3 virtual Script
undo((
string this )) {}
4 virtual Script
doit((
string this )) {}
9 virtual Script
undo((
string this )) {}
10 virtual Script
doit((
string this )) {}
15 virtual Script
undo((
string this )) {}
16 virtual Script
doit((
string this )) {}
21 virtual Script
undo((
string this )) {}
22 virtual Script
doit((
string this )) {}
27 virtual Script
undo((
string this )) {}
28 virtual Script
doit((
string this )) {}
29 virtual Script
updateCollision((
string this,
string type,
string target,
string depth,
string merge,
string concavity,
string maxVerts,
string boxMax,
string sphereMax,
string capsuleMax )) {}
34 virtual Script
undo((
string this )) {}
35 virtual Script
doit((
string this )) {}
40 virtual Script
undo((
string this )) {}
41 virtual Script
doit((
string this )) {}
46 virtual Script
undo((
string this )) {}
47 virtual Script
doit((
string this )) {}
52 virtual Script
undo((
string this )) {}
53 virtual Script
doit((
string this )) {}
58 virtual Script
undo((
string this )) {}
59 virtual Script
doit((
string this )) {}
64 virtual Script
undo((
string this )) {}
65 virtual Script
doit((
string this )) {}
70 virtual Script
undo((
string this )) {}
71 virtual Script
doit((
string this )) {}
76 virtual Script
undo((
string this )) {}
77 virtual Script
doit((
string this )) {}
82 virtual Script
undo((
string this )) {}
83 virtual Script
doit((
string this )) {}
88 virtual Script
undo((
string this )) {}
89 virtual Script
doit((
string this )) {}
94 virtual Script
undo((
string this )) {}
95 virtual Script
doit((
string this )) {}
100 virtual Script
undo((
string this )) {}
101 virtual Script
doit((
string this )) {}
106 virtual Script
undo((
string this )) {}
107 virtual Script
doit((
string this )) {}
112 virtual Script
undo((
string this )) {}
113 virtual Script
doit((
string this )) {}
118 virtual Script
undo((
string this )) {}
119 virtual Script
doit((
string this )) {}
124 virtual Script
undo((
string this )) {}
125 virtual Script
doit((
string this )) {}
130 virtual Script
undo((
string this )) {}
131 virtual Script
doit((
string this )) {}
136 virtual Script
undo((
string this )) {}
137 virtual Script
doit((
string this )) {}
142 virtual Script
undo((
string this )) {}
143 virtual Script
doit((
string this )) {}
148 virtual Script
undo((
string this )) {}
149 virtual Script
doit((
string this )) {}
154 virtual Script
undo((
string this )) {}
155 virtual Script
doit((
string this )) {}
160 virtual Script
undo((
string this )) {}
161 virtual Script
doit((
string this )) {}
166 virtual Script
undo((
string this )) {}
167 virtual Script
doit((
string this )) {}
172 virtual Script
undo((
string this )) {}
173 virtual Script
doit((
string this )) {}
178 virtual Script
undo((
string this )) {}
179 virtual Script
redo((
string this )) {}
284 virtual void dump((
bool detailed=
false )) {}
289 virtual bool save((
string fileName,
bool selectedOnly=
false,
string preAppendString=
"" )) {}
314 virtual bool setFieldValue((
string fieldName,
string value,
int index=-1 )) {}
327 virtual string call((
string method,
string args... )) {}
353 virtual void delete(()) {}
360 virtual int schedule((
float time,
string method,
string args... )) {}
593 virtual void sort((
string callbackFunction )) {}
730 void onAdd( SimObjectId ID );
766 virtual Script
doEditImposter((
string this,
string dl,
string detailSize,
string bbEquatorSteps,
string bbPolarSteps,
string bbDetailLevel,
string bbDimension,
string bbIncludePoles,
string bbPolarAngle )) {}
769 virtual Script
doEditCollision((
string this,
string type,
string target,
string depth,
string merge,
string concavity,
string maxVerts,
string boxMax,
string sphereMax,
string capsuleMax )) {}
775 virtual Script
doRenameObject((
string this,
string oldname,
string newName )) {}
777 virtual Script
doRenameDetail((
string this,
string oldname,
string newName )) {}
778 virtual Script
doEditTrigger((
string this,
string seqName,
string oldFrame,
string oldState,
string frame,
string state )) {}
779 virtual Script
doRemoveTrigger((
string this,
string seqName,
string frame,
string state )) {}
780 virtual Script
doAddTrigger((
string this,
string seqName,
string frame,
string state )) {}
783 virtual Script
doEditBlend((
string this,
string seqName,
string blend,
string blendSeq,
string blendFrame )) {}
784 virtual Script
doEditCyclic((
string this,
string seqName,
string cyclic )) {}
785 virtual Script
doEditSeqSource((
string this,
string seqName,
string from,
string start,
string end )) {}
788 virtual Script
doAddSequence((
string this,
string seqName,
string from,
string start,
string end )) {}
789 virtual Script
doEditNodeTransform((
string this,
string nodeName,
string newTransform,
string isWorld,
string gizmoID )) {}
791 virtual Script
doRenameNode((
string this,
string oldname,
string newName )) {}
793 virtual Script
doAddNode((
string this,
string nodeName,
string parentName,
string transform )) {}
795 virtual Script
doAction((
string this,
string action )) {}
796 virtual Script
createAction((
string this,
string class,
string desc )) {}
799 virtual Script
selectShape((
string this,
string path,
string saveOld )) {}
804 virtual Script
setDirty((
string this,
string dirty )) {}
808 virtual Script
getNodeNames((
string this,
string nodeName,
string names,
string exclude )) {}
1043 virtual void resize((
int x,
int y,
int width,
int height )) {}
1359 void onSelect(
string cellid,
string text );
1456 virtual int addRow((
int id=0,
string text=
"",
int index=-1 )) {}
1490 virtual void sort((
int columnId,
bool increasing=
true )) {}
2124 void onSelect(
int itemOrObjectId );
2142 void onKeyDown(
int modifier,
int keyCode );
2145 void onMouseUp(
int hitItemId,
int mouseClickCount );
2163 void onReparent(
int itemOrObjectId,
int oldParentItemOrObjectId,
int newParentItemOrObjectId );
2210 virtual int insertItem((
int parentId,
string text,
string value=
"",
string icon=
"",
int normalImage=0,
int expandedImage=0 )) {}
2239 virtual bool markItem((TreeItemId item,
bool mark=
true)) {}
2252 virtual bool editItem((TreeItemId item,
string newText,
string newValue)) {}
2283 virtual void sort((
int parent,
bool traverseHierarchy=
false,
bool parentsFirst=
false,
bool caseSensitive=
true )) {}
2521 virtual void add((
string name,
int idNum,
int scheme=0)) {}
2522 virtual void addScheme((
int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)) {}
2627 virtual Script
onSelect((
string this,
string id,
string text )) {}
2650 virtual Script
updateItem((
string this,
string oldFrame,
string oldState,
string frame,
string state )) {}
2652 virtual Script
removeItem((
string this,
string frame,
string state )) {}
2653 virtual Script
addItem((
string this,
string frame,
string state )) {}
2660 virtual Script
onSelect((
string this,
string id,
string text )) {}
3092 virtual Script
update_onSequenceBlendChanged((
string this,
string seqName,
string blend,
string oldBlendSeq,
string oldBlendFrame,
string blendSeq,
string blendFrame )) {}
3110 virtual Script
processHint((
string this,
string type,
string hint )) {}
3111 virtual Script
onSelect((
string this,
string id,
string text )) {}
3116 virtual Script
onSelect((
string this,
string id,
string text )) {}
3121 virtual Script
onSelect((
string this,
string obj )) {}
3126 virtual Script
addObjectHint((
string this,
string type,
string name,
string desc,
string present,
string start,
string end )) {}
3134 virtual Script
navigate((
string this,
string address )) {}
3135 virtual Script
onSelect((
string this,
string path )) {}
3149 virtual Script
hide((
string this )) {}
3150 virtual Script
show((
string this,
string text )) {}
3210 virtual void setValue((
float pos,
bool doCallback=
false )) {}
3302 virtual Script
onSelect((
string this,
string row,
string text )) {}
3321 virtual Script
onSelect((
string this,
string id,
string text )) {}
3382 virtual string project(( Point3F worldPosition )) {}
3502 virtual void renderSphere(( Point3F pos,
float radius,
int sphereLevel=0 )) {}
3503 virtual void renderCircle(( Point3F pos, Point3F normal,
float radius,
int segments=0 )) {}
3505 virtual void renderLine(( Point3F start, Point3F end,
float lineWidth=0 )) {}
3761 virtual bool mountShape((
string shapePath,
string nodeName,
string type,
int slot )) {}
4471 virtual Script
onAdd((
string this )) {}
4479 virtual Script
openShape((
string this,
string path,
string discardChangesToCurrent )) {}
4486 virtual Script
replaceMenuCmd((
string this,
string menuTitle,
string id,
string newCmd )) {}
4573 void onMouseDown( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4609 void onMouseUp( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4645 void onMouseMove( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4681 void onMouseDragged( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4717 void onMouseEnter( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4753 void onMouseLeave( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4789 void onRightMouseDown( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
4825 void onRightMouseUp( U8 modifier, Point2I mousePoint, U8 mouseClickCount );
5432 virtual Script
onURL((
string this,
string url )) {}
5447 void onURL(
string url );
5465 void onResize(
string width,
string maxY );
5507 virtual void addText((
string text,
bool reformat )) {}
5859 virtual void addInspect((
id object, (
bool autoSync =
true) )) {}
5959 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
5960 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
5961 virtual Script
inspect((
string this,
string obj )) {}
5982 virtual Script
onSelect((
string this,
string obj )) {}
6385 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
6386 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
6387 virtual Script
inspect((
string this,
string obj )) {}
6400 virtual Script
onSelect((
string this,
string obj )) {}
6719 virtual Script
undo((
string this )) {}
6720 virtual Script
redo((
string this )) {}
6725 virtual Script
undo((
string this )) {}
6726 virtual Script
redo((
string this )) {}
6731 virtual Script
undo((
string this )) {}
6732 virtual Script
redo((
string this )) {}
6737 virtual Script
undo((
string this )) {}
6738 virtual Script
redo((
string this )) {}
6743 virtual Script
undo((
string this )) {}
6744 virtual Script
redo((
string this )) {}
6749 virtual Script
undo((
string this )) {}
6750 virtual Script
redo((
string this )) {}
6755 virtual Script
undo((
string this )) {}
6756 virtual Script
redo((
string this )) {}
6761 virtual Script
undo((
string this )) {}
6762 virtual Script
redo((
string this )) {}
6767 virtual Script
undo((
string this )) {}
6768 virtual Script
redo((
string this )) {}
6773 virtual Script
undo((
string this )) {}
6774 virtual Script
redo((
string this )) {}
6779 virtual Script
undo((
string this )) {}
6780 virtual Script
redo((
string this )) {}
6785 virtual Script
undo((
string this )) {}
6786 virtual Script
redo((
string this )) {}
6787 virtual Script
sync((
string this )) {}
6793 virtual Script
createUndo((
string this,
string class,
string desc )) {}
7336 virtual Script
updateSpinFields((
string this,
string isMax,
string value,
string isSlider,
string onMouseUp )) {}
7337 virtual Script
updateLifeFields((
string this,
string isRandom,
string value,
string isSlider,
string onMouseUp )) {}
7339 virtual Script
updateParticle((
string this,
string propertyField,
string value,
string isSlider,
string onMouseUp )) {}
7625 virtual Script
updateSpeedFields((
string this,
string isRandom,
string value,
string isSlider,
string onMouseUp )) {}
7626 virtual Script
updateAmountFields((
string this,
string isRandom,
string value,
string isSlider,
string onMouseUp )) {}
7628 virtual Script
updateLifeFields((
string this,
string isRandom,
string value,
string isSlider,
string onMouseUp )) {}
7629 virtual Script
updateEmitter((
string this,
string propertyField,
string value,
string isSlider,
string onMouseUp )) {}
7676 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
7677 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
7678 virtual Script
inspect((
string this,
string obj )) {}
8131 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
8132 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
8133 virtual Script
inspect((
string this,
string obj )) {}
8146 virtual Script
onSelect((
string this,
string obj )) {}
8364 virtual Script
undo((
string this )) {}
8365 virtual Script
redo((
string this )) {}
8370 virtual Script
undo((
string this )) {}
8371 virtual Script
redo((
string this )) {}
8376 virtual Script
undo((
string this )) {}
8377 virtual Script
redo((
string this )) {}
8382 virtual Script
undo((
string this )) {}
8383 virtual Script
redo((
string this )) {}
8388 virtual Script
undo((
string this )) {}
8389 virtual Script
redo((
string this )) {}
8394 virtual Script
undo((
string this )) {}
8395 virtual Script
redo((
string this )) {}
8400 virtual Script
undo((
string this )) {}
8401 virtual Script
redo((
string this )) {}
8406 virtual Script
undo((
string this )) {}
8407 virtual Script
redo((
string this )) {}
8413 virtual Script
redo((
string this )) {}
8938 virtual void add((
string name,
int idNum,
int scheme=0)) {}
8954 virtual void addScheme((
int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL )) {}
9164 virtual Script
createUndo((
string this,
string class,
string desc )) {}
9165 virtual Script
changeMaterial((
string this,
string fromMaterial,
string toMaterial )) {}
9171 virtual Script
save((
string this )) {}
9177 virtual Script
copyCubemaps((
string this,
string copyFrom,
string copyTo )) {}
9191 virtual Script
addCubemap((
string this,
string cubemapName )) {}
9199 virtual Script
updateSoundPopup((
string this,
string type,
string defaultId,
string customName )) {}
9207 virtual Script
syncGuiColor((
string this,
string guiCtrl,
string propname,
string color )) {}
9212 virtual Script
updateWaveAmp((
string this,
string isSlider,
string onMouseUp )) {}
9225 virtual Script
updateActiveMaterial((
string this,
string propertyField,
string value,
string isSlider,
string onMouseUp )) {}
9227 virtual Script
guiSync((
string this,
string material )) {}
9228 virtual Script
copyMaterials((
string this,
string copyFrom,
string copyTo )) {}
9241 virtual Script
openFile((
string this,
string fileType )) {}
9242 virtual Script
quit((
string this )) {}
9243 virtual Script
open((
string this )) {}
9468 void onUnselect(
string index,
string itemText );
9486 void onSelect(
string index,
string itemText );
9523 void onMouseUp(
string itemHit,
string mouseClickCount );
9671 virtual int findItemText((
string findText,
bool bCaseSensitive=
false )) {}
9721 virtual int addItem((
string newItem,
string color=
"" )) {}
9982 virtual Script
onSelect((
string this,
string id,
string cubemap )) {}
10199 virtual Script
quit((
string this )) {}
10203 virtual Script
save((
string this,
string selectedOnly,
string noPrompt )) {}
10204 virtual Script
open((
string this )) {}
10221 virtual Script
redo((
string this )) {}
10222 virtual Script
undo((
string this )) {}
10225 virtual Script
learn((
string this,
string object )) {}
10226 virtual Script
watch((
string this,
string object )) {}
10232 virtual Script
redo((
string this )) {}
10233 virtual Script
undo((
string this )) {}
10234 virtual Script
Create((
string set,
string root )) {}
10239 virtual Script
redo((
string this )) {}
10240 virtual Script
undo((
string this )) {}
10241 virtual Script
Create((
string set,
string root )) {}
10255 virtual Script
Create((
string class,
string set,
string trash,
string treeView,
string clearNames )) {}
10260 virtual Script
redo((
string this )) {}
10261 virtual Script
undo((
string this )) {}
10262 virtual Script
Create((
string set,
string trash,
string treeView )) {}
10268 virtual Script
redo((
string this )) {}
10269 virtual Script
undo((
string this )) {}
10270 virtual Script
Create((
string set,
string trash,
string treeView )) {}
10293 virtual Script
getEdits((
string this,
string profile )) {}
10296 virtual Script
registerEdit((
string this,
string profile,
string fieldName,
string arrayIndex,
string oldValue )) {}
10301 virtual Script
onURL((
string this,
string url )) {}
10427 virtual Script
scanGroup((
string this,
string group,
string list,
string indentLevel )) {}
10430 virtual Script
selectObjectsIn((
string this,
string group,
string val,
string excludeGroup )) {}
10446 virtual Script
init((
string this )) {}
10505 virtual Script
onOK((
string this )) {}
10507 virtual Script
init((
string this,
string guiName,
string guiClass )) {}
10522 virtual Script
print((
string this,
string message )) {}
10548 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
10549 virtual Script
onFieldRenamed((
string this,
string object,
string oldFieldName,
string newFieldName )) {}
10551 virtual Script
onFieldAdded((
string this,
string object,
string fieldName )) {}
10552 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
10570 virtual Script
init((
string this )) {}
10613 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
10617 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
10618 virtual Script
update((
string this,
string inspectTarget )) {}
10624 virtual Script
onReparent((
string this,
string obj,
string oldParent,
string newParent )) {}
10640 virtual Script
init((
string this )) {}
10972 virtual Script
redo((
string this )) {}
10973 virtual Script
undo((
string this )) {}
11117 virtual Script
init((
string this )) {}
11124 virtual Script
init((
string this )) {}
11225 virtual Script
inspect((
string this,
string obj )) {}
11432 virtual Script
undo((
string this )) {}
11433 virtual Script
doit((
string this )) {}
11439 virtual Script
redo((
string this )) {}
11446 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
11506 virtual Script
addNodeTree((
string this,
string nodeName,
string parentName )) {}
11513 virtual Script
onSelect((
string this,
string id,
string text )) {}
11670 virtual Script
doEditNodeDetails((
string this,
string instanceId,
string transformData,
string gizmo )) {}
12119 virtual bool open((
string filename)) {}
12197 virtual Script
addBreak((
string this,
string file,
string line,
string clear,
string passct,
string expr )) {}
12207 virtual Script
onSelect((
string this,
string id,
string text )) {}
12212 virtual Script
print((
string this,
string line )) {}
12225 virtual Script
onLine((
string this,
string line )) {}
12420 virtual Script
addItem((
string this,
string pos,
string item )) {}
12505 virtual Script
undo((
string this )) {}
12506 virtual Script
redo((
string this )) {}
12511 virtual Script
undo((
string this )) {}
12512 virtual Script
redo((
string this )) {}
12542 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
12543 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
12549 virtual Script
createUndo((
string this,
string class,
string desc )) {}
12556 virtual Script
selectDatablock((
string this,
string datablock,
string add,
string dontSyncTree )) {}
12561 virtual Script
save((
string this )) {}
12588 virtual Script
init((
string this )) {}
12874 virtual Script
showByObjectId((
string this,
string matObjectId,
string onApplyCallback )) {}
12875 virtual Script
show((
string this,
string matIndex,
string terrMat,
string onApplyCallback )) {}
12883 virtual Script
inspect((
string this,
string obj )) {}
12887 virtual Script
onFieldSelected((
string this,
string fieldName,
string fieldTypeStr,
string fieldDoc )) {}
12888 virtual Script
onInspectorFieldModified((
string this,
string object,
string fieldName,
string arrayIndex,
string oldValue,
string newValue )) {}
12893 virtual Script
init((
string this )) {}
12911 virtual Script
setup((
string this,
string matIndex )) {}
12925 virtual Script
onSelect((
string this,
string id,
string text )) {}
12945 virtual Script
navigate((
string this,
string address )) {}
12958 virtual Script
init((
string this )) {}
12991 virtual Script
addItem((
string this,
string pos,
string name )) {}
13093 virtual Script
onReparent((
string this,
string obj,
string oldParent,
string newParent )) {}
13097 virtual Script
onRightMouseUp((
string this,
string itemId,
string mouse,
string obj )) {}
13342 virtual Script
blockBind((
string this,
string otherMap,
string command )) {}
13343 virtual Script
copyBind((
string this,
string otherMap,
string command )) {}
13347 virtual bool bindObj((device, action, [modifier spec, mod...], command,
object)) {}
13376 virtual bool bindCmd((
string device,
string action,
string makeCmd,
string breakCmd=
"" )) {}
13387 virtual bool unbind((
string device,
string action )) {}
13398 virtual bool unbindObj((
string device,
string action,
string obj )) {}
13488 virtual float getScale((
string device,
string action )) {}
13649 virtual Script
onOK((
string this )) {}
13653 virtual Script
show((
string this )) {}
13722 virtual Script
onOK((
string this )) {}
13736 virtual Script
addOption((
string this,
string text,
string varName,
string toggleFunction )) {}
13751 virtual Script
onURL((
string this,
string url )) {}
13756 virtual Script
onURL((
string this,
string url )) {}
14055 virtual Script
buildSun((
string this,
string dontWarnAboutScatterSky )) {}
14065 virtual Script
addField((
string this,
string name,
string type,
string text,
string value,
string ext )) {}
14067 virtual Script
onOK((
string this )) {}
14081 virtual Script
init((
string this )) {}
14588 virtual Script
init((
string this )) {}
14889 virtual Script
import((
string this )) {}
14893 virtual Script
onClick((
string this,
string obj )) {}
14895 virtual Script
init((
string this )) {}
15241 virtual Script
AddSimGroup((
string this,
string groupCurrentSelection )) {}
15304 virtual void offset(( vector delta,
float gridSnap=0 )) {}
15345 virtual Script
onSelect((
string this,
string id,
string text )) {}
15374 virtual Script
setInfo((
string this,
string text )) {}
15381 virtual Script
onSelect((
string this,
string id,
string text )) {}
15457 virtual Script
syncEditor((
string this,
string newEditor,
string newEditorFailed )) {}
15458 virtual Script
setEditor((
string this,
string newEditor,
string dontActivate )) {}
15464 virtual Script
addToEditorsMenu((
string this,
string displayName,
string accel,
string newPlugin )) {}
15469 virtual Script
init((
string this )) {}
15543 virtual Script
doOpenDialog((
string this,
string filter,
string callback )) {}
15550 virtual Script
init((
string this )) {}
15560 virtual Script
doOpenDialog((
string this,
string filter,
string callback )) {}
15561 virtual Script
import((
string this )) {}
15803 virtual Script
redo((
string this )) {}
15804 virtual Script
undo((
string this )) {}
15805 virtual Script
add((
string this,
string object,
string oldParent,
string newParent )) {}
15816 virtual Script
lightScene((
string this,
string callback,
string forceAlways )) {}
15817 virtual Script
close((
string this,
string gui )) {}
15818 virtual Script
open((
string this )) {}
15859 virtual Script
getTagContents((
string this,
string string,
string tag,
string startChar )) {}
15860 virtual Script
onLine((
string this,
string line )) {}
15868 virtual Script
addHeadline((
string this,
string headline,
string skipReorder )) {}
15876 virtual Script
sameAs((
string this,
string headline )) {}
15896 virtual Script
addObject((
string this,
string object,
string data,
string tooltip )) {}
15915 virtual Script
onMenuItemSelect((
string this,
string menuid,
string menutext,
string itemId,
string itemtext )) {}
15934 virtual Script
BuildEmptyFrame((
string pos,
string ext,
string columns,
string rows,
string parentID )) {}
16043 virtual Script
show((SimID
this,
int positionX,
int positionY)) {}
16056 virtual Script
ReloadLayout((
string libraryName,
string layoutName,
string parent )) {}
16057 virtual Script
SaveLayout((
string library,
string layoutName,
string newName )) {}
16058 virtual Script
FindLayout((
string libraryName,
string layoutName )) {}
16060 virtual Script
RegisterLayout((
string libraryName,
string layoutName,
string layoutObj )) {}
16061 virtual Script
InitLayouts((
string libraryName,
string layoutName,
string layoutObj )) {}
16069 virtual Script
AddFormContent((
string library,
string contentName,
string contentCreate,
string contentSave,
string contentMargin )) {}
16195 virtual Script
showDialog((
string this,
string applyCallback,
string obj,
string uv )) {}
16219 virtual Script
init((
string this,
string object )) {}
16224 virtual Script
onRightMouseUp((
string this,
string itemId,
string mousePos,
string object )) {}
16231 virtual Script
init((
string this,
string object )) {}
16236 virtual Script
onSelect((
string this,
string id,
string text )) {}
16241 virtual Script
onSelect((
string this,
string id,
string text )) {}
16249 virtual Script
onOK((
string this )) {}
16251 virtual Script
setEase((
string this,
string ease )) {}
16252 virtual Script
init((
string this,
string ease,
string callback )) {}
16271 virtual Script
refresh((
string this,
string what )) {}
16278 virtual Script
onOK((
string this )) {}
16284 virtual Script
showDialog((
string this,
string shapePath,
string cmd )) {}
16354 virtual void add((
string key,
string value=
"" )) {}
16400 virtual void sort((
bool ascending=
false )) {}
16409 virtual void sortk((
bool ascending=
false )) {}
16418 virtual void sortn((
bool ascending=
false )) {}
16444 virtual void sortf((
string functionName )) {}
16553 virtual Script
getTagField((
string this,
string material,
string tag )) {}
16555 virtual Script
deleteMaterial((
string this,
string materialName,
string secondFilter,
string secondFilterName )) {}
16566 virtual Script
loadFilter((
string this,
string selectedFilter,
string staticFilter )) {}
16571 virtual Script
showDialogBase((
string this,
string selectCallback,
string returnType,
string useTerrainMaterials )) {}
16573 virtual Script
showDialog((
string this,
string selectCallback,
string returnType )) {}
17004 virtual Script
onSelect((
string this,
string listid,
string file )) {}
17010 virtual Script
onSelect((
string this,
string id,
string text )) {}
17033 virtual Script
AddFilter((
string this,
string extension,
string caption )) {}
17890 virtual void remove() {}
19741 virtual void dump((
string filename,
string header=NULL)) {}
19872 void onInputEvent(
string device,
string action,
bool state );
19951 virtual Script
apply((
string this,
string qualityGroup,
string testNeedApply )) {}
19952 virtual Script
init((
string this,
string qualityGroup )) {}
19957 virtual Script
onSelect((
string this,
string id,
string text )) {}
19962 virtual Script
onSelect((
string this,
string id,
string text )) {}
19967 virtual Script
onSelect((
string this,
string id,
string text )) {}
19988 virtual Script
setPane((
string this,
string pane )) {}
20212 virtual Script
next((
string this )) {}
20401 virtual Script
Exit((
string this )) {}
20404 virtual Script
Join((
string this )) {}
20525 virtual Script
remove((
string this,
string clientId )) {}
20526 virtual Script
updateScore((
string this,
string clientId,
string score,
string kills,
string deaths )) {}
20527 virtual Script
update((
string this,
string clientId,
string name,
string isSuperAdmin,
string isAdmin,
string isAI,
string score,
string kills,
string deaths )) {}
20669 virtual Script
AddLine((
string this,
string text )) {}
20705 virtual Script
eval((
string this )) {}
20729 virtual Script
open((
string this )) {}
22511 virtual Script
setMode((
string this,
string obj,
string mode,
string arg1,
string arg2,
string arg3 )) {}
22512 virtual Script
onTrigger((
string this,
string obj,
string trigger,
string state )) {}
23399 virtual Script
onSelect((
string this,
string id,
string text )) {}
24009 virtual Script
setLerpDist((
string this,
string d0,
string d1,
string d2 )) {}
24015 virtual Script
setFocusParams((
string this,
string nearBlurMax,
string farBlurMax,
string minRange,
string maxRange,
string nearSlope,
string farSlope )) {}
24711 virtual Script
onResize((
string this,
string width,
string height )) {}
24716 virtual Script
onResize((
string this,
string width,
string height )) {}
24813 virtual Script
callMethod((
string this,
string method,
string args )) {}
24817 virtual Script
setValue((
string this,
string val,
string child )) {}
25428 virtual Script
pushDialog((
string this,
string ctrl,
string layer,
string center )) {}
27064 virtual void play((
float fadeInTime=-1.f )) {}
27068 virtual void stop((
float fadeOutTime=-1.f )) {}
27072 virtual void pause((
float fadeOutTime=-1.f )) {}
27179 virtual void setCone((
float innerAngle,
float outerAngle,
float outsideVolume )) {}
27369 virtual Script
onApply((
string this,
string level )) {}
27374 virtual Script
onApply((
string this,
string level )) {}
27428 virtual void drawLine(( Point3F a, Point3F b, ColorF color=ColorF::WHITE )) {}
27430 virtual void drawBox(( Point3F a, Point3F b, ColorF color=ColorF::WHITE )) {}
30319 virtual void startFade((
int time,
int delay,
bool fadeOut )) {}
39502 virtual void apply((
string newValue,
bool callbacks=
true )) {}
43961 virtual Script
onFlash((
string this,
string state )) {}
43965 virtual Script
RefreshWeaponHud((
string client,
string amount,
string preview,
string ret,
string zoomRet,
string amountInClips )) {}
43967 virtual Script
onDeath((
string this,
string sourceObject,
string sourceClient,
string damageType,
string damLoc )) {}
43970 virtual Script
spawnPlayer((
string this,
string spawnPoint,
string noControl )) {}
43978 virtual Script
onDrop((
string client,
string reason )) {}
44030 void onDrop(
string disconnectReason );
44308 virtual void delete((
string reason=
"" )) {}
45060 virtual Script
setMode((
string this,
string mode,
string arg1,
string arg2,
string arg3 )) {}
45061 virtual Script
onAdd((
string this,
string obj )) {}
45101 virtual void setOrbitMode((
GameBase orbitObject, TransformF orbitPoint,
float minDistance,
float maxDistance,
float initDistance,
bool ownClientObj=
false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f),
bool locked=
false )) {}
45115 virtual bool setOrbitObject((
GameBase orbitObject, VectorF
rotation,
float minDistance,
float maxDistance,
float initDistance,
bool ownClientObject=
false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f),
bool locked=
false )) {}
45126 virtual void setOrbitPoint(( TransformF orbitPoint,
float minDistance,
float maxDistance,
float initDistance, Point3F offset=Point3F(0.0f, 0.0f, 0.0f),
bool locked=
false )) {}
45380 virtual bool init((
string inputPosition=
"1.0 1.0 1.0",
string inputVelocity=
"1.0 0.0 0.0" )) {}
45720 virtual void setMount((
string shapeName,
string mountNodeIndexOrName )) {}
46041 void onEnterLiquid(
string objID,
string waterCoverage,
string liquidType );
46585 virtual void setArea((
int x,
int y,
int width,
int height )) {}
46682 virtual Script
onEditorRender((
string this,
string editor,
string selected,
string expanded )) {}
46686 void onAdd(
int objectId );
46830 void onNode(
string node );
46904 virtual void pushBack(( TransformF transform,
float speed=1.0,
string type=
"Normal",
string path=
"Linear" )) {}
46927 virtual void pushFront(( TransformF transform,
float speed=1.0,
string type=
"Normal",
string path=
"Linear" )) {}
49350 void onEnterLiquid(
string objId,
string waterCoverage,
string liquidType );
50189 void onAdd(
int objectId );
51596 virtual void modifyStorm((
float percentage=1.0f,
float seconds=5.0f )) {}
51608 virtual void setTurbulence((
float max=1.0f,
float speed=5.0f,
float seconds=5.0 )) {}
52046 virtual void send((
string inPosition=
"1.0 1.0 1.0",
float radius=10.0f,
float magnitude=20.0f )) {}
52064 virtual void attach(( Point3F start, Point3F direction,
float maxDist )) {}
52072 virtual void detach(( Point3F force=Point3F::Zero )) {}
52892 virtual void addAbsolute((
int uniqueId,
string transportAddress,
int banTime )) {}
52915 virtual void add((
int uniqueId,
string transportAddress,
int banLength )) {}
52925 virtual void removeBan((
int uniqueId,
string transportAddress )) {}
52954 virtual bool isBanned((
int uniqueId,
string transportAddress )) {}
53065 void onLine(
string line );
53274 virtual void get((
string Address,
string requirstURI,
string query=
"" )) {}
53303 virtual void post((
string Address,
string requirstURI,
string query,
string post )) {}
53735 void onAdd( SimObjectId ID );
54831 virtual bool open((
string filename,
string openMode )) {}
54895 virtual Script
addPath((
string this,
string path,
string pathInZip )) {}
54905 virtual bool openArchive((
string filename,
string accessMode=
"read" )) {}
54940 virtual bool addFile((
string filename,
string pathInZip,
bool replace=
true )) {}
55995 virtual void animate((
float elevation,
float degreesPerSecond )) {}
57332 virtual bool setPath((
string path,
string filter )) {}
57540 virtual void addRow((
string label,
string callback,
int icon=-1,
int yPad=0,
bool useHighlightIcon=
true,
bool enabled=
true )) {}
57676 virtual void addRow((
string label,
string options,
bool wrapOptions,
string callback,
int icon=-1,
int yPad=0,
bool enabled=
true )) {}
58060 void onChildAdded( SimObjectId ID, SimObjectId childID );
58250 virtual bool remove((
int index )) {}
58453 void onMenuItemSelect(
string menuId,
string menuText,
string menuItemId,
string menuItemText );
58503 virtual void setMenuMargins((
int horizontalMargin,
int verticalMargin,
int bitmapToTextSpacing )) {}
58520 virtual void addMenu((
string menuText,
int menuId )) {}
58549 virtual void addMenuItem((
string targetMenu=
"",
string menuItemText=
"",
int menuItemId=0,
string accelerator=NULL,
int checkGroup=-1 )) {}
58679 virtual void setMenuItemText((
string menuTarget,
string menuItemTarget,
string newMenuItemText )) {}
58822 virtual void addSubmenuItem((
string menuTarget,
string menuItem,
string submenuItemText,
int submenuItemId,
string accelerator,
int checkGroup )) {}
58950 virtual string addPlotPoint((
int plotID,
float x,
float y,
bool setAdded =
true;)) {}
59606 virtual void add(( String className, String imageFile [,
bool overwrite =
true] )) {}
59786 virtual Script
submit((
string deleteObjects,
string wordSeperated )) {}
60456 virtual int import(( String terrainName, String heightMap, F32 metersPerPixel, F32 heightScale, String materials, String opacityLayers[,
bool flipYAxis=
true] )) {}
60565 virtual bool addPrimitive((
string meshName,
string type,
string params, TransformF txfm,
string nodeName )) {}
60585 virtual bool addCollisionDetail((
int size,
string type,
string target,
int depth=4,
float merge=30,
float concavity=30,
int maxVerts=32,
float boxMaxError=0,
float sphereMaxError=0,
float capsuleMaxError=0 )) {}
60771 virtual bool addNode((
string name,
string parentName, TransformF txfm=TransformF::Identity,
bool isWorld=
false )) {}
60975 virtual bool addMesh((
string meshName,
string srcShape,
string srcMesh )) {}
61094 virtual int addImposter((
int size,
int equatorSteps,
int polarSteps,
int dl,
int dim,
bool includePoles,
float polarAngle )) {}
61260 virtual bool addSequence((
string source,
string name,
int start=0,
int end=-1,
bool padRot=
true,
bool padTrans=
false )) {}
61662 Window focus status
changed: focus: 0
61663 Using background sleep time: 200
61664 Window focus status
changed: focus: 1
61674 virtual Script
onExit(()) {}
61675 virtual Script
onStart(()) {}
61681 virtual Script
onExit(()) {}
61682 virtual Script
onStart(()) {}
61731 virtual Script
DbgSetBreakPoint((
string file,
string line,
string clear,
string passct,
string expr )) {}
61733 virtual Script
DbgOpenFile((
string file,
string line,
string selectLine )) {}
61836 virtual Script
GetEaseF((
string currentEase,
string callback,
string root )) {}
61840 virtual Script
TextPad((
string text,
string callback,
string root )) {}
61849 virtual Script
GetColorF((
string currentColor,
string callback,
string root,
string updateCallback,
string cancelCallback )) {}
61850 virtual Script
GetColorI((
string currentColor,
string callback,
string root,
string updateCallback,
string cancelCallback )) {}
61858 virtual Script
getSaveFilename((
string filespec,
string callback,
string currentFile,
string overwrite )) {}
61900 virtual Script
yaw((
string val )) {}
61946 virtual Script
SAD((
string password )) {}
61955 virtual Script
redoMapping((
string device,
string action,
string cmd,
string oldIndex,
string newIndex )) {}
61972 virtual Script
handleClientScoreChanged((
string msgType,
string msgString,
string score,
string kills,
string deaths,
string clientId )) {}
61973 virtual Script
handleClientDrop((
string msgType,
string msgString,
string clientName,
string clientId )) {}
61974 virtual Script
handleClientJoin((
string msgType,
string msgString,
string clientName,
string clientId,
string guid,
string score,
string kills,
string deaths,
string isAI,
string isAdmin,
string isSuperAdmin )) {}
62029 virtual Script
defaultMessageCallback((
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62032 virtual Script
clientCmdServerMessage((
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62033 virtual Script
clientCmdChatMessage((
string sender,
string voice,
string pitch,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62051 virtual Script
bottomPrint((
string client,
string message,
string time,
string lines )) {}
62052 virtual Script
centerPrint((
string client,
string message,
string time,
string lines )) {}
62068 virtual Script
ban((
string client )) {}
62069 virtual Script
kick((
string client )) {}
62077 virtual Script
loadMission((
string missionName,
string isFirstMission )) {}
62101 virtual Script
chatMessageAll((
string sender,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62102 virtual Script
chatMessageTeam((
string sender,
string team,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62103 virtual Script
chatMessageClient((
string client,
string sender,
string voiceTag,
string voicePitch,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10 )) {}
62105 virtual Script
messageAllExcept((
string client,
string team,
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10,
string a11,
string a12,
string a13 )) {}
62106 virtual Script
messageAll((
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10,
string a11,
string a12,
string a13 )) {}
62107 virtual Script
messageTeamExcept((
string client,
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10,
string a11,
string a12,
string a13 )) {}
62108 virtual Script
messageTeam((
string team,
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10,
string a11,
string a12,
string a13 )) {}
62109 virtual Script
messageClient((
string client,
string msgType,
string msgString,
string a1,
string a2,
string a3,
string a4,
string a5,
string a6,
string a7,
string a8,
string a9,
string a10,
string a11,
string a12,
string a13 )) {}
62117 virtual Script
MessageBoxYesNoOld((
string title,
string message,
string yesCallback,
string noCallback )) {}
62121 virtual Script
IODropdown((
string title,
string message,
string simgroup,
string callback,
string cancelCallback )) {}
62123 virtual Script
MessageBoxYesNoCancel((
string title,
string message,
string yesCallback,
string noCallback,
string cancelCallback )) {}
62124 virtual Script
MessageBoxYesNo((
string title,
string message,
string yesCallback,
string noCallback )) {}
62127 virtual Script
MessageBoxOKCancel((
string title,
string message,
string callback,
string cancelCallback )) {}
62128 virtual Script
MessageBoxOK((
string title,
string message,
string callback )) {}
62129 virtual Script
MBSetText((
string text,
string frame,
string msg )) {}
62214 virtual Script
fieldPos((
string text,
string field,
string start )) {}
62215 virtual Script
wordPos((
string text,
string word,
string start )) {}
62236 virtual Script
recordMovie((
string movieName,
string fps,
string encoder )) {}
62283 virtual Script
sfxPause((
string channels,
string pauseSet )) {}
62323 virtual Script
onExit(()) {}
62324 virtual Script
onStart(()) {}
62327 virtual Script
pushBack((
string list,
string token,
string delim )) {}
62328 virtual Script
pushFront((
string list,
string token,
string delim )) {}
62586 virtual string filterString((
string baseString=NULL,
string replacementChars=NULL )) {}
62917 virtual void log((
string message )) {}
62978 virtual int strcmp((
string str1,
string str2 )) {}
63061 virtual int strstr((
string string,
string substring )) {}
63071 virtual int strpos((
string haystack,
string needle,
int offset=0 )) {}
63139 virtual string strchr((
string str,
string chr )) {}
63157 virtual string strreplace((
string source,
string from,
string to )) {}
63168 virtual string strrepeat((
string str,
int numTimes,
string delimiter=
"" )) {}
63180 virtual string getSubStr((
string str,
int start,
int numChars=-1 )) {}
63256 virtual bool startsWith((
string str,
string prefix,
bool caseSensitive=
false )) {}
63270 virtual bool endsWith((
string str,
string suffix,
bool caseSensitive=
false )) {}
63281 virtual int strchrpos((
string str,
string chr,
int start=0 )) {}
63325 virtual string getWords((
string text,
int startIndex,
int endIndex=-1 )) {}
63341 virtual string setWord((
string text,
int index,
string replacement )) {}
63401 virtual string getFields((
string text,
int startIndex,
int endIndex=-1 )) {}
63417 virtual string setField((
string text,
int index,
string replacement )) {}
63476 virtual string getRecords((
string text,
int startIndex,
int endIndex=-1 )) {}
63492 virtual string setRecord((
string text,
int index,
string replacement )) {}
63568 virtual string nextToken((
string str,
string token,
string delimiters )) {}
63603 virtual void echo((
string message... )) {}
63611 virtual void warn((
string message... )) {}
63619 virtual void error((
string message... )) {}
63761 virtual string call((
string functionName,
string args... )) {}
63801 virtual bool exec((
string fileName,
bool noCalls=
false,
bool journalScript=
false )) {}
63836 virtual bool isMethod((
string namespace,
string method)) {}
63886 virtual bool execPrefs((
string relativeFileName,
bool noCalls=
false,
bool journalScript=
false )) {}
63902 virtual void export((
string pattern,
string filename=
"",
bool append=
false )) {}
64025 virtual int sizeof((
string objectOrClass )) {}
64309 virtual bool pathCopy((
string fromFile,
string toFile,
bool noOverwrite=
true )) {}
64648 virtual void screenShot((
string file,
string format,
int tileCount=1,
float tileOverlap=0 )) {}
64662 virtual void startVideoCapture((
GuiCanvas canvas,
string filename,
string encoder=
"THEORA",
float framerate=30.0f, Point2I resolution=Point2I( 0, 0 ) )) {}
64671 virtual void playJournalToVideo((
string journalFile,
string videoFile=NULL,
string encoder=
"THEORA",
float framerate=30.0f, Point2I resolution=Point2I( 0, 0 ) )) {}
64734 virtual bool lightScene((
string completeCallbackFn=NULL,
string mode=NULL )) {}
65114 virtual float mFMod((
float v,
float d )) {}
65120 virtual float mPow((
float v,
float p )) {}
65141 virtual float mAtan((
float rise,
float run )) {}
65150 virtual float mClamp((
float v,
float min,
float max )) {}
65162 virtual float mLerp((
float v1,
float v2,
float time )) {}
65357 virtual int messageBox((
string title,
string message, MBButtons buttons=MBOkCancel, MBIcons icons=MIInformation )) {}
65432 virtual void rumble((
string device,
float xRumble,
float yRumble)) {}
65439 virtual bool shellExecute((
string executable,
string args,
string directory)) {}
65487 virtual bool containerBoxEmpty((
int mask, Point3F center,
float xRadius,
float yRadius=-1,
float zRadius=-1,
bool useClientContainer=
false )) {}
65642 virtual bool sfxCreateDevice((
string provider,
string device,
bool useHardware,
int maxBuffers )) {}
virtual Script selectMaterial((string this, string material))
Definition: console.h:16574
virtual Script dropCameraAtPlayer((string val))
Definition: console.h:61868
virtual Script settingsApplyDOF((string this))
Definition: console.h:23445
virtual bool setMeshType((string name, string type))
Definition: console.h:60943
bool isStreaming
Definition: console.h:18243
SFXTrack strikeSound
Definition: console.h:34035
Definition: console.h:22637
virtual bool isEnabled(())
Definition: console.h:36956
bool showFrame
Definition: console.h:50767
ColorI missionAreaFillColor
Definition: console.h:3545
Stub class.
Definition: console.h:9275
virtual int getRowNumById((int id))
Get the row number for a specified id.
Definition: console.h:1571
virtual Script doSetBounds((string this))
Definition: console.h:767
virtual Script DoColorPickerUpdateCallback(())
Definition: console.h:61845
Definition: console.h:10502
virtual Script sceneLightingComplete(())
Definition: console.h:62010
Definition: console.h:15801
float friction
Coefficient of kinetic friction to be applied to the shape.
Definition: console.h:51914
float breakAngle
Definition: console.h:55036
virtual Script isExcludedDatablockType((string this, string className))
Definition: console.h:12578
virtual Script onMouseDragged((string this))
Definition: console.h:3297
virtual Script getItemName((string this, string row))
Definition: console.h:2670
virtual void sfxDumpSources((bool includeGroups=false))
Definition: console.h:65793
bool autoSizeWidth
Definition: console.h:4239
virtual Script load((string this, string fileName))
Definition: console.h:10206
virtual Script setGridSize((string this, string value))
Definition: console.h:15245
virtual Script EditorIsDirty(())
Definition: console.h:61796
Definition: console.h:23247
virtual Script initSettings((string this))
Definition: console.h:6589
virtual void makeFirstResponder((bool isFirst))
Definition: console.h:1017
Stub class.
Definition: console.h:23937
Stub class.
Definition: console.h:15513
Stub class.
Definition: console.h:10463
Definition: console.h:8410
virtual bool unmountObject((SceneObject target))
Unmount an object from ourselves.
Definition: console.h:28407
void onAdd(SimObjectId ID)
virtual void setOrthoFOV((float fov))
Definition: console.h:3500
virtual Script updateAmountFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7626
virtual Script shutdownCore(())
Definition: console.h:62314
Stub class.
Definition: console.h:13609
virtual Script updateWaveType((string this))
Definition: console.h:9213
float velInheritFactor
Amount of velocity the projectile recieves from the source that created it.
Definition: console.h:48754
bool showFrame
Definition: console.h:32339
float fadeTimeOut
Definition: console.h:43238
Stub class.
Definition: console.h:25097
virtual Script execNetGraphGuiGUI(())
Definition: console.h:62242
virtual string getMainDotCsDir(())
Get the absolute path to the directory that contains the main.cs script from which the engine was sta...
Definition: console.h:64286
caseString stateScript
Method to execute on entering this state.
Definition: console.h:50012
virtual Script InspectDelete(())
Definition: console.h:61854
GFXCmpFunc zFunc
Definition: console.h:21560
virtual Script recursiveLoadDatablockFiles((string datablockFiles, string previousErrors))
Definition: console.h:62065
bool FixSizeToMax
Definition: console.h:33214
virtual bool attach((MessageVector item))
Push a line onto the back of the list.
Definition: console.h:20579
Stub class.
Definition: console.h:26501
virtual Script doEditSequenceGroundSpeed((string this, string seqName, string newSpeed))
Definition: console.h:781
void onTrigger(ShapeBase obj, int index, bool state)
Called when a move trigger input changes state.
virtual Script onClick((string this))
Definition: console.h:6314
virtual bool setNodeTransform((string name, TransformF txfm, bool isWorld=false))
Definition: console.h:60746
virtual Script onDefineIcons((string this))
Definition: console.h:10638
virtual Script selectObjectsIn((string this, string group, string val, string excludeGroup))
Definition: console.h:10430
Point2F referenceDistanceVariance
Definition: console.h:43260
virtual float VectorDot((VectorF a, VectorF b))
Definition: console.h:64904
virtual void setAngularVelocity((VectorF velocity))
Definition: console.h:45162
virtual Script basicShadowMetricsCallback(())
Definition: console.h:62184
Stub class.
Definition: console.h:17275
Stub class.
Definition: console.h:20228
Stub class.
Definition: console.h:5998
Definition: console.h:4936
virtual Script pickCameraSpawnPoint((string spawnGroups))
Definition: console.h:62056
float pulseThreshold
Definition: console.h:32495
virtual Script redo((string this))
Definition: console.h:10239
virtual int getThreadCount(())
Definition: console.h:3736
void onCellSelected(Point2I cell)
virtual Script undo(())
Definition: console.h:8412
bool computeCRC
Definition: console.h:50043
virtual int addLanguage((string filename, [string languageName]))
Adds a language to the table.
Definition: console.h:59832
virtual int getRedoCount()
Definition: console.h:472
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:11446
string liquidType
Definition: console.h:37370
bool displayEnergy
Definition: console.h:32344
virtual Script onAdd((string this))
Definition: console.h:24010
virtual Script setMode((string this, string obj, string mode, string arg1, string arg2, string arg3))
Definition: console.h:22511
int lightDuration
Duration in SimTime of Pulsing and WeaponFire type lights.
Definition: console.h:49688
virtual Script onEaseTypeSet((string this))
Definition: console.h:16250
Stub class.
Definition: console.h:12603
virtual void setNodePosition()
Definition: console.h:8184
virtual Script destroyMissionAreaEditor(())
Definition: console.h:61698
float depthGradientMax
Definition: console.h:37588
virtual Script onFieldRightClick((string this, string field))
Definition: console.h:10539
virtual void deleteRoad()
Definition: console.h:6022
Stub class.
Definition: console.h:704
Stub class.
Definition: console.h:7642
Stub class.
Definition: console.h:17331
virtual void setActive((bool active))
Definition: console.h:51463
virtual string getWords((string text, int startIndex, int endIndex=-1))
Definition: console.h:63325
ColorI HoverNodeColor
Definition: console.h:6034
virtual Script onEditTransform((string this))
Definition: console.h:2640
float nearClip
Definition: console.h:29218
Stub class.
Definition: console.h:17251
bool fitParentWidth
Definition: console.h:1686
virtual Script keyboardSetMaterial((string this, string mat))
Definition: console.h:13140
virtual Script beginGroup((string this, string group))
Definition: console.h:12956
float sizeMin
Definition: console.h:33863
An undo action that is comprised of other undo actions.
Definition: console.h:61484
virtual Script showCubemapEditor((string this))
Definition: console.h:9193
float times
Definition: console.h:34379
virtual void drawBox((Point3F a, Point3F b, ColorF color=ColorF::WHITE))
Definition: console.h:27430
Stub class.
Definition: console.h:23921
virtual Script updateColorMultiply((string this, string color))
Definition: console.h:9206
virtual Script toggleEdgeSnap((string this))
Definition: console.h:10958
virtual void deleteNode()
Definition: console.h:6429
GUI control which displays a 3D model.
Definition: console.h:45557
virtual bool isActive(())
Definition: console.h:25864
virtual bool pushChildElement((int index))
Push the child Element at the given index onto the stack, making it the current one.
Definition: console.h:53941
caseString stateName
Definition: console.h:49756
void onStickyCollision(TurretShape obj)
Informs the TurretData object that it is now sticking to another object.
float reverbPan
Definition: console.h:26256
virtual bool isEnabled(())
Definition: console.h:21755
virtual string getText(())
Gets the text from the current Element.
Definition: console.h:54133
bool layerEnabled
Definition: console.h:37101
virtual void animate()
Definition: console.h:55748
bool onChildAdded
Definition: console.h:58102
int OffsetZ
Definition: console.h:33584
A control that displays a list of files from within a single directory in the game file system...
Definition: console.h:57318
SFXDescription description
Definition: console.h:27259
float velocityVariance
Definition: console.h:51266
virtual void setMissionArea((MissionArea area))
Set the MissionArea to edit.
Definition: console.h:7799
virtual Script handleEvalOut((string this, string line))
Definition: console.h:12218
Stub class.
Definition: console.h:19512
Stub class.
Definition: console.h:17707
virtual Script onActivated((string this))
Definition: console.h:13147
Stub class.
Definition: console.h:17387
Definition: console.h:12521
virtual Script onServerMessage((string message))
Definition: console.h:62030
virtual Script dialogCancel((string this))
Definition: console.h:12870
virtual Script ppColorCorrection_selectFile(())
Definition: console.h:62165
virtual Script listDirectory((string path))
Definition: console.h:61828
virtual int getFileEntryCount(())
Get the number of files within the zip archive.
Definition: console.h:54966
virtual void selectPage((int index))
Definition: console.h:2720
Object used for remote procedure calls.
Definition: console.h:36921
ColorI textureFactor
Definition: console.h:21665
virtual Script guiSync((string this))
Definition: console.h:7340
virtual Script toString((string this))
Definition: console.h:15875
bool isValidDragTarget(int id, string value)
virtual Script addFolderIcon((string this, string text))
Definition: console.h:12939
virtual Script process((string this))
Definition: console.h:14069
int waitTime
Definition: console.h:20116
virtual Script onWake(())
Definition: console.h:20408
virtual Script Create(())
Definition: console.h:15823
float shadowSphereAdjust
Definition: console.h:27913
virtual string getManager((int index))
Definition: console.h:21107
Definition: console.h:3007
virtual Script doEditCyclic((string this, string seqName, string cyclic))
Definition: console.h:784
virtual Script onWake((string this))
Definition: console.h:15903
virtual Script loadFromFile((string this, string file))
Definition: console.h:15866
virtual bool hasImageState((int slot, string state))
Check if the given state exists on the mounted Image.
Definition: console.h:29920
virtual Script onEnabled((string this))
Definition: console.h:21711
virtual Script onWorldOffset(())
Definition: console.h:12919
Stub class.
Definition: console.h:16522
int sourceSlot
The sourceObject's weapon slot that the projectile originates from.
Definition: console.h:48904
virtual bool checkDeployPos((TransformF txfm))
Check if there is the space at the given transform is free to spawn into.
Definition: console.h:27877
Definition: console.h:22509
virtual Script setShaderConsts((string this))
Definition: console.h:23463
An emitter to replicate fxFoliageItem objects across an area.
Definition: console.h:33091
ColorI borderColor
Definition: console.h:11863
Stub class.
Definition: console.h:22872
virtual Script query((string this))
Definition: console.h:20407
virtual Script doOpenDialog((string this, string filter, string callback))
Definition: console.h:15543
Inspector support for variables in a GuiVariableInspector.
Definition: console.h:41660
int InnerRadiusX
Definition: console.h:33492
virtual Script redo((string this))
Definition: console.h:10972
virtual Script onCtrlClick((string this))
Definition: console.h:7301
GUI Control which displays a numerical value which can be increased or decreased using a pair of bitm...
Definition: console.h:39198
virtual string getDirectoryList((string path, int depth=0))
Gathers a list of directories starting at the given path.
Definition: console.h:64197
virtual Script init((string this, string object))
Definition: console.h:16231
virtual Script onAction((string this))
Definition: console.h:23254
Inspector support for variable groups in a GuiVariableInspector.
Definition: console.h:41724
virtual Script EditorIsActive(())
Definition: console.h:62259
virtual void clearScopeToClient((NetConnection client))
Undo the effects of a scopeToClient() call.
Definition: console.h:28289
virtual string getSelectionCentroid()
Definition: console.h:14915
virtual Script clearMessage((string this, string sequenceNum))
Definition: console.h:10521
virtual Script syncClock((string client, string time))
Definition: console.h:43975
float renderNormals
Definition: console.h:50430
filename normalMap
Definition: console.h:43458
string stateTransitionOnNoTarget
Definition: console.h:35203
virtual float getTerrainHeightBelowPosition((Point3F pos))
Definition: console.h:65842
virtual void warningFlashes(())
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts. Generate a harmless lightning strike effect on all clients lightning.warningFlashes(); .
Definition: console.h:50871
virtual bool isRotationDamped(())
Definition: console.h:45152
virtual void setFlyMode(())
Definition: console.h:45143
virtual Script onExitMission((string this))
Definition: console.h:7660
virtual Script onClick((string this))
Definition: console.h:4491
Point3F scale
Scale to apply to the projectile's size.
Definition: console.h:48697
float reverbOcclusionRoomRatio
Definition: console.h:18349
virtual Script addWaterObjectFields((string this))
Definition: console.h:14053
virtual int getColumnOffset((int index))
Definition: console.h:11821
virtual void sceneDumpZoneStates((bool updateFirst=true))
Definition: console.h:65562
virtual Script mouseWheelWeaponCycle((string val))
Definition: console.h:61874
virtual Script onWorldEditorUndo((string this))
Definition: console.h:14877
virtual float getPosition(())
Definition: console.h:60373
virtual Script onOpacityListDblClick((string this))
Definition: console.h:15556
virtual string removeRecord((string text, int index))
Definition: console.h:63506
Stub class.
Definition: console.h:17851
virtual Script handlePaste((string this))
Definition: console.h:4365
char renderPriority
Definition: console.h:50564
float lifetimeVariance
Allowed variance in the value of lifetime.
Definition: console.h:28833
Stub class.
Definition: console.h:26517
virtual Script onWorldEditorStartup((string this))
Definition: console.h:4485
virtual Script doEditMeshBillboard((string this, string meshName, string type))
Definition: console.h:773
filename diffuseMap
Definition: console.h:43448
bool clickCollapse
Definition: console.h:8646
int InnerRadiusX
Definition: console.h:33163
Essentially a SimGroup, but with onAdd and onRemove script callbacks.
Definition: console.h:53730
virtual Script onDefineFieldTypes((string this))
Definition: console.h:189
virtual string getAimLocation()
Definition: console.h:44526
virtual Script getTriggerText((string this, string frame, string state))
Definition: console.h:2654
string alwaysImportMesh
Definition: console.h:61397
virtual Script runPManTest((string test))
Definition: console.h:62255
float maxDrag
Definition: console.h:35503
Stub class.
Definition: console.h:18940
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:10552
virtual Script open((string this))
Definition: console.h:9243
virtual Script serverCmdFinishGame(())
Definition: console.h:62041
virtual void setPosition((float position))
Definition: console.h:60379
virtual float getScale((string device, string action))
Get any scaling on the specified device and action.
Definition: console.h:13488
virtual bool isCloaked(())
Check if this object is cloaked.
Definition: console.h:30259
string textureName
Definition: console.h:51147
float unit
Definition: console.h:61339
Stub class.
Definition: console.h:20721
virtual void sfxSetDistanceModel((SFXDistanceModel model))
Definition: console.h:65744
Stub class.
Definition: console.h:22646
Stub class.
Definition: console.h:8125
Stub class.
Definition: console.h:19995
virtual Script isValidDragTarget((string this, string id, string obj))
Definition: console.h:13095
bool stateScan
Definition: console.h:35238
virtual Script onMouseDragged((string this))
Definition: console.h:23324
virtual Script addItem((string this, string name))
Definition: console.h:2667
Stub class.
Definition: console.h:8521
Point2F texDirection
Definition: console.h:37116
virtual void setSimulatedNetParams((float packetLoss, int delay))
Simulate network issues on the connection for testing.
Definition: console.h:43834
virtual string getWorldBoxCenter(())
Definition: console.h:28476
float density
Definition: console.h:27983
virtual Script onSelect((string this, string id, string text))
Definition: console.h:11513
virtual Script doit((string this))
Definition: console.h:11433
virtual Script getDetailMeshList((string this, string detSize))
Definition: console.h:806
virtual void setIsTemplate((template))
Definition: console.h:36960
Stub class.
Definition: console.h:12499
virtual Script EditorMenuEditDeselect(())
Definition: console.h:61771
virtual Script removeFromServerGuidList((string guid))
Definition: console.h:62137
virtual string getRedoName((index))
Definition: console.h:473
virtual Script ungroupSelected((string this))
Definition: console.h:10964
virtual void setNodeWidth()
Definition: console.h:8180
virtual void toggleFreeze(())
Definition: console.h:27436
Definition: console.h:14084
virtual void selectDecal()
Definition: console.h:11560
virtual Script updateBehaviorSound((string this, string type, string sound))
Definition: console.h:9200
bool alignParticles
Definition: console.h:51373
MaterialAnimType animFlags
Definition: console.h:18648
int borderThickness
Definition: console.h:4155
virtual float getAdapterShaderModel((int index))
Definition: console.h:56498
virtual void animate((float elevation, float degreesPerSecond))
Definition: console.h:55995
float fadeDist
Definition: console.h:51667
virtual void resetLightManager(())
Deactivates and then activates the currently active light manager.This causes most shaders to be rege...
Definition: console.h:64746
Stub class.
Definition: console.h:24218
virtual int sfxPlay((SFXSource source|(SFXTrack track[, float x, float y, float z])))
Definition: console.h:65698
string samplerNames
Definition: console.h:21660
virtual string sfxGetAvailableDevices(())
Definition: console.h:65623
virtual void setProcessTicks(([tick=true]))
Definition: console.h:56703
Definition: console.h:13656
virtual Script onWake((string this))
Definition: console.h:8336
virtual Script metrics((string expr))
Definition: console.h:62178
bool enabled
Definition: console.h:22265
virtual Script openFolderCallback((string this, string path))
Definition: console.h:15545
virtual string expandOldFilename((string filename))
Retrofits a filepath that uses old Torque style.
Definition: console.h:64345
Stub class.
Definition: console.h:22535
int reflectMaxRateMs
Definition: console.h:37526
float collDamageThresholdVel
Definition: console.h:35688
virtual Script onMouseDragged((string this))
Definition: console.h:23214
bool renderReflection
Definition: console.h:51388
string internalName
Definition: console.h:25599
virtual int getSelectedObject((int index))
Definition: console.h:14913
virtual Script doit((string this))
Definition: console.h:35
float thetaMin
Definition: console.h:51276
virtual Script onBeginReparenting((string this))
Definition: console.h:13094
Stub class.
Definition: console.h:23133
Stub class.
Definition: console.h:22141
virtual Script loadKeybindings(())
Definition: console.h:61673
virtual bool pauseThread((int slot))
Pause an animation thread.
Definition: console.h:29835
ColorF pickColor
Definition: console.h:57875
float detailFreq
Definition: console.h:38012
Draws a box with handles for the user to manipulate.
Definition: console.h:16105
Stub class.
Definition: console.h:8425
virtual Script sfxGetLocation(())
Definition: console.h:62251
GuiGradientPickMode displayMode
Definition: console.h:57878
string defines
String of case-sensitive defines passed to the shader compiler.
Definition: console.h:21215
virtual float getSelectionRadius()
Definition: console.h:14914
float cameraMaxFov
Definition: console.h:28066
virtual Script onReparent((string this, string obj, string oldParent, string newParent))
Definition: console.h:10624
Definition: console.h:8386
virtual Script Join((string this))
Definition: console.h:20404
virtual Script GuiEdit((string val))
Definition: console.h:61712
SFXProfile waterWakeSound
Definition: console.h:35682
string mirrorSet
Definition: console.h:9917
int framesPerSec
Definition: console.h:51115
SFXProfile impactWaterHard
Definition: console.h:35677
Stub class.
Definition: console.h:19312
bool useNightCubemap
Definition: console.h:55530
bool focusOnMouseWheel
Definition: console.h:39223
virtual bool setBounds((Box3F bbox))
Definition: console.h:60993
bool reflect
This enables precipitation rendering during reflection passes.
Definition: console.h:51694
float ViewDistance
Definition: console.h:33250
virtual void sfxDeleteDevice(())
Definition: console.h:65652
virtual Script onWake(())
Definition: console.h:20018
Stub class.
Definition: console.h:22808
Stub class.
Definition: console.h:27533
float referenceDistance
Definition: console.h:52359
Stub class.
Definition: console.h:17059
virtual void setMountThreadSequence((int slot, string name))
Definition: console.h:3777
virtual Script toggleZoom((string val))
Definition: console.h:61884
virtual float getRechargeRate(())
Get the current recharge rate.
Definition: console.h:30229
virtual int getActiveTerrain()
Definition: console.h:14613
float gravityMod
Definition: console.h:29050
Definition: console.h:2646
virtual Script onProjectClose((string this, string data))
Definition: console.h:15997
int numMaterials
Definition: console.h:3961
float minLateralImpactSpeed
Minimum impact speed to apply non-falling damage.
Definition: console.h:47306
Stub class.
Definition: console.h:12248
virtual Script onDisabled((string this))
Definition: console.h:23195
virtual Script toggleObjectSelectionsWindow((string this))
Definition: console.h:15443
virtual Script sfxGetMood(())
Definition: console.h:62248
virtual string getCameraObject(())
Returns the connection's camera object used when not viewing through the control object.
Definition: console.h:44360
bool mouseOverSelected
Definition: console.h:4121
bool oneFrameOnly
Definition: console.h:21885
virtual bool isObject()
Definition: console.h:64363
int texCols
Number of columns in the supplied imagemap.
Definition: console.h:50604
Definition: console.h:12841
caseString imageAnimPrefixFP
Passed along to the mounting shape to modify animation sequences played in first person. [optional].
