h:30287
Inspector field type for SFXDescriptionName.
Definition: console.h:41334
virtual Script init((string this))
Definition: console.h:15469
virtual Script doRemoveShapeData((string this, string type, string name))
Definition: console.h:794
DebrisData Debris
Definition: console.h:27947
virtual void setFieldType((string fieldName, string type))
Definition: console.h:322
bool clientSide
Definition: console.h:50140
virtual Script destroyEditorClasses(())
Definition: console.h:61831
string text
Definition: console.h:2893
float reflectionsDelay
Definition: console.h:26236
virtual Script trashObjects((string this))
Definition: console.h:10254
bool correctMuzzleVectorTP
Flag to adjust the aiming vector to the camera's LOS point when in 3rd person view.
Definition: console.h:49634
virtual int addImposter((int size, int equatorSteps, int polarSteps, int dl, int dim, bool includePoles, float polarAngle))
Definition: console.h:61094
virtual string findIconByClassName((String className))
Definition: console.h:59612
virtual Script Create((string datablock))
Definition: console.h:34643
virtual Script handleEscape((string this))
Definition: console.h:15440
virtual Script updateLightColor((string this, string color))
Definition: console.h:9198
Stores properties for an individual debris type.
Definition: console.h:28688
Stub class.
Definition: console.h:26469
virtual Script clearSelection((string this))
Definition: console.h:10452
virtual Script onSleep((string this))
Definition: console.h:15455
virtual bool createPath((string path))
Create the given directory or the path leading to the given filename.
Definition: console.h:64334
float maxLookAngle
Highest angle (in radians) the player can look.
Definition: console.h:47221
float windTurbulenceStrength
Definition: console.h:33949
virtual string strupr((string str))
Definition: console.h:63131
virtual bool isEOF(())
Determines if the parser for this FileObject has reached the end of the file.
Definition: console.h:54350
Point2I minExtent
Definition: console.h:25471
A base class for cross platform menu controls that are gamepad friendly.
Definition: console.h:57527
float waterFogDensity
Definition: console.h:37557
Stub class.
Definition: console.h:17611
virtual Script processNewObject((string this, string obj))
Definition: console.h:14068
virtual Script onDeactivated((string this))
Definition: console.h:6595
Stub class.
Definition: console.h:27501
virtual Script onAdd((string this))
Definition: console.h:15974
Stub class.
Definition: console.h:6371
Definition: console.h:13069
virtual Script onObjectDeleteCompleted(())
Definition: console.h:12532
virtual string getPosition(())
Definition: console.h:28447
virtual int getActiveSelection(())
Definition: console.h:14905
bool correctMuzzleVector
Flag to adjust the aiming vector to the eye's LOS point.
Definition: console.h:49620
float brightnessPeriod
Definition: console.h:29473
float hoverHeight
Definition: console.h:35878
virtual Script onMouseDragged((string this))
Definition: console.h:23384
virtual Script updateEmitter((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:7629
virtual Script loadMainMenu(())
Definition: console.h:62115
virtual Script sfxAutodetect(())
Definition: console.h:62293
int dynamicType
An integer value which, if speficied, is added to the value retured by getType(). ...
Definition: console.h:32006
virtual string getNodePosition()
Definition: console.h:8183
float rollForce
Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity...
Definition: console.h:35842
Definition: console.h:23222
virtual void attachToCanvas((GuiCanvas, pos))
Definition: console.h:59939
float velocityMod
Definition: console.h:47031
The main World Editor tool class.
Definition: console.h:14875
virtual Script toggleShadowViz(())
Definition: console.h:61992
virtual Script physicsToggleSimulation(())
Definition: console.h:61695
virtual Script onWake((string this))
Definition: console.h:15576
float referenceDistance
Definition: console.h:18165
Deprecated gui control.
Definition: console.h:38443
virtual Script onMouseDragged((string this))
Definition: console.h:23394
virtual bool bindObj((device, action, [modifier spec, mod...], command, object))
Definition: console.h:13347
ColorF fillColor
Definition: console.h:50772
Very old GUI used for terrain preview.
Definition: console.h:59623
virtual int getTrailingNumber((string str))
Definition: console.h:63215
virtual Script addOption((string this, string text, string varName, string toggleFunction))
Definition: console.h:13736
virtual void clear(())
Definition: console.h:2257
bool simpleServerCollision
Determines if only simple server-side collision will be used (for pick ups).
Definition: console.h:29102
virtual void addHeader(())
Add a XML header to a document.
Definition: console.h:54054
virtual Script onMouseDragged((string this))
Definition: console.h:23329
virtual float getPixelShaderVersion(())
Definition: console.h:64589
int scanTickFrequency
How often should we perform a full scan when looking for a target.
Definition: console.h:35147
virtual Script onWake((string this))
Definition: console.h:10476
virtual string collapseFilename((string filename))
Definition: console.h:64347
virtual Script updateWaveFreq((string this, string isSlider, string onMouseUp))
Definition: console.h:9211
virtual bool acceptsAsChild((SimObject obj))
Definition: console.h:597
Lighting object that radiates light in all directions.
Definition: console.h:31218
Point2F renderOffset
Definition: console.h:6186
ColorF color
Definition: console.h:30987
SFXTrack FootUnderwaterSound
Sound to play when walking in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47895
virtual Script onURL((string this, string url))
Definition: console.h:5432
virtual Script getBackupName((string this, string seqName))
Definition: console.h:811
Stub class.
Definition: console.h:17147
virtual Script GE_ScanGroupForGuis((string group, string text))
Definition: console.h:61704
GFXCullMode cullMode
Definition: console.h:21534
virtual Script onDefineIcons((string this))
Definition: console.h:2107
virtual void dumpClassHierarchy(())
Definition: console.h:335
Base class for almost all objects involved in the simulation.
Definition: console.h:187
virtual Script destroyMenuBar((string this))
Definition: console.h:15844
virtual void updateNodeTransforms(())
Definition: console.h:3700
Stub class.
Definition: console.h:16787
virtual Script onWake((string this))
Definition: console.h:13012
virtual void deactivateTurret(())
Deactivate a turret from an active state.
Definition: console.h:52589
virtual Script loadImages((string this, string materialNum))
Definition: console.h:16564
virtual string getRowTextById((int id))
Get the text of a row with the specified id.
Definition: console.h:1558
virtual Script onWake((string this))
Definition: console.h:11157
virtual bool exportLayerMaps((string filePrefix, [string format]))
Definition: console.h:60452
virtual Script copyCubemaps((string this, string copyFrom, string copyTo))
Definition: console.h:9177
string leaveCommand
Definition: console.h:50226
virtual string getControlObject(())
On the server, returns the object that the client is controlling.By default the control object is an ...
Definition: console.h:44181
Stub class.
Definition: console.h:26109
virtual Script GetEaseF((string currentEase, string callback, string root))
Definition: console.h:61836
virtual Script SendContentMessage((string contentObj, string sender, string message))
Definition: console.h:16051
This is a control that will render a specified bitmap or a bitmap specified in a referenced variable...
Definition: console.h:10327
virtual Script toggleDynamicGroupScript((string this, string obj))
Definition: console.h:5855
virtual Script onWake((string this))
Definition: console.h:13616
virtual void copyFields((simObject, [fieldList]))
Definition: console.h:53588
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12838
virtual void addAction()
Definition: console.h:61487
ColorF sunScale
Definition: console.h:55416
virtual void transformSelection()
Definition: console.h:14973
Stub class.
Definition: console.h:17347
virtual Script writeSettings((string this))
Definition: console.h:11153
Stub class.
Definition: console.h:15583
virtual Script isFileTypeField((string field))
Definition: console.h:10537
bool is3D
Definition: console.h:18147
virtual Script doit((string this))
Definition: console.h:119
Stub class.
Definition: console.h:23817
virtual Script next((string this))
Definition: console.h:20212
virtual Script onRemove((string this))
Definition: console.h:12417
virtual void copySelection()
Definition: console.h:56430
virtual Script parseMissionGroupForIds((string className, string childGroup))
Definition: console.h:62208
virtual string strrepeat((string str, int numTimes, string delimiter=""))
Definition: console.h:63168
virtual Script onExit(())
Definition: console.h:61668
virtual Script setFocalDist((string this, string dist))
Definition: console.h:24025
Definition: console.h:7299
float probability
Definition: console.h:33858
virtual Script videoMetricsCallback(())
Definition: console.h:62179
virtual Script setActive((string this))
Definition: console.h:15975
virtual Script sameAs((string this, string headline))
Definition: console.h:15876
Definition: console.h:15827
virtual Script buildsgLightObject((string this))
Definition: console.h:14056
filename bitmap
Definition: console.h:10345
virtual Script onMissionDownloadPhase2(())
Definition: console.h:61932
Stub class.
Definition: console.h:24858
virtual bool chaseCam((int size))
Sets the size of the chase camera's matrix queue.
Definition: console.h:44230
bool showTrueValue
Definition: console.h:32474
virtual Script thumbnailCountUpdate((string this))
Definition: console.h:16545
SFXTrack hardImpactSound
Definition: console.h:31491
virtual Script buildPhysicalZone((string this))
Definition: console.h:14044
virtual Script doSprint((string val))
Definition: console.h:61892
Definition: console.h:7
Stub class.
Definition: console.h:25787
virtual string testJavaScriptBridge()
Definition: console.h:62889
Definition: console.h:10473
virtual Script undo((string this))
Definition: console.h:6737
virtual Script updateActiveMaterial((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:9225
virtual void clear(())
Definition: console.h:56102
virtual bool setActionThread((string name, bool hold=false, bool fsp=true))
Set the main action sequence to play for this player.
Definition: console.h:44692
virtual Script initializeDebugger(())
Definition: console.h:61741
Definition: console.h:13020
virtual Script recordMovie((string movieName, string fps, string encoder))
Definition: console.h:62236
Point3F ShapeScaleMax
Definition: console.h:33569
string mountedNode
Definition: console.h:45855
Stub class.
Definition: console.h:26797
virtual void setText((string text))
Set the current text to a specified value.
Definition: console.h:8960
virtual bool pointInControl((int x, int y))
Definition: console.h:990
bool editSun
Definition: console.h:3813
float sunSize
Definition: console.h:55396
float SwayMagSide
Definition: console.h:33296
bool rotSmooth
Definition: console.h:29417
Point3F scale
Definition: console.h:28502
A container that scrolls its child control up over time.
Definition: console.h:56796
virtual void setCurrentSlot((int index))
Definition: console.h:60089
Definition: console.h:98
virtual Script AddSimGroup((string this, string groupCurrentSelection))
Definition: console.h:15241
virtual void pasteSelection()
Definition: console.h:14920
string langTableMod
Definition: console.h:1208
float sizes
Particle size keyframe values.
Definition: console.h:51168
bool autoSizeHeight
Definition: console.h:4244
virtual Script setColorInfo(())
Definition: console.h:61848
virtual void setMessage((string msg))
Sets the internal message variable.
Definition: console.h:53406
virtual string findNextFileMultiExpr((string pattern=""))
Returns the next file matching a search begun in findFirstFileMultiExpr().
Definition: console.h:64135
Definition: console.h:23277
Contains information for how specific particles should look and react including particle colors...
Definition: console.h:51033
float sunAngleX
Definition: console.h:3889
RectF textureCoords
An array of RectFs (topleft.x topleft.y extent.x extent.y) representing the UV coordinates for each f...
Definition: console.h:50611
virtual Script handleCut((string this))
Definition: console.h:11408
virtual void setSelectedRiver()
Definition: console.h:6441
bool useFog
Definition: console.h:50945
Definition: console.h:12995
bool active
Definition: console.h:51468
float colorizeAmount
Definition: console.h:55401
virtual Script refreshCenterTextCtrl(())
Definition: console.h:61963
virtual string queryGroups((simObject))
Definition: console.h:53578
virtual float getDefaultCameraFov(())
Returns the default vertical field of view in degrees for this object if used as a camera...
Definition: console.h:30292
void onWake()
virtual void dumpRandomNormalMap(())
Definition: console.h:65467
virtual Script onAction((string this))
Definition: console.h:23264
Definition: console.h:23322
bool adjustCenter
Definition: console.h:61415
SFXTrack engineSound
Looping engine sound.
Definition: console.h:36784
virtual Script handleEscape((string this))
Definition: console.h:6592
float vertThrustMultiple
Definition: console.h:35823
virtual Script syncBrushToolbar((string this))
Definition: console.h:56362
bool renderMoveGrid
Definition: console.h:15697
Stub class.
Definition: console.h:10530
virtual void addScheme((int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL))
Definition: console.h:2522
Definition: console.h:15850
virtual Script writeCameraSettings((string this))
Definition: console.h:15466
virtual void popCompound((bool discard=false))
Definition: console.h:486
Defines the properties of a WheeledVehicle spring.
Definition: console.h:36709
GFXSamplerStateData samplerStates
Definition: console.h:21654
virtual Script imposterMetricsCallback(())
Definition: console.h:62169
virtual Script onEditorSleep(())
Definition: console.h:11412
string profileForChildren
Definition: console.h:4288
virtual void reset(())
Definition: console.h:60194
virtual Script close((string this))
Definition: console.h:15547
bool deleteOnMouseUp
Definition: console.h:57041
Definition: console.h:13576
void onRightMouseUp(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the right mouse button is released while in this control.
virtual Script navigateUp((string this))
Definition: console.h:3132
virtual void setCollapseGroup((bool state))
Definition: console.h:2876
virtual float VectorDist((VectorF a, VectorF b))
Definition: console.h:64958
virtual void splitSelectedFace()
Definition: console.h:12686
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string oldValue, string newValue))
Definition: console.h:11224
Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a ser...
Definition: console.h:32581
bool stencilEnable
Definition: console.h:21586
virtual Script showByObjectId((string this, string matObjectId, string onApplyCallback))
Definition: console.h:12874
virtual Script onSleep((string this))
Definition: console.h:11156
virtual void post((string Address, string requirstURI, string query, string post))
Send POST command to a server to send or retrieve data.
Definition: console.h:53303
Definition: console.h:19936
Stub class.
Definition: console.h:14032
ColorI fontColorSEL
Definition: console.h:4216
virtual void listClassIDs(())
List all of the classes that this connection knows about, and what their IDs are. Useful for debuggin...
Definition: console.h:44342
virtual Script EditorMount(())
Definition: console.h:61774
float maxProneSideSpeed
Maximum sideways speed when prone (laying down).
Definition: console.h:47605
virtual Script buildObject((string this, string className))
Definition: console.h:14063
virtual void setColumnOffset((int index, int offset))
Definition: console.h:11834
virtual void allowSprinting((bool state))
Set if the Player is allowed to sprint.
Definition: console.h:44611
virtual Script onAdd(())
Definition: console.h:30682
virtual void frameMovable((int index, string state="dynamic"))
Definition: console.h:11771
GuiControlProfile profile
Definition: console.h:25492
Stub class.
Definition: console.h:26725
Definition: console.h:10563
virtual Script onGainFirstResponder((string this))
Definition: console.h:16095
ParticleEmitterData emitter
Definition: console.h:51473
Stub class.
Definition: console.h:17715
virtual void sortfd((string functionName))
Definition: console.h:16452
bool AlignToTerrain
Definition: console.h:33538
string plane
Definition: console.h:30758
bool hasMenu
Definition: console.h:57135
Definition: console.h:6383
virtual string getWorldToScreenScale(())
Definition: console.h:3385
virtual void dbgSetParameters((int port, string password, bool waitForClient))
Definition: console.h:64437
virtual bool dispatchMessage((string queueName, string message, string data))
Dispatch a message to a queue.
Definition: console.h:65932
virtual Script onRoadSelected((string this, string road))
Definition: console.h:6148
virtual void moveItemDown((TreeItemId item))
Definition: console.h:2275
virtual Script onClick((string this))
Definition: console.h:4496
GuiHorizontalSizing horizSizing
Definition: console.h:1107
virtual float getMax((float v1, float v2))
Definition: console.h:65156
Stub class.
Definition: console.h:24705
virtual void addNewElement((string name))
Create a new element with the given name as child of current Element's parent and push it onto the El...
Definition: console.h:54034
virtual Script kick((string client))
Definition: console.h:62069
SFXTrack softImpactSound
Definition: console.h:31486
Definition: console.h:24820
virtual string getGraphMin((int plotID))
Definition: console.h:58982
int roomLF
Definition: console.h:26211
Inspector field type for Enum.
Definition: console.h:39635
virtual void processAction((string action=NULL))
Definition: console.h:14612
Stub class.
Definition: console.h:17411
virtual string getCurrentLine(())
Definition: console.h:12115
virtual float getSoundDuration(())
Definition: console.h:60291
virtual bool isClientObject(())
Called to check if an object resides on the clientside.
Definition: console.h:28340
Stub class.
Definition: console.h:7451
virtual float mAtan((float rise, float run))
Definition: console.h:65141
virtual Script saveParticleDialogDontSave((string this, string particle))
Definition: console.h:7326
virtual int sfxPlayOnce()
Definition: console.h:65701
int room
Definition: console.h:26201
Stub class.
Definition: console.h:17691
Definition: console.h:86
string coronaMaterial
Definition: console.h:55804
int reflectTexSize
Definition: console.h:37546
virtual int getServerCount()
Definition: console.h:62883
virtual Script onExitMission((string this))
Definition: console.h:12584
virtual Script testFieldUpdates((string doNotSave))
Definition: console.h:26912
SFXState state
Definition: console.h:43314
virtual Script onEndDrag((string this, string obj))
Definition: console.h:14892
virtual Script _updateApplyState((string this))
Definition: console.h:19983
virtual Script removeBreak((string this, string file, string line))
Definition: console.h:12196
int mouseWheelScrollSpeed
Definition: console.h:8841
virtual void deleteSelection()
Definition: console.h:56427
virtual Script toggle(())
Definition: console.h:13134
virtual Script updateOptions((string this))
Definition: console.h:13737
ColorF lightColor
Definition: console.h:45866
Stub class.
Definition: console.h:14865
virtual Script setupDefaultState((string this))
Definition: console.h:13536
bool accuFire
Flag to control whether the Image's aim is automatically converged with the crosshair.
Definition: console.h:49667
Stub class.
Definition: console.h:26365
virtual Script switchStaticFilters((string this, string staticFilter))
Definition: console.h:16554
virtual void sortka(())
Definition: console.h:16411
virtual void setMenuMargins((int horizontalMargin, int verticalMargin, int bitmapToTextSpacing))
Sets the menu rendering margins: horizontal, vertical, bitmap spacing.
Definition: console.h:58503
virtual void listen((int port))
Start listening on the specified port for connections.
Definition: console.h:53125
Stub class.
Definition: console.h:23796
Stub class.
Definition: console.h:7531
virtual Script AddContentReference((string library, string contentName, string control))
Definition: console.h:16064
virtual Script doit((string this))
Definition: console.h:4
virtual Script onPhase1Progress((string progress))
Definition: console.h:61934
virtual Script doit((string this))
Definition: console.h:77
Definition: console.h:24714
float jetJumpEnergyDrain
Energy level drained each time the player jet jumps.
Definition: console.h:47627
virtual Script onLine((string this, string line))
Definition: console.h:12225
Stub class.
Definition: console.h:8162
virtual void setSubmenuItemChecked((string menuTarget, string menuItemTarget, string submenuItemText, bool checked))
Sets the menu item bitmap to a check mark, which by default is the first element in the bitmap array ...
Definition: console.h:58869
Provides the basis for implementing a multiplayer game protocol.
Definition: console.h:43770
Stub class.
Definition: console.h:22053
bool representedInLightmap
Definition: console.h:46379
float debrisPhiMax
Definition: console.h:32901
virtual Script appendItem((string this, string item))
Definition: console.h:12419
virtual int getSelected()
Definition: console.h:2532
caseString imageAnimPrefix
Optional prefix to all mounted image animation sequences in third person.
Definition: console.h:48164
int maxElements
Definition: console.h:33818
Definition: console.h:23297
float dropAtScreenCenterScalar
Definition: console.h:15008
virtual Script initFilterList((string this, string selectFilter))
Definition: console.h:13679
virtual Script onWorldEditorStartup((string this))
Definition: console.h:8359
virtual Script showDialogBase((string this, string selectCallback, string returnType, string useTerrainMaterials))
Definition: console.h:16571
virtual void setPointXMovementClamped((bool clamped))
Definition: console.h:59025
virtual int getNumObjects(())
Get the number of objects that are within the Trigger's bounds.
Definition: console.h:50201
virtual void setSoftSnapBackfaceTolerance()
Definition: console.h:14957
virtual Script buildScatterSky((string this, string dontWarnAboutSun))
Definition: console.h:14062
virtual Script dumpToolData(())
Definition: console.h:61669
GFXTextureAddressMode addressModeW
Definition: console.h:24343
bool samplersDefined
Definition: console.h:21648
Stub class.
Definition: console.h:15591
bool castShadows
Definition: console.h:46270
virtual Script chatMessageAll((string sender, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62101
virtual string getMode()
Definition: console.h:11552
float hardSplashSoundVelocity
Definition: console.h:31515
Stub class.
Definition: console.h:26453
virtual Script update_onSequenceRenamed((string this, string oldname, string newName))
Definition: console.h:3094
virtual string getLastStickyNormal(())
Get the normal of the surface on which the object is stuck.
Definition: console.h:46126
Stub class.
Definition: console.h:22920
ExplosionData subExplosion
Definition: console.h:32926
virtual Script addClassOptions((string this))
Definition: console.h:13735
virtual Script onAction((string this))
Definition: console.h:23434
virtual void setCursorPos((int position))
Sets the text cursor at the defined position within the control.
Definition: console.h:7136
virtual void stopFileChangeNotifications(())
Stop watching resources for file changes.
Definition: console.h:64190
virtual void reset(())
Clears physic forces from the shape and sets it at rest.
Definition: console.h:49378
virtual bool isPlaying(())
Definition: console.h:27079
virtual Script redo((string this))
Definition: console.h:8401
virtual void initContainerRadiusSearch((Point3F pos, float radius, int mask, bool useClientContainer=false))
Start a search for items at the given position and within the given radius, filtering by mask...
Definition: console.h:65496
virtual Script pitch((string val))
Definition: console.h:61899
virtual int strnatcmp((string str1, string str2))
Definition: console.h:63018
virtual string getText()
Definition: console.h:2523
virtual int getVideoMemoryMB(())
Definition: console.h:56469
virtual Script onClearSelected((string this))
Definition: console.h:13106
virtual Script rebuildBookmarks((string this))
Definition: console.h:12988
virtual Script includeClass((string this, string className))
Definition: console.h:10437
bool useEmitterColors
If true, use emitter specified colors instead of datablock colors.
Definition: console.h:51346
virtual Script doImport((string this, string file))
Definition: console.h:14888
virtual Script onMissionAreaSelected((string this, string missionArea))
Definition: console.h:8005
virtual Script onDeactivated((string this))
Definition: console.h:13163
float DefaultWidth
Definition: console.h:6446
virtual string rtrim((string str))
Definition: console.h:63093
PFXRenderTime renderTime
Definition: console.h:21855
virtual bool isInNamespaceHierarchy((string name))
Definition: console.h:343
bool tooltipOnWidthOnly
Definition: console.h:2364
virtual void regenerate()
Definition: console.h:8189
virtual void setMenuItemText((string menuTarget, string menuItemTarget, string newMenuItemText))
Sets the text of the specified menu item to the new string.
Definition: console.h:58679
virtual int movePrev(())
Definition: console.h:16472
virtual Script onRevert(())
Definition: console.h:15832
Definition: console.h:20725
virtual void bringToFront((SimObject obj))
Definition: console.h:587
SimObject which adds, tracks, and deletes UndoAction objects.
Definition: console.h:465
float maxUnderwaterBackwardSpeed
Maximum backward speed when underwater.
Definition: console.h:47530
Stub class.
Definition: console.h:15725
virtual Script onAction((string this))
Definition: console.h:10469
virtual void showItemRenameCtrl((TreeItemId id))
Definition: console.h:2289
virtual bool addSequence((string source, string name, int start=0, int end=-1, bool padRot=true, bool padTrans=false))
Definition: console.h:61260
virtual void setAngularForce((float force))
Definition: console.h:45166
virtual void rumble((string device, float xRumble, float yRumble))
Activates the vibration motors in the specified controller.
Definition: console.h:65432
virtual Script handleCopy(())
Definition: console.h:12831
virtual void scopeToClient((NetConnection client))
Cause the NetObject to be forced as scoped on the specified NetConnection.
Definition: console.h:28282
Stub class.
Definition: console.h:24138
virtual Script onEndReparenting((string this))
Definition: console.h:10623
bool firstPersonOnly
Definition: console.h:28081
virtual Script doOpenDialog((string this, string filter, string callback))
Definition: console.h:15560
Stub class.
Definition: console.h:26693
virtual Script onRemoveUndo(())
Definition: console.h:13196
virtual Script updateHints((string this))
Definition: console.h:3127
virtual Script _screenShot((string tiles, string overlap))
Definition: console.h:62230
virtual Script updateDetailScale((string this, string newScale))
Definition: console.h:9220
virtual string expandEscape((string text))
Replace all characters in text that need to be escaped for the string to be a valid string literal wi...
Definition: console.h:63648
virtual int getChild((TreeItemId item))
Definition: console.h:2260
Stub class.
Definition: console.h:22864
The GuiInspectorGroup control is a helper control that the inspector makes use of which houses a coll...
Definition: console.h:41590
virtual Script updateAmbientColor((string this, string color))
Definition: console.h:9196
virtual bool physicsSimulationEnabled()
Definition: console.h:62534
bool canMaximize
Definition: console.h:2923
virtual string getBestHDRFormat(())
Definition: console.h:64605
Stub class.
Definition: console.h:22133
Definition: console.h:21981
virtual Script gamepadPitch((string val))
Definition: console.h:61894
Stub class.
Definition: console.h:15749
virtual Script init((string this))
Definition: console.h:10446
Stub class.
Definition: console.h:19176
Definition: console.h:122
virtual Script sizeContentsToFit((string this, string content, string margin))
Definition: console.h:15921
virtual void setThreadSequence((string name, float duration=0, float pos=0, bool play=false))
Definition: console.h:3749
virtual bool isToolBuild(())
Definition: console.h:63946
virtual void setCurrentLanguage((int language))
Sets the current language table for grabbing text.
Definition: console.h:59850
string format
Definition: console.h:39205
float colorPeriod
Definition: console.h:29440
Definition: console.h:16287
virtual string getUniqueInternalName((String baseName, SimSet set, bool searchChildren))
Returns a unique unused internal name within the SimSet/Group based on a given base name...
Definition: console.h:64392
virtual void autoFitRadius((float radius))
Definition: console.h:45216
A control that renders a horizontal or vertical separator with an optional text label (horizontal onl...
Definition: console.h:41121
virtual void cls(())
Clears the console output.
Definition: console.h:62901
ColorF fillColor
Definition: console.h:32438
void onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len)
Called when we collide with another object.
void onDisconnect()
virtual Script onDeactivated((string this))
Definition: console.h:8357
virtual Script settingsEffectSetEnabled((string this, string sName, string bEnable))
Definition: console.h:23455
float turbulenceFrequency
Definition: console.h:56308
virtual Script restoreObjects((string this))
Definition: console.h:10253
float animationPeriod
Definition: console.h:31023
Stub class.
Definition: console.h:16081
virtual bool setSequencePriority((string name, float priority))
Definition: console.h:61160
float jetMinJumpSpeed
Minimum speed needed to jet jump.
Definition: console.h:47644
float angularDamping
Value that reduces an object's rotational velocity over time.
Definition: console.h:51948
Stub class.
Definition: console.h:19488
virtual void setDamageVector((Point3F vec))
Set the damage direction vector.
Definition: console.h:30329
virtual bool redbookPlay((int track))
Deprecated.
Definition: console.h:65267
virtual Script loadMissionStage2(())
Definition: console.h:62076
Stub class.
Definition: console.h:15623
virtual void dbgDisconnect(())
Definition: console.h:64443
virtual Script pageup((string this))
Definition: console.h:20668
virtual int getDefaultAdapterIndex(())
Definition: console.h:56500
Stub class.
Definition: console.h:22077
Stub class.
Definition: console.h:22425
virtual void clear(())
Clear the popup list.
Definition: console.h:8977
virtual Script WE_EditLevel((string levelFile))
Definition: console.h:61756
virtual void strikeObject((int id=0))
Definition: console.h:50881
Definition: console.h:11221
virtual void freeMemoryDump(())
Dumps some useful statistics regarding free memory.
Definition: console.h:65207
ColorF ambientLightColor
Definition: console.h:30786
Stub class.
Definition: console.h:14334
virtual Script onFileChunkReceived((string fileName, string ofs, string size))
Definition: console.h:61929
virtual Script toggleCenterSnap((string this))
Definition: console.h:10957
virtual void sort((int parent, bool traverseHierarchy=false, bool parentsFirst=false, bool caseSensitive=true))
Definition: console.h:2283
virtual Script writeOutClasses(())
Definition: console.h:62217
virtual string getFilename()
Definition: console.h:18504
virtual Script handleError((string this, string line))
Definition: console.h:12217
virtual Script onMissionAreaModified((string this))
Definition: console.h:7884
filename detailTex
Definition: console.h:18727
float texSpeed
Definition: console.h:37121
float length
Definition: console.h:36057
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:10617
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink". new path() ^{ isLooping = "1";.
Definition: console.h:42941
Stores and controls the rendering and status information for a game level.
Definition: console.h:29207
virtual int getClientObject(())
Returns a pointer to the client object when on a local connection.
Definition: console.h:28320
virtual Script setShaderConsts((string this))
Definition: console.h:24008
filename bitmap
Definition: console.h:9059
float maxStepHeight
Maximum height the player can step up.
Definition: console.h:47241
virtual void setMenuItemSubmenuState((string menuTarget, string menuItem, bool isSubmenu))
Sets the given menu item to be a submenu.