Definition: console.h:49507
virtual int getPrevSibling((TreeItemId item))
Definition: console.h:2265
virtual Script removeCameraBookmarkIndex((string this, string index))
Definition: console.h:15448
void onTabComplete(string val)
Called if tabComplete is true, and the 'tab' key is pressed.
float dynamicFarDist
Definition: console.h:19028
Stub class.
Definition: console.h:17243
virtual Script selectPage((string this, string page))
Definition: console.h:16546
virtual bool addCollisionDetail((int size, string type, string target, int depth=4, float merge=30, float concavity=30, int maxVerts=32, float boxMaxError=0, float sphereMaxError=0, float capsuleMaxError=0))
Definition: console.h:60585
A render bin which renders particle geometry.
Definition: console.h:42676
Definition: console.h:23402
virtual bool addMesh((string meshName, string srcShape, string srcMesh))
Definition: console.h:60975
virtual Script selectShape((string this, string path, string saveOld))
Definition: console.h:799
ColorF PlacementColour
Definition: console.h:33126
virtual Script createForest((string this))
Definition: console.h:11388
string dropShader
Definition: console.h:34238
Stub class.
Definition: console.h:24001
virtual Script Create((string block))
Definition: console.h:36772
virtual Script CloseMessagePopup(())
Definition: console.h:62120
virtual Script cycleMessageHudSize(())
Definition: console.h:61967
Stub class.
Definition: console.h:22699
float waveFreq
Definition: console.h:18678
virtual Script onProfileRenamed((string this, string profile, string newName))
Definition: console.h:10567
Stub class.
Definition: console.h:22401
virtual Script redo((string this))
Definition: console.h:8365
float width
Definition: console.h:34349
virtual void deactivate(())
Definition: console.h:25876
virtual Script convertColladaModels((string pattern))
Definition: console.h:61837
virtual void setGraphName((int plotID, string graphName))
Definition: console.h:59032
Point3F scatterDistance
Definition: console.h:52375
virtual Script objectMatchesCriteria((string this, string object))
Definition: console.h:10429
virtual void notifyShapeChanged(())
Definition: console.h:60613
float dopplerFactor
Definition: console.h:25740
string topMaterialName
Definition: console.h:8216
This class contains behavior and rendering properties used by the Gizmo class.
Definition: console.h:15657
virtual void enable(())
Definition: console.h:21748
virtual bool isKoreanBuild()
Definition: console.h:65463
ColorI fillColorHL
Definition: console.h:4139
filename detailNormalMap
Definition: console.h:18558
bool invisible
Definition: console.h:41138
Level object which defines the boundaries of the level.
Definition: console.h:46572
virtual void echoInputState(())
Prints information to the console stating if DirectInput and a Joystick are enabled and active...
Definition: console.h:65424
virtual Script dbgStepIn(())
Definition: console.h:61724
Stub class.
Definition: console.h:26869
A flying vehicle.
Definition: console.h:52709
ColorF colorMultiply
Definition: console.h:18755
Definition: console.h:4494
virtual void setFilename((string fileName))
Definition: console.h:229
virtual Script onSelectionCentroidChanged((string this))
Definition: console.h:14896
virtual Script buildsgMissionLightingFilter((string this))
Definition: console.h:14058
virtual Script submitUndo((string this, string action))
Definition: console.h:12548
virtual Script tiledScreenShot((string tiles, string overlap))
Definition: console.h:62226
string sortName
Definition: console.h:53602
virtual Script loadDatablockFiles((string datablockFiles, string recurse))
Definition: console.h:62066
virtual void justify((int mode))
Definition: console.h:10751
virtual Script onRemoveSelection((string this, string id))
Definition: console.h:12529
virtual bool removeItem((TreeItemId item))
Definition: console.h:2253
virtual Script rebuildInstanceTree((string this))
Definition: console.h:11673
float scaleSnap
Definition: console.h:15679
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:10614
virtual Script update_onDetailRenamed((string this, string oldname, string newName))
Definition: console.h:3085
bool jumpTowardsNormal
Controls the direction of the jump impulse. When false, jumps are always in the vertical (+Z) directi...
Definition: console.h:47437
GFXBlend blendSrc
Definition: console.h:21420
Point3F explosionScale
Definition: console.h:32831
virtual void setTexture((int index, string filePath))
Definition: console.h:21760
void animationDone(Player obj)
Called on the server when a scripted animation completes.
virtual Script loadPresetHandler((string fileName))
Definition: console.h:23441
virtual int startPrecisionTimer()
Definition: console.h:65303
virtual Script startDebugger(())
Definition: console.h:61739
float maxAutoSpeed
Definition: console.h:35852
string altCommand
Definition: console.h:1160
virtual Script buildFullMapString((string index))
Definition: console.h:61956
ColorF lightColor
The color of light this Image emits.
Definition: console.h:49681
Stub class.
Definition: console.h:26357
float dayLength
Definition: console.h:56009
int maxClumpCount
Definition: console.h:33903
virtual float getSoftSnapSize()
Definition: console.h:14941
Stub class.
Definition: console.h:25779
virtual Script init((string this))
Definition: console.h:14081
Point3F scale
Definition: console.h:34314
virtual Script createRiver((string this))
Definition: console.h:6572
void onUnmount(ShapeBase obj, int slot, float dt)
Called when the Image is unmounted from the object.
DecalData currentDecalData
Definition: console.h:11567
virtual void removeThread((int slot))
Definition: console.h:3731
virtual void setSelectedRow((int rowNum))
Definition: console.h:1412
virtual bool setWheelPowered((int wheel, bool powered))
Set whether the wheel is powered (has torque applied from the engine).
Definition: console.h:52792
virtual void setBreak((int line))
Definition: console.h:12125
virtual Script destroyDatablockEditor(())
Definition: console.h:61742
virtual int redbookGetTrackCount()
Deprecated.
Definition: console.h:65275
bool advancedLightmapSupport
Definition: console.h:29286
void onMount(GameBase obj, SceneObject mountObj, int node)
Called when the object is mounted to another object in the scene.
Stub class.
Definition: console.h:24609
virtual void addFilteredItem((string newItem))
Checks if there is an item with the exact text of what is passed in, and if so the item is removed fr...
Definition: console.h:9880
virtual Script update_onNodeAdded((string this, string nodeName, string oldTreeIndex))
Definition: console.h:3103
virtual Script addShapeIcon((string this, string datablock))
Definition: console.h:12937
virtual Script dialogApply((string this))
Definition: console.h:12871
Stub class.
Definition: console.h:17315
Stub class.
Definition: console.h:12010
Definition: console.h:24825
virtual bool copyFrom((SimObject other))
Copy from another StreamObject into this StreamObject.
Definition: console.h:54753
filename toneMap
Definition: console.h:18538
virtual string prevAttribute(())
Get the name of the previous attribute for the current Element after a call to lastAttribute().
Definition: console.h:54010
Stub class.
Definition: console.h:26789
virtual Script unmountAll((string this))
Definition: console.h:3326
virtual string getImposterSettings((int index))
Definition: console.h:61077
bool isDirty
Definition: console.h:8211
virtual int getIndexFromKey((string key))
Definition: console.h:16319
void onAddMultipleSelectionBegin()
virtual Script addBookmark((string this, string mark, string index))
Definition: console.h:13715
virtual Script initBaseServer(())
Definition: console.h:62157
float offsetPeriod
Definition: console.h:29374
Used to inspect an object's FieldDictionary (dynamic fields) instead of regular persistent fields...
Definition: console.h:59163
float longitudinalRelaxation
Relaxing force applied against longitudinal forces generated by the tire.
Definition: console.h:36677
Stub class.
Definition: console.h:23985
virtual bool dumpEngineDocs((string outputFile))
Definition: console.h:64030
virtual Script formatSessionNumber((string number))
Definition: console.h:62237
ColorI fontColorLinkHL
Definition: console.h:4226
float acceleration
Definition: console.h:34373
virtual Script Create((string data))
Definition: console.h:29026
virtual Script syncEditor((string this, string newEditor, string newEditorFailed))
Definition: console.h:15457
virtual Script attachMenus((string this))
Definition: console.h:15473
void onUnmount(GameBase obj, SceneObject mountObj, int node)
Called when the object is unmounted from another object in the scene.
virtual Script doSaveProfile((string this, string fileName))
Definition: console.h:10928
float smoothFactor
Definition: console.h:14697
bool isDirty
Definition: console.h:14652
bool forwardLit
Determines if the material should recieve lights in Basic Lighting. Has no effect in Advanced Lightin...
Definition: console.h:21325
bool showReticle
Definition: console.h:57884
virtual string getMouseMode(())
Definition: console.h:10786
float maxPitch
Maximum number of degrees to rotate up from straight ahead.
Definition: console.h:35005
virtual Script onAction((string this))
Definition: console.h:23424
virtual Script gamepadYaw((string val))
Definition: console.h:61895
virtual Script onObjectSelected((string this, string object))
Definition: console.h:12581
virtual Script onWake((string this))
Definition: console.h:3335
bool isContainer
Definition: console.h:1197
virtual void setOrbitMode((GameBase orbitObject, TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, bool ownClientObj=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45101
bool observeThroughObject
Definition: console.h:28092
virtual Script onServerDestroyed(())
Definition: console.h:62064
Stub class.
Definition: console.h:17843
Stub class.
Definition: console.h:22744
Definition: console.h:16234
Definition: console.h:4474
Stub class.
Definition: console.h:21118
bool animateAllShapes
Indicates that all shapes should be animated in sync.
Definition: console.h:49521
virtual Script onActiveTerrainChange((string this, string newTerrain))
Definition: console.h:14581
virtual Script stopRecordingDemo((string val))
Definition: console.h:61869
virtual bool isEditorEnabled()
Definition: console.h:59546
EaseF fadeOutEase
Definition: console.h:18116
virtual Script throwWeapon((string val))
Definition: console.h:61878
float sinkMax
Definition: console.h:38090
virtual void removeRowById((int id))
Remove row with the specified id.
Definition: console.h:1599
virtual Script onEscape((string this))
Definition: console.h:20706
float jetEnergyDrain
Energy amount to drain for each tick the vehicle is jetting.
Definition: console.h:35410
virtual void addGlobalShaderMacro((string name, string value=NULL))
Definition: console.h:64614
Stub class.
Definition: console.h:22433
virtual void unmountShape((int slot))
Definition: console.h:3801
SFXProfile floatSound
Definition: console.h:36271
int texSize
Definition: console.h:31070
virtual Script saveCubemapDialogCancel((string this))
Definition: console.h:9182
string surface
Definition: console.h:28606
float contactTol
Definition: console.h:35526
filename handleBitmap
Definition: console.h:7812
void onUnselect(int itemOrObjectId)
virtual Script onDataBlockObjectReceived((string index, string total))
Definition: console.h:62016
virtual bool isPackage((String identifier))
Returns true if the identifier is the name of a declared package.
Definition: console.h:63957
caseString stateName
Definition: console.h:35183
Legacy component system, soon to be deprecated.
Definition: console.h:36931
GuiTabPosition tabPosition
Definition: console.h:2733
string stateTransitionGeneric1Out
Definition: console.h:49851
ParticleEmitterData ParticleEmitter
Particle emitter datablock used to generate particles while the projectile is outside of water...
Definition: console.h:48672
virtual Script readTerrainEditorSettings((string this))
Definition: console.h:15437
float force
Definition: console.h:45260
bool randomize
Definition: console.h:50585
Definition: console.h:23362
Definition: console.h:10197
Definition: console.h:8043
Point2F foamDir
Definition: console.h:37460
Use by GameConnection to send a 3D sound event over the network.
Definition: console.h:34558
Stub class.
Definition: console.h:26061
virtual Script setContent((string this, string ctrl))
Definition: console.h:25429
virtual string getSubStr((string str, int start, int numChars=-1))
Return a substring of str starting at start and continuing either through to the end of str (if numCh...
Definition: console.h:63180
float cameraLag
How much the camera lags behind the vehicle depending on vehicle speed.
Definition: console.h:35540
Base class responsible for displaying an OS file browser.
Definition: console.h:42153
bool clearAllOnSingleSelection
Definition: console.h:2353
virtual Script doit((string this))
Definition: console.h:161
virtual Script clearBottomPrintAll(())
Definition: console.h:62047
filename shapeFile
The DTS or DAE model to use for this Image.
Definition: console.h:49482
float damageLevelTolerance
Damage levels (as a percentage of maxDamage) above which to begin emitting particles from the associa...
Definition: console.h:35607
Stub class.
Definition: console.h:26877
virtual string MatrixMulPoint((TransformF transform, Point3F point))
Multiply the given point by the given transform assuming that w=1.
Definition: console.h:65054
virtual Script findMenu((string this, string name))
Definition: console.h:15470
virtual Script registerEdit((string this, string profile, string fieldName, string arrayIndex, string oldValue))
Definition: console.h:10296
bool meshCulling
Definition: console.h:33678
A collection of SimObjects.
Definition: console.h:514
virtual Script newMat((string this))
Definition: console.h:12864
virtual bool setModel((string shapePath))
Definition: console.h:3688
Point3F damageEmitterOffset
Object space "x y z" offsets used to emit particles for the active damageEmitter. ...
Definition: console.h:35598
virtual void clearBreakPositions(())
Definition: console.h:12121
virtual Script MessageBoxOKCancelDetails((string title, string message, string details, string callback, string cancelCallback))
Definition: console.h:62126
string queue
Definition: console.h:61586
void onEnabled(ShapeBase obj, string lastState)
Called when the object damage state changes to Enabled.
Definition: console.h:19965
void onControlInspectPreApply(GuiControl control)
virtual bool isFirstResponder(())
Definition: console.h:965
float shadowSoftness
Definition: console.h:55576
virtual void setBreakPosition((int line))
Definition: console.h:12123
Stub class.
Definition: console.h:24130
float moonElevation
Definition: console.h:55457
Definition: console.h:23227
int screenLength
Definition: console.h:15709
bool allowSnapRotations
Definition: console.h:15670
void onValidate()
Called whenever the control is validated.
Definition: console.h:116
string format
Definition: console.h:39322
virtual string strToPlayerName()
Definition: console.h:62643
virtual Script startGame(())
Definition: console.h:62058
virtual Script onClick((string this))
Definition: console.h:8030
GuiTheoraTranscoder transcoder
Definition: console.h:59401
bool AllowWaterSurface
Definition: console.h:33533
virtual string getSelectionGlobalBounds(())
Definition: console.h:10768
bool useVariable
Definition: console.h:10350
virtual Script onWake((string this))
Definition: console.h:10655
Definition: console.h:8416
SFXTrack WheelImpactSound
Definition: console.h:36797
virtual Script onWake((string this))
Definition: console.h:20046
virtual float getRepairRate(())
Get the per-tick repair amount.
Definition: console.h:30216
void onRemoveSelected(GuiControl control)
Stub class.
Definition: console.h:24577
float maxCrouchForwardSpeed
Maximum forward speed when crouching.
Definition: console.h:47557
virtual Script onObjectDeleteCompleted((string this))
Definition: console.h:13107
Inspector field type for SFXSource.
Definition: console.h:41045
virtual Script createDatablock((string this))
Definition: console.h:12553
virtual bool controlIsChild((GuiControl control))
Definition: console.h:959
Stub class.
Definition: console.h:20003
virtual Script onGuiUpdate(())
Definition: console.h:14887
GuiInspector inspectorGui
Definition: console.h:42060
Stub class.
Definition: console.h:27363
virtual void connect((string address))
Connect to the given address.
Definition: console.h:53137
virtual void setTarget((float position=1.0f))
Set the movement target for this camera along its path.
Definition: console.h:46855
virtual Script onSleep((string this))
Definition: console.h:22618
virtual void sortnk((bool ascending=false))
Definition: console.h:16427
virtual Script inspect((string this, string obj))
Definition: console.h:5961
virtual void retargetDecalDatablock()
Definition: console.h:11564
Stub class.
Definition: console.h:13884
virtual float getMountThreadDir((int slot))
Definition: console.h:3792
void onSelect(GuiControl control)
virtual Script onRemove((string this))
Definition: console.h:15904
Definition: console.h:6563
float dustHeight
Definition: console.h:35573
virtual string getAnimFlags()
Definition: console.h:18502
virtual Script onUnselect((string this, string obj))
Definition: console.h:14898
virtual void sortfkd((string functionName))
Definition: console.h:16456
virtual Script onChatMessage((string message, string voice, string pitch))
Definition: console.h:61970
SFXTrack deniedSound
Definition: console.h:5608
virtual Script doit((string this))
Definition: console.h:101
virtual int strpos((string haystack, string needle, int offset=0))
Definition: console.h:63071
float boxWidth
Definition: console.h:51624
virtual Script onClick((string this))
Definition: console.h:4511
virtual Script writeWorldEditorSettings((string this))
Definition: console.h:15438
Stub class.
Definition: console.h:26005
Stub class.
Definition: console.h:17195
virtual Script print((string this, string line))
Definition: console.h:12212
virtual string getScale(())
Definition: console.h:28466
virtual Script onDestroyMenu((string this))
Definition: console.h:15842
void onLoad(SimGroup children)
Definition: console.h:15405
virtual Script messageAll((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62106
virtual bool open((string filename, string openMode))
Open a file for reading, writing, reading and writing, or appending.
Definition: console.h:54831
int sourceObject
ID number of the object that fired the projectile.
Definition: console.h:48897
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:10545
virtual void listGFXResources((bool unflaggedOnly=false))
Definition: console.h:64552
virtual void open((SimSet obj, bool okToEdit=true))
Definition: console.h:2243
Definition: console.h:12917
virtual Script onClick((string this))
Definition: console.h:13129
bool stateWaitForTimeout
Definition: console.h:35228
virtual string createConvexShapeFrom((SceneObject polyObject))
Definition: console.h:14984
string superClass
Definition: console.h:25614
virtual Script getMaterialName((string this, string index))
Definition: console.h:14075
virtual void clearGFXResourceFlags(())
Definition: console.h:64561
virtual Script handleDeselect((string this))
Definition: console.h:11409
virtual int addItem((Node group, string name, string value))
Definition: console.h:59467
virtual Script prepareActiveObject((string this, string override))
Definition: console.h:9239
virtual bool mountShape((string shapePath, string nodeName, string type, int slot))
Definition: console.h:3761
bool caseSensitive
Definition: console.h:16486
Definition: console.h:15343
virtual bool isDisabled(())
Definition: console.h:25883
bool colorWriteAlpha
Definition: console.h:21518
Definition: console.h:6266
Stub class.
Definition: console.h:19416
virtual string getParent(())
Definition: console.h:1007
bool is3D
Definition: console.h:52351
virtual Script EditorLightingComplete(())
Definition: console.h:61760
virtual float calculateViewDistance((float radius))
Definition: console.h:3389
virtual void setControlSchemeParameters((bool absoluteRotation, bool addYawToAbsRot, bool addPitchToAbsRot))
Set the control scheme that may be used by a connection's control object.
Definition: console.h:44385
virtual void beginGroup()
Definition: console.h:17896
float maxProneForwardSpeed
Maximum forward speed when prone (laying down).
Definition: console.h:47591
Stub class.
Definition: console.h:18964
virtual Script onAddSelection((string this, string id))
Definition: console.h:12530
virtual void startDragging((int x=0, int y=0))
Definition: console.h:57034
Point3F initialPosition
Starting position for the projectile.
Definition: console.h:48877
GuiAlignmentType justify
Definition: console.h:4231
float brakingActivationSpeed
Definition: console.h:36315
Stub class.
Definition: console.h:19112
virtual Script updateItem((string this, string oldFrame, string oldState, string frame, string state))
Definition: console.h:2650
virtual Script ColorIntToFloat((string color))
Definition: console.h:61851
virtual string getCard(())
Definition: console.h:56463
virtual Script clientStartMission(())
Definition: console.h:62028
Stub class.
Definition: console.h:26629
bool fullReflect
Definition: console.h:37511
bool highResOnly
Definition: console.h:51383
virtual string strlwr((string str))
Definition: console.h:63121
virtual bool postEvent((String event, String data))
Definition: console.h:61561
virtual Script clearInfo((string this))
Definition: console.h:15373
virtual Script onSelectObjects((string this, string val))
Definition: console.h:10431
float sprintEnergyDrain
Energy value drained each tick that the player is sprinting.
Definition: console.h:47460
Used to overlaps a 'hot region' where you want to catch inputs with and have specific events occur ba...
Definition: console.h:4537
float parallaxScale
Definition: console.h:43508
virtual Script toggleState((string this))
Definition: console.h:20727
virtual Script setMountThreadSequence((string this))
Definition: console.h:3330
virtual Script writeSettings((string this))
Definition: console.h:4476
virtual float mDegToRad((float degrees))
Definition: console.h:65147
float scaleMin
Definition: console.h:38070
string animSequence
Definition: console.h:45834
virtual Script Create((string block))
Definition: console.h:29535
virtual void setMode()
Definition: console.h:6432
virtual Script toggleCamera((string val))
Definition: console.h:61880
virtual void move()
Definition: console.h:44536
float rotSpeed
Definition: console.h:18663
virtual void setCollapsed((bool collapse))
Definition: console.h:57220
virtual Script showDialog((string this, string applyCallback, string obj, string uv))
Definition: console.h:16195
virtual Script validateBrushSize((string this))
Definition: console.h:11379
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:6147
virtual Script onSelectInstance((string this, string decalId, string lookupName))
Definition: console.h:11685
Stub class.
Definition: console.h:18948
Stub class.
Definition: console.h:6952
virtual Script prepSelectionMode((string this))
Definition: console.h:8327
virtual void setSelectedMissionArea()
Definition: console.h:7903
Point2F rotPivotOffset
Definition: console.h:18668
An example scene object which renders a mesh.
Definition: console.h:50649
virtual Script buildPrecipitation((string this))
Definition: console.h:14048
virtual void dumpGroupHierarchy(())
Definition: console.h:191
string edge
Definition: console.h:34843
pid persistentId
Definition: console.h:25656
float triggerSpeed
Definition: console.h:49027
float linearDamping
Value that reduces an object's linear velocity over time.
Definition: console.h:34747
virtual float mClamp((float v, float min, float max))
Definition: console.h:65150
float steeringForce
Definition: console.h:36243
virtual float mLerp((float v1, float v2, float time))
Definition: console.h:65162
float speedMultiplier
Definition: console.h:45275
virtual void setTransform((TransformF txfm))
Definition: console.h:28463
float cameraOffset
Definition: console.h:35552
virtual bool displaySplashWindow((string path="art/gui/splash.bmp"))
Definition: console.h:63719
float foamMaxDepth
Definition: console.h:37485
Stub class.
Definition: console.h:19288
virtual Script readSettings((string this))
Definition: console.h:11154
Stub class.
Definition: console.h:12819
float waveAmp
Definition: console.h:18683
virtual Script sync((string this))
Definition: console.h:6787
int splashMS
Definition: console.h:51650
Inspector field type for ColorI.
Definition: console.h:40597
Stub class.
Definition: console.h:26805
filename shapeName
Definition: console.h:33645
bool showFill
Definition: console.h:50762
virtual int getMaterialIndex((string name))
Definition: console.h:14632
virtual Script TerrainImportGui_SetHeightfield((string name))
Definition: console.h:61802
virtual Script refresh((string this, string what))
Definition: console.h:16271
virtual Script timeMetricsCallback(())
Definition: console.h:62189
Editor GUI used for picking a ColorF from a palette.
Definition: console.h:16647
Stub class.
Definition: console.h:12667
string stateTransitionOnAmmo
Definition: console.h:49771
virtual bool isExpanded(())
Definition: console.h:220
virtual int strchrpos((string str, string chr, int start=0))
Definition: console.h:63281
virtual Script loadLevel((string missionNameOrFile))
Definition: console.h:62020
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:12828
bool renderColMeshes
Definition: console.h:3863
Decal Datablock Retarget Undo Actions.
Definition: console.h:42022
virtual Script onSelect((string this, string id, string text))
Definition: console.h:17010
Stub class.
Definition: console.h:19624
virtual void popInstantGroup(())
Pop and restore the last setting of $instantGroup off the stack.
Definition: console.h:63874
virtual bool addNode((string name, string parentName, TransformF txfm=TransformF::Identity, bool isWorld=false))
Definition: console.h:60771
virtual float sfxGetRolloffFactor(())
Definition: console.h:65773
virtual string getMapEntry()
Definition: console.h:64775
A control that renders a skinned border specified in its profile.
Definition: console.h:13949
virtual Script scanGroup((string this, string group))
Definition: console.h:11123
SFXTrack impactHardSound
Sound to play after falling on a surface with Material footstepSoundId 1.
Definition: console.h:47932
Definition: console.h:23352
virtual int getSelected()
Definition: console.h:59470
virtual string getDisplayDeviceList(())
Definition: console.h:64548
float lightRadius
Distance from the center point of this ItemData for the light to affect.
Definition: console.h:29084
float volume
Definition: console.h:52313
virtual Script removeItem((string this, string name))
Definition: console.h:2665
virtual Script onConnect((string client, string name))
Definition: console.h:43980
int controlPoints
Definition: console.h:13800
virtual Script init((string this))
Definition: console.h:11117
bool renderInfoText
Definition: console.h:15685
virtual int stopPrecisionTimer()
Definition: console.h:65305
Stub class.
Definition: console.h:26045
float softSplashSoundVelocity
Definition: console.h:35643
virtual Script parseMissionGroup((string className, string childGroup))
Definition: console.h:62209
virtual Script testObjectRename((string doNotSave))
Definition: console.h:26911
Point3F appliedForce
Definition: console.h:47041
virtual int getLineTag((int pos))
Definition: console.h:19800
virtual string fileModifiedTime((string fileName))
Returns a platform specific formatted string with the last modified time for the file.
Definition: console.h:64209
virtual bool setCursorPosition((int newPos))
Change the text cursor's position to a new defined offset within the text in the control.
Definition: console.h:5522
virtual Script updateMaterialTags((string this, string material, string tag, string tagValue))
Definition: console.h:16559
virtual Script loadLoadingGui((string displayText))
Definition: console.h:62114
int delayMS
Definition: console.h:34326
virtual Script setNewObjectGroup((string this, string group))
Definition: console.h:12951
Definition: console.h:20910
virtual void setValue((float pos, bool doCallback=false))
Definition: console.h:3210
virtual Script hideWindow((string this))
Definition: console.h:25399
virtual Script autoFocus((string this))
Definition: console.h:24007
bool showInternalNames
Definition: console.h:2390
Definition: console.h:2663
string superClass
Definition: console.h:412
virtual Script undo((string this))
Definition: console.h:94
string stateTransitionOnNotAtRest
Definition: console.h:35193
virtual void setState((string newState="forward"))
Definition: console.h:46868
virtual Script update_onMeshAdded((string this, string meshName))
Definition: console.h:3081
virtual Script getLoadFilename((string filespec, string callback, string currentFile))
Definition: console.h:61859
virtual string getMuzzlePoint((int slot))
Get the muzzle position of the Image mounted in the specified slot.
Definition: console.h:30044
virtual Script toggle(())
Definition: console.h:13071
virtual string detag((string str))
Returns the string from a tag string.
Definition: console.h:63585
virtual int getVersionNumber()
Definition: console.h:62701
Stub class.
Definition: console.h:6920
Point3F massCenter
Definition: console.h:31355
virtual void setMount((string shapeName, string mountNodeIndexOrName))
Mounts the given model to the specified mount point of the primary model displayed in this control...
Definition: console.h:45720
virtual Script onWorldEditorStartup(())
Definition: console.h:4443
virtual Script inspect((string obj))
Definition: console.h:61856
virtual Script onWake((string this))
Definition: console.h:2490
virtual Script ServerPlay2D((string profile))
Definition: console.h:62111
virtual bool saveDataFile()
Definition: console.h:56099
Stub class.
Definition: console.h:15781
Stub class.
Definition: console.h:16747
bool playAmbient
Definition: console.h:33673
virtual void setSelectedRoad()
Definition: console.h:6019
virtual Script setupDefaultCameraSettings((string this))
Definition: console.h:15468
virtual Script selectFormat((string this, string format))
Definition: console.h:11116
Stub class.
Definition: console.h:24449
virtual void softSnapRenderTriangle()
Definition: console.h:14963
void onConnectionTimedOut()
Called on the client when the connection to the server times out.
virtual Script undo((string this))
Definition: console.h:10222
virtual Script prepSelectionMode((string this))
Definition: console.h:6565
Stub class.
Definition: console.h:9387
virtual bool mIsPow2((int v))
Definition: console.h:65171
float maxSlope
Definition: console.h:33883
virtual void restartInstance()
Definition: console.h:65173
filename baseTex
Definition: console.h:18720
Stub class.
Definition: console.h:17067
virtual int rowCount(())
Get the number of rows.
Definition: console.h:1529
virtual void setTime((float timeInSeconds=60))
Definition: console.h:50736
Stub class.
Definition: console.h:9997
float referenceDistance
Definition: console.h:43252
virtual string getItemValue((TreeItemId item))
Definition: console.h:2251
SFXDescription description
Definition: console.h:43045
filename theoraFile
Definition: console.h:59369
virtual string enumerateConsoleClassesByCategory((String category))
Provide a list of classes that belong to the given category.
Definition: console.h:64011
Stub class.
Definition: console.h:26597
virtual Script OptAudioUpdateChannelVolume((string description, string volume))
Definition: console.h:61948
virtual string attribute((string attributeName))
Get a string attribute from the current Element on the stack.
Definition: console.h:53961
Stub class.
Definition: console.h:9339
virtual Script setMaterialNotDirty((string this))
Definition: console.h:9233
bool playAmbient
Enables or disables playing of an ambient animation upon loading the shape.
Definition: console.h:52156
virtual void sfxSetDopplerFactor((float value))
Definition: console.h:65763
float indoorWeight
Definition: console.h:46750
ColorI borderFrameColor
Definition: console.h:14667
Stub class.
Definition: console.h:27557
int fadeOutTime
Definition: console.h:20121
Stub class.
Definition: console.h:19376
Definition: console.h:16244
bool stencilDefined
Definition: console.h:21581
virtual Script onDeleteMesh((string this))
Definition: console.h:2483
virtual Script showDeleteCubemapDialog((string this))
Definition: console.h:9187
virtual Script inspect((string this, string obj))
Definition: console.h:8133
virtual string getDecalTransform()
Definition: console.h:11556
virtual Script onDeactivated((string this))
Definition: console.h:11700
Stub class.
Definition: console.h:9291
virtual bool isMember((SimObject obj))
Definition: console.h:578
void onStopSwim(Player obj)
Called when the player stops swimming.
virtual Script openParticlePane((string this))
Definition: console.h:6796
virtual void lockMouse((bool isLocked))
Lock or unlock the mouse to the window.
Definition: console.h:62655
virtual string getCommand((string device, string action))
Gets ActionMap command for the device and action.
Definition: console.h:13466
int seqNum
Definition: console.h:42952
virtual Script onRenameItem((string this))
Definition: console.h:7321
void onLeaveMissionArea(Player obj)
Called when the player leaves the mission area.
int texSize
Definition: console.h:46333
virtual string getStatus(())
Definition: console.h:27097
virtual Script getRootGroup((string this))
Definition: console.h:10455
Basic HUD clock. Displays the current simulation time offset from some base. .
Definition: console.h:50724
Stub class.
Definition: console.h:24481
virtual float getEnergyPercent(())
Get the object's current energy level as a percentage of maxEnergy.
Definition: console.h:30135
Stub class.
Definition: console.h:7008
A very basic class containing information used by MissionMarker objects for rendering.
Definition: console.h:29533
SFXEnvironment environment
Definition: console.h:25717
Stub class.
Definition: console.h:18956
virtual Script redo((string this))
Definition: console.h:15803
Definition: console.h:8028
virtual void removeAutoPlot((int plotId))
Definition: console.h:24931
virtual string getDecalLookupName()
Definition: console.h:11558
A sound controller that directly plays a single sound file.
Definition: console.h:60364
Definition: console.h:23357
Stub class.
Definition: console.h:19128
virtual void stopHeartbeat()
Definition: console.h:62881
filename debrisShapeName
Definition: console.h:27957
virtual Script handleBreak((string this, string line))
Definition: console.h:12220
float width
Definition: console.h:36062
float minDrag
Definition: console.h:31398
virtual Script _onProjectAddFile((string this, string data))
Definition: console.h:15957
virtual Script onActivated((string this))
Definition: console.h:13154
virtual Script onDefaultClick((string this))
Definition: console.h:7302
virtual void setZoomSpeed((int speed))
Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view ...
Definition: console.h:62367
virtual Script onWake((string this))
Definition: console.h:24827
virtual void setMountSkin((string skinName))
Sets the skin to use on the mounted model.
Definition: console.h:45684
Stub class.
Definition: console.h:5388
bool hideHeader
Definition: console.h:8653
virtual Script onGuiUpdate((string this, string text))
Definition: console.h:14585
virtual int getAimObject(())
Gets the object the AIPlayer is targeting.
Definition: console.h:44882
virtual Script browseForOpacityMap((string this))
Definition: console.h:15558
Stub class.
Definition: console.h:20378
virtual float getBrushPressure(())
Definition: console.h:14600
virtual Script onMouseDragged((string this))
Definition: console.h:23249
Definition: console.h:20035
Definition: console.h:9161
filename splashTexture
Texture filename for splash particles.
Definition: console.h:34245
virtual Script GetTooltipPrefab((string this, string obj))
Definition: console.h:13085
Stub class.
Definition: console.h:12651
virtual string getForwardVector(())
Definition: console.h:28455
virtual void addSelection()
Definition: console.h:10740
Point3F lightDirection
Definition: console.h:45876
string edge
Definition: console.h:30768
int frame
Definition: console.h:50580
Definition: console.h:16093
virtual void setPosition((float position=0.0f))
Definition: console.h:46842
virtual Script onAction((string this))
Definition: console.h:12202
virtual void removeDynamicField()
Definition: console.h:59169
float mass
Definition: console.h:37972
float antiSwayForce
Force applied to equalize extension of the spring on the opposite wheel.
Definition: console.h:36738
Defines the properties of a WheeledVehicle tire.
Definition: console.h:36590
Stub class.
Definition: console.h:26029
virtual void stopScanForTargets(())
Stop scanning for targets.
Definition: console.h:52598
virtual Script onWake((string this))
Definition: console.h:13769
virtual Script buildSun((string this, string dontWarnAboutScatterSky))
Definition: console.h:14055
float steeringForce
Maximum X and Z (sideways and vertical) steering force.
Definition: console.h:35830
virtual string getSoftSnapAlignment(())
Definition: console.h:14946
Definition: console.h:11436
virtual void profilerDumpToFile((string fileName))
Dumps current profiling stats to a file.
Definition: console.h:65338
virtual string MatrixMultiply((TransformF left, TransformF right))
Multiply the two matrices.
Definition: console.h:65037
virtual string getGraphColor((int plotID))
Definition: console.h:58979
virtual Script validateBrushSize((string this))
Definition: console.h:13144
virtual string getClipboard(())
Get text from the clipboard.
Definition: console.h:62905
The most basic ShapeBaseData derrived shape datablock available in Torque 3D.
Definition: console.h:31990
virtual bool isChildOfGroup((SimGroup group))
Definition: console.h:199
float cameraZRot
Definition: console.h:3398
virtual void setOrigin((float x, float y))
Definition: console.h:59632
virtual Script close((string this))
Definition: console.h:20728
virtual Script onEscapePressed((string this))
Definition: console.h:6150
The TerrainMaterial class orginizes the material settings for a single terrain material layer...
Definition: console.h:43442
virtual Script _makePrettyResString((string resString))
Definition: console.h:61959
float longitudinalForce
Tire force in the direction of movement.
Definition: console.h:36661
float flareScale
Definition: console.h:31044
SFXAmbience soundAmbience
Definition: console.h:29297
float cameraDecay
Definition: console.h:31569
virtual int getRedoAction((index))
Definition: console.h:474
Stub class.
Definition: console.h:22816
virtual Script redo((string this))
Definition: console.h:10268
float fadeStartDistance
Definition: console.h:46363
virtual string getMode()
Definition: console.h:8176
virtual void selectAllText(())
Selects all text within the control.
Definition: console.h:7156
Stub class.
Definition: console.h:22800
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13165
virtual int getRowOffset((int index))
Definition: console.h:11827
string description
Definition: console.h:60230
Stub class.
Definition: console.h:24569
Acts as a skin for the cursor, where each GuiCursor object can have its own look and click-zone...
Definition: console.h:6175
Stub class.
Definition: console.h:26381
virtual Script onReturn((string this))
Definition: console.h:12972
Stub class.
Definition: console.h:12467
virtual Script loadMaterials(())
Definition: console.h:62309
Definition: console.h:13181
virtual float getDuration(())
Definition: console.h:60385
ExplosionData waterExplosion
Explosion datablock used when the projectile explodes underwater.
Definition: console.h:48718
virtual Script jumpToBookmark((string this, string name))
Definition: console.h:15447
virtual void expand(())
Definition: console.h:8605
int maxLength
Definition: console.h:1911
virtual void commandToServer((string func,...))
Send a command to the server.
Definition: console.h:62771
float longitudinalDamping
Definition: console.h:36668
virtual Script GetTooltipShapeBase((string this, string obj))
Definition: console.h:13089
virtual bool getCanSave(())
Definition: console.h:242
virtual Script onWake((string this))
Definition: console.h:17034
virtual Script buildWaterBlock((string this))
Definition: console.h:14052
virtual string getMeshName((string name, int index))
Definition: console.h:60899
filename cookie
Definition: console.h:55556
virtual void setReverseTime((float timeInSeconds=60))
Sets a time for a countdown clock.
Definition: console.h:50745
float proneForce
Force used to accelerate the player when prone (laying down).
Definition: console.h:47584
GuiHorizontalStackingType horizStacking
Definition: console.h:5739
virtual Script editCubemapName((string this, string newName))
Definition: console.h:9179
virtual void reset((float speed=1.0f))
Clear the camera's path and set the camera's current transform as the start of the new path...
Definition: console.h:46881
virtual Script updateSpeedFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7625
virtual Script setSelection((string this, string text))
Definition: console.h:15371
float validateCameraFov(float fov)
Called on the server when the client has requested a FOV change.
Stub class.
Definition: console.h:7000
string cubemap
Definition: console.h:18799
virtual Script onSelectionMoved((string this, string ctrl))
Definition: console.h:10945
virtual float getNodeWidth()
Definition: console.h:6433
string Node
Definition: console.h:55164
bool fillRowFirst
Definition: console.h:14255
bool showFrame
Definition: console.h:32469
Stub class.
Definition: console.h:26373
Definition: console.h:15873
virtual Script getGlobalBounds((string this))
Definition: console.h:10288
void onMount(ShapeBase obj, int slot, float dt)
Called when the Image is first mounted to the object.
string caption
Definition: console.h:57229
bool stateFire
Definition: console.h:49886
void onLoseFirstResponder()
virtual void forceValidateText(())
Force a validation to occur.
Definition: console.h:7174
float occlusionRadius
Definition: console.h:46471
virtual Script shutdown((string this))
Definition: console.h:15465
virtual Script DbgOpenFile((string file, string line, string selectLine))
Definition: console.h:61733
virtual void setDayLength((float seconds))
Definition: console.h:55994
No known usage, possibly Legacy.
Definition: console.h:28930
virtual Script onWake((string this))
Definition: console.h:11110
virtual Script doAddSequence((string this, string seqName, string from, string start, string end))
Definition: console.h:788
Stub class.
Definition: console.h:24074
float minSprintEnergy
Minimum energy level required to sprint.
Definition: console.h:47468
Custom field type for dynamic variable modification on SimObjects.
Definition: console.h:59097
virtual Script syncBrushInfo((string this))
Definition: console.h:13145
virtual void undo()
Definition: console.h:476
Definition: console.h:23332
virtual Script onHierarchyChanged((string this))
Definition: console.h:10935
virtual Script groupControls((string this))
Definition: console.h:10248
ParticleEmitterData splashEmitter
Definition: console.h:31463
virtual void removeAll((SimObject listener))
Definition: console.h:61576
bool renderPopupBackground
Definition: console.h:15079
float dropAtScreenCenterMax
Definition: console.h:15011
int OuterRadiusX
Definition: console.h:33502
virtual Script onClick((string this))
Definition: console.h:8055
GFXTextureArgument colorArg2
Definition: console.h:24291
string stateTransitionGeneric0Out
Definition: console.h:49841
float maneuveringForce
Maximum X and Y (horizontal plane) maneuvering force.
Definition: console.h:35804
virtual Script getFilterSet((string this))
Definition: console.h:10441
SFXDescription SFXDescription
Definition: console.h:56572
Description of a reverb environment.
Definition: console.h:26181
Definition: console.h:3119
virtual Script onClientLeaveGame(())
Definition: console.h:43972
virtual Script getGridSize((string this))
Definition: console.h:15246
int hovertime
Definition: console.h:25555
int texRows
Number of rows in the supplied imagemap.
Definition: console.h:50597
virtual Script getFilterSet((string this))
Definition: console.h:13629
Stub class.
Definition: console.h:24689
Stub class.
Definition: console.h:19104
virtual void smooth((TerrainBlock obj, F32 factor, U32 steps))
Definition: console.h:59705
virtual void softSnapSizeByBounds()
Definition: console.h:14951
Legacy from older component system.
Definition: console.h:43541
virtual Script updateOverrideUpAxis((string this, string override))
Definition: console.h:16281
virtual string getLightManagerNames(())
Definition: console.h:64738
virtual void makeSelectionPrefab((string filename))
Definition: console.h:14977
Stub class.
Definition: console.h:7475
int colSpacing
Definition: console.h:38547
virtual int getIndexFromValue((string value))
Definition: console.h:16315
virtual void addPage((string title=""))
Definition: console.h:2716
Definition: console.h:10230
filename fileMustExist
Definition: console.h:42496
virtual void setItemText((int index, string newtext))
Sets the items text at the specified index.
Definition: console.h:9829
void onTabSelected(String text, int index)
int mountNode
Definition: console.h:28540
virtual void setRenderAll((bool renderAll))
Definition: console.h:59023
virtual bool openForRead((string filename))
Open a specified file for reading.
Definition: console.h:54296
virtual Script onClear((string this))
Definition: console.h:12539
virtual Script redo((string this))
Definition: console.h:6774
Hierarchical list of text items with optional icons.
Definition: console.h:2104
virtual Script destroyWorldEditor(())
Definition: console.h:61803
virtual Script onSelect((string this, string id, string text))
Definition: console.h:19962
float phiReferenceVel
Definition: console.h:51286
virtual float mCos((float v))
Definition: console.h:65129
virtual string getSelectedObjectList()
Definition: console.h:2272
string defaultFile
Definition: console.h:42264
virtual Script onMouseDragged((string this))
Definition: console.h:23364
Allows communications between the game and a server using HTTP.
Definition: console.h:53249
string tooltip
Definition: console.h:25550
float gridElementSize
Definition: console.h:37824
int scanTickFrequencyVariance
Random amount that should be added to the scan tick frequency each scan period.
Definition: console.h:35155
virtual bool isJoystickDetected()
Definition: console.h:65441
virtual Script scanGroup((string this, string group, string list, string indentLevel))
Definition: console.h:10427
Definition: console.h:6282
virtual string getParameter((int index))
Definition: console.h:27221
Point2I position
Definition: console.h:25461
float landSequenceTime
Time of land sequence play back when using new recover system.
Definition: console.h:47695
virtual Script init((string this))
Definition: console.h:15550
float decalBias
Definition: console.h:29228
virtual string deepClone(())
Definition: console.h:263
virtual void reInitMaterials()
Flushes all procedural shaders and re-initializes all active material instances.
Definition: console.h:64753
virtual Script initList((string this, string filter))
Definition: console.h:13682
Stub class.
Definition: console.h:7555
virtual Script ban((string client))
Definition: console.h:62068
virtual Script onEditSequenceSource((string this, string from))
Definition: console.h:2684
virtual Script onAddNode((string this, string name))
Definition: console.h:2643
virtual Script setAdvancedLighting(())
Definition: console.h:61979
Stub class.
Definition: console.h:27525
bool isContainer
Definition: console.h:25566
float maxScanHeading
Maximum number of degrees to scan left and right.
Definition: console.h:35123
int minTabWidth
Definition: console.h:2743
virtual Script queryLan((string this))
Definition: console.h:20406
float shapeCullRadius
Definition: console.h:33828
virtual Script readSettings((string this))
Definition: console.h:8350
virtual Script spamAlert((string client))
Definition: console.h:62104
virtual Script onWake((string this))
Definition: console.h:12997
Stub class.
Definition: console.h:7595
Stores common properties for a ProximityMine.
Definition: console.h:48963
virtual void attachToObject((int objectID))
Mounts the wind emitter to another scene object.
Definition: console.h:56207
Point3F gridSize
Definition: console.h:15706
virtual string getGraphMax((int plotID))
Definition: console.h:58985
virtual void setAimLocation((Point3F target))
Tells the AIPlayer to aim at the location provided.
Definition: console.h:44865
int InnerRadiusY
Definition: console.h:33497
virtual Script update((string this))
Definition: console.h:20400
Stub class.
Definition: console.h:23632
int cellSize
Definition: console.h:18708
intList rows
Definition: console.h:11853
Stub class.
Definition: console.h:15639
Definition: console.h:10278
Stub class.
Definition: console.h:10029
Definition: console.h:29718
Stub class.
Definition: console.h:19974
ColorI missionAreaFrameColor
Definition: console.h:3548
float density
Definition: console.h:26306
virtual void removeDirty((SimObject object))
Definition: console.h:6654
float radius
The radius of the wheel.
Definition: console.h:36609
virtual Script show((string this, string text))
Definition: console.h:3150
float elementDist
Definition: console.h:46502
ColorI selectionBoxColor
Definition: console.h:15032
virtual Script onGainFirstResponder((string this))
Definition: console.h:14017
virtual Script serverCmdNetSimulateLag((string client, string msDelay, string packetLossPercent))
Definition: console.h:62100
float animationPhase
Definition: console.h:46291
Stub class.
Definition: console.h:24489
virtual Script doRemoveDetail((string this, string size))
Definition: console.h:768
Definition: console.h:13613
GUI that will fade the current view in and out.
Definition: console.h:59240
virtual Script hide((string this))
Definition: console.h:3149
virtual Script dbgTorsion(())
Definition: console.h:62206
SFXTrack armingSound
Definition: console.h:48997
virtual void close(())
Close the file. You can no longer read or write to it unless you open it again.
Definition: console.h:54846
virtual Script pushFront((string list, string token, string delim))
Definition: console.h:62328
virtual Script resizeMessageHud((string val))
Definition: console.h:61871
virtual float getAspectRatio(())
Definition: console.h:21776
virtual int getContentControl(())
Definition: console.h:10735
int numDrawCalls
Definition: console.h:3966
virtual Script isCollisionMesh((string this, string name))
Definition: console.h:810
virtual Script moveright((string val))
Definition: console.h:61911
virtual string getNodeNormal()
Definition: console.h:8185
virtual Script createNewParameter((string this, string name))
Definition: console.h:13688
virtual Script onAddSelection((string this, string ctrl))
Definition: console.h:10630
virtual void regenCells(())
Definition: console.h:56101
float elevation
Definition: console.h:55447
Stub class.
Definition: console.h:19320
caseString key
Definition: console.h:16491
virtual Script unselectDatablock((string this, string datablock, string dontSyncTree))
Definition: console.h:12555
Defines the properties of a PhysicsDebris object.
Definition: console.h:51849
virtual Script onDropEnd((string fileCount))
Definition: console.h:61817
int threadDirection
Definition: console.h:3915
virtual void setValue((string value, int index))
Definition: console.h:16339
virtual bool crop((ArrayObject target))
Definition: console.h:16391
Definition: console.h:3324
virtual Script onDoubleClick((string this))
Definition: console.h:17005
virtual Script preProcess((string this))
Definition: console.h:23719
A chat HUD control that displays messages from a MessageVector.
Definition: console.h:20563
virtual Script onReparent((string this, string obj, string oldParent, string newParent))
Definition: console.h:13093
ColorF nightColor
Definition: console.h:55500
int borderMargin
Definition: console.h:41135
virtual Script setEditorFunction((string this, string overrideGroup))
Definition: console.h:13139
Stub class.
Definition: console.h:11079
virtual float containerSearchCurrRadiusDist((bool useClientContainer=false))
Get the distance of the closest point of the current item from the center of the current initContaine...
Definition: console.h:65536
Stub class.
Definition: console.h:22101
Definition: console.h:13749
float minOrbitDiststance
Definition: console.h:45892
virtual Script playMessageSound((string message, string voice, string pitch))
Definition: console.h:61971
Point2I targetSize
Definition: console.h:21829
virtual bool isField((string fieldName))
Definition: console.h:303
virtual Script onEnabled((string this))
Definition: console.h:21996
virtual Script audioMetricsCallback(())
Definition: console.h:62180
Stub class.
Definition: console.h:19616
void onHierarchyChanged()
float maxTurbulence
Definition: console.h:51786
Stub class.
Definition: console.h:26429
virtual void deleteModel(())
Definition: console.h:10056
SFXTrack impactSnowSound
Sound to play after falling on a surface with Material footstepSoundId 3.
Definition: console.h:47946
ColorI HoverSplineColor
Definition: console.h:8202
float sphereWeight
Definition: console.h:46745
float restitution
Definition: console.h:36625
bool shakeCamera
Definition: console.h:32977
float boxHeadFrontPercentage
Percentage of the player's bounding box depth that represents the front side of the head...
Definition: console.h:47786
A static object derived from a 3D model file and placed within the game world.
Definition: console.h:50311
virtual string getField((int index))
Definition: console.h:374
float footPuffRadius
Particle creation radius for footpuff particles.
Definition: console.h:47817
Stub class.
Definition: console.h:16613
virtual Script Create((string block))
Definition: console.h:36139
float FadeOutRegion
Definition: console.h:33265
Stub class.
Definition: console.h:20736
virtual Script buildGroundCover((string this))
Definition: console.h:14049
Definition: console.h:8144
Point3F ShapeRotateMax
Definition: console.h:33579
bool castShadows
Definition: console.h:30997
virtual Script shareValueSafeDelay((string source, string dest, string delayMs))
Definition: console.h:62210
virtual Script syncGui((string this))
Definition: console.h:15243
virtual Script getValue((string this))
Definition: console.h:24816
Stub class.
Definition: console.h:20205
float ringLifetime
Definition: console.h:34421
ColorI gridOriginColor
Definition: console.h:3520
float squareSize
Definition: console.h:60481
virtual Script onWake((string this))
Definition: console.h:13007
virtual Script setMaterialName((string this, string newName))
Definition: console.h:12869
float elasticity
Definition: console.h:29036
Stub class.
Definition: console.h:16264
virtual Script onWake((string this))
Definition: console.h:13002
virtual Script toggleControlSnap((string this))
Definition: console.h:10953
string langTableMod
Definition: console.h:25577
bool selectionHidden
Definition: console.h:14673
bool modal
Definition: console.h:4124
RectF elementRect
Definition: console.h:46497
int reverbFlags
Definition: console.h:18426
void onClearSelection()
Called whenever a selected item in the list is cleared.
virtual void setShapeName((string name))
Set the name of this shape.
Definition: console.h:30337
virtual void setAutoGenerated()
Definition: console.h:18508
Specialized simset that stores the objects selected by the World Editor.
Definition: console.h:15295
virtual Script destroyBase(())
Definition: console.h:61806
virtual bool dispatchMessageObject((string queueName, string message))
Dispatch a message object to a queue.
Definition: console.h:65940
Represents geometry to be mounted to a ShapeBase object.
Definition: console.h:49451
ColorI cursorColor
Definition: console.h:4259
virtual void setGraphMin((int plotID, float minX, float minY))
Definition: console.h:58993
float buoyancyDensity
The density of the shape for calculating buoyant forces.
Definition: console.h:34790
virtual Script findAllTerrains((string this))
Definition: console.h:15551
virtual void pushFront((TransformF transform, float speed=1.0, string type="Normal", string path="Linear"))
Adds a new knot to the front of a path camera's path.
Definition: console.h:46927
float MaxSwayTime
Definition: console.h:33311
bool showFill
Definition: console.h:32612
float rotZ
Definition: console.h:29402
string softSelectDefaultFilter
Definition: console.h:14712
bool canCollapse
Definition: console.h:2928
bool showReticle
Definition: console.h:16676
virtual Script clearBreaks((string this))
Definition: console.h:12195
virtual bool isExteriorPortal(())
Definition: console.h:48453
float cameraSpeed
Definition: console.h:45902
bool numbersOnly
Definition: console.h:4254
virtual Script destroyRiverEditor(())
Definition: console.h:61691
string edge
Definition: console.h:48324
virtual string getUndoName((index))
Definition: console.h:470
string spawnProperties
Definition: console.h:46708
virtual bool isBanned((int uniqueId, string transportAddress))
Definition: console.h:52954
virtual void activateTurret(())
Activate a turret from a deactive state.
Definition: console.h:52585
virtual void physicsRestoreState()
Definition: console.h:62542
virtual Script onMouseDragged((string this))
Definition: console.h:23289
Stub class.
Definition: console.h:11453
Stub class.
Definition: console.h:6713
virtual Script settingsApplyLightRays((string this))
Definition: console.h:23446
virtual int getSelectedPage(())
Definition: console.h:2724
float foamOpacity
Definition: console.h:37475
virtual bool isAutoGenerated()
Definition: console.h:18506
Stub class.
Definition: console.h:17155
virtual void toggle()
Definition: console.h:10750
virtual Script showMaterialDeleteDlg((string this, string matInternalName))
Definition: console.h:12913
SFXTrack impactWaterMedium
Sound to play when entering the water with velocity >= mediumSplashSoundVelocity and < hardSplashSoun...
Definition: console.h:47963
float shadowDistance
Definition: console.h:46343
Stub class.
Definition: console.h:22992
virtual string getAdapterName((int index))
Definition: console.h:56486
ColorI cameraColor
Definition: console.h:7818
virtual void log((string message))
Logs a message to the console.
Definition: console.h:62917
virtual void scrollToTop((int param1, int param2))
Scroll to the top of the text.
Definition: console.h:5546
virtual Script netSimulateLag((string msDelay, string packetLossPercent))
Definition: console.h:62158
Stub class.
Definition: console.h:6379
float shadowDistance
Definition: console.h:31080
virtual Script createFilter((string this, string filter))
Definition: console.h:16561
void onLine(string line)
Called whenever a line of data is sent to this TCPObject.
Stub class.
Definition: console.h:26389
float linearSleepThreshold
Minimum linear velocity before the shape can be put to sleep.
Definition: console.h:51957
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:11526
virtual void updateSizes(())
Definition: console.h:11843
virtual int getSelectedNode()
Definition: console.h:6021
filename rippleTex
Definition: console.h:37425
virtual Script saveConstructor((string this, string constructor))
Definition: console.h:800
Stub class.
Definition: console.h:25949
virtual int getParameterCount(())
Definition: console.h:27193
bool renderMounts
Definition: console.h:3868
virtual Script updateRGBValues((string location))
Definition: console.h:61843
virtual Script onLeaveMissionArea((string this))
Definition: console.h:43969
virtual bool isGroup((Group g))
Definition: console.h:59471
float mediumSplashSoundVelocity
Definition: console.h:31509
virtual void sort((string callbackFunction))
Definition: console.h:593
ExplosionData Explosion
Definition: console.h:34433
float gravityCoefficient
Definition: console.h:51062
virtual void matchTerrainToRoad()
Definition: console.h:8190
virtual bool isPlaybackDone(())
Definition: console.h:59360
virtual void stopServerQuery()
Definition: console.h:62877
float strikeRadius
Horizontal size (XY plane) of the search box used to find and damage Player or Vehicle objects within...
Definition: console.h:50904
bool mountedImagesBank
Definition: console.h:28076
Stub class.
Definition: console.h:9395
bool showDust
Definition: console.h:18820
virtual void debugDumpAllObjects(())
Dumps all current EngineObject instances to the console.
Definition: console.h:64036
virtual Script onWindowFocusChange((string focused))
Definition: console.h:61810
int numSplits
Definition: console.h:46353
Definition: console.h:10237
Stub class.
Definition: console.h:19464
virtual bool isStateOn(())
Definition: console.h:7376
virtual float getFadeOutTime(())
Definition: console.h:27142
virtual Script setAlpha((string this, string alpha))
Definition: console.h:25397
virtual Script onClick((string this))
Definition: console.h:15891
ColorF fogScale
Definition: console.h:55426
virtual string getInspectedFieldType(())
Definition: console.h:39500
virtual Script insertItem((string this, string name, string index))
Definition: console.h:2666
float verticalOffset
Definition: console.h:32622
bool stateAllowImageChange
If false, other Images will temporarily be blocked from mounting while the state machine is executing...
Definition: console.h:49916
virtual Script establishMaterials((string this))
Definition: console.h:9244
ColorI borderFillColor
Definition: console.h:14664
Definition: console.h:763
SFXAmbience soundAmbience
Definition: console.h:48303
string textID
Definition: console.h:1906
bool isRenderEnabled
Definition: console.h:28515
float borderHeight
Definition: console.h:14661
The base Terrain Editor tool.
Definition: console.h:14572
bool isDirty
Definition: console.h:15125
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:12887
virtual void error((string message...))
Logs an error message to the console.
Definition: console.h:63619
virtual Script doScreenShotHudless((string val))
Definition: console.h:61914
virtual string getPlotPoint((int plotID, int samples))
Definition: console.h:58971
virtual Script update_onMeshRemoved((string this, string meshName))
Definition: console.h:3079
Stub class.
Definition: console.h:25665
Stub class.
Definition: console.h:11461
virtual bool isNameChangeAllowed(())
Definition: console.h:254
Definition: console.h:15881
void onAdd(int objectId)
Called when the Trigger is being created.
virtual Script onDragDropped((string this))
Definition: console.h:13099
Stub class.
Definition: console.h:23913
float maxScanPitch
Maximum number of degrees to scan up and down.
Definition: console.h:35131
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:6385
float windScale
Definition: console.h:33878
virtual void setLightAmbient((ColorF color))
Set the light ambient color on the sun object used to render the model.
Definition: console.h:45796
virtual Script navigateUp((string this))
Definition: console.h:12943
string stateTransitionGeneric1In
Definition: console.h:49846
string Material
Definition: console.h:28595
virtual void dropSelection((bool skipUndo=false))
Definition: console.h:14917
virtual void unitTest_runTests(([searchString[, bool skipInteractive]]))
Run unit tests, or just the tests that prefix match against the searchString.
Definition: console.h:65877
Stub class.
Definition: console.h:23157
virtual void setSoftSnapSize()
Definition: console.h:14944
virtual Script handleDelete((string this))
Definition: console.h:6275
virtual Script setUndoManager((string this, string undoMgr))
Definition: console.h:15821
Stub class.
Definition: console.h:11262
float velocity
Definition: console.h:34361
virtual string mSolveQuartic((float a, float b, float c, float d, float e))
Definition: console.h:65096
virtual Script setCubemapDirty((string this))
Definition: console.h:9189
virtual void setShaderMacro((string key, string value=""))
Definition: console.h:21792
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:12835
virtual void changeMaterial((string mapTo="", Material oldMat=NULL, Material newMat=NULL))
Change one of the materials on the shape.
Definition: console.h:50338
Stub class.
Definition: console.h:27613
virtual void setConnectArgs((const char *args))
On the client, pass along a variable set of parameters to the server.
Definition: console.h:44084
Definition: console.h:494
Definition: console.h:23327
virtual Script showMaterialChangeSaveDialog((string this, string toMaterial))
Definition: console.h:9175
virtual void resourceDump(())
List the currently managed resources.
Definition: console.h:64463
virtual float mSaturate((float v))
Definition: console.h:65153
Stub class.
Definition: console.h:24513
virtual void clear()
Definition: console.h:59904
virtual void clearItems(())
Clears all the items in the listbox.
Definition: console.h:9581
float linearSleepThreshold
Minimum linear velocity before the shape can be put to sleep.
Definition: console.h:34765
virtual Script onEditSelection((string this))
Definition: console.h:2648
virtual bool removeObject((string name))
Definition: console.h:60872
Definition: console.h:11377
Stub class.
Definition: console.h:19248
virtual Script handleDelete((string this))
Definition: console.h:6593
virtual Script stopDemoRecord(())
Definition: console.h:62175
virtual float getAspect(())
Definition: console.h:1083
virtual Script createServer((string serverType, string level))
Definition: console.h:62150
Stub class.
Definition: console.h:21256
virtual Script Create((string class, string set, string trash, string treeView, string clearNames))
Definition: console.h:10255
virtual void renderBox((Point3F pos, Point3F size))
Definition: console.h:3501
virtual Script readSettings((string this))
Definition: console.h:6269
virtual Script hideCursor(())
Definition: console.h:62256
SFXDistanceModel soundDistanceModel
Definition: console.h:29302
float fadeTimeIn
Definition: console.h:43224
virtual Script onWake((string this))
Definition: console.h:8065
virtual void removeTaggedString((int tag))
Remove a tagged string from the Net String Table.
Definition: console.h:62813
int rowSpacing
Definition: console.h:14228
virtual bool save((string fileName, bool selectedOnly=false, string preAppendString=""))
Definition: console.h:289
virtual void postApply(())
Definition: console.h:55017
virtual Script sfxSetChannelVolume((string channel, string volume))
Definition: console.h:62284
virtual Script onClick((string this))
Definition: console.h:6299
virtual void stop(())
Definition: console.h:59352
virtual Script onDeactivated((string this))
Definition: console.h:12843
SFXTrack squealSound
Looping sound played while any of the wheels is slipping.
Definition: console.h:36791
virtual Script doEditBlend((string this, string seqName, string blend, string blendSeq, string blendFrame))
Definition: console.h:783
void onInterpolateTick(float delta)
virtual Script addShapeIcon((string this, string fullPath))
Definition: console.h:3128
float friction
A floating-point value specifying how much velocity is lost to impact and sliding friction...
Definition: console.h:28753
bool renderOrthoGrid
Definition: console.h:3528
virtual Script onToggleCyclic((string this))
Definition: console.h:2683
virtual int getRowCount(())
Definition: console.h:11815
Stub class.
Definition: console.h:23857
virtual int getNumTextures()
Definition: console.h:14614
virtual Script createAndConnectToLocalServer((string serverType, string level))
Definition: console.h:62153
virtual Script syncCubemap((string this, string cubemap))
Definition: console.h:9178
Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file...
Definition: console.h:56096
Stub class.
Definition: console.h:17083
virtual Script saveDialogCancel((string this))
Definition: console.h:9174
string softSelectFilter
Definition: console.h:14709
A wheeled vehicle.
Definition: console.h:52771
virtual Script deleteMaterial((string this))
Definition: console.h:9169
virtual Script onDeactivated((string this))
Definition: console.h:4423
virtual string getName(())
Definition: console.h:296
Derived from FileDialog, this class is responsible for opening a file browser with the intention of s...
Definition: console.h:42446
Acts as the physical point in space in white a Splash is created from.
Definition: console.h:34301
Inspector field type for ColorF.
Definition: console.h:40661
virtual Script undo((string this))
Definition: console.h:136
virtual Script EditorUnmount(())
Definition: console.h:61773
virtual string getModelFile(())
Get the model filename used by this shape.
Definition: console.h:30418
virtual void setFilter((string filter))
Definition: console.h:57324
ExplosionData Explosion
Name of an ExplosionData to spawn when this shape is destroyed (optional).
Definition: console.h:34694
virtual Script showExportDialog((string this))
Definition: console.h:15546
bool vertLit
Definition: console.h:18603
float skyBrightness
Definition: console.h:55391
Stub class.
Definition: console.h:24465
virtual bool containsBadWords((string text))
Checks to see if text is a bad word.
Definition: console.h:62623
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6279
virtual string createPolyhedralObject((string className, SceneObject geometryProvider))
Definition: console.h:14982
string bottomMaterial
Definition: console.h:55133
virtual float getDamageLevel(())
Get the object's current damage level.
Definition: console.h:30148
virtual void querySingleServer()
Definition: console.h:62873
virtual Script demoPlaybackComplete(())
Definition: console.h:62174
virtual Script inspect((string this, string obj))
Definition: console.h:12883
bool isEnabled
Definition: console.h:21875
Stub class.