Definition: console.h:58788
virtual Script addFolderIcon((string this, string text))
Definition: console.h:3129
virtual string strrchr((string str, string chr))
Definition: console.h:63146
bool stateSequenceTransitionIn
Definition: console.h:49974
Definition: console.h:6783
virtual bool removeTrigger((string name, int keyframe, int state))
Definition: console.h:61308
Stub class.
Definition: console.h:11103
Stub class.
Definition: console.h:19160
string name
Definition: console.h:386
virtual void inspect()
Definition: console.h:5857
virtual int getObjectIndex((SimObject obj))
Definition: console.h:574
Sends messages to the Decal Road Editor.
Definition: console.h:37301
Stub class.
Definition: console.h:6339
float triggerDustHeight
Maximum height above surface to emit dust particles.
Definition: console.h:35568
float bodyFriction
Definition: console.h:31370
virtual Script updateParameterCategories((string this, string parameter, string list))
Definition: console.h:13678
virtual string getCategoryOfClass((string className))
Returns the category of the given class.
Definition: console.h:63996
bool loop
Definition: console.h:56577
virtual void setNodeNormal()
Definition: console.h:6440
Point2F rippleTexScale
Definition: console.h:37440
float spinSpeed
Definition: console.h:51087
virtual Script onClick((string this))
Definition: console.h:6289
virtual Script onControlObjectChange((string this))
Definition: console.h:43963
virtual Script onActivated((string this))
Definition: console.h:7662
virtual Script readSettings((string this))
Definition: console.h:6588
virtual Script IODropdown((string title, string message, string simgroup, string callback, string cancelCallback))
Definition: console.h:62121
Stub class.
Definition: console.h:15607
virtual bool decalManagerRemoveDecal((int decalID))
Definition: console.h:62462
Definition: console.h:20398
virtual Script startRecordingDemo((string val))
Definition: console.h:61870
void onDisabled(ShapeBase obj, string lastState)
Called when the object damage state changes to Disabled.
Stub class.
Definition: console.h:24553
virtual Script handleCut(())
Definition: console.h:13172
virtual void removeMenu((string menuTarget))
Removes the specified menu from the menu bar.
Definition: console.h:58767
float maxDrag
Definition: console.h:31393
virtual Script createAction((string this, string class, string desc))
Definition: console.h:11672
virtual Script updateSelectedMaterial((string this, string highlight))
Definition: console.h:2062
Stub class.
Definition: console.h:19392
virtual void clearSelection(())
Set the selection to nothing.
Definition: console.h:1432
Definition: console.h:23337
virtual bool popFrontLine(())
Definition: console.h:19717
virtual int getStringWidth((pString))
Definition: console.h:4106
virtual void assignFieldsFrom((SimObject fromObject))
Definition: console.h:237
virtual Script onReturn((string this))
Definition: console.h:16999
float waterFogDensityOffset
Definition: console.h:37562
Stub class.
Definition: console.h:15489
virtual Script endGame(())
Definition: console.h:62057
virtual Script onLightManagerDeactivate((string lmName))
Definition: console.h:62005
bool meshCulling
Definition: console.h:50390
virtual void forceClose(())
Manually force this control to collapse and close.
Definition: console.h:8993
virtual Script init((string this, string qualityGroup))
Definition: console.h:19952
virtual string generateUUID(())
Definition: console.h:63745
virtual int getNodeChildCount((string name))
Definition: console.h:60671
virtual void clearAim(())
Use this to stop aiming at an object or a point.
Definition: console.h:44831
Definition: console.h:44570
virtual void clearClientPaths()
Definition: console.h:65469
ColorI backgroundColor
Definition: console.h:59374
virtual Script configureCanvas(())
Definition: console.h:62262
bool changePath
Definition: console.h:42288
Stub class.
Definition: console.h:7483
virtual Script sfxGetActiveStateInGroup((string group))
Definition: console.h:62254
virtual void dumpMemSnapshot((string fileName))
Dumps a snapshot of current memory to a file.
Definition: console.h:65247
Point2I childMargin
Definition: console.h:8836
virtual void lookAt((Point3F point))
Definition: console.h:45220
virtual Script onWake((string this))
Definition: console.h:13684
ColorF ambientLightColor
Definition: console.h:34861
virtual Script updateEffectColor0((string this, string color))
Definition: console.h:9202
Defines properties for an AITurretShape object.
Definition: console.h:35113
virtual void setAimLocation()
Definition: console.h:44522
virtual Script sfxStartup(())
Definition: console.h:62307
virtual Script StartSelectedDemo(())
Definition: console.h:62177
RectF billboardUVs
Definition: console.h:33838
float force
Maximum spring force (when compressed to minimum length, 0).
Definition: console.h:36724
virtual void selectChildren((bool addToSelection=false))
Definition: console.h:10772
virtual void echo((string message...))
Logs a message to the console.
Definition: console.h:63603
Stub class.
Definition: console.h:10585
Definition: console.h:12928
virtual void setMenuBitmapIndex((string menuTarget, int bitmapindex, bool bitmaponly, bool drawborder))
Sets the bitmap index for the menu and toggles rendering only the bitmap.
Definition: console.h:58641
Definition: console.h:24811
Definition: console.h:22682
virtual Script isClassEnabled((string this, string className))
Definition: console.h:10421
virtual void pushFrontLine((string msg, int tag))
Definition: console.h:19709
Stub class.
Definition: console.h:13905
virtual Script navigateDown((string this, string folder))
Definition: console.h:3133
virtual Script undo((string this))
Definition: console.h:52
virtual string getMaterialName((int index))
Definition: console.h:14630
float gridSize
Definition: console.h:37704
Stub class.
Definition: console.h:20244
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:12888
virtual void allowConnections()
Sets whether or not the global NetInterface allows connections from remote hosts. ...
Definition: console.h:65812
virtual int resolveGhostID((int ghostID))
On the client, convert a ghost ID from this connection to a real SimObject ID.
Definition: console.h:43865
int seed
Definition: console.h:33137
virtual Script toggleBitmap((string this))
Definition: console.h:15407
virtual void buildVisibleTree()
Definition: console.h:2262
virtual Script handleEscape((string this))
Definition: console.h:8354
float jetJumpForce
Force used to accelerate the player when a jet jump is initiated.
Definition: console.h:47618
virtual string getBinding((string command))
Gets the ActionMap binding for the specified command.
Definition: console.h:13450
bool multipleSelections
Definition: console.h:2344
virtual bool isInteriorPortal(())
Definition: console.h:48449
virtual int getDecalCount()
Definition: console.h:11554
Definition: console.h:8374
string moonMat
Definition: console.h:55515
float groundImpactShakeFalloff
Falloff factor of the camera shake effect after falling.
Definition: console.h:48113
Definition: console.h:176
virtual Script endMission((string this))
Definition: console.h:43976
int numSplits
Definition: console.h:55581
Stub class.
Definition: console.h:15757
virtual Script handlePaste(())
Definition: console.h:12830
void onObjectAdded(SimObject object)
Stub class.
Definition: console.h:24417
virtual void play(())
Definition: console.h:56547
MaterialWaveType waveType
Definition: console.h:18673
virtual bool saveObject((SimObjectobject, string filename))
Serialize the object to a file.
Definition: console.h:64419
void onControlObjectChange()
Called on the client when the control object has been changed by the server.
void onDoubleClick()
Called whenever an item in the list has been double clicked.
virtual void sortNumerical((int columnID, bool increasing=true))
Perform a numerical sort on the values in the specified column.
Definition: console.h:1509
virtual Script onTabSelected((string this))
Definition: console.h:13076
Stub class.
Definition: console.h:23507
Definition: console.h:6141
Definition: console.h:11666
virtual Script initializeRoadEditor(())
Definition: console.h:61690
Manages the ring used for a Splash effect.
Definition: console.h:34470
virtual Script updateColorPickerAlpha((string alphaVal))
Definition: console.h:61842
float fadeStartDistance
Definition: console.h:55591
void click()
Informs the script level that this object received a Click event from the cursor or keyboard...
virtual bool setImageLoaded((int slot, bool state))
Set the loaded state of the Image mounted in the specified slot.
Definition: console.h:29997
virtual string getTargetName((int index))
Definition: console.h:60800
virtual void unmount(())
Definition: console.h:28410
virtual float mPow((float v, float p))
Definition: console.h:65120
Definition: console.h:13015
ColorF warningColor
Definition: console.h:32453
Stub class.
Definition: console.h:13763
virtual Script undo((string this))
Definition: console.h:76
Stub class.
Definition: console.h:25191
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:5959
virtual Script showDeleteParameterDlg((string this, string parameter))
Definition: console.h:13687
virtual int getMaxFrameAllocation()
Definition: console.h:64451
virtual Script onMissionLoaded(())
Definition: console.h:62063
Stub class.
Definition: console.h:22117
virtual bool getImageAmmo((int slot))
Get the ammo state of the Image mounted in the specified slot.
Definition: console.h:29974
bool renderVertexSelection
Definition: console.h:14676
virtual void addDynamicField()
Definition: console.h:59168
virtual Script LoadResources((string path))
Definition: console.h:27400
virtual Script selectAllControlsInSet((string this, string set, string deselect))
Definition: console.h:10948
Definition: console.h:12923
virtual Script createPrefab((string this, string file))
Definition: console.h:12949
bool hasMount
Definition: console.h:56313
Stub class.
Definition: console.h:24874
Definition: console.h:4354
virtual void setProcessTicks((bool tick))
Sets this object as either tick processing or not.
Definition: console.h:53659
virtual Script serverCmdPlayDeath((string client))
Definition: console.h:62043
virtual Script onWake((string this))
Definition: console.h:14086
deprecated modal
Definition: console.h:1137
virtual Script handlePaste(())
Definition: console.h:13170
virtual Script EditorClearDirty(())
Definition: console.h:61792
virtual Script onSelect((string this, string path))
Definition: console.h:3135
virtual void StartClientReplication(())
Definition: console.h:62500
virtual Script showDeleteDialog((string this))
Definition: console.h:7617
virtual Script destroy((string this))
Definition: console.h:15901
virtual int findTextIndex((string needle))
Find needle in the list, and return the row number it was found in.
Definition: console.h:1642
bool fadeLoops
Definition: console.h:18128
virtual bool isMemberOfClass((string className, string superClassName))
Returns true if the class is derived from the super class.
Definition: console.h:63985
float flightCeiling
Definition: console.h:46602
Defines a light flare effect usable by scene lights.
Definition: console.h:46453
virtual bool setLightManager((string name))
Definition: console.h:64725
MatrixPosition eyeOffset
"X Y Z" translation offset from the ShapeBase model's eye node.
Definition: console.h:49588
virtual Script onUndone((string this))
Definition: console.h:59741
bool isInvincible
Definition: console.h:28027
virtual Script doScreenShot((string val))
Definition: console.h:62234
Base debris class. Uses the DebrisData datablock for properties of individual debris objects...
Definition: console.h:45361
virtual Script PopulateFilters((string this))
Definition: console.h:17030
Material fallback
Alternate material for targeting lower end hardware.
Definition: console.h:21299
virtual Script RefreshWeaponHud((string client, string amount, string preview, string ret, string zoomRet, string amountInClips))
Definition: console.h:43965
string stateTransitionOnTarget
Definition: console.h:49781
Stub class.
Definition: console.h:26069
Stub class.
Definition: console.h:16597
Stub class.
Definition: console.h:22678
virtual int getManagerCount(())
Definition: console.h:21105
virtual Script doit((string this))
Definition: console.h:113
Stub class.
Definition: console.h:19280
void onSelectionResized(GuiControl control)
virtual Script onClick((string this))
Definition: console.h:8035
bool AllowOnWater
Definition: console.h:33528
Stub class.
Definition: console.h:26773
virtual Script group((string this))
Definition: console.h:10285
Used for rendering platform menu bars.
Definition: console.h:59937
string actionName
Definition: console.h:41887
Stub class.
Definition: console.h:26885
A ScriptObject that responds to tick and frame events.
Definition: console.h:53637
Stub class.
Definition: console.h:10163
string fontType
Definition: console.h:4183
Inspector field type for Name.
Definition: console.h:40853
Represents a large body of water stretching to the horizon in all directions.
Definition: console.h:37809
Stub class.
Definition: console.h:15615
Definition: console.h:13132
virtual Script DbgConsolePrint((string status))
Definition: console.h:61727
ActionMaps assign platform input events to console commands.
Definition: console.h:13340
virtual Script onWake((string this))
Definition: console.h:10578
Point3F swimBoundingBox
Collision bounding box used when the player is swimming.
Definition: console.h:47738
virtual void setActiveTool((ForestTool tool))
Definition: console.h:11275
Definition: console.h:2674
virtual Script buildParticleSimulation((string this))
Definition: console.h:14046
virtual Script onActivateBasicLM(())
Definition: console.h:61978
int textMargin
Definition: console.h:16900
Definition: console.h:5980
virtual string getClassName(())
Definition: console.h:299
A container that stacks its children horizontally or vertically.
Definition: console.h:5707
virtual void forceOnAction(())
Manually for the onAction function, which updates everything in this control.
Definition: console.h:8989
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13573
virtual Script onDragDropped((string this))
Definition: console.h:11240
Stub class.
Definition: console.h:16589
The EventManager class is a wrapper for the standard messaging system.
Definition: console.h:61543
float lightStartBrightness
Initial brightness of the PointLight created by this explosion.
Definition: console.h:33042
Stub class.
Definition: console.h:14530
GFXTextureOp alphaOp
Definition: console.h:24307
virtual Script nextPage((string this))
Definition: console.h:16548
virtual Script onDeactivated((string this))
Definition: console.h:13146
int rowCount
Definition: console.h:14218
Stub class.
Definition: console.h:7515
Stub class.
Definition: console.h:22936
Definition: console.h:10467
Definition: console.h:10251
float easeWidth
Definition: console.h:39481
virtual void setContentControl((GuiControl ctrl))
Definition: console.h:10737
virtual bool removeNode((string name))
Definition: console.h:60781
virtual Script onSleep((string this))
Definition: console.h:22684
virtual string getMinExtent(())
Definition: console.h:1079
virtual string getObjectNode((string name))
Definition: console.h:60838
float dynamicNearDist
Definition: console.h:19023
virtual void physicsDestroy()
Definition: console.h:62524
virtual Script isActive((string this))
Definition: console.h:15982
Stub class.
Definition: console.h:17723
virtual Script clientEndMission(())
Definition: console.h:62027
virtual void unmountAll(())
Definition: console.h:3804
virtual Script onURL((string this, string url))
Definition: console.h:13756
Abstract base class for controls that store and display multiple elements in a single view...
Definition: console.h:1256
float windScale
Definition: console.h:37992
void onDeleteKey()
Called whenever the Delete key on the keyboard has been pressed while in this control.
virtual Script DbgRefreshWatches(())
Definition: console.h:61725
virtual int getSelectionSize(())
Definition: console.h:14912
Definition: console.h:24057
float maxSprintForwardSpeed
Maximum forward speed when sprinting.
Definition: console.h:47473
virtual int getDetailLevelCount(())
Definition: console.h:60997
virtual Script onAction((string this))
Definition: console.h:11109
virtual void reloadOnLocalClient(())
Definition: console.h:17951
virtual Script onConnectionDropped((string this, string msg))
Definition: console.h:43958
The actual Forest Editor control.
Definition: console.h:11272
float mediumSplashSoundVelocity
Definition: console.h:35650
virtual bool setImageAmmo((int slot, bool state))
Set the ammo state of the Image mounted in the specified slot.
Definition: console.h:29982
EaseF ambientLightBlendCurve
Definition: console.h:29281
virtual int getMenuID(())
Definition: console.h:57113
bool stateSequenceTransitionOut
Definition: console.h:49979
virtual Script destroyMeshRoadEditor(())
Definition: console.h:61700
string stateTransitionOnNoMotion
Definition: console.h:49806
bool offsetSmooth
Definition: console.h:29384
filename lockedHandle
Definition: console.h:15100
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:11697
virtual Script onActivated((string this))
Definition: console.h:4483
virtual Script onActivate((string this))
Definition: console.h:25942
Definition: console.h:16015
virtual Script addBreak((string this, string file, string line, string clear, string passct, string expr))
Definition: console.h:12197
virtual Script updateSpecular((string this, string color))
Definition: console.h:9204
bool play
Definition: console.h:56024
float squareSize
Definition: console.h:45468
virtual void resetXInput(())
Rebuilds the XInput section of the InputManager.
Definition: console.h:65396
float staticFriction
Definition: console.h:36614
virtual void setTerrainSnapAlignment((WorldEditor::AlignmentType alignment))
Definition: console.h:14970
virtual string getTaggedString((int tag))
Use the getTaggedString function to convert a tag to a string.
Definition: console.h:62835
virtual Script handleLoadDescriptionMessage((string msgType, string msgString, string line))
Definition: console.h:61923
Stub class.
Definition: console.h:17867
int objectTypeMask
Definition: console.h:42869
virtual void hideSelection((bool hide))
Definition: console.h:14923
virtual Script selectDatablockCheck((string this, string datablock))
Definition: console.h:12557
ExplosionData Explosion
Explosion datablock used when the projectile explodes outside of water.
Definition: console.h:48711
bool isAIControlled
Is this object AI controlled.
Definition: console.h:30443
Stub class.
Definition: console.h:26861
virtual Script doRemoveMesh((string this, string meshName))
Definition: console.h:771
bool AllowOnWater
Definition: console.h:33363
GFXTextureArgument alphaArg2
Definition: console.h:24317
virtual void setPlay((bool enabled))
Definition: console.h:55993
Stub class.
Definition: console.h:14011
virtual Script onCreateMenu((string this))
Definition: console.h:15843
float vertFactor
Definition: console.h:31427
Stub class.
Definition: console.h:13703
virtual void physicsStoreState()
Definition: console.h:62540
float logWeight
Definition: console.h:55586
virtual void setPixelShaderVersion((float version))
Sets the pixel shader version for the active device. This can be used to force a lower pixel shader v...
Definition: console.h:64597
virtual Script setMenuDefaultState((string this))
Definition: console.h:15471
Definition: console.h:23193
virtual void dumpStringMemStats(())
Dumps information about String memory usage.
Definition: console.h:64484
Stub class.
Definition: console.h:22519
virtual void toggle(())
Toggles the token from enabled to disabled or vice versa.
Definition: console.h:22260
DecalData DecalData
Decal to place on the ground for player footsteps.
Definition: console.h:47831
Definition: console.h:9980
virtual string getMountSkin((int param1, int param2))
Return the name of skin used on the mounted model.
Definition: console.h:45671
bool isEnabled
Definition: console.h:30982
virtual Script getOut(())
Definition: console.h:61863
Definition: console.h:14166
virtual int getSequenceIndex((string name))
Definition: console.h:61115
virtual Script editSelectedMaterial((string this))
Definition: console.h:2061
float reflectPriority
Definition: console.h:3415
virtual Script doit((string this))
Definition: console.h:83
virtual Script brakeLights(())
Definition: console.h:61862
virtual Script onWake((string this))
Definition: console.h:10520
float trunkBendScale
Definition: console.h:37997
Definition: console.h:11151
virtual Script writeOutFunctions(())
Definition: console.h:62218
A global light affecting your entire scene and optionally renders a corona effect.
Definition: console.h:55744
virtual Script onSelectionResized((string this, string ctrl))
Definition: console.h:10944
virtual void scrollVisible((int rowNum))
Scroll so the specified row is visible.
Definition: console.h:1625
Point3F TerrainAlignment
Definition: console.h:33553
int FoliageRetries
Definition: console.h:33152
Stub class.
Definition: console.h:22976
Stub class.
Definition: console.h:6230
virtual int getTerrainUnderWorldPoint((Point3F x/y/z))
Definition: console.h:65832
virtual string getEyePoint(())
Get the position of the 'eye' for this object.
Definition: console.h:30095
float logWeight
Definition: console.h:55886
virtual Script selectObject(())
Definition: console.h:10434
virtual bool attach(())
Definition: console.h:53508
ColorF textColor
Definition: console.h:32448
virtual Script constructRSSHeadline((string headline, string link))
Definition: console.h:61809
virtual Script setEmitterNotDirty((string this))
Definition: console.h:7620
virtual Script initializeBase(())
Definition: console.h:61807
Used by NetConnection for transmitting requests to obtain files from server during loading...
Definition: console.h:43395
virtual void sizeToContents(())
Definition: console.h:8617
virtual int getObjectIndex((string name))
Definition: console.h:60829
Stub class.
Definition: console.h:23523
bool drawGuides
Definition: console.h:10847
void onSelect(string index, string itemText)
Called whenever an item in the list is selected.
virtual Script getSaveFilename((string filespec, string callback, string currentFile, string overwrite))
Definition: console.h:61858
Definition: console.h:23372
virtual Script serverCmdSetEditorCameraPlayerThird((string client))
Definition: console.h:62096
virtual void activateGhosting(())
Called by the server during phase 2 of the mission download to start sending ghosts to the client...
Definition: console.h:44143
virtual void dumpFontCacheStatus(())
Definition: console.h:64504
float splashFreqMod
Number of splash particles to generate based on vehicle speed.
Definition: console.h:35626
bool useTrackDescriptionOnly
Definition: console.h:52281
Stub class.
Definition: console.h:22497
virtual Script submit((string undoObject))
Definition: console.h:59744
virtual Script initClassList((string this))
Definition: console.h:10425
virtual void clearSelectedText(())
Unselects all selected text in the control.
Definition: console.h:7165
virtual bool isMouseLocked(())
Definition: console.h:1011
float specularPower
Definition: console.h:18573
bool AllowOnTerrain
Definition: console.h:33353
Definition: console.h:15814
virtual Script onWorldEditorShutdown((string this))
Definition: console.h:11418
Stub class.
Definition: console.h:15388
ColorF ambientScale
Definition: console.h:55421
virtual string getMaterialMapping((string texName))
Returns the name of the material mapped to this texture.
Definition: console.h:64769
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:12844
virtual Script onBeginReparenting((string this))
Definition: console.h:10625
bool isDecoy
Definition: console.h:14109
virtual void deleteSelection(())
Definition: console.h:10755
virtual Script serverCmdTogglePathCamera((string client, string val))
Definition: console.h:62099
virtual Script initializeDatablockEditor(())
Definition: console.h:61743
virtual Script redo((string this))
Definition: console.h:179
Point4F overDarkFactor
Definition: console.h:31075
virtual Script onSleep((string this))
Definition: console.h:19986
virtual Script getFilename((string this, string index))
Definition: console.h:14078
virtual void clear(())
Definition: console.h:533
virtual bool unbind((string device, string action))
Removes the binding on an input device and action.
Definition: console.h:13387
virtual Script redo((string this))
Definition: console.h:10221
caseString markerName
Definition: console.h:30612
virtual Script updateStats(())
Definition: console.h:25034
virtual Script undo((string this))
Definition: console.h:8382
string animTexName
Texture file to use for this particle if animateTexture is true.
Definition: console.h:51154
virtual bool mountImage((ShapeBaseImageData image, int slot, bool loaded=true, string skinTag=""))
Mount a new Image.
Definition: console.h:29854
virtual float getValue()
Definition: console.h:59902
virtual void updateFaces(())
Definition: console.h:18992
float brightnessA
Definition: console.h:29463
virtual Script paletteSync((string this, string mode))
Definition: console.h:6571
bool stickToGround
Definition: console.h:15128
virtual void setLightColor((ColorF color))
Set the light color on the sun object used to render the model.
Definition: console.h:45783
bool canRenameObjects
Definition: console.h:2403
Definition: console.h:23557
virtual void sortf((string functionName))
Definition: console.h:16444
virtual Script onClick((string this))
Definition: console.h:8060
virtual Script GetFilterCount((string this))
Definition: console.h:17031
Represents both the sun and sky for scenes with a dynamic time of day.
Definition: console.h:55377
GFXTextureArgument alphaArg1
Definition: console.h:24312
virtual void clearAll(())
Definition: console.h:6670
virtual string dumpMethods(())
Definition: console.h:281
virtual void setAimObject((GameBase obj, [Point3F offset]))
Definition: console.h:44875
virtual int getCurrentAddSet()
Definition: console.h:10748
virtual Script close(())
Definition: console.h:10200
Definition: console.h:110
ParticleEmitterData dustTrailEmitter
Definition: console.h:31457
GUI control object this displays a single line of text, without TorqueML.
Definition: console.h:1872
virtual string setWord((string text, int index, string replacement))
Definition: console.h:63341
virtual float getSlopeLimitMaxAngle()
Definition: console.h:14643
virtual void setCheckmarkBitmapIndex((int bitmapindex))
Sets the menu bitmap index for the check mark image.
Definition: console.h:58586
int coneInsideAngle
Definition: console.h:52383
Stub class.
Definition: console.h:11717
Definition: console.h:12986
virtual string getGraphName((int plotID))
Definition: console.h:58988
virtual Script onMouseDragged((string this))
Definition: console.h:23389
float planeDim
Definition: console.h:15703
Definition: console.h:7655
virtual Script onAddMeshFromFile((string this, string path))
Definition: console.h:2484
virtual bool playThread((int slot, string name=""))
Start a new animation thread, or restart one that has been paused or stopped.
Definition: console.h:29782
Unimplemented GUI control meant to interact with Toolbox.
Definition: console.h:56612
virtual Script GetFormContentByIndex((string library, string index))
Definition: console.h:16066
virtual bool redbookOpen((string device=NULL))
Deprecated.
Definition: console.h:65259
SFXState states
Definition: console.h:25746
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:11413
virtual string getAdapterMode((int index, int modeIndex))
Definition: console.h:56512
virtual Script getNodeNames((string this, string nodeName, string names, string exclude))
Definition: console.h:808
Stub class.
Definition: console.h:20415
virtual Script onMouseDragged((string this))
Definition: console.h:23309
Stub class.
Definition: console.h:8505
virtual Script parseArgs(())
Definition: console.h:61676
filename normalBitmap
Definition: console.h:56622
virtual int getParent((Node n))
Definition: console.h:59476
bool OverwritePrompt
Definition: console.h:42452
virtual void refreshThreadSequences(())
Definition: console.h:3753
Stub class.
Definition: console.h:8755
bool preload
Definition: console.h:60310
Definition: console.h:8018
GuiStackingType stackingType
Definition: console.h:5734
virtual Script handleRunning((string this))
Definition: console.h:12219
Stub class.
Definition: console.h:8489
string stateTransitionOnNotWet
Definition: console.h:49796
virtual Script onSleep((string this))
Definition: console.h:12872
virtual void setNodeNormal()
Definition: console.h:8186
float triggerRadius
Definition: console.h:49022
virtual Script onFieldSelected(())
Definition: console.h:11223
virtual Script onUndo((string this))
Definition: console.h:7883
float stabLenMax
Definition: console.h:36205
void onDefineIcons()
virtual Script writeTerrainEditorSettings((string this))
Definition: console.h:15436
virtual void setScopeAlways(())
Always scope this object on all connections.
Definition: console.h:28295
virtual Script onWake((string this))
Definition: console.h:13033
virtual float mTan((float v))
Definition: console.h:65132
LightFlareData flareType
Definition: console.h:55484
virtual void reset(())
Definition: console.h:39508
Point3F attenuationRatio
Definition: console.h:31055
ColorF lightColor
Color value to make this light. Example: "1.0,1.0,1.0".
Definition: console.h:29068
Stub class.
Definition: console.h:12965
Definition: console.h:25031
virtual Script onSelect((string this, string obj))
Definition: console.h:10627
bool useLighting
Definition: console.h:51682
virtual int nameToID()
Definition: console.h:64361
Special client connection driven by an AI, rather than a human.
Definition: console.h:44454
bool stateSequenceRandomFlash
If true, the muzzle flash sequence will be played while in this state.
Definition: console.h:49959
virtual Script onSetContent((string this, string oldContent))
Definition: console.h:15453
virtual Script initializeRiverEditor(())
Definition: console.h:61692
virtual Script clearHud((string this))
Definition: console.h:20912
virtual void openFile((string file))
Open the given file through the system. This will usually open the file in its associated application...
Definition: console.h:64301
virtual Script decreaseNumDirtyProfiles((string this))
Definition: console.h:10918
void onAddSelected(GuiControl control)
string skin
The skin applied to the shape.
Definition: console.h:50374
Definition: console.h:56458
bool callOnAdvanceTime
Definition: console.h:53671
Stub class.
Definition: console.h:27597
virtual Script redo((string this))
Definition: console.h:6786
virtual Script onEnabled((string this))
Definition: console.h:21983
ParticleEmitterData emitter
Definition: console.h:34320
Stub class.
Definition: console.h:17579
A fullscreen shader effect.
Definition: console.h:21709
virtual Script onUnselect((string this, string id))
Definition: console.h:10568
float debrisVelocity
Definition: console.h:32916
Stub class.
Definition: console.h:24537
float axisTilt
Definition: console.h:56004
Stub class.
Definition: console.h:22125
bool emissive
Definition: console.h:37400
A description for how a sound should be played.
Definition: console.h:18005
float maxForwardSpeed
Maximum forward speed when running.
Definition: console.h:47271
virtual bool getIsTemplate(())
Definition: console.h:36963
ShapeBaseImageLoadedState stateLoadedFlag
Set the loaded state of the Image.
Definition: console.h:49931
virtual Script SAD((string password))
Definition: console.h:61946
Definition: console.h:12210
float jumpSurfaceAngle
Angle from vertical (in degrees) where the player can jump.
Definition: console.h:47415
virtual Script spawnPlayer((string this, string spawnPoint, string noControl))
Definition: console.h:43970
virtual Script onLine((string this, string line))
Definition: console.h:15860
float priority
Definition: console.h:42879
virtual Script onSelect((string this, string id, string text))
Definition: console.h:2660
virtual Script GraphicsQualityAutodetect(())
Definition: console.h:62317
Stub class.