Definition: console.h:19272
virtual Script selectAllInClassList((string this, string state))
Definition: console.h:10422
float overallScale
Definition: console.h:46466
string point
Definition: console.h:34838
virtual void dumpEvents(())
Definition: console.h:61578
Common data for a Lightning emitter object.
Definition: console.h:34029
bool rotate
Definition: console.h:46142
virtual Script createMaterialNameType((string this, string index))
Definition: console.h:14076
virtual Script onRemove((string this))
Definition: console.h:15973
virtual Script onWake((string this))
Definition: console.h:13738
virtual void gotoBookmark((int slot))
Definition: console.h:59540
virtual float getOrthoFOV(())
Definition: console.h:3498
bool stateDirection
Direction of the animation to play in this state.
Definition: console.h:35245
virtual int moveLast(())
Definition: console.h:16464
bool MustExist
Definition: console.h:42366
virtual string getEyeTransform(())
Get the 'eye' transform for this object.
Definition: console.h:30103
Definition: console.h:15434
Stub class.
Definition: console.h:10005
GizmoProfile GizmoProfile
Definition: console.h:3592
A grouping of render bin managers which forms a render pass.
Definition: console.h:21102
virtual Script undo((string this))
Definition: console.h:12511
float height
Definition: console.h:37131
float minImpactSpeed
Minimum impact speed to apply falling damage.
Definition: console.h:47297
virtual Script blockBind((string this, string otherMap, string command))
Definition: console.h:13342
GuiDockingType docking
Definition: console.h:1777
virtual void setMoveDestination((Point3F goal, bool slowDown=true))
Tells the AI to move to the location provided.
Definition: console.h:44853
float rotPeriod
Definition: console.h:29407
virtual Script prepGizmoTransform((string this, string decalId, string nodeDetails))
Definition: console.h:11681
virtual Script onRightMouseDown((string this, string item, string pts, string obj))
Definition: console.h:10631
Stub class.
Definition: console.h:8154
Definition: console.h:15392
virtual Script partMetricsCallback(())
Definition: console.h:62181
virtual void setOrbitDistance((float distance))
Sets the distance at which the camera orbits the object. Clamped to the acceptable range defined in t...
Definition: console.h:45746
Definition: console.h:15840
virtual int getSelCount(())
Returns the number of items currently selected.
Definition: console.h:9632
virtual Script createEmitter((string this))
Definition: console.h:7618
bool canSave
Definition: console.h:444
string statusCallback
Definition: console.h:27266
virtual string stripTrailingNumber((string str))
Definition: console.h:63226
bool useOcclusionQuery
Definition: console.h:37541
Stub class.
Definition: console.h:24505
virtual string getModNameFromPath((string path))
Attempts to extract a mod directory from path. Returns empty string on failure.
Definition: console.h:63861
Stub class.
Definition: console.h:24178
Stub class.
Definition: console.h:17075
float debrisThetaMin
Definition: console.h:32886
virtual void sbmDumpStrings()
Definition: console.h:64478
string stateTransitionOnActivated
Definition: console.h:35208
virtual Script deleteSelectedDecalDatablock(())
Definition: console.h:11676
A boolean switch used to modify playlist behavior.
Definition: console.h:25850
virtual int getGizmo(())
Definition: console.h:3506
virtual void addDatum((int plotId, float value))
Definition: console.h:24912
virtual void attach((GuiWindowCtrl bottomWindow, GuiWindowCtrl topWindow))
Definition: console.h:2884
virtual void setCenter((int x, int y))
Definition: console.h:1053
bool renderSelectionBox
Definition: console.h:15091
virtual Script clearDirty(())
Definition: console.h:4405
virtual Script handleCopy(())
Definition: console.h:11693
float adjustHeightVal
Definition: console.h:14688
virtual string findNextFile((string pattern=""))
Returns the next file matching a search begun in findFirstFile().
Definition: console.h:64075
virtual string buildTaggedString((string format,...))
Build a string using the specified tagged string format.
Definition: console.h:62857
Stub class.
Definition: console.h:23008
virtual string getThreadSequence(())
Definition: console.h:3751
virtual Script TerrainImportGuiAddOpacityMap((string name))
Definition: console.h:61801
Stub class.
Definition: console.h:23032
int reverbDirectHF
Definition: console.h:18293
virtual Script previousPreviews((string this))
Definition: console.h:20038
virtual int getFileCRC((string fileName))
Provides the CRC checksum of the given file.
Definition: console.h:64157
virtual bool isWebDemo()
Definition: console.h:62729
virtual void unregisterMessageQueue((string queueName))
Unregisters a dispatcher queue.
Definition: console.h:65911
virtual Script constructRSSHeadlineCollection(())
Definition: console.h:61808
Stub class.
Definition: console.h:26125
Stub class.
Definition: console.h:14093
virtual Script buildLoadInfo((string mission))
Definition: console.h:62080
virtual Script turnOffZoom(())
Definition: console.h:61886
Stub class.
Definition: console.h:6968
virtual Script onDeactivate((string this))
Definition: console.h:25852
Definition: console.h:10265
virtual Script clientCmdBottomPrint((string message, string time, string size))
Definition: console.h:62172
bool fullBoxSelection
Definition: console.h:10831
string escapeCommand
Definition: console.h:7190
GFXTextureFilterType magFilter
Definition: console.h:24354
Stub class.
Definition: console.h:7587
void onGainFirstResponder()
virtual Script MessageBoxOKCancelOld((string title, string message, string callback, string cancelCallback))
Definition: console.h:62118
virtual void sorta(())
Definition: console.h:16402
GFXBlend separateAlphaBlendDest
Definition: console.h:21456
Stub class.
Definition: console.h:24122
virtual Script setShaderConsts((string this))
Definition: console.h:23585
ItemLightType lightType
Definition: console.h:29060
virtual void clearControlObject(())
Clears the player's current control object.
Definition: console.h:44722
virtual void clearSelection()
Definition: console.h:14903
float reverbObstructionLFRatio
Definition: console.h:18325
float mass
Definition: console.h:36602
virtual float getEnergyLevel(())
Get the object's current energy level.
Definition: console.h:30129
virtual Script undo((string this))
Definition: console.h:3
virtual int getType(())
Definition: console.h:28394
string tickCommand
Definition: console.h:50231
Stub class.
Definition: console.h:25965
virtual bool isJoystickEnabled(())
Queries input manager to see if a joystick is enabled.
Definition: console.h:65380
virtual Script panUp((string val))
Definition: console.h:61904
virtual string getDetailLevelName((int index))
Definition: console.h:61009
ParticleEmitterData dustEmitter
Definition: console.h:35561
void onParameterValueChange(SFXParameter parameter)
Definition: console.h:10621
Definition: console.h:15894
virtual void setPitch((float pitch))
Definition: console.h:27167
virtual Script getNewObjectGroup((string this))
Definition: console.h:12952
virtual Script MBSetText((string text, string frame, string msg))
Definition: console.h:62129
bool AllowWaterSurface
Definition: console.h:33368
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:10613
virtual bool decalManagerDirty(())
Definition: console.h:62423
ColorF frameColor
Definition: console.h:50777
virtual Script onClearSelected((string this))
Definition: console.h:12531
virtual Script undo((string this))
Definition: console.h:112
virtual void alignByBounds((int boundsAxis))
Definition: console.h:14926
bool resizeWidth
Definition: console.h:2898
virtual void send((string data))
Transmits the data string to the connected computer.
Definition: console.h:53101
float splashFreqMod
Definition: console.h:31469
Stub class.
Definition: console.h:22880
virtual Script onOK((string this))
Definition: console.h:16278
bool LightOn
Definition: console.h:33322
virtual Script gamePadMoveY((string val))
Definition: console.h:61896
virtual Script handleDeselect(())
Definition: console.h:11695
int coneOutsideAngle
Definition: console.h:18212
virtual bool openForAppend((string filename))
Open a specified file for writing, adding data to the end of the file.
Definition: console.h:54327
virtual Script onMouseDragged((string this))
Definition: console.h:23294
virtual void pushBackLine((string msg, int tag))
Definition: console.h:19689
virtual void profilerReset(())
Resets the profiler, clearing it of all its data.
Definition: console.h:65344
Stub class.
Definition: console.h:23165
float coneOutsideVolume
Definition: console.h:52399
Stub class.
Definition: console.h:12635
Sends messages to the Mesh Road Editor.
Definition: console.h:37311
Stub class.
Definition: console.h:24210
Definition: console.h:128
virtual Script onSelect((string this, string row))
Definition: console.h:24822
virtual void framePadding((int index, RectSpacingI padding))
Definition: console.h:11784
virtual Script Create((string set, string root))
Definition: console.h:10234
Stub class.
Definition: console.h:8747
virtual Script submitUndo((string this, string action))
Definition: console.h:9163
virtual Script formatImageNumber((string number))
Definition: console.h:62238
A render bin for the glow pass.
Definition: console.h:22197
float boxHeadPercentage
Percentage of the player's bounding box height that represents the head.
Definition: console.h:47746
Decal Instance Delete Undo Actions.
Definition: console.h:41954
bool noBillboards
Definition: console.h:33970
string Material
Definition: console.h:55681
virtual void setKey((string key, int index))
Definition: console.h:16334
float inheritedVelFactor
Definition: console.h:51067
int shadowSize
Definition: console.h:27898
bool renderFirstPerson
Flag controlling whether to render the player shape in first person view.
Definition: console.h:47200
float ejectionFreq
Definition: console.h:34409
Definition: console.h:13122
int PlacementAreaHeight
Definition: console.h:33121
virtual Script onActivateAdvancedLM(())
Definition: console.h:61981
virtual Script StartLevel((string mission, string hostingType))
Definition: console.h:61961
virtual Script onUndone((string this))
Definition: console.h:59781
float texScale
Definition: console.h:37111
bool borderLineMode
Definition: console.h:14670
virtual bool save((string fileName))
Saves the terrain block's terrain file to the specified file name.
Definition: console.h:60448
virtual Script firstPage((string this))
Definition: console.h:16550
Definition: console.h:11689
virtual Script updateParticlesFields((string this))
Definition: console.h:7624
virtual void pop_front(())
Definition: console.h:16373
bool hidden
Definition: console.h:428
virtual void deleteObjectsFromFile((fileName))
Definition: console.h:6650
Stub class.
Definition: console.h:15765
virtual Script toggle((string this))
Definition: console.h:20524
Stub class.
Definition: console.h:9371
virtual void setNodeDepth()
Definition: console.h:6436
float jetForce
Additional force applied to the vehicle when it is jetting.
Definition: console.h:35403
ExplosionData Explosion
Definition: console.h:27937
Definition: console.h:16799
virtual Script getDetailLevelFromItem((string this, string id))
Definition: console.h:2474
Stub class.
Definition: console.h:6238
Definition: console.h:12546
virtual Script OptMouseSetSensitivity((string value))
Definition: console.h:61947
virtual bool setWheelSteering((int wheel, float steering))
Set how much the wheel is affected by steering.
Definition: console.h:52783
virtual Script loadDirectory((string path, string type, string dsoType))
Definition: console.h:61830
virtual string getTrash(())
Definition: console.h:10774
Definition: console.h:12509
virtual void clearCameraObject(())
Clear the connection's camera object reference.
Definition: console.h:44366
float baseRadius
Radius at which the standard elasticity and friction apply.
Definition: console.h:28851
virtual Script redo((string this))
Definition: console.h:8413
Stub class.
Definition: console.h:25957
int stencilRef
Definition: console.h:21611
RectSpacingI margin
Definition: console.h:1780
An invisible shape that causes objects hidden from view behind it to not be rendered.
Definition: console.h:30748
void onDeleteKey(string id)
Called when the delete key has been pressed.
filename flareTexture
Definition: console.h:46492
virtual Script cleanup((string this))
Definition: console.h:10445
virtual Script onEscapePressed((string this))
Definition: console.h:8333
virtual string findNextValue()
Definition: console.h:17882
Point2F textureCoords
4 element array defining the UV coords into textureName to use for this particle. ...
Definition: console.h:51122
void onUnmountObject(TurretShape turret, SceneObject obj)
Informs the TurretShapeData object that a player is unmounting it.
virtual Script savePresetHandler((string fileName))
Definition: console.h:23439
Definition: console.h:23272
virtual Script getMouseModeHelp((string this))
Definition: console.h:10523
int alphaTestRef
Definition: console.h:21487
virtual Script onEditorActivated((string this))
Definition: console.h:6574
virtual int getMountedObjectNode((int slot))
Get the mount node index of the object mounted at our given slot.
Definition: console.h:28430
virtual bool execPrefs((string relativeFileName, bool noCalls=false, bool journalScript=false))
Manually execute a special script file that contains game or editor preferences.
Definition: console.h:63886
virtual Script isDirty((string this))
Definition: console.h:8353
Stub class.
Definition: console.h:6581
bool onParentResized
Definition: console.h:58117
virtual bool isProcessingTicks(())
Is this object wanting to receive tick notifications.
Definition: console.h:53666
Stub class.
Definition: console.h:19456
int leftMargin
Definition: console.h:41143
virtual void setGraphHidden((int plotID, bool isHidden))
Definition: console.h:59016
Stub class.
Definition: console.h:24401
int minClumpCount
Definition: console.h:33898
virtual void setMountedModel((string shapeName))
Sets the model to be mounted on the primary model.
Definition: console.h:45636
Stub class.
Definition: console.h:10147
virtual Script onAddSequenceFromBrowse((string this, string path))
Definition: console.h:2679
string altCommand
Definition: console.h:25529
Point3F crouchBoundingBox
Collision bounding box used when the player is crouching.
Definition: console.h:47724
float sinkRadius
Definition: console.h:38095
virtual float getSoftSnapBackfaceTolerance()
Definition: console.h:14954
bool dynamic
Definition: console.h:19013
virtual Script escapeFromGame(())
Definition: console.h:61917
virtual Script setAutoFocus((string this, string enabled))
Definition: console.h:24020
virtual Script destroyDecalEditor(())
Definition: console.h:61719
Stub class.
Definition: console.h:19208
virtual Script redo((string this))
Definition: console.h:6744
virtual void removeFilteredItem((string itemName))
Removes an item of the entered name from the filtered items list.
Definition: console.h:9893
virtual void setInternalName((string newInternalName))
Definition: console.h:330
Definition: console.h:15365
Point2F range
Definition: console.h:60212
virtual Script onRightMouseUp((string this, string item, string mousePos))
Definition: console.h:16218
virtual Script toggleLock((string this))
Definition: console.h:13104
string cubemap
Definition: console.h:37506
virtual Script setKeyframe((string this, string frame))
Definition: console.h:3358
virtual void reload(())
Rebuilds all the vertex and pixel shader instances created from this ShaderData.
Definition: console.h:21151
float pitch
Definition: console.h:18042
virtual Script updateMaterialList((string this))
Definition: console.h:2063
virtual Script messageCallback((string dlg, string callback))
Definition: console.h:62131
Decal Datablock Delete Undo Actions.
Definition: console.h:41988
virtual bool isStopped(())
Definition: console.h:27093
virtual Script onAction((string this))
Definition: console.h:10475
virtual Script onStart(())
Definition: console.h:61672
virtual Script ToggleVisibility((string this))
Definition: console.h:10456
virtual float getFadeInTime(())
Definition: console.h:27133
filename shapeNameFP
File name of this player's shape that will be used in conjunction with the corresponding mounted imag...
Definition: console.h:48150
int seed
Definition: console.h:33471
virtual Script onControlDragged((string this, string payload, string position))
Definition: console.h:10939
bool objectsUseBoxCenter
Definition: console.h:15067
void onRemoveFromQueue(string queue)
Callback for when the listener is removed from a queue.
Stub class.
Definition: console.h:7579
string closeCommand
Definition: console.h:2933
void onControlDragged(GuiControl control, Point2I dropPoint)
void onRemoveSelection(int itemOrObjectId)
int fadeInTime
Definition: console.h:20111
float fogDensity
Definition: console.h:29244
virtual Script setTextValues((string this, string uv))
Definition: console.h:16191
void onEndSequence(ShapeBase obj, int slot)
Called when a thread playing a non-cyclic sequence reaches the end of the sequence.
virtual void addText((string text, bool reformat))
Appends the text in the control with additional text. Also .
Definition: console.h:5507
virtual int getNumSelected(())
Definition: console.h:10766
SFXProfile jetSound
Definition: console.h:35792
virtual int moveFirst(())
Definition: console.h:16460
virtual Script createStatic((string this, string file))
Definition: console.h:12950
Definition: console.h:10543
virtual Script _selectTextureFileDialog((string this, string defaultFileName))
Definition: console.h:12857
virtual Script onWake((string this))
Definition: console.h:20509
virtual Script onAddSelected((string this, string obj))
Definition: console.h:14878
virtual Script clientWantsGhostAlwaysRetry((string client))
Definition: console.h:43984
Brief Description.
Definition: console.h:56700
virtual void writeObject()
Definition: console.h:54451
Inspector field type for SFXEnvironment.
Definition: console.h:41462
virtual void reload()
Definition: console.h:18499
virtual Script cancelCubemap((string this))
Definition: console.h:9194
virtual Script onAddSelection((string this, string obj))
Definition: console.h:11249
Base class for working with streams.
Definition: console.h:54492
Stub class.
Definition: console.h:22840
Stub class.
Definition: console.h:24433
Stub class.
Definition: console.h:17835
virtual Script buildLevelInfo((string this))
Definition: console.h:14042
SFXTrack FootBubblesSound
Sound to play when walking in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47902
bool useTrueBillboards
Definition: console.h:51677
float sizeMax
Definition: console.h:33868
Stub class.
Definition: console.h:22465
float minElevation
Definition: console.h:33888
bool newtonMode
Definition: console.h:45240
virtual Script writeSettings((string this))
Definition: console.h:12825
int fontSize
Definition: console.h:4188
virtual Script guiSync((string this, string material))
Definition: console.h:9227
Point2F fadeTimeOutVariance
Definition: console.h:43246
string bottomMaterialName
Definition: console.h:8221
Definition: console.h:13712
virtual Script onWake(())
Definition: console.h:24721
float macroStrength
Definition: console.h:43498
float renderOrder
Definition: console.h:20936
virtual Script MessagePopup((string title, string message, string delay))
Definition: console.h:62122
Stub class.
Definition: console.h:19296
Definition: console.h:17013
virtual bool setImageTarget((int slot, bool state))
Set the target state of the Image mounted in the specified slot.
Definition: console.h:30012
virtual Script undo((string this))
Definition: console.h:15
virtual string getRightVector(())
Definition: console.h:28458
float waterDampingScale
Scale to apply to linear and angular dampening while underwater.
Definition: console.h:34781
float angularSleepThreshold
Minimum rotational velocity before the shape can be put to sleep.
Definition: console.h:34774
Definition: console.h:23257
virtual void frameMinExtent((int index, int width, int height))
Definition: console.h:11778
virtual void setWhiteOut((float level))
Set the white-out level.
Definition: console.h:30281
virtual Script preProcess((string this))
Definition: console.h:23584
Stub class.
Definition: console.h:16739
Stub class.
Definition: console.h:11095
virtual string getAIRepairPoint(())
Get the position at which the AI should stand to repair things.
Definition: console.h:30058
virtual Script onWake(())
Definition: console.h:13774
virtual Script initializeGuiEditor(())
Definition: console.h:61714
bool showClassNameForUnnamedObjects
Definition: console.h:2395
float diffusion
Definition: console.h:26301
A renderable, collidable convex shape defined by a collection of surface planes.
Definition: console.h:28585
virtual Script showSaveCubemapDialog((string this))
Definition: console.h:9185
virtual Script handleLoadFailedMessage((string msgType, string msgString))
Definition: console.h:61921
virtual bool read()
Definition: console.h:17894
virtual int getTargetObject()
Definition: console.h:44532
Definition: console.h:7633
int impactSoundId
Definition: console.h:18868
float horizontalSurfaceForce
Damping force in the opposite direction to sideways velocity.
Definition: console.h:35811
bool glow
Definition: console.h:18633
virtual void setMode()
Definition: console.h:11550
virtual Script onMouseDragged((string this))
Definition: console.h:23334
Stub class.
Definition: console.h:18908
virtual bool isFirstPerson(())
Returns true if this connection is in first person mode.
Definition: console.h:44372
virtual float getTerrainHeight((Point2 pos))
Definition: console.h:65837
virtual bool hasTarget(())
Indicates if the turret has a target.
Definition: console.h:52611
float sizeExponent
Definition: console.h:33873
Stub class.
Definition: console.h:17123
virtual Script deleteParameter((string this, string parameter))
Definition: console.h:13686
virtual void cleanupTexturePool(())
Definition: console.h:64627
string name
Definition: console.h:25588
Defines properties for a ShapeBase object.
Definition: console.h:27799
virtual void setMass((float mass))
Definition: console.h:45174
A gui control allowing a window to be subdivided into panes, each of which displays a gui control chi...
Definition: console.h:11758
virtual void importCachedFont((string faceName, int fontSize, string fileName, int padding, int kerning))
Definition: console.h:64537
bool renderBorder
Definition: console.h:14658
virtual Script onClick((string this))
Definition: console.h:6304
virtual Script getTagContents((string this, string string, string tag, string startChar))
Definition: console.h:15859
filename mountedShapeFile
Definition: console.h:45845
Stub class.
Definition: console.h:22016
virtual Script doEditImposter((string this, string dl, string detailSize, string bbEquatorSteps, string bbPolarSteps, string bbDetailLevel, string bbDimension, string bbIncludePoles, string bbPolarAngle))
Definition: console.h:766
SplashData Splash
Splash datablock used to create splash effects as the projectile enters or leaves water...
Definition: console.h:48725
bool useTrueBillboards
Definition: console.h:33229
int colMeshes
Definition: console.h:3981
virtual void instantCollapse(())
Definition: console.h:8613
Stub class.
Definition: console.h:23080
virtual void addRow(())
Definition: console.h:11797
Definition: console.h:12896
int singleDetailSize
Definition: console.h:61352
Definition: console.h:23367
virtual Script DbgSetCursorWatch((string expr))
Definition: console.h:61736
bool startLoaded
Does the turret's mounted weapon(s) start in a loaded state.
Definition: console.h:34978
virtual Script handleDelete((string this))
Definition: console.h:11410
virtual Script onSelect((string this, string id, string text))
Definition: console.h:15345
Stub class.
Definition: console.h:15569
virtual Script onDefineIcons((string this))
Definition: console.h:16272
RectI area
Definition: console.h:46597
int dynamicSize
Definition: console.h:19018
virtual void dumpProcessList()
Definition: console.h:62515
void onRightMouseUp(int itemId, Point2I mousePos, SimObject object)
virtual void logWarning((string message))
Logs a warning message to the console.
Definition: console.h:62930
virtual string getTerrainSnapAlignment(())
Definition: console.h:14968
void onMouseDragged(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is dragged while in this control.
A window with a title bar and an optional set of buttons.
Definition: console.h:2856
virtual float sfxGetDopplerFactor(())
Definition: console.h:65754
ColorI SelectedSplineColor
Definition: console.h:6031
virtual Script setLagIcon((string this, string state))
Definition: console.h:43962
virtual string getBitmapInfo((string filename))
Definition: console.h:64656
virtual bool insertLine((int insertPos, string msg, int tag))
Definition: console.h:19729
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:12886
Stub class.
Definition: console.h:23141
Stub class.
Definition: console.h:8101
virtual bool setSequenceCyclic((string name, bool cyclic))
Definition: console.h:61205
virtual bool unbindObj((string device, string action, string obj))
Remove any object-binding on an input device and action.
Definition: console.h:13398
virtual bool isParentItem((int id))
Definition: console.h:2249
Stub class.
Definition: console.h:26093
virtual string findFirstFileMultiExpr((string pattern, bool recurse=true))
Returns the first file in the directory system matching the given patterns.
Definition: console.h:64117
float maxDistance
Definition: console.h:43266
virtual Script clientCmdMissionEnd((string seq))
Definition: console.h:62025
Definition: console.h:17008
virtual Script onConnectionError((string this, string msg))
Definition: console.h:43957
Stub class.
Definition: console.h:26149
GFXBlendOp blendOp
Definition: console.h:21430
Definition: console.h:27372
virtual Script redo((string this))
Definition: console.h:6732
virtual void disableXInput(())
Disables XInput for Xbox 360 controllers.
Definition: console.h:65390
virtual bool applyImpulse((Point3F pos, Point3F vec))
Apply an impulse to the object.
Definition: console.h:30079
virtual Script onURL((string this, string url))
Definition: console.h:13751
Stub class.
Definition: console.h:24601
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:12543
int objectId
Definition: console.h:42063
virtual Script onInspect((string this, string obj))
Definition: console.h:8147
virtual Script init((string this, string object))
Definition: console.h:16219
virtual Script openForEditing((string this, string content))
Definition: console.h:10978
Stub class.
Definition: console.h:8553
virtual Script add((string this, string object, string oldParent, string newParent))
Definition: console.h:15805
virtual Script spamReset((string this))
Definition: console.h:43987
Stub class.
Definition: console.h:6960
Definition: console.h:12503
virtual Script onMouseDragged((string this))
Definition: console.h:23209
Stub class.
Definition: console.h:23825
virtual Script syncToolPalette((string this))
Definition: console.h:15242
virtual Script onWake((string this))
Definition: console.h:12957
virtual Script Create((string data))
Definition: console.h:31350
virtual void deleteNode()
Definition: console.h:8175
Definition: console.h:11511
virtual int getObjectCount(())
Definition: console.h:60808
Point2F maxDistanceVariance
Definition: console.h:43274
virtual Script offsetBrush((string this, string x, string y))
Definition: console.h:14582
ColorI missionBoundsColor
Definition: console.h:7815
Definition: console.h:13064
virtual Script alphaIconCompare((string a, string b))
Definition: console.h:61753
virtual bool pathCopy((string fromFile, string toFile, bool noOverwrite=true))
Copy a file to a new location.
Definition: console.h:64309
void onEnterLiquid(string objId, string waterCoverage, string liquidType)
Called whenever this RigidShape object enters liquid.
virtual Script dumpLoadInfo(())
Definition: console.h:62079
virtual bool setControlObject((ShapeBase obj))
Set the object to be controlled by this player.
Definition: console.h:44701
virtual Script initializeCore(())
Definition: console.h:62315
bool shadowEnable
Definition: console.h:27893
virtual Script doRemap((string this))
Definition: console.h:19980
bool sticky
If true, ItemData will 'stick' to any surface it collides with.
Definition: console.h:29045
Stub class.
Definition: console.h:11139
virtual Script centerPrintAll((string message, string time, string lines))
Definition: console.h:62054
virtual Script updateRotationSpeed((string this, string isSlider, string onMouseUp))
Definition: console.h:9216
virtual Script destroyMaterialEditor(())
Definition: console.h:61702
bool blendDefined
Definition: console.h:21410
Stub class.
Definition: console.h:26477
virtual Script onSelect((string this, string listid, string file))
Definition: console.h:17004
virtual Script sfxGetChannelVolume((string channel))
Definition: console.h:62285
Stub class.
Definition: console.h:27669
filename specularMap
Definition: console.h:18583
Stub class.
Definition: console.h:11709
virtual Script setValueSafe((string dest, string val))
Definition: console.h:62212
Stub class.
Definition: console.h:23664
virtual Script undo(())
Definition: console.h:11438
virtual void setCoreLangTable((string LangTable))
Sets the primary LangTable used by the game.
Definition: console.h:64708
virtual string getJoystickAxes()
Definition: console.h:65443
float gustYawAngle
Definition: console.h:56288
float SwayMagFront
Definition: console.h:33301
int seed
Definition: console.h:33813
int texSize
Definition: console.h:55561
virtual void setMaxDivisionSize((float meters))
Definition: console.h:55237
Stub class.
Definition: console.h:23696
Stub class.
Definition: console.h:22441
virtual int getEventTimeLeft()
Definition: console.h:64373
virtual Script writeSettings((string this))
Definition: console.h:12575
virtual Script hintNameExists((string this, string type, string name))
Definition: console.h:815
virtual Script initializeShapeEditor(())
Definition: console.h:61688
Stub class.
Definition: console.h:19232
void onAdd(SimObjectId ID)
Stub class.
Definition: console.h:18924
Represents a destructible physical object simulated through the plugin system.
Definition: console.h:52126
virtual string getState(())
Get the name of the player's current state.
Definition: console.h:44640
bool onMessageReceived(string queue, string event, string data)
bool lightOnlyStatic
If true, this ItemData will only cast a light if the Item for this ItemData has a static value of tru...
Definition: console.h:29092
virtual Script ServerPlay3D((string profile, string transform))
Definition: console.h:62110
Definition: console.h:12215
virtual Script update_onTriggerRemoved((string this, string seqName, string frame, string state))
Definition: console.h:3086
float disabledLevel
Definition: console.h:28005
Definition: console.h:8362
virtual Script onGameDurationEnd(())
Definition: console.h:62037
Definition: console.h:22703
virtual Script handleClientDrop((string msgType, string msgString, string clientName, string clientId))
Definition: console.h:61973
virtual void closeNetPort(())
Closes the current network port.
Definition: console.h:62668
bool fixedDetail
Definition: console.h:3931
virtual Script mountShape((string this, string slot))
Definition: console.h:3328
virtual bool decalManagerLoad((string fileName))
Definition: console.h:62415
virtual Script onRenameItem(())
Definition: console.h:7316
int fadeInTime
Definition: console.h:59248
virtual Script EditorOpenFileInTorsion((string file, string line))
Definition: console.h:61785
virtual string getModelFile(())
Get the model filename used by this shape.
Definition: console.h:50348
bool castShadows
Determines if the shape's shadow should be cast onto the environment.
Definition: console.h:51874
virtual Script redo((string this))
Definition: console.h:6780
virtual Script init((string this))
Definition: console.h:10640
virtual Script setCamera((string this, string text))
Definition: console.h:15367
virtual bool Execute(())
Launches the OS file browser.
Definition: console.h:42254
float cameraMaxDist
Definition: console.h:28043
virtual Script onActivated((string this))
Definition: console.h:12845
virtual void renderTriangle((Point3F a, Point3F b, Point3F c))
Definition: console.h:3504
int swatchFactor
Definition: console.h:57887
virtual Script ToggleVisibility((string this))
Definition: console.h:13716
virtual Script deleteEmitter((string this))
Definition: console.h:7616
bool drawBorderLines
Definition: console.h:10842
virtual void setModel((string shapeName))
Sets the model to be displayed in this control.
Definition: console.h:45612
virtual Script quit((string this))
Definition: console.h:9242
virtual Script onSleep((string this))
Definition: console.h:20508
float zSlopeBias
Definition: console.h:21570
virtual Script onSelect((string this, string id))
Definition: console.h:10569
Stub class.
Definition: console.h:8441
float constantAcceleration
Definition: console.h:51072
virtual void postApply(())
Definition: console.h:50513
int consoleLineWidth
Definition: console.h:3589
virtual Script gfxMetricsCallback(())
Definition: console.h:62197
virtual int getAdapterCount(())
Definition: console.h:56483
ParticleEmitterData splashEmitter
Particle emitters used to generate splash particles.
Definition: console.h:48034
virtual void setSeq((string indexOrName))
Sets the animation to play for the viewed object.
Definition: console.h:45699
bool alphaTestEnable
Definition: console.h:21477
virtual void setMode()
Definition: console.h:6014
A helper datablock used by classes (such as shapebase) that submit lights to the scene but do not use...
Definition: console.h:46229
StaticShape object which is always scoped.
Definition: console.h:31763
ColorF lightStartColor
Initial color of the PointLight created by this explosion.
Definition: console.h:33027
virtual void setMountThreadPos((int slot, float pos))
Definition: console.h:3787
virtual Script onNeedRelight(())
Definition: console.h:61747
virtual Script spawnCamera((string this, string spawnPoint))
Definition: console.h:43971
Custom field type for datablock enumeration.
Definition: console.h:41270
Definition: console.h:3338
virtual void send((string inPosition="1.0 1.0 1.0", float radius=10.0f, float magnitude=20.0f))
Applies a radial impulse to any SceneObjects within the area of effect.
Definition: console.h:52046
float mass
Definition: console.h:27970
virtual string findObjectByInternalName((string internalName, bool searchChildren=false))
Definition: console.h:584
virtual Script lockShadowViz(())
Definition: console.h:61983
virtual string getCurrentActionMap(())
Returns the current ActionMap.
Definition: console.h:65804
Stub class.
Definition: console.h:6705
Stub class.
Definition: console.h:27315
string texture
Texture imagemap to use for this debris object.
Definition: console.h:28701
virtual bool setSequenceGroundSpeed((string name, Point3F transSpeed, Point3F rotSpeed=Point3F::Zero))
Definition: console.h:61184
virtual Script initFilterList((string this))
Definition: console.h:10426
string stateTransitionGeneric2In
Definition: console.h:49856
Stub class.
Definition: console.h:13601
virtual void setRandomSeed((int seed=-1))
Definition: console.h:65072
virtual string getUserDataDirectory()
Definition: console.h:65193
virtual Script append((string this))
Definition: console.h:10202
float wetDepth
Definition: console.h:37567
virtual void applyBit()
Definition: console.h:58316
A basic health bar. Shows the damage value of the current PlayerObjectType control object...
Definition: console.h:32287
bool animateTexture
Definition: console.h:51110
virtual string getImage((int index))
Get a path to the texture at the specified index.
Definition: console.h:58213
virtual float getControlCameraDefaultFov(())
Returns the default field of view as used by the control object's camera.
Definition: console.h:44234
virtual Script previewSelected((string this, string preview))
Definition: console.h:20039
virtual Script initSettings((string this))
Definition: console.h:12577
Defines the properties of a PhysicsShape.
Definition: console.h:34641
Stub class.
Definition: console.h:22457
bool changeChildPosition
Definition: console.h:5786
virtual Script onDeleteSelection((string this))
Definition: console.h:11248
float decayTime
Definition: console.h:26216
virtual string getBoxCenter((Box3F box))
Definition: console.h:65066
float timeMultiple
Time multiplier for particle emitter nodes.
Definition: console.h:34170
virtual Script saveEmitterDialogDontSave((string this, string emitter))
Definition: console.h:7614
ColorI canvasClearColor
Definition: console.h:29265
bool useAmbientLightColor
Definition: console.h:30779
virtual Script getProfileCategory((string this, string profile))
Definition: console.h:10932
Visual representation of markers on top and left sides of GUI Editor.
Definition: console.h:11011
ColorI gridColor
Definition: console.h:15700
virtual Script saveParameter((string this, string parameter))
Definition: console.h:13685
virtual string VectorOrthoBasis((AngAxisF aa))
Definition: console.h:64988
virtual Script getSelectedName((string this))
Definition: console.h:2671
Definition: console.h:6735
virtual Script update_onSeqSelectionChanged((string this))
Definition: console.h:3097
Stub class.
Definition: console.h:27323
virtual Script messageClient((string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62109
virtual bool strIsMatchExpr((string pattern, string str, bool caseSensitive=false))
Definition: console.h:63192
virtual void debug(())
Definition: console.h:63928
virtual string getNodePosition()
Definition: console.h:6437
float boltStartRadius
Radial distance from the center of the Lightning object for the start point of the bolt...
Definition: console.h:50940
bool powerSteering
Definition: console.h:35430
virtual Script serverCmdSuicide((string client))
Definition: console.h:62046
virtual Script update_onNodeRenamed((string this, string oldname, string newName))
Definition: console.h:3101
SFXProfile impactWaterMedium
Definition: console.h:35672
Stub class.
Definition: console.h:26637
virtual string getGroup(())
Definition: console.h:351
An abstract base class for render bin managers that render to a named textue target.
Definition: console.h:20976
bool isLooping
Definition: console.h:52288
Stub class.
Definition: console.h:23149
virtual string getFilterText(())
Definition: console.h:2303
virtual string getParameterName(())
Definition: console.h:60190
virtual void describeGFXStateBlocks((string filePath))
Definition: console.h:64585
bool focusOnMouseWheel
Definition: console.h:39340
Stub class.
Definition: console.h:25795
virtual void setMetersPerSegment((float meters))
Definition: console.h:55228
bool showFootprints
Definition: console.h:18815
virtual Script buildPlayerDropPoint((string this))
Definition: console.h:14040
Abstract base class for controls that render 3D scenes.
Definition: console.h:3372
string materialName
Definition: console.h:6042
virtual bool detach(())
Definition: console.h:53529
virtual Script ClearFilters((string this))
Definition: console.h:17032
bool snapToEdges
Definition: console.h:10810
Inspector field type for TypeColor.
Definition: console.h:40533
float fogDensityOffset
Definition: console.h:29249
virtual Script sfxResume((string pauseSet))
Definition: console.h:62271
Definition: console.h:23342
virtual Script destroyRoadEditor(())
Definition: console.h:61689
float shadowDistance
Definition: console.h:55571
float maxSpinSpeed
Maximum speed that this debris object will rotate.
Definition: console.h:28789
Stub class.
Definition: console.h:17219
virtual int getItemCount()
Definition: console.h:2266
filename baseShape
Definition: console.h:61318
Stub class.
Definition: console.h:19408
virtual int getNodeIndex((string name))
Definition: console.h:60631
virtual Script onExitMission((string this))
Definition: console.h:4480
A container.
Definition: console.h:2699
float shellExitVariance
Variance (in degrees) from the shellExitDir vector to eject casings.
Definition: console.h:49744
float minMass
Minimum mass of a drop.
Definition: console.h:51763
int zoneGroup
Definition: console.h:34872
virtual Script onSelect((string this, string ctrl))
Definition: console.h:11122
virtual void attachTerrain((TerrainBlock terrain))
Definition: console.h:14589
virtual Script onRenameItem((string this))
Definition: console.h:7609
Stub class.
Definition: console.h:696
float hardImpactSpeed
Definition: console.h:31385
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:10547
virtual void setSelectedById((int id))
Finds the specified entry by id, then marks its row as selected.
Definition: console.h:1400
MatrixPosition offset
"X Y Z" translation offset from this Image's mountPoint node to attach to.
Definition: console.h:49572
virtual Script onCreateInstance((string this, string decalId, string lookupName))
Definition: console.h:11684
virtual void allowSwimming((bool state))
Set if the Player is allowed to swim.
Definition: console.h:44632
A script-level OOP object which allows binding of a class, superClass and arguments along with declar...
Definition: console.h:725
virtual void changeMaterial((string mapTo, Material oldMat, Material newMat))
Change one of the materials on the shape.
Definition: console.h:30412
virtual void setDamageFlash((float level))
Set the damage flash level.
Definition: console.h:30267
Stub class.
Definition: console.h:4326
ColorI fontColor
Definition: console.h:4201
bool onChildRemoved
Definition: console.h:58107
virtual Script onActivated((string this))
Definition: console.h:8358
Definition: console.h:12909
virtual bool isHidden(())
Definition: console.h:29745
virtual Script onPhase2Complete(())
Definition: console.h:61930
float upResistSpeed
Upwards speed at which resistence will take place.
Definition: console.h:47353
bool HideFoliage
Definition: console.h:33111
Stub class.
Definition: console.h:21929
virtual Script onWake((string this))
Definition: console.h:4938
virtual Script initializeCanvas(())
Definition: console.h:62261
virtual string mSolveQuadratic((float a, float b, float c))
Definition: console.h:65090
caseString description
Definition: console.h:53597
string Material
Definition: console.h:50527
virtual Script onClick((string this))
Definition: console.h:13119
float value
Definition: console.h:60204
virtual void clearFirstResponder((bool ignored=false))
Definition: console.h:982
float dropSize
Definition: console.h:51640
virtual int getRecordCount((string text))
Definition: console.h:63518
virtual Script onClick((string this))
Definition: console.h:16019
Definition: console.h:6777
virtual Script onAdd((string this))
Definition: console.h:10540
virtual int getId(())
Definition: console.h:347
float velocity
Speed at which this debris object will move.
Definition: console.h:28807
void onMouseUp(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is released while in this control.
virtual void dump((bool detailed=false))
Definition: console.h:284
virtual Script undo((string this))
Definition: console.h:8394
virtual Script paletteSync((string this, string mode))
Definition: console.h:8334
float strafeThrustForce
Definition: console.h:36182
ParticleEmitterData emitter
List of additional ParticleEmitterData objects to spawn with this explosion.
Definition: console.h:32876
virtual Script sfxShutdown(())
Definition: console.h:62299
ColorI borderColorHL
Definition: console.h:4163
bool locked
Definition: console.h:433
virtual void fadeOut(())
Definition: console.h:59245
virtual Script open((string this))
Definition: console.h:10204
filename bitmap
Definition: console.h:4270
Stub class.
Definition: console.h:22229
Stub class.
Definition: console.h:17291
Point2I extent
Definition: console.h:1097
float jetMinJumpEnergy
Minimum energy level required to jet jump.
Definition: console.h:47635
virtual Script handleDeselect((string this))
Definition: console.h:12833
float maxBackwardSpeed
Maximum backward speed when running.
Definition: console.h:47276
Stub class.
Definition: console.h:12058
virtual Script reloadCoreMaterials(())
Definition: console.h:62310
Stub class.
Definition: console.h:24090
virtual void setCloaked((bool cloak))
Set the cloaked state of this object.
Definition: console.h:30253
virtual Script undo((string this))
Definition: console.h:106
virtual void setHidden((bool value=true))
Definition: console.h:269
Stub class.
Definition: console.h:21990
int stencilWriteMask
Definition: console.h:21621
float thetaMax
Definition: console.h:51281
virtual Script fieldPos((string text, string field, string start))
Definition: console.h:62214
virtual void decalManagerClear(())
Definition: console.h:62430
ForestItemData ForestItemData
Definition: console.h:38055
virtual Script renderMetricsCallback(())
Definition: console.h:62186
virtual string getTargetName((int index=0))
Definition: console.h:50318
Stub class.
Definition: console.h:12050
virtual Script onSleep(())
Definition: console.h:11679
float pixVersion
Indicates target level the shader should be compiled.
Definition: console.h:21195
virtual Script onAction((string this))
Definition: console.h:10491
virtual Script redoMapping((string device, string action, string cmd, string oldIndex, string newIndex))
Definition: console.h:61955
string materialName
Definition: console.h:12692
Stub class.
Definition: console.h:23780
Visual preview of a specified Material.
Definition: console.h:10047
virtual Script brake((string val))
Definition: console.h:61861
virtual string getImageState((int slot))
Get the name of the current state of the Image in the specified slot.
Definition: console.h:29912
Stub class.
Definition: console.h:27549
virtual void empty(())
Definition: console.h:16379
virtual Script toggleMountThreadPlayback((string this))
Definition: console.h:3329
virtual Script resetServerDefaults(())
Definition: console.h:62143
SFXChannel channel
Definition: console.h:60218
virtual Script MessageBoxYesNoCancel((string title, string message, string yesCallback, string noCallback, string cancelCallback))
Definition: console.h:62123
virtual Script onServerCreated(())
Definition: console.h:62067
float flightCeilingRange
Definition: console.h:46607
Stub class.
Definition: console.h:7571
Stub class.
Definition: console.h:17938
virtual Script onSelect((string this, string id, string text))
Definition: console.h:16241
virtual Script clientCmdSyncEditorGui(())
Definition: console.h:62207
Definition: console.h:25281
virtual Script buildTerrainBlock((string this))
Definition: console.h:14050
float camShakeDuration
Definition: console.h:32994
An example scene object which renders a DTS.
Definition: console.h:32209
virtual Script savePresetFile((string this))
Definition: console.h:23440
Stub class.
Definition: console.h:25089
virtual Script keyboardModifyBrushSize((string this, string amt))
Definition: console.h:13141
EaseF fadeInEase
Definition: console.h:20126
virtual Script onEditSize((string this))
Definition: console.h:2487
virtual Script clientCmdMissionStartPhase2((string seq, string missionName))
Definition: console.h:62015
virtual bool setMeshMaterial((string meshName, string matName))
Definition: console.h:60963
Stub class.
Definition: console.h:24497
virtual int getFileCountMultiExpr((string pattern, bool recurse=true))
Returns the number of files in the directory tree that match the given patterns.
Definition: console.h:64151
virtual Script clientCmdMissionStartPhase1((string seq, string missionName, string musicTrack))
Definition: console.h:62017
float windSpeed
Definition: console.h:37233
Stub class.
Definition: console.h:17299
virtual Script clearDirty((string this))
Definition: console.h:11414
virtual void logError((string message))
Logs an error message to the console.
Definition: console.h:62923
bool renderCells
Definition: console.h:33965
int tabHeight
Definition: console.h:2748
string stateTransitionGeneric0In
Definition: console.h:49836
virtual float getWhiteOut(())
On the client, get the control object's white-out level.
Definition: console.h:44254
virtual Script reset((string this))
Definition: console.h:16192
virtual Script buildLightning((string this))
Definition: console.h:14054
virtual float attributeF32((string attributeName))
Get float attribute from the current Element on the stack.
Definition: console.h:53967
Inspector field type for CheckBox.
Definition: console.h:40019
bool active
Definition: console.h:25502
virtual void setNewtonFlyMode(())
Definition: console.h:45147
float shadowMaxVisibleDistance
Definition: console.h:27903
bool ignoreNodeScale
Definition: console.h:61410
virtual Script selectFolder((string this))
Definition: console.h:15544
virtual Script setGridSnap((string this, string value))
Definition: console.h:15247
virtual Script buildBasicClouds((string this))
Definition: console.h:14060
Definition: console.h:23382
Stub class.
Definition: console.h:26893
Stub class.
Definition: console.h:26461
Definition: console.h:13137
A collection of properties that determine control behavior and rendering.
Definition: console.h:4104
virtual string isExistingPoint((int plotID, int samples))
Definition: console.h:58969
string shader
Definition: console.h:21802
bool shapesCastShadows
Definition: console.h:33833
virtual void setFirstPerson((bool firstPerson))
On the server, sets this connection into or out of first person mode.
Definition: console.h:44378
virtual string getAppVersionString()
Definition: console.h:62713
virtual Script setEmitterDirty((string this))
Definition: console.h:7621
virtual Script doit((string this))
Definition: console.h:65
float DefaultDepth
Definition: console.h:6449
Stub class.
Definition: console.h:22045
ColorF effectColor
Definition: console.h:18827
virtual Script onFieldRenamed((string this, string object, string oldFieldName, string newFieldName))
Definition: console.h:10549
virtual Script readSettings((string this))
Definition: console.h:8021
virtual string getNodeChildName((string name, int index))
Definition: console.h:60700
virtual Script onTabSelected((string this, string text, string index))
Definition: console.h:10654
virtual void telnetSetParameters((int port, string consolePass, string listenPass, bool remoteEcho=false))
Initializes and open the telnet console.
Definition: console.h:64434
float fogBandHeight
Definition: console.h:55691
Stub class.
Definition: console.h:27541
Definition: console.h:8038
virtual Script setParticleNotDirty((string this))
Definition: console.h:7332
Stub class.
Definition: console.h:9331
virtual Script doit((string this))
Definition: console.h:16
float fadeEndPixelSize
LOD value - size in pixels at which decals of this type are fully faded out.
Definition: console.h:50559
virtual string readString(())
Read a string up to a maximum of 256 characters.
Definition: console.h:54729
virtual Script update_onMeshSizeChanged((string this, string meshName, string oldSize, string newSize))
Definition: console.h:3080
virtual bool isDemo()
Definition: console.h:62728
virtual void setCurrent((int index))
Definition: console.h:16478
virtual Script onMouseDragged((string this))
Definition: console.h:23219
virtual Script onSelect((string this, string obj))
Definition: console.h:5982
virtual Script EditorDoExitMission((string saveFirst))
Definition: console.h:61787
string groupFilters
Definition: console.h:5887
virtual void clearGraph((int plotID))
Definition: console.h:58946
virtual Script onDeactivated((string this))
Definition: console.h:7661
Stub class.
Definition: console.h:20906
Stub class.
Definition: console.h:23470
Use by GameConnection to send a 2D sound event over the network.
Definition: console.h:34538
Stub class.
Definition: console.h:11193
virtual float VectorLen((VectorF v))
Definition: console.h:64983
virtual Script saveCubemapDialogDontSave((string this, string newCubemap))
Definition: console.h:9183
virtual Script undo((string this))
Definition: console.h:10240
virtual string getSelectionExtent()
Definition: console.h:14916
virtual string stripChars((string str, string chars))
Definition: console.h:63111
Stub class.
Definition: console.h:23624
virtual int getTerrainUnderWorldPoint((x/y/z))
Definition: console.h:14640
virtual Script GetTooltipWorldEditorSelection((string this, string obj))
Definition: console.h:13081
Stub class.
Definition: console.h:26509
virtual Script nextPreviews((string this))
Definition: console.h:20037
virtual Script onRemove((string this))
Definition: console.h:16044
Stub class.
Definition: console.h:15797
virtual bool sfxCreateDevice((string provider, string device, bool useHardware, int maxBuffers))
Definition: console.h:65642
virtual float getMaxDamage(())
Definition: console.h:30158
virtual string getAimLocation(())
Returns the point the AIPlayer is aiming at.
Definition: console.h:44873
Creates a physics-based impulse effect from a defined central point and magnitude.
Definition: console.h:52021
virtual Script toggleKey(())
Definition: console.h:25033
ColorF lightAmbient
Definition: console.h:45871
float scaleMax
Definition: console.h:38075
virtual Script GuiEditContent((string content))
Definition: console.h:61711
MatrixPosition mountPos
Definition: console.h:28545
filename shapeFile
Object model to use for this debris object.
Definition: console.h:28709
virtual bool getSoftSnap()
Definition: console.h:14935
virtual Script deleteBookmark((string this, string mark, string index))
Definition: console.h:13714
virtual Script undo((string this))
Definition: console.h:124
int handleSize
Definition: console.h:16116
int fadeDelay
Amount of time, in milliseconds, before the projectile begins to fade out.
Definition: console.h:48791
caseString toQueue
Definition: console.h:43716
Definition: console.h:13151
virtual string getEngineName()
Definition: console.h:62717
virtual bool setThreadDir((int slot, bool fwd))
Set the playback direction of an animation thread.
Definition: console.h:29791
A sampler state used by GFXStateBlockData.
Definition: console.h:24247
virtual Script deleteMissionObject((string this, string object))
Definition: console.h:15235
virtual Script onMouseDragged((string this))
Definition: console.h:23339
float elasticity
A floating-point value specifying how 'bouncy' this object is.
Definition: console.h:28745
Definition: console.h:2833
Scriptable, demo-able datablock. Used by GameBase objects.
Definition: console.h:27679
virtual float getRandom((int a, int b))
Returns a random number based on parameters passed in..
Definition: console.h:65087
virtual void setPositionGlobal((int x, int y))
Definition: console.h:1064
float setHeightVal
Definition: console.h:14691
float autoAngularForce
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
Definition: console.h:35873
float detailSize
Definition: console.h:43468
Stub class.
Definition: console.h:19368
virtual Script setPaintMaterial((string this, string matIndex, string terrainMat))
Definition: console.h:14587
Definition: console.h:7646
virtual void attachTo((GuiWindowCtrl window))
Definition: console.h:2879
virtual bool getImageLoaded((int slot))
Get the loaded state of the Image mounted in the specified slot.
Definition: console.h:29989
virtual Script onControlInspectPreApply((string this, string object))
Definition: console.h:10910
virtual Script openShape((string this, string path, string discardChangesToCurrent))
Definition: console.h:4479
Stub class.
Definition: console.h:23688
Stub class.
Definition: console.h:27629
filename shapeFileFP
The DTS or DAE model to use for this Image when in first person.
Definition: console.h:49493
GUI Control which displays a numerical value which can be increased or decreased using a pair of arro...
Definition: console.h:39315
virtual void connect((string remoteAddress))
Connects to the remote address.
Definition: console.h:43897
virtual void unregisterMessageListener((string queueName, string listener))
Unregisters an event message.
Definition: console.h:65923
virtual Script addToServerGuidList((string guid))
Definition: console.h:62140
ColorF color
Definition: console.h:46255
string fileName
Definition: console.h:42269
float MaxWidth
Definition: console.h:33194
Stub class.
Definition: console.h:26853
virtual int getCurrentLanguage(())
Get the ID of the current language table.
Definition: console.h:59854
virtual bool setMaterial((string materialName))
Definition: console.h:57955
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13148
Stub class.
Definition: console.h:25073
Definition: console.h:16216
void applyDamage(Point3F hitPosition, Point3F hitNormal, SceneObject hitObject)
virtual Script expandMissionFileName((string missionFile))
Definition: console.h:62024
virtual Script startDemoRecord(())
Definition: console.h:62176
virtual Script VisibilityDropdownToggle(())
Definition: console.h:61761
virtual void detach((Point3F force=Point3F::Zero))
Disassociates the PhysicsForce from any attached PhysicsBody.
Definition: console.h:52072
virtual void deleteVariables((string pattern))
Definition: console.h:63915
virtual bool enableXInput(())
Enables XInput for Xbox 360 controllers.
Definition: console.h:65386
float cameraOffset
Definition: console.h:31575
int InnerRadiusY
Definition: console.h:33168
Stub class.
Definition: console.h:17235
virtual void startHeartbeat()
Definition: console.h:62879
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:12541
Stub class.
Definition: console.h:22085
virtual Script onDeleteSelection((string this))
Definition: console.h:12534
bool snapToCenters
Definition: console.h:10815
virtual int getZoneId(())
Definition: console.h:48290
filename cubeFace
The 6 cubemap face textures for a static cubemap.
Definition: console.h:19008
virtual bool isDirty()
Definition: console.h:11278
float minRollSpeed
Definition: console.h:31388
virtual Script handleLineOut((string this, string line))
Definition: console.h:12223
bool usesEnergy
Flag indicating whether this Image uses energy instead of ammo. The energy level comes from the Shape...
Definition: console.h:49653
Point2F range
Definition: console.h:39211
virtual Script fillRemapList((string this))
Definition: console.h:19981
virtual Script onDetailChanged((string this))
Definition: console.h:4089
virtual Script onSelect((string this, string id))
Definition: console.h:11507
virtual Script foCollaps((string this, string tab))
Definition: console.h:61745
bool renderSolidBrush
Definition: console.h:14679
Stub class.
Definition: console.h:25065
int pulseRate
Definition: console.h:32500
virtual string getLangName((int language))
Return the readable name of the language table.
Definition: console.h:59860
void onAddNewCtrlSet(SimSet set)
virtual Script onActivated((string this))
Definition: console.h:12586
virtual void disableJoystick(())
Disables use of the joystick.
Definition: console.h:65375
float minEnergy
Minimum Image energy for it to be operable.
Definition: console.h:49660
bool animateOnServer
Indicates that the image should be animated on the server.
Definition: console.h:49535
virtual void setValue((f1, f2,...))
Definition: console.h:13793
Definition: console.h:6717
Stub class.
Definition: console.h:19328
virtual Script editCubemapImage((string this, string face))
Definition: console.h:9180
Brief Desc.
Definition: console.h:1767
virtual void setMeshHidden((string name, bool hide))
Set the hidden state on the named shape mesh.
Definition: console.h:30377
float volumeScale
Definition: console.h:43280
float splashFreqMod
Multipled by speed to determine the number of splash particles to generate.
Definition: console.h:48013
virtual void clear()
Definition: console.h:59475
GuiSplitFixedPanel fixedPanel
Definition: console.h:38765
bool useAnisotropic
Definition: console.h:18593
virtual Script createObject((string this, string cmd))
Definition: console.h:12948
Definition: console.h:134
string topMaterial
Definition: console.h:55128
string stateTransitionOnAltTriggerUp
Definition: console.h:49821
virtual void setNodeDepth()
Definition: console.h:8182
float texSpeed
Definition: console.h:37213
int rowSize
Definition: console.h:38537
Inspector field type for Material.
Definition: console.h:39763
string neverImportMesh
Definition: console.h:61404
filename terrainFile
Definition: console.h:60465
virtual float getMountThreadPos((int slot))
Definition: console.h:3782
MatrixRotation rotation
"X Y Z ANGLE" rotation offset from this Image's mountPoint node to attach to.
Definition: console.h:49580
Stub class.
Definition: console.h:27509
virtual Script isDirty((string this))
Definition: console.h:12574
virtual string getMode()
Definition: console.h:6430
string plane
Definition: console.h:48314
Stub class.
Definition: console.h:17163
virtual Script EditorOpenDeclarationInTorsion((string object))
Definition: console.h:61784
float flareScale
Definition: console.h:46307
Stub class.
Definition: console.h:22768
virtual Script onActivated((string this))
Definition: console.h:12837
Stub class.
Definition: console.h:25997
virtual Script generateProceduralTerrainMask(())
Definition: console.h:61797
virtual Script setMode((string this))
Definition: console.h:9240
virtual Script getObject((string this, string index))
Definition: console.h:15870
Point2F fadeTimeInVariance
Definition: console.h:43232
virtual Script popLayer((string this, string layer))
Definition: console.h:25426
string command
Definition: console.h:1153
virtual Script saveNewFileFinish((string this, string newFileName))
Definition: console.h:12562
virtual Script deleteBrushOrElement((string this))
Definition: console.h:11383
bool vertexColorEnable
Definition: console.h:21637
virtual Script redo((string this))
Definition: console.h:8395
Stub class.
Definition: console.h:27645
virtual int getDetailLevelIndex((int size))
Definition: console.h:61031
virtual Script redo((string this))
Definition: console.h:6726
virtual int getTerrainBlockCount(())
Definition: console.h:14590
float friction
Definition: console.h:29031
int reverbOutsideVolumeHF
Definition: console.h:18381
virtual Script onWake((string this))
Definition: console.h:16257
float collisionTol
Definition: console.h:35520
virtual string enumerateConsoleClasses((string className=""))
Returns a list of classes that derive from the named class.
Definition: console.h:64004
Definition: console.h:23242
virtual Script onAddNewCtrl((string this, string ctrl))
Definition: console.h:10913
bool returnTab
Definition: console.h:4249
virtual bool isXInputConnected((int controllerID))
Checks to see if an Xbox 360 controller is connected.
Definition: console.h:65401
virtual void toggleExpanded((bool instantly=false))
Definition: console.h:8611
virtual Script onWake((string this))
Definition: console.h:3310
Definition: console.h:25395
int materialGroup
Definition: console.h:14703
Definition: console.h:7612
virtual Script serverCmdSAD((string client, string password))
Definition: console.h:62085
virtual void addAbsolute((int uniqueId, string transportAddress, int banTime))
Definition: console.h:52892
Point2I cellLayout
Definition: console.h:18703
An object used to modify a DTS or COLLADA shape model after it has been loaded by Torque...
Definition: console.h:60548
virtual void tsUpdateImposterImages()
Definition: console.h:65844
virtual void setAngularDrag((float drag))
Definition: console.h:45170
void onVisible(bool state)
Playback controller for a sound source.
Definition: console.h:27048
float exposure
Definition: console.h:55431
virtual int getFirstRootItem()
Definition: console.h:2259
virtual int getLineIndexByTag((int tag))
Definition: console.h:19773
virtual void activateDirectInput(())
Activates DirectInput.
Definition: console.h:62639
Stub class.
Definition: console.h:23040
virtual Script onAddTrigger((string this))
Definition: console.h:2676
virtual bool setPosition((int newPosition))
Gets the position in the stream.
Definition: console.h:54643
float engineTorque
Torque available from the engine at 100% throttle.
Definition: console.h:36816
void onDamage(ShapeBase obj, float delta)
Called when the object is damaged.
virtual Script showWindow((string this))
Definition: console.h:25398
virtual string getRoot()
Definition: console.h:59630
Stub class.
Definition: console.h:24681
bool doubleSided
Definition: console.h:18643
virtual string getExtent(())
Definition: console.h:1071
string offsetKeys
Definition: console.h:29379
int rowSpacing
Definition: console.h:38542
RectI margin
Definition: console.h:8631
float logWeight
Definition: console.h:46358
int flags
Definition: console.h:15718
virtual void colladaExportSelection((String path))
Definition: console.h:14975
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:12885
Stub class.
Definition: console.h:24625
virtual void clear(())
Clear the list.
Definition: console.h:1518
void onDoubleClick()
Called whenever the left mouse button performs a double click while in this control.
virtual Script onDisabled((string this))
Definition: console.h:23764
Definition: console.h:23217
bool bumpAtlas
Definition: console.h:18713
virtual void snapToggle(())
Prevents mouse movement from being processed.
Definition: console.h:62387
virtual void setDirty((SimObject object, [filename]))
Definition: console.h:6652
virtual void renderCircle((Point3F pos, Point3F normal, float radius, int segments=0))
Definition: console.h:3503
The game-specific subclass of NetConnection.
Definition: console.h:43953
virtual Script serverCmdTestAnimation((string client, string anim))
Definition: console.h:62044
float innerAngle
Definition: console.h:31872
bool trace
Definition: console.h:43333
virtual Script onAddSelected((string this, string ctrl))
Definition: console.h:10942
Stub class.
Definition: console.h:15773
Stub class.
Definition: console.h:24170
A render bin for rendering translucent meshes.
Definition: console.h:42785
virtual Script onFieldRemoved((string this, string object, string fieldName))
Definition: console.h:10550
float detailAmp
Definition: console.h:38007
Stub class.
Definition: console.h:26919
virtual Script onMouseLeave(())
Definition: console.h:14168
Stub class.
Definition: console.h:24146
virtual Script setDisplayType((string this, string type))
Definition: console.h:15459
virtual Script toggleDrawGuides((string this))
Definition: console.h:10955
virtual string findFirstFile((string pattern, bool recurse=true))
Returns the first file in the directory system matching the given pattern.
Definition: console.h:64062
virtual void alignByAxis((int axis))
Definition: console.h:14928
virtual void setBrushSoftness((float softness))
Definition: console.h:14601
virtual Script teamMessageHud((string make))
Definition: console.h:61965
Stub class.
Definition: console.h:12475
virtual string VectorCross((VectorF a, VectorF b))
Definition: console.h:64930
float hardSplashSoundVelocity
Minimum velocity when entering the water for choosing between the impactWaterMedium and impactWaterHa...
Definition: console.h:48061
deprecated modal
Definition: console.h:25506
virtual Script clearCenterPrintAll(())
Definition: console.h:62048
Definition: console.h:59969
Stub class.
Definition: console.h:9283
virtual void setDebug((bool value=true))
Definition: console.h:2291
virtual int schedule()
Definition: console.h:64379
Stub class.
Definition: console.h:23088
Stub class.
Definition: console.h:22654
Base class for game objects which use datablocks, networking, are editable, and need to process ticks...
Definition: console.h:29625
virtual Script gotMaterialName((string this, string name))
Definition: console.h:14074
Stub class.
Definition: console.h:19440
virtual Script AddFilter((string this, string extension, string caption))
Definition: console.h:17033
float brightness
Definition: console.h:30992
int borderWidth
Definition: console.h:11858
virtual void duplicateCachedFont((string oldFontName, int oldFontSize, string newFontName))
Definition: console.h:64544
virtual Script update_onCollisionChanged((string this))
Definition: console.h:3157
virtual int getCurrent(())
Definition: console.h:16474
Stub class.
Definition: console.h:18467
virtual string getAddress()
Definition: console.h:44474
Stub class.
Definition: console.h:24162
A ResponseCurve<F32> wrapped as a SimObject.
Definition: console.h:59897
The purpose of this component is to provide a minimalistic component that exposes a simple...
Definition: console.h:37047
virtual void addData((string text))
Add the given text as a child of current Element.
Definition: console.h:54170
int pulseRate
Definition: console.h:32318
float camShakeFalloff
Definition: console.h:33004
virtual string getSelectedFiles(())
Definition: console.h:57336
virtual Script clearBottomPrint((string client))
Definition: console.h:62049
bool castShadows
Definition: console.h:55468
Stub class.
Definition: console.h:19608
Stub class.
Definition: console.h:11477
GuiColorPickMode displayMode
Definition: console.h:16670
virtual Script handleDelete((string this))
Definition: console.h:13174
virtual Script Create((string this))
Definition: console.h:15575
virtual Script changeBase((string this))
Definition: console.h:12868
SFXTrack impactWaterEasy
Definition: console.h:31527
Stub class.
Definition: console.h:26621
Stub class.
Definition: console.h:22832
ColorI fontColors
Definition: console.h:4196
Definition: console.h:13733
virtual void setAttribute((string attributeName, string value))
Set the attribute of the current Element on the stack to the given value.