Definition: console.h:9149
virtual Script refreshNode((string this, string id))
Definition: console.h:16270
Stub class.
Definition: console.h:23734
Visual representation of color box used with the GuiColorPickerCtrl.
Definition: console.h:57860
virtual int getUndoCount()
Definition: console.h:469
virtual Script createIcon((string this))
Definition: console.h:12940
Inspector field type for PrefabFilename.
Definition: console.h:40213
virtual Script doEditTrigger((string this, string seqName, string oldFrame, string oldState, string frame, string state))
Definition: console.h:778
Stub class.
Definition: console.h:18916
virtual Script convertTextureFields((string this))
Definition: console.h:9231
virtual int getDirtyObject((index))
Definition: console.h:6662
virtual void reset()
Definition: console.h:59626
virtual Script show((string this))
Definition: console.h:13653
This class contains code for rendering and manipulating a 3D gizmo.
Definition: console.h:14833
Definition: console.h:10906
float ejectionVelocity
Definition: console.h:51261
Stub class.
Definition: console.h:10013
virtual Script isInList((string word, string list))
Definition: console.h:61825
Stub class.
Definition: console.h:24807
virtual Script showSaveNewFileDialog((string this))
Definition: console.h:12563
virtual Script deleteMesh((string this))
Definition: console.h:11381
virtual void setObjectAttributes((string objectID))
Add the given SimObject's fields as attributes of the current Element on the stack.
Definition: console.h:54020
Point2I iconOffset
Definition: console.h:38931
GuiVerticalSizing vertSizing
Definition: console.h:25481
Stub class.
Definition: console.h:23993
void onRightMouseDown(int itemId, Point2I mousePos, SimObject object)
virtual string removeWord((string text, int index))
Definition: console.h:63355
virtual void addChildSelectionByValue()
Definition: console.h:2233
void onInspect(int itemOrObjectId)
virtual string getSelectedPoint(())
Definition: console.h:58967
string skin
Definition: console.h:45823
Stub class.
Definition: console.h:23953
TSMeshType collisionType
Definition: console.h:33694
virtual Script buildObserverDropPoint((string this))
Definition: console.h:14039
Definition: console.h:13030
Stub class.
Definition: console.h:17859
virtual Script onRedone((string this))
Definition: console.h:59740
virtual Script onActivated((string this))
Definition: console.h:11417
virtual bool addFile((string filename, string pathInZip, bool replace=true))
Add a file to the zip archive.
Definition: console.h:54940
ColorF colors
Definition: console.h:34385
virtual Script onURL((string this, string url))
Definition: console.h:10301
float maxOrbitDiststance
Definition: console.h:45897
Used to create static or dynamic cubemaps.
Definition: console.h:18989
virtual Script CreateThumbPopup((string this, string parent, string thumbType, string label))
Definition: console.h:15910
bool canKeyFocus
Definition: console.h:4118
virtual Script RegisterLayout((string libraryName, string layoutName, string layoutObj))
Definition: console.h:16060
float weaponLeadVelocity
Velocity used to lead target.
Definition: console.h:35178
virtual void play((float fadeInTime=-1.f))
Definition: console.h:27064
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6609
virtual void setScriptPathExpando((string expando, string path[, bool toolsOnly]))
Definition: console.h:64349
Undo actions which can be created as script objects.
Definition: console.h:43581
virtual void collectElements()
Definition: console.h:56365
virtual Script initializeConvexEditor(())
Definition: console.h:61744
virtual int createNew()
Definition: console.h:60455
virtual int getObject((int index))
Retrieve the requested object that is within the Trigger's bounds.
Definition: console.h:50208
virtual void setText((string text))
Set the text contained in the control.
Definition: console.h:5479
float renderPriority
Definition: console.h:21865
virtual Script GetTooltipStaticShape((string this, string obj))
Definition: console.h:13088
virtual string getArea(())
Definition: console.h:46576
float maxScanDistance
Maximum distance to scan.
Definition: console.h:35139
A horizontal progress bar rendered from a repeating image.
Definition: console.h:14439
virtual Script sfxPause((string channels, string pauseSet))
Definition: console.h:62283
Stub class.
Definition: console.h:24834
virtual Script toggleBrushType((string this, string brush))
Definition: console.h:14583
Material object which provides more control over surface properties.
Definition: console.h:21282
virtual string containerFindNext(())
Get more results from a previous call to containerFindFirst().
Definition: console.h:62356
virtual Script updateUndoMenu((string this, string editMenu))
Definition: console.h:496
MatrixRotation rotation
Definition: console.h:28497
virtual string getBinType(())
Definition: console.h:20926
virtual bool physicsInitWorld()
Definition: console.h:62526
virtual Script applyGraphics((string this, string testNeedApply))
Definition: console.h:19984
virtual Script flagDatablockAsDirty((string this, string datablock, string dirty))
Definition: console.h:12564
Stub class.
Definition: console.h:10514
virtual Script doit((string this))
Definition: console.h:155
virtual Script open((string this))
Definition: console.h:15818
virtual Script getHelp((string helpName))
Definition: console.h:62240
virtual Script onAction(())
Definition: console.h:24814
virtual string getItemText((TreeItemId item))
Definition: console.h:2250
virtual Script setPreviewResolution((string this, string width, string height))
Definition: console.h:10959
Definition: console.h:6771
virtual Script selectCubemap((string this))
Definition: console.h:9195
virtual void drawLine((Point3F a, Point3F b, ColorF color=ColorF::WHITE))
Definition: console.h:27428
SFXTrack customImpactSound
Definition: console.h:18875
SimObject parentGroup
Definition: console.h:25604
Definition: console.h:8058
virtual void deleteNode()
Definition: console.h:6011
virtual bool stopAudio((int slot))
Stop a sound started with playAudio.
Definition: console.h:29762
int padding
Definition: console.h:5749
Stub class.
Definition: console.h:12427
filename bitmapName
Definition: console.h:6191
virtual Script reset((string this))
Definition: console.h:14080
virtual int getMountedObjectCount(())
Definition: console.h:28421
Definition: console.h:13582
virtual int getIndex((string imagePath))
Retrieves the imageindex of a specified texture in the list.
Definition: console.h:58265
virtual Script GE_OpenGUIFile(())
Definition: console.h:61705
Legacy class from Tribes, originally used for blocking Vehicle objects.
Definition: console.h:36535
virtual Script doProfile((string val))
Definition: console.h:61865
Stub class.
Definition: console.h:22029
virtual Script syncPlaybackDetails((string this))
Definition: console.h:3089
virtual Script setup((string this))
Definition: console.h:14586
string stateTransitionOnWet
Definition: console.h:49791
Base class for all Gui control objects.
Definition: console.h:853
virtual Script buildWaterPlane((string this))
Definition: console.h:14051
Stub class.
Definition: console.h:19600
virtual string getScrollPosition(())
Definition: console.h:8793
virtual void gotoWebPage((string address))
Definition: console.h:63711
bool vertColor
Definition: console.h:18608
virtual Script readSettings((string this))
Definition: console.h:7658
virtual void removeText(())
Remove any text on the current Element.
Definition: console.h:54143
virtual int getGhostID(())
Get the ghost index of this object from the server.
Definition: console.h:28304
float destroyedLevel
Definition: console.h:28011
virtual void flushTextureCache(())
Definition: console.h:64623
virtual int addGroup((string group, string name, string value))
Definition: console.h:59466
Definition: console.h:4509
virtual Script ClearLayoutContent((string layoutObj))
Definition: console.h:16052
virtual void setProfile((GuiControlProfile profile))
Definition: console.h:1037
Stub class.
Definition: console.h:25105
virtual Script updateUndoMenu((string this, string editMenu))
Definition: console.h:13194
int selectedNode
Definition: console.h:3818
string targetDepthStencil
Definition: console.h:21819
virtual void cancelRename()
Definition: console.h:2285
virtual bool isDirty((SimObject object))
Definition: console.h:6656
virtual bool addTrigger((string name, int keyframe, int state))
Definition: console.h:61297
virtual void clearMenuItems((string menuTarget))
Removes all the menu items from the specified menu.
Definition: console.h:58754
Definition: console.h:8325
virtual void dumpConsoleClasses((bool dumpScript=true, bool dumpEngine=true))
Dumps all declared console classes to the console.
Definition: console.h:62942
GFXTextureAddressMode addressModeU
Definition: console.h:24333
virtual Script _setShadowVizLight((string light, string force))
Definition: console.h:61989
virtual Script resetMission(())
Definition: console.h:62074
virtual Script onWake((string this))
Definition: console.h:13027
virtual Script loadNewEmitter((string this, string emitter))
Definition: console.h:7622
float minSpinSpeed
Minimum speed that this debris object will rotate.
Definition: console.h:28780
virtual void removeRow(())
Definition: console.h:11805
virtual Script onNodeSelected((string this, string index))
Definition: console.h:4092
virtual Script toggleGuiEditor((string make))
Definition: console.h:61710
float gustFrequency
Definition: console.h:56283
int selectedObject
Definition: console.h:3823
Stub class.
Definition: console.h:27355
GuiFontCharset fontCharset
Definition: console.h:4191
virtual Script zeroScores((string this))
Definition: console.h:20522
virtual Script GetFormContentCount((string library))
Definition: console.h:16065
string makeNameCallback
Definition: console.h:9923
float windGustFrequency
Definition: console.h:33934
For Editor use only, deprecated.
Definition: console.h:59537
float lightNormalOffset
Definition: console.h:33054
virtual Script onMenuSelect((string this))
Definition: console.h:13589
virtual void sfxDeleteWhenStopped((SFXSource source))
Definition: console.h:65726
virtual Script EditorSaveMission(())
Definition: console.h:61781
Stub class.
Definition: console.h:16629
Definition: console.h:13036
float minImpactSpeed
Definition: console.h:35477
Draws the bitmap within a special button control. Only a single bitmap is used and the button will be...
Definition: console.h:16840
GizmoAlignment alignment
Definition: console.h:15661
string className
Definition: console.h:417
virtual void profilerDump(())
Dumps current profiling stats to the console window.
Definition: console.h:65328
Used to change the render target format when rendering in AL.
Definition: console.h:22328
virtual Script addParameter((string this, string parameter))
Definition: console.h:13675
virtual Script onCancel((string this))
Definition: console.h:16279
PopupMenu represents a system menu.
Definition: console.h:12260
virtual bool setCollisionTimeout((int ignoreColObj=0))
Temporarily disable collisions against a specific ShapeBase object.
Definition: console.h:46102
Stub class.
Definition: console.h:19336
float detailDistance
Definition: console.h:43478
Definition: console.h:6747
virtual void toggleCollapse(())
Definition: console.h:8607
SFXProfile engineSound
Definition: console.h:36264
virtual Script handleDelete((string this))
Definition: console.h:12834
This object is responsible for spawning particles.
Definition: console.h:34105
virtual Script copyBind((string this, string otherMap, string command))
Definition: console.h:13343
virtual Script createConstructor((string this, string path))
Definition: console.h:801
float gravityMod
Definition: console.h:47036
bool showFill
Definition: console.h:32464
float cameraLag
Definition: console.h:31563
float startDelay
Definition: console.h:56825
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:11255
float fadeInTime
Definition: console.h:18092
bool renderObjHandle
Definition: console.h:15088
Stub class.
Definition: console.h:6416
virtual void preloadClientDataBlocks(())
Definition: console.h:64403
string mapTo
Definition: console.h:18513
Definition: console.h:13772
float velocityVariance
Allowed variance in the value of velocity.
Definition: console.h:28816
float triggerDelay
Definition: console.h:49032
Stub class.
Definition: console.h:23873
virtual int getDataBlock(())
Get the datablock used by this object.
Definition: console.h:29637
virtual Script setEditorFunction((string this))
Definition: console.h:13159
virtual void setAllMeshesHidden((bool hide))
Set the hidden state on all the shape meshes.
Definition: console.h:30370
void onDestroyed(ShapeBase obj, string lastState)
Called when the object damage state changes to Destroyed.
float brightnessZ
Definition: console.h:29468
virtual void setGraphType((int plotId, GuiGraphType graphType))
Definition: console.h:24936
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:8356
virtual Script onEditImposter((string this))
Definition: console.h:2481
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:8131
virtual void sort((bool ascending=false))
Definition: console.h:16400
virtual Script ToggleVisibility((string this))
Definition: console.h:13634
virtual void redirectConsole((int objID))
Definition: console.h:14931
virtual string redbookGetDeviceName((int index))
Deprecated.
Definition: console.h:65291
string stateEmitterNode
Name of the node to emit particles from.
Definition: console.h:50031
A control to playing Theora videos.
Definition: console.h:59337
virtual void setTurretState((string newState, bool force=false))
Set the turret's current state.
Definition: console.h:52581
virtual bool enumColladaForImport((string shapePath, GuiTreeViewCtrl ctrl))
Definition: console.h:65851
string nightCubemap
Definition: console.h:55535
bool done
Definition: console.h:59254
Stub class.
Definition: console.h:22505
virtual Script setEditor((string this, string newEditor, string dontActivate))
Definition: console.h:15458
virtual void hideObject((Object obj, bool hide))
Definition: console.h:14922
SFXTrack stateSound
Definition: console.h:50004
virtual Script convertSelectionToPolyhedralObjects((string this, string className))
Definition: console.h:15238
Stub class.
Definition: console.h:17091
virtual bool openArchive((string filename, string accessMode="read"))
Open a zip archive for manipulation.
Definition: console.h:54905
float groundImpactMinSpeed
Minimum falling impact speed to apply damage and initiate the camera shaking effect.
Definition: console.h:48081
virtual Script onMouseDragged((string this))
Definition: console.h:23304
virtual Script readCameraSettings((string this, string levelName))
Definition: console.h:15467
float maxJumpSpeed
Maximum vertical speed before the player can no longer jump.
Definition: console.h:47408
virtual void postApply(())
Definition: console.h:45459
GFXTextureTransformFlags textureTransform
Definition: console.h:24381
virtual Script initializeParticleEditor(())
Definition: console.h:61697
virtual Script testObjectRemove((string doNotSave))
Definition: console.h:26907
Stub class.
Definition: console.h:22393
ColorI fillColorSEL
Definition: console.h:4145
Stub class.
Definition: console.h:17131
virtual Script onRoadCreation(())
Definition: console.h:6149
virtual string getDamageLocation((Point3F pos))
Get the named damage location and modifier for a given world position.
Definition: console.h:44664
virtual void setText((string text))
Definition: console.h:5003
virtual Script keyframeToThreadPos((string this, string frame))
Definition: console.h:3359
Inspector field type for TypeRectUV.
Definition: console.h:40405
Definition: console.h:12205
virtual Script doEditDetailSize((string this, string oldSize, string newSize))
Definition: console.h:776
virtual string getFields((string text, int startIndex, int endIndex=-1))
Definition: console.h:63401
WorldEditorDropType dropType
Definition: console.h:15014
virtual void removeBan((int uniqueId, string transportAddress))
Definition: console.h:52925
virtual Script onDoubleClick(())
Definition: console.h:15888
virtual Script buildsgDecalProjector((string this))
Definition: console.h:14057
virtual string MatrixMulVector((TransformF transform, VectorF vector))
Multiply the vector by the transform assuming that w=0.
Definition: console.h:65046
virtual void endGroup()
Definition: console.h:17898
virtual string nextAttribute(())
Get the name of the next attribute for the current Element after a call to firstAttribute().
Definition: console.h:54003
Stub class.
Definition: console.h:24098
virtual Script onNewParticle((string this))
Definition: console.h:7335
virtual Script onMouseLeave(())
Definition: console.h:15889
virtual Script onMouseDragged((string this))
Definition: console.h:6825
int detailPolys
Definition: console.h:3951
An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button...
Definition: console.h:38208
virtual Script update((string this))
Definition: console.h:13671
int streamReadAhead
Definition: console.h:18263
filename cookie
Definition: console.h:55856
float modulationDepth
Definition: console.h:26276
virtual float getCameraSpeed(())
Return the current multiplier for camera zooming and rotation.
Definition: console.h:45757
Point2I extent
Definition: console.h:25466
Definition: console.h:20696
virtual Script readDtsConfig((string this))
Definition: console.h:16283
virtual Script onSelectItem((string this, string id, string text))
Definition: console.h:13567
virtual Script GE_ReturnToMainMenu(())
Definition: console.h:61706
SplashData Splash
SplashData datablock used to create splashes when the player moves through water. ...
Definition: console.h:47992
virtual void sfxStop((SFXSource source))
Definition: console.h:65708
float shadowSoftness
Definition: console.h:31085
virtual Script addToEditorsMenu((string this, string displayName, string accel, string newPlugin))
Definition: console.h:15464
Stub class.
Definition: console.h:12082
virtual Script setupDefaultState((string this))
Definition: console.h:13572
Stub class.
Definition: console.h:5976
virtual Script BroadcastContentMessage((string libraryName, string sender, string message))
Definition: console.h:16050
virtual Script saveDialogSave((string this, string material))
Definition: console.h:9172
float fadeStartDistance
Definition: console.h:31100
virtual Script onSelect((string this, string obj))
Definition: console.h:16801
A text control that uses the Gui Markup Language ('ML') tags to dynamically change the text...
Definition: console.h:5430
virtual Script EditorMakePrefab(())
Definition: console.h:61776
virtual Script onMouseEnter((string this))
Definition: console.h:13039
int maxPopupHeight
Definition: console.h:2550
Stub class.
Definition: console.h:23616
Stub class.
Definition: console.h:22960
virtual Script nextWeapon((string val))
Definition: console.h:61876
int paintIndex
Definition: console.h:14718
int defaultHeight
Definition: console.h:8636
ColorF colors
Particle RGBA color keyframe values.
Definition: console.h:51161
virtual void mirrorTerrain()
Definition: console.h:14616
Stub class.
Definition: console.h:23742
float sprintForce
Force used to accelerate the player when sprinting.
Definition: console.h:47450
bool colorBullet
Definition: console.h:9911
virtual void setTransform((vector position[, vector direction]))
Definition: console.h:27170
Stub class.
Definition: console.h:24529
virtual Script onMouseDragged((string this))
Definition: console.h:23344
bool onChildResized
Definition: console.h:58112
virtual Script buildStaticFilters((string this))
Definition: console.h:16568
deprecated setFirstResponder
Definition: console.h:25510
Stub class.
Definition: console.h:11180
float softnessDistance
Definition: console.h:51296
Stub class.
Definition: console.h:23712
virtual Script update_onObjectNodeChanged((string this, string objName))
Definition: console.h:3083
bool renderWhenDestroyed
Definition: console.h:27952
virtual void selectWindow(())
Definition: console.h:2874
virtual Script createAction((string this, string class, string desc))
Definition: console.h:796
int plotInterval
Definition: console.h:24972
Stub class.
Definition: console.h:21370
int lifetimeMS
Definition: console.h:51328
Point2F windDirection
Definition: console.h:33924
virtual string getShapeName(())
Get the name of the shape.
Definition: console.h:30345
ColorF moonLightColor
Definition: console.h:55525
virtual Script saveDialogDontSave((string this, string material))
Definition: console.h:9173
Defines a precipitation based storm (rain, snow, etc).
Definition: console.h:51574
virtual string getNodePosition()
Definition: console.h:6017
virtual Script removeDirty(())
Definition: console.h:11444
virtual int getCursorPos(())
Returns the current position of the text cursor in the control.
Definition: console.h:7123
pid persistentId
Definition: console.h:454
virtual void replaceText()
Flag that causes each new text addition to replace the current entry.
Definition: console.h:9038
void onControlDragExit(GuiControl control, Point2I dropPoint)
virtual string getAdapterOutputName((int index))
Definition: console.h:56489
Stub class.
Definition: console.h:23000
GUI control which displays a list of images.
Definition: console.h:58198
A non-rendering render bin used to enable/disable a RenderPassStateToken.
Definition: console.h:42712
virtual int insertItem((int parentId, string text, string value="", string icon="", int normalImage=0, int expandedImage=0))
Definition: console.h:2210
virtual Script onGhostAlwaysObjectReceived(())
Definition: console.h:62013
int lifetimeVarianceMS
Definition: console.h:51333
Stub class.
Definition: console.h:26935
virtual Script onDefineIcons(())
Definition: console.h:11508
virtual bool fileNameMatch((string world, string type, string filename))
Definition: console.h:59468
void onDone()
Informs the script level that this object has completed is fade cycle.
float boxHeadBackPercentage
Percentage of the player's bounding box depth that represents the back side of the head...
Definition: console.h:47778
float reflectDetailAdjust
Definition: console.h:37531
int fadeOutTime
Definition: console.h:59251
Stub class.
Definition: console.h:24106
virtual void initDisplayDeviceInfo(())
Initializes variables that track device and vendor information/IDs.
Definition: console.h:65361
virtual bool subscribe((SimObject listener, String event, String callback))
Definition: console.h:61567
Stub class.
Definition: console.h:20882
virtual string exportEngineAPIToXML(())
Definition: console.h:64042
filename texture
Definition: console.h:21850
virtual Script disconnectedCleanup(())
Definition: console.h:61918
virtual Script onMouseDragged((string this))
Definition: console.h:3346
virtual void changeTextById((int id, string text))
Definition: console.h:2537
Stub class.
Definition: console.h:20236
float shadowSoftness
Definition: console.h:55876
string stateTransitionOnTriggerUp
Definition: console.h:49811
string accelerator
Definition: console.h:25534
int snapSensitivity
Definition: console.h:10820
int lifetimeVariance
Definition: console.h:34344
virtual Script addPath((string this, string path, string pathInZip))
Definition: console.h:54895
Stub class.
Definition: console.h:13530
virtual void setScrollPosition((int x, int y))
Definition: console.h:8785
Definition: console.h:56
virtual Script syncGuiColor((string this, string guiCtrl, string propname, string color))
Definition: console.h:9207
virtual Script undo((string this))
Definition: console.h:8370
virtual bool saveFile((string fileName))
Save document to the given file name.
Definition: console.h:53892
float decayHFRatio
Definition: console.h:26221
virtual Script portInit((string port))
Definition: console.h:62156
string stateTransitionOnAltTriggerDown
Definition: console.h:49826
virtual string getKey((int index))
Definition: console.h:16329
Definition: console.h:140
virtual void show(())
Definition: console.h:59978
virtual void setOptions((int row, string optionsList))
Definition: console.h:57691
Stub class.
Definition: console.h:8731
A text entry control that accepts the Gui Markup Language ('ML') tags and multiple lines...
Definition: console.h:39083
string escapeCommand
Definition: console.h:39090
Definition: console.h:13
Stub class.
Definition: console.h:23656
virtual Script preloadFilter((string this))
Definition: console.h:16567
virtual Script sfxGetMasterVolume((string volume))
Definition: console.h:62287
Stub class.
Definition: console.h:12643
virtual Script onLightManagerActivate((string lmName))
Definition: console.h:62006
Stub class.
Definition: console.h:17115
float lodReflectScalar
Definition: console.h:56158
virtual Script onClick((string this))
Definition: console.h:11493
virtual bool getAllowManualRotation(())
Get if the turret is allowed to rotate through moves.
Definition: console.h:52455
virtual void preload()
Loads some information to have readily available at simulation time.
Definition: console.h:51856
bool snapToGrid
Definition: console.h:15667
General interface to control a PathCamera object from the script level.
Definition: console.h:30856
bool gridSnap
Definition: console.h:14993
virtual void addSelection((int id, bool isLastSelection=true))
Definition: console.h:2231
ParticleEmitterData forwardJetEmitter
Definition: console.h:36321
Derived from FileDialog, this class is responsible for opening a file browser with the intention of o...
Definition: console.h:42360
bool lastSplitTerrainOnly
Definition: console.h:55596
virtual string getUpVector(())
Definition: console.h:28461
virtual bool isClass((string identifier))
Returns true if the passed identifier is the name of a declared class.
Definition: console.h:63978
virtual bool removeImposter(())
Definition: console.h:61099
void onEnterTrigger(Trigger trigger, GameBase obj)
Called when an object enters the volume of the Trigger instance using this TriggerData.
virtual int getParent((TreeItemId item))
Definition: console.h:2263
virtual Script undo((string this))
Definition: console.h:82
virtual Script addObject((string this, string object, string data, string tooltip))
Definition: console.h:15896
virtual Script BuildFormControl((string parentID, string ContentLibrary))
Definition: console.h:15933
virtual Script updateEmitterNode((string this))
Definition: console.h:6794
bool UseCulling
Definition: console.h:33240
bool rotateWithCamVel
Definition: console.h:51699
Definition: console.h:25390
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:6590
Stub class.
Definition: console.h:16988
Definition: console.h:13074
ColorF damageFillColor
Definition: console.h:20790
virtual Script _TextPadOnOk(())
Definition: console.h:61839
Definition: console.h:13117
virtual void dumpNetStringTable(())
Dump the current contents of the networked string table to the console.
Definition: console.h:65826
filename dataFile
Definition: console.h:56149
bool lockMouse
Definition: console.h:4871
string stateSequence
Definition: console.h:49952
filename shapeFile
Definition: console.h:32219
virtual Script onSleep((string this))
Definition: console.h:20017
virtual Script doit((string this))
Definition: console.h:53
virtual Script destroyForestEditor(())
Definition: console.h:61716
Swatch selector that appears inside the GuiGradientCtrl object. These objects are automatically creat...
Definition: console.h:57758
ParticleEmitterData forwardJetEmitter
Emitter to generate particles for forward jet thrust.
Definition: console.h:35892
void onExplode(Projectile proj, Point3F pos, float fade)
Called when a projectile explodes.
virtual void queryAllServers()
Definition: console.h:62867
float airControl
Amount of movement control the player has when in the air.
Definition: console.h:47430
Stub class.
Definition: console.h:17651
virtual Script positionContextMenu((string this, string menu))
Definition: console.h:13096
float minRollSpeed
Definition: console.h:35492
virtual bool isQueueRegistered((string queueName))
Determines if a dispatcher queue exists.
Definition: console.h:65901
virtual Script RegisterLibrary((string libraryName, string libraryBasePath))
Definition: console.h:16074
Stub class.
Definition: console.h:6262
bool useEmitterSizes
If true, use emitter specified sizes instead of datablock sizes. Useful for Debris particle emitters ...
Definition: console.h:51339
virtual int getRowCount(())
Definition: console.h:57556
The main 3D viewport for a Torque 3D game.
Definition: console.h:20429
Stub class.
Definition: console.h:24473
virtual Script nameExists((string this, string type, string name))
Definition: console.h:816
Definition: console.h:16228
Stub class.
Definition: console.h:12459
virtual Script newMesh((string this))
Definition: console.h:11382
virtual bool renameSequence((string oldName, string newName))
Definition: console.h:61241
virtual Script onMouseDragged((string this))
Definition: console.h:23374
float detailNormalMapStrength
Definition: console.h:18563
virtual bool loadFile((string fileName))
Load in given filename and prepare it for use.
Definition: console.h:53887
bool planarReflection
Definition: console.h:18765
float textureLength
Definition: console.h:55031
virtual Script initDedicated(())
Definition: console.h:62112
virtual Script turretMountCallback((string turret, string player, string mounted))
Definition: console.h:61938
virtual string getFileEntry((int index))
Get information on the requested file within the zip archive.
Definition: console.h:54975
virtual Script doit((string this))
Definition: console.h:131
An infinite plane extending in all direction.
Definition: console.h:45455
float contactTol
Definition: console.h:31413
Stub class.
Definition: console.h:26813
int moveStuckTestDelay
The number of ticks to wait before testing if the AIPlayer is stuck.
Definition: console.h:44911
int groupNum
Definition: console.h:5057
Defines the properties of a WheeledVehicle.
Definition: console.h:36770
bool LightSync
Definition: console.h:33327
Stub class.
Definition: console.h:19136
bool respawn
Respawn the turret after it has been destroyed.
Definition: console.h:52501
virtual Script spamMessageTimeout((string this))
Definition: console.h:43988
float roomRolloffFactor
Definition: console.h:26296
virtual Script showDialog((string this, string shapePath, string cmd))
Definition: console.h:16284
Stub class.
Definition: console.h:8449
Definition: console.h:6759
filename bitmap
Definition: console.h:14455
virtual Script getObjectMeshList((string this, string name))
Definition: console.h:807
string shader
Name of the ShaderData to use for this effect.
Definition: console.h:21306
Definition: console.h:12849
Special type of marker, distinguished by a name and team ID number.
Definition: console.h:30602
virtual Script destroyServer(())
Definition: console.h:62146
ColorF specular
Definition: console.h:18568
float footstepSplashHeight
Water coverage level to choose between FootShallowSound and FootWadingSound.
Definition: console.h:48043
virtual int getDisplayType(())
Definition: console.h:3495
virtual bool checkDismountPoint((Point3F oldPos, Point3F pos))
Check if it is safe to dismount at this position.
Definition: console.h:44731
ParticleEmitterData backwardJetEmitter
Emitter to generate particles for backward jet thrust.
Definition: console.h:35899
virtual float getNodeDepth()
Definition: console.h:8181
int defaultPage
Definition: console.h:2758
virtual Script getUnproxyName((string this, string proxyName))
Definition: console.h:812
virtual string getSequenceName((int index))
Definition: console.h:61127
int reverb
Definition: console.h:26246
bool AllowOnTerrain
Definition: console.h:33518
virtual void setDisplayType((int displayType))
Definition: console.h:3496
void onTickTrigger(Trigger trigger)
Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever one or mo...
Store a list of chat messages.
Definition: console.h:19668
virtual Script onGainFirstResponder((string this))
Definition: console.h:10937
Stub class.
Definition: console.h:12098
Stub class.
Definition: console.h:22984
float explosionOffset
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slight...
Definition: console.h:49048
virtual bool attributeExists((string attributeName))
Tests if the requested attribute exists.