Definition: console.h:54016
virtual Script setSelectedProfile((string this, string profile))
Definition: console.h:10565
virtual bool isAIControlled(())
Returns true if this connection is AI controlled.
Definition: console.h:44185
virtual Script popDialog((string this, string ctrl))
Definition: console.h:25427
A render bin for batch rendering imposters.
Definition: console.h:42604
virtual int schedule((float time, string method, string args...))
Definition: console.h:360
virtual Script GetColorF((string currentColor, string callback, string root, string updateCallback, string cancelCallback))
Definition: console.h:61849
float jetMaxJumpSpeed
Maximum vertical speed before the player can no longer jet jump.
Definition: console.h:47651
virtual int messageBox((string title, string message, MBButtons buttons=MBOkCancel, MBIcons icons=MIInformation))
Definition: console.h:65357
virtual float getMove((string field))
Definition: console.h:44465
virtual string getVelocity(())
Get the object's current velocity.
Definition: console.h:30064
virtual Script redo((string this))
Definition: console.h:12506
virtual int getTargetCount(())
Get the number of materials in the shape.
Definition: console.h:30397
float radius
Definition: console.h:33788
virtual Script removeItem((string this, string frame, string state))
Definition: console.h:2652
Represents a position, direction and field of view to render a scene from.
Definition: console.h:45058
int PlacementAreaHeight
Definition: console.h:33444
void onStatusChange(SFXStatus newStatus)
bool processUsesBrush
Definition: console.h:14682
Definition: console.h:13112
void onKeyDown(int modifier, int keyCode)
int frontTabPadding
Definition: console.h:2768
Stub class.
Definition: console.h:19584
A spline along which various objects can move along. The spline object acts like a container for Mark...
Definition: console.h:60010
virtual string getOffset(())
Definition: console.h:45082
int maxRateMs
Definition: console.h:42884
string caption
Definition: console.h:41127
float mass
Value representing the mass of the shape.
Definition: console.h:34713
virtual Script buildMenus((string this))
Definition: console.h:15474
virtual void resetGhosting(())
On the server, resets the connection to indicate that ghosting has been disabled. ...
Definition: console.h:44163
virtual void physicsDebugDraw()
Definition: console.h:62544
float debrisThetaMax
Definition: console.h:32891
virtual Script getSelectedDatablock((string this, string index))
Definition: console.h:12559
virtual void setItemTooltip((int id, string text))
Definition: console.h:2245
Native side of the GUI editor.
Definition: console.h:10672
virtual Script Create((string data))
Definition: console.h:13890
virtual bool loadColladaLights((string filename, SimGroup parentGroup=MissionGroup, SimObject baseObject=-1))
Definition: console.h:65873
virtual void setEmitterDataBlock((ParticleEmitterData emitterDatablock=0))
Definition: console.h:51459
ColorF coronaTint
Definition: console.h:55814
virtual Script writeSettings((string this))
Definition: console.h:8349
float coronaScale
Definition: console.h:55809
int forceDetail
Definition: console.h:50435
virtual bool pushFirstChildElement((string name))
Push the first child Element with the given name onto the stack, making it the current Element...
Definition: console.h:53936
virtual Script isDirty((string this))
Definition: console.h:11415
Stub class.
Definition: console.h:20898
Definition: console.h:158
virtual Script EditorExportToCollada(())
Definition: console.h:61777
Stub class.
Definition: console.h:6222
int dropAnimateMS
Length (in milliseconds) to display each drop frame.
Definition: console.h:51662
virtual Script onWorldEditorStartup((string this))
Definition: console.h:8025
virtual string nextToken((string str, string token, string delimiters))
Definition: console.h:63568
Stub class.
Definition: console.h:5380
virtual void moveItemUp((TreeItemId item))
Definition: console.h:2273
Definition: console.h:25940
virtual Script setup((string this, string matIndex))
Definition: console.h:12911
Stub class.
Definition: console.h:6347
virtual void applyRepair((float amount))
Repair damage by the specified amount.
Definition: console.h:30203
virtual Script onDeactivated((string this))
Definition: console.h:12585
A render bin for mesh rendering.
Definition: console.h:42530
virtual bool setTrackObject((GameBase trackObject, Point3F offset=Point3F(0.0f, 0.0f, 0.0f)))
Definition: console.h:45133
virtual Script updateScrollOffset((string this, string isSlider, string onMouseUp))
Definition: console.h:9215
virtual string getData(())
Gets the text from the current Element.
Definition: console.h:54200
virtual Script onReturn((string this))
Definition: console.h:10576
virtual int getPacketLoss(())
Returns the percentage of packets lost per tick.
Definition: console.h:43844
ColorF textColor
Definition: console.h:32601
Abstract base class for representing a body of water.
Definition: console.h:37350
Stub class.
Definition: console.h:26437
virtual void setTimeOfDay((float time))
Definition: console.h:55992
filename cookie
Definition: console.h:46328
virtual Script updateSelection((string this, string material, string previewImagePath))
Definition: console.h:16560
virtual void refresh()
Definition: console.h:5863
virtual Script handleEscape((string this))
Definition: console.h:4361
Stub class.
Definition: console.h:26413
void onStickyCollision(string objID)
Informs the Item object that it is now sticking to another object.
string animTexFrames
A list of frames and/or frame ranges to use for particle animation if animateTexture is true...
Definition: console.h:51142
Stub class.
Definition: console.h:27469
virtual bool setShadowManager()
Definition: console.h:64748
int footstepSoundId
Definition: console.h:18854
virtual void markEmptySquares()
Definition: console.h:14615
Stub class.
Definition: console.h:8481
virtual Script SetToggleButtonValue((string ctrl, string value))
Definition: console.h:61686
virtual Script includeClass((string this, string className))
Definition: console.h:13625
virtual Script getActiveProject((string this))
Definition: console.h:15976
virtual void uniqueValue(())
Definition: console.h:16381
Specialized GUI used for editing the MissionArea in a level.
Definition: console.h:7901
virtual Script updateUndoMenu((string this))
Definition: console.h:10971
virtual string getColor()
Definition: console.h:57865
ParticleEmitterData dustEmitter
Definition: console.h:31439
virtual string getData(())
Definition: console.h:39506
float maxEnergy
Definition: console.h:27994
virtual Script onSelectMediaPath((string this))
Definition: console.h:13647
virtual Script Create((string datablock))
Definition: console.h:48965
int coneOutsideAngle
Definition: console.h:52391
virtual Script doEditCollision((string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax))
Definition: console.h:769
float windGustLength
Definition: console.h:33929
Internal event used for transmitting strings across the server.
Definition: console.h:43375
float colorZ
Definition: console.h:29435
Stub class.
Definition: console.h:19472
virtual Script onConnectRequestRejected((string this, string msg))
Definition: console.h:43956
bool stateEjectShell
Definition: console.h:49901
virtual Script onWake((string this))
Definition: console.h:12873
float minJumpSpeed
Minimum speed needed to jump.
Definition: console.h:47401
float waveSpeed
Definition: console.h:37410
SFXTrack track
Definition: console.h:43174
virtual Script readSettings((string this))
Definition: console.h:4477
virtual Script hide((SimID this))
Definition: console.h:16032
float sunAngleZ
Definition: console.h:3894
Stub class.
Definition: console.h:19432
virtual void warn((string message...))
Logs a warning message to the console.
Definition: console.h:63611
float increment
Definition: console.h:39334
virtual Script showDeleteDialog((string this))
Definition: console.h:7329
virtual string getField((string text, int index))
Definition: console.h:63384
Definition: console.h:6307
virtual bool startsWith((string str, string prefix, bool caseSensitive=false))
Definition: console.h:63256
ColorF lightEndColor
Final color of the PointLight created by this explosion.
Definition: console.h:33034
Stub class.
Definition: console.h:26493
virtual void removeShaderMacro((string key))
Definition: console.h:21795
virtual string getBrushType(())
Definition: console.h:14596
virtual Script onClosePressed(())
Definition: console.h:61816
filename depthGradientTex
Definition: console.h:37583
virtual Script Create((string this))
Definition: console.h:10207
virtual Script getPrefSetting((string pref, string default))
Definition: console.h:61746
Stub class.
Definition: console.h:22237
virtual float getNodeDepth()
Definition: console.h:6435
int selectedPage
Definition: console.h:2763
virtual Script undo(())
Definition: console.h:12517
virtual string getType(())
Definition: console.h:61631
virtual string readSTString((bool caseSensitive=false))
Read in a string and place it on the string table.
Definition: console.h:54726
virtual void sortnd(())
Definition: console.h:16422
filename shapeName
Path to the .DAE or .DTS file to use for this shape.
Definition: console.h:34684
A component that places a text entry box on the screen.
Definition: console.h:7038
Definition: console.h:6398
LogLevel level
Definition: console.h:53540
Represents the sky with an artist-created cubemap.
Definition: console.h:55670
Stub class.
Definition: console.h:24617
virtual void addInspect((id object,(bool autoSync=true)))
Definition: console.h:5859
virtual Script undo((string this))
Definition: console.h:8406
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:6386
virtual Script onMouseDragged((string this))
Definition: console.h:23379
Stub class.
Definition: console.h:26533
virtual Script onEditorSleep(())
Definition: console.h:4430
float triggerTrailHeight
Definition: console.h:36289
virtual Script switchToWorldEditor((string this))
Definition: console.h:10977
virtual Script doAction((string this, string action))
Definition: console.h:11671
Stub class.
Definition: console.h:6928
virtual void allowJetJumping((bool state))
Set if the Player is allowed to jet jump.
Definition: console.h:44604
virtual void cutSelection()
Definition: console.h:14918
void onControlDragEnter(GuiControl control, Point2I dropPoint)
virtual Script serverCmdSetEditorCameraPlayer((string client))
Definition: console.h:62097
float distanceFade
Definition: console.h:32627
Stub class.
Definition: console.h:23833
The base class for the sketch tool.
Definition: console.h:12677
virtual void reload(())
Definition: console.h:57421
float maxDamage
Definition: console.h:27999
int recoverDelay
Number of ticks for the player to recover from falling.
Definition: console.h:47678
virtual bool setImageAltTrigger((int slot, bool state))
Set the alt trigger state of the Image mounted in the specified slot.
Definition: console.h:29967
SFXTrack soundTrack
Definition: console.h:25722
Stub class.
Definition: console.h:15339
virtual Script onMouseEnter(())
Definition: console.h:15883
bool showFill
Definition: console.h:32334
virtual Script _onProjectClose((string this, string data))
Definition: console.h:15967
string stateTransitionGeneric2Out
Definition: console.h:49861
float rippleMagnitude
Definition: console.h:37445
Stub class.
Definition: console.h:14546
void onTrashSelection(SimSet selection)
virtual Script DoColorPickerCancelCallback(())
Definition: console.h:61846
float sprintYawScale
Amount to scale yaw motion while sprinting.
Definition: console.h:47493
float rigidity
Definition: console.h:37977
int ejectionPeriodMS
Definition: console.h:51251
virtual Script toggleFlagInAllSelectedObjects((string this, string flagFieldName))
Definition: console.h:10947
virtual bool isFunction((string funcName))
Determines if a function exists or not.
Definition: console.h:63822
virtual string getLocation()
Definition: console.h:44538
Definition: console.h:23461
virtual Script loadMission((string missionName, string isFirstMission))
Definition: console.h:62077
bool hitPlayers
Definition: console.h:51718
string category
Definition: console.h:4295
virtual Script initialize((string callback))
Definition: console.h:15853
virtual Script setParticleDirty((string this))
Definition: console.h:7333
SFXTrack sound
SFXTrack datablock used to play sounds while in flight.
Definition: console.h:48704
float engineBrake
Braking torque applied by the engine when the throttle and brake are both 0.
Definition: console.h:36823
virtual string filterString((string baseString=NULL, string replacementChars=NULL))
Replaces the characters in a string with designated text.
Definition: console.h:62586
int lineSpacing
Definition: console.h:5593
virtual string sfxGetActiveStates(())
Definition: console.h:65599
Definition: console.h:1237
virtual void sortkd(())
Definition: console.h:16413
virtual Script onBrowseClicked((string this))
Definition: console.h:8328
virtual Script onEnabled((string this))
Definition: console.h:23196
virtual Script undo((string this))
Definition: console.h:58
float texFactor
Definition: console.h:34403
ColorF frameColor
Definition: console.h:32596
virtual void uniqueKey(())
Definition: console.h:16383
virtual Script onSelectionCleared(())
Definition: console.h:4384
virtual Script refreshBottomTextCtrl(())
Definition: console.h:61964
GFXTextureArgument colorArg1
Definition: console.h:24286
bool translucentZWrite
Definition: console.h:18780
filename shapeFile
Definition: console.h:37951
virtual float setSlopeLimitMaxAngle()
Definition: console.h:14644
A control that displays a Catmull-Rom spline through a number of control points.
Definition: console.h:13788
Inspector field type for SFXTrackName.
Definition: console.h:41398
virtual Script Create((string block))
Definition: console.h:34928
virtual void setMountNode((int slot, string nodeName))
Definition: console.h:3767
virtual Script clientCmdGameEnd((string seq))
Definition: console.h:61936
virtual void removeMaterial((int index))
Definition: console.h:14624
virtual Script doEditSequencePriority((string this, string seqName, string newPriority))
Definition: console.h:782
bool renderNodes
Definition: console.h:3843
Point2I hotSpot
Definition: console.h:6181
virtual void Assert((condition, message))
Definition: console.h:65175
SFXTrack impactSoftSound
Sound to play after falling on a surface with Material footstepSoundId 0.
Definition: console.h:47925
Stub class.
Definition: console.h:19520
int reverbRoomHF
Definition: console.h:18309
virtual Script loadDirs((string dirPath))
Definition: console.h:62318
virtual Script isObjectTypeField((string field))
Definition: console.h:10538
virtual void setTargetObject()
Definition: console.h:44530
void onStartSprintMotion(Player obj)
Called when the player starts moving while in a Sprint pose.
float version
Specifies pixel shader version for hardware.
Definition: console.h:21290
virtual void setSelectedRoad()
Definition: console.h:8187
MatrixRotation eyeRotation
"X Y Z ANGLE" rotation offset from the ShapeBase model's eye node.
Definition: console.h:49596
bool visible
Definition: console.h:1128
virtual Script changeLayer((string this, string layer))
Definition: console.h:9226
float dayScale
Definition: console.h:56034
Definition: console.h:23207
virtual Script getEdits((string this, string profile))
Definition: console.h:10293
virtual Script onSelect((string this, string obj))
Definition: console.h:3121
float maxWheelSpeed
Maximum linear velocity of each wheel.
Definition: console.h:36809
Stub class.
Definition: console.h:17627
virtual float getMoveSpeed(())
Gets the move speed of an AI object.
Definition: console.h:44845
float reverbOcclusionDirectRatio
Definition: console.h:18357
Point2I animTexTiling
The number of frames, in rows and columns stored in textureName (when animateTexture is true)...
Definition: console.h:51129
ColorF frameColor
Definition: console.h:32443
string stateTransitionOnLoaded
Definition: console.h:49761
bool UseDebugInfo
Definition: console.h:33101
virtual Script updateSpecMap((string this, string action))
Definition: console.h:9218
float maxProneBackwardSpeed
Maximum backward speed when prone (laying down).
Definition: console.h:47598
virtual Script sfxSetMasterVolume((string volume))
Definition: console.h:62288
virtual void regenerate(())
Definition: console.h:55225
virtual int findItemText((string findText, bool bCaseSensitive=false))
Returns index of item with matching text or -1 if none found.
Definition: console.h:9671
virtual void addParameter((SFXParameter parameter))
Definition: console.h:27199
virtual int strcmp((string str1, string str2))
Definition: console.h:62978
bool locked
Definition: console.h:25635
float lightEndBrightness
Final brightness of the PointLight created by this explosion.
Definition: console.h:33049
float softImpactSpeed
Definition: console.h:35482
void onEnterLiquid(Vehicle obj, float coverage, string type)
float cameraOffset
Definition: console.h:34983
virtual Script setMaterialDirty((string this))
Definition: console.h:9232
SFXProfile hardImpactSound
Sound to play on a 'hard' impact.
Definition: console.h:35472
int delayVariance
Definition: console.h:32936
GFXTextureFilterType mipFilter
Definition: console.h:24364
virtual Script onSelect((string this, string id, string text))
Definition: console.h:23399
Definition: console.h:21994
virtual Script DbgWatchDialogAdd(())
Definition: console.h:61738
A container that arranges children into a grid.
Definition: console.h:14200
void onControlDropped(GuiControl control, Point2I dropPoint)
virtual Script getInfo((string this))
Definition: console.h:15375
void onPreEdit(SimSet selection)
virtual void clearSelection()
Definition: console.h:14611
virtual Script onVisible((string this, string value))
Definition: console.h:13683
virtual Script onDeleteInstance((string this, string decalId, string lookupName))
Definition: console.h:11683
virtual void applyDamage((float amount))
Increment the current damage level by the specified amount.
Definition: console.h:30197
MatrixPosition position
Definition: console.h:28492
virtual Script updateRotationOffset((string this, string isSlider, string onMouseUp))
Definition: console.h:9217
Stub class.
Definition: console.h:22061
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:8352
virtual void onWindowClosed((GuiWindowCtrl))
Definition: console.h:59980
This control provides the 3D view for the Shape Editor tool, and is not intended for general purpose ...
Definition: console.h:3673
virtual Script onAdd((string this))
Definition: console.h:15820
string cubeReflectorDesc
Definition: console.h:28115
virtual Script navigateDown((string this, string folder))
Definition: console.h:12944
bool useOcclusionQuery
Definition: console.h:42889
LightAnimData animationType
Definition: console.h:31018
virtual Script update((string this, string clientId, string name, string isSuperAdmin, string isAdmin, string isAI, string score, string kills, string deaths))
Definition: console.h:20527
virtual Script isMatEditorMaterial((string this, string material))
Definition: console.h:9234
virtual Script getLevelDisplayName((string levelFile))
Definition: console.h:61754
bool Template
Definition: console.h:36972
Stub class.
Definition: console.h:19152
virtual void explodeSelectedPrefab(())
Definition: console.h:14979
virtual Script eval((string this))
Definition: console.h:20705
string accelerator
Definition: console.h:1165
virtual void editorEnabled()
Definition: console.h:59542
virtual void setOrbitPos((Point3F pos))
Definition: console.h:3682
Stub class.
Definition: console.h:12026
virtual Script onPreSelectionNudged((string this, string selection))
Definition: console.h:10915
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:7676
float cameraDefaultFov
Definition: console.h:28056
Definition: console.h:12515
float playSpeed
Definition: console.h:32836
virtual bool getImageGenericTrigger((int slot, int trigger))
Get the generic trigger state of the Image mounted in the specified slot.
Definition: console.h:29943
virtual Script sfxMetricsCallback(())
Definition: console.h:62192
virtual Script setInfo((string this, string text))
Definition: console.h:15374
virtual Script onDisabled((string this))
Definition: console.h:23582
virtual int getMaterialCount()
Definition: console.h:14626
SFXSource sourceGroup
Definition: console.h:18022
string Material
Definition: console.h:33783
virtual void setDefaultValue()
Definition: console.h:17886
virtual Script getSaveName((string defaultFileName))
Definition: console.h:10182
virtual void initContainerTypeSearch((int mask, bool useClientContainer=false))
Start a search for all items of the types specified by the bitset mask.
Definition: console.h:65503
virtual bool renameNode((string oldName, string newName))
Definition: console.h:60757
void onControlInspectPostApply(GuiControl control)
float friction
Coefficient of kinetic friction to be applied to the shape.
Definition: console.h:34722
virtual Script updateLifeFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7628
virtual Script destroyDebugger(())
Definition: console.h:61740
virtual Script onMouseDragged((string this))
Definition: console.h:23314
float renderNormals
Definition: console.h:33718
virtual Script checkExists((string this, string className))
Definition: console.h:14059
Definition: console.h:7313
virtual Script MessageBoxYesNo((string title, string message, string yesCallback, string noCallback))
Definition: console.h:62124
virtual void offset((vector delta, float gridSnap=0))
Definition: console.h:15304
bool animateSplashes
Definition: console.h:51655
filename texture
Definition: console.h:37198
Stub class.
Definition: console.h:26837
Definition: console.h:3313
Definition: console.h:23762
Definition: console.h:13669
virtual void physicsDestroyWorld()
Definition: console.h:62528
Stub class.
Definition: console.h:6984
virtual bool addComponents()
Definition: console.h:36937
float times
Time keys used with the colors and sizes keyframes.
Definition: console.h:51175
virtual string getNodeNormal()
Definition: console.h:6439
virtual Script findIconCtrl((string this, string name))
Definition: console.h:3131
virtual float getDamagePercent(())
Get the object's current damage level as a percentage of maxDamage.
Definition: console.h:30154
virtual Script onAdd((string this))
Definition: console.h:15847
bool castShadows
Definition: console.h:18760
Stub class.
Definition: console.h:6912
virtual string getDeployTransform((Point3F pos, Point3F normal))
Helper method to get a transform from a position and vector (suitable for use with setTransform)...
Definition: console.h:27884
DecalData decal
Decal datablock used for decals placed at projectile explosion points.
Definition: console.h:48732
string target
String identifier of this material's target texture.
Definition: console.h:21318
int detailSize
Definition: console.h:3946
virtual bool isServerObject(())
Checks if an object resides on the server.
Definition: console.h:28344
floatList filter
Definition: console.h:13805
Stub class.
Definition: console.h:11400
bool ShowPlacementArea
Definition: console.h:33439
void onPreSelectionNudged(SimSet selection)
Stub class.
Definition: console.h:20394
virtual void enableWinConsole()
Definition: console.h:65363
virtual Script settingsApplyAll((string this, string sFrom))
Definition: console.h:23444
virtual Script togglePingPong((string this))
Definition: console.h:3355
SFXTrack exitingWater
Definition: console.h:31521
Stub class.
Definition: console.h:12042
Point3F alignDirection
Definition: console.h:51378
virtual Script onSelectionChanged((string this, string shape, string face))
Definition: console.h:12793
virtual Script initSettings((string this))
Definition: console.h:6270
virtual string makeRelativePath((string path, string to=""))
Turns a full or local path to a relative one.
Definition: console.h:64265
virtual Script onAction((string this))
Definition: console.h:10481
Definition: console.h:24719
virtual Script showCursor(())
Definition: console.h:62257
virtual Script setShaderConsts((string this))
Definition: console.h:23118
virtual string readComment((int index))
Definition: console.h:54080
virtual Script onEditBlend((string this))
Definition: console.h:2681
float dropBelowCameraOffset
Definition: console.h:15005
virtual Script groupSelected((string this))
Definition: console.h:10967
bool canSaveDynamicFields
Definition: console.h:449
Stub class.
Definition: console.h:16581
int particleDensity
Density of the particle cloud created at the start of the explosion.
Definition: console.h:32862
float crouchForce
Force used to accelerate the player when crouching.
Definition: console.h:47550
int lightTime
Time value for the light of this ItemData, used to control the pulse speed of the PulsingLight LightT...
Definition: console.h:29076
int alphaRef
Definition: console.h:18794
virtual Script onDeleteSelection((string this))
Definition: console.h:10628
float maxSprintSideSpeed
Maximum sideways speed when sprinting.
Definition: console.h:47483
Definition: console.h:23307
virtual Script onWake((string this))
Definition: console.h:13022
float runEnergyDrain
Energy value drained each tick that the player is moving.
Definition: console.h:47258
virtual string getRecords((string text, int startIndex, int endIndex=-1))
Definition: console.h:63476
float processAddOrder
Definition: console.h:20941
Stub class.
Definition: console.h:23537
virtual int count(())
Gets the number of images in the list.
Definition: console.h:58235
virtual Script onRightMouseUp((string this, string itemId, string mousePos, string object))
Definition: console.h:16224
virtual void setActive((bool state=true))
Definition: console.h:1019
virtual Script destroyGuiEditor(())
Definition: console.h:61713
virtual Script undo((string this))
Definition: console.h:8388
void onMouseUp(string itemHit, string mouseClickCount)
Called whenever the mouse has previously been clicked down (onMouseDown) and has now been raised on t...
void onMouseEnter(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse enters this control.
virtual Script undo((string this))
Definition: console.h:10973
virtual Script handleCut((string this))
Definition: console.h:4373
float diffuseSize
Definition: console.h:43453
virtual Script print((string this, string message))
Definition: console.h:10522
virtual Script moveleft((string val))
Definition: console.h:61912
virtual Script initServer(())
Definition: console.h:62113
Stub class.
Definition: console.h:8513
virtual Script hideCubemapEditor((string this, string cancel))
Definition: console.h:9192
virtual bool setControlObject((GameBase ctrlObj))
On the server, sets the object that the client will control.
Definition: console.h:44169
virtual void setRechargeRate((float rate))
Set the recharge rate.
Definition: console.h:30223
Stub class.
Definition: console.h:7459
A control that allows to edit the custom properties (text) of one or more SimObjects.
Definition: console.h:41206
float pitch
Definition: console.h:52321
virtual bool write()
Definition: console.h:17892
string strikeTextures
Definition: console.h:34047
Definition: console.h:13168
virtual int findByObject()
Definition: console.h:5875
Stub class.
Definition: console.h:19400
virtual void populateAllFontCacheString((string string))
Definition: console.h:64512
virtual Script destroyPhysicsTools(())
Definition: console.h:61693
virtual Script includeClass((string this, string className))
Definition: console.h:10454
float lifetimeVariance
Range of variation randomly applied to lifetime when debris is created.
Definition: console.h:51898
Stub class.
Definition: console.h:23704
virtual Script onSetParam2((string this, string value))
Definition: console.h:16246
bool subSurface
Definition: console.h:18618
virtual void mountRelative((Object A, Object B))
Definition: console.h:14980
virtual Script onValidate((string this))
Definition: console.h:16096
virtual Script clientCmdRefreshWeaponHUD((string amount, string preview, string ret, string zoomRet, string amountInClips))
Definition: console.h:61940
void onAdvanceTime(float timeDelta)
virtual Script onSelect((string this, string obj))
Definition: console.h:8146
virtual Script undo((string this))
Definition: console.h:6761
virtual void activate(())
Definition: console.h:47014
float jumpEnergyDrain
Energy level drained each time the player jumps.
Definition: console.h:47384
float lateralForce
Tire force perpendicular to the direction of movement.
Definition: console.h:36634
virtual Script sfxInit(())
Definition: console.h:62303
virtual int sfxCreateSource((SFXTrack track|(SFXDescription description, string filename)[, float x, float y, float z]))
Definition: console.h:65695
virtual void reorderMaterial((int index, int order))
Definition: console.h:14634
bool includeLightmappedGeometryInShadow
Definition: console.h:46389
virtual void addToManager()
Definition: console.h:41878
virtual void clearSelection(())
Definition: console.h:2224
virtual void setEditorOnly((bool value=true))
Definition: console.h:251
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:5960
Point2F volumeScaleVariance
Definition: console.h:43288
Definition: console.h:6903
float maxSprintBackwardSpeed
Maximum backward speed when sprinting.
Definition: console.h:47478
bool stateScaleAnimation
Definition: console.h:49964
Stub class.
Definition: console.h:19064
virtual Script onRemoveThread((string this))
Definition: console.h:3307
virtual Script breakdown((string this))
Definition: console.h:16569
filename fileName
Definition: console.h:48561
Stub class.
Definition: console.h:19072
Definition: console.h:3295
virtual Script previousPage((string this))
Definition: console.h:16549
virtual Script setEditorFunction((string this))
Definition: console.h:6271
Inspector field type for TypeBitMask32.
Definition: console.h:58313
This is the base class for light objects.
Definition: console.h:30955
virtual Script onEnabled((string this))
Definition: console.h:22022
virtual Script _onProjectRemoveFile((string this, string data))
Definition: console.h:15952
float scaleVal
Definition: console.h:14694
Stub class.
Definition: console.h:23048
float radius
Definition: console.h:37961
bool invertLayer
Definition: console.h:33853
SFXPlayListTransitionMode transitionOut
Definition: console.h:43192
virtual string getText(())
Acquires the current text displayed in this control.
Definition: console.h:7099
A render bin which renders occlusion query requests.
Definition: console.h:42641
virtual Script onInspectPostApply((string this))
Definition: console.h:30678
virtual Script onCancel((string this))
Definition: console.h:16248
bool transitionToLand
When going from a fall to a land, should we transition between the two.
Definition: console.h:47704
Stub class.
Definition: console.h:23881
int borderMovePixelSize
Definition: console.h:3565
virtual Script onDeactivated((string this))
Definition: console.h:7648
virtual Script doit((string this))
Definition: console.h:59
float LowLODDistance
Definition: console.h:55261
virtual Script init((string this))
Definition: console.h:12958
Stub class.
Definition: console.h:23841
virtual string getTrigger((string name, int index))
Definition: console.h:61285
Stub class.
Definition: console.h:15361
virtual void setNodeDepth((int idx, float meters))
Definition: console.h:55113
virtual Script getCamera((string this))
Definition: console.h:15368
virtual Script onRightMouseUp((string this, string id, string mousePos))
Definition: console.h:12528
Stub class.
Definition: console.h:17355
Definition: console.h:3349
virtual Script buildPagesButtons((string this, string currentPage, string totalPages))
Definition: console.h:16544
float angularDrag
Definition: console.h:45265
virtual Script dropCameraToSelection((string this))
Definition: console.h:14884
int bounceVariance
Allowed variance in the value of numBounces.
Definition: console.h:28771
GUI tool that makes up the Mesh Road Editor.
Definition: console.h:8172
virtual void loadFromPath((String imagePath[, bool overwrite=true]))
Definition: console.h:59608
virtual void add((int uniqueId, string transportAddress, int banLength))
Definition: console.h:52915
float maxSideSpeed
Maximum sideways speed when running.
Definition: console.h:47281
bool includeLightmappedGeometryInShadow
Definition: console.h:31126
virtual Script inspectObject((string object))
Definition: console.h:61835
virtual int getSequenceFrameCount((string name))
Definition: console.h:61147
float SegmentLength
Definition: console.h:55246
Stub class.
Definition: console.h:26101
virtual Script onSleep(())
Definition: console.h:12795
float steeringRollForce
Definition: console.h:35835
virtual void listObjects(())
Definition: console.h:525
virtual void freezeSim((bool isFrozen))
Enables or disables the physics simulation on the RigidShape object.
Definition: console.h:49391
virtual bool renameObject((string oldName, string newName))
Definition: console.h:60860
virtual int findItemByObjectId((find item by object id and returns the mId))
Definition: console.h:2280
Stub class.
Definition: console.h:12803
virtual string getOrigin()
Definition: console.h:59634
ColorI SelectedSplineColor
Definition: console.h:8205
filename detailMap
Definition: console.h:18543
float offsetA
Definition: console.h:29364
virtual Script loadNewParticle((string this, string particle))
Definition: console.h:7334
virtual void setPosition((int x, int y))
Definition: console.h:1068
bool dropAtBounds
Definition: console.h:15002
A control for showing pages of options that are gamepad friendly.
Definition: console.h:57665
Definition: console.h:19978
Stub class.
Definition: console.h:24866
virtual Script serverCmdSetEditorCameraStandard((string client))
Definition: console.h:62092
float breakAngle
Definition: console.h:55148
virtual bool openForWrite((string filename))
Open a specified file for writing.
Definition: console.h:54311
virtual void addToIgnoreList((ShapeBase obj))
Adds object to the turret's ignore list.
Definition: console.h:52568
MarkerKnotType type
Definition: console.h:42960
Stub class.
Definition: console.h:26709
virtual void handleDeselect()
Definition: console.h:12683
virtual void callOnChildren((string method, string args...))
Definition: console.h:547
virtual Script onAddUndo((string this))
Definition: console.h:10275
Stub class.
Definition: console.h:12002
virtual Script showDeleteProfileDialog((string this, string profile))
Definition: console.h:10931
virtual Script GuiEditorIsActive(())
Definition: console.h:62258
virtual void stopTrackingTarget(())
Stop the turret from tracking the current target.
Definition: console.h:52606
string stateTransitionOnTarget
Definition: console.h:35198
virtual Script show((string this, string matIndex, string terrMat, string onApplyCallback))
Definition: console.h:12875
virtual Script onRightClick((string this))
Definition: console.h:8418
Stub class.
Definition: console.h:14562
virtual string getNodeTransform((string name, bool isWorld=false))
Definition: console.h:60733
virtual int getColorCount()
Definition: console.h:57863
virtual void checkMaxRate(())
Ensures that all configured packet rates and sizes meet minimum requirements.
Definition: console.h:43851
virtual void playJournal((string filename))
Begin playback of a journal from a specified field.
Definition: console.h:62677
virtual int getCurrentSlot(())
Definition: console.h:60086
int ShapeRetries
Definition: console.h:33481
A datablock that describes an ambient sound space.
Definition: console.h:25706
virtual Script onSelect((string this, string ctrl))
Definition: console.h:10943
virtual Script setShaderConsts((string this))
Definition: console.h:24030
Definition: console.h:8398
ColorI HoverSplineColor
Definition: console.h:6028
virtual void allowJumping((bool state))
Set if the Player is allowed to jump.
Definition: console.h:44597
virtual void resetSelectedPoint(())
Definition: console.h:59034
virtual void explode(())
Manually cause the mine to explode.
Definition: console.h:49221
virtual Script fpsMetricsCallback(())
Definition: console.h:62198
virtual Script messageTeam((string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62108
virtual string getMeshType((string name))
Definition: console.h:60932
virtual void saveShape((string filename))
Definition: console.h:60608
virtual Script setPlayerName((string client, string name))
Definition: console.h:43979
Stub class.
Definition: console.h:27339
Definition: console.h:11442
virtual float getValue(())
Definition: console.h:3205
virtual void onRenameValidate()
Definition: console.h:2287
virtual Script centerPrint((string client, string message, string time, string lines))
Definition: console.h:62052
Environmental object that triggers a day/night cycle in level.
Definition: console.h:55989
virtual void stop(())
Definition: console.h:52241
bool resizeHeight
Definition: console.h:2903
virtual Script GetTooltipTSStatic((string this, string obj))
Definition: console.h:13090
Stub class.
Definition: console.h:4342
virtual Script getTimelineBitmapPos((string this, string val, string width))
Definition: console.h:3352
virtual Script onSelect((string this, string id, string text))
Definition: console.h:19967
virtual void writeString((string string, int maxLength=256))
Write out a string with a default maximum length of 256 characters.
Definition: console.h:54747
Definition: console.h:104
virtual Script undo((string this))
Definition: console.h:8364
Stub class.
Definition: console.h:26421
virtual Script onDefineFieldTypes((string this))
Definition: console.h:29209
virtual void clear(())
Set this document to its default state.
Definition: console.h:53904
virtual void sbmDumpStats()
Definition: console.h:64477
Stub class.
Definition: console.h:19200
SimObject parentGroup
Definition: console.h:402
Inspector field type for FileName.
Definition: console.h:40083
bool anchorBottom
Definition: console.h:1789
Definition: console.h:6302
Stub class.
Definition: console.h:16779
virtual Script clientCmdServerMessage((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62032
Stub class.
Definition: console.h:19632
virtual Script addSelectionToAddGroup((string this))
Definition: console.h:14880
virtual Script toggleFreeLook((string val))
Definition: console.h:61882
virtual void clearGroups()
Definition: console.h:17900
virtual string fileBase((string fileName))
Get the base of a file name (removes extension)
Definition: console.h:64232
virtual void removeSelection((deselects an item))
Definition: console.h:2234
int fudgeFactor
Definition: console.h:11887
virtual string getObjectName((int index))
Definition: console.h:60820
virtual Script serverCmdDropPlayerAtCamera((string client))
Definition: console.h:62095
float coverage
Definition: console.h:37228
virtual Script onRightClick(())
Definition: console.h:15890
virtual void clearSelection(())
Sets all currently selected items to unselected.
Definition: console.h:9591
virtual Script sfxSourcesMetricsCallback(())
Definition: console.h:62191
float boxHeight
Definition: console.h:51629
GUI Control which displays a horizontal bar which increases as the progress value of 0...
Definition: console.h:20270
A strip of rectangular mesh segments defined by a 3D spline for prototyping road-shaped objects in yo...
Definition: console.h:55109
virtual Script handleBreakList((string this, string line))
Definition: console.h:12221
virtual string findIconBySimObject((SimObject))
Definition: console.h:59614
int maxChars
Definition: console.h:5603
GFXTextureArgument alphaArg3
Definition: console.h:24322
Stub class.
Definition: console.h:17667
Point2I cellIndex
Definition: console.h:18698
Definition: console.h:10175
int ShapeCount
Definition: console.h:33476
Stub class.
Definition: console.h:19224
virtual void parse((string xmlString))
Create a document from a XML string.
Definition: console.h:53898
virtual Script convertSelectionToConvexShape((string this))
Definition: console.h:15237
virtual Script onSleep((string this))
Definition: console.h:6153
Definition: console.h:2479
Definition: console.h:20505
Stub class.
Definition: console.h:11209
virtual void setCurSelRange((int indexStart, int indexStop=999999))
Sets the current selection range from index start to stop. If no stop is specified it sets from start...
Definition: console.h:9701
A datablock which defines and performs light animation, such as rotation, brightness fade...
Definition: console.h:29352
virtual void setShaderConst((string name, string value))
Definition: console.h:21774
float muzzleVelocity
Amount of velocity the projectile recieves from the "muzzle" of the gun.
Definition: console.h:48765
virtual Script EditorQuitGame(())
Definition: console.h:61789
virtual void reloadResource((string path))
Definition: console.h:64474
virtual void addMarker((String name, float pos))
Definition: console.h:27249
float distortFullDepth
Definition: console.h:37609
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:8331
Stub class.
Definition: console.h:23576
Stub class.
Definition: console.h:12034
virtual Script getLevelInfo((string missionFile))
Definition: console.h:61960
Stub class.
Definition: console.h:16808
virtual Script readSettings((string this))
Definition: console.h:12576
SFXPlayListRandomMode random
Definition: console.h:43154
float kineticFriction
Definition: console.h:36619
virtual Script watchSet((string this, string set))
Definition: console.h:10224
bool drawBottom
Definition: console.h:55686
bool ShowPlacementArea
Definition: console.h:33116
virtual void clear()
Definition: console.h:59610
int maxAnisotropy
Definition: console.h:24374
int numSegments
Definition: console.h:34355
A datablock that describes a camera.
Definition: console.h:28165
virtual Script onEditBBType((string this))
Definition: console.h:2486
virtual bool expandItem((TreeItemId item, bool expand=true))
Definition: console.h:2238
bool onLoseFirstResponder
Definition: console.h:58127
bool stopOnSleep
Definition: console.h:59386
virtual void attach((Point3F start, Point3F direction, float maxDist))
Attempts to associate the PhysicsForce with a PhysicsBody.
Definition: console.h:52064
virtual void setOffset((Point3F offset))
Definition: console.h:45087
filename texture
Definition: console.h:37106
Stub class.
Definition: console.h:8085
virtual Script Create(())
Definition: console.h:10227
virtual Script onWake((string this))
Definition: console.h:10470
virtual float physicsGetTimeScale()
Definition: console.h:62538
TSShapeConstructorUpAxis upAxis
Definition: console.h:61331
virtual Script showNewDialog((string this))
Definition: console.h:7619
SFXPlayListTransitionMode transitionIn
Definition: console.h:43186
virtual Script IOCallback((string dlg, string callback))
Definition: console.h:62130
float scaleExponent
Definition: console.h:38080
Stub class.
Definition: console.h:11970
Stub class.
Definition: console.h:10993
LightAnimData animationType
Definition: console.h:46281
virtual Script serverCmdSetEditorOrbitCamera((string client))
Definition: console.h:62089
bool MultipleFiles
Definition: console.h:42371
virtual Script onDialogPush((string this))
Definition: console.h:16017
virtual Script browseForHeightfield((string this))
Definition: console.h:15559
virtual Script turnRight((string val))
Definition: console.h:61905
ShadowType shadowType
Definition: console.h:46323
virtual Script settingsApplyHDR((string this))
Definition: console.h:23447
virtual void setFov((float FOV))
Set the FOV of the camera.
Definition: console.h:62371
virtual Script doSetNodeParent((string this, string name, string parent))
Definition: console.h:790
bool showFrame
Definition: console.h:32617
bool showRoot
Definition: console.h:2358
Stub class.
Definition: console.h:24457
virtual int strstr((string string, string substring))
Definition: console.h:63061
float steeringReturnSpeedScale
Definition: console.h:35425
virtual Script EditorMenuEditCopy(())
Definition: console.h:61769
Definition: console.h:10534
ParticleEmitterData splashEmitter
Definition: console.h:35619
bool onThisFrame
Definition: console.h:21880
int coneInsideAngle
Definition: console.h:18202
virtual void dumpMaterialInstances()
Dumps a formatted list of currently allocated material instances to the console.
Definition: console.h:64773
int lifetimeVarianceMS
Definition: console.h:51082
virtual void removeInspect((id object))
Definition: console.h:5861
Definition: console.h:20419
virtual Script updatePreviewBackground((string this, string color))
Definition: console.h:9197
Definition: console.h:23282
Stub class.
Definition: console.h:22904
virtual Script onClick((string this))
Definition: console.h:8050
bool renderBounds
Definition: console.h:3853
virtual Script onRemove((string this))
Definition: console.h:13183
bool useDevicePixVersion
If true, the maximum pixel shader version offered by the graphics card will be used.
Definition: console.h:21188
virtual Script readWorldEditorSettings((string this))
Definition: console.h:15439
bool isMissionDirty
Definition: console.h:14655
float cameraDecay
Definition: console.h:35547
virtual bool bindCmd((string device, string action, string makeCmd, string breakCmd=""))
Associates a make command and optional break command to a specified input device action.
Definition: console.h:13376
bool canRenameObject(SimObject object)
A datablock describing a playback pattern of sounds.
Definition: console.h:43142
Definition: console.h:13000
float startTime
Definition: console.h:56014
virtual Script undo((string this))
Definition: console.h:15804
virtual Script onTriggerSelectionChanged((string this))
Definition: console.h:3088
virtual int attributeS32((string attributeName))
Get int attribute from the current Element on the stack.
Definition: console.h:53973
virtual Script handleDelete((string this))
Definition: console.h:4381
SFXPlayListStateMode stateMode
Definition: console.h:43321
virtual Script keyboardModifyBrushSize((string this, string amt))
Definition: console.h:13160
virtual Script Exit((string this))
Definition: console.h:20401
virtual void setTurretEulerRotation((Point3F rot))
Set Euler rotation of this turret's heading and pitch nodes in degrees.
Definition: console.h:52488
string stateTransitionGeneric3Out
Definition: console.h:49871
bool separateAlphaBlendEnable
Definition: console.h:21446
TSShapeConstructorLodType lodType
Definition: console.h:61346
virtual Script onClick((string this))
Definition: console.h:4516
virtual string getObjectBox(())
Definition: console.h:28479
Stub class.
Definition: console.h:8537
virtual Script updateLightingProgress(())
Definition: console.h:62011
virtual Script onRoadSelected((string this, string road))
Definition: console.h:8332
Stub class.
Definition: console.h:6976
virtual string containerFindFirst((int mask, Point3F point, float x, float y, float z))
Find objects matching the bitmask type within a box centered at point, with extents x...
Definition: console.h:62349
bool spawnTransform
Definition: console.h:46723
virtual void setNodeDepth((int idx, float meters))
Definition: console.h:55234
A strip shaped decal defined by spine nodes which clips against Terrain objects.
Definition: console.h:55010
Stub class.
Definition: console.h:22720
Definition: console.h:8033
pid mountPID
PersistentID of object we are mounted to.
Definition: console.h:28535
virtual Script GetTooltipSFXEmitter((string this, string obj))
Definition: console.h:13083
bool HideReplications
Definition: console.h:33434
bool dynamicSize
Definition: console.h:14260
int roomHF
Definition: console.h:26206
virtual Script initializeMissionAreaEditor(())
Definition: console.h:61699
SFXTrack soundProfile
Definition: console.h:34226
virtual void disable(())
Definition: console.h:21750
virtual void toggleLockSelection(())
Definition: console.h:2220
virtual void pushNewElement((string name))
Create a new element with the given name as child of current Element and push it onto the Element sta...
Definition: console.h:54027
bool animate
Definition: console.h:31013
virtual Script viewDisassembly((string this))
Definition: console.h:21712
float priority
Definition: console.h:18057
float scaleV
Definition: console.h:45478
virtual Script createMenuBar((string this))
Definition: console.h:15845
virtual Script onEditNodeTransform((string this, string node, string txfm, string gizmoID))
Definition: console.h:4091
Stub class.
Definition: console.h:17339
int colSize
Definition: console.h:14213
virtual Script findIconCtrl((string this, string name))
Definition: console.h:12941
virtual Script handleEscape((string this))
Definition: console.h:6274
void onLeaveLiquid(Vehicle obj, string type)
int historySize
Definition: console.h:7196
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:6793
virtual Script onEditorActivated((string this))
Definition: console.h:8007
ParticleEmitterData stateEmitter
Emitter to generate particles in this state (from muzzle point or specified node).
Definition: console.h:50019
Definition: console.h:13645
float boxTorsoPercentage
Percentage of the player's bounding box height that represents the torso.
Definition: console.h:47754
Stub class.
Definition: console.h:15733
virtual bool setSequenceBlend((string name, bool blend, string blendSeq, int blendFrame))
Definition: console.h:61230
virtual void fadeIn(())
Definition: console.h:59243
Point2I splitPoint
Definition: console.h:38760
virtual int getPing(())
Returns the average round trip time (in ms) for the connection.
Definition: console.h:43839
Stub class.
Definition: console.h:8109
virtual Script onEscapePressed((string this))
Definition: console.h:6570
ExplosionData underwaterExplosion
Definition: console.h:27942
float chanceToHitTarget
Definition: console.h:50933
Stub class.
Definition: console.h:17683
virtual bool removeSequence((string name))
Definition: console.h:61266
bool renameInternal
Definition: console.h:2408
ParticleEmitterData dustTrailEmitter
Definition: console.h:36277
Stub class.
Definition: console.h:24393
filename OGLVertexShaderFile
Path to an OpenGL vertex shader file to use for this ShaderData.
Definition: console.h:21172
Stub class.
Definition: console.h:23173
virtual Script onWake((string this))
Definition: console.h:11186
void onReturn()
Called when the 'Return' or 'Enter' key is pressed.
Stub class.
Definition: console.h:25803
virtual void destroy(())
Disables rendering and physical simulation.
Definition: console.h:52139
virtual void registerMessageQueue((string queueName))
Registeres a dispatcher queue.
Definition: console.h:65906
virtual Script handleConnectionErrorMessage((string msgType, string msgString, string msgError))
Definition: console.h:61920
Definition: console.h:12537
bool stateSequenceNeverTransition
Definition: console.h:49984
virtual bool isEnabled(())
Check if the object is in the Enabled damage state.
Definition: console.h:30192
Stub class.
Definition: console.h:6616
ColorI HoverNodeColor
Definition: console.h:6461
virtual void select((GuiControl ctrl))
Definition: console.h:10745
bool collapsable
Definition: console.h:57239
bool squareBitmap
Definition: console.h:7806
virtual Script flagInspectorAsDirty((string this, string dirty))
Definition: console.h:12567
bool stateScaleAnimation
Definition: console.h:35255
A very simple example of a class derived from NetObject.
Definition: console.h:53380
Stub class.
Definition: console.h:23189
Definition: console.h:2467
virtual int count(())
Definition: console.h:16341
string plotVariable
Definition: console.h:24967
virtual Script toggleGroupScript((string this, string obj, string fieldName))
Definition: console.h:5854
bool playAmbient
Definition: console.h:50385
virtual Script reinitForest(())
Definition: console.h:61715
string plane
Definition: console.h:34833
virtual Script onDeleteSequence((string this))
Definition: console.h:2678
float subSurfaceRolloff
Definition: console.h:18628
Point3F massBox
Definition: console.h:31360
GUI tool that makes up the Decal Road Editor.
Definition: console.h:6008
CameraMotionMode controlMode
Definition: console.h:45229
virtual int setImageGenericTrigger((int slot, int trigger, bool state))
Set the generic trigger state of the Image mounted in the specified slot.
Definition: console.h:29952
Stub class.
Definition: console.h:13729
virtual Script sfxGroupToOldChannel((string group))
Definition: console.h:62289
bool cameraRoll
Definition: console.h:35531
virtual string getEulerRotation(())
Definition: console.h:28451
virtual void debugv((string variableName))
Logs the value of the given variable to the console.
Definition: console.h:63632
virtual Script syncCameraGui((string this))
Definition: console.h:15441
virtual Script doEditNodeTransform((string this, string nodeName, string newTransform, string isWorld, string gizmoID))
Definition: console.h:789
virtual Script startToolTime((string tool))
Definition: console.h:61671
int OuterRadiusX
Definition: console.h:33173
Point3F attenuationRatio
Definition: console.h:55546
virtual Script redo((string this))
Definition: console.h:12512
int maxConcurrentSounds
Maximum number of sounds this Image can play at a time.
Definition: console.h:50050
virtual void setEnergyLevel((float level))
Set this object's current energy level.
Definition: console.h:30123
int gridSize
Definition: console.h:37819
Stub class.
Definition: console.h:12611
float flareScale
Definition: console.h:55835
float maxVelocity
Definition: console.h:29055
float mass
Value representing the mass of the shape.
Definition: console.h:51905
virtual Script okDeleteMesh((string this, string mesh))
Definition: console.h:11380
float zBias
Definition: console.h:21565
virtual Script undo((string this))
Definition: console.h:11432
virtual Script updateSpecularCheckbox((string this, string value))
Definition: console.h:9205
float spinRandomMin
Definition: console.h:51092
Definition: console.h:12855
virtual void pasteFields((simObject))
Definition: console.h:53592
virtual Script getObjectShapeFile((string this, string obj))
Definition: console.h:817
bool stateFire
Definition: console.h:35233
virtual Script toggleHideChildren((string this, string simgroup))
Definition: console.h:15239
virtual Script getRootGroup((string this))
Definition: console.h:10444
virtual void setImageScriptAnimPrefix((int slot, string prefix))
Set the script animation prefix for the Image mounted in the specified slot.
Definition: console.h:30026
bool rtParams
Definition: console.h:21225
virtual Script deleteMat((string this))
Definition: console.h:12863
ColorI HoverSplineColor
Definition: console.h:6455
virtual string sfxGetDeviceInfo(())
Definition: console.h:65692
float autoLinearForce
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
Definition: console.h:35866
virtual Script onSelect((string this, string obj))
Definition: console.h:11241
Base Item class. Uses the ItemData datablock for common properties.
Definition: console.h:46023
Stub class.
Definition: console.h:15481
virtual void disable(())
Definition: console.h:25888
virtual string filePath((string fileName))
Get the path of a file (removes name and extension)
Definition: console.h:64244
SFXTrack customFootstepSound
Definition: console.h:18861
A single page in a GuiTabBookCtrl.
Definition: console.h:1987
Inspector field type for TerrainMaterialIndex.
Definition: console.h:39827
virtual Script writeSettings((string this))
Definition: console.h:8020
Stub class.
Definition: console.h:24066
virtual void setExtent((Point2I p|int x, int y))
Definition: console.h:1075
virtual Script serverCmdPlayCel((string client, string anim))
Definition: console.h:62045
Definition: console.h:2638
virtual void setLastTTL((int ms))
Definition: console.h:27432
Definition: console.h:12526
virtual void scrollToBottom(())
Scroll to the bottom of the text.
Definition: console.h:5555
virtual Script onMissionReset(())
Definition: console.h:62061
virtual Script updateScrollSpeed((string this, string isSlider, string onMouseUp))
Definition: console.h:9214
virtual string getRecord((string text, int index))
Definition: console.h:63459
int widthSubdivisions
Definition: console.h:55153
virtual Script undo((string this))
Definition: console.h:130
ColorI objMouseOverSelectColor
Definition: console.h:15038
virtual Script clientCmdClearCenterPrint(())
Definition: console.h:62171
virtual string findHitControls((int x, int y, int width, int height))
Definition: console.h:955
float restorativeForce
Definition: console.h:36238
int msToNext
Definition: console.h:42966
virtual Script onProjectRemoveFile((string this, string data))
Definition: console.h:15987
virtual void updateActiveForest(())
Definition: console.h:11274
SFXProfile softImpactSound
Sound to play on a 'soft' impact.
Definition: console.h:35463
virtual Script getProxyName((string this, string seqName))
Definition: console.h:813
virtual string getInspectedFieldName(())
Definition: console.h:39498
virtual Script onSleep((string this))
Definition: console.h:22639
Definition: console.h:19960
Stub class.
Definition: console.h:20692
virtual Script restoreDefaultMappings(())
Definition: console.h:61958
Stub class.
Definition: console.h:21042
ColorF ambient
Definition: console.h:55778
A datablock describing an individual decal.
Definition: console.h:50504
virtual void writeLine((string line))
Write a line to the stream, if it was opened for writing.
Definition: console.h:54720
virtual int getSelectedId(())
Get the ID of the currently selected item.
Definition: console.h:1387
virtual void flagCurrentGFXResources(())
Flags all currently allocated GFX resources. Used for resource allocation and leak tracking by flaggi...
Definition: console.h:64557
virtual string getModel(())
Return the model displayed in this view.
Definition: console.h:45599
virtual int getRealTime(())
Return the current real time in milliseconds.
Definition: console.h:62689
Stub class.
Definition: console.h:24657
virtual void frameBorder((int index, string state="dynamic"))
Definition: console.h:11765
Stub class.
Definition: console.h:22760
virtual Script onWorldEditorStartup((string this))
Definition: console.h:13178
virtual void quitWithErrorMessage((string message))
Definition: console.h:63701
virtual Script refresh((string this))
Definition: console.h:20403
virtual Script onDeleteObject((string this, string object))
Definition: console.h:12533
Definition: console.h:8380
virtual Script onAction((string this))
Definition: console.h:23244
Console object used for calling methods defined in script, from within other classes.
Definition: console.h:53439
bool selectionLocked
Definition: console.h:15062
float maxMass
Maximum mass of a drop.
Definition: console.h:51770
virtual Script onConnectionTimedOut((string this))
Definition: console.h:43959
virtual string sfxDumpSourcesToString((bool includeGroups=false))
Definition: console.h:65801
virtual Script onGhostAlwaysObjectsReceived((string client))
Definition: console.h:43982
PhysicsShapeData destroyedShape
Name of a PhysicsShapeData to spawn when this shape is destroyed (optional).
Definition: console.h:34699
virtual Script onMouseDragged((string this))
Definition: console.h:3315
float minDrag
Definition: console.h:35509
void onCellHighlighted(Point2I cell)
virtual int getNumLines(())
Definition: console.h:19751
virtual float getDatum((int plotId, int index))
Definition: console.h:24918
virtual Script updateWaveAmp((string this, string isSlider, string onMouseUp))
Definition: console.h:9212
Point3F proneBoundingBox
Collision bounding box used when the player is prone (laying down).
Definition: console.h:47731
int repeatCount
Definition: console.h:43307
Stub class.
Definition: console.h:23672
void onMouseUp(int hitItemId, int mouseClickCount)
void onStopSprintMotion(Player obj)
Called when the player stops moving while in a Sprint pose.
virtual string getUserHomeDirectory()
Definition: console.h:65195
Stub class.
Definition: console.h:23125
virtual Script onEndCompoundEdit((string this, string discard))
Definition: console.h:12540
Stub class.
Definition: console.h:22952
Definition: console.h:6723
float turbulenceSpeed
Definition: console.h:51791
virtual float getPitch(())
Definition: console.h:27159
Definition: console.h:16211
Stub class.
Definition: console.h:22037
virtual bool removeMesh((string name))
Definition: console.h:60985
Stores properties for an individual Item type.
Definition: console.h:29024
ColorF PlacementColour
Definition: console.h:33449
virtual Script replaceMenuCmd((string this, string menuTitle, string id, string newCmd))
Definition: console.h:4486
float reverbDelay
Definition: console.h:26251
virtual void reorderChild((SimObject child1, SimObject child2))
Definition: console.h:560
virtual string strformat((string format, string value))
Definition: console.h:62965
Definition: console.h:22616
Definition: console.h:23292
virtual void disable(())
Disables the token.
Definition: console.h:22258
virtual bool removeDetailLevel((int index))
Definition: console.h:61050
Definition: console.h:23432
void onPostEdit(SimSet selection)
virtual void setBookmark((int slot))
Definition: console.h:59539
float upResistFactor
Factor of resistence once upResistSpeed has been reached.
Definition: console.h:47362
Stub class.
Definition: console.h:10498
Stub class.
Definition: console.h:19576
Stub class.
Definition: console.h:8473
virtual int getTargetCount(())
Definition: console.h:60789
int fixedSize
Definition: console.h:38770
string parameters
Definition: console.h:18078
virtual Script unmountWeapon((string val))
Definition: console.h:61879
Definition: console.h:7881
Stub class.
Definition: console.h:8529
Point2I minExtent
Definition: console.h:1102
ParticleEmitterData emitters
List of particle emitters to spawn along with this debris object.
Definition: console.h:28723
bool coronaUseLightColor
Definition: console.h:55819
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3333
float sprintStrafeScale
Amount to scale strafing motion vector while sprinting.
Definition: console.h:47488
virtual Script Create((string block))
Definition: console.h:35115
Stub class.
Definition: console.h:16621
Definition: console.h:16255
virtual Script onSelect((string this, string id, string text))
Definition: console.h:16236
virtual void exportToCollada((string path))
Definition: console.h:3722
virtual Script onActiveForestUpdated((string this, string forest, string createNew))
Definition: console.h:11392
virtual Script onDeactivated((string this))
Definition: console.h:11416
Stub class.
Definition: console.h:8569
Stub class.
Definition: console.h:26397
ColorI fontColorNA
Definition: console.h:4211
virtual string peekLine(())
Read a line from the file without moving the stream position.
Definition: console.h:54398
virtual Script doit((string this))
Definition: console.h:89
virtual string loadObject((string filename))
Loads a serialized object from a file.
Definition: console.h:64425
ShadowType shadowType
Definition: console.h:55551
virtual Script redo((string this))
Definition: console.h:10260
ColorI HoverNodeColor
Definition: console.h:8208
virtual string queryFields((simObject, [groupList]))
Definition: console.h:53583
virtual float mAsin((float v))
Definition: console.h:65135
float upMaxSpeed
Maximum upwards speed.
Definition: console.h:47344
virtual Script saveCubemap((string this, string cubemap))
Definition: console.h:9184
Stub class.
Definition: console.h:13745
float camShakeRadius
Definition: console.h:32999
virtual Script toggleGridSnap((string this))
Definition: console.h:10951
virtual void setRowActive((int rowNum, bool active))
Mark a specified row as active/not.
Definition: console.h:1659
virtual Script EditorSaveMissionMenu(())
Definition: console.h:61782
virtual void setLogMode((int mode))
Determines how log files are written.
Definition: console.h:63685
Definition: console.h:20030
float outdoorWeight
Definition: console.h:46755
virtual Script onAction((string this))
Definition: console.h:23414
virtual string expandFilename((string filename))
Grabs the full path of a specified file.
Definition: console.h:64340
virtual Script createGame(())
Definition: console.h:62060
virtual Script ungroupControls((string this))
Definition: console.h:10247
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:6272
A button based around the radio concept.
Definition: console.h:38371
EaseF fadeInEase
Definition: console.h:18108
TSMeshType decalType
Definition: console.h:33699
Helper object for gameplay physical forces.
Definition: console.h:52054
float phiVariance
Definition: console.h:51291
virtual string getDeadZone((string device, string action))
Gets the Dead zone for the specified device and action.
Definition: console.h:13499
Stub class.
Definition: console.h:12811
Definition: console.h:8048
virtual void removeAllChildren()
Definition: console.h:2255
float damping
Force applied to slow changes to the extension of this spring.
Definition: console.h:36731
float pixelSize
Definition: console.h:3956
bool shakeCamera
Flag indicating whether the camera should shake when this Image fires.
Definition: console.h:49709
virtual bool setCurrentDirectory((string path))
Set the current working directory.
Definition: console.h:64325
ColorF textColor
Definition: console.h:50782
Defines properties for a Player object.
Definition: console.h:47099
string mountedSkin
Definition: console.h:45850
virtual float getSlopeLimitMinAngle()
Definition: console.h:14641
Definition: console.h:10291
Stub class.
Definition: console.h:23772
Stub class.
Definition: console.h:17323
void onAddToQueue(string queue)
Callback for when the listener is added to a queue.
void onRemove(SimObjectId ID)
float strength
Definition: console.h:56268
float waveMagnitude
Definition: console.h:37415
virtual Script DoColorPickerCallback(())
Definition: console.h:61847
Stub class.
Definition: console.h:12627
virtual Script updateParticle((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:7339
virtual Script getNewObjectGroup((string this))
Definition: console.h:15236
Definition: console.h:10479
virtual void flush()
Definition: console.h:18497
virtual bool stopThread((int slot))
Stop an animation thread.
Definition: console.h:29818
virtual Script updateAllFields((string this))
Definition: console.h:9238
virtual bool fileDelete((string path))
Delete a file from the hard drive.
Definition: console.h:64220
virtual Script inspect((string this, string obj))
Definition: console.h:7678
virtual Script MessageBoxOK((string title, string message, string callback))
Definition: console.h:62128
virtual Script setupBaseExpandos(())
Definition: console.h:61826
virtual bool isValidObjectName((string name))
Return true if the given name makes for a valid object name.
Definition: console.h:64397
float lightTime
Definition: console.h:33342
virtual Script saveParticle((string this, string particle))
Definition: console.h:7327
virtual Script update_onNodeSelectionChanged((string this, string id))
Definition: console.h:3104
virtual Script setSpeed((string speed))
Definition: console.h:61913
Stub class.
Definition: console.h:15631
virtual Script undo((string this))
Definition: console.h:9
virtual void startTrackingTarget(())
Have the turret track the current target.
Definition: console.h:52602
virtual string dumpShaderDisassembly(())
Definition: console.h:21779
Point2I damageRect
Definition: console.h:20800
int reflections
Definition: console.h:26231
bool edgeSnap
Definition: console.h:2938
virtual Script initRenderManager(())
Definition: console.h:62008
filename FoliageFile
Definition: console.h:33142
Definition: console.h:10518
GUI control that displays a list of text. Text items in the list can be individually selected...
Definition: console.h:1341
SFXTrack impactWaterHard
Sound to play when entering the water with velocity >= hardSplashSoundVelocity.
Definition: console.h:47971
bool allowImageStateAnimation
Allow mounted images to request a sequence be played on the Player.
Definition: console.h:48172
virtual void addGuiControl((GuiControl control))
Definition: console.h:998
float OffsetZ
Definition: console.h:29369
SFXTrack exitingWater
Sound to play when exiting the water with velocity >= exitSplashSoundVelocity.
Definition: console.h:47979
float clumpRadius
Definition: console.h:33913
filename shapeFilename
Definition: console.h:33843
virtual string addPlotPoint((int plotID, float x, float y, bool setAdded=true;))
Definition: console.h:58950
bool fitBook
Definition: console.h:1995
virtual Script doit((string this))
Definition: console.h:41
virtual Script onSleep((string this))
Definition: console.h:22549
virtual void removeBreak((int line))
Definition: console.h:12127
virtual void renameField()
Definition: console.h:59100
virtual void setJoinPassword((string password))
On the client, set the password that will be passed to the server.
Definition: console.h:44076
Stub class.
Definition: console.h:27331
virtual Script setShaderConsts((string this))
Definition: console.h:23529
Definition: console.h:11184
virtual string getValue((int index))
Definition: console.h:16324
virtual Script revertEdits((string this, string profile))
Definition: console.h:10294
Stub class.
Definition: console.h:20346
virtual Script getCount((string this))
Definition: console.h:15869
virtual string MatrixCreateFromEuler((Point3F angles))
Definition: console.h:65030
virtual Script onActivated((string this))
Definition: console.h:6596
virtual Script onCancel((string this))
Definition: console.h:13650
virtual string getPose(())
Get the name of the player's current pose.