Definition: console.h:53979
virtual void sortID()
Definition: console.h:2529
virtual string getCurrentOption((int row))
Definition: console.h:57681
bool frozen
Definition: console.h:14238
bool ignoreWater
Definition: console.h:28889
virtual Script show((SimID this, int positionX, int positionY))
Definition: console.h:16043
A Trigger is a volume of space that initiates script callbacks when objects pass through the Trigger...
Definition: console.h:50183
virtual void setLocked((bool value=true))
Definition: console.h:266
int numWeights
Definition: console.h:3976
virtual string getWorkingDirectory(())
Reports the current directory.
Definition: console.h:64249
virtual Script getGamepadAdjustAmount((string val))
Definition: console.h:61901
virtual int getServerConnection(())
On the client, this static mehtod will return the connection to the server, if any.
Definition: console.h:44348
virtual Script eval(())
Definition: console.h:25392
virtual Script gamePadMoveX((string val))
Definition: console.h:61897
string rootPath
Definition: console.h:57430
float armingDelay
Definition: console.h:48992
MarkerSmoothingType smoothingType
Definition: console.h:42972
Stub class.
Definition: console.h:17699
Stub class.
Definition: console.h:16637
virtual Script Tree((string obj))
Definition: console.h:61853
Stub class.
Definition: console.h:24441
Stub class.
Definition: console.h:19544
float FlowMagnitude
Definition: console.h:55256
virtual void removeManager((RenderBinManagerrenderBin))
Definition: console.h:21111
virtual Script loadFilter((string this, string selectedFilter, string staticFilter))
Definition: console.h:16566
virtual Script validateSlopeMaxAngle((string this))
Definition: console.h:13143
float impactForce
Definition: console.h:48768
virtual Script updateFilterCount((string this, string tag, string add))
Definition: console.h:16558
virtual void setGraphMaxX((int plotID, float maxX))
Definition: console.h:59010
virtual string getSelection(())
Definition: console.h:10764
Shows the health or energy value of the current PlayerObjectType control object.
Definition: console.h:32428
virtual string getMeshMaterial((string name))
Definition: console.h:60952
float minSpeed
Minimum speed at which a drop will fall.
Definition: console.h:51749
virtual void setVolume((float volume))
Definition: console.h:27116
Definition: console.h:23407
Stub class.
Definition: console.h:16089
void onThreadPosChanged(float pos, bool inTransition)
virtual void dropSelectionAtScreenCenter()
Definition: console.h:12684
Definition: console.h:13557
virtual Script onVisible((string this, string visible))
Definition: console.h:10451
virtual Script onGhostAlwaysFailed(())
Definition: console.h:43983
Covers the ground in a field of objects (IE: Grass, Flowers, etc).
Definition: console.h:33773
virtual int moveNext(())
Definition: console.h:16468
virtual void dumpMeshVisibility(())
Print a list of visible and hidden meshes in the shape to the console for debugging purposes...
Definition: console.h:30382
virtual void sortna(())
Definition: console.h:16420
virtual bool open((string filename))
Definition: console.h:12119
An example scene object which renders using a callback.
Definition: console.h:32154
virtual Script reset((string this))
Definition: console.h:15376
virtual void removeField((SimObject object, string fieldName))
Definition: console.h:6674
virtual void deactivate(())
Definition: console.h:47022
virtual void push_front((string key, string value=""))
Definition: console.h:16361
virtual Script writeDtsConfig((string this))
Definition: console.h:16282
virtual Script onGhostAlwaysStarted((string ghostCount))
Definition: console.h:62014
virtual bool hasDirty(())
Definition: console.h:6658
virtual void closeFile((SimObject stream))
Close a previously opened file within the zip archive.
Definition: console.h:54933
bool zWriteEnable
Definition: console.h:21555
virtual Script onSelect((string this, string row, string text))
Definition: console.h:3302
A water volume defined by a 3D spline.
Definition: console.h:55221
virtual void setMissionCRC((int CRC))
On the server, transmits the mission file's CRC value to the client.
Definition: console.h:44289
virtual Script setViewType((string this, string viewType))
Definition: console.h:10596
float boxHeadRightPercentage
Percentage of the player's bounding box width that represents the right side of the head...
Definition: console.h:47770
Stub class.
Definition: console.h:25989
virtual bool play3D((SFXProfile profile, TransformF location))
Used on the server to play a 3D sound that is not attached to any object.
Definition: console.h:44222
virtual bool setImageTrigger((int slot, bool state))
Set the trigger state of the Image mounted in the specified slot.
Definition: console.h:29935
virtual void ignoreObjClass((string class_name,...))
Definition: console.h:14901
virtual Script handleCopy((string this))
Definition: console.h:4369
RectSpacingI padding
Definition: console.h:14265
virtual bool endsWith((string str, string suffix, bool caseSensitive=false))
Test whether the given string ends with the given suffix.
Definition: console.h:63270
Stub class.
Definition: console.h:12232
virtual void setVariable((string varName, string value))
Sets the value of the named variable.
Definition: console.h:63816
virtual string getInverseTransform(())
Definition: console.h:28443
virtual void sort(())
Sort the list alphabetically.
Definition: console.h:8981
virtual Script onExport(())
Definition: console.h:15829
Definition: console.h:23237
virtual Script onRedo(())
Definition: console.h:13198
float shadowDistance
Definition: console.h:55871
bool dynamicPos
Definition: console.h:5772
OS level dialog used for browsing folder structures.
Definition: console.h:42490
bool alphaDefined
Definition: console.h:21472
bool stateScaleShapeSequence
Definition: console.h:49999
Definition: console.h:8404
virtual bool containerBoxEmpty((int mask, Point3F center, float xRadius, float yRadius=-1, float zRadius=-1, bool useClientContainer=false))
See if any objects of the given types are present in box of given extent.
Definition: console.h:65487
virtual Script doAction((string this, string action))
Definition: console.h:795
virtual string getEyeVector(())
Get the forward direction of the 'eye' for this object.
Definition: console.h:30087
Definition: console.h:15554
float times
Time keyframes used to scale the explosionShape model.
Definition: console.h:32964
virtual Script updateSequenceSSS((string this, string isSlider, string onMouseUp))
Definition: console.h:9209
ColorI objectTextColor
Definition: console.h:15029
bool actionOnMove
Definition: console.h:57881
Definition: console.h:8347
virtual Script execEditorProfilesCS(())
Definition: console.h:61860
virtual Script doExport((string this, string file))
Definition: console.h:14890
virtual Script GetEventManager(())
Definition: console.h:15943
virtual Script updateInstancePreview((string this, string material))
Definition: console.h:11674
string stateTransitionOnNotLoaded
Definition: console.h:49766
ShadowType shadowType
Definition: console.h:55851
virtual string findHitControl((int x, int y))
Definition: console.h:940
virtual Script setCubemapNotDirty((string this))
Definition: console.h:9188
virtual string getClassNamespace(())
Definition: console.h:202
Stub class.
Definition: console.h:17507
virtual Script DbgDeleteSelectedBreak(())
Definition: console.h:61729
float maxAngle
Definition: console.h:36042
bool lockFrustum
Definition: console.h:33960
virtual Script onMouseDragged((string this))
Definition: console.h:23279
virtual Script onWake((string this))
Definition: console.h:13017
virtual void allowCrouching((bool state))
Set if the Player is allowed to crouch.
Definition: console.h:44618
virtual string getName((Node item))
Definition: console.h:59472
float clumpExponent
Definition: console.h:33908
virtual void setAction((string action_name))
Definition: console.h:14606
virtual string getFilename(())
Definition: console.h:226
Stub class.
Definition: console.h:23788
SFXTrack soundButtonOver
Definition: console.h:4285
virtual Script findConstructor((string this, string path))
Definition: console.h:802
Stub class.
Definition: console.h:10021
virtual Script toggleCanvasSnap((string this))
Definition: console.h:10952
float gustWobbleStrength
Definition: console.h:56298
Definition: console.h:1
int lifetimeVariance
Definition: console.h:32949
bool allowColorChars
Definition: console.h:5598
A container that allows to view one or more possibly larger controls inside its area by providing hor...
Definition: console.h:8771
virtual bool dbgIsConnected(())
Definition: console.h:64440
A GuiControlProfile with additional fields specific to GuiGameListOptionsCtrl.
Definition: console.h:39000
ColorI objMouseOverColor
Definition: console.h:15041
Stub class.
Definition: console.h:10605
Stub class.
Definition: console.h:26765
virtual Script onMenuSelect((string this))
Definition: console.h:13584
virtual string getVelocity(())
Definition: console.h:45178
virtual Script addHeadline((string this, string headline, string skipReorder))
Definition: console.h:15868
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:8330
float lifetime
Length of time for this debris object to exist. When expired, the object will be deleted.
Definition: console.h:45394
float macroDistance
Definition: console.h:43503
Stub class.
Definition: console.h:24194
virtual bool isVisible(())
Definition: console.h:1024
void onUnselect(string index, string itemText)
Called whenever a selected item in the list has been unselected.
virtual Script popFront((string list, string delim))
Definition: console.h:62326
SFXTrack deniedSound
Definition: console.h:7208
Stub class.
Definition: console.h:26141
float modulationTime
Definition: console.h:26271
virtual Script handleEscape(())
Definition: console.h:11691
virtual void setTimeScale((float scale))
Definition: console.h:3741
virtual bool isDirty(())
Definition: console.h:56100
float envDiffusion
Definition: console.h:26196
virtual Script close((string this, string gui))
Definition: console.h:15817
For static-field copying/pasting, editor use only.
Definition: console.h:53573
Stub class.
Definition: console.h:23568
virtual void dumpAlloc((int allocNum))
Dumps information about the given allocated memory block.
Definition: console.h:65234
Definition: console.h:16188
virtual Script update_onSequenceCyclicChanged((string this, string seqName, string cyclic))
Definition: console.h:3093
float orbitDiststance
Definition: console.h:45887
float cameraMinFov
Definition: console.h:28061
virtual void setSpeedMultiplier((float multiplier))
Definition: console.h:45194
virtual Script showDeleteDialog((string this))
Definition: console.h:16556
virtual void addColumn(())
Definition: console.h:11793
virtual string VectorLerp((VectorF a, VectorF b, float t))
Definition: console.h:65018
virtual Script onSleep((string this))
Definition: console.h:20044
float overallWaveMagnitude
Definition: console.h:37420
virtual void setSelectorPos()
Definition: console.h:16652
SFXProfile impactWaterEasy
Definition: console.h:35667
float GroundAlpha
Definition: console.h:33275
Point2I hitAreaLowerRight
Definition: console.h:38926
Stub class.
Definition: console.h:20362
virtual Script serverCmdCycleCameraFlyType((string client))
Definition: console.h:62093
Stub class.
Definition: console.h:23096
Definition: console.h:10244
virtual Script initPostEffects(())
Definition: console.h:62168
Stub class.
Definition: console.h:19592
virtual Script onAdd((string this))
Definition: console.h:16045
virtual Script onAction((string this))
Definition: console.h:23239
Stub class.
Definition: console.h:17307
Stub class.
Definition: console.h:9299
Definition: console.h:8063
ColorI fontColorLink
Definition: console.h:4221
virtual void setGraphMinY((int plotID, float minY))
Definition: console.h:59002
virtual Script onWorldEditorShutdown(())
Definition: console.h:4438
virtual string getSequenceSource((string name))
Definition: console.h:61138
Stub class.
Definition: console.h:9251
int lifeSpan
Definition: console.h:50532
Stub class.
Definition: console.h:22928
virtual Script groundCoverMetricsCallback(())
Definition: console.h:62194
virtual Script InitLayouts((string libraryName, string layoutName, string layoutObj))
Definition: console.h:16061
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:7677
virtual string getActiveLightManager(())
Definition: console.h:64742
GFXTextureFilterType minFilter
Definition: console.h:24359
float orbitDist
Definition: console.h:3936
virtual string call((string method, string args...))
Definition: console.h:327
Stub class.
Definition: console.h:20386
float floatingThrustFactor
Definition: console.h:36159
virtual Script onWake((string this))
Definition: console.h:15548
bool dynamicSize
Definition: console.h:5756
virtual int getFieldCount((string text))
Definition: console.h:63443
int renderPriority
Definition: console.h:55041
virtual void setAllowManualRotation((bool allow))
Set if the turret is allowed to rotate through moves.
Definition: console.h:52460
Definition: console.h:24005
Point2F targetScale
Definition: console.h:21824
virtual bool toggle(())
Definition: console.h:21753
GuiFrameState borderMovable
Definition: console.h:11877
Stub class.
Definition: console.h:24850
virtual Script update((string this, string inspectTarget))
Definition: console.h:10618
float slopeMax
Definition: console.h:38105
virtual Script undo((string this))
Definition: console.h:178
virtual void invalidateSelectionCentroid()
Definition: console.h:14910
ColorF shadowDarkenColor
Definition: console.h:46384
float collisionTol
Definition: console.h:31408
virtual void setSkinName((string name))
Apply a new skin to this shape.
Definition: console.h:30355
virtual Script onRemoveSelection((string this, string obj))
Definition: console.h:13102
virtual void stop(())
Definition: console.h:56549
virtual string getLastStickyPos(())
Get the position on the surface on which this Item is stuck.
Definition: console.h:46114
virtual Script apply((string this))
Definition: console.h:27383
Definition: console.h:23437
Stub class.
Definition: console.h:12018
float radius
Definition: console.h:56273
Definition: console.h:22007
bool snapToCanvas
Definition: console.h:10805
virtual string strchr((string str, string chr))
Definition: console.h:63139
Definition: console.h:23287
Definition: console.h:16997
Stub class.
Definition: console.h:14024
Definition: console.h:52449
virtual Script syncBrushInfo((string this))
Definition: console.h:13162
virtual Script openDatablock((string this, string datablock))
Definition: console.h:12583
float maxBillboardTiltAngle
Definition: console.h:33823
string callbackOnX
Definition: console.h:57595
virtual Script onImport(())
Definition: console.h:15830
bool canMinimize
Definition: console.h:2918
float MinWidth
Definition: console.h:33189
Stub class.
Definition: console.h:12595
void onSelectionCloned(SimSet selection)
virtual void validateMemory(())
Used to validate memory space for the game.
Definition: console.h:65201
virtual Script onEditName((string this))
Definition: console.h:2488
virtual Script isDirty((string this))
Definition: console.h:6591
float hardSplashSoundVelocity
Definition: console.h:35657
virtual Script sfxStopAll((string channel))
Definition: console.h:62286
virtual Script onDelete((string this))
Definition: console.h:10946
float adjustHeightMouseScale
Definition: console.h:14715
virtual void setSnapToGrid()
Definition: console.h:10776
virtual Script onDeactivated((string this))
Definition: console.h:56424
virtual Script callMethod((string this, string method, string args))
Definition: console.h:24813
Stub class.
Definition: console.h:24842
virtual void setClassNamespace((string name))
Definition: console.h:208
virtual void regenerate(())
Definition: console.h:55014
virtual Script EditorNewLevel((string file))
Definition: console.h:61783
string textID
Definition: console.h:5050
int consoleCircleSegments
Definition: console.h:3586
Network event that triggers a lightning strike on the client when it is received. ...
Definition: console.h:34088
Stub class.