Definition: console.h:44579
virtual Script onFitIntoParents((string this))
Definition: console.h:10908
virtual string clone(())
Definition: console.h:260
virtual string getMissionAreaServerObject(())
Definition: console.h:62393
Lighting object which emits conical light in a direction.
Definition: console.h:31861
virtual void modifyStorm((float percentage=1.0f, float seconds=5.0f))
Definition: console.h:51596
virtual Script handleDelete((string this))
Definition: console.h:11696
virtual Script genericCreateObject((string class))
Definition: console.h:61752
Basically the same as RenderMeshMgr, but will override the material of the instance. Exists for backwards compatibility, not currently used, soon to be deprecated.
Definition: console.h:42562
virtual Script onMouseDown((string this))
Definition: console.h:4933
virtual void setItemImages((int id, int normalImage, int expandedImage))
Definition: console.h:2247
Stub class.
Definition: console.h:27407
virtual Script doit((string this))
Definition: console.h:167
virtual bool isDefined((string varName))
Determines if a variable exists and contains a value.
Definition: console.h:63852
void onSelectionMoved(GuiControl control)
virtual bool saveDirty(())
Definition: console.h:6666
virtual void setFreeLook((bool isFreeLook))
Definition: console.h:44467
virtual Script autoLayers(())
Definition: console.h:61798
float time
Definition: console.h:56019
Point3F DefaultNormal
Definition: console.h:8199
bool allowReflectPass
Definition: console.h:21870
virtual void writeChangeSet(())
Definition: console.h:60611
Stub class.
Definition: console.h:24053
Stub class.
Definition: console.h:15505
virtual Script onAddThread((string this))
Definition: console.h:3308
virtual void softSnapDebugRender()
Definition: console.h:14966
Definition: console.h:3305
float repairRate
Definition: console.h:28017
virtual void setTerraformOverlay((bool overlayEnable))
Definition: console.h:14618
Definition: console.h:12186
Stub class.
Definition: console.h:23977
virtual void listDirty(())
Definition: console.h:6664
virtual void beginSampling((location, [backend]))
Takes a string informing the backend where to store sample data and optionally a name of the specific...
Definition: console.h:65887
virtual void applyChanges(())
Definition: console.h:55380
int gridSize
Definition: console.h:33803
Class used for writing out preferences and settings for editors.
Definition: console.h:17877
virtual void clearError(())
Clear the last error description.
Definition: console.h:53912
virtual void setOrbitPoint((TransformF orbitPoint, float minDistance, float maxDistance, float initDistance, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45126
Stub class.
Definition: console.h:16530
virtual bool isControlObjectRotDampedCamera(())
Returns true if the object being controlled by the client is making use of a rotation damped camera...
Definition: console.h:44189
virtual Script jumpToBookmarkIndex((string this, string index))
Definition: console.h:15446
string caption
Definition: console.h:8626
virtual string getDSOPath((string scriptFileName))
Definition: console.h:63771
virtual string getCentroid(())
Definition: console.h:15300
virtual Script navigate((string this, string address))
Definition: console.h:3134
virtual Script isDirty((string this))
Definition: console.h:805
Class responsible for the registration, transmission, and management of paths on client and server...
Definition: console.h:42820
Stub class.
Definition: console.h:23804
float rotateScalar
Definition: console.h:15712
virtual Script onSleep((string this))
Definition: console.h:20913
virtual void deleteMeshSafe((ForestItemData obj))
Definition: console.h:11277
bool sinkAllKeyEvents
Definition: console.h:7214
virtual Script MessageBoxOKOld((string title, string message, string callback))
Definition: console.h:62119
virtual bool doRespawn(())
Does the turret respawn after it has been destroyed.
Definition: console.h:52493
float trackLostTargetTime
How long after the turret has lost the target should it still track it.
Definition: console.h:35163
Stub class.
Definition: console.h:19504
void onMessageSelected(ConsoleLogEntry::Level level, string message)
Stub class.
Definition: console.h:19168
virtual void describeGFXResources((string resourceTypes, string filePath, bool unflaggedOnly=false))
Dumps a description of GFX resources to a file or the console.
Definition: console.h:64580
Control to visualize an EaseF.
Definition: console.h:39417
virtual Script getSelection((string this))
Definition: console.h:15372
void onLeaveLiquid(Player obj, string type)
Called when the player leaves a liquid.
bool useWind
Definition: console.h:51742
virtual int getCoreLangTable(())
Gets the primary LangTable used by the game.
Definition: console.h:64703
virtual Script onWake((string this))
Definition: console.h:1239
virtual Script onRightMouseUp((string this, string itemId, string mouse))
Definition: console.h:2470
virtual Script carjack(())
Definition: console.h:61864
virtual Script onDeleteNode((string this))
Definition: console.h:2642
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:6594
virtual Script onAdd((string this))
Definition: console.h:17036
Container for GuiMaterialPreview.
Definition: console.h:57952
Stub class.
Definition: console.h:5968
float airAbsorptionHF
Definition: console.h:26281
bool done
Definition: console.h:20136
virtual Script isCurrent((string this))
Definition: console.h:27387
ColorF ambientLightColor
Definition: console.h:48342
GuiSplitOrientation orientation
Definition: console.h:38748
float recoverRunForceScale
Scale factor applied to runForce while in the recover state.
Definition: console.h:47686
float lightStartRadius
Initial radius of the PointLight created by this explosion.
Definition: console.h:33012
GUI tool that makes up the River Editor.
Definition: console.h:6426
virtual Script addLODFromFile((string this, string dest, string fileName, string size, string allowUnmatched))
Definition: console.h:797
Point2F texDirection
Definition: console.h:37208
virtual void enable(())
Definition: console.h:25893
virtual Script showDialog((string this, string selectCallback, string returnType))
Definition: console.h:16573
virtual Script loadFileText((string file))
Definition: console.h:62213
virtual Script mouseButtonZoom((string val))
Definition: console.h:61883
virtual Script tossAmmo((string val))
Definition: console.h:61877
void setControl(bool controlled)
Called when the client controlling the object changes.
virtual void setNodeWidth()
Definition: console.h:6016
virtual void setValue((int x, int y))
Definition: console.h:7713
virtual Script onWake((string this))
Definition: console.h:6324
virtual float mAbs((float v))
Definition: console.h:65111
virtual Script createParticle((string this, string replaceSlot))
Definition: console.h:7330
virtual Script onSelect((string this))
Definition: console.h:9134
Definition: console.h:15573
virtual void profilerMarkerEnable((string markerName, bool enable=true))
Enable or disable a specific profile.
Definition: console.h:65313
virtual void deleteSelection(())
Definition: console.h:2226
float defaultValue
Definition: console.h:60224
virtual string getMode()
Definition: console.h:6012
Stub class.
Definition: console.h:24641
virtual string VectorSub((VectorF a, VectorF b))
Definition: console.h:64826
Definition: console.h:16022
virtual string getVersion(())
Definition: console.h:56461
virtual bool extractFile((string pathInZip, string filename))
Extact a file from the zip archive and save it to the requested location.
Definition: console.h:54947
virtual Script undo((string this))
Definition: console.h:27
Stub class.
Definition: console.h:27307
virtual void detach(())
Stop listing messages from the MessageVector previously attached to, if any.
Definition: console.h:20593
virtual void strikeRandomPoint(())
Definition: console.h:50877
Stub class.
Definition: console.h:11172
virtual void backtrace(())
Prints the scripting call stack to the console log.
Definition: console.h:63952
virtual Script onWake((string this))
Definition: console.h:19987
virtual Script serverCmdTeamMessageSent((string client, string text))
Definition: console.h:62083
PhysicsSimType simType
Controls whether this shape is simulated on the server, client, or both physics simulations.
Definition: console.h:34803
virtual string readLine(())
Read a line from file.
Definition: console.h:54371
Stub class.
Definition: console.h:8561
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:9164
virtual Script ungroup((string this))
Definition: console.h:10282
Definition: console.h:152
ColorF baseColor
Definition: console.h:37218
float splashVelEpsilon
Definition: console.h:35631
virtual Script EditorSaveMissionAs((string missionName))
Definition: console.h:61779
float turboFactor
Definition: console.h:36187
virtual Script _onProjectCreate((string this, string data))
Definition: console.h:15962
virtual Script doEditSeqSource((string this, string seqName, string from, string start, string end))
Definition: console.h:785
virtual bool isStatic(())
Is the object static (ie, non-movable)?
Definition: console.h:46062
float clarity
Definition: console.h:37620
bool emap
Whether to enable environment mapping on this Image.
Definition: console.h:49475
Stub class.
Definition: console.h:20370
virtual void softSnapRender()
Definition: console.h:14960
virtual Script editNodeDetails((string this))
Definition: console.h:6566
virtual void setGunSlotFiring((int slot, bool fire))
Set the firing state of the given gun slot.
Definition: console.h:52643
virtual void instantExpand(())
Definition: console.h:8615
Stub class.
Definition: console.h:22612
virtual Script endMission(())
Definition: console.h:62075
filename bumpTex
Definition: console.h:18741
virtual void setEnabled((enabled))
Definition: console.h:36953
Base class for events used by node editors, like River.
Definition: console.h:37291
Definition: console.h:20209
Point2I maxBrushSize
Definition: console.h:14685
filename theoraFile
Definition: console.h:56560
float DefaultWidth
Definition: console.h:6025
virtual Script onAction((string this))
Definition: console.h:13658
virtual Script createStringType((string this, string index))
Definition: console.h:14071
float sequenceFramePerSec
Definition: console.h:18688
Stub class.
Definition: console.h:15521
Stub class.
Definition: console.h:20220
float value
Definition: console.h:3236
virtual Script handlePass((string this, string message))
Definition: console.h:12224
virtual void dumpZoneState((bool updateFirst=true))
Definition: console.h:48294
virtual Script onRemoveBreakPoint((string this, string line))
Definition: console.h:12189
float spinRandomMax
Definition: console.h:51097
virtual Script pushDialog((string this, string ctrl, string layer, string center))
Definition: console.h:25428
virtual Script undo((string this))
Definition: console.h:12505
Stub class.
Definition: console.h:27637
virtual Script handleDeselect((string this))
Definition: console.h:4377
virtual string VectorAdd((VectorF a, VectorF b))
Definition: console.h:64800
virtual Script unlockShadowViz(())
Definition: console.h:61982
Stub class.
Definition: console.h:23608
Stub class.
Definition: console.h:20026
virtual Script redo((string this))
Definition: console.h:8407
virtual Script GetColorI((string currentColor, string callback, string root, string updateCallback, string cancelCallback))
Definition: console.h:61850
float reflectionsPan
Definition: console.h:26241
virtual Script onDrop((string client, string reason))
Definition: console.h:43978
virtual float getControlCameraFov(())
Returns the field of view as used by the control object's camera.
Definition: console.h:44244
virtual Script onEditName((string this))
Definition: console.h:2677
Definition: console.h:23422
virtual string setField((string text, int index, string replacement))
Definition: console.h:63417
Stub class.
Definition: console.h:26565
virtual string getMountThreadSequence((int slot))
Definition: console.h:3772
virtual Script syncNodeDetails((string this))
Definition: console.h:11678
Definition: console.h:170
virtual void setValue()
Definition: console.h:17884
virtual Script settingsApplyFromPreset((string this))
Definition: console.h:23449
Stub class.
Definition: console.h:13641
virtual void setTurbulence((float max=1.0f, float speed=5.0f, float seconds=5.0))
Definition: console.h:51608
virtual string getTemporaryFileName(())
Creates a name and extension for a potential temporary file.
Definition: console.h:65191
float strikeWidth
Definition: console.h:50897
virtual void resize((int x, int y, int width, int height))
Definition: console.h:1043
Definition: console.h:27377
float sequenceSegmentSize
Definition: console.h:18693
virtual Script panDown((string val))
Definition: console.h:61903
Defines properties for a TurretShape object.
Definition: console.h:34926
virtual Script showNewDialog((string this, string replaceSlot))
Definition: console.h:7331
virtual Script toggleDepthViz((string enable))
Definition: console.h:62004
Point4F overDarkFactor
Definition: console.h:46338
virtual Script setDirty((string this, string dirty))
Definition: console.h:804
virtual Script stopMovie(())
Definition: console.h:62235
Stub class.
Definition: console.h:23181
Definition: console.h:11253
Definition: console.h:8129
virtual Script handleRenameObject((string this, string name, string obj))
Definition: console.h:2106
Definition: console.h:23116
Definition: console.h:23302
virtual bool nextSiblingElement((string name))
Put the next sibling Element with the given name on the stack, making it the current one...
Definition: console.h:53946
virtual string getSkinName(())
Get the name of the skin applied to this shape.
Definition: console.h:30363
virtual void scrollToTag((int tagID))
Scroll down to a specified tag.
Definition: console.h:5537
virtual Script updateSpinFields((string this, string isMax, string value, string isSlider, string onMouseUp))
Definition: console.h:7336
virtual Script update_onSequencePriorityChanged((string this, string seqName))
Definition: console.h:3091
int lifetimeMS
Definition: console.h:51077
int numFences
Definition: console.h:25450
virtual Script onColorSelect((string this))
Definition: console.h:16190
virtual Script onTabRightClick((string this, string text, string index))
Definition: console.h:10653
float gustStrength
Definition: console.h:56278
virtual Script EditorMenuEditCut(())
Definition: console.h:61770
Stub class.
Definition: console.h:26645
bool sortParticles
Definition: console.h:51356
Stub class.
Definition: console.h:12483
bool allowSnapScale
Definition: console.h:15676
virtual Script updateScore((string this, string clientId, string score, string kills, string deaths))
Definition: console.h:20526
virtual int getItemCount(())
Returns the number of items in the list.
Definition: console.h:9621
bool dragToItemAllowed
Definition: console.h:2350
Base class for defining a type of ForestItem. It does not implement loading or rendering of the shape...
Definition: console.h:37917
virtual void msg((NetConnection con, string message))
Send a SimpleMessageEvent message to the specified connection.
Definition: console.h:53359
virtual void pushInstantGroup(([group]))
Pushes the current $instantGroup on a stack and sets it to the given value (or clears it)...
Definition: console.h:63867
int delayVariance
Definition: console.h:34332
virtual void playAnimation(([LightAnimData anim]))
Definition: console.h:30971
virtual Script deleteProfile((string this, string profile))
Definition: console.h:10930
virtual bool isDisabled(())
Check if the object is in the Disabled or Destroyed damage state.
Definition: console.h:30185
GuiTSRenderStyles renderStyle
Definition: console.h:3420
virtual Script registerMissionObject((string this, string class, string name, string buildfunc, string group))
Definition: console.h:12953
bool fade
If true, this debris object will fade out when destroyed.
Definition: console.h:28884
bool followCam
Controls whether the Precipitation system follows the camera or remains where it is first placed in t...
Definition: console.h:51736
virtual Script doCrouch((string val))
Definition: console.h:61893
float bounceElasticity
Influences post-bounce velocity of a projectile that does not explode on contact. ...
Definition: console.h:48799
Stub class.
Definition: console.h:15414
bool renderGrid
Definition: console.h:3838
void onMouseDown()
Called whenever the left mouse button has entered the down state while in this control.
virtual void setDrag((float drag))
Definition: console.h:45186
virtual Script onActivated((string this))
Definition: console.h:13164
virtual Script reset((string this))
Definition: console.h:10575
virtual string getInspectObject()
Definition: console.h:5865
virtual string getCurrentGroups()
Definition: console.h:17902
virtual Script onAdd((string this))
Definition: console.h:10216
Stub class.
Definition: console.h:24799
Definition: console.h:23377
virtual string getMountedModel(())
Return the name of the mounted model.
Definition: console.h:45623
filename selectHandle
Definition: console.h:15094
virtual Script updateParticleColor((string this, string color))
Definition: console.h:6905
virtual Script defaultMessageCallback((string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62029
SFXAmbience soundAmbience
Definition: console.h:37636
Stub class.
Definition: console.h:24593
virtual void postApply()
Definition: console.h:55672
virtual Script getRootGroup((string this))
Definition: console.h:13633
virtual Script onWake((string this))
Definition: console.h:16213
virtual string getSequenceGroundSpeed((string name))
Definition: console.h:61171
float pitchScale
Definition: console.h:43294
float exitSplashSoundVelocity
Definition: console.h:35636
virtual float setSlopeLimitMinAngle()
Definition: console.h:14642
Stub class.
Definition: console.h:23945
Stub class.
Definition: console.h:23483
virtual Script onActivated((string this))
Definition: console.h:8024
Definition: console.h:13720
virtual Script onPhase1Complete(())
Definition: console.h:61933
virtual Script initializeMeshRoadEditor(())
Definition: console.h:61701
bool zRotOnly
Should the turret allow only z rotations.
Definition: console.h:34962
virtual Script moveup((string val))
Definition: console.h:61908
virtual Script undo((string this))
Definition: console.h:172
Stub class.
Definition: console.h:21961
bool lastSplitTerrainOnly
Definition: console.h:31105
virtual Script handleDelete((string this))
Definition: console.h:8355
virtual void populateAllFontCacheRange((int rangeStart, int rangeEnd))
Definition: console.h:64519
Stub class.
Definition: console.h:6363
virtual string firstWord((string text))
Definition: console.h:63530
Stub class.
Definition: console.h:16755
int ticks
Definition: console.h:3226
float elevation
Definition: console.h:55762
void onRemove(int objectId)
Called just before the Trigger is deleted.
float delayTimeOut
Definition: console.h:43210
Point2F delayTimeOutVariance
Definition: console.h:43218
virtual string openFileForRead((string filename))
Open a file within the zip archive for reading.
Definition: console.h:54918
virtual Script onControlDragged((string this, string payload))
Definition: console.h:12899
virtual int stricmp((string str1, string str2))
Definition: console.h:62991
GFXBlend separateAlphaBlendSrc
Definition: console.h:21451
virtual Script testNewGroup((string doNotSave))
Definition: console.h:26909
virtual Script onObjectCreated((string this, string objId))
Definition: console.h:12946
virtual void setHidden((bool show))
Add or remove this object from the scene.
Definition: console.h:29740
void onRightMouseDragged(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is dragged in this control while the right mouse button is pr...
virtual bool playAudio((int slot, SFXTrack track))
Attach a sound to this shape and start playing it.
Definition: console.h:29754
float moveStuckTolerance
Distance tolerance on stuck check.
Definition: console.h:44902
A control that plots one or more curves in a chart.
Definition: console.h:24902
Stub class.
Definition: console.h:12090
float minAngle
Definition: console.h:36037
virtual Script clientCmdCenterPrint((string message, string time, string size))
Definition: console.h:62173
bool autoCollapseSiblings
Definition: console.h:8660
virtual void populateFontCacheRange((string faceName, int fontSize, int rangeStart, int rangeEnd))
Definition: console.h:64500
void onTabRightClick(String text, int index)
virtual Script doRemoveSequence((string this, string seqName))
Definition: console.h:787
virtual Script onCancel((string this))
Definition: console.h:10504
File I/O object used for creating, reading, and writing XML documents.
Definition: console.h:53873
ParticleEmitterData dustEmitter
Emitter used to generate dust particles.
Definition: console.h:47824
float stabDampingConstant
Definition: console.h:36219
float exposure
Definition: console.h:37223
bool newtonRotation
Definition: console.h:45245
virtual float m2Pi(())
Definition: console.h:65168
float fadeDistEnd
Definition: console.h:51672
virtual Script serverCmdMissionStartPhase1Ack((string client, string seq))
Definition: console.h:62073
Point2I gridDimension
Definition: console.h:3833
float jetJumpSurfaceAngle
Angle from vertical (in degrees) where the player can jet jump.
Definition: console.h:47658
virtual Script doRemoveNode((string this, string nodeName))
Definition: console.h:792
float maxHeading
Maximum number of degrees to rotate from center.
Definition: console.h:34991
Stub class.
Definition: console.h:12240
virtual Script redo((string this))
Definition: console.h:10232
virtual Script update_onObjectRenamed((string this, string oldname, string newName))
Definition: console.h:3082
float shadowSoftness
Definition: console.h:46348
virtual string getTransform(())
Definition: console.h:28439
virtual string getItemObject((int index))
Returns the object associated with an item. This only makes sense if you are mirroring a simset...
Definition: console.h:9813
virtual void setRoot()
Definition: console.h:59628
Stub class.
Definition: console.h:13695
virtual Script AddLine((string this, string text))
Definition: console.h:20669
float normalForce
Definition: console.h:36231
virtual string getDeviceType(())
Definition: console.h:56495
virtual bool isScriptPathExpando((string expando))
Definition: console.h:64353
virtual int getTargetCount(())
Definition: console.h:50323
virtual string pathConcat((string path, string file))
Combines two separate strings containing a file path and file name together into a single string...
Definition: console.h:64272
virtual Script enableMenuItems((string this, string val))
Definition: console.h:10976
virtual void physicsStopSimulation()
Definition: console.h:62532
virtual Script undo((string this))
Definition: console.h:70
virtual Script setDirty((string this, string object))
Definition: console.h:11445
virtual Script serverCmdSetEditorCameraNewton((string client))
Definition: console.h:62091
virtual Script doRenameNode((string this, string oldname, string newName))
Definition: console.h:791
virtual bool isActive()
Definition: console.h:1018
virtual string getBounds(())
Definition: console.h:60988
virtual bool setArmThread((string name))
Set the sequence that controls the player's arms (dynamically adjusted to match look direction)...
Definition: console.h:44671
virtual Script validateBrushSize((string this))
Definition: console.h:13161
float drag
Definition: console.h:27976
virtual bool isDemoPlaying(())
Returns true if a previously recorded demo file is now playing.
Definition: console.h:44332
bool dynamicCubemap
Definition: console.h:18804
Stub class.
Definition: console.h:19568
virtual Script bottomPrint((string client, string message, string time, string lines))
Definition: console.h:62051
SFXSource sourceGroup
Definition: console.h:52305
virtual Script onWake((string this))
Definition: console.h:10506
virtual void setPoweredState((bool isPowered))
Definition: console.h:31703
virtual Script clear((string this))
Definition: console.h:20523
virtual Script onDeactivated((string this))
Definition: console.h:4481
virtual Script updateCollision((string this, string type, string target, string depth, string merge, string concavity, string maxVerts, string boxMax, string sphereMax, string capsuleMax))
Definition: console.h:29
virtual void quit(())
Definition: console.h:63692
Stub class.
Definition: console.h:23104
virtual Script onDone((string this))
Definition: console.h:20211
virtual Script onWorldEditorStartup((string this))
Definition: console.h:11702
bool canSaveDynamicFields
Definition: console.h:25651
Stub class.
Definition: console.h:27299
virtual Script isDirty((string this))
Definition: console.h:4409
float particleRadius
Radial distance from the explosion center at which cloud particles are emitted.
Definition: console.h:32869
virtual int getSelectedItem(())
Returns the selected items index or -1 if none selected. If multiple selections exist it returns the ...
Definition: console.h:9643
float tail
Definition: console.h:36067
virtual Script updateSelectedMount((string this))
Definition: console.h:3331
float dragForce
Definition: console.h:36146
virtual float redbookGetVolume()
Deprecated.
Definition: console.h:65279
virtual Script Revert((string this))
Definition: console.h:10201
virtual void unregisterEvent((String event))
Definition: console.h:61552
Creator tree from old editor. Not used in current editor.
Definition: console.h:59464
A block shaped water volume defined by a 3D scale and orientation.
Definition: console.h:37689
Point2I damageOffset
Definition: console.h:20805
Stub class.
Definition: console.h:8077
virtual Script DbgConnect(())
Definition: console.h:61735
virtual Script validateSlopeMinAngle((string this))
Definition: console.h:13142
bool coronaEnabled
Definition: console.h:55799
float triggerDustHeight
Definition: console.h:31445
bool tabComplete
Definition: console.h:7202
virtual Script onWake((string this))
Definition: console.h:3159
float splashVelocity
Minimum velocity when moving through water to generate splashes.
Definition: console.h:47999
virtual Script onNewLevelLoaded((string this, string levelName))
Definition: console.h:15454
virtual Script onEditName((string this))
Definition: console.h:2641
virtual void setText((string text))
Sets the text in the control.
Definition: console.h:1886
LightFlareData flareType
Definition: console.h:46302
virtual Script updateMenuBar((string this, string editorBarCtrl))
Definition: console.h:15394
Represent a terrain object in a Torque 3D level.
Definition: console.h:60441
virtual string getCompileTimeString()
Definition: console.h:62721
virtual Script EditorOpenMission((string fileName))
Definition: console.h:61778
float distortStartDist
Definition: console.h:37599
virtual void updateStack(())
Definition: console.h:5723
Stub class.
Definition: console.h:19560
virtual Script deleteMaterial((string this, string materialName, string secondFilter, string secondFilterName))
Definition: console.h:16555
bool staticOnMaxBounce
Definition: console.h:28871
Stub class.
Definition: console.h:25057
Stub class.
Definition: console.h:22792
virtual bool destroyThread((int slot))
Destroy an animation thread, which prevents it from playing.
Definition: console.h:29826
virtual Script toggleOrthoGrid((string this))
Definition: console.h:15442
Stub class.
Definition: console.h:22564
virtual void setBlackOut((bool doFade, int timeMS))
On the server, sets the client's 3D display to fade to black.
Definition: console.h:44261
bool hasBitmapArray
Definition: console.h:4275
float maxSpeed
Maximum speed at which a drop will fall.
Definition: console.h:51756
bool separateAlphaBlendDefined
Definition: console.h:21441
virtual Script onAdd((string this, string obj))
Definition: console.h:45061
WayPointTeam team
Definition: console.h:30617
virtual string firstAttribute(())
Obtain the name of the current Element's first attribute.
Definition: console.h:53987
float reverbExclusionLFRatio
Definition: console.h:18373
virtual Script onSliderChanged((string this))
Definition: console.h:13032
int forceDetail
Definition: console.h:33723
ColorF baseColor
Definition: console.h:16661
virtual string getBrushPos()
Definition: console.h:14604
bool orientParticles
Definition: console.h:51311
virtual Script changeDetail((string this))
Definition: console.h:12867
virtual int setDetailLevelSize((int index, int newSize))
Definition: console.h:61060
virtual Script undo((string this))
Definition: console.h:6773
filename shapeName
Definition: console.h:50357
virtual string getUniqueName((String baseName))
Returns a unique unused SimObject name based on a given base name.
Definition: console.h:64386
caseString stateScript
Method to execute on entering this state.
Definition: console.h:35262
virtual Script onWake((string this))
Definition: console.h:3148
virtual string getWorldBox(())
Definition: console.h:28473
Stub class.
Definition: console.h:6624
virtual Script toggleLockChildren((string this, string simgroup))
Definition: console.h:15240
virtual string getVariable((string varName))
Returns the value of the named variable or an empty string if not found.
Definition: console.h:63809
Definition: console.h:15899
virtual Script createNewProfile((string this, string name, string copySource))
Definition: console.h:10933
virtual Script getFullFilePath((string field))
Definition: console.h:10536
virtual void setCameraSpeed((float factor))
Sets the multiplier for the camera rotation and zoom speed.
Definition: console.h:45770
MaterialBlendOp translucentBlendOp
Definition: console.h:18775
Stub class.
Definition: console.h:21698
Stub class.
Definition: console.h:14823
Inspector field type for FileName.
Definition: console.h:40149
virtual void setIsExpanded((bool state=true))
Definition: console.h:223
Stub class.
Definition: console.h:17283
virtual Script onWake((string this))
Definition: console.h:16994
virtual Script onCancel((string this))
Definition: console.h:14066
virtual Script setProfileDirty((string this, string profile, string value, string noCheck))
Definition: console.h:10924
float DefaultDepth
Definition: console.h:8196
virtual Script toggleFullBoxSelection((string this))
Definition: console.h:10956
ColorF subSurfaceColor
Definition: console.h:18623
virtual Script deleteDatablock((string this))
Definition: console.h:12554
virtual Script getChildIndexByName((string this, string name))
Definition: console.h:2633
bool anchorTop
Definition: console.h:1786
float sinkMin
Definition: console.h:38085
float volume
Definition: console.h:18033
virtual Script clientCmdSyncClock(())
Definition: console.h:61944
Definition: console.h:16268
virtual Script DbgDeleteSelectedWatch(())
Definition: console.h:61726
virtual void refreshShape(())
Definition: console.h:3696
virtual void resetTarget(())
Resets the turret's target tracking.
Definition: console.h:52621
Stub class.
Definition: console.h:4945
int activeThread
Definition: console.h:3905
virtual string getPackageList(())
Returns a space delimited list of the active packages in stack order.
Definition: console.h:63974
virtual Script destroyParticleEditor(())
Definition: console.h:61696
intList columns
Definition: console.h:11848
ShapeBaseImageLightType lightType
The type of light this Image emits.
Definition: console.h:49674
bool backSidePassable
Definition: console.h:48467
A GUI control which renders a black square over a bitmap image. The black square will fade out...
Definition: console.h:20068
virtual float mSqrt((float v))
Definition: console.h:65117
virtual Script setAllGroupStateScript((string this, string obj, string groupState))
Definition: console.h:5853
int reverbObstruction
Definition: console.h:18317
bool snapToControls
Definition: console.h:10795
Stub class.
Definition: console.h:6394
float dragForce
Definition: console.h:31422
virtual Script adjustSizes((string this))
Definition: console.h:14070
int colSpacing
Definition: console.h:14233
virtual void insertPlotPoint((int plotID, int i, float x, float y))
Definition: console.h:58956
virtual void writeFontCache(())
Definition: console.h:64508
virtual Script isScriptFile((string path))
Definition: console.h:62329
virtual Script onDeleteKey((string this))
Definition: console.h:6151
virtual Script clientCmdMissionStartPhase3((string seq, string missionName))
Definition: console.h:62012
GuiControlProfile tooltipProfile
Definition: console.h:25545
Definition: console.h:8392
SFXProfile exitingWater
Definition: console.h:35662
filename cookie
Definition: console.h:31065
virtual Script onAction((string this))
Definition: console.h:23419
Stub class.
Definition: console.h:6246
virtual Script Create((string data))
Definition: console.h:31992
virtual Script onDoubleClick((string this))
Definition: console.h:11238
virtual Script onDeleteSelection((string this))
Definition: console.h:2649
virtual Script onEditorDeactivated(())
Definition: console.h:6573
virtual float getDamageFlash(())
Get the damage flash level.
Definition: console.h:30273
virtual Script getSelectionHiddenCount((string this))
Definition: console.h:14885
virtual Script onSelect((string this, string obj))
Definition: console.h:6400
virtual bool buildIconTable((builds an icon table))
Definition: console.h:2241
Stub class.
Definition: console.h:8093
void onAdd(GameBase obj)
Called when the object is added to the scene.
virtual string getNodeParentName((string name))
Definition: console.h:60652
virtual Script onSaveMission(())
Definition: console.h:4401
virtual Script onTabSelected((string this, string text, string id))
Definition: console.h:12523
virtual bool isMemberOfClass((string className))
Definition: console.h:339
virtual Script editorYaw((string val))
Definition: console.h:61765
virtual Script getCreateObjectPosition(())
Definition: console.h:12954
virtual Script editCollisionOK((string this))
Definition: console.h:3155
virtual bool setMeshSize((string name, int size))
Definition: console.h:60923
filename projectileShapeName
File path to the model of the projectile.
Definition: console.h:48689
virtual Script removeMaterial((string this, string matInternalName))
Definition: console.h:12912
virtual Script onClick((string this))
Definition: console.h:13124
virtual void reloadTextures(())
Definition: console.h:64631
virtual int getComponentCount(())
Definition: console.h:36945
virtual void deleteItem((int itemIndex))
Removes the list entry at the requested index id from the control and clears the memory associated wi...
Definition: console.h:9783
float maxDistance
Definition: console.h:52367
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:10615
float ViewClosest
Definition: console.h:33255
TSMeshType collisionType
Definition: console.h:50406
virtual Script redo((string this))
Definition: console.h:6756
virtual Script bringUpOptions((string val))
Definition: console.h:61866
Defines particle emission properties such as ejection angle, period and velocity for a ParticleEmitte...
Definition: console.h:51228
bool ffLighting
Definition: console.h:21632
int maxColorIndex
Definition: console.h:20608
virtual string getSuperClassNamespace(())
Definition: console.h:205
virtual int getMeshCount((string name))
Definition: console.h:60881
ColorI consoleFillColor
Definition: console.h:3580
virtual Script getOpenName((string defaultFileName))
Definition: console.h:10177
Stub class.
Definition: console.h:26605
virtual Script onRedone((string this))
Definition: console.h:59780
virtual void saveJournal((string filename))
Definition: console.h:62672
virtual Script initializePhysicsTools(())
Definition: console.h:61694
filename DXPixelShaderFile
Path to the DirectX pixel shader file to use for this ShaderData.
Definition: console.h:21165
virtual int strrchrpos((string str, string chr, int start=0))
Definition: console.h:63292
virtual bool setOrbitObject((GameBase orbitObject, VectorF rotation, float minDistance, float maxDistance, float initDistance, bool ownClientObject=false, Point3F offset=Point3F(0.0f, 0.0f, 0.0f), bool locked=false))
Definition: console.h:45115
virtual Script destroy(())
Definition: console.h:15852
virtual Script removeOpacitymap((string this))
Definition: console.h:15557
virtual Script switchAction((string this, string action))
Definition: console.h:14579
The abstract base for all render bins.
Definition: console.h:20923
virtual Script onUnselect((string this, string item))
Definition: console.h:12851
virtual Script onClearSelected((string this))
Definition: console.h:10940
bool anchorLeft
Definition: console.h:1792
float nightScale
Definition: console.h:56039
virtual string getActionName((int num))
Definition: console.h:14607
float fadeOutTime
Definition: console.h:52337
A datablock which defines performance and quality properties for dynamic reflections.
Definition: console.h:42844
Stub class.
Definition: console.h:26117
bool threadPingPong
Definition: console.h:3920
virtual Script threadPosToKeyframe((string this, string pos))
Definition: console.h:3360
bool playOnWake
Definition: console.h:59379
Renders up to three layers of scrolling cloud-cover textures overhead.
Definition: console.h:37091
virtual void pauseAnimation()
Definition: console.h:30973
ColorF targetClearColor
Definition: console.h:21839
virtual Script redo((string this))
Definition: console.h:11439
virtual Script onClick((string this))
Definition: console.h:8045
virtual Script initialControlSet((string this))
Definition: console.h:43964
Stub class.
Definition: console.h:26085
float envSize
Definition: console.h:26191
virtual Script changeMaterial((string this, string fromMaterial, string toMaterial))
Definition: console.h:9165
virtual void transmitPaths(())
Sent by the server during phase 2 of the mission download to update motion spline paths...
Definition: console.h:43801
virtual Script toggleMessageHud((string make))
Definition: console.h:61966
Point2F delayTimeInVariance
Definition: console.h:43205
Inspector field type for Command.
Definition: console.h:40341
Definition: console.h:11524
float animationPeriod
Definition: console.h:46286
Definition: console.h:13127
virtual void mathInit((...))
Install the math library with specified extensions.
Definition: console.h:65461
virtual void fitIntoParents((bool width=true, bool height=true))
Definition: console.h:10784
virtual Script onMouseLeave(())
Definition: console.h:13066
virtual Script save((string this, string selectedOnly, string noPrompt))
Definition: console.h:10203
virtual string getSelectedPath()
Definition: console.h:57417
Point3F camShakeAmp
Amplitude of the camera shaking effect.
Definition: console.h:49723
Material Editor delete undo instance.
Definition: console.h:59778
float softSplashSoundVelocity
Definition: console.h:31503
virtual void startFileChangeNotifications(())
Start watching resources for file changes.
Definition: console.h:64183
virtual void startScanForTargets(())
Begin scanning for a target.
Definition: console.h:52593
float textureLength
Definition: console.h:55143
virtual Script onEnabled((string this))
Definition: console.h:23583
virtual bool isAttached(())
Returns true if the PhysicsForce is currently attached to an object.
Definition: console.h:52076
virtual bool getImageAltTrigger((int slot))
Get the alt trigger state of the Image mounted in the specified slot.
Definition: console.h:29959
virtual Script onProjectAddFile((string this, string data))
Definition: console.h:15992
virtual Script Create((string set, string trash, string treeView))
Definition: console.h:10270
void onEnterMissionArea(Player obj)
Called when the player enters the mission area.
virtual Script onAdd((string this))
Definition: console.h:23199
virtual void setInvincibleMode((float time, float speed))
Setup the invincible effect.
Definition: console.h:30310
Definition: console.h:3077
Stub class.
Definition: console.h:26573
virtual bool markItem((TreeItemId item, bool mark=true))
Definition: console.h:2239
virtual bool shellExecute((string executable, string args, string directory))
Launches an outside executable or batch file.
Definition: console.h:65439
virtual int getSelectedObject((int index=0))
Definition: console.h:2270
virtual bool isDestroyed(())
Check if the object is in the Destroyed damage state.
Definition: console.h:30178
virtual Script removeParameter((string this, string parameter))
Definition: console.h:13672
Stub class.
Definition: console.h:23726
Definition: console.h:12823
virtual Script undo((string this))
Definition: console.h:8376
virtual Script undo((string this))
Definition: console.h:6731
float bounceFriction
Factor to reduce post-bounce velocity of a projectile that does not explode on contact.
Definition: console.h:48807
Definition: console.h:24028
virtual Script initResMenu((string this))
Definition: console.h:19985
virtual Script EditorMenuEditPaste(())
Definition: console.h:61768
virtual int getComponent((idx))
Definition: console.h:36949
virtual void clearPaths(())
On the server, resets the connection to indicate that motion spline paths have not been transmitted...
Definition: console.h:43820
A material in Torque 3D is a data structure that describes a surface.
Definition: console.h:18494
virtual void activate(())
Definition: console.h:25870
virtual Script lastPage((string this))
Definition: console.h:16547
bool tile
Definition: console.h:10355
TSMeshType decalType
Definition: console.h:50411
virtual Script doit((string this))
Definition: console.h:125
virtual void playJournalToVideo((string journalFile, string videoFile=NULL, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)))
Definition: console.h:64671
string neverImport
Definition: console.h:61381
virtual Script toggleZoomFOV(())
Definition: console.h:61888
virtual bool registerMessageListener((string queueName, string listener))
Registers an event message.
Definition: console.h:65917
bool showEnergy
Definition: console.h:32479
string filePath
Definition: console.h:57346
Point3F groundImpactShakeAmp
Amplitude of the camera shake effect after falling.
Definition: console.h:48097
virtual Script onValidate((string this))
Definition: console.h:12971
bool colorSmooth
Definition: console.h:29450
int texSize
Definition: console.h:55861
virtual Script onInspect((string this, string obj))
Definition: console.h:6401
float reflectPriority
Definition: console.h:37521
MatrixRotation mountRot
Definition: console.h:28550
bool lastSplitTerrainOnly
Definition: console.h:46368
Definition: console.h:12969
void onSelect(int itemOrObjectId)
virtual Script handleClientScoreChanged((string msgType, string msgString, string score, string kills, string deaths, string clientId))
Definition: console.h:61972
virtual Script onPhase3Complete(())
Definition: console.h:61926
string stateTransitionGeneric3In
Definition: console.h:49866
virtual string getPosition(())
Definition: console.h:45069
Stub class.
Definition: console.h:24665
float MinSwayTime
Definition: console.h:33306
virtual Script MessageBoxOKCancel((string title, string message, string callback, string cancelCallback))
Definition: console.h:62127
Definition: console.h:23387
virtual Script onWake((string this))
Definition: console.h:20914
virtual Script onClose((string this))
Definition: console.h:16230
virtual Script onLoseFirstResponder((string this))
Definition: console.h:10936
string splashShader
Definition: console.h:34250
virtual Script toggleCameraBookmarkWindow((string this))
Definition: console.h:15444
A gui control that is used to display an image.
Definition: console.h:7707
virtual Script createFileType((string this, string index))
Definition: console.h:14079
virtual Script onAdd((string this))
Definition: console.h:20019
Stub class.
Definition: console.h:8140
3D view control used specifically by Torque 3D's editors.
Definition: console.h:3492
float minRunEnergy
Minimum energy level required to run or swim.
Definition: console.h:47266
Stub class.
Definition: console.h:19424
float exitSplashSoundVelocity
Definition: console.h:31497
Stub class.
Definition: console.h:24045
Definition: console.h:53486
virtual void setMeshHidden((string name, bool hidden))
Definition: console.h:3712
Stub class.
Definition: console.h:27485
virtual bool isRegisteredEvent((String event))
Definition: console.h:61556
virtual void setVisible((bool state=true))
Definition: console.h:1028
ColorI handleColor
Definition: console.h:16126
Stub class.
Definition: console.h:1753
A simple proximity mine.
Definition: console.h:49216
virtual Script undo((string this))
Definition: console.h:6785
virtual Script updateGizmoMode((string this, string mode))
Definition: console.h:3494
virtual Script checkCursor((string this))
Definition: console.h:25430
virtual void createNullDevice(())
Definition: console.h:56514
virtual Script yaw((string val))
Definition: console.h:61900
virtual int getColumnCount(())
Definition: console.h:11810
int selectorGap
Definition: console.h:16667
bool renderPlaneHashes
Definition: console.h:15691
virtual void sfxSetRolloffFactor((float value))
Definition: console.h:65786
virtual Script initStatusBar((string this))
Definition: console.h:4482
float fadeStartDistance
Definition: console.h:55891
virtual Script editCollision((string this))
Definition: console.h:3156
int colPolys
Definition: console.h:3986
Definition: console.h:23262
virtual Script activateMaterialCtrls((string this, string active))
Definition: console.h:12862
virtual Script onWake(())
Definition: console.h:12796
Definition: console.h:6287
virtual int countBits((int v))
Definition: console.h:63739
The render bin which performs a z+normals prepass used in Advanced Lighting.
Definition: console.h:21056
virtual Script EditorExitMission(())
Definition: console.h:61788
void onPoseChange(Player obj, string oldPose, string newPose)
Called when the player changes poses.
void onForceUncloak(ShapeBase obj, string reason)
Called when the object is forced to uncloak.
SFXTrack FootSoftSound
Sound to play when walking on a surface with Material footstepSoundId 0.
Definition: console.h:47851
virtual Script destroyShapeEditor(())
Definition: console.h:61687
virtual void redo()
Definition: console.h:478
int strikesPerMinute
Number of lightning strikes to perform per minute.
Definition: console.h:50892
Definition: console.h:7674
virtual bool isFile((string fileName))
Determines if the specified file exists or not.
Definition: console.h:64163
float nearDist
Definition: console.h:42859
int AllowedTerrainSlope
Definition: console.h:33548
floatList polyhedron
Defines a non-rectangular area for the trigger.
Definition: console.h:50216
SFXTrack FootSnowSound
Sound to play when walking on a surface with Material footstepSoundId 3.
Definition: console.h:47872
void onAddSelection(int itemOrObjectId, bool isLastSelection)
virtual int getNodeCount(())
Definition: console.h:60621
Stub class.
Definition: console.h:23849
Stub class.
Definition: console.h:11087
virtual Script WE_ReturnToMainMenu(())
Definition: console.h:61755
float warnThreshold
Definition: console.h:32490
Stub class.
Definition: console.h:23865
virtual Script saveEmitter((string this, string emitter))
Definition: console.h:7615
string stateTransitionOnMotion
Definition: console.h:49801
Stub class.
Definition: console.h:23889
Stub class.
Definition: console.h:15647
virtual Script update_onMountSelectionChanged((string this))
Definition: console.h:3332
virtual void StartFoliageReplication(())
Definition: console.h:62493
float numDmgEmitterAreas
Definition: console.h:35614
int splashesPerSide
How many rows and columns are in the splash texture.
Definition: console.h:34264
bool renderSolid
Definition: console.h:15694
virtual Script onHideMeshItem((string this, string objName, string hide))
Definition: console.h:2469
int textOffset
Definition: console.h:2325
The GuiPanel panel is a container that when opaque will draw a left to right gradient using its profi...
Definition: console.h:38638
Stub class.
Definition: console.h:26589
Definition: console.h:13059
float foamRippleInfluence
Definition: console.h:37495
virtual Script isMountableNode((string this, string nodeName))
Definition: console.h:3334
float windGustStrength
Definition: console.h:33939
virtual void disconnect(())
Disconnect from whatever this TCPObject is currently connected to, if anything.
Definition: console.h:53145
int reverbRoom
Definition: console.h:18301
virtual void setAllGunsFiring((bool fire))
Set the firing state of the turret's guns.
Definition: console.h:52637
string command
Definition: console.h:25522
float bodyRestitution
Definition: console.h:31365
virtual void setBrakeMultiplier((float multiplier))
Definition: console.h:45198
virtual bool isEditOrbitMode(())
Definition: console.h:45202
Stub class.
Definition: console.h:26677
virtual void redo(())
Definition: console.h:41882
bool alwaysHandleMouseButtons
Definition: console.h:25439
virtual Script undo((string this))
Definition: console.h:46
A SimSet that can be safely persisted.
Definition: console.h:15259
virtual Script reflectMetricsCallback(())
Definition: console.h:62188
virtual Script hideHUDs((string val))
Definition: console.h:61915
bool showIdentity
Definition: console.h:13810
Stub class.
Definition: console.h:22848
virtual void setNodeWidth()
Definition: console.h:6434
void onMouseEnter()
Called whenever the mouse enters the control.
float rollForce
Definition: console.h:36248
A render bin for terrain mesh rendering.
Definition: console.h:42750
virtual Script undo((string this))
Definition: console.h:6719
virtual bool setCameraObject((GameBase camera))
On the server, set the connection's camera object used when not viewing through the control object...
Definition: console.h:44354
virtual string getSelectedFile(())
Definition: console.h:57341
virtual bool setWheelTire((int wheel, WheeledVehicleTire tire))
Set the WheeledVehicleTire datablock for this wheel.
Definition: console.h:52802
virtual int resolveObjectFromGhostIndex((int ghostID))
On the server, convert a ghost ID from this connection to a real SimObject ID.
Definition: console.h:43879
virtual bool isCurrentScriptToolScript(())
Definition: console.h:63855
virtual void deleteDataBlocks(())
Definition: console.h:64407
Inspector field type for Cubemap.
Definition: console.h:39699
Stub class.
Definition: console.h:11520
float foamSpeed
Definition: console.h:37465
void onNewDataBlock(GameBase obj)
Called when the object has a new datablock assigned.
virtual Script loadPresetFile(())
Definition: console.h:23442
virtual Script onReturn((string this))
Definition: console.h:13709
virtual Script setDefault((string name, string value))
Definition: console.h:61757
Stub class.
Definition: console.h:20713
virtual int getActiveTool(())
Definition: console.h:11276
float windTurbulenceFrequency
Definition: console.h:33944
Stub class.
Definition: console.h:19448
virtual bool setDataBlock((GameBaseData data))
Assign this GameBase to use the specified datablock.
Definition: console.h:29643
string Material
Definition: console.h:50662
float detailStrength
Definition: console.h:43473
bool autoBalance
Definition: console.h:11882
virtual Script endToolTime((string tool))
Definition: console.h:61670
Definition: console.h:17028
virtual Script onPostSelectionNudged((string this, string selection))
Definition: console.h:10914
virtual Script onMouseDragged((string this))
Definition: console.h:23319
ColorF diffuseColor
Definition: console.h:18518
Stub class.
Definition: console.h:7670
ColorF shadowDarkenColor
Definition: console.h:55912
virtual Script loadMission((string this))
Definition: console.h:43986
bool snapToGuides
Definition: console.h:10800
virtual void resetFPSTracker(())
Reset FPS stats (fps::)
Definition: console.h:65881
virtual Script onClientEnterGame(())
Definition: console.h:43973
float elementScale
Definition: console.h:46507
virtual void addAutoPlot((int plotId, string variable, int updateFrequency))
Definition: console.h:24927
virtual Script onAction(())
Definition: console.h:23269
bool colorWriteGreen
Definition: console.h:21513
virtual Script handleEscape(())
Definition: console.h:62312
Stub class.
Definition: console.h:24202
GuiGraphType plotType
Definition: console.h:24962
Definition: console.h:7324
Point3F camShakeFreq
Definition: console.h:32982
int numSplits
Definition: console.h:31090
virtual Script paletteSync((string this, string mode))
Definition: console.h:11677
virtual Script loadDir((string dir))
Definition: console.h:62319
Stub class.
Definition: console.h:24425
Stub class.
Definition: console.h:6992
Stub class.
Definition: console.h:27661
virtual bool mountObject((SceneObject objB, int slot, TransformF txfm=MatrixF::Identity))
Mount objB to this object at the desired slot with optional transform.
Definition: console.h:28401
void onEnterLiquid(string objID, string waterCoverage, string liquidType)
string defaultPath
Definition: console.h:42259
virtual void setVelocity((VectorF velocity))
Definition: console.h:45182
virtual Script addStaticIcon((string this, string fullPath))
Definition: console.h:12936
virtual void setRenderGraphTooltip((bool renderGraphTooltip))
Definition: console.h:59027
virtual Script createNewMaterial((string this))
Definition: console.h:9170
virtual Script onTrashSelection((string this, string selection))
Definition: console.h:10911
virtual int mRound((float v))
Definition: console.h:65102
virtual void postApply(())
Definition: console.h:55119
Stub class.
Definition: console.h:24649
virtual void setAlpha((float alphaVal))
Sets the alpha value of the control.
Definition: console.h:5583
virtual Script postVerbose((string string))
Definition: console.h:62167
virtual string getTarget(())
Get the turret's current target.
Definition: console.h:52616
virtual bool isImageFiring((int slot))
Check if the current Image state is firing.
Definition: console.h:29884
virtual Script onMaterialUndo((string this))
Definition: console.h:14574
virtual Script paletteSync((string this, string mode))
Definition: console.h:6152
A layer of clouds which change shape over time and are affected by scene lighting.
Definition: console.h:37188
Definition: console.h:23317
virtual Script addPrefabIcon((string this, string fullPath))
Definition: console.h:12935
float MaxHeight
Definition: console.h:33204
bool useInspectorTooltips
Definition: console.h:2361
virtual void startVideoCapture((GuiCanvascanvas, string filename, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)))
Definition: console.h:64662
bool cameraRoll
Definition: console.h:31557
Definition: console.h:164
A particle emitter object that can be positioned in the world and dynamically enabled or disabled...
Definition: console.h:51450
float reverbOcclusionLFRatio
Definition: console.h:18341
GuiControlProfile profile
Definition: console.h:1123
string samplerNames
Definition: console.h:21220
virtual void removeRow((int index))
Remove a row from the table, based on its index.
Definition: console.h:1612
float gridSize
Definition: console.h:3514
virtual bool bind()
Definition: console.h:13345
string expression
Definition: console.h:24736
SFXTrack thunderSounds
List of thunder sound effects to play.
Definition: console.h:34042
Stub class.
Definition: console.h:23905
virtual Script getLastTagField((string this, string material))
Definition: console.h:16552
virtual Script undoDeleteDecalDatablock((string this, string datablock))
Definition: console.h:11668
Stub class.
Definition: console.h:9355
virtual Script isNameUnique((string name))
Definition: console.h:62070
Stub class.
Definition: console.h:23016
virtual string call((string functionName, string args...))
Definition: console.h:63761
virtual bool duplicate((ArrayObject target))
Definition: console.h:16387
float debrisPhiMin
Definition: console.h:32896
bool allowPlayerStep
Allow a Player to walk up sloping polygons in the TSStatic (based on the collisionType).
Definition: console.h:50419
virtual Script onEditSeqInOut((string this, string type, string val))
Definition: console.h:2685
virtual void setTextID((string textID))
Maps the text ctrl to a variable used in localization, rather than raw text.
Definition: console.h:1896
virtual Script onDeleteObject((string this, string object))
Definition: console.h:13108
bool useSideProjection
Definition: console.h:43483
Stub class.
Definition: console.h:16202
float minPitch
Minimum number of degrees to rotate down from straight ahead.
Definition: console.h:34998
virtual int addItem((string newItem, string color=""))
Adds an item to the end of the list with an optional color.
Definition: console.h:9721
virtual Script onEditorDeactivated(())
Definition: console.h:8006
Stub class.
Definition: console.h:11994
virtual string getSelectedMissionArea()
Definition: console.h:7904
virtual Script serverCmdThrow((string client, string data))
Definition: console.h:62042
virtual bool compile((string fileName, bool overrideNoDSO=false))
Definition: console.h:63786
virtual Script undo((string this))
Definition: console.h:10269
virtual void insert((string key, string value, int index))
Definition: console.h:16369
virtual bool init((string inputPosition="1.0 1.0 1.0", string inputVelocity="1.0 0.0 0.0"))
Manually set this piece of debris at the given position with the given velocity.
Definition: console.h:45380
float colorA
Definition: console.h:29430
Stub class.
Definition: console.h:26549
float rolloffFactor
Definition: console.h:18230
virtual void setMultipleSelection((bool allowMultSelections))
Enable or disable multiple selections for this GuiListBoxCtrl object.
Definition: console.h:9572
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:8132
int columnSplit
Definition: console.h:39006
virtual void populateFontCacheString((string faceName, int fontSize, string string))
Definition: console.h:64491
virtual Script onDblClick(())
Definition: console.h:14894
Definition: console.h:11107
float splashSize
Definition: console.h:51645
bool forceUpdateMaterials
Definition: console.h:61428
virtual Script updateSequenceFPS((string this, string isSlider, string onMouseUp))
Definition: console.h:9210
int colCount
Definition: console.h:38527
virtual Script onClearSelection((string this))
Definition: console.h:14897
SFXState includedStates
Definition: console.h:25904
Stub class.
Definition: console.h:19536
void onConnectionAccepted()
Called on the client when the connection to the server has been established.
virtual string fileExt((string fileName))
Get the extension of a file.
Definition: console.h:64226
virtual Script mouseFire((string val))
Definition: console.h:61891
virtual Script onWake((string this))
Definition: console.h:13652
Definition: console.h:12878
virtual bool redbookSetVolume((float volume))
Deprecated.
Definition: console.h:65283
int rightPad
Definition: console.h:39011
virtual Script getHeadline((string this))
Definition: console.h:15878
GFXTextureArgument colorArg3
Definition: console.h:24296
virtual Script redo((string this))
Definition: console.h:6762
Encapsulates a single sound file for playback by the sound system.
Definition: console.h:60286
virtual Script handleCut(())
Definition: console.h:12832
virtual string sfxGetDistanceModel(())
Definition: console.h:65736
Point2F identity
Definition: console.h:13815
virtual Script onClick((string this))
Definition: console.h:4506
caseString text
Definition: console.h:5613
string skin
The skin applied to the shape.
Definition: console.h:30435
virtual void matchScale((int plotID1, int plotID2,...))
Definition: console.h:24941
float moonScale
Definition: console.h:55520
virtual string elementValue(())
Get the Element's value if it exists.
Definition: console.h:53951
Legacy or soon to be locked down object.
Definition: console.h:43415
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3105
virtual string getFirstResponder(())
Definition: console.h:978
virtual Script onCycleExec(())
Definition: console.h:62035
virtual Script setShaderConsts((string this))
Definition: console.h:23810
virtual void setFirstResponder(())
Definition: console.h:971
virtual float mRadToDeg((float radians))
Definition: console.h:65144
float brakingForce
Definition: console.h:36308
virtual Script writeToFile((string this, string file))
Definition: console.h:15867
virtual Script createParticleList((string this))
Definition: console.h:6798
Stub class.
Definition: console.h:23024
Stub class.
Definition: console.h:19192
virtual void autoMaterialLayer((float minHeight, float maxHeight, float minSlope, float maxSlope))
Definition: console.h:14645
virtual Script onSelectObjects((string this, string val, string reuseExistingSet))
Definition: console.h:13615
virtual Script pageDownMessageHud(())
Definition: console.h:61968
string fileFilter
Definition: console.h:57435
ShapeBaseImageRecoilState stateRecoil
Type of recoil sequence to play on the ShapeBase object on entry to this state.
Definition: console.h:49947
virtual Script dbgStepOut(())
Definition: console.h:61723
virtual bool isRotating(())
Is the object still rotating?
Definition: console.h:46085
virtual void pop(())
Pop the ActionMap off the ActionMap stack.
Definition: console.h:13429
Definition: console.h:6790
virtual void restore(())
Restores the shape to its state before being destroyed.
Definition: console.h:52145
Brief Desc.
Definition: console.h:38517
GuiVerticalStackingType vertStacking
Definition: console.h:5744
float delayTimeIn
Definition: console.h:43197
void onReparent(int itemOrObjectId, int oldParentItemOrObjectId, int newParentItemOrObjectId)
virtual void setSelectedPoint((int point))
Definition: console.h:58942
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:7635
virtual Script onMouseLeave(())
Definition: console.h:13061
virtual int getSelectionCount()
Definition: console.h:11563
Stub class.
Definition: console.h:24673
Stub class.
Definition: console.h:24186
int streamPacketSize
Definition: console.h:18253
Stub class.
Definition: console.h:27477
Stub class.
Definition: console.h:20890
Stub class.
Definition: console.h:19096
virtual Script serverCmdMissionStartPhase3Ack((string client, string seq))
Definition: console.h:62071
virtual void useCreateHeight((bool enabled))
Set whether the vehicle should temporarily use the createHoverHeight specified in the datablock...
Definition: console.h:52716
virtual void pathOnMissionLoadDone(())
Load all Path information from the mission.
Definition: console.h:65584
virtual void export((string filename))
Definition: console.h:52964
string particles
List of space or TAB delimited ParticleData datablock names.
Definition: console.h:51323
virtual float getAttenuatedVolume(())
Definition: console.h:27124
virtual int getSimTime(())
Sim time is time since the game started.
Definition: console.h:62683
int periodVarianceMS
Definition: console.h:51256
int footPuffNumParts
Number of footpuff particles to generate each step.
Definition: console.h:47809
virtual bool deleteFile((string pathInZip))
Deleted the given file from the zip archive.
Definition: console.h:54956
virtual void setLightColor((ColorF color))
Definition: console.h:10065
float steeringReturn
Definition: console.h:35420
int zoneGroup
Definition: console.h:30797
virtual string getSequenceBlend((string name))
Definition: console.h:61217
virtual bool getPoweredState()
Definition: console.h:31705
string spawnClass
Definition: console.h:46698
Definition: console.h:13707
virtual void cycleResources()
Definition: console.h:64657
ColorI borderColorNA
Definition: console.h:4166
virtual Script clientCmdMissionStart((string seq))
Definition: console.h:62026
virtual void setNodePosition()
Definition: console.h:6018
filename shapeFile
Definition: console.h:27924
virtual Script undo((string this))
Definition: console.h:6743
virtual Script updateDetailNormalStrength((string this, string newStrength))
Definition: console.h:9219
virtual Script addCubemap((string this, string cubemapName))
Definition: console.h:9191
bool autoSpawn
Definition: console.h:46718
virtual float getVolume(())
Definition: console.h:27107
float ambientFactor
Definition: console.h:51301
int delayMS
Definition: console.h:32931
virtual Script completeGizmoTransform((string this, string decalId, string nodeDetails))
Definition: console.h:11680
virtual void fitToShape(())
Definition: console.h:3692
virtual Script getTagField((string this, string material, string tag))
Definition: console.h:16553
virtual Script doRenameDetail((string this, string oldname, string newName))
Definition: console.h:777
virtual string getSelectedRoad()
Definition: console.h:6020
virtual Script onRightMouseDown((string this))
Definition: console.h:4932
virtual Script InspectVarsToggleCursor(())
Definition: console.h:62243
float rotationalDrag
Definition: console.h:35847
SFXState excludedStates
Definition: console.h:25911
Stub class.
Definition: console.h:20338
float sprintPitchScale
Amount to scale pitch motion while sprinting.
Definition: console.h:47498
virtual string getImageScriptAnimPrefix((int slot))
Get the script animation prefix of the Image mounted in the specified slot.
Definition: console.h:30019
Point3F DefaultNormal
Definition: console.h:6452
virtual Script onRightMouseUp((string this, string itemId, string mouse, string obj))
Definition: console.h:13097
A container that shows a single child with an optional header bar that can be used to collapse and ex...
Definition: console.h:8583
virtual int getMountNodeObject((int node))
Get the object mounted at our given node index.
Definition: console.h:28435
string spawnScript
Definition: console.h:46713
virtual Script startMission((string this))
Definition: console.h:43977
virtual int spawnObject()
Definition: console.h:64365
virtual Script addField((string this, string name, string type, string text, string value, string ext))
Definition: console.h:14065
virtual string getNextRedoName()
Definition: console.h:482
Stub class.
Definition: console.h:23491
filename materialName
Definition: console.h:57964
virtual void addMaterialMapping((string texName, string matName))
Maps the given texture to the given material.
Definition: console.h:64761
Stub class.
Definition: console.h:6936
virtual void addComment((string comment))
Add the given comment as a child of the document.
Definition: console.h:54072
virtual Script init((string this))
Definition: console.h:12588
Stub class.
Definition: console.h:5990
virtual Script getItemIndex((string this, string name))
Definition: console.h:2669
virtual Script onEndCompoundEdit((string this))
Definition: console.h:12881
virtual int aiConnect((...))
Creates a new AIConnection, and passes arguments to its onConnect script callback.
Definition: console.h:62338
virtual Script onPreExit(())
Definition: console.h:61811
int zoneGroup
Definition: console.h:48353
virtual bool playDemo((string demoFileName))
On the client, play back a previously recorded game session.
Definition: console.h:44328
virtual Script onMouseDragged((string this))
Definition: console.h:23369
virtual Script showTerrainDialog((string this, string selectCallback, string returnType))
Definition: console.h:16572
ColorI underwaterColor
Definition: console.h:37625
SFXTrack waterWakeSound
Definition: console.h:31545
bool useAmbientLightColor
Definition: console.h:34854
virtual bool strIsMatchMultipleExpr((string patterns, string str, bool caseSensitive=false))
Definition: console.h:63204
virtual void setValidEditOrbitPoint((bool validPoint))
Definition: console.h:45207
Point3F ShapeScaleMin
Definition: console.h:33564
Stub class.
Definition: console.h:25199
virtual bool redbookStop()
Deprecated.
Definition: console.h:65271
virtual Script onEditorRender((string this, string editor, string selected, string expanded))
Definition: console.h:46682
virtual bool getImageTrigger((int slot))
Get the trigger state of the Image mounted in the specified slot.
Definition: console.h:29927
float shadowProjectionDistance
Definition: console.h:27908
Visual representation of Mission Area Editor.
Definition: console.h:7794
float moonAzimuth
Definition: console.h:55452
virtual Script createDataBlockType((string this, string index))
Definition: console.h:14073
Stub class.
Definition: console.h:26053
virtual Script onRemove((string this))
Definition: console.h:17035
Inspector field type for SFXParameter.
Definition: console.h:40917
virtual void setTrigger((int trigger, bool set))
Definition: console.h:44471
virtual void dump((string filename, string header=NULL))
Definition: console.h:19741
virtual Script onSetBreakPoint((string this, string line))
Definition: console.h:12188
virtual void setRepairRate((float rate))
Set amount to repair damage by each tick.
Definition: console.h:30210
virtual void unselectObject((SimObject obj))
Definition: console.h:14909
float elevationMin
Definition: console.h:38110
virtual Script hideDialog((string this))
Definition: console.h:16194
int tickPeriodMS
Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's...
Definition: console.h:50135
virtual string getMoveDestination(())
Get the AIPlayer's current destination.
Definition: console.h:44858
virtual int getDirtyObjectCount(())
Definition: console.h:6660
ColorI gridColor
Definition: console.h:3517
virtual Script onAction((string this))
Definition: console.h:23274
virtual Script redoDeleteDecalDatablock((string this, string datablock))
Definition: console.h:11669
virtual void stopRecording(())
On the client, stops the recording of a connection's network traffic to a file.
Definition: console.h:44320
GameBaseData dataBlock
Definition: console.h:29668
float gravityMod
Scales the influence of gravity on the projectile.
Definition: console.h:48817
void onMouseDown(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is pressed down while in this control.
Stub class.
Definition: console.h:15353
Inspector field type for Shapes.
Definition: console.h:40277
Stub class.
Definition: console.h:19496
float pitchForce
Definition: console.h:36253
virtual Script initBaseClient(())
Definition: console.h:62163
virtual void callOnChildrenNoRecurse((string method, string args...))
Definition: console.h:556
virtual void reload(())
Definition: console.h:51242
virtual void sortfk((string functionName))
Definition: console.h:16448
virtual Script onRemoveSelection((string this, string obj))
Definition: console.h:11250
virtual Script removeAll((string this))
Definition: console.h:2651
caseString category
Definition: console.h:27764
Stub class.
Definition: console.h:24521
virtual Script onWake((string this))
Definition: console.h:20421
bool blendEnable
Definition: console.h:21415
Use by GameConnection to send a 3D sound event over the network.
Definition: console.h:34548
virtual Script onSleep((string this))
Definition: console.h:22705
float dustTrailFreqMod
Definition: console.h:36295
virtual void setItemTooltip((int index, string text))
Set the tooltip text to display for the given list item.
Definition: console.h:9846
Stub class.
Definition: console.h:11962
virtual Script onNewEmitter((string this))
Definition: console.h:7623
ShadowType shadowType
Definition: console.h:31060
virtual Script doRenameSequence((string this, string oldname, string newName))
Definition: console.h:786
Definition: console.h:20015
virtual int getWheelCount(())
Get the number of wheels on this vehicle.
Definition: console.h:52817
virtual float mSin((float v))
Definition: console.h:65126
virtual void addObject((SimObject obj))
Definition: console.h:59745
string stateTransitionOnTriggerDown
Definition: console.h:49816
Definition: console.h:4504
bool triggerOnOwner
Controls whether the mine can be triggered by the object that owns it.
Definition: console.h:49017
Definition: console.h:23808
virtual Script onUpdate((string this, string area))
Definition: console.h:12920
virtual string getAdapterType((int index))
Definition: console.h:56492
virtual Script onDeleteObject((string this, string obj))
Definition: console.h:11239
virtual int getMountedImage((int slot))
Get the Image mounted in the specified slot.
Definition: console.h:29869
bool disableMove
Definition: console.h:36419
bool allowMultipleSelections
Definition: console.h:9899
This class is used for creating any type of game object, assigning it a class, datablock, and other properties when it is spawned.
Definition: console.h:46680
PhysicsDebrisData Debris
Name of a PhysicsDebrisData to spawn when this shape is destroyed (optional).
Definition: console.h:34689
Definition: console.h:2630
virtual Script undo((string this))
Definition: console.h:21
virtual Script onEnabled((string this))
Definition: console.h:22009
bool isLooping
Definition: console.h:60028
string physicsPlayerType
Specifies the type of physics used by the player.
Definition: console.h:48128
SFXProfile soundProfile
Definition: console.h:34308
float FadeInRegion
Definition: console.h:33260
virtual Script buildMemento((string this))
Definition: console.h:14064
int reverbDirect
Definition: console.h:18285
virtual Script disconnect(())
Definition: console.h:61667
Definition: console.h:13010
virtual Script cancel((string this))
Definition: console.h:20405
filename fileName
Definition: console.h:52263
Stub class.
Definition: console.h:21977
virtual Script doEditMeshSize((string this, string meshName, string size))
Definition: console.h:774
virtual void stopSampling(())
Stops the rendering sampler.
Definition: console.h:65892
bool onResize
Definition: console.h:58122
float mainThrustForce
Definition: console.h:36170
float parallaxScale
Definition: console.h:18588
virtual string value()
Definition: console.h:17888
virtual void applyRadialImpulse((Point3F origin, float radius, float magnitude))
Applies a radial impulse to the object using the given origin and force.
Definition: console.h:29659
Stub class.
Definition: console.h:26685
virtual void select(())
Definition: console.h:1990
bool useEyePoint
Definition: console.h:28086
virtual Script openEmitterPane((string this))
Definition: console.h:6797
Physical Zones are areas that modify the player's gravity and/or velocity and/or applied force...
Definition: console.h:47005
int lifetimeMS
Lifetime, in milliseconds, of the Explosion object.
Definition: console.h:32943
bool zDefined
Definition: console.h:21545
virtual Script addExistingItem((string this, string datablock, string dontSort))
Definition: console.h:12579
Stub class.
Definition: console.h:26133
virtual void reset(())
Set this document to its default state.
Definition: console.h:53880
virtual void setBrushType((string type))
Definition: console.h:14595
float detailAdjust
Definition: console.h:42874
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12587
Stub class.
Definition: console.h:22824
virtual Script compileDirectory((string path, string dsopath))
Definition: console.h:61829
virtual Script moveForward((string val))
Definition: console.h:61910
virtual Script DbgFileViewFind(())
Definition: console.h:61732
virtual Script pushBack((string list, string token, string delim))
Definition: console.h:62327
virtual Script _autoDetectQuality((string this))
Definition: console.h:19982
bool fullRowSelect
Definition: console.h:2328
Definition: console.h:20665
virtual bool lightScene((string completeCallbackFn=NULL, string mode=NULL))
Definition: console.h:64734
virtual void hide(())
Definition: console.h:59976
virtual Script setActiveMaterial((string this, string mat))
Definition: console.h:12861
virtual Script initSettings((string this))
Definition: console.h:11155
bool AllowOnStatics
Definition: console.h:33523
Point4F overDarkFactor
Definition: console.h:55866
virtual Script showPrefsDialog((string this))
Definition: console.h:10975
virtual Script Create((string set, string trash, string treeView))
Definition: console.h:10262
virtual float mPi(())
Definition: console.h:65165
virtual Script onDeactivateBasicLM(())
Definition: console.h:61977
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:6146
float fallingSpeedThreshold
Downward speed at which we consider the player falling.
Definition: console.h:47671
Stub class.
Definition: console.h:10559
virtual void cancelAll()
Definition: console.h:64369
float rotationSnap
Definition: console.h:15673
This is a base class for all "marker" related objets. It is a 3D representation of a point in the lev...
Definition: console.h:30522
virtual int getMountedObject((int slot))
Definition: console.h:28425
virtual Script onDeactivated((string this))
Definition: console.h:6277
GFXStencilOp stencilZFailOp
Definition: console.h:21596
filename shapeFile
Definition: console.h:33460
bool faceViewer
Definition: console.h:32846
virtual Script removeMeshEntry((string this, string name, string size))
Definition: console.h:2472
Point2F pitchScaleVariance
Definition: console.h:43302
string sideMaterial
Definition: console.h:55138
float density
Definition: console.h:37360
virtual void removeSelection()
Definition: console.h:10742
virtual Script updateEffectColor1((string this, string color))
Definition: console.h:9201
SFXTrack FootShallowSound
Sound to play when walking in water and coverage is less than footSplashHeight.
Definition: console.h:47880
virtual Script onApply((string this, string level))
Definition: console.h:27374
virtual Script DbgRemoveBreakPoint((string file, string line))
Definition: console.h:61730
intList columns
Definition: console.h:1680
Definition: console.h:12791
bool mouseDragging
Definition: console.h:2339
void onAddMultipleSelectionEnd()
float rotA
Definition: console.h:29397
int tabMargin
Definition: console.h:2738
virtual Script doit((string this))
Definition: console.h:10
virtual Script onUnselect((string this, string obj))
Definition: console.h:13100
Definition: console.h:7319
virtual void setLastZTest((bool enabled))
Definition: console.h:27434
virtual void setCone((float innerAngle, float outerAngle, float outsideVolume))
Definition: console.h:27179
virtual Script onSelect((string this, string id))
Definition: console.h:2634
virtual Script createPromptNameCheck((string this))
Definition: console.h:12552
Definition: console.h:4087
bool stateReload
Definition: console.h:49896
Defines the properties of a FlyingVehicle.
Definition: console.h:35785
virtual Script onSelect((string this, string object))
Definition: console.h:16225
virtual void callMethod((methodName, argi))
Definition: console.h:53446
virtual Script onInspectorPostFieldModification((string this))
Definition: console.h:10546
this class manages updating SimObjects in the file they were created in non-destructively (mostly aim...
Definition: console.h:6647
virtual void close(())
Close the file.
Definition: console.h:54449
bool noIndividualDamage
Definition: console.h:31999
bool orientOnVelocity
Definition: console.h:51316
bool sprintCanJump
Can the player jump while sprinting.
Definition: console.h:47503
ColorF damageFillColor
Definition: console.h:32307
virtual float getNodeWidth()
Definition: console.h:6015
virtual Script toggleLightColorViz((string enable))
Definition: console.h:61998
virtual Script redo((string this))
Definition: console.h:8377
Stub class.
Definition: console.h:17211
virtual string VectorScale((VectorF a, float scalar))
Definition: console.h:64852
virtual void postApply(())
Definition: console.h:46588
virtual string getDisplayDeviceInformation(())
Definition: console.h:64601
virtual string setShadowVizLight()
Definition: console.h:64749
Definition: console.h:11244
bool hitVehicles
Definition: console.h:51723
bool colorWriteDefined
Definition: console.h:21498
Definition: console.h:17948
virtual Script open((string this))
Definition: console.h:20729
virtual Script undo((string this))
Definition: console.h:6755
virtual Script DbgConsoleEntryReturn(())
Definition: console.h:61728
virtual Script updatePickerBaseColor((string location))
Definition: console.h:61844
virtual Script onUnsetContent((string this, string newContent))
Definition: console.h:15452
virtual string setRecord((string text, int index, string replacement))
Definition: console.h:63492
virtual string ltrim((string str))
Definition: console.h:63082
virtual Script handleRenameObject((string this, string name, string obj))
Definition: console.h:11246
virtual Script onDefineIcons((string this))
Definition: console.h:2476
virtual string connectLocal(())
Connects with the server that is running within the same process as the client.
Definition: console.h:43904
virtual Script toggleHideSelection((string this))
Definition: console.h:10949
virtual Script GetTooltipItem((string this, string obj))
Definition: console.h:13087
virtual void deleteAllObjects(())
Definition: console.h:535
virtual Script newElement((string this))
Definition: console.h:11384
virtual Script redo((string this))
Definition: console.h:8371
Displays the speed of the current Vehicle based control object.
Definition: console.h:36022
virtual Script shapeEditorWireframeMode(())
Definition: console.h:61685
string allowedMatches
Definition: console.h:20602
string validate
Definition: console.h:7184
Stub class.
Definition: console.h:6355
float visibleDistance
Definition: console.h:29223
float brightness
Definition: console.h:55473
virtual void dumpUnflaggedAllocs((string fileName=""))
Dumps all unflagged memory allocations.
Definition: console.h:65228
float scriptAnimTransitionTime
The amount of time to transition between the previous sequence and new sequence when the script prefi...
Definition: console.h:49543
virtual Script onActivate((string this))
Definition: console.h:25853
virtual void removeObjectFromFile((SimObject object, [filename]))
Definition: console.h:6672
virtual Script undo((string this))
Definition: console.h:10233
Stub class.
Definition: console.h:8465
SFXTrack triggerSound
Definition: console.h:49037
virtual Script save((string this))
Definition: console.h:9171
virtual Script addItem((string this, string frame, string state))
Definition: console.h:2653
Stub class.
Definition: console.h:24561
virtual Script onControlDropped((string this, string payload))
Definition: console.h:12898
Definition: console.h:11404
virtual Script onSelectPath((string this, string path))
Definition: console.h:17015
virtual void physicsStartSimulation()
Definition: console.h:62530
virtual bool containsItemData((ForestItemData obj))
Definition: console.h:56326
virtual void loadVars()
Definition: console.h:25118
float clippingAngle
Definition: console.h:50569
virtual Script setEditorFunction((string this))
Definition: console.h:12582
Stub class.
Definition: console.h:7507
virtual void open((PostEffect, [bool clear=false]))
Definition: console.h:59974
virtual void setModel((string shapeName))
Definition: console.h:10053
float maxCrouchBackwardSpeed
Maximum backward speed when crouching.
Definition: console.h:47564
Stub class.
Definition: console.h:24633
virtual Script isValidDragTarget((string this, string id, string obj))
Definition: console.h:10626
SFXTrack impactWaterHard
Definition: console.h:31539
virtual void popElement(())
Pop the last Element off the stack.
Definition: console.h:53955
float horizMaxSpeed
Maximum horizontal speed.
Definition: console.h:47316
virtual Script toggleLightSpecularViz((string enable))
Definition: console.h:61995
bool cameraCanBank
Definition: console.h:28071
virtual Script getUndoManager((string this))
Definition: console.h:15822
virtual Script pickPlayerSpawnPoint((string spawnGroups))
Definition: console.h:62055
Stub class.
Definition: console.h:26037
virtual int getNumDeathAnimations(())
Get the number of death animations available to this player.
Definition: console.h:44735
Definition: console.h:11504
bool windEnabled
Definition: console.h:56258
virtual bool isEOF(())
Tests if the stream has reached the end of the file.
Definition: console.h:54582
virtual void setLightEnabled((bool state))
Toggles the light on and off.
Definition: console.h:30969
virtual bool findString((string findThis))
Definition: console.h:12129
Stub class.
Definition: console.h:9347
string fieldValue
Definition: console.h:42069
float runSurfaceAngle
Maximum angle from vertical (in degrees) the player can run up.
Definition: console.h:47288
bool deleteObjectAllowed
Definition: console.h:2347
virtual string getNodeObjectName((string name, int index))
Definition: console.h:60722
virtual bool isGlobalBounds(())
Definition: console.h:28483
Definition: console.h:8368
Stub class.
Definition: console.h:22662
virtual Script setListView((string this, string noupdate))
Definition: console.h:12942
TurretShapeFireLinkType weaponLinkType
Set how the mounted weapons are linked and triggered.
Definition: console.h:34970
virtual void removeParameter((SFXParameter parameter))
Definition: console.h:27208
Definition: console.h:15946
Stub class.
Definition: console.h:17659
virtual Script Create((string block))
Definition: console.h:35787
virtual void setSelected((int index, bool setSelected=true))
Sets the item at the index specified to selected or not.
Definition: console.h:9610
float buoyancyDensity
The density of this shape for purposes of calculating buoyant forces.
Definition: console.h:51980
virtual Script updateSubSurfaceColor((string this, string color))
Definition: console.h:9203
filename diffuseMap
Definition: console.h:18523
float softSelectRadius
Definition: console.h:14706
void onAddNewCtrl(GuiControl control)
A Player object not controlled by conventional input, but by an AI engine.
Definition: console.h:44820
virtual Script updatePreviewObject((string this))
Definition: console.h:9237
virtual int getFullCount(())
Definition: console.h:566
virtual string getDebugInfo(())
Definition: console.h:377
virtual bool setNetPort((int port, bool bind=true))
Set the network port for the game to use.
Definition: console.h:62664
A collapsable pane control.
Definition: console.h:57214
virtual Script submitUndo((string this, string action))
Definition: console.h:6792
virtual string getValue()
Definition: console.h:59636
virtual Script handleCut(())
Definition: console.h:11694
Definition: console.h:23412
GuiControlProfile tooltipProfile
Definition: console.h:1176
Definition: console.h:12903
virtual bool canPasteSelection()
Definition: console.h:14921
virtual bool setThreadTimeScale((int slot, float scale))
Set the playback time scale of an animation thread.
Definition: console.h:29800
virtual Script autoAddDetails((string this, string dest))
Definition: console.h:798
virtual Script undo((string this))
Definition: console.h:166
float horizResistSpeed
Horizontal speed at which resistence will take place.
Definition: console.h:47325
virtual string getSlotTransform((int slot))
Get the world transform of the specified mount slot.
Definition: console.h:30051
virtual Script redo((string this))
Definition: console.h:8383
virtual Script onClick(())
Definition: console.h:23409
virtual Script onClick((string this))
Definition: console.h:4501
float overallRippleMagnitude
Definition: console.h:37450
RectSpacingI padding
Definition: console.h:1783
virtual bool exportHeightMap((string filename, [string format]))
Definition: console.h:60450
Stub class.
Definition: console.h:22633
virtual string fileName((string fileName))
Get the file name of a file (removes extension and path)
Definition: console.h:64238
virtual Script terrainMetricsCallback(())
Definition: console.h:62196
virtual int getNumLang(())
Used to find out how many languages are in the table.
Definition: console.h:59864
A control which adds several reactions to other GUIs via callbacks.
Definition: console.h:58047
float pulseThreshold
Definition: console.h:32323
virtual bool isEditorOnly(())
Definition: console.h:248
virtual void setFile((string filename))
Definition: console.h:59342
virtual string getPosition(())
Definition: console.h:1046
int rowSize
Definition: console.h:14223
virtual Script TextPad((string text, string callback, string root))
Definition: console.h:61840
bool cloakable
Whether this Image can be cloaked.
Definition: console.h:49557
bool FixAspectRatio
Definition: console.h:33209
virtual Script refreshMaterial((string this))
Definition: console.h:9167
float dustHeight
Definition: console.h:31451
Definition: console.h:27367
virtual string getCurrentDirectory(())
Return the current working directory.
Definition: console.h:64316
virtual int getTriggerCount((string name))
Definition: console.h:61272
float stateTimeoutValue
Definition: console.h:35223
virtual Script handlePaste(())
Definition: console.h:11692
virtual Script createConvexBox((string this))
Definition: console.h:12794
Stub class.
Definition: console.h:22712
virtual string getItemText((int index))
Returns the text of the item at the specified index.
Definition: console.h:9798
virtual string getTemporaryDirectory(())
Returns the OS temporary directory, "C:/Users/Mich/AppData/Local/Temp" for example.
Definition: console.h:65183
Stub class.
Definition: console.h:25973
float probability
Definition: console.h:38060
virtual Script editNodeDetails((string this))
Definition: console.h:8329
virtual Script refreshList((string this))
Definition: console.h:15902
virtual void subtract((SimSet))
Definition: console.h:15308
bool includeLightmappedGeometryInShadow
Definition: console.h:55617
virtual Script onDeactivated((string this))
Definition: console.h:12836
virtual Script revertProfile((string this, string profile))
Definition: console.h:10926
bool clipColumnText
Definition: console.h:1692
Stub class.
Definition: console.h:27653
virtual Script InspectApply(())
Definition: console.h:61855
virtual void sortn((bool ascending=false))
Definition: console.h:16418
A camera that moves along a path. The camera can then be made to travel along this path forwards or b...
Definition: console.h:46825
virtual void activatePackage((String packageName))
Activates an existing package.
Definition: console.h:63963
float staticFriction
Coefficient of static friction to be applied to the shape.
Definition: console.h:51923
virtual void undo(())
Definition: console.h:41880
bool noShapes
Definition: console.h:33975
Definition: console.h:3153
SFXAmbience soundAmbience
Definition: console.h:34822
virtual Script onEditPriority((string this))
Definition: console.h:2682
virtual Script preProcess((string this))
Definition: console.h:23198
virtual void setNameChangeAllowed((bool value=true))
Definition: console.h:257
bool useRemainderDT
If true, allow multiple timeout transitions to occur within a single tick (useful if states have a ve...
Definition: console.h:50057
void onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len)
Called when we collide with another object beyond some impact speed.
virtual bool setVelocity((Point3F vel))
Set the object's velocity.
Definition: console.h:30071
void onObjectDeleteCompleted()
Stub class.
Definition: console.h:9157
bool radialEmitter
Definition: console.h:56263
virtual Script guiSync((string this))
Definition: console.h:7630
virtual void selectAll(())
Definition: console.h:10762
Stub class.
Definition: console.h:27589
float brightness
Definition: console.h:55783
Stub class.
Definition: console.h:23758
virtual Script onMouseDragged((string this))
Definition: console.h:23354
ColorI fillColorNA
Definition: console.h:4142
Definition: console.h:16542
virtual void pushToBack((SimObject obj))
Definition: console.h:590
caseString text
Definition: console.h:1901
virtual string getMoveDestination()
Definition: console.h:44528
GuiSeparatorType type
Definition: console.h:41132
Stub class.
Definition: console.h:26845
virtual Script onApply((string this, string level))
Definition: console.h:27369
virtual int mCeil((float v))
Definition: console.h:65105
virtual Script onDeath((string this, string sourceObject, string sourceClient, string damageType, string damLoc))
Definition: console.h:43967
Definition: console.h:2058
Definition: console.h:10273
virtual Script onWake(())
Definition: console.h:11686
A very simple example of a network event.
Definition: console.h:53339
virtual bool unmountImage((int slot))
Unmount the mounted Image in the specified slot.
Definition: console.h:29862
virtual void physicsSetTimeScale()
Definition: console.h:62536
Stub class.
Definition: console.h:26943
virtual void setRotation((Point3F rot))
Definition: console.h:45077
virtual string project((Point3F worldPosition))
Definition: console.h:3382
virtual Script EditorMenuEditDelete(())
Definition: console.h:61772
float drag
Definition: console.h:45255
virtual void clearGuides(([int axis]))
Definition: console.h:10782
string layer
Definition: console.h:33848
float stateTimeoutValue
Definition: console.h:49876
virtual Script onOK((string this))
Definition: console.h:10505
virtual void pop_back(())
Definition: console.h:16371
bool opaque
Definition: console.h:4133
virtual Script wordPos((string text, string word, string start))
Definition: console.h:62215
string rotKeys
Definition: console.h:29412
Defines the properties of a HoverVehicle.
Definition: console.h:36137
virtual Script onDisabled((string this))
Definition: console.h:23559
virtual Script onDialogPush((string this))
Definition: console.h:23458
filename overlayTex
Definition: console.h:18734
virtual float getNodeWidth()
Definition: console.h:8179
virtual Script updateParticleTexture((string this, string action))
Definition: console.h:7338
virtual void startRecording((string fileName))
On the client, starts recording the network connection's traffic to a demo file.
Definition: console.h:44316
virtual Script close((string this))
Definition: console.h:16289
float decayLFRatio
Definition: console.h:26226
Stub class.
Definition: console.h:22580
bool representedInLightmap
Definition: console.h:55607
virtual Script onResize((string this, string width, string height))
Definition: console.h:24711
SFXTrack waterBreathSound
Sound to play when in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47918
float texScale
Definition: console.h:37203
GFXCmpFunc stencilFunc
Definition: console.h:21606
virtual string getRoot(())
Definition: console.h:1003
int CullResolution
Definition: console.h:33245
Stub class.
Definition: console.h:9379
virtual void DNetSetLogging((bool enabled))
Enables logging of the connection protocols.
Definition: console.h:64449
virtual Script gotFileName((string this, string name))
Definition: console.h:14077
virtual void selectParents((bool addToSelection=false))
Definition: console.h:10770
virtual Script onFieldAdded((string this, string object, string fieldName))
Definition: console.h:10551
string stateTransitionOnNoTarget
Definition: console.h:49786
float boxHeadLeftPercentage
Percentage of the player's bounding box width that represents the left side of the head...
Definition: console.h:47762
virtual void setSoftSnapAlignment((WorldEditor::AlignmentType type))
Definition: console.h:14948
virtual bool isThumbBeingDragged(())
Definition: console.h:3212
virtual Script doAddNode((string this, string nodeName, string parentName, string transform))
Definition: console.h:793
virtual Script update_onSequenceBlendChanged((string this, string seqName, string blend, string oldBlendSeq, string oldBlendFrame, string blendSeq, string blendFrame))
Definition: console.h:3092
virtual void setActiveSelection((id set))
Definition: console.h:14907
An invisible 3D object that emits sound.
Definition: console.h:52232
Window focus status changed
Definition: console.h:61665
virtual Script createIcon((string this))
Definition: console.h:3130
An emitter for lightning bolts.
Definition: console.h:50849
virtual int getFieldCount(())
Definition: console.h:370
bool barBehindText
Definition: console.h:57244
virtual Script onDeactivated((string this))
Definition: console.h:13176
virtual string getSelectedRiver()
Definition: console.h:6442
virtual Script loadStartup(())
Definition: console.h:61962
bool anchorRight
Definition: console.h:1795
virtual void closeArchive(())
Close an already opened zip archive.
Definition: console.h:54909
filename macroMap
Definition: console.h:43488
virtual int getScheduleDuration()
Definition: console.h:64375
virtual bool updateMaterial((int index, string matName))
Definition: console.h:14620
Definition: console.h:13192
virtual int getTimeSinceStart()
Definition: console.h:64377
Stub class.
Definition: console.h:26821
GFXTextureOp textureColorOp
Definition: console.h:24281
float pickupRadius
Radius around the player to collide with Items in the scene (on server).
Definition: console.h:47182
virtual Script preProcess((string this))
Definition: console.h:23530
float offset
Offset distance (in a random direction) of the center of the explosion from the Explosion object posi...
Definition: console.h:32956
virtual Script isProfileDirty((string this, string profile))
Definition: console.h:10925
float reflectScale
Definition: console.h:33798
Definition: console.h:23267
virtual void apply()
Definition: console.h:5871
virtual void setMountThreadDir((int slot, float dir))
Definition: console.h:3797
virtual Script getMouseAdjustAmount((string val))
Definition: console.h:61902
virtual bool isFrozen(())
Definition: console.h:5710
virtual Script navigate((string this, string address))
Definition: console.h:12945
Defines the attributes of an Explosion: particleEmitters, debris, lighting and camera shake effects...
Definition: console.h:32818
string variable
Definition: console.h:25515
ExplosionData Explosion
ExplosionData to spawn along with this debris object.
Definition: console.h:28731
void onSelect(string cellid, string text)
Called whenever an item in the list is selected.
virtual void clearFilterText(())
Definition: console.h:2315
Definition: console.h:7607
virtual void addText((string text))
Add the given text as a child of current Element.
Definition: console.h:54105
virtual Script setShaderConsts((string this))
Definition: console.h:24059
virtual Script onInspectorDiscardFieldModification((string this))
Definition: console.h:12884
virtual Script GetEventManager(())
Definition: console.h:16012
bool lastSplitTerrainOnly
Definition: console.h:55896
virtual int getControllingClient(())
Get the client (if any) that controls this object.
Definition: console.h:30236
virtual Script onUndo(())
Definition: console.h:13199
virtual Script setShaderConsts((string this))
Definition: console.h:23197
virtual Script undo((string this))
Definition: console.h:6725
int integration
Definition: console.h:31403
virtual void enableSamples((pattern, [state]))
Enable sampling for all keys that match the given name pattern. Slashes are treated as separators...
Definition: console.h:65896
ColorF nightFogColor
Definition: console.h:55505
A wrapper around StreamObject for parsing text and data from files.
Definition: console.h:54804
float vertFactor
Definition: console.h:36153
Stub class.
Definition: console.h:24037
filename foamTex
Definition: console.h:37455
string target
Definition: console.h:21813
virtual Script changeNormal((string this))
Definition: console.h:12865
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6597
virtual void assignPersistentId(())
Definition: console.h:239
virtual Script dropPlayerAtCamera((string val))
Definition: console.h:61867
virtual void setCanSave((bool value=true))
Definition: console.h:245
string tooltip
Definition: console.h:1181
virtual void writeLine((string text))
Write a line to the file, if it was opened for writing.
Definition: console.h:54417
virtual string getLineTextByTag((int tag))
Definition: console.h:19762
virtual Script editNodeDetails((string this))
Definition: console.h:11682
virtual Script setEase((string this, string ease))
Definition: console.h:16251
virtual Script undo((string this))
Definition: console.h:6767
bool representedInLightmap
Definition: console.h:31116
virtual string getFieldValue((string fieldName, int index=-1))
Definition: console.h:308
float lifetime
Amount of time until this debris object is destroyed.
Definition: console.h:28824
float fogAtmosphereHeight
Definition: console.h:29254
Definition: console.h:23417
Definition: console.h:6297
bool reflectNormalUp
Definition: console.h:37536
virtual void clear(())
Definition: console.h:19677
virtual Script update_onNodeRemoved((string this, string nameList, string nameCount))
Definition: console.h:3102
Stub class.
Definition: console.h:17203
Definition: console.h:10219
Stub class.
Definition: console.h:6331
caseString imageAnimPrefixFP
Optional prefix to all mounted image animation sequences in first person.
Definition: console.h:48142
virtual int spawnObject(([string additionalProps]))
Definition: console.h:46689
virtual int getDeclarationLine(())
Definition: console.h:234
Stub class.
Definition: console.h:22543
bool destroyTreeOnSleep
Definition: console.h:2336
virtual bool selectOption((int row, string option))
Definition: console.h:57687
Stub class.
Definition: console.h:21362
virtual string getMode(())
Definition: console.h:45065
float bodyRestitution
Definition: console.h:35448
virtual Script onInspectorPreFieldModification((string this, string fieldName, string arrayIndex))
Definition: console.h:10616
virtual Script resetSelectedDatablock((string this))
Definition: console.h:12558
virtual bool exec((string fileName, bool noCalls=false, bool journalScript=false))
Definition: console.h:63801
Definition: console.h:52561
Decal Instance Create Undo Actions.
Definition: console.h:41920
float slopeMin
Definition: console.h:38100
virtual Script onSleep((string this))
Definition: console.h:13651
ColorI consoleFrameColor
Definition: console.h:3577
virtual int redbookGetDeviceCount()
Deprecated.
Definition: console.h:65287
virtual void setMoveDestination()
Definition: console.h:44524
virtual string trim((string str))
Definition: console.h:63102
virtual Script pageMessageHudUp((string val))
Definition: console.h:61873
virtual Script quit((string this))
Definition: console.h:10199
void onActive(bool state)
float minTrailSpeed
Definition: console.h:35916
Definition: console.h:5957
SFXProfile jetSound
Definition: console.h:36258
virtual Script mouseWheelScroll((string val))
Definition: console.h:61766
float MaxLuminance
Definition: console.h:33337
bool emissive
Definition: console.h:18638
virtual Script onDragDropped((string this))
Definition: console.h:11247
virtual void setWeaponLeadVelocity((float velocity))
Set the turret's projectile velocity to help lead the target.
Definition: console.h:52627
virtual Script settingsRefreshSSAO((string this))
Definition: console.h:23454
virtual Script _GuiEditorToolboxSortRollouts((string a, string b))
Definition: console.h:61709
Definition: console.h:23392
virtual void copySelection()
Definition: console.h:14919
ColorI sunAmbient
Definition: console.h:3884
virtual string getWord((string text, int index))
Definition: console.h:63308
virtual int getCount(())
Definition: console.h:563
virtual Script onActivated((string this))
Definition: console.h:4427
virtual int getAppVersionNumber()
Definition: console.h:62705
virtual Script clientCmdtoggleVehicleMap((string toggle))
Definition: console.h:61939
virtual string getStatus(())
Gets a printable string form of the stream's status.
Definition: console.h:54528
float gyroDrag
Definition: console.h:36224
float hardImpactSpeed
Definition: console.h:35487
float rotationRange
Definition: console.h:38065
virtual void apply(())
Force an inspectPostApply call for the benefit of tweaking via the console.
Definition: console.h:46246
virtual string getSkin(())
Return the name of skin used on the primary model.
Definition: console.h:45647
virtual bool addPrimitive((string meshName, string type, string params, TransformF txfm, string nodeName))
Definition: console.h:60565
virtual void clearDisplayDevice(())
Clear any display device.
Definition: console.h:44175
bool elementRotate
Definition: console.h:46518
virtual Script setFocusParams((string this, string nearBlurMax, string farBlurMax, string minRange, string maxRange, string nearSlope, string farSlope))
Definition: console.h:24015
Stub class.
Definition: console.h:11954
Stub class.
Definition: console.h:23929
virtual Script undo((string this))
Definition: console.h:154
Point3F massCenter
Definition: console.h:35435
virtual string getMethodPackage((string namespace, string method))
Provides the name of the package the method belongs to.
Definition: console.h:63843
virtual string eval()
Definition: console.h:63803
float stateEmitterTime
Definition: console.h:50024
Stub class.
Definition: console.h:17827
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3341
float mediumSplashSoundVelocity
Minimum velocity when entering the water for choosing between the impactWaterEasy and impactWaterMedi...
Definition: console.h:48052
bool originSort
Definition: console.h:33683
virtual int getSelectedItem((int index=0))
Definition: console.h:2268
virtual bool setThreadPosition((int slot, float pos))
Set the position within an animation thread.
Definition: console.h:29809
A debug helper for rendering debug primitives to the scene.
Definition: console.h:27425
Stub class.
Definition: console.h:19352
virtual Script updateFromChild((string this, string child))
Definition: console.h:24815
Stub class.
Definition: console.h:19344
virtual Script selectDatablock((string this, string datablock, string add, string dontSyncTree))
Definition: console.h:12556
virtual Script undo((string this))
Definition: console.h:40
virtual string getValue((Node n))
Definition: console.h:59473
virtual Script showShadowVizForLight((string light))
Definition: console.h:61986
float restitution
Bounce coeffecient applied to the shape in response to a collision.
Definition: console.h:51930
float elevationMax
Definition: console.h:38115
Used by NetConnection for sending/receiving chunks of data.
Definition: console.h:43405
virtual string getFunctionPackage((string funcName))
Provides the name of the package the function belongs to.
Definition: console.h:63828
virtual bool isPaused(())
Definition: console.h:27086
virtual void stop()
Definition: console.h:44520
float range
Definition: console.h:46265
float scaleScalar
Definition: console.h:15715
virtual Script newBrush((string this))
Definition: console.h:11385
filename envMap
Definition: console.h:18598
virtual Script initPreferencesManager(())
Definition: console.h:61827
virtual bool isItemSelected((int id))
Definition: console.h:2296
virtual Script onMouseDragged((string this))
Definition: console.h:23224
Stub class.
Definition: console.h:22968
float overallFoamOpacity
Definition: console.h:37480
Point3F attenuationRatio
Definition: console.h:46318
bool inheritEnergyFromMount
Definition: console.h:28022
virtual Script DeclareProjectTarget((string projectTargetNamespace, string objectGlobalName))
Definition: console.h:16007
virtual void resetSelWeights((bool clear))
Definition: console.h:14610
virtual bool physicsPluginPresent()
Returns true if a physics plugin exists and is initialized.
Definition: console.h:62520
Definition: console.h:20703
float range
Definition: console.h:31869
virtual int getImposterDetailLevel(())
Definition: console.h:61065
virtual Script createCanvas((string windowTitle))
Definition: console.h:62330
Definition: console.h:10489
virtual Script onSelect((string this, string id, string cubemap))
Definition: console.h:9982
virtual Script toggleEditor((string make))
Definition: console.h:61767
filename fileName
Definition: console.h:60302
virtual string mFloatLength((float v, int precision))
Definition: console.h:65108
Stub class.
Definition: console.h:27621
virtual Script clearCenterPrint((string client))
Definition: console.h:62050
virtual void setSoftSnap()
Definition: console.h:14938
virtual Script settingsApplySSAO((string this))
Definition: console.h:23448
Definition: console.h:6317
float maxFreelookAngle
Defines the maximum left and right angles (in radians) the player can look in freelook mode...
Definition: console.h:47228
virtual Script updateLifeFieldsInfiniteLoop((string this))
Definition: console.h:7627
virtual Script onToggleImposter((string this, string useImposter))
Definition: console.h:2482
virtual Script _onProjectOpen((string this, string data))
Definition: console.h:15972
virtual Script onAddUndo(())
Definition: console.h:13197
virtual string getCurrentAction()
Definition: console.h:14609
virtual Script selectAllObjectsInSet((string this, string set, string deselect))
Definition: console.h:15234
Stub class.
Definition: console.h:19144
ColorF color
Definition: console.h:36047
float autoInputDamping
Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very...
Definition: console.h:35859
virtual Script onConnectRequest((string client, string netAddress, string name))
Definition: console.h:43981
ParticleEmitterData trailEmitter
Definition: console.h:35911
virtual string openFileForWrite((string filename))
Open a file within the zip archive for writing to.
Definition: console.h:54927
virtual Script updateLayers((string this, string matIndex))
Definition: console.h:12914
virtual Script undo((string this))
Definition: console.h:6779
ParticleEmitterData downJetEmitter
Emitter to generate particles for downward jet thrust.
Definition: console.h:35906
virtual Script addMissionFile((string this, string file))
Definition: console.h:20045
Stub class.
Definition: console.h:16771
string variable
Definition: console.h:1146
bool renderPlane
Definition: console.h:15688
float pitchRate
Degrees per second rotation.
Definition: console.h:35021
virtual Script initializeDecalEditor(())
Definition: console.h:61720
Definition: console.h:11236
Stub class.
Definition: console.h:7547
virtual Script onPhase3Progress((string progress))
Definition: console.h:61927
Definition: console.h:20042
ColorF shadowDarkenColor
Definition: console.h:55612
virtual void setFilterText((string pattern))
Definition: console.h:2310
virtual Script createUndo((string this, string class, string desc))
Definition: console.h:12549
virtual void setDefaultFov((float defaultFOV))
Set the default FOV for a camera.
Definition: console.h:62362
virtual Script searchForTexture((string this, string material, string texture))
Definition: console.h:9230
virtual Script prevWeapon((string val))
Definition: console.h:61875
virtual void doMirror(())
Informs the GuiListBoxCtrl object to mirror the contents of the GuiListBoxCtrl stored in the mirrorSe...
Definition: console.h:9866
Definition: console.h:10419
filename texture
Definition: console.h:34391
virtual bool editItem((TreeItemId item, string newText, string newValue))
Definition: console.h:2252
virtual Script onWake((string this))
Definition: console.h:15346
virtual void removeColumn(())
Definition: console.h:11801
Point3F boundingBox
Size of the bounding box used by the player for collision.
Definition: console.h:47717
string point
Definition: console.h:30763
virtual Script handleLoadInfoDoneMessage(())
Definition: console.h:61922
SFXProfile engineSound
Definition: console.h:35797
virtual Script loadCoreMaterials(())
Definition: console.h:62311
virtual Script init((string this))
Definition: console.h:14895
virtual int getRowId((int index))
Get the row ID for an index.
Definition: console.h:1544
virtual int decalManagerAddDecal((Point3F position, Point3F normal, float rot, float scale, DecalData decalData, bool isImmortal=false))
Definition: console.h:62450
virtual string getString((string filename))
Grabs a string from the specified table.
Definition: console.h:59840
float mMoveTolerance
Distance from destination before stopping.
Definition: console.h:44894
Point3F ShapeRotateMin
Definition: console.h:33574
GFXStateBlockData stateBlock
Definition: console.h:21807
virtual Script settingsRefreshDOF((string this))
Definition: console.h:23451
Stub class.
Definition: console.h:14350
bool active
Definition: console.h:1133
virtual void setValue()
Definition: console.h:59640
virtual void scrollVisible((TreeItemId item))
Definition: console.h:2240
virtual Script movedown((string val))
Definition: console.h:61907
virtual void setCameraFov((float fov))
Set the vertical field of view in degrees for this object if used as a camera.
Definition: console.h:30302
bool isDirty
Definition: console.h:12689
bool dynamicNonStackExtent
Definition: console.h:5763
float rolloffFactor
Definition: console.h:25732
ParticleBlendStyle blendStyle
Definition: console.h:51351
Stub class.
Definition: console.h:9141
void initialControlSet()
Called on the client when the first control object has been set by the server and we are now ready to...
virtual Script onMouseDragged((string this))
Definition: console.h:23349
virtual void add((string key, string value=""))
Definition: console.h:16354
virtual Script clientCmdClearBottomPrint(())
Definition: console.h:62170
virtual Script setZoomFOV((string val))
Definition: console.h:61885
float macroSize
Definition: console.h:43493
virtual Script setPane((string this, string pane))
Definition: console.h:19988
virtual Script onSmoothHeightmap((string this))
Definition: console.h:14575
Stub class.
Definition: console.h:19304
virtual Script hideDialog((string this))
Definition: console.h:13717
virtual void removeChildSelectionByValue()
Definition: console.h:2236
float height
Definition: console.h:37238
bool translucent
Definition: console.h:18770
Stub class.
Definition: console.h:7443
int numSplits
Definition: console.h:55881
virtual Script setChatHudLength((string this, string length))
Definition: console.h:20699
bool originSort
Definition: console.h:50395
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:12882
bool canMove
Definition: console.h:2908
virtual int countKey((string key))
Definition: console.h:16349
LightFlareData flareType
Definition: console.h:55830
int splitterSize
Definition: console.h:38753
Stub class.
Definition: console.h:8014
Definition: console.h:6312
virtual Script addNodeTree((string this, string nodeName))
Definition: console.h:2632
virtual Script InspectVars((string this))
Definition: console.h:21713
void onExplode(ProximityMine obj, Point3F pos)
virtual Script onDeactivateAdvancedLM(())
Definition: console.h:61980
virtual Script getGridSnap((string this))
Definition: console.h:15248
float lifetime
Base time, in seconds, that debris persists after time of creation.
Definition: console.h:51889
string className
Definition: console.h:25619
virtual int strasc((string chr))
Definition: console.h:62954
Point2F rippleDir
Definition: console.h:37430
virtual void sortd(())
Definition: console.h:16404
Point2F scrollDir
Definition: console.h:18653
virtual int findItemByValue((string value))
Definition: console.h:2192
virtual bool isEOS(())
Tests if the stream has reached the end of the file.
Definition: console.h:54555
The object definition for shapes that will be replicated across an area using an fxShapeReplicator.
Definition: console.h:33635
virtual int getStreamSize(())
Gets the size of the stream.
Definition: console.h:54670
virtual Script getUndoManager((string this))
Definition: console.h:10974
bool moonEnabled
Definition: console.h:55510
virtual void deleteDecalDatablock()
Definition: console.h:11548
virtual void sfxStopAndDelete((SFXSource source))
Definition: console.h:65718
virtual void loadSelection((string fileName=null))
Definition: console.h:10761
float collDamageMultiplier
Damage to this vehicle after a collision (multiplied by collision velocity).
Definition: console.h:35695
GUI dedicated to variable viewing/manipulation.
Definition: console.h:25115
int border
Definition: console.h:4150
virtual string getDescriptionOfClass((string className))
Returns the description string for the named class.
Definition: console.h:63991
Definition: console.h:15886
virtual Script settingsRefreshLightrays((string this))
Definition: console.h:23452
virtual Script showShapeEditorPreview(())
Definition: console.h:61683
Point2I textOffset
Definition: console.h:4234
string objTextFormat
Definition: console.h:15076
int dynamicObjectTypeMask
Definition: console.h:19033
virtual bool isSelected(())
Definition: console.h:214
virtual Script DbgWatchDialogEdit(())
Definition: console.h:61737
virtual Script editorWheelFadeScroll((string val))
Definition: console.h:61763
virtual Script setAmmoAmountHud((string client, string amount, string amountInClips))
Definition: console.h:43966
string stateTransitionOnDeactivated
Definition: console.h:35213
virtual bool setServerInfo()
Definition: console.h:62885
virtual Script showPlayerList((string val))
Definition: console.h:61916
virtual Script onSaveMission((string this, string file))
Definition: console.h:11698
virtual bool containsGlobalBounds(())
Definition: console.h:15298
virtual Script onEditorWake(())
Definition: console.h:4433
virtual Script chatMessageClient((string client, string sender, string voiceTag, string voicePitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62103
virtual Script createNewCubemap((string this, string cubemap))
Definition: console.h:9190
float lateralRelaxation
Relaxing force applied against lateral forces generated by the tire.
Definition: console.h:36650
virtual void addTimeOfDayEvent((float elevation, string identifier))
Definition: console.h:55991
virtual Script OptAudioUpdateMasterVolume((string volume))
Definition: console.h:61949
Stub class.
Definition: console.h:19264
bool RandomFlip
Definition: console.h:33224
virtual Script settingsApplyDefaultPreset((string this))
Definition: console.h:23443
virtual Script onProjectOpen((string this, string data))
Definition: console.h:16002
Stub class.
Definition: console.h:14358
virtual Script onMouseModeChange((string this))
Definition: console.h:10934
An emitter for objects to replicate across an area.
Definition: console.h:33424
float angularForce
Definition: console.h:45270
virtual bool setWheelSpring((int wheel, WheeledVehicleSpring spring))
Set the WheeledVehicleSpring datablock for this wheel.
Definition: console.h:52812
Definition: console.h:6753
A container control that can be used to implement drag&drop behavior.
Definition: console.h:57028
float scaleU
Definition: console.h:45473
LightFlareData flareType
Definition: console.h:31039
virtual bool isAllTextSelected(())
Checks to see if all text in the control has been selected.
Definition: console.h:7147
Point3F massBox
Define the box used to estimate the vehicle's moment of inertia.
Definition: console.h:35442
float brakeTorque
Torque applied when braking.
Definition: console.h:36830
virtual Script canBeClientSideDatablock((string className))
Definition: console.h:12550
float flareScale
Definition: console.h:55489
virtual Script selectObject((string this, string object, string val))
Definition: console.h:10453
Definition: console.h:6741
Stub class.
Definition: console.h:19216
virtual void sortnkd(())
Definition: console.h:16431
virtual void setFlyForce((float force))
Definition: console.h:45190
Stub class.
Definition: console.h:24154
bool pixelSpecular
Definition: console.h:18578
Definition: console.h:12933
virtual Script unmountShape((string this))
Definition: console.h:3327
Stub class.
Definition: console.h:24545
The RigidShape class implements rigid-body physics for DTS objects in the world.
Definition: console.h:49331
virtual int strinatcmp((string str1, string str2))
Definition: console.h:63045
Base projectile class. Uses the ProjectileData class for properties of individual projectiles...
Definition: console.h:48854
Stub class.
Definition: console.h:19384
Stores properties for an individual projectile type. datablock ProjectileData(GrenadeLauncherProject...
Definition: console.h:48639
filename explosionShape
Optional DTS or DAE shape to place at the center of the explosion.
Definition: console.h:32826
virtual Script serverCmdToggleCamera((string client))
Definition: console.h:62098
A hovering vehicle.
Definition: console.h:36476
virtual Script onRemove((string this))
Definition: console.h:15846
virtual Script lightScene((string this, string callback, string forceAlways))
Definition: console.h:15816
virtual Script buildCloudLayer((string this))
Definition: console.h:14061
virtual void freeReference(())
Definition: console.h:61635
virtual string getSource(())
Definition: console.h:52247
float restitution
Coeffecient of a bounce applied to the shape in response to a collision.
Definition: console.h:34738
int numSlotsToPlay
Definition: console.h:43168
float HFReference
Definition: console.h:26286
virtual Script undo((string this))
Definition: console.h:88
ColorF baseColor
Definition: console.h:57872
bool canSave
Definition: console.h:25646
virtual void setAllMeshesHidden((bool hidden))
Definition: console.h:3716
bool snap
Definition: console.h:3231
virtual string getSelectedRoad()
Definition: console.h:8188
float velocity
Definition: console.h:51478
virtual Script saveProfile((string this, string profile, string fileName))
Definition: console.h:10927
bool useInvAlpha
Controls how particles blend with the scene.
Definition: console.h:51105
virtual Script cycleGame(())
Definition: console.h:62036
Point3F initialVelocity
Starting velocity for the projectile.
Definition: console.h:48884
Definition: console.h:6729
virtual Script inspect((string this, string obj))
Definition: console.h:11225
bool canClose
Definition: console.h:2913
string matNamePrefix
Definition: console.h:61358
virtual string getMuzzleVector((int slot))
Get the muzzle vector of the Image mounted in the specified slot.
Definition: console.h:30036
Defines shared properties for Trigger objects.
Definition: console.h:50098
virtual Script populateTrees((string this))
Definition: console.h:12580
virtual string redbookGetLastError()
Deprecated.
Definition: console.h:65295
string editCtrl
Definition: console.h:11018
virtual void setRowById((int id, string text))
Sets the text at the defined id.
Definition: console.h:1473
float mass
Mass of this Image.
Definition: console.h:49646
float swimForce
Force used to accelerate the player when swimming.
Definition: console.h:47516
Stub class.
Definition: console.h:24114
Stub class.
Definition: console.h:7467
virtual Script onTabSelected((string this, string name, string index))
Definition: console.h:2835
virtual float getTime(())
Definition: console.h:50753
virtual string getLineText((int pos))
Definition: console.h:19784
Stub class.
Definition: console.h:17403
virtual Script redo(())
Definition: console.h:12518
virtual Script getLink((string this))
Definition: console.h:15877
virtual Script initializeForestEditor(())
Definition: console.h:61717
Stub class.
Definition: console.h:22736
bool autoCellSize
Definition: console.h:14243
virtual Script onRemove((string this))
Definition: console.h:30681
string parameters
Definition: console.h:43051
virtual string addTaggedString((string str))
Use the addTaggedString function to tag a new string and add it to the NetStringTable.
Definition: console.h:62823
virtual bool getAllowManualFire(())
Get if the turret is allowed to fire through moves.
Definition: console.h:52465
void onEnterLiquid(Player obj, float coverage, string type)
Called when the player enters a liquid.
virtual Script onMouseDragged((string this))
Definition: console.h:23359
float logWeight
Definition: console.h:31095
virtual void writeGuides((GuiControl ctrl[, int axis]))
Definition: console.h:10780
virtual string collapseEscape((string text))
Definition: console.h:63673
virtual Script toggleNormalsViz((string enable))
Definition: console.h:62001
float threadPos
Definition: console.h:3910
virtual Script setSelectionObjectsByCount((string this, string count))
Definition: console.h:15370
virtual Script moveSelectionInPlace((string this))
Definition: console.h:14883
Definition: console.h:13888
virtual bool renameDetailLevel((string oldName, string newName))
Definition: console.h:61042
bool computeCRC
Definition: console.h:28103
virtual Script onEditorWake((string this))
Definition: console.h:6608
float azimuth
Definition: console.h:55442
virtual void moveForward()
Definition: console.h:44540
Definition: console.h:13754
virtual float getBrushSoftness(())
Definition: console.h:14602
virtual bool isImageMounted((ShapeBaseImageData image))
Check if the given datablock is mounted to any slot on this object.
Definition: console.h:29891
Stub class.
Definition: console.h:26927
virtual Script CameraTypesDropdownToggle(())
Definition: console.h:61762
virtual void lockSelection((bool lock))
Definition: console.h:14924
float maxElevation
Definition: console.h:33893
Stub class.
Definition: console.h:22912
string spawnDatablock
Definition: console.h:46703
A container that splits its area between two child controls.
Definition: console.h:38736
A single-line text control that displays its text in a multi-line popup when clicked.
Definition: console.h:41805
Definition: console.h:9132
float echoTime
Definition: console.h:26261
Stub class.
Definition: console.h:11986
ColorF fillColor
Definition: console.h:32591
virtual Script pageMessageHudDown((string val))
Definition: console.h:61872
virtual Script update_onNodeTransformChanged((string this, string nodeName))
Definition: console.h:3099
virtual int getXInputState((int controllerID, string property, bool current))
Queries the current state of a connected Xbox 360 controller.
Definition: console.h:65420
Stub class.
Definition: console.h:14326
ColorI gridMinorTickColor
Definition: console.h:3523
Stub class.
Definition: console.h:23750
virtual Script click((string this))
Definition: console.h:20213
virtual Script onDestroyMenu((string this))
Definition: console.h:10211
Definition: console.h:11113
virtual Script resetCanvas(())
Definition: console.h:62260
float specularPower
Definition: console.h:37390
virtual Script addMessageCallback((string msgType, string func))
Definition: console.h:62031
virtual Script getMapDisplayName((string device, string action))
Definition: console.h:61957
float fadeStartPixelSize
LOD value - size in pixels at which decals of this type begin to fade out.
Definition: console.h:50552
virtual Script initLightingSystems(())
Definition: console.h:62007
Text entry element of a GuiConsole.
Definition: console.h:25311
bool renderWhenUsed
Definition: console.h:15682
void onHeaderRightClick()
virtual Script onControlInspectPostApply((string this, string object))
Definition: console.h:10909
virtual int getPathId(())
Returns the PathID (not the object ID) of this path.
Definition: console.h:60022
bool toggleIgnoreList
Definition: console.h:15131
virtual Script onActivated((string this))
Definition: console.h:7652
virtual void clearAll()
Definition: console.h:468
virtual Script showSaveProfileDialog((string this, string currentFileName))
Definition: console.h:10929
virtual void insertItem((string text, int index))
Inserts an item into the list at the specified index and returns the index assigned or -1 on error...
Definition: console.h:9770
float MinLuminance
Definition: console.h:33332
void doDismount(Player obj)
Called when attempting to dismount the player from a vehicle.
GFXStencilOp stencilPassOp
Definition: console.h:21601
int numBounces
How many times to allow this debris object to bounce until it either explodes, becomes static or snap...
Definition: console.h:28762
Point2F detailScale
Definition: console.h:18548
float reverbAirAbsorptionFactor
Definition: console.h:18413
Definition: console.h:6322
Definition: console.h:15232
virtual Script clearMaterial((string this))
Definition: console.h:9168
virtual Script hideDialog((string this))
Definition: console.h:16570
string Material
Definition: console.h:55026
virtual void readGuides((GuiControl ctrl[, int axis]))
Definition: console.h:10778
bool isObjectMirrored(string indexIdString)
Checks if a list item at a defined index id is mirrored, and returns the result.
virtual Script doit((string this))
Definition: console.h:95
void onPostSelectionNudged(SimSet selection)
virtual Script doAddMeshFromFile((string this, string fileName, string size))
Definition: console.h:770
virtual void commandToClient((NetConnection client, string func,...))
Send a command from the server to the client.
Definition: console.h:62803
GFXTextureAddressMode addressModeV
Definition: console.h:24338
virtual Script createBoolType((string this, string index))
Definition: console.h:14072
virtual Script onClick((string this))
Definition: console.h:13114
virtual string getGlobalCenter(())
Definition: console.h:1057
Definition: console.h:23202
bool isLooping
Definition: console.h:18049
virtual int getActiveDDSFiles(())
Definition: console.h:64652
int integration
Definition: console.h:35515
virtual Script strcapitalise((string str))
Definition: console.h:61684
void onTriggered(ProximityMine obj, SceneObject target)
virtual Script settingsRefreshAll((string this))
Definition: console.h:23450
Concrete implementation of ForestItemData which loads and renders dts format shapeFiles.
Definition: console.h:38158
virtual void play(())
Definition: console.h:52237
GizmoMode mode
Definition: console.h:15664
string point
Definition: console.h:48319
int debrisNum
Definition: console.h:32906
virtual Script onAddSelection((string this, string obj, string isLastSelection))
Definition: console.h:13103
floatList polyhedron
Definition: console.h:47046
float fadeInTime
Definition: console.h:52329
int OuterRadiusY
Definition: console.h:33178
Stub class.
Definition: console.h:21969
Stub class.
Definition: console.h:7891
int mountPoint
Mount node # to mount this Image to.
Definition: console.h:49564
virtual void setGraphMinX((int plotID, float minX))
Definition: console.h:58998
virtual Script open((string this, string fileName))
Definition: console.h:4484
virtual void addRow((string label, string options, bool wrapOptions, string callback, int icon=-1, int yPad=0, bool enabled=true))
Definition: console.h:57676
float stabLenMin
Definition: console.h:36196
virtual Script onGainFirstResponder((string this))
Definition: console.h:12973
virtual int getMountSlot((ShapeBaseImageData image))
Get the first slot the given datablock is mounted to on this object.
Definition: console.h:29898
float reverbDopplerFactor
Definition: console.h:18389
int consoleSphereLevel
Definition: console.h:3583
virtual void setIsSelected((bool state=true))
Definition: console.h:217
virtual Script loadLights((string this))
Definition: console.h:16277
bool isStreaming
Definition: console.h:52297
float ejectionOffset
Definition: console.h:51271
ColorF glowIntensity
Definition: console.h:51687
virtual void setBatchSize((float meters))
Definition: console.h:55231
virtual void clearServerPaths()
Definition: console.h:65468
virtual Script findRemapCmdIndex((string command))
Definition: console.h:61954
Sends messages to the River Editor.
Definition: console.h:37321
Provides access to a zip file.
Definition: console.h:54893
Definition: console.h:23474
Stub class.
Definition: console.h:12659
Stub class.
Definition: console.h:21945
virtual void resolvePersistentIds(())
Definition: console.h:15262
Contains additional data to be associated with a ParticleEmitterNode.
Definition: console.h:34160
virtual Script addMeshEntry((string this, string name, string noSync))
Definition: console.h:2473
float viscosity
Definition: console.h:37365
Definition: console.h:3300
ColorI faceSelectColor
Definition: console.h:15047
virtual Script handleFileList((string this, string line))
Definition: console.h:12222
virtual Script destroyGame(())
Definition: console.h:62059
virtual void stop(())
Tells the AIPlayer to stop moving.
Definition: console.h:44825
virtual Script onInspect((string this, string obj))
Definition: console.h:5983
Stub class.
Definition: console.h:17443
virtual bool getTrigger((int trigger))
Definition: console.h:44473
virtual Script initSettings((string this))
Definition: console.h:12827
virtual Script toggleFirstPerson((string val))
Definition: console.h:61881
Stub class.
Definition: console.h:17043
float rippleSpeed
Definition: console.h:37435
Stub class.
Definition: console.h:22856
Stub class.
Definition: console.h:14522
virtual int getDynamicFieldCount(())
Definition: console.h:363
virtual Script ColorFloatToInt((string color))
Definition: console.h:61852
virtual string getDamageState(())
Get the object's damage state.
Definition: console.h:30171
virtual bool play2D((SFXProfile profile))
Used on the server to play a 2D sound that is not attached to any object.
Definition: console.h:44205
The GuiInspectorField control is a representation of a single abstract field for a given ConsoleObjec...
Definition: console.h:39493
Special type of mission marker which allows a level editor's camera to jump to specific points...
Definition: console.h:30676
Stub class.
Definition: console.h:26405
virtual Script doRenameObject((string this, string oldname, string newName))
Definition: console.h:775
Point3F shellExitDir
Vector direction to eject shell casings.
Definition: console.h:49737
Stub class.
Definition: console.h:7499
virtual Script editSelectedMaterialEnd((string this, string closeEditor))
Definition: console.h:2060
int FoliageCount
Definition: console.h:33147
virtual Script writeSettings((string this))
Definition: console.h:6268
virtual Script loadMaterialFilters((string this))
Definition: console.h:16562
virtual Script watch((string this, string object))
Definition: console.h:10226
Stub class.
Definition: console.h:22625
Definition: console.h:52868
virtual Script undo((string this))
Definition: console.h:10261
float forceFOV
Definition: console.h:3403
int lineSpacing
Definition: console.h:20596
virtual string containerRayCast((Point3F start, Point3F end, int mask, SceneObjectpExempt=NULL, bool useClientContainer=false))
Cast a ray from start to end, checking for collision against items matching mask. ...
Definition: console.h:65547
Stub class.
Definition: console.h:14554
Definition: console.h:11120
Renders a background, so you can have a backdrop for your GUI.
Definition: console.h:38842
Stub class.
Definition: console.h:13665
GFXCmpFunc alphaTestFunc
Definition: console.h:21482
virtual Script onMouseUp((string this))
Definition: console.h:20032
Stub class.
Definition: console.h:7685
virtual string containerSearchNext((bool useClientContainer=false))
Get next item from a search started with initContainerRadiusSearch() or initContainerTypeSearch().
Definition: console.h:65522
virtual Script gamepadFire((string val))
Definition: console.h:61890
float fadeIconsDist
Definition: console.h:15116
virtual Script handleClientJoin((string msgType, string msgString, string clientName, string clientId, string guid, string score, string kills, string deaths, string isAI, string isAdmin, string isSuperAdmin))
Definition: console.h:61974
virtual Script EditorSaveMissionMenuDisableSave(())
Definition: console.h:61780
float fresnelBias
Definition: console.h:37380
Stub class.
Definition: console.h:20011
string enterCommand
Definition: console.h:50221
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:12542
The object that manages all of the decals in the active mission.
Definition: console.h:32098
virtual void clearIgnoreList()
Definition: console.h:14902
Stub class.
Definition: console.h:12074
bool allowPlayerStep
Allow a Player to walk up sloping polygons in the TSStatic (based on the collisionType).
Definition: console.h:33707
Stub class.
Definition: console.h:25081
virtual Script onMouseDragged((string this))
Definition: console.h:23299
virtual Script deleteCubemap((string this, string cubemap, string idx))
Definition: console.h:9186
virtual void missionCycleCleanup()
Definition: console.h:44534
float ambientLightBlendPhase
Definition: console.h:29276
virtual Script openFile((string this, string fileType))
Definition: console.h:9241
virtual void pause((float fadeOutTime=-1.f))
Definition: console.h:27072
virtual void enable(())
Enables the token.
Definition: console.h:22256
bool flareEnabled
Definition: console.h:46487
virtual bool isWriteableFileName((string fileName))
Determines if a file name can be written to using File I/O.
Definition: console.h:64176
virtual Script doit((string this))
Definition: console.h:71
float animationPhase
Definition: console.h:31028
virtual float calcExplosionCoverage((Point3F pos=Point3F(0.0f, 0.0f, 0.0f), int id=0, int covMask=0))
Calculates how much an explosion effects a specific object.
Definition: console.h:62486
float reverbRoomRolloffFactor
Definition: console.h:18405
virtual Script update((string this))
Definition: console.h:13091
virtual Script setActiveTool((string this, string tool))
Definition: console.h:11393
ColorF color
Definition: console.h:50915
Definition: console.h:22547
virtual Script EPainter_TerrainMaterialAddCallback((string mat, string matIndex))
Definition: console.h:61748
virtual Script onOK((string this))
Definition: console.h:13722
A collection of arbitrary objects which can be allocated and manipulated as a group.
Definition: console.h:48546
virtual bool getWebDeployment(())
Definition: console.h:63732
virtual Script resetEmitterNode((string this))
Definition: console.h:6795
Stub class.
Definition: console.h:16795
A canvas on which rendering occurs.
Definition: console.h:25424
string renderBin
Definition: console.h:21860
bool castShadows
Definition: console.h:60476
Definition: console.h:16222
virtual void setCurrentLine((int line, bool selected))
Definition: console.h:12111
virtual bool registerEvent((String event))
Definition: console.h:61548
virtual Script toggleSnappingOptions((string var))
Definition: console.h:61758
int currentDL
Definition: console.h:3941
virtual bool isspace((string str, int index))
Definition: console.h:63235
float lightRadius
Radius of the light this Image emits.
Definition: console.h:49695
virtual Script toggle((string this))
Definition: console.h:20507
virtual Script update((string this))
Definition: console.h:10639
virtual Script sfxStatesMetricsCallback(())
Definition: console.h:62190
Stub class.
Definition: console.h:20760
ParticleEmitterData damageEmitter
Array of particle emitters used to generate damage (dust, smoke etc) effects.
Definition: console.h:35582
virtual string getExecutableName(())
Gets the name of the game's executable.
Definition: console.h:64277
float turbulenceStrength
Definition: console.h:56303
virtual void addNewCtrl((GuiControl ctrl))
Definition: console.h:10738
float gustYawFrequency
Definition: console.h:56293
virtual int getLastClickItem(())
Request the item index for the item that was last clicked.
Definition: console.h:9857
virtual Script handlePaste((string this))
Definition: console.h:11406
Point3F sizes
"X Y Z" size keyframes used to scale the explosionShape model.
Definition: console.h:32972
Terrain action used for leveling varying terrain heights smoothly.
Definition: console.h:59703
GFXBlend blendDest
Definition: console.h:21425
virtual void queryLanServers()
Definition: console.h:62869
virtual Script DbgSetBreakPoint((string file, string line, string clear, string passct, string expr))
Definition: console.h:61731
virtual Script clearSelection((string this))
Definition: console.h:13617
virtual Script onWake((string this))
Definition: console.h:20700
Use by GameConnection to process incoming datablocks.
Definition: console.h:34528
virtual string getErrorDesc(())
Get last error description.
Definition: console.h:53908
Stub class.
Definition: console.h:22069
virtual int countValue((string value))
Definition: console.h:16345
virtual Script updateTSShapeLoadProgress((string progress, string msg))
Definition: console.h:61838
Definition: console.h:16239
bool SwaySync
Definition: console.h:33291
virtual void clearItemColor((int index))
Removes any custom coloring from an item at the defined index id in the list.
Definition: console.h:9751
virtual void export((string pattern, string filename="", bool append=false))
Definition: console.h:63902
virtual Script handleLoadInfoMessage((string msgType, string msgString, string mapName))
Definition: console.h:61924
float lateralDamping
Definition: console.h:36641
virtual bool isRowActive((int rowNum))
Check if the specified row is currently active or not.
Definition: console.h:1674
virtual void pushBack((TransformF transform, float speed=1.0, string type="Normal", string path="Linear"))
Adds a new knot to the back of a path camera's path.