Definition: console.h:27605
void onMouseMove(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is moved (without dragging) while in this control...
Stub class.
Definition: console.h:25981
Stub class.
Definition: console.h:23640
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:11411
virtual void recenterTurret(())
Recenter the turret's weapon.
Definition: console.h:52647
bool changeChildSizeToFit
Definition: console.h:5779
virtual Script getLastValidTagField((string this, string material, string invalidTag))
Definition: console.h:16551
The base class for the Decal Editor tool.
Definition: console.h:11543
Stub class.
Definition: console.h:9307
virtual void performClick(())
Definition: console.h:4995
virtual Script undo((string this))
Definition: console.h:142
virtual Script onClick((string this))
Definition: console.h:17025
virtual int getControlObject(())
Get the current object we are controlling.
Definition: console.h:44707
string internalName
Definition: console.h:397
virtual Script doRemoveTrigger((string this, string seqName, string frame, string state))
Definition: console.h:779
int fadeTime
Time (in milliseconds) over which to fade out the decal before deleting it at the end of its lifetime...
Definition: console.h:50539
virtual Script onDropBegin((string fileCount))
Definition: console.h:61823
Stub class.
Definition: console.h:9259
virtual Script copyMaterials((string this, string copyFrom, string copyTo))
Definition: console.h:9228
ColorI sunDiffuse
Definition: console.h:3879
float azimuth
Definition: console.h:55757
virtual Script undo((string this))
Definition: console.h:118
string captionID
Definition: console.h:57234
virtual float getCurrentTime(())
Definition: console.h:59356
void onDNSFailed()
virtual Script createControl((string this, string className))
Definition: console.h:10968
ColorI fontColorHL
Definition: console.h:4206
virtual Script onSelect((string this, string id))
Definition: console.h:2471
virtual string TestFunction2Args()
Definition: console.h:62891
Definition: console.h:15864
virtual Script selectObject((string this, string object, string val))
Definition: console.h:13621
virtual Script updateLivePreview((string this, string preview))
Definition: console.h:9229
virtual Script onDropFile((string filePath))
Definition: console.h:61818
Base functionality shared by all Vehicles (FlyingVehicle, HoverVehicle, WheeledVehicle).
Definition: console.h:36413
virtual Script serverCmdEditorCameraAutoFit((string client, string radius))
Definition: console.h:62086
ParticleEmitterData footPuffEmitter
Particle emitter used to generate footpuffs (particles created as the player walks along the ground)...
Definition: console.h:47800
virtual Script onClick((string this, string obj))
Definition: console.h:14893
GFXFormat targetFormat
Definition: console.h:21834
float reverseThrustForce
Definition: console.h:36175
Stub class.
Definition: console.h:22409
Stub class.
Definition: console.h:4334
virtual void removeFromMenuBar(())
Definition: console.h:12272
virtual void setBitmap((String filename|String filename, bool resize))
Definition: console.h:7717
virtual int getNumInspectObjects(())
Definition: console.h:5867
virtual Script learnSet((string this, string set))
Definition: console.h:10223
virtual int getFileCount((string pattern, bool recurse=true))
Returns the number of files in the directory tree that match the given patterns.
Definition: console.h:64092
void onBeginReparenting()
virtual Script onMouseDragged((string this))
Definition: console.h:23234
float bodyFriction
Definition: console.h:35454
virtual string removeField((string text, int index))
Definition: console.h:63431
virtual Script getHelpPage((string this))
Definition: console.h:855
virtual Script getSelectionLockCount((string this))
Definition: console.h:14886
virtual void setCapability((string name, int value))
Definition: console.h:56473
virtual Script updateReflectionType((string this, string type))
Definition: console.h:9222
Stub class.
Definition: console.h:9323
DebrisData casing
DebrisData datablock to use for ejected casings.
Definition: console.h:49730
Stub class.
Definition: console.h:22776
virtual Script onWindowClose((string this))
Definition: console.h:10208
virtual void clearAllGraphs(())
Definition: console.h:58948
virtual Script constructNewColor((string pickColor, string colorType))
Definition: console.h:61841
virtual Script setBasicLighting(())
Definition: console.h:61976
virtual void setGraphMax((int plotID, float maxX, float maxY))
Definition: console.h:59006
virtual Script settingsSetEnabled((string this, string bEnablePostFX))
Definition: console.h:23456
virtual string lastAttribute(())
Obtain the name of the current Element's last attribute.
Definition: console.h:53996
virtual void clearShaderMacros(())
Definition: console.h:21797
Stub class.
Definition: console.h:21953
float brakeMultiplier
Definition: console.h:45280
virtual Script toggleSFXParametersWindow((string this))
Definition: console.h:15451
virtual void reload(())
Definition: console.h:57326
virtual Script lightMetricsCallback(())
Definition: console.h:62183
Stub class.
Definition: console.h:22109
virtual void deleteSelectedDecal()
Definition: console.h:11546
int armingDelay
Amount of time, in milliseconds, before the projectile will cause damage or explode on impact...
Definition: console.h:48784
float centerY
Definition: console.h:24952
Definition: console.h:10609
filename OGLPixelShaderFile
Path to an OpenGL pixel shader file to use for this ShaderData.
Definition: console.h:21179
float minLookAngle
Lowest angle (in radians) the player can look.
Definition: console.h:47214
virtual Script onCreateMenu((string this))
Definition: console.h:10214
virtual Script EditorExplodePrefab(())
Definition: console.h:61775
virtual void reload(())
Definition: console.h:51047
virtual Script InspectVars((string filter))
Definition: console.h:62244
virtual Script switchMaterial((string this, string material))
Definition: console.h:9166
virtual Script updateMaterialReferences((string this, string obj, string oldname, string newName))
Definition: console.h:9223
virtual Script serverCmdUnmountWeapon((string client))
Definition: console.h:62039
virtual Script initSettings((string this))
Definition: console.h:4478
virtual Script syncDirtyState((string this))
Definition: console.h:12568
virtual Script onRemoveSelected((string this, string ctrl))
Definition: console.h:10941
virtual string getAngularVelocity(())
Definition: console.h:45157
Definition: console.h:26905
Rendering Manager responsible for lighting, shadows, and global variables affecing both...
Definition: console.h:21010
virtual Script buildPreviewArray((string this, string material))
Definition: console.h:16565
virtual Script onMultiSelect((string this, string set))
Definition: console.h:14899
virtual bool isAwake(())
Definition: console.h:1032
Stub class.
Definition: console.h:27517
filename bitmap
Definition: console.h:39228
virtual void apply((string newValue, bool callbacks=true))
Definition: console.h:39502
Stub class.
Definition: console.h:3142
virtual void hollowSelection()
Definition: console.h:12679
virtual Script serverCmdSADSetPassword((string client, string password))
Definition: console.h:62084
float DebugBoxHeight
Definition: console.h:33106
Designed soley for buttons, primarily used in editor.
Definition: console.h:14103
string stateSequence
Definition: console.h:35250
virtual bool getImageTarget((int slot))
Get the target state of the Image mounted in the specified slot.
Definition: console.h:30004
bool matchVideoSize
Definition: console.h:59391
float AlphaCutoff
Definition: console.h:33270
virtual void setScale((Point3F scale))
Definition: console.h:28470
bool fadeIcons
Definition: console.h:15111
virtual Script onSelect((string this, string item))
Definition: console.h:12852
virtual Script onClick((string this))
Definition: console.h:6294
int jumpDelay
Delay time in number of ticks ticks between jumps.
Definition: console.h:47422
virtual Script onActivated((string this))
Definition: console.h:13177
virtual void play(())
Definition: console.h:59344
float minJumpEnergy
Minimum energy level required to jump.
Definition: console.h:47392
virtual Script onMouseDown((string this))
Definition: console.h:56361
virtual void editDecalDetails()
Definition: console.h:11562
virtual void add((String className, String imageFile[, bool overwrite=true]))
Definition: console.h:59606
virtual Script changeCubemap((string this, string cubemap))
Definition: console.h:9181
virtual Script setItemName((string this, string id, string name))
Definition: console.h:12415
virtual Script onClearSelection((string this))
Definition: console.h:2635
SFXTrack track
Definition: console.h:52257
float angularSleepThreshold
Minimum rotational velocity before the shape can be put to sleep.
Definition: console.h:51966
ColorF damageFrameColor
Definition: console.h:20795
bool stateScaleAnimationFP
Definition: console.h:49969
bool playOnAdd
Definition: console.h:52275
virtual string getObject((int index))
Definition: console.h:570
virtual float mLog((float v))
Definition: console.h:65123
float bubbleEmitTime
Time in seconds to generate bubble particles after entering the water.
Definition: console.h:48027
virtual int getPendingImage((int slot))
Get the Image that will be mounted next in the specified slot.
Definition: console.h:29878
virtual Script setLerpDist((string this, string d0, string d1, string d2))
Definition: console.h:24009
Definition: console.h:15541
Stub class.
Definition: console.h:19184
virtual void setControlCameraFov((float newFOV))
On the server, sets the control object's camera's field of view.
Definition: console.h:44240
virtual string getNextUndoName()
Definition: console.h:480
Stub class.
Definition: console.h:21937
virtual Script onInspect((string this, string obj))
Definition: console.h:13105
virtual Script addNodeTree((string this, string nodeName, string parentName))
Definition: console.h:11506
Stub class.
Definition: console.h:7295
Point3F cameraRotation
Definition: console.h:45907
virtual Script onFlash((string this, string state))
Definition: console.h:43961
Stub class.
Definition: console.h:25049
ShapeBaseImageSpinState stateSpinThread
Controls how fast the 'spin' animation sequence will be played in this state.
Definition: console.h:49939
float reflectivity
Definition: console.h:37516
virtual Script addCameraBookmarkByGui((string this))
Definition: console.h:15445
virtual int getNumActions()
Definition: console.h:14608
virtual Script onWake((string this))
Definition: console.h:15562
Stub class.
Definition: console.h:15497
SFXPlayListReplayMode replay
Definition: console.h:43180
Stub class.
Definition: console.h:7563
virtual Script doit((string this))
Definition: console.h:143
virtual void sortID(())
Sort the list by ID.
Definition: console.h:8985
int itemHeight
Definition: console.h:2331
filename shapeFile
Definition: console.h:45818
virtual Script messageTeamExcept((string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62107
virtual void setBrushPressure((float pressure))
Definition: console.h:14599
string stateTransitionOnTimeout
Definition: console.h:35218
virtual Script handleCopy(())
Definition: console.h:13171
virtual float containerSearchCurrDist((bool useClientContainer=false))
Get distance of the center of the current item from the center of the current initContainerRadiusSear...
Definition: console.h:65529
virtual Script onClick((string this))
Definition: console.h:12983
Stub class.
Definition: console.h:21921
Stub class.
Definition: console.h:20874
virtual Script onRemove((string this))
Definition: console.h:10215
virtual string VectorNormalize((VectorF v))
Definition: console.h:64878
A control that allows to edit the properties of one or more SimObjects.
Definition: console.h:5851
virtual void setMoveSpeed()
Definition: console.h:44518
void onConnectFailed()
virtual Script updateSoundPopup((string this, string type, string defaultId, string customName))
Definition: console.h:9199
virtual string getDesktopResolution(())
Definition: console.h:64609
virtual int getGhostsActive(())
Provides the number of active ghosts on the connection.
Definition: console.h:43911
virtual Script onCyclePauseEnd(())
Definition: console.h:62034
Definition: console.h:22020
virtual void identity()
Definition: console.h:13795
virtual Script EditorOpenTorsionProject((string projectFile))
Definition: console.h:61786
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush ...
Definition: console.h:38021
virtual void setNodePosition()
Definition: console.h:6438
Specialized selection tool for picking individual trees in a forest.
Definition: console.h:56422
float maxTimeScale
Maximum time scale for action animations.
Definition: console.h:47189
Stub class.
Definition: console.h:17363
virtual Script setMode((string this, string mode, string arg1, string arg2, string arg3))
Definition: console.h:45060
Definition: console.h:10299
Stub class.
Definition: console.h:8545
virtual string strreplace((string source, string from, string to))
Definition: console.h:63157
virtual int getSequenceCount(())
Definition: console.h:61104
virtual Script onWake((string this))
Definition: console.h:12906
Stub class.
Definition: console.h:20354
virtual Script editProfile((string this, string profile))
Definition: console.h:10969
Definition: console.h:23580
virtual Script onWake((string this))
Definition: console.h:8070
virtual Script undo((string this))
Definition: console.h:6749
virtual bool excludeOtherInstance((string appIdentifer))
Used to exclude/prevent all other instances using the same identifier specified.
Definition: console.h:64698
void onAdd(int objectId)
float brightness
Definition: console.h:46260
Definition: console.h:23312
virtual Script onToggleToolWindows(())
Definition: console.h:4419
virtual bool selectItem((TreeItemId item, bool select=true))
Definition: console.h:2237
bool overrideAdvance
Definition: console.h:51306
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:12930
virtual void setCurrentAddSet((GuiControl ctrl))
Definition: console.h:10746
An object that provides a "window" into a zone, allowing a viewer to see what's rendered in the zon...
Definition: console.h:48444
Stub class.
Definition: console.h:5396
virtual Script testMoveObject((string doNotSave))
Definition: console.h:26908
virtual Script setShaderConsts((string this))
Definition: console.h:23718
virtual Script getViewType((string this))
Definition: console.h:10597
Stub class.
Definition: console.h:22572
Definition: console.h:10414
Definition: console.h:16992
float branchAmp
Definition: console.h:38002
virtual void setOrbitDistance((float distance))
Definition: console.h:10060
filename lightMap
Definition: console.h:18533
void onConnectionRequest(string address, string ID)
Called whenever a connection request is made.
virtual int getControllingObject(())
Get the object (if any) that controls this object.
Definition: console.h:30241
Stub class.
Definition: console.h:20744
bool allowBorderMove
Definition: console.h:3562
int AllowedTerrainSlope
Definition: console.h:33373
virtual void apply()
Definition: console.h:55746
SFXTrack FootWadingSound
Sound to play when walking in water and coverage is less than 1, but > footSplashHeight.
Definition: console.h:47888
Stub class.
Definition: console.h:17587
float LFReference
Definition: console.h:26291
Stub class.
Definition: console.h:11426
virtual Script toggleGuideSnap((string this))
Definition: console.h:10954
string textureName
Definition: console.h:51368
Inspector field type for S32.
Definition: console.h:40725
virtual Script serverCmdMissionStartPhase2Ack((string client, string seq, string playerDB))
Definition: console.h:62072
virtual int getPosition(())
Gets the position in the stream.
Definition: console.h:54613
A state block description for rendering.
Definition: console.h:21400
GFXBlendOp separateAlphaBlendOp
Definition: console.h:21461
Stub class.
Definition: console.h:15599
virtual Script submit((string deleteObjects, string wordSeperated))
Definition: console.h:59786
float lightBrightness
Brightness of the light this Image emits.
Definition: console.h:49702
bool visible
Definition: console.h:25497
bool firstPerson
Set to true to render the image in first person.
Definition: console.h:49639
filename bitmap
Definition: console.h:7726