Definition: console.h:46904
virtual void setCurSel((int indexId))
Sets the currently selected item at the specified index.
Definition: console.h:9684
float shellVelocity
Speed at which to eject casings.
Definition: console.h:49751
Definition: console.h:16183
Definition: console.h:10573
virtual Script updateDecalPreview((string this, string material))
Definition: console.h:11675
virtual void echo(())
Definition: console.h:16480
ParticleEmitterData particleWaterEmitter
Particle emitter datablock used to generate particles while the projectile is submerged in water...
Definition: console.h:48682
virtual Script onTrigger((string this, string obj, string trigger, string state))
Definition: console.h:22512
virtual string findFirstValue()
Definition: console.h:17880
virtual Script clearSelection((string this))
Definition: console.h:15369
virtual Script deleteControl((string this, string ctrl))
Definition: console.h:10960
float zOffset
Definition: console.h:33808
virtual Script buildPhysicsEntity((string this))
Definition: console.h:14038
Definition: console.h:4930
virtual bool setFieldValue((string fieldName, string value, int index=-1))
Definition: console.h:314
virtual bool enableJoystick(())
Enables use of the joystick.
Definition: console.h:65369
string stateShapeSequence
Definition: console.h:49994
Stub class.
Definition: console.h:19256
virtual void setLightDirection((Point3F direction))
Set the light direction from which to light the model.
Definition: console.h:45809
virtual bool canCloak(())
Check if this object can cloak.
Definition: console.h:30246
virtual Script GetTooltipRigidShape((string this, string obj))
Definition: console.h:13086
virtual Script showSaveDialog((string this, string toMaterial))
Definition: console.h:9176
virtual Script undo((string this))
Definition: console.h:8400
virtual void setArea((int x, int y, int width, int height))
Defines the size of the MissionArea
Definition: console.h:46585
void onLeaveTrigger(Trigger trigger, GameBase obj)
Called when an object leaves the volume of the Trigger instance using this TriggerData.
float startRadius
Definition: console.h:34427
float farDist
Definition: console.h:42864
virtual bool setNodeParent((string name, string parentName))
Definition: console.h:60662
virtual void clear(())
Definition: console.h:59972
virtual bool popBackLine(())
Definition: console.h:19697
virtual Script apply((string this))
Definition: console.h:16193
Abstract base class for sound data that can be played back by the sound system.
Definition: console.h:43033
Stub class.
Definition: console.h:16538
Definition: console.h:23427
The most basic 3D shape with a datablock available in Torque 3D.
Definition: console.h:31700
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3309
virtual string sceneGetZoneOwner((int zoneId=true))
Definition: console.h:65570
virtual string getVersionString()
Definition: console.h:62709
bool renderObjBox
Definition: console.h:3858
virtual Script onControlDropped((string this, string payload, string position))
Definition: console.h:10938
Stub class.
Definition: console.h:19120
virtual Script createDatablockFinish((string this, string name, string copySource))
Definition: console.h:12551
Stub class.
Definition: console.h:11469
virtual Script editorPitch((string val))
Definition: console.h:61764
virtual Script getUniqueName((string this, string type, string name))
Definition: console.h:814
virtual float getOrbitDistance(())
Return the current distance at which the camera orbits the object.
Definition: console.h:45731
virtual bool setDamageState((string state))
Set the object's damage state.
Definition: console.h:30165
virtual Script update_onSequenceAdded((string this, string seqName, string oldIndex))
Definition: console.h:3096
virtual Script onSetObjectNode((string this))
Definition: console.h:2485
virtual Script onSelect(())
Definition: console.h:13101
virtual void setDefaultLanguage((int language))
Sets the default language table.
Definition: console.h:59845
virtual Script onHandleRectChange((string this))
Definition: console.h:16185
virtual void setName()
Definition: console.h:5869
float OffsetZ
Definition: console.h:33219
float minImpactSpeed
Definition: console.h:31375
float autoTriggerDelay
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area.
Definition: console.h:49010
virtual void removeGlobalShaderMacro((string name))
Definition: console.h:64619
virtual Script onConnected((string this))
Definition: console.h:15861
Stub class.
Definition: console.h:23545
Stub class.
Definition: console.h:11533
virtual Script onPreEdit((string this, string selection))
Definition: console.h:10917
int baseTexSize
Definition: console.h:60486
Stub class.
Definition: console.h:25041
virtual Script update_onTriggerAdded((string this, string seqName, string frame, string state))
Definition: console.h:3087
virtual Script onAction((string this))
Definition: console.h:23204
virtual Script GraphicsQualityAutodetect_Apply((string shaderVer, string intel, string videoMem))
Definition: console.h:62316
string stateTransitionOnTimeout
Definition: console.h:49831
ColorI objSelectColor
Definition: console.h:15035
virtual Script onEditDetailSize((string this))
Definition: console.h:3340
virtual Script updateEditorLightingProgress(())
Definition: console.h:61759
float splashAngle
Maximum angle (in degrees) from pure vertical movement in water to generate splashes.
Definition: console.h:48006
virtual Script onAction((string this))
Definition: console.h:23429
SFXPlayListLoopMode loopMode
Definition: console.h:43162
float cameraMinDist
Definition: console.h:28051
virtual string getSelectedItems(())
Returns a space delimited list of the selected items indexes in the list.
Definition: console.h:9654
bool renderMissionArea
Definition: console.h:3542
virtual Script addToToolsToolbar((string this, string pluginName, string internalName, string bitmap, string tooltip))
Definition: console.h:15460
ColorF fadeColor
Color to blend the strike texture with when the bolt is fading away.
Definition: console.h:50922
Inspector field type support for TypeBitMask32.
Definition: console.h:40789
virtual Script redo((string this))
Definition: console.h:6738
float jumpForce
Force used to accelerate the player when a jump is initiated.
Definition: console.h:47375
virtual void setDamageLevel((float level))
Set the object's current damage level.
Definition: console.h:30142
Definition: console.h:6605
Definition: console.h:14015
virtual Script onMessageSelected((string this, string level, string message))
Definition: console.h:25283
Stub class.
Definition: console.h:22449
virtual Script updateAnimationFlags((string this))
Definition: console.h:9208
bool showObjectIds
Definition: console.h:2375
Stub class.
Definition: console.h:8739
virtual Script GetTooltipParticleEmitterNode((string this, string obj))
Definition: console.h:13082
virtual Script deleteParticle((string this))
Definition: console.h:7328
Stub class.
Definition: console.h:14538
virtual Script movebackward((string val))
Definition: console.h:61909
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:6276
virtual Script SADSetPassword((string password))
Definition: console.h:61945
Definition: console.h:20520
Definition: console.h:13005
Stub class.
Definition: console.h:12066
virtual int getServerObject(())
Returns a pointer to the client object when on a local connection.
Definition: console.h:28336
virtual int mFloor((float v))
Definition: console.h:65099
filename shapeFile
Path to the .DAE or .DTS file to use for this shape.
Definition: console.h:51867
virtual Script onClick(())
Definition: console.h:23404
Definition: console.h:4489
virtual void regenerate(())
Definition: console.h:55116
virtual Script onSleep((string this))
Definition: console.h:8335
virtual int getMeshSize((string name, int index))
Definition: console.h:60913
virtual string getBoxCentroid(())
Definition: console.h:15302
virtual void pause(())
Definition: console.h:56551
virtual bool isDestroyed(())
Returns if a PhysicsShape has been destroyed or not.
Definition: console.h:52131
virtual Script isDirty((string this))
Definition: console.h:6273
virtual void flagCurrentAllocs(())
Flags all current memory allocations.
Definition: console.h:65213
virtual Script TerrainImportGui_TerrainMaterialApplyCallback((string mat, string matIndex))
Definition: console.h:61800
virtual void forceReflow(())
Forces the text control to reflow the text after new text is added, possibly resizing the control...
Definition: console.h:5570
Stub class.
Definition: console.h:19240
Definition: console.h:12192
virtual void deleteObject((SimObject obj))
Definition: console.h:59787
virtual Script doEditNodeDetails((string this, string instanceId, string transformData, string gizmo))
Definition: console.h:11670
virtual void push(())
Push the ActionMap onto the ActionMap stack.
Definition: console.h:13419
virtual Script sfxOldChannelToGroup((string channel))
Definition: console.h:62290
virtual Script initializeWorldEditor(())
Definition: console.h:61804
float headingRate
Degrees per second rotation.
Definition: console.h:35013
The on-screen, in-game console. Calls getLog() to get the on-screen console entries, then renders them as needed.
Definition: console.h:25216
virtual void setText((string text))
Sets the text in the control.
Definition: console.h:7112
virtual Script onClick((string this))
Definition: console.h:6284
bool castShadows
Definition: console.h:55788
float groundImpactShakeDuration
Duration (in seconds) of the camera shake effect after falling.
Definition: console.h:48105
virtual void removeFromIgnoreList((ShapeBase obj))
Removes object from the turret's ignore list.
Definition: console.h:52574
SFXTrack impactWaterMedium
Definition: console.h:31533
virtual bool getControlSchemeAbsoluteRotation(())
Get the connection's control scheme absolute rotation property.
Definition: console.h:44393
float maxWeaponRange
Maximum distance that the weapon will fire upon a target.
Definition: console.h:35170
virtual string getCenter(())
Definition: console.h:1049
int flags
Definition: console.h:26324
Superclass for all ghostable networked objects.
Definition: console.h:28256
bool useSiblingScroller
Definition: console.h:25319
int screenError
Definition: console.h:60496
virtual Script onWorldEditorStartup((string this))
Definition: console.h:7663
Stub class.
Definition: console.h:23515
virtual Script doit((string this))
Definition: console.h:137
float wetDarkening
Definition: console.h:37572
virtual string getSelectedItemList()
Definition: console.h:2279
virtual Script serverCmdSetEditorFlyCamera((string client))
Definition: console.h:62088
virtual float getWeaponLeadVelocity(())
Get the turret's defined projectile velocity that helps with target leading.
Definition: console.h:52632
float maxUnderwaterForwardSpeed
Maximum forward speed when underwater.
Definition: console.h:47523
virtual Script serverCmdReloadWeapon((string client))
Definition: console.h:62038
Stub class.
Definition: console.h:26901
virtual void setAutoRemove((bool autoRemove))
Definition: console.h:59021
virtual Script clientCmdSetAmmoAmountHud((string amount, string amountInClips))
Definition: console.h:61941
Inspector Field undo action instance.
Definition: console.h:42056
virtual void refresh(())
Definition: console.h:14203
void onMouseLeave()
Called whenever the mouse leaves the control.
virtual Script onDataBlocksDone((string this, string missionSequence))
Definition: console.h:43985
virtual bool setClipboard((string text))
Set the system clipboard.
Definition: console.h:62909
ColorF fogColor
Definition: console.h:29239
virtual Script serverCmdSetEditorCameraNewtonDamped((string client))
Definition: console.h:62090
EaseF ease
Definition: console.h:39475
virtual void moveSelection((int dx, int dy))
Definition: console.h:10757
GFXStateBlockData stateBlock
Name of a GFXStateBlockData for this effect.
Definition: console.h:21313
float fadeOutTime
Definition: console.h:18100
ColorI dragRectColor
Definition: console.h:15044
EaseF fadeOutEase
Definition: console.h:20131
virtual bool isDebugBuild(())
Definition: console.h:63940
SFXTrack FootHardSound
Sound to play when walking on a surface with Material footstepSoundId 1.
Definition: console.h:47858
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12846
virtual Script onMissionDownloadPhase1((string missionName, string musicTrack))
Definition: console.h:61935
SFXTrack jetSound
Definition: console.h:36777
Definition: console.h:17002
virtual void sortk((bool ascending=false))
Definition: console.h:16409
virtual Script updateTextureMap((string this, string type, string action))
Definition: console.h:9221
virtual bool saveDirtyObject((SimObject object))
Definition: console.h:6668
This is a slightly more advanced component which will be used to demonstrate components which are dep...
Definition: console.h:37007
filename dropTexture
Texture filename for drop particles.
Definition: console.h:34233
virtual int getTerrainBlock((S32 index))
Definition: console.h:14591
Definition: console.h:4514
virtual Script contextHelp(())
Definition: console.h:62239
virtual float getCameraFov(())
Returns the vertical field of view in degrees for this object if used as a camera.
Definition: console.h:30297
virtual string getTerrainBlocksMaterialList(())
Definition: console.h:14593
virtual int findChildItemByName((int parentId, string childName))
Definition: console.h:2200
Stub class.
Definition: console.h:19831
bool doCollision
Allow drops to collide with world objects.
Definition: console.h:51713
virtual Script onWake((string this))
Definition: console.h:6154
Stub class.
Definition: console.h:24409
virtual void addUndoState()
Definition: console.h:14932
virtual Script onDeactivated((string this))
Definition: console.h:13153
virtual Script onRemove((string this))
Definition: console.h:10246
virtual void setValue((string value))
Definition: console.h:1015
virtual Script onGroupRemove((string this))
Definition: console.h:30679
virtual Script onEndCompoundEdit((string this))
Definition: console.h:10611
virtual void setBitmap((string filename))
Set the image rendered in this control.
Definition: console.h:10336
virtual Script chatMessageTeam((string sender, string team, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62102
virtual void lockSelection((bool lock=true))
Definition: console.h:2214
virtual string getPlotIndex((int plotID, float x, float y))
Definition: console.h:58977
Stub class.
Definition: console.h:7539
virtual void setItemColor((int index, ColorF color))
Sets the color of a single list entry at the specified index id.
Definition: console.h:9738
virtual bool isalnum((string str, int index))
Definition: console.h:63244
virtual Script onDeactivated((string this))
Definition: console.h:8023
Stub class.
Definition: console.h:22691
bool objectMeshCollision
Definition: console.h:15059
Stub class.
Definition: console.h:26541
virtual void toggleHideSelection(())
Definition: console.h:2222
float linearDamping
Value that reduces an object's linear velocity over time.
Definition: console.h:51939
virtual Script areAllSelectedObjectsOfType((string this, string className))
Definition: console.h:15244
Point3F groundImpactShakeFreq
Frequency of the camera shake effect after falling.
Definition: console.h:48089
Stub class.
Definition: console.h:23648
virtual Script createNewMaterial((string this))
Definition: console.h:16557
virtual Script onEnabled((string this))
Definition: console.h:23765
virtual Script checkSaveChangesOld((string data, string saveCallback, string dontSaveCallback))
Definition: console.h:61857
Allows communications between the game and a server using TCP/IP protocols.
Definition: console.h:53049
virtual Script doAddTrigger((string this, string seqName, string frame, string state))
Definition: console.h:780
float ejectionAngle
Definition: console.h:34415
Stub class.
Definition: console.h:26525
Definition: console.h:13157
virtual void exportCachedFont((string faceName, int fontSize, string fileName, int padding, int kerning))
Definition: console.h:64528
string Node
Definition: console.h:55052
ParticleEmitterData tireEmitter
Definition: console.h:36802
virtual Script sfxCompareProvider((string providerA, string providerB))
Definition: console.h:62296
float tightnessCoefficient
Definition: console.h:37982
filename shapeFile
Definition: console.h:36596
SFXTrack impactMetalSound
Sound to play after falling on a surface with Material footstepSoundId 2.
Definition: console.h:47939
RectF handleRect
Definition: console.h:16111
virtual void postApply(())
Definition: console.h:50653
virtual Script onMouseDragged((string this))
Definition: console.h:23229
virtual Script validateObjectName((string name, string mustHaveName))
Definition: console.h:15824
virtual void startFade((int time, int delay, bool fadeOut))
Fade the object in or out without removing it from the scene.
Definition: console.h:30319
Stub class.
Definition: console.h:19480
PFXTargetClear targetClear
Definition: console.h:21844
Definition: console.h:6585
virtual Script dbgContinue(())
Definition: console.h:61721
bool representedInLightmap
Definition: console.h:55907
Stub class.
Definition: console.h:27573
int colCount
Definition: console.h:14208
Definition: console.h:15856
virtual string getValue()
Definition: console.h:13791
float dissolveRadius
Definition: console.h:33793
bool zEnable
Definition: console.h:21550
Stub class.
Definition: console.h:26581
virtual int getSelectedItemsCount()
Definition: console.h:2274
virtual Script init((string this))
Definition: console.h:10570
virtual void setRowOffset((int index, int offset))
Definition: console.h:11841
bool useURLMouseCursor
Definition: console.h:5620
Material Material
Definition: console.h:42568
Point2F range
Definition: console.h:39328
virtual Script writeSettings((string this))
Definition: console.h:7657
virtual Script removeCameraBookmark((string this, string name))
Definition: console.h:15449
LightDescription lightDesc
LightDescription datablock used for lights attached to the projectile.
Definition: console.h:48739
virtual float mFMod((float v, float d))
Definition: console.h:65114
float angularDamping
Value that reduces an object's rotational velocity over time.
Definition: console.h:34756
virtual bool isShippingBuild(())
Definition: console.h:63934
virtual void writeLongString((int maxLength, string string))
Write out a string up to the maximum number of characters.
Definition: console.h:54741
virtual Script selectedDatablockIsDirty((string this))
Definition: console.h:12571
Definition: console.h:23212
Stub class.
Definition: console.h:18932
Stub class.
Definition: console.h:17139
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:13175
virtual string MatrixCreate((VectorF position, AngAxisF orientation))
Definition: console.h:65024
bool adjustFloor
Definition: console.h:61422
virtual Script gamepadAltTrigger((string val))
Definition: console.h:61889
Stub class.
Definition: console.h:26757
virtual void updateTerrain(())
Update the terrain bitmap.
Definition: console.h:7803
virtual Script onConnectionAccepted((string this))
Definition: console.h:43960
Stub class.
Definition: console.h:26485
virtual string getTextureProfileStats(())
Definition: console.h:64640
Definition: console.h:23527
ColorF specularColor
Definition: console.h:37395
virtual Script inspect((string this, string obj))
Definition: console.h:6387
Point3F dimensions
Definition: console.h:36539
virtual string getFieldType((string fieldName))
Definition: console.h:317
Stub class.
Definition: console.h:27347
virtual Script serverCmdMessageSent((string client, string text))
Definition: console.h:62082
float createHoverHeight
The vehicle's height off the ground when useCreateHeight is active.
Definition: console.h:35885
virtual Script EPainter_TerrainMaterialUpdateCallback((string mat, string matIndex))
Definition: console.h:61751
virtual Script toggleLockSelection((string this))
Definition: console.h:10950
virtual string getSelectedPlot(())
Definition: console.h:58965
virtual Script endGroup((string this, string group))
Definition: console.h:12955
virtual int insert((string imagePath))
Insert an image into imagelist- returns the image index or -1 for failure.
Definition: console.h:58280
float windCoefficient
Definition: console.h:51057
int lifetime
Amount of time, in milliseconds, before the projectile is removed from the simulation.
Definition: console.h:48775
virtual Script onObjectSelected(())
Definition: console.h:4394
virtual Script onAction((string this))
Definition: console.h:10486
Stub class.
Definition: console.h:26445
virtual string getRowText((int index))
Get the text of the row with the specified index.
Definition: console.h:1586
Inspector field type for GuiProfile.
Definition: console.h:39955
caseString imageAnimPrefix
Passed along to the mounting shape to modify animation sequences played in third person. [optional].
Definition: console.h:49500
Stub class.
Definition: console.h:7309
Point3F camShakeAmp
Amplitude of camera shaking, defined in the "X Y Z" axes.
Definition: console.h:32989
virtual Script doit((string this))
Definition: console.h:47
Stub class.
Definition: console.h:22728
virtual Script saveChanges((string this))
Definition: console.h:803
bool tab
Definition: console.h:4113
virtual bool setSelectedPath()
Definition: console.h:57419
Stub class.
Definition: console.h:24585
Remnant from ancient script debugger (TGE days?)
Definition: console.h:12108
string binType
Definition: console.h:20931
virtual Script updateFromChild((string this, string ctrl))
Definition: console.h:7315
void onAddGroupSelected(SimGroup group)
virtual Script init((string this, string guiName, string guiClass))
Definition: console.h:10507
virtual int queryProfile((string name, int defaultValue))
Definition: console.h:56477
Stub class.
Definition: console.h:15537
Point4F overDarkFactor
Definition: console.h:55566
int texSize
Definition: console.h:42854
virtual Script setPlaybackLimit((string this, string limit, string val))
Definition: console.h:3351
virtual Script sendLoadInfoToClient((string client))
Definition: console.h:62078
bool reverseOrder
If true, reverses the normal draw order of particles.
Definition: console.h:51363
virtual void popFront(())
Definition: console.h:46934
bool hidden
Definition: console.h:25630
virtual void addThread(())
Definition: console.h:3726
Stub class.
Definition: console.h:23072
float noiseFactor
Definition: console.h:14700
ColorI popupBackgroundColor
Definition: console.h:15023
virtual void setAutoGraphMax((bool autoMax))
Definition: console.h:59019
string fileFilter
Definition: console.h:57351
virtual void addManager((RenderBinManagerrenderBin))
Definition: console.h:21109
virtual bool getMeshHidden((string name))
Definition: console.h:3708
virtual void renderLine((Point3F start, Point3F end, float lineWidth=0))
Definition: console.h:3505
virtual Script update_onNodeParentChanged((string this, string nodeName))
Definition: console.h:3100
bool includeLightmappedGeometryInShadow
Definition: console.h:55917
A list of text items.
Definition: console.h:9420
Stub class.
Definition: console.h:19080
virtual void regenerate()
Definition: console.h:6443
virtual string getDynamicField((int index))
Definition: console.h:367
float decalOffset
Distance from the center of the model to the right foot.
Definition: console.h:47838
Definition: console.h:56480
float size
Definition: console.h:50522
ColorF color
Definition: console.h:55773
virtual string getText(())
Returns the text from the control, including TorqueML characters.
Definition: console.h:5490
SFXTrack impactWaterEasy
Sound to play when entering the water with velocity < mediumSplashSoundVelocity.
Definition: console.h:47954
filename normalMap
Definition: console.h:18553
Definition: console.h:13079
void onFitIntoParent(bool width, bool height)
virtual void setEditOrbitMode(())
Definition: console.h:45138
virtual Script prepSelectionMode((string this))
Definition: console.h:6143
virtual int getDetailLevelSize((int index))
Definition: console.h:61021
virtual Script refreshSelectedServer((string this))
Definition: console.h:20402
void onResize(string width, string maxY)
Called whenever the control size changes.
Point2F texOffset
Definition: console.h:37126
Stub class.
Definition: console.h:27493
virtual Script Create((string set, string root))
Definition: console.h:10241
float echoDepth
Definition: console.h:26266
virtual Script checkActiveLoadDone(())
Definition: console.h:15819
virtual void setBitmap((string filename))
Definition: console.h:14448
bool renderDebugInfo
Definition: console.h:59396
virtual void add((SimObject objects...))
Definition: console.h:528
float stateSequenceTransitionTime
Definition: console.h:49989
virtual Script messageAllExcept((string client, string team, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62105
virtual void sort((int columnId, bool increasing=true))
Performs a standard (alphabetical) sort on the values in the specified column.
Definition: console.h:1490
string stateTransitionOnAtRest
Definition: console.h:35188
virtual void toggleDrawing(())
Definition: console.h:27438
Definition: console.h:6292
A volume in space that defines an ambient sound zone.
Definition: console.h:34812
virtual string unproject((Point3F screenPosition))
Definition: console.h:3378
virtual Script update_onDetailsChanged((string this))
Definition: console.h:2489
filename file
Definition: console.h:17907
virtual void dumpConsoleFunctions((bool dumpScript=true, bool dumpEngine=true))
Dumps all declared console functions to the console.
Definition: console.h:62947
Stub class.
Definition: console.h:7523
virtual void deactivateDirectInput(())
Disables DirectInput.
Definition: console.h:62635
virtual int aiAddPlayer()
Definition: console.h:62332
ColorF fadeColor
Definition: console.h:20106
virtual void dumpNetStats(())
Dumps network statistics for each class to the console.
Definition: console.h:64018
ColorI baseColor
Definition: console.h:37375
virtual string getNodeName((int index))
Definition: console.h:60643
virtual Script particleMetricsCallback(())
Definition: console.h:62182
virtual Script setSequence((string this, string seqName))
Definition: console.h:3353
Stub class.
Definition: console.h:27394
float borderMoveSpeed
Definition: console.h:3568
virtual void setSelectedPlot((int plotID))
Definition: console.h:58944
Stub class.
Definition: console.h:11201
Stub class.
Definition: console.h:10985
Stub class.
Definition: console.h:24697
intList colSizes
Definition: console.h:38532
Stub class.
Definition: console.h:22489
Stub class.
Definition: console.h:10155
float increment
Definition: console.h:39217
bool useEyeNode
Mount image using image's eyeMount node and place the camera at the image's eye node (or at the eyeMo...
Definition: console.h:49613
ColorI SelectedSplineColor
Definition: console.h:6458
Stub class.
Definition: console.h:22003
virtual Script isDirty((string this))
Definition: console.h:11699
Stub class.
Definition: console.h:16763
virtual Script addCameraBookmark((string this, string name))
Definition: console.h:15450
Stub class.
Definition: console.h:8343
Definition: console.h:3146
virtual Script decalMetricsCallback(())
Definition: console.h:62187
GuiHorizontalSizing horizSizing
Definition: console.h:25476
virtual Script onSleep((string this))
Definition: console.h:12905
virtual Script redo((string this))
Definition: console.h:6720
float staticFriction
Coefficient of static friction to be applied to the shape.
Definition: console.h:34731
string Material
Definition: console.h:45483
Stub class.
Definition: console.h:13876
float mipLODBias
Definition: console.h:24369
Abstract base class for RenderFormatToken, used to manipulate what goes on in the render manager...
Definition: console.h:22253
virtual Script testNewObject((string doNotSave))
Definition: console.h:26910
GuiFrameState borderEnable
Definition: console.h:11870
A control that displays a value between its minimal and maximal bounds using a slider placed on a ver...
Definition: console.h:3198
void onCollision(Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal)
Called when a projectile collides with another object.
int lifetimeMS
Definition: console.h:34338
virtual void pushToBack()
Definition: console.h:10753
virtual Script initSettings((string this))
Definition: console.h:7659
virtual void clearSelection()
Definition: console.h:10744
virtual Script onAddGroupSelected((string this, string group))
Definition: console.h:13098
Definition: console.h:4095
bool showMousePopupInfo
Definition: console.h:15082
virtual Script initSettings((string this))
Definition: console.h:8022
virtual Script onClear(())
Definition: console.h:13195
virtual Script update_onSequenceGroundSpeedChanged(())
Definition: console.h:3090
virtual int getGhostID((int realID))
On server or client, convert a real id to the ghost id for this connection.
Definition: console.h:43889
Stub class.
Definition: console.h:26951
virtual Script updateOverrideScale((string this, string override))
Definition: console.h:16280
virtual void save((string fileName=NULL, bool append=false))
Saves the ActionMap to a file or dumps it to the console.
Definition: console.h:13408
virtual Script redo((string this))
Definition: console.h:6768
virtual Script shareValueSafe((string source, string dest))
Definition: console.h:62211
virtual Script handleDeselect(())
Definition: console.h:13173
virtual Script onBeginCompoundEdit((string this))
Definition: console.h:10612
Definition: console.h:10449
virtual Script initializeMaterialEditor(())
Definition: console.h:61703
virtual bool clear(())
Clears the imagelist.
Definition: console.h:58224
Stub class.
Definition: console.h:17731
Stub class.
Definition: console.h:10171
virtual string getLookAtPoint((float distance=2000, int typeMask=0xFFFFFFFF))
Get the world position this object is looking at.
Definition: console.h:30116
Base class for messages.
Definition: console.h:61604
ColorI fillColor
Definition: console.h:4136
virtual string getRenderer(())
Definition: console.h:56467
bool stateIgnoreLoadedForReady
If set to true, and both ready and loaded transitions are true, the ready transition will be taken in...
Definition: console.h:50038
string brightnessKeys
Definition: console.h:29478
A sound source that drives multi-source playback.
Definition: console.h:60081
virtual void deactivatePackage((String packageName))
Deactivates a previously activated package.
Definition: console.h:63969
Stub class.
Definition: console.h:22184
Stub class.
Definition: console.h:8457
Definition: console.h:3124
virtual Script isDetailItem((string this, string id))
Definition: console.h:2475
virtual bool applyImpulse((Point3F pos, VectorF vel))
Apply an impulse to this object as defined by a world position and velocity vector.
Definition: console.h:29651
virtual Script onEndReparenting((string this))
Definition: console.h:13092
SFXTrack soundButtonDown
Definition: console.h:4280
virtual void renderSphere((Point3F pos, float radius, int sphereLevel=0))
Definition: console.h:3502
virtual string getSelectorPos()
Definition: console.h:16650
virtual Script onOK((string this))
Definition: console.h:14067
virtual Script clearMaterialFilters((string this))
Definition: console.h:16563
Definition: console.h:10651
virtual Script initEditor((string this))
Definition: console.h:6799
Stub class.
Definition: console.h:7603
virtual Script initClient(())
Definition: console.h:62116
float missionAreaHeightAdjust
Definition: console.h:3553
bool onDeleteObject(SimObject object)
virtual Script clearLoadInfo(())
Definition: console.h:62081
virtual Script buildTrigger((string this))
Definition: console.h:14045
virtual Script initGroupList((string this))
Definition: console.h:10428
Definition: console.h:23397
string alwaysImport
Definition: console.h:61374
Stub class.
Definition: console.h:11725
virtual Script pagedown((string this))
Definition: console.h:20667
virtual int scrollVisibleByObjectId((show item by object id.returns true if sucessful.))
Definition: console.h:2281
bool allowReorder
Definition: console.h:2753
Definition: console.h:8068
filename detailMap
Definition: console.h:43463
virtual void openFolder((string path))
Open the given folder in the system's file manager.
Definition: console.h:64294
Definition: console.h:6765
virtual Script onBrowseClicked((string this))
Definition: console.h:6144
virtual bool isMethod((string namespace, string method))
Determines if a class/namespace method exists.
Definition: console.h:63836
bool expanded
Definition: console.h:8641
Stub class.
Definition: console.h:9363
virtual Script onWorldEditorStartup((string this))
Definition: console.h:11419
Stub class.
Definition: console.h:10647
Inspector field type for SFXAmbience.
Definition: console.h:41526
Definition: console.h:13025
bool firstPersonShadows
Forces shadows to be rendered in first person when renderFirstPerson is disabled. Defaults to false...
Definition: console.h:47207
bool wrap
Definition: console.h:7731
Stub class.
Definition: console.h:14342
virtual Script Create((string treeView))
Definition: console.h:15806
int reverbExclusion
Definition: console.h:18365
Stub class.
Definition: console.h:9315
virtual Script onOK((string this))
Definition: console.h:16249
bool password
Definition: console.h:7220
int tabSize
Definition: console.h:2322
bool snapOnMaxBounce
Definition: console.h:28876
virtual Script editColumn((string this, string name, string col, string text))
Definition: console.h:2668
virtual Script shadowMetricsCallback(())
Definition: console.h:62185
virtual Script onConnectRequestTimedOut((string this))
Definition: console.h:43955
bool showClassNames
Definition: console.h:2380
ColorI borderColor
Definition: console.h:4160
float gridElementSize
Definition: console.h:37699
virtual Script handleCopy((string this))
Definition: console.h:11407
Definition: console.h:8003
Stub class.
Definition: console.h:17427
virtual void dumpShape((string filename=""))
Definition: console.h:60600
int OuterRadiusY
Definition: console.h:33507
virtual string getTextToRoot((TreeItemId item, Delimiter=none))
Definition: console.h:2277
Defines the physics properties for an individual RigidShapeData physics object.
Definition: console.h:31348
Stub class.
Definition: console.h:9267
Stub class.
Definition: console.h:20516
virtual Script doit((string this))
Definition: console.h:28
Definition: console.h:43609
Stub class.
Definition: console.h:23553
string fieldName
Definition: console.h:42066
virtual bool isMounted(())
Check if we are mounted to another object.
Definition: console.h:28414
float foamAmbientLerp
Definition: console.h:37490
bool isDirty
Definition: console.h:6037
virtual void resetSelectedRotation()
Definition: console.h:14929
Stub class.
Definition: console.h:11232
float dragCoefficient
Definition: console.h:51052
bool onMessageObjectReceived(string queue, Message msg)
Stub class.
Definition: console.h:11131
virtual int getNodeObjectCount((string name))
Definition: console.h:60709
virtual Script onEditorSleep((string this))
Definition: console.h:6607
virtual Script toggleNetGraph(())
Definition: console.h:62241
bool trace
Definition: console.h:60099
Definition: console.h:3344
virtual bool isMethod((string methodName))
Definition: console.h:195
virtual Script export((string this))
Definition: console.h:15549
virtual Script setActiveMaterial((string this, string material))
Definition: console.h:9235
virtual Script onSelectFile((string this))
Definition: console.h:13648
virtual Script isDefaultProfile((string this, string name))
Definition: console.h:10923
bool colorWriteBlue
Definition: console.h:21508
virtual Script reloadMaterials(())
Definition: console.h:62308
Material Editor create undo instance.
Definition: console.h:59738
virtual Script onBrushChanged((string this))
Definition: console.h:14584
virtual void apply()
Definition: console.h:40086
virtual Script onMissionDownloadComplete(())
Definition: console.h:61925
Stub class.
Definition: console.h:26557
bool stateAlternateFire
Definition: console.h:49891
ColorF plotColor
Definition: console.h:24957
filename overlayMap
Definition: console.h:18528
virtual void recenterSelection()
Definition: console.h:12680
virtual Script displayHelp(())
Definition: console.h:61677
virtual Script serverCmdEditorOrbitCameraSelectChange((string client, string size, string center))
Definition: console.h:62087
virtual Script toggleConsole((string make))
Definition: console.h:62245
int hovertime
Definition: console.h:1186
virtual void push_back((string key, string value=""))
Definition: console.h:16359
virtual Script getSelectedProfile((string this))
Definition: console.h:10566
virtual Script onMissionEnded(())
Definition: console.h:62062
Stub class.
Definition: console.h:23897
bool stateWaitForTimeout
Definition: console.h:49881
float minnaertConstant
Definition: console.h:18613
virtual int getWordCount((string text))
Definition: console.h:63368
virtual void removeScriptPathExpando((string expando))
Definition: console.h:64351
virtual string getInternalName(())
Definition: console.h:333
int dividerMargin
Definition: console.h:5882
virtual Script reinitDecalEditor(())
Definition: console.h:61718
virtual string changePlotPoint((int plotID, int i, float x, float y))
Definition: console.h:58962
Stub class.
Definition: console.h:22670
virtual string computeShapeBounds(())
Definition: console.h:3704
ColorF frameColor
Definition: console.h:32302
Stub class.
Definition: console.h:18459
virtual int addRow((int id=0, string text="", int index=-1))
Adds a new row at end of the list with the defined id and text. If index is used, then the new row is...
Definition: console.h:1456
virtual Script clientCmdPlayTeleportEffect((string position, string effectDataBlock))
Definition: console.h:61942
virtual Script jump((string val))
Definition: console.h:61898
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:4415
ColorF elementTint
Definition: console.h:46513
Point3F attenuationRatio
Definition: console.h:55846
int stencilMask
Definition: console.h:21616
virtual Script onFinishCreateObject((string this, string objId))
Definition: console.h:12947
virtual Script onServerInfoQuery(())
Definition: console.h:62136
Stub class.
Definition: console.h:26013
Provides the code necessary to handle the low level management of the string tables for localization...
Definition: console.h:59823
virtual Script redo((string this))
Definition: console.h:8389
virtual string makeFullPath((string path, string cwd=""))
Converts a relative file path to a full path.
Definition: console.h:64257
float radius
Definition: console.h:31228
virtual Script setValue((string this, string val, string child))
Definition: console.h:24817
virtual Script onWake((string this))
Definition: console.h:3098
virtual Script onServerQueryStatus((string status, string msg, string value))
Definition: console.h:61975
ColorI bevelColorHL
Definition: console.h:4169
float terminalVelocity
Definition: console.h:28799
virtual Script changeMacro((string this))
Definition: console.h:12866
virtual Script snapshotMaterials((string this))
Definition: console.h:12859
virtual void freeze((bool freeze))
Definition: console.h:5720
bool stateDirection
Direction of the animation to play in this state.
Definition: console.h:49923
A sound channel value that can be bound to multiple sound sources.
Definition: console.h:60182
virtual Script resetTransforms((string this))
Definition: console.h:14879
virtual Script connect((string server))
Definition: console.h:62009
Stub class.
Definition: console.h:15401
virtual void setBrushPos((int x, int y))
Definition: console.h:14605
virtual Script onWake((string this))
Definition: console.h:6319
virtual int getNextSibling((TreeItemId item))
Definition: console.h:2264
virtual Script increaseNumDirtyProfiles((string this))
Definition: console.h:10919
Definition: console.h:11430
float splashVelEpsilon
Minimum speed to generate splash particles.
Definition: console.h:48020
virtual Script onSelect((string this, string id))
Definition: console.h:11115
Stub class.
Definition: console.h:8497
ColorF axisColor
Definition: console.h:39484
float reverbReverbRolloffFactor
Definition: console.h:18397
virtual string getFramePadding((int index))
Definition: console.h:11789
virtual string getAddress(())
Returns the far end network address for the connection.
Definition: console.h:43828
float scrollSpeed
Definition: console.h:18658
virtual Script export((string this))
Definition: console.h:14891
int selectedObjDetail
Definition: console.h:3828
virtual int getImageSkinTag((int slot))
Get the skin tag ID for the Image mounted in the specified slot.
Definition: console.h:29905
virtual string getValue()
Definition: console.h:1016
This class is responsible opening, reading, creating, and saving file contents.
Definition: console.h:54280
virtual Script writeSettings((string this))
Definition: console.h:6587
bool AllowOnStatics
Definition: console.h:33358
Defines the droplets used in a storm (raindrops, snowflakes, etc).
Definition: console.h:34220
virtual bool removeComponents()
Definition: console.h:36942
virtual void setMode()
Definition: console.h:8178
ColorF shadowDarkenColor
Definition: console.h:31121
virtual Script testBaseEditor(())
Definition: console.h:61805
virtual Script onWake((string this))
Definition: console.h:15456
virtual string getBrushSize(())
Definition: console.h:14598
virtual Script pageUpMessageHud(())
Definition: console.h:61969
int lightMapSize
Definition: console.h:60491
bool showObjectNames
Definition: console.h:2385
virtual Script update_onDetailSizeChanged((string this, string oldSize, string newSize))
Definition: console.h:3084
virtual Script unbindExtraActions((string command, string count))
Definition: console.h:61953
void onLeaveLiquid(string objId, string liquidType)
Called whenever the RigidShape object exits liquid.
float minJetEnergy
Definition: console.h:35415
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:6567
virtual Script resetCurrentFOV(())
Definition: console.h:61887
Definition of a named texture target playing a Theora video.
Definition: console.h:56544
Stub class.
Definition: console.h:15422
virtual Script saveDirtyMaterial((string this, string mat))
Definition: console.h:12860
virtual Script editNodeDetails((string this))
Definition: console.h:6145
virtual Script onEnabled((string this))
Definition: console.h:23560
Stub class.
Definition: console.h:19360
virtual Script getActionDescription((string this, string action))
Definition: console.h:14580
float softImpactSpeed
Definition: console.h:31380
virtual float mAcos((float v))
Definition: console.h:65138
virtual Script nextChatHudLen((string this))
Definition: console.h:20698
virtual void dumpTextureObjects(())
Definition: console.h:64636
float radius
Definition: console.h:46734
Stub class.
Definition: console.h:22784
ParticleEmitterData ParticleEmitter
Emitter used to generate a cloud of particles at the start of the explosion.
Definition: console.h:32855
bool fitParentWidth
Definition: console.h:9905
ColorF easeColor
Definition: console.h:39478
Definition: console.h:12200
string arrayIndex
Definition: console.h:42072
bool renderReflectPass
Definition: console.h:46476
Definition: console.h:10484
virtual bool getSequenceCyclic((string name))
Definition: console.h:61194
virtual string mSolveCubic((float a, float b, float c, float d))
Definition: console.h:65093
virtual Script getNumSelectedDatablocks((string this))
Definition: console.h:12560
deprecated setFirstResponder
Definition: console.h:1141
virtual string getTurretEulerRotation(())
Get Euler rotation of this turret's heading and pitch nodes.
Definition: console.h:52483
virtual Script undo((string this))
Definition: console.h:64
virtual bool physicsInit()
Definition: console.h:62522
virtual Script readSettings((string this))
Definition: console.h:12826
virtual Script clearEdits((string this, string profile))
Definition: console.h:10295
virtual Script onActivated((string this))
Definition: console.h:6278
DebrisData Debris
Definition: console.h:32881
virtual void apply(())
Definition: console.h:46457
float coneOutsideVolume
Definition: console.h:18222
float horizResistFactor
Factor of resistence once horizResistSpeed has been reached.
Definition: console.h:47334
virtual void setGraphMaxY((int plotID, float maxY))
Definition: console.h:59014
int numDrops
Maximum number of drops allowed to exist in the precipitation box at any one time.
Definition: console.h:51619
string refCtrl
Definition: console.h:11015
bool compareToObjectID
Definition: console.h:2398
Stub class.
Definition: console.h:21088
void onRemove(GameBase obj)
Called when the object is removed from the scene.
string stateTransitionOnNoAmmo
Definition: console.h:49776
virtual Script doRemoveImposter((string this))
Definition: console.h:765
virtual Script onPhase2Progress((string progress))
Definition: console.h:61931
float lightEndRadius
Final radius of the PointLight created by this explosion.
Definition: console.h:33019
A collection of SimObjects that are owned by the group.
Definition: console.h:664
virtual Script onAddNewCtrlSet((string this, string selection))
Definition: console.h:10912
virtual Script setThreadDirection((string this, string dir))
Definition: console.h:3354
virtual Script onMissionDownloadPhase3(())
Definition: console.h:61928
Point3F dustTrailOffset
Definition: console.h:36283
Stub class.
Definition: console.h:20752
void onMouseLeave(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse leaves this control.
float stateEnergyDrain
Amount of energy to subtract from the Image in this state.
Definition: console.h:49909
virtual void reset(())
Definition: console.h:10062
virtual Script setShaderConsts((string this))
Definition: console.h:23476
Stub class.
Definition: console.h:17643
virtual string StripMLControlChars((string inString))
Strip TorqueML control characters from the specified string, returning a 'clean' version.
Definition: console.h:64688
Stub class.
Definition: console.h:17267
Stub class.
Definition: console.h:8723
float stabSpringConstant
Definition: console.h:36212
Stub class.
Definition: console.h:19528
SFXTrack FootMetalSound
Sound to play when walking on a surface with Material footstepSoundId 2.
Definition: console.h:47865
A render bin which uses object callbacks for rendering.
Definition: console.h:22152
Definition: console.h:59603
virtual Script init((string this, string ease, string callback))
Definition: console.h:16252
virtual Script serverCmdDropCameraAtPlayer((string client))
Definition: console.h:62094
virtual void screenShot((string file, string format, int tileCount=1, float tileOverlap=0))
Definition: console.h:64648
Represents one or more rigid bodies defined in a single mesh file with a limited lifetime.
Definition: console.h:34584
virtual float getSequencePriority((string name))
Definition: console.h:61153
bool alphaTest
Definition: console.h:18787
bool Interactions
Definition: console.h:33543
Definition: console.h:24709
Stub class.
Definition: console.h:23961
virtual void presimulate((float seconds=1.0f))
Updates the projectile's positional and collision information.
Definition: console.h:48866
virtual bool isMiddleMouseDown(())
Definition: console.h:3507
virtual bool isEventPending()
Definition: console.h:64371
virtual void stop((float fadeOutTime=-1.f))
Definition: console.h:27068
Definition: console.h:8053
Point2F range
Definition: console.h:3221
bool onGainFirstResponder
Definition: console.h:58132
string passwordMask
Definition: console.h:7226
virtual int getObjectMount(())
Get the object we are mounted to.
Definition: console.h:28418
An event which signals the editors to undo the last action.
Definition: console.h:41875
virtual int getUndoAction((index))
Definition: console.h:471
Stub class.
Definition: console.h:26749
Stub class.
Definition: console.h:6408
float maxCrouchSideSpeed
Maximum sideways speed when crouching.
Definition: console.h:47571
virtual void setMoveSpeed((float speed))
Sets the move speed for an AI object.
Definition: console.h:44838
virtual void cancel()
Definition: console.h:64367
virtual void addReference(())
Definition: console.h:61633
virtual Script ppOptionsUpdateDOFSettings(())
Definition: console.h:62166
virtual void editorDisabled()
Definition: console.h:59544
Stub class.
Definition: console.h:23056
virtual string pushCompound((string name=""))
Definition: console.h:484
virtual Script doSetObjectNode((string this, string objName, string node))
Definition: console.h:772
virtual void queryMasterServer()
Definition: console.h:62871
virtual void selectObject((SimObject obj))
Definition: console.h:14908
virtual void pause(())
Definition: console.h:59348
virtual Script dbgStepOver(())
Definition: console.h:61722
Stub class.
Definition: console.h:22604
float gravModifier
Definition: console.h:28794
Stub class.
Definition: console.h:11978
virtual int getRandomSeed(())
Definition: console.h:65076
void onStartSwim(Player obj)
Called when the player starts swimming.
virtual void erase((int index))
Definition: console.h:16377
void onMouseDragged()
Called whenever the mouse is dragged across the control.
virtual Script undo((string this))
Definition: console.h:34
virtual void trace((bool enable=true))
Definition: console.h:63922
This event is used inside by the connection and subclasses to message itself when sequencing events o...
Definition: console.h:43385
float maxSteeringAngle
Definition: console.h:35497
string texTargetName
Definition: console.h:56565
virtual void setName((string newName))
Definition: console.h:293
virtual void addPoint()
Definition: console.h:59900
virtual void setEditOrbitPoint((Point3F point))
Definition: console.h:45211
virtual Script onDialogPop((string this))
Definition: console.h:16018
float verticalSurfaceForce
Damping force in the opposite direction to vertical velocity.
Definition: console.h:35818
Inspector field type for TerrainMaterial.
Definition: console.h:39891
Stub class.
Definition: console.h:19945
virtual Script onOK((string this))
Definition: console.h:13649
float runForce
Force used to accelerate the player when running.
Definition: console.h:47248
virtual void handleDelete()
Definition: console.h:12682
string sideMaterialName
Definition: console.h:8226
Stub class.
Definition: console.h:22888
virtual void hideSelection((bool state=true))
Definition: console.h:2218
virtual void setAmbientLightColor((ColorF color))
Definition: console.h:10068
Stub class.
Definition: console.h:19088
bool useTurbulence
Definition: console.h:51781
virtual Script clientCmdChatMessage((string sender, string voice, string pitch, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62033
bool isSelectionEnabled
Definition: console.h:28522
string title
Definition: console.h:42283
virtual Script detachMenus((string this))
Definition: console.h:15472
Point2I position
Definition: console.h:1092
virtual void dumpInstances()
Definition: console.h:18501
virtual Script onClick((string this))
Definition: console.h:8040
virtual Script onThreadPosChanged((string this, string pos, string inTransition))
Definition: console.h:4090
bool boundingBoxCollision
Definition: console.h:15056
Stub class.
Definition: console.h:26781
virtual string getRandom(())
Definition: console.h:538
An object that represents an interior space.
Definition: console.h:48285
virtual Script onSelect((string this, string obj))
Definition: console.h:14900
void onMountObject(TurretShape turret, SceneObject obj, int node)
Informs the TurretShapeData object that a player is mounting it.
virtual Script MBOKCancelDetailsToggleInfoFrame(())
Definition: console.h:62125
virtual Script onAction((string this))
Definition: console.h:23259
Container class for ForestBrushElements.
Definition: console.h:56324
virtual bool isDemoRecording(())
Returns true if a demo file is now being recorded.
Definition: console.h:44336
virtual void setAllowManualFire((bool allow))
Set if the turret is allowed to fire through moves.
Definition: console.h:52470
float DefaultWidth
Definition: console.h:8193
virtual void setSkin((string skinName))
Sets the skin to use on the model being displayed.
Definition: console.h:45660
virtual void toggleCollapseGroup(())
Definition: console.h:2878
float maxUnderwaterSideSpeed
Maximum sideways speed when underwater.
Definition: console.h:47537
Stub class.
Definition: console.h:26077
virtual Script onNodeSelected((string this, string nodeIdx))
Definition: console.h:6568
virtual Script undo((string this))
Definition: console.h:160
Definition: console.h:23716
virtual Script turnLeft((string val))
Definition: console.h:61906
filename defaultHandle
Definition: console.h:15097
float SubdivideLength
Definition: console.h:55251
bool SwayOn
Definition: console.h:33286
bool useHardware
Definition: console.h:18069
Legacy remnant from old Torque particle editor.
Definition: console.h:58938
virtual Script mvReset(())
Definition: console.h:62203
virtual Script restoreMaterials((string this))
Definition: console.h:12858
Definition: console.h:13767
Stub class.
Definition: console.h:16605
virtual Script addMissionObjectIcon((string this, string class, string name, string buildfunc))
Definition: console.h:12938
virtual bool deleteLine((int deletePos))
Definition: console.h:19739
virtual void setSuperClassNamespace((string name))
Definition: console.h:211
virtual void setObjectField()
Definition: console.h:5873
ColorF pickColor
Definition: console.h:16664
virtual bool append((ArrayObject target))
Definition: console.h:16395
virtual Script onGainFirstResponder((string this))
Definition: console.h:10577
virtual void resetSelectedScale()
Definition: console.h:14930
virtual int strlen((string str))
Definition: console.h:63051
virtual bool isInverted((string device, string action))
Determines if the specified device and action is inverted.
Definition: console.h:13477
virtual string getGlobalPosition(())
Definition: console.h:1060
virtual string readLongString((int maxLength))
Read in a string up to the given maximum number of characters.
Definition: console.h:54735
virtual Script onDisconnect((string this))
Definition: console.h:15858
virtual Script onRemoveSelection((string this, string ctrl))
Definition: console.h:10629
virtual Script validateDatablockName((string name))
Definition: console.h:62216
A named checkbox that can be toggled on and off.
Definition: console.h:7366
bool useAmbientLightColor
Definition: console.h:48335
Stub class.
Definition: console.h:12491
virtual string getVendor(())
Definition: console.h:56465
virtual bool redbookClose()
Deprecated.
Definition: console.h:65263
virtual Script defaultParseArgs(())
Definition: console.h:62325
virtual Script isDirty((string this))
Definition: console.h:12829
virtual Script DbgBreakConditionSet(())
Definition: console.h:61734
virtual Script buildParticleEmitterNode((string this))
Definition: console.h:14047
virtual Script init((string this))
Definition: console.h:14588
virtual Script onAddSequence((string this, string name))
Definition: console.h:2680
virtual Script MessageBoxYesNoOld((string title, string message, string yesCallback, string noCallback))
Definition: console.h:62117
void onObjectRemoved(SimObject object)
virtual void applyWithoutUndo(())
Definition: console.h:39504
virtual Script initializeEditorClasses(())
Definition: console.h:61832
virtual bool inspectGroup()
Definition: console.h:59166
virtual Script onPostEdit((string this, string selection))
Definition: console.h:10916
Definition: console.h:10258
Point2F foamTexScale
Definition: console.h:37470
float outerAngle
Definition: console.h:31875
A control that displays a hierarchical tree view of a path in the game file system.
Definition: console.h:57414
Stub class.
Definition: console.h:6944
RenderPassStateToken stateToken
Definition: console.h:42716
Inspector field type for TypeEaseF.
Definition: console.h:40469
virtual Script addObjectHint((string this, string type, string name, string desc, string present, string start, string end))
Definition: console.h:3126
Definition: console.h:16005
The emitter for an explosion effect, with properties defined by a ExplosionData object.
Definition: console.h:32762
virtual Script buildCamera((string this))
Definition: console.h:14043
Stub class.
Definition: console.h:23680
Stub class.
Definition: console.h:22556
float dampingCoefficient
Definition: console.h:37987
float splashVelEpsilon
Definition: console.h:31475
int lineContinuedIndex
Definition: console.h:20599
virtual Script GetTooltipGroundCover((string this, string obj))
Definition: console.h:13084
Stub class.
Definition: console.h:6254
GuiVerticalSizing vertSizing
Definition: console.h:1112
string skin
The skin applied to the shape.
Definition: console.h:33662
virtual void updateColor()
Definition: console.h:16654
virtual Script onCancelCompoundEdit((string this))
Definition: console.h:12880
bool collidable
Definition: console.h:37956
float fresnelPower
Definition: console.h:37385
virtual Script setNoProxySequence((string this))
Definition: console.h:3357
virtual float getMin((float v1, float v2))
Definition: console.h:65159
virtual bool isReady(())
Definition: console.h:60370
filename DXVertexShaderFile
Path to the DirectX vertex shader file to use for this ShaderData.
Definition: console.h:21158
virtual Script serverToClientObject((string serverObject))
Definition: console.h:62162
bool useCustomColor
Definition: console.h:16121
virtual void setBrushSize((int w[, int h]))
Definition: console.h:14597
Data structure for storing indexed sequences of key/value pairs.
Definition: console.h:16310
virtual Script onRiverSelected((string this, string river))
Definition: console.h:6569
Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects u...
Definition: console.h:20780
virtual Script getSequenceSource((string this, string seqName))
Definition: console.h:809
string colorKeys
Definition: console.h:29445
virtual Script onEnterMissionArea((string this))
Definition: console.h:43968
Forward messages from one queue to another.
Definition: console.h:43710
virtual Script compileFiles((string pattern))
Definition: console.h:62321
float texWrap
Definition: console.h:34397
void onRemove(SimObjectId ID)
bool useRadiusMass
Use mass calculations based on radius.
Definition: console.h:28842
filename sequence
Definition: console.h:61449
Stub class.
Definition: console.h:20684
virtual Script onAction((string this))
Definition: console.h:12194
virtual Script init((string this))
Definition: console.h:11124
float exitSplashSoundVelocity
Minimum velocity when leaving the water for the exitingWater sound to play.
Definition: console.h:48068
virtual bool setObjectNode((string objName, string nodeName))
Definition: console.h:60849
virtual string getRotation(())
Definition: console.h:45073
virtual void decalManagerSave((String decalSaveFile=""))
Definition: console.h:62404
Stub class.
Definition: console.h:22944
virtual void cancelServerQuery()
Definition: console.h:62875
virtual void setMove((string field, float value))
Definition: console.h:44460
virtual Script onGroupAdd((string this))
Definition: console.h:30680
float mass
Definition: console.h:45250
virtual void forceClientTransform(())
Forces the client to jump to the RigidShape's transform rather then warp to it.
Definition: console.h:49395
bool skip
Definition: console.h:21890
virtual Script toggleTimeAdjustGui(())
Definition: console.h:61799
virtual Script onExitMission(())
Definition: console.h:4397
virtual Script update_onShapeSelectionChanged((string this))
Definition: console.h:3158
virtual Script undo((string this))
Definition: console.h:100
bool frontSidePassable
Definition: console.h:48462
SFXTrack movingBubblesSound
Sound to play when in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47910
virtual void stopVideoCapture(())
Definition: console.h:64667
virtual void setStateOn((bool newState))
Definition: console.h:7372
Stub class.
Definition: console.h:17675
virtual void transmitDataBlocks((int sequence))
Sent by the server during phase 1 of the mission download to send the datablocks to the client...
Definition: console.h:44114
Stub class.
Definition: console.h:26741
A networkable object that exists in the 3D world.
Definition: console.h:28390
Stub class.
Definition: console.h:23600
virtual Script onDeleteSelection((string this))
Definition: console.h:13109
virtual Script forestMetricsCallback(())
Definition: console.h:62193
virtual int addMaterial((string matName))
Definition: console.h:14622
virtual Script onObjectDeselected(())
Definition: console.h:4389
ColorI popupTextColor
Definition: console.h:15026
virtual void reload(())
Definition: console.h:21746
float height
Definition: console.h:34367
virtual string getTag((string textTagString))
Extracts the tag from a tagged string.
Definition: console.h:63595
Simulated client driven by AI commands.
Definition: console.h:44515
int reverbOcclusion
Definition: console.h:18333
virtual bool isExpanded(())
Definition: console.h:8597
float distortEndDist
Definition: console.h:37604
Definition: console.h:4499
virtual Script doit((string this))
Definition: console.h:107
bool brightnessSmooth
Definition: console.h:29483
string filters
Definition: console.h:42278
virtual void setReflectFormat((GFXFormat format))
Definition: console.h:65473
virtual void profilerEnable((bool enable))
Enables or disables the profiler.
Definition: console.h:65323
ColorI matchColor
Definition: console.h:20605
bool colorWriteRed
Definition: console.h:21503
filename envTex
Definition: console.h:18748
ColorF fillColor
Definition: console.h:32297
Stub class.
Definition: console.h:27565
virtual void closeSplashWindow(())
Definition: console.h:63727
Point2F waveDir
Definition: console.h:37405
float MinHeight
Definition: console.h:33199
Stub class.
Definition: console.h:7491
Inspector field type for SFXState.
Definition: console.h:40981
Point2F center
Definition: console.h:36052
virtual string restWords((string text))
Definition: console.h:63542
virtual Script updateLifeFields((string this, string isRandom, string value, string isSlider, string onMouseUp))
Definition: console.h:7337
Stub class.
Definition: console.h:5683
bool isBallistic
Detetmines if the projectile should be affected by gravity and whether or not it bounces before explo...
Definition: console.h:48746
bool useCustomReverb
Definition: console.h:18277
int textureCoordCount
Definition: console.h:50590
virtual int hasSelection()
Definition: console.h:12681
GFXStencilOp stencilFailOp
Definition: console.h:21591
virtual Script onMouseDragged((string this))
Definition: console.h:12900
Definition: console.h:23232
Stub class.
Definition: console.h:23064
Stub class.
Definition: console.h:8763
float length
Maximum spring length. ie. how far the wheel can extend from the root hub position.
Definition: console.h:36717
string Node
Definition: console.h:55272
virtual void sortnka(())
Definition: console.h:16429
virtual Script onActivated((string this))
Definition: console.h:11701
ColorF colorize
Definition: console.h:55406
virtual bool isAtRest(())
Is the object at rest (ie, no longer moving)?
Definition: console.h:46073
virtual void debugEnumInstances((string className, string functionName))
Definition: console.h:64412
bool isDirty
Definition: console.h:6464
Base properties shared by all Vehicles (FlyingVehicle, HoverVehicle, WheeledVehicle).
Definition: console.h:35382
virtual Script onAdd((string this))
Definition: console.h:4471
float waterDampingScale
Scale to apply to linear and angular dampening while underwater.
Definition: console.h:51973
virtual int fileSize((string fileName))
Determines the size of a file on disk.
Definition: console.h:64203
ProjectileData Projectile
The projectile fired by this Image.
Definition: console.h:49550
Stub class.
Definition: console.h:23969
virtual void collapse(())
Definition: console.h:8601
Object responsible for simulating wind in a level.
Definition: console.h:56196
bool elementUseLightColor
Definition: console.h:46524
virtual void selectConvex((ConvexShape))
Definition: console.h:12685
virtual Script onClick((string this))
Definition: console.h:6309
Stub class.
Definition: console.h:22093
virtual Script buildTimeOfDay((string this))
Definition: console.h:14041
virtual Script doit((string this))
Definition: console.h:173
bool actionOnMove
Definition: console.h:16673
int numBones
Definition: console.h:3971
float floatingGravMag
Definition: console.h:36302
Definition: console.h:23347
virtual Script onMouseDragged((string this))
Definition: console.h:23284
virtual int getAdapterModeCount((int index))
Definition: console.h:56505
int debrisNumVariance
Definition: console.h:32911
Stub class.
Definition: console.h:17187
Point3F camShakeFreq
Frequency of the camera shaking effect.
Definition: console.h:49716
virtual Script getEnableResultFromControl((string this, string control))
Definition: console.h:23457
Definition: console.h:14036
virtual Script learn((string this, string object))
Definition: console.h:10225
ColorI bevelColorLL
Definition: console.h:4172
bool renderGhost
Definition: console.h:3848
float renderOrthoGridPixelBias
Definition: console.h:3533
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:10548
virtual void setFadeTimes((float fadeInTime, float fadeOutTime))
Definition: console.h:27151
Stub class.
Definition: console.h:22896
virtual Script save((string this))
Definition: console.h:12561
virtual Script prepareActiveMaterial((string this, string material, string override))
Definition: console.h:9236
Stub class.
Definition: console.h:23592
virtual void saveSelection((string fileName=null))
Definition: console.h:10759
bool renderObjText
Definition: console.h:15085
virtual Script setShaderConsts((string this))
Definition: console.h:23561
virtual Script initSettings((string this))
Definition: console.h:8351
virtual string getFilename(())
Definition: console.h:18994
virtual Script onResize((string this, string width, string height))
Definition: console.h:24716
void onConnectRequestTimedOut()
Called when connection attempts have timed out.
float rayleighScattering
Definition: console.h:55411
virtual int findItemByName((string text))
Definition: console.h:2187
float priority
Definition: console.h:31002
virtual Script onSetParam1((string this, string value))
Definition: console.h:16247
virtual Script openInTorsion((string this))
Definition: console.h:10205
virtual Script isInFieldList((string word, string list))
Definition: console.h:61824
virtual bool getFreeLook()
Definition: console.h:44469
virtual bool setPath((string path, string filter))
Definition: console.h:57332
virtual Script updatePreviewBackground((string color))
Definition: console.h:4097
virtual Script isFilteredClass((string this, string className))
Definition: console.h:10970
virtual void bringToFront()
Definition: console.h:10752
Stub class.
Definition: console.h:22752
virtual Script updateActiveMaterialName((string this, string name))
Definition: console.h:9224
float azimuthOverride
Definition: console.h:56029
Point3F scatterDistance
Definition: console.h:18192
virtual string getPrefsPath(([relativeFileName]))
Definition: console.h:63877
virtual Script togglePause((string this))
Definition: console.h:3356
virtual Script netMetricsCallback(())
Definition: console.h:62195
float debrisVelocityVariance
Definition: console.h:32921
Special type of data block that stores information about a handwritten shader.
Definition: console.h:21141
virtual string getBuildString()
Definition: console.h:62725
Stub class.
Definition: console.h:27581
bool showCustomFields
Definition: console.h:5892
virtual Script redo((string this))
Definition: console.h:6750
virtual string getState(())
Get the name of the turret's current state.
Definition: console.h:52478
float maxSpeed
Definition: console.h:36032
virtual Script bottomPrintAll((string message, string time, string lines))
Definition: console.h:62053
GFXTextureArgument resultArg
Definition: console.h:24386
virtual Script doit((string this))
Definition: console.h:22
Stub class.
Definition: console.h:22527
virtual int getInspector(())
Definition: console.h:39496
bool explodeOnMaxBounce
If true, this debris object will explode after it has bounced max times.
Definition: console.h:28866
Used by GUIConsole system internally.
Definition: console.h:24728
void onLeaveLiquid(string objID, string liquidType)
Stub class.
Definition: console.h:23499
virtual Script clientCmdGameStart((string seq))
Definition: console.h:61937
virtual Script update_onSequenceRemoved((string this, string seqName))
Definition: console.h:3095
virtual Script dumpKeybindings(())
Definition: console.h:62313
SFXTrack soundProfile
Definition: console.h:32841
bool cullDefined
Definition: console.h:21529
virtual Script serverCmdCycleWeapon((string client, string direction))
Definition: console.h:62040
virtual int getSelectedRow(())
Returns the selected row index (not the row ID).
Definition: console.h:1423
virtual Script incScore((string this, string delta))
Definition: console.h:43974
void onRightMouseDown(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the right mouse button is pressed while in this control.
virtual string getMaterials(())
Definition: console.h:14628
virtual Script onRemove((string this))
Definition: console.h:10267
int dropsPerSide
How many rows and columns are in the raindrop texture.
Definition: console.h:34257
Definition: console.h:16275
Stub class.
Definition: console.h:17259
virtual void allowAllPoses(())
Allow all poses a chance to occur.
Definition: console.h:44590
virtual bool addBadWord((string badWord))
Add a string to the bad word filter.
Definition: console.h:62563
virtual string getTargetName((int index))
Get the name of the indexed shape material.
Definition: console.h:30390
float maxDistance
Definition: console.h:18179
virtual Script ppColorCorrection_selectFileHandler((string fileName))
Definition: console.h:62164
virtual Script clientCmdSetDamageDirection((string direction))
Definition: console.h:61943
virtual string readLine(())
Read a line from the stream.
Definition: console.h:54696
virtual void setPercentage((float percentage=1.0f))
Definition: console.h:51585
int numLevels
Definition: console.h:491
virtual bool IsDirectory((string directory))
Determines if a specified directory exists or not.
Definition: console.h:64170
Stub class.
Definition: console.h:24082
virtual Script settingsRefreshHDR((string this))
Definition: console.h:23453
Stub class.
Definition: console.h:23112
virtual string fileCreatedTime((string fileName))
Returns a platform specific formatted string with the creation time for the file. ...
Definition: console.h:64213
Stub class.
Definition: console.h:26021
virtual void allowProne((bool state))
Set if the Player is allowed to go prone.
Definition: console.h:44625
virtual float getDamageFlash(())
On the client, get the control object's damage flash level.
Definition: console.h:44249
virtual Script onWake(())
Definition: console.h:10416
virtual void dumpSubscribers((String event))
Definition: console.h:61581
virtual float getWhiteOut(())
Get the white-out level.
Definition: console.h:30287
Inspector field type for SFXDescriptionName.
Definition: console.h:41334
virtual Script init((string this))
Definition: console.h:15469
virtual Script doRemoveShapeData((string this, string type, string name))
Definition: console.h:794
DebrisData Debris
Definition: console.h:27947
virtual void setFieldType((string fieldName, string type))
Definition: console.h:322
bool clientSide
Definition: console.h:50140
virtual Script destroyEditorClasses(())
Definition: console.h:61831
string text
Definition: console.h:2893
float reflectionsDelay
Definition: console.h:26236
virtual Script trashObjects((string this))
Definition: console.h:10254
bool correctMuzzleVectorTP
Flag to adjust the aiming vector to the camera's LOS point when in 3rd person view.
Definition: console.h:49634
virtual int addImposter((int size, int equatorSteps, int polarSteps, int dl, int dim, bool includePoles, float polarAngle))
Definition: console.h:61094
virtual string findIconByClassName((String className))
Definition: console.h:59612
virtual Script Create((string datablock))
Definition: console.h:34643
virtual Script handleEscape((string this))
Definition: console.h:15440
virtual Script updateLightColor((string this, string color))
Definition: console.h:9198
Stores properties for an individual debris type.
Definition: console.h:28688
Stub class.
Definition: console.h:26469
virtual Script clearSelection((string this))
Definition: console.h:10452
virtual Script onSleep((string this))
Definition: console.h:15455
virtual bool createPath((string path))
Create the given directory or the path leading to the given filename.
Definition: console.h:64334
float maxLookAngle
Highest angle (in radians) the player can look.
Definition: console.h:47221
float windTurbulenceStrength
Definition: console.h:33949
virtual string strupr((string str))
Definition: console.h:63131
virtual bool isEOF(())
Determines if the parser for this FileObject has reached the end of the file.
Definition: console.h:54350
Point2I minExtent
Definition: console.h:25471
float waterFogDensity
Definition: console.h:37557
virtual Script processNewObject((string this, string obj))
Definition: console.h:14068
virtual Script onDeactivated((string this))
Definition: console.h:6595
Stub class.
Definition: console.h:27501
virtual Script onAdd((string this))
Definition: console.h:15974
Definition: console.h:13069
virtual Script onObjectDeleteCompleted(())
Definition: console.h:12532
virtual string getPosition(())
Definition: console.h:28447
virtual int getActiveSelection(())
Definition: console.h:14905
bool correctMuzzleVector
Flag to adjust the aiming vector to the eye's LOS point.
Definition: console.h:49620
float brightnessPeriod
Definition: console.h:29473
float hoverHeight
Definition: console.h:35878
virtual Script onMouseDragged((string this))
Definition: console.h:23384
virtual Script updateEmitter((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:7629
virtual Script loadMainMenu(())
Definition: console.h:62115
virtual Script sfxAutodetect(())
Definition: console.h:62293
int dynamicType
An integer value which, if speficied, is added to the value retured by getType(). ...
Definition: console.h:32006
virtual string getNodePosition()
Definition: console.h:8183
float rollForce
Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity...
Definition: console.h:35842
Definition: console.h:23222
float velocityMod
Definition: console.h:47031
The main World Editor tool class.
Definition: console.h:14875
virtual Script toggleShadowViz(())
Definition: console.h:61992
virtual Script physicsToggleSimulation(())
Definition: console.h:61695
virtual Script onWake((string this))
Definition: console.h:15576
float referenceDistance
Definition: console.h:18165
virtual Script onMouseDragged((string this))
Definition: console.h:23394
virtual bool bindObj((device, action, [modifier spec, mod...], command, object))
Definition: console.h:13347
ColorF fillColor
Definition: console.h:50772
Very old GUI used for terrain preview.
Definition: console.h:59623
virtual int getTrailingNumber((string str))
Definition: console.h:63215
virtual Script addOption((string this, string text, string varName, string toggleFunction))
Definition: console.h:13736
virtual void clear(())
Definition: console.h:2257
bool simpleServerCollision
Determines if only simple server-side collision will be used (for pick ups).
Definition: console.h:29102
virtual void addHeader(())
Add a XML header to a document.
Definition: console.h:54054
virtual Script onMouseDragged((string this))
Definition: console.h:23329
virtual float getPixelShaderVersion(())
Definition: console.h:64589
int scanTickFrequency
How often should we perform a full scan when looking for a target.
Definition: console.h:35147
virtual Script onWake((string this))
Definition: console.h:10476
virtual string collapseFilename((string filename))
Definition: console.h:64347
virtual Script updateWaveFreq((string this, string isSlider, string onMouseUp))
Definition: console.h:9211
virtual bool acceptsAsChild((SimObject obj))
Definition: console.h:597
Lighting object that radiates light in all directions.
Definition: console.h:31218
Point2F renderOffset
Definition: console.h:6186
ColorF color
Definition: console.h:30987
SFXTrack FootUnderwaterSound
Sound to play when walking in water and coverage equals 1.0 (fully underwater).
Definition: console.h:47895
virtual Script onURL((string this, string url))
Definition: console.h:5432
virtual Script getBackupName((string this, string seqName))
Definition: console.h:811
Stub class.
Definition: console.h:17147
virtual Script GE_ScanGroupForGuis((string group, string text))
Definition: console.h:61704
GFXCullMode cullMode
Definition: console.h:21534
virtual Script onDefineIcons((string this))
Definition: console.h:2107
virtual void dumpClassHierarchy(())
Definition: console.h:335
Base class for almost all objects involved in the simulation.
Definition: console.h:187
virtual Script destroyMenuBar((string this))
Definition: console.h:15844
virtual void updateNodeTransforms(())
Definition: console.h:3700
Stub class.
Definition: console.h:16787
virtual Script onWake((string this))
Definition: console.h:13012
virtual void deactivateTurret(())
Deactivate a turret from an active state.
Definition: console.h:52589
virtual Script loadImages((string this, string materialNum))
Definition: console.h:16564
virtual string getRowTextById((int id))
Get the text of a row with the specified id.
Definition: console.h:1558
virtual Script onWake((string this))
Definition: console.h:11157
virtual bool exportLayerMaps((string filePrefix, [string format]))
Definition: console.h:60452
virtual Script copyCubemaps((string this, string copyFrom, string copyTo))
Definition: console.h:9177
string leaveCommand
Definition: console.h:50226
virtual string getControlObject(())
On the server, returns the object that the client is controlling.By default the control object is an ...
Definition: console.h:44181
Stub class.
Definition: console.h:26109
virtual Script GetEaseF((string currentEase, string callback, string root))
Definition: console.h:61836
This is a control that will render a specified bitmap or a bitmap specified in a referenced variable...
Definition: console.h:10327
virtual Script toggleDynamicGroupScript((string this, string obj))
Definition: console.h:5855
virtual Script onWake((string this))
Definition: console.h:13616
virtual void copyFields((simObject, [fieldList]))
Definition: console.h:53588
virtual Script onWorldEditorStartup((string this))
Definition: console.h:12838
virtual void addAction()
Definition: console.h:61487
ColorF sunScale
Definition: console.h:55416
virtual void transformSelection()
Definition: console.h:14973
Stub class.
Definition: console.h:17347
virtual Script writeSettings((string this))
Definition: console.h:11153
Stub class.
Definition: console.h:15583
virtual Script isFileTypeField((string field))
Definition: console.h:10537
bool is3D
Definition: console.h:18147
virtual Script doit((string this))
Definition: console.h:119
Stub class.
Definition: console.h:23817
virtual Script next((string this))
Definition: console.h:20212
virtual Script parseMissionGroupForIds((string className, string childGroup))
Definition: console.h:62208
virtual string strrepeat((string str, int numTimes, string delimiter=""))
Definition: console.h:63168
virtual Script onExit(())
Definition: console.h:61668
virtual Script setFocalDist((string this, string dist))
Definition: console.h:24025
Definition: console.h:7299
float probability
Definition: console.h:33858
virtual Script videoMetricsCallback(())
Definition: console.h:62179
virtual Script setActive((string this))
Definition: console.h:15975
virtual Script sameAs((string this, string headline))
Definition: console.h:15876
virtual Script buildsgLightObject((string this))
Definition: console.h:14056
filename bitmap
Definition: console.h:10345
virtual Script onMissionDownloadPhase2(())
Definition: console.h:61932
Stub class.
Definition: console.h:24858
virtual bool chaseCam((int size))
Sets the size of the chase camera's matrix queue.
Definition: console.h:44230
bool showTrueValue
Definition: console.h:32474
virtual Script thumbnailCountUpdate((string this))
Definition: console.h:16545
SFXTrack hardImpactSound
Definition: console.h:31491
virtual Script buildPhysicalZone((string this))
Definition: console.h:14044
virtual Script doSprint((string val))
Definition: console.h:61892
Stub class.
Definition: console.h:25787
virtual string testJavaScriptBridge()
Definition: console.h:62889
Definition: console.h:10473
virtual Script undo((string this))
Definition: console.h:6737
virtual Script updateActiveMaterial((string this, string propertyField, string value, string isSlider, string onMouseUp))
Definition: console.h:9225
virtual void clear(())
Definition: console.h:56102
virtual bool setActionThread((string name, bool hold=false, bool fsp=true))
Set the main action sequence to play for this player.
Definition: console.h:44692
virtual Script initializeDebugger(())
Definition: console.h:61741
Definition: console.h:13020
virtual Script recordMovie((string movieName, string fps, string encoder))
Definition: console.h:62236
Point3F ShapeScaleMax
Definition: console.h:33569
string mountedNode
Definition: console.h:45855
Stub class.
Definition: console.h:26797
virtual bool pointInControl((int x, int y))
Definition: console.h:990
bool editSun
Definition: console.h:3813
float sunSize
Definition: console.h:55396
float SwayMagSide
Definition: console.h:33296
bool rotSmooth
Definition: console.h:29417
Point3F scale
Definition: console.h:28502
virtual void setCurrentSlot((int index))
Definition: console.h:60089
virtual Script AddSimGroup((string this, string groupCurrentSelection))
Definition: console.h:15241
virtual void pasteSelection()
Definition: console.h:14920
string langTableMod
Definition: console.h:1208
float sizes
Particle size keyframe values.
Definition: console.h:51168
bool autoSizeHeight
Definition: console.h:4244
virtual Script setColorInfo(())
Definition: console.h:61848
virtual void setMessage((string msg))
Sets the internal message variable.
Definition: console.h:53406
virtual string findNextFileMultiExpr((string pattern=""))
Returns the next file matching a search begun in findFirstFileMultiExpr().
Definition: console.h:64135
Definition: console.h:23277
Contains information for how specific particles should look and react including particle colors...
Definition: console.h:51033
float sunAngleX
Definition: console.h:3889
RectF textureCoords
An array of RectFs (topleft.x topleft.y extent.x extent.y) representing the UV coordinates for each f...
Definition: console.h:50611
virtual Script handleCut((string this))
Definition: console.h:11408
virtual void setSelectedRiver()
Definition: console.h:6441
bool useFog
Definition: console.h:50945
Definition: console.h:12995
bool active
Definition: console.h:51468
float colorizeAmount
Definition: console.h:55401
virtual Script refreshCenterTextCtrl(())
Definition: console.h:61963
virtual string queryGroups((simObject))
Definition: console.h:53578
virtual float getDefaultCameraFov(())
Returns the default vertical field of view in degrees for this object if used as a camera...
Definition: console.h:30292
virtual void dumpRandomNormalMap(())
Definition: console.h:65467
virtual Script onAction((string this))
Definition: console.h:23264
Definition: console.h:23322
bool adjustCenter
Definition: console.h:61415
SFXTrack engineSound
Looping engine sound.
Definition: console.h:36784
virtual Script handleEscape((string this))
Definition: console.h:6592
float vertThrustMultiple
Definition: console.h:35823
bool renderMoveGrid
Definition: console.h:15697
Stub class.
Definition: console.h:10530
Definition: console.h:15850
virtual Script writeCameraSettings((string this))
Definition: console.h:15466
virtual void popCompound((bool discard=false))
Definition: console.h:486
Defines the properties of a WheeledVehicle spring.
Definition: console.h:36709
GFXSamplerStateData samplerStates
Definition: console.h:21654
virtual Script imposterMetricsCallback(())
Definition: console.h:62169
virtual Script onEditorSleep(())
Definition: console.h:11412
string profileForChildren
Definition: console.h:4288
virtual void reset(())
Definition: console.h:60194
virtual Script close((string this))
Definition: console.h:15547
bool deleteOnMouseUp
Definition: console.h:57041
void onRightMouseUp(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the right mouse button is released while in this control.
virtual Script navigateUp((string this))
Definition: console.h:3132
virtual void setCollapseGroup((bool state))
Definition: console.h:2876
virtual float VectorDist((VectorF a, VectorF b))
Definition: console.h:64958
virtual void splitSelectedFace()
Definition: console.h:12686
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string oldValue, string newValue))
Definition: console.h:11224
Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a ser...
Definition: console.h:32581
bool stencilEnable
Definition: console.h:21586
virtual Script showByObjectId((string this, string matObjectId, string onApplyCallback))
Definition: console.h:12874
virtual Script onSleep((string this))
Definition: console.h:11156
virtual void post((string Address, string requirstURI, string query, string post))
Send POST command to a server to send or retrieve data.
Definition: console.h:53303
Stub class.
Definition: console.h:14032
ColorI fontColorSEL
Definition: console.h:4216
virtual void listClassIDs(())
List all of the classes that this connection knows about, and what their IDs are. Useful for debuggin...
Definition: console.h:44342
virtual Script EditorMount(())
Definition: console.h:61774
float maxProneSideSpeed
Maximum sideways speed when prone (laying down).
Definition: console.h:47605
virtual Script buildObject((string this, string className))
Definition: console.h:14063
virtual void setColumnOffset((int index, int offset))
Definition: console.h:11834
virtual void allowSprinting((bool state))
Set if the Player is allowed to sprint.
Definition: console.h:44611
virtual Script onAdd(())
Definition: console.h:30682
virtual void frameMovable((int index, string state="dynamic"))
Definition: console.h:11771
GuiControlProfile profile
Definition: console.h:25492
Definition: console.h:10563
virtual Script onGainFirstResponder((string this))
Definition: console.h:16095
ParticleEmitterData emitter
Definition: console.h:51473
Stub class.
Definition: console.h:17715
virtual void sortfd((string functionName))
Definition: console.h:16452
bool AlignToTerrain
Definition: console.h:33538
string plane
Definition: console.h:30758
Definition: console.h:6383
virtual string getWorldToScreenScale(())
Definition: console.h:3385
virtual void dbgSetParameters((int port, string password, bool waitForClient))
Definition: console.h:64437
virtual bool dispatchMessage((string queueName, string message, string data))
Dispatch a message to a queue.
Definition: console.h:65932
virtual Script onRoadSelected((string this, string road))
Definition: console.h:6148
virtual void moveItemDown((TreeItemId item))
Definition: console.h:2275
virtual Script onClick((string this))
Definition: console.h:4496
GuiHorizontalSizing horizSizing
Definition: console.h:1107
virtual float getMax((float v1, float v2))
Definition: console.h:65156
Stub class.
Definition: console.h:24705
virtual void addNewElement((string name))
Create a new element with the given name as child of current Element's parent and push it onto the El...
Definition: console.h:54034
virtual Script kick((string client))
Definition: console.h:62069
SFXTrack softImpactSound
Definition: console.h:31486
Definition: console.h:24820
virtual string getGraphMin((int plotID))
Definition: console.h:58982
int roomLF
Definition: console.h:26211
Inspector field type for Enum.
Definition: console.h:39635
virtual void processAction((string action=NULL))
Definition: console.h:14612
Stub class.
Definition: console.h:17411
virtual string getCurrentLine(())
Definition: console.h:12115
virtual float getSoundDuration(())
Definition: console.h:60291
virtual bool isClientObject(())
Called to check if an object resides on the clientside.
Definition: console.h:28340
Stub class.
Definition: console.h:7451
virtual float mAtan((float rise, float run))
Definition: console.h:65141
virtual Script saveParticleDialogDontSave((string this, string particle))
Definition: console.h:7326
virtual int sfxPlayOnce()
Definition: console.h:65701
int room
Definition: console.h:26201
Stub class.
Definition: console.h:17691
string coronaMaterial
Definition: console.h:55804
int reflectTexSize
Definition: console.h:37546
virtual int getServerCount()
Definition: console.h:62883
virtual Script onExitMission((string this))
Definition: console.h:12584
virtual Script testFieldUpdates((string doNotSave))
Definition: console.h:26912
SFXState state
Definition: console.h:43314
virtual Script onEndDrag((string this, string obj))
Definition: console.h:14892
virtual Script _updateApplyState((string this))
Definition: console.h:19983
virtual Script removeBreak((string this, string file, string line))
Definition: console.h:12196
virtual Script updateOptions((string this))
Definition: console.h:13737
ColorF lightColor
Definition: console.h:45866
Stub class.
Definition: console.h:14865
bool accuFire
Flag to control whether the Image's aim is automatically converged with the crosshair.
Definition: console.h:49667
Stub class.
Definition: console.h:26365
virtual Script switchStaticFilters((string this, string staticFilter))
Definition: console.h:16554
virtual void sortka(())
Definition: console.h:16411
virtual void listen((int port))
Start listening on the specified port for connections.
Definition: console.h:53125
Stub class.
Definition: console.h:23796
Stub class.
Definition: console.h:7531
virtual Script doit((string this))
Definition: console.h:4
virtual Script onPhase1Progress((string progress))
Definition: console.h:61934
virtual Script doit((string this))
Definition: console.h:77
Definition: console.h:24714
float jetJumpEnergyDrain
Energy level drained each time the player jet jumps.
Definition: console.h:47627
virtual Script onLine((string this, string line))
Definition: console.h:12225
Stub class.
Definition: console.h:8162
Provides the basis for implementing a multiplayer game protocol.
Definition: console.h:43770
Stub class.
Definition: console.h:22053
bool representedInLightmap
Definition: console.h:46379
float debrisPhiMax
Definition: console.h:32901
caseString imageAnimPrefix
Optional prefix to all mounted image animation sequences in third person.
Definition: console.h:48164
int maxElements
Definition: console.h:33818
Definition: console.h:23297
float dropAtScreenCenterScalar
Definition: console.h:15008
virtual Script initFilterList((string this, string selectFilter))
Definition: console.h:13679
virtual Script onWorldEditorStartup((string this))
Definition: console.h:8359
virtual Script showDialogBase((string this, string selectCallback, string returnType, string useTerrainMaterials))
Definition: console.h:16571
virtual void setPointXMovementClamped((bool clamped))
Definition: console.h:59025
virtual int getNumObjects(())
Get the number of objects that are within the Trigger's bounds.
Definition: console.h:50201
virtual void setSoftSnapBackfaceTolerance()
Definition: console.h:14957
virtual Script buildScatterSky((string this, string dontWarnAboutSun))
Definition: console.h:14062
virtual Script dumpToolData(())
Definition: console.h:61669
GFXTextureAddressMode addressModeW
Definition: console.h:24343
bool samplersDefined
Definition: console.h:21648
Stub class.
Definition: console.h:15591
bool castShadows
Definition: console.h:46270
virtual Script chatMessageAll((string sender, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10))
Definition: console.h:62101
virtual string getMode()
Definition: console.h:11552
float hardSplashSoundVelocity
Definition: console.h:31515
Stub class.
Definition: console.h:26453
virtual Script update_onSequenceRenamed((string this, string oldname, string newName))
Definition: console.h:3094
virtual string getLastStickyNormal(())
Get the normal of the surface on which the object is stuck.
Definition: console.h:46126
Stub class.
Definition: console.h:22920
ExplosionData subExplosion
Definition: console.h:32926
virtual Script addClassOptions((string this))
Definition: console.h:13735
virtual Script onAction((string this))
Definition: console.h:23434
virtual void setCursorPos((int position))
Sets the text cursor at the defined position within the control.
Definition: console.h:7136
virtual void stopFileChangeNotifications(())
Stop watching resources for file changes.
Definition: console.h:64190
virtual void reset(())
Clears physic forces from the shape and sets it at rest.
Definition: console.h:49378
virtual bool isPlaying(())
Definition: console.h:27079
virtual Script redo((string this))
Definition: console.h:8401
virtual void initContainerRadiusSearch((Point3F pos, float radius, int mask, bool useClientContainer=false))
Start a search for items at the given position and within the given radius, filtering by mask...
Definition: console.h:65496
virtual Script pitch((string val))
Definition: console.h:61899
virtual int strnatcmp((string str1, string str2))
Definition: console.h:63018
virtual int getVideoMemoryMB(())
Definition: console.h:56469
virtual Script onClearSelected((string this))
Definition: console.h:13106
virtual Script includeClass((string this, string className))
Definition: console.h:10437
bool useEmitterColors
If true, use emitter specified colors instead of datablock colors.
Definition: console.h:51346
virtual Script doImport((string this, string file))
Definition: console.h:14888
virtual Script onMissionAreaSelected((string this, string missionArea))
Definition: console.h:8005
virtual Script onDeactivated((string this))
Definition: console.h:13163
float DefaultWidth
Definition: console.h:6446
virtual string rtrim((string str))
Definition: console.h:63093
PFXRenderTime renderTime
Definition: console.h:21855
virtual bool isInNamespaceHierarchy((string name))
Definition: console.h:343
bool tooltipOnWidthOnly
Definition: console.h:2364
virtual void regenerate()
Definition: console.h:8189
virtual int movePrev(())
Definition: console.h:16472
Definition: console.h:20725
virtual void bringToFront((SimObject obj))
Definition: console.h:587
SimObject which adds, tracks, and deletes UndoAction objects.
Definition: console.h:465
float maxUnderwaterBackwardSpeed
Maximum backward speed when underwater.
Definition: console.h:47530
Stub class.
Definition: console.h:15725
virtual Script onAction((string this))
Definition: console.h:10469
virtual void showItemRenameCtrl((TreeItemId id))
Definition: console.h:2289
virtual bool addSequence((string source, string name, int start=0, int end=-1, bool padRot=true, bool padTrans=false))
Definition: console.h:61260
virtual void setAngularForce((float force))
Definition: console.h:45166
virtual void rumble((string device, float xRumble, float yRumble))
Activates the vibration motors in the specified controller.
Definition: console.h:65432
virtual Script handleCopy(())
Definition: console.h:12831
virtual void scopeToClient((NetConnection client))
Cause the NetObject to be forced as scoped on the specified NetConnection.
Definition: console.h:28282
Stub class.
Definition: console.h:24138
virtual Script onEndReparenting((string this))
Definition: console.h:10623
bool firstPersonOnly
Definition: console.h:28081
virtual Script doOpenDialog((string this, string filter, string callback))
Definition: console.h:15560
Stub class.
Definition: console.h:26693
virtual Script onRemoveUndo(())
Definition: console.h:13196
virtual Script updateHints((string this))
Definition: console.h:3127
virtual Script _screenShot((string tiles, string overlap))
Definition: console.h:62230
virtual Script updateDetailScale((string this, string newScale))
Definition: console.h:9220
virtual string expandEscape((string text))
Replace all characters in text that need to be escaped for the string to be a valid string literal wi...
Definition: console.h:63648
virtual int getChild((TreeItemId item))
Definition: console.h:2260
Stub class.
Definition: console.h:22864
The GuiInspectorGroup control is a helper control that the inspector makes use of which houses a coll...
Definition: console.h:41590
virtual Script updateAmbientColor((string this, string color))
Definition: console.h:9196
virtual bool physicsSimulationEnabled()
Definition: console.h:62534
bool canMaximize
Definition: console.h:2923
virtual string getBestHDRFormat(())
Definition: console.h:64605
Stub class.
Definition: console.h:22133
Definition: console.h:21981
virtual Script gamepadPitch((string val))
Definition: console.h:61894
Stub class.
Definition: console.h:15749
virtual Script init((string this))
Definition: console.h:10446
Stub class.
Definition: console.h:19176
Definition: console.h:122
virtual void setThreadSequence((string name, float duration=0, float pos=0, bool play=false))
Definition: console.h:3749
virtual bool isToolBuild(())
Definition: console.h:63946
virtual void setCurrentLanguage((int language))
Sets the current language table for grabbing text.
Definition: console.h:59850
string format
Definition: console.h:39205
float colorPeriod
Definition: console.h:29440
Definition: console.h:16287
virtual string getUniqueInternalName((String baseName, SimSet set, bool searchChildren))
Returns a unique unused internal name within the SimSet/Group based on a given base name...
Definition: console.h:64392
virtual void autoFitRadius((float radius))
Definition: console.h:45216
A control that renders a horizontal or vertical separator with an optional text label (horizontal onl...
Definition: console.h:41121
virtual void cls(())
Clears the console output.
Definition: console.h:62901
ColorF fillColor
Definition: console.h:32438
void onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len)
Called when we collide with another object.
virtual Script onDeactivated((string this))
Definition: console.h:8357
virtual Script settingsEffectSetEnabled((string this, string sName, string bEnable))
Definition: console.h:23455
float turbulenceFrequency
Definition: console.h:56308
virtual Script restoreObjects((string this))
Definition: console.h:10253
float animationPeriod
Definition: console.h:31023
Stub class.
Definition: console.h:16081
virtual bool setSequencePriority((string name, float priority))
Definition: console.h:61160
float jetMinJumpSpeed
Minimum speed needed to jet jump.
Definition: console.h:47644
float angularDamping
Value that reduces an object's rotational velocity over time.
Definition: console.h:51948
Stub class.
Definition: console.h:19488
virtual void setDamageVector((Point3F vec))
Set the damage direction vector.
Definition: console.h:30329
virtual bool redbookPlay((int track))
Deprecated.
Definition: console.h:65267
virtual Script loadMissionStage2(())
Definition: console.h:62076
Stub class.
Definition: console.h:15623
virtual void dbgDisconnect(())
Definition: console.h:64443
virtual Script pageup((string this))
Definition: console.h:20668
virtual int getDefaultAdapterIndex(())
Definition: console.h:56500
Stub class.
Definition: console.h:22077
Stub class.
Definition: console.h:22425
virtual Script WE_EditLevel((string levelFile))
Definition: console.h:61756
virtual void strikeObject((int id=0))
Definition: console.h:50881
Definition: console.h:11221
virtual void freeMemoryDump(())
Dumps some useful statistics regarding free memory.
Definition: console.h:65207
ColorF ambientLightColor
Definition: console.h:30786
Stub class.
Definition: console.h:14334
virtual Script onFileChunkReceived((string fileName, string ofs, string size))
Definition: console.h:61929
virtual Script toggleCenterSnap((string this))
Definition: console.h:10957
virtual void sort((int parent, bool traverseHierarchy=false, bool parentsFirst=false, bool caseSensitive=true))
Definition: console.h:2283
virtual Script writeOutClasses(())
Definition: console.h:62217
virtual string getFilename()
Definition: console.h:18504
virtual Script handleError((string this, string line))
Definition: console.h:12217
virtual Script onMissionAreaModified((string this))
Definition: console.h:7884
filename detailTex
Definition: console.h:18727
float texSpeed
Definition: console.h:37121
float length
Definition: console.h:36057
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:10617
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink". new path() ^{ isLooping = "1";.
Definition: console.h:42941
Stores and controls the rendering and status information for a game level.
Definition: console.h:29207
virtual int getClientObject(())
Returns a pointer to the client object when on a local connection.
Definition: console.h:28320
virtual Script setShaderConsts((string this))
Definition: console.h:24008
float maxStepHeight
Maximum height the player can step up.
Definition: console.h:47241
virtual Script addFolderIcon((string this, string text))
Definition: console.h:3129
virtual string strrchr((string str, string chr))
Definition: console.h:63146
bool stateSequenceTransitionIn
Definition: console.h:49974
Definition: console.h:6783
virtual bool removeTrigger((string name, int keyframe, int state))
Definition: console.h:61308
Stub class.
Definition: console.h:11103
Stub class.
Definition: console.h:19160
string name
Definition: console.h:386
virtual void inspect()
Definition: console.h:5857
virtual int getObjectIndex((SimObject obj))
Definition: console.h:574
Sends messages to the Decal Road Editor.
Definition: console.h:37301
Stub class.
Definition: console.h:6339
float triggerDustHeight
Maximum height above surface to emit dust particles.
Definition: console.h:35568
float bodyFriction
Definition: console.h:31370
virtual Script updateParameterCategories((string this, string parameter, string list))
Definition: console.h:13678
virtual string getCategoryOfClass((string className))
Returns the category of the given class.
Definition: console.h:63996
bool loop
Definition: console.h:56577
virtual void setNodeNormal()
Definition: console.h:6440
Point2F rippleTexScale
Definition: console.h:37440
float spinSpeed
Definition: console.h:51087
virtual Script onClick((string this))
Definition: console.h:6289
virtual Script onControlObjectChange((string this))
Definition: console.h:43963
virtual Script onActivated((string this))
Definition: console.h:7662
virtual Script readSettings((string this))
Definition: console.h:6588
virtual Script IODropdown((string title, string message, string simgroup, string callback, string cancelCallback))
Definition: console.h:62121
Stub class.
Definition: console.h:15607
virtual bool decalManagerRemoveDecal((int decalID))
Definition: console.h:62462
Definition: console.h:20398
virtual Script startRecordingDemo((string val))
Definition: console.h:61870
void onDisabled(ShapeBase obj, string lastState)
Called when the object damage state changes to Disabled.
Stub class.
Definition: console.h:24553
virtual Script handleCut(())
Definition: console.h:13172
float maxDrag
Definition: console.h:31393
virtual Script createAction((string this, string class, string desc))
Definition: console.h:11672
virtual Script updateSelectedMaterial((string this, string highlight))
Definition: console.h:2062
Stub class.
Definition: console.h:19392
virtual void clearSelection(())
Set the selection to nothing.
Definition: console.h:1432
Definition: console.h:23337
virtual bool popFrontLine(())
Definition: console.h:19717
virtual int getStringWidth((pString))
Definition: console.h:4106
virtual void assignFieldsFrom((SimObject fromObject))
Definition: console.h:237
virtual Script onReturn((string this))
Definition: console.h:16999
float waterFogDensityOffset
Definition: console.h:37562
virtual Script endGame(())
Definition: console.h:62057
virtual Script onLightManagerDeactivate((string lmName))
Definition: console.h:62005
bool meshCulling
Definition: console.h:50390
virtual string generateUUID(())
Definition: console.h:63745
virtual int getNodeChildCount((string name))
Definition: console.h:60671
virtual void clearAim(())
Use this to stop aiming at an object or a point.
Definition: console.h:44831
Definition: console.h:44570
virtual void clearClientPaths()
Definition: console.h:65469
ColorI backgroundColor
Definition: console.h:59374
virtual Script configureCanvas(())
Definition: console.h:62262
bool changePath
Definition: console.h:42288
Stub class.
Definition: console.h:7483
virtual Script sfxGetActiveStateInGroup((string group))
Definition: console.h:62254
virtual void dumpMemSnapshot((string fileName))
Dumps a snapshot of current memory to a file.
Definition: console.h:65247
virtual void lookAt((Point3F point))
Definition: console.h:45220
virtual Script onWake((string this))
Definition: console.h:13684
ColorF ambientLightColor
Definition: console.h:34861
virtual Script updateEffectColor0((string this, string color))
Definition: console.h:9202
Defines properties for an AITurretShape object.
Definition: console.h:35113
virtual void setAimLocation()
Definition: console.h:44522
virtual Script sfxStartup(())
Definition: console.h:62307
virtual Script StartSelectedDemo(())
Definition: console.h:62177
RectF billboardUVs
Definition: console.h:33838
float force
Maximum spring force (when compressed to minimum length, 0).
Definition: console.h:36724
virtual void selectChildren((bool addToSelection=false))
Definition: console.h:10772
virtual void echo((string message...))
Logs a message to the console.
Definition: console.h:63603
Stub class.
Definition: console.h:10585
Definition: console.h:12928
Definition: console.h:24811
Definition: console.h:22682
virtual Script isClassEnabled((string this, string className))
Definition: console.h:10421
virtual void pushFrontLine((string msg, int tag))
Definition: console.h:19709
virtual Script navigateDown((string this, string folder))
Definition: console.h:3133
virtual Script undo((string this))
Definition: console.h:52
virtual string getMaterialName((int index))
Definition: console.h:14630
float gridSize
Definition: console.h:37704
Stub class.
Definition: console.h:20244
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:12888
virtual void allowConnections()
Sets whether or not the global NetInterface allows connections from remote hosts. ...
Definition: console.h:65812
virtual int resolveGhostID((int ghostID))
On the client, convert a ghost ID from this connection to a real SimObject ID.
Definition: console.h:43865
int seed
Definition: console.h:33137
virtual Script toggleBitmap((string this))
Definition: console.h:15407
virtual void buildVisibleTree()
Definition: console.h:2262
virtual Script handleEscape((string this))
Definition: console.h:8354
float jetJumpForce
Force used to accelerate the player when a jet jump is initiated.
Definition: console.h:47618
virtual string getBinding((string command))
Gets the ActionMap binding for the specified command.
Definition: console.h:13450
bool multipleSelections
Definition: console.h:2344
virtual bool isInteriorPortal(())
Definition: console.h:48449
virtual int getDecalCount()
Definition: console.h:11554
Definition: console.h:8374
string moonMat
Definition: console.h:55515
float groundImpactShakeFalloff
Falloff factor of the camera shake effect after falling.
Definition: console.h:48113
Definition: console.h:176
virtual Script endMission((string this))
Definition: console.h:43976
int numSplits
Definition: console.h:55581
virtual Script handlePaste(())
Definition: console.h:12830
void onObjectAdded(SimObject object)
Stub class.
Definition: console.h:24417
virtual void play(())
Definition: console.h:56547
MaterialWaveType waveType
Definition: console.h:18673
virtual bool saveObject((SimObjectobject, string filename))
Serialize the object to a file.
Definition: console.h:64419
void onControlObjectChange()
Called on the client when the control object has been changed by the server.
void onDoubleClick()
Called whenever an item in the list has been double clicked.
virtual void sortNumerical((int columnID, bool increasing=true))
Perform a numerical sort on the values in the specified column.
Definition: console.h:1509
virtual Script onTabSelected((string this))
Definition: console.h:13076
Stub class.
Definition: console.h:23507
Definition: console.h:6141
Definition: console.h:11666
virtual Script initializeRoadEditor(())
Definition: console.h:61690
Manages the ring used for a Splash effect.
Definition: console.h:34470
virtual Script updateColorPickerAlpha((string alphaVal))
Definition: console.h:61842
float fadeStartDistance
Definition: console.h:55591
void click()
Informs the script level that this object received a Click event from the cursor or keyboard...
virtual bool setImageLoaded((int slot, bool state))
Set the loaded state of the Image mounted in the specified slot.
Definition: console.h:29997
virtual string getTargetName((int index))
Definition: console.h:60800
virtual void unmount(())
Definition: console.h:28410
virtual float mPow((float v, float p))
Definition: console.h:65120
Definition: console.h:13015
ColorF warningColor
Definition: console.h:32453
Stub class.
Definition: console.h:13763
virtual Script undo((string this))
Definition: console.h:76
Stub class.
Definition: console.h:25191
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:5959
virtual Script showDeleteParameterDlg((string this, string parameter))
Definition: console.h:13687
virtual int getMaxFrameAllocation()
Definition: console.h:64451
virtual Script onMissionLoaded(())
Definition: console.h:62063
Stub class.
Definition: console.h:22117
virtual bool getImageAmmo((int slot))
Get the ammo state of the Image mounted in the specified slot.
Definition: console.h:29974
bool renderVertexSelection
Definition: console.h:14676
virtual void addDynamicField()
Definition: console.h:59168
virtual Script selectAllControlsInSet((string this, string set, string deselect))
Definition: console.h:10948
virtual Script createPrefab((string this, string file))
Definition: console.h:12949
bool hasMount
Definition: console.h:56313
Stub class.
Definition: console.h:24874
Definition: console.h:4354
virtual void setProcessTicks((bool tick))
Sets this object as either tick processing or not.
Definition: console.h:53659
virtual Script serverCmdPlayDeath((string client))
Definition: console.h:62043
virtual Script onWake((string this))
Definition: console.h:14086
deprecated modal
Definition: console.h:1137
virtual Script handlePaste(())
Definition: console.h:13170
virtual Script EditorClearDirty(())
Definition: console.h:61792
virtual Script onSelect((string this, string path))
Definition: console.h:3135
virtual void StartClientReplication(())
Definition: console.h:62500
virtual Script showDeleteDialog((string this))
Definition: console.h:7617
virtual Script destroy((string this))
Definition: console.h:15901
virtual int findTextIndex((string needle))
Find needle in the list, and return the row number it was found in.
Definition: console.h:1642
bool fadeLoops
Definition: console.h:18128
virtual bool isMemberOfClass((string className, string superClassName))
Returns true if the class is derived from the super class.
Definition: console.h:63985
float flightCeiling
Definition: console.h:46602
Defines a light flare effect usable by scene lights.
Definition: console.h:46453
virtual bool setLightManager((string name))
Definition: console.h:64725
MatrixPosition eyeOffset
"X Y Z" translation offset from the ShapeBase model's eye node.
Definition: console.h:49588
virtual Script onUndone((string this))
Definition: console.h:59741
bool isInvincible
Definition: console.h:28027
virtual Script doScreenShot((string val))
Definition: console.h:62234
Base debris class. Uses the DebrisData datablock for properties of individual debris objects...
Definition: console.h:45361
virtual Script PopulateFilters((string this))
Definition: console.h:17030
Material fallback
Alternate material for targeting lower end hardware.
Definition: console.h:21299
virtual Script RefreshWeaponHud((string client, string amount, string preview, string ret, string zoomRet, string amountInClips))
Definition: console.h:43965
string stateTransitionOnTarget
Definition: console.h:49781
Stub class.
Definition: console.h:26069
Stub class.
Definition: console.h:16597
Stub class.
Definition: console.h:22678
virtual int getManagerCount(())
Definition: console.h:21105
virtual Script doit((string this))
Definition: console.h:113
Stub class.
Definition: console.h:19280
void onSelectionResized(GuiControl control)
virtual Script onClick((string this))
Definition: console.h:8035
bool AllowOnWater
Definition: console.h:33528
Stub class.
Definition: console.h:26773
virtual Script group((string this))
Definition: console.h:10285
string actionName
Definition: console.h:41887
Stub class.
Definition: console.h:26885
A ScriptObject that responds to tick and frame events.
Definition: console.h:53637
Stub class.
Definition: console.h:10163
string fontType
Definition: console.h:4183
Inspector field type for Name.
Definition: console.h:40853
Represents a large body of water stretching to the horizon in all directions.
Definition: console.h:37809
Stub class.
Definition: console.h:15615
virtual Script DbgConsolePrint((string status))
Definition: console.h:61727
ActionMaps assign platform input events to console commands.
Definition: console.h:13340
virtual Script onWake((string this))
Definition: console.h:10578
Point3F swimBoundingBox
Collision bounding box used when the player is swimming.
Definition: console.h:47738
virtual void setActiveTool((ForestTool tool))
Definition: console.h:11275
Definition: console.h:2674
virtual Script buildParticleSimulation((string this))
Definition: console.h:14046
virtual Script onActivateBasicLM(())
Definition: console.h:61978
Definition: console.h:5980
virtual string getClassName(())
Definition: console.h:299
A container that stacks its children horizontally or vertically.
Definition: console.h:5707
virtual Script onDragDropped((string this))
Definition: console.h:11240
Stub class.
Definition: console.h:16589
The EventManager class is a wrapper for the standard messaging system.
Definition: console.h:61543
float lightStartBrightness
Initial brightness of the PointLight created by this explosion.
Definition: console.h:33042
Stub class.
Definition: console.h:14530
GFXTextureOp alphaOp
Definition: console.h:24307
virtual Script nextPage((string this))
Definition: console.h:16548
virtual Script onDeactivated((string this))
Definition: console.h:13146
int rowCount
Definition: console.h:14218
Stub class.
Definition: console.h:7515
Stub class.
Definition: console.h:22936
Definition: console.h:10467
Definition: console.h:10251
float easeWidth
Definition: console.h:39481
virtual void setContentControl((GuiControl ctrl))
Definition: console.h:10737
virtual bool removeNode((string name))
Definition: console.h:60781
virtual Script onSleep((string this))
Definition: console.h:22684
virtual string getMinExtent(())
Definition: console.h:1079
virtual string getObjectNode((string name))
Definition: console.h:60838
float dynamicNearDist
Definition: console.h:19023
virtual void physicsDestroy()
Definition: console.h:62524
virtual Script isActive((string this))
Definition: console.h:15982
Stub class.
Definition: console.h:17723
virtual Script clientEndMission(())
Definition: console.h:62027
virtual void unmountAll(())
Definition: console.h:3804
virtual Script onURL((string this, string url))
Definition: console.h:13756
Abstract base class for controls that store and display multiple elements in a single view...
Definition: console.h:1256
float windScale
Definition: console.h:37992
Definition: console.h:23252
void onDeleteKey()
Called whenever the Delete key on the keyboard has been pressed while in this control.
virtual Script DbgRefreshWatches(())
Definition: console.h:61725
virtual int getSelectionSize(())
Definition: console.h:14912
Definition: console.h:24057
float maxSprintForwardSpeed
Maximum forward speed when sprinting.
Definition: console.h:47473
virtual int getDetailLevelCount(())
Definition: console.h:60997
virtual Script onAction((string this))
Definition: console.h:11109
virtual void reloadOnLocalClient(())
Definition: console.h:17951
virtual Script onConnectionDropped((string this, string msg))
Definition: console.h:43958
The actual Forest Editor control.
Definition: console.h:11272
float mediumSplashSoundVelocity
Definition: console.h:35650
virtual bool setImageAmmo((int slot, bool state))
Set the ammo state of the Image mounted in the specified slot.
Definition: console.h:29982
EaseF ambientLightBlendCurve
Definition: console.h:29281
bool stateSequenceTransitionOut
Definition: console.h:49979
virtual Script destroyMeshRoadEditor(())
Definition: console.h:61700
string stateTransitionOnNoMotion
Definition: console.h:49806
bool offsetSmooth
Definition: console.h:29384
filename lockedHandle
Definition: console.h:15100
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:11697
virtual Script onActivated((string this))
Definition: console.h:4483
virtual Script onActivate((string this))
Definition: console.h:25942
Definition: console.h:16015
virtual Script addBreak((string this, string file, string line, string clear, string passct, string expr))
Definition: console.h:12197
virtual Script updateSpecular((string this, string color))
Definition: console.h:9204
bool play
Definition: console.h:56024
float squareSize
Definition: console.h:45468
virtual void resetXInput(())
Rebuilds the XInput section of the InputManager.
Definition: console.h:65396
float staticFriction
Definition: console.h:36614
virtual void setTerrainSnapAlignment((WorldEditor::AlignmentType alignment))
Definition: console.h:14970
virtual string getTaggedString((int tag))
Use the getTaggedString function to convert a tag to a string.
Definition: console.h:62835
virtual Script handleLoadDescriptionMessage((string msgType, string msgString, string line))
Definition: console.h:61923
Stub class.
Definition: console.h:17867
int objectTypeMask
Definition: console.h:42869
virtual void hideSelection((bool hide))
Definition: console.h:14923
virtual Script selectDatablockCheck((string this, string datablock))
Definition: console.h:12557
ExplosionData Explosion
Explosion datablock used when the projectile explodes outside of water.
Definition: console.h:48711
bool isAIControlled
Is this object AI controlled.
Definition: console.h:30443
virtual Script doRemoveMesh((string this, string meshName))
Definition: console.h:771
bool AllowOnWater
Definition: console.h:33363
GFXTextureArgument alphaArg2
Definition: console.h:24317
virtual void setPlay((bool enabled))
Definition: console.h:55993
Stub class.
Definition: console.h:14011
virtual Script onCreateMenu((string this))
Definition: console.h:15843
float vertFactor
Definition: console.h:31427
Stub class.
Definition: console.h:13703
virtual void physicsStoreState()
Definition: console.h:62540
float logWeight
Definition: console.h:55586
virtual void setPixelShaderVersion((float version))
Sets the pixel shader version for the active device. This can be used to force a lower pixel shader v...
Definition: console.h:64597
virtual Script setMenuDefaultState((string this))
Definition: console.h:15471
Definition: console.h:23193
virtual void dumpStringMemStats(())
Dumps information about String memory usage.
Definition: console.h:64484
virtual void toggle(())
Toggles the token from enabled to disabled or vice versa.
Definition: console.h:22260
DecalData DecalData
Decal to place on the ground for player footsteps.
Definition: console.h:47831
Definition: console.h:9980
virtual string getMountSkin((int param1, int param2))
Return the name of skin used on the mounted model.
Definition: console.h:45671
bool isEnabled
Definition: console.h:30982
virtual Script getOut(())
Definition: console.h:61863
Definition: console.h:14166
virtual int getSequenceIndex((string name))
Definition: console.h:61115
virtual Script editSelectedMaterial((string this))
Definition: console.h:2061
float reflectPriority
Definition: console.h:3415
virtual Script doit((string this))
Definition: console.h:83
virtual Script brakeLights(())
Definition: console.h:61862
virtual Script onWake((string this))
Definition: console.h:10520
float trunkBendScale
Definition: console.h:37997
Definition: console.h:11151
virtual Script writeOutFunctions(())
Definition: console.h:62218
A global light affecting your entire scene and optionally renders a corona effect.
Definition: console.h:55744
virtual Script onSelectionResized((string this, string ctrl))
Definition: console.h:10944
virtual void scrollVisible((int rowNum))
Scroll so the specified row is visible.
Definition: console.h:1625
Point3F TerrainAlignment
Definition: console.h:33553
int FoliageRetries
Definition: console.h:33152
Stub class.
Definition: console.h:22976
Stub class.
Definition: console.h:6230
virtual int getTerrainUnderWorldPoint((Point3F x/y/z))
Definition: console.h:65832
virtual string getEyePoint(())
Get the position of the 'eye' for this object.
Definition: console.h:30095
float logWeight
Definition: console.h:55886
virtual Script selectObject(())
Definition: console.h:10434
virtual bool attach(())
Definition: console.h:53508
ColorF textColor
Definition: console.h:32448
virtual Script constructRSSHeadline((string headline, string link))
Definition: console.h:61809
virtual Script setEmitterNotDirty((string this))
Definition: console.h:7620
virtual Script initializeBase(())
Definition: console.h:61807
Used by NetConnection for transmitting requests to obtain files from server during loading...
Definition: console.h:43395
virtual void sizeToContents(())
Definition: console.h:8617
virtual int getObjectIndex((string name))
Definition: console.h:60829
Stub class.
Definition: console.h:23523
bool drawGuides
Definition: console.h:10847
void onSelect(string index, string itemText)
Called whenever an item in the list is selected.
virtual Script getSaveFilename((string filespec, string callback, string currentFile, string overwrite))
Definition: console.h:61858
Definition: console.h:23372
virtual Script serverCmdSetEditorCameraPlayerThird((string client))
Definition: console.h:62096
virtual void activateGhosting(())
Called by the server during phase 2 of the mission download to start sending ghosts to the client...
Definition: console.h:44143
virtual void dumpFontCacheStatus(())
Definition: console.h:64504
float splashFreqMod
Number of splash particles to generate based on vehicle speed.
Definition: console.h:35626
bool useTrackDescriptionOnly
Definition: console.h:52281
Stub class.
Definition: console.h:22497
virtual Script submit((string undoObject))
Definition: console.h:59744
virtual Script initClassList((string this))
Definition: console.h:10425
virtual void clearSelectedText(())
Unselects all selected text in the control.
Definition: console.h:7165
virtual bool isMouseLocked(())
Definition: console.h:1011
float specularPower
Definition: console.h:18573
bool AllowOnTerrain
Definition: console.h:33353
Definition: console.h:15814
virtual Script onWorldEditorShutdown((string this))
Definition: console.h:11418
Stub class.
Definition: console.h:15388
ColorF ambientScale
Definition: console.h:55421
virtual string getMaterialMapping((string texName))
Returns the name of the material mapped to this texture.
Definition: console.h:64769
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:12844
virtual Script onBeginReparenting((string this))
Definition: console.h:10625
bool isDecoy
Definition: console.h:14109
virtual void deleteSelection(())
Definition: console.h:10755
virtual Script serverCmdTogglePathCamera((string client, string val))
Definition: console.h:62099
virtual Script initializeDatablockEditor(())
Definition: console.h:61743
virtual Script redo((string this))
Definition: console.h:179
Point4F overDarkFactor
Definition: console.h:31075
virtual Script onSleep((string this))
Definition: console.h:19986
virtual Script getFilename((string this, string index))
Definition: console.h:14078
virtual void clear(())
Definition: console.h:533
virtual bool unbind((string device, string action))
Removes the binding on an input device and action.
Definition: console.h:13387
virtual Script redo((string this))
Definition: console.h:10221
caseString markerName
Definition: console.h:30612
virtual Script updateStats(())
Definition: console.h:25034
virtual Script undo((string this))
Definition: console.h:8382
string animTexName
Texture file to use for this particle if animateTexture is true.
Definition: console.h:51154
virtual bool mountImage((ShapeBaseImageData image, int slot, bool loaded=true, string skinTag=""))
Mount a new Image.
Definition: console.h:29854
virtual float getValue()
Definition: console.h:59902
virtual void updateFaces(())
Definition: console.h:18992
float brightnessA
Definition: console.h:29463
virtual Script paletteSync((string this, string mode))
Definition: console.h:6571
bool stickToGround
Definition: console.h:15128
virtual void setLightColor((ColorF color))
Set the light color on the sun object used to render the model.
Definition: console.h:45783
bool canRenameObjects
Definition: console.h:2403
Definition: console.h:23557
virtual void sortf((string functionName))
Definition: console.h:16444
virtual Script onClick((string this))
Definition: console.h:8060
virtual Script GetFilterCount((string this))
Definition: console.h:17031
Represents both the sun and sky for scenes with a dynamic time of day.
Definition: console.h:55377
GFXTextureArgument alphaArg1
Definition: console.h:24312
virtual void clearAll(())
Definition: console.h:6670
virtual string dumpMethods(())
Definition: console.h:281
virtual void setAimObject((GameBase obj, [Point3F offset]))
Definition: console.h:44875
virtual int getCurrentAddSet()
Definition: console.h:10748
virtual Script close(())
Definition: console.h:10200
Definition: console.h:110
ParticleEmitterData dustTrailEmitter
Definition: console.h:31457
GUI control object this displays a single line of text, without TorqueML.
Definition: console.h:1872
virtual string setWord((string text, int index, string replacement))
Definition: console.h:63341
virtual float getSlopeLimitMaxAngle()
Definition: console.h:14643
int coneInsideAngle
Definition: console.h:52383
Stub class.
Definition: console.h:11717
virtual string getGraphName((int plotID))
Definition: console.h:58988
virtual Script onMouseDragged((string this))
Definition: console.h:23389
float planeDim
Definition: console.h:15703
Definition: console.h:7655
virtual Script onAddMeshFromFile((string this, string path))
Definition: console.h:2484
virtual bool playThread((int slot, string name=""))
Start a new animation thread, or restart one that has been paused or stopped.
Definition: console.h:29782
virtual bool redbookOpen((string device=NULL))
Deprecated.
Definition: console.h:65259
SFXState states
Definition: console.h:25746
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:11413
virtual string getAdapterMode((int index, int modeIndex))
Definition: console.h:56512
virtual Script getNodeNames((string this, string nodeName, string names, string exclude))
Definition: console.h:808
Stub class.
Definition: console.h:20415
virtual Script onMouseDragged((string this))
Definition: console.h:23309
Stub class.
Definition: console.h:8505
virtual Script parseArgs(())
Definition: console.h:61676
virtual int getParent((Node n))
Definition: console.h:59476
bool OverwritePrompt
Definition: console.h:42452
virtual void refreshThreadSequences(())
Definition: console.h:3753
Stub class.
Definition: console.h:8755
bool preload
Definition: console.h:60310
Definition: console.h:8018
GuiStackingType stackingType
Definition: console.h:5734
virtual Script handleRunning((string this))
Definition: console.h:12219
Stub class.
Definition: console.h:8489
string stateTransitionOnNotWet
Definition: console.h:49796
virtual Script onSleep((string this))
Definition: console.h:12872
virtual void setNodeNormal()
Definition: console.h:8186
float triggerRadius
Definition: console.h:49022
virtual Script onFieldSelected(())
Definition: console.h:11223
virtual Script onUndo((string this))
Definition: console.h:7883
float stabLenMax
Definition: console.h:36205
virtual Script writeTerrainEditorSettings((string this))
Definition: console.h:15436
virtual void setScopeAlways(())
Always scope this object on all connections.
Definition: console.h:28295
virtual Script onWake((string this))
Definition: console.h:13033
virtual float mTan((float v))
Definition: console.h:65132
LightFlareData flareType
Definition: console.h:55484
virtual void reset(())
Definition: console.h:39508
Point3F attenuationRatio
Definition: console.h:31055
ColorF lightColor
Color value to make this light. Example: "1.0,1.0,1.0".
Definition: console.h:29068
Stub class.
Definition: console.h:12965
Definition: console.h:25031
virtual Script onSelect((string this, string obj))
Definition: console.h:10627
bool useLighting
Definition: console.h:51682
virtual int nameToID()
Definition: console.h:64361
Special client connection driven by an AI, rather than a human.
Definition: console.h:44454
bool stateSequenceRandomFlash
If true, the muzzle flash sequence will be played while in this state.
Definition: console.h:49959
virtual Script onSetContent((string this, string oldContent))
Definition: console.h:15453
virtual Script initializeRiverEditor(())
Definition: console.h:61692
virtual Script clearHud((string this))
Definition: console.h:20912
virtual void openFile((string file))
Open the given file through the system. This will usually open the file in its associated application...
Definition: console.h:64301
virtual Script decreaseNumDirtyProfiles((string this))
Definition: console.h:10918
void onAddSelected(GuiControl control)
string skin
The skin applied to the shape.
Definition: console.h:50374
Definition: console.h:56458
bool callOnAdvanceTime
Definition: console.h:53671
Stub class.
Definition: console.h:27597
virtual Script redo((string this))
Definition: console.h:6786
virtual Script onEnabled((string this))
Definition: console.h:21983
ParticleEmitterData emitter
Definition: console.h:34320
A fullscreen shader effect.
Definition: console.h:21709
virtual Script onUnselect((string this, string id))
Definition: console.h:10568
float debrisVelocity
Definition: console.h:32916
Stub class.
Definition: console.h:24537
float axisTilt
Definition: console.h:56004
Stub class.
Definition: console.h:22125
bool emissive
Definition: console.h:37400
A description for how a sound should be played.
Definition: console.h:18005
float maxForwardSpeed
Maximum forward speed when running.
Definition: console.h:47271
virtual bool getIsTemplate(())
Definition: console.h:36963
ShapeBaseImageLoadedState stateLoadedFlag
Set the loaded state of the Image.
Definition: console.h:49931
virtual Script SAD((string password))
Definition: console.h:61946
Definition: console.h:12210
float jumpSurfaceAngle
Angle from vertical (in degrees) where the player can jump.
Definition: console.h:47415
virtual Script spawnPlayer((string this, string spawnPoint, string noControl))
Definition: console.h:43970
virtual Script onLine((string this, string line))
Definition: console.h:15860
float priority
Definition: console.h:42879
virtual Script GraphicsQualityAutodetect(())
Definition: console.h:62317
Stub class.
Definition: console.h:9149
virtual Script refreshNode((string this, string id))
Definition: console.h:16270
Stub class.
Definition: console.h:23734
Visual representation of color box used with the GuiColorPickerCtrl.
Definition: console.h:57860
virtual int getUndoCount()
Definition: console.h:469
virtual Script createIcon((string this))
Definition: console.h:12940
Inspector field type for PrefabFilename.
Definition: console.h:40213
virtual Script doEditTrigger((string this, string seqName, string oldFrame, string oldState, string frame, string state))
Definition: console.h:778
Stub class.
Definition: console.h:18916
virtual Script convertTextureFields((string this))
Definition: console.h:9231
virtual int getDirtyObject((index))
Definition: console.h:6662
virtual void reset()
Definition: console.h:59626
virtual Script show((string this))
Definition: console.h:13653
This class contains code for rendering and manipulating a 3D gizmo.
Definition: console.h:14833
Definition: console.h:10906
float ejectionVelocity
Definition: console.h:51261
Stub class.
Definition: console.h:10013
virtual Script isInList((string word, string list))
Definition: console.h:61825
Stub class.
Definition: console.h:24807
virtual Script showSaveNewFileDialog((string this))
Definition: console.h:12563
virtual Script deleteMesh((string this))
Definition: console.h:11381
virtual void setObjectAttributes((string objectID))
Add the given SimObject's fields as attributes of the current Element on the stack.
Definition: console.h:54020
GuiVerticalSizing vertSizing
Definition: console.h:25481
Stub class.
Definition: console.h:23993
void onRightMouseDown(int itemId, Point2I mousePos, SimObject object)
virtual string removeWord((string text, int index))
Definition: console.h:63355
virtual void addChildSelectionByValue()
Definition: console.h:2233
void onInspect(int itemOrObjectId)
virtual string getSelectedPoint(())
Definition: console.h:58967
string skin
Definition: console.h:45823
Stub class.
Definition: console.h:23953
TSMeshType collisionType
Definition: console.h:33694
virtual Script buildObserverDropPoint((string this))
Definition: console.h:14039
Definition: console.h:13030
Stub class.
Definition: console.h:17859
virtual Script onRedone((string this))
Definition: console.h:59740
virtual Script onActivated((string this))
Definition: console.h:11417
virtual bool addFile((string filename, string pathInZip, bool replace=true))
Add a file to the zip archive.
Definition: console.h:54940
ColorF colors
Definition: console.h:34385
virtual Script onURL((string this, string url))
Definition: console.h:10301
float maxOrbitDiststance
Definition: console.h:45897
Used to create static or dynamic cubemaps.
Definition: console.h:18989
bool canKeyFocus
Definition: console.h:4118
float weaponLeadVelocity
Velocity used to lead target.
Definition: console.h:35178
virtual void play((float fadeInTime=-1.f))
Definition: console.h:27064
virtual Script onWorldEditorStartup((string this))
Definition: console.h:6609
virtual void setScriptPathExpando((string expando, string path[, bool toolsOnly]))
Definition: console.h:64349
Undo actions which can be created as script objects.
Definition: console.h:43581
virtual Script initializeConvexEditor(())
Definition: console.h:61744
virtual int createNew()
Definition: console.h:60455
virtual int getObject((int index))
Retrieve the requested object that is within the Trigger's bounds.
Definition: console.h:50208
virtual void setText((string text))
Set the text contained in the control.
Definition: console.h:5479
float renderPriority
Definition: console.h:21865
virtual Script GetTooltipStaticShape((string this, string obj))
Definition: console.h:13088
virtual string getArea(())
Definition: console.h:46576
float maxScanDistance
Maximum distance to scan.
Definition: console.h:35139
A horizontal progress bar rendered from a repeating image.
Definition: console.h:14439
virtual Script sfxPause((string channels, string pauseSet))
Definition: console.h:62283
Stub class.
Definition: console.h:24834
virtual Script toggleBrushType((string this, string brush))
Definition: console.h:14583
Material object which provides more control over surface properties.
Definition: console.h:21282
virtual string containerFindNext(())
Get more results from a previous call to containerFindFirst().
Definition: console.h:62356
virtual Script updateUndoMenu((string this, string editMenu))
Definition: console.h:496
MatrixRotation rotation
Definition: console.h:28497
virtual string getBinType(())
Definition: console.h:20926
virtual bool physicsInitWorld()
Definition: console.h:62526
virtual Script applyGraphics((string this, string testNeedApply))
Definition: console.h:19984
virtual Script flagDatablockAsDirty((string this, string datablock, string dirty))
Definition: console.h:12564
Stub class.
Definition: console.h:10514
virtual Script doit((string this))
Definition: console.h:155
virtual Script open((string this))
Definition: console.h:15818
virtual Script getHelp((string helpName))
Definition: console.h:62240
virtual Script onAction(())
Definition: console.h:24814
virtual string getItemText((TreeItemId item))
Definition: console.h:2250
virtual Script setPreviewResolution((string this, string width, string height))
Definition: console.h:10959
Definition: console.h:6771
virtual Script selectCubemap((string this))
Definition: console.h:9195
virtual void drawLine((Point3F a, Point3F b, ColorF color=ColorF::WHITE))
Definition: console.h:27428
SFXTrack customImpactSound
Definition: console.h:18875
SimObject parentGroup
Definition: console.h:25604
Definition: console.h:8058
virtual void deleteNode()
Definition: console.h:6011
virtual bool stopAudio((int slot))
Stop a sound started with playAudio.
Definition: console.h:29762
int padding
Definition: console.h:5749
filename bitmapName
Definition: console.h:6191
virtual Script reset((string this))
Definition: console.h:14080
virtual int getMountedObjectCount(())
Definition: console.h:28421
virtual int getIndex((string imagePath))
Retrieves the imageindex of a specified texture in the list.
Definition: console.h:58265
virtual Script GE_OpenGUIFile(())
Definition: console.h:61705
Legacy class from Tribes, originally used for blocking Vehicle objects.
Definition: console.h:36535
virtual Script doProfile((string val))
Definition: console.h:61865
Stub class.
Definition: console.h:22029
virtual Script syncPlaybackDetails((string this))
Definition: console.h:3089
virtual Script setup((string this))
Definition: console.h:14586
string stateTransitionOnWet
Definition: console.h:49791
Base class for all Gui control objects.
Definition: console.h:853
virtual Script buildWaterPlane((string this))
Definition: console.h:14051
Stub class.
Definition: console.h:19600
virtual void gotoWebPage((string address))
Definition: console.h:63711
bool vertColor
Definition: console.h:18608
virtual Script readSettings((string this))
Definition: console.h:7658
virtual void removeText(())
Remove any text on the current Element.
Definition: console.h:54143
virtual int getGhostID(())
Get the ghost index of this object from the server.
Definition: console.h:28304
float destroyedLevel
Definition: console.h:28011
virtual void flushTextureCache(())
Definition: console.h:64623
virtual int addGroup((string group, string name, string value))
Definition: console.h:59466
Definition: console.h:4509
virtual void setProfile((GuiControlProfile profile))
Definition: console.h:1037
Stub class.
Definition: console.h:25105
virtual Script updateUndoMenu((string this, string editMenu))
Definition: console.h:13194
int selectedNode
Definition: console.h:3818
string targetDepthStencil
Definition: console.h:21819
virtual void cancelRename()
Definition: console.h:2285
virtual bool isDirty((SimObject object))
Definition: console.h:6656
virtual bool addTrigger((string name, int keyframe, int state))
Definition: console.h:61297
Definition: console.h:8325
virtual void dumpConsoleClasses((bool dumpScript=true, bool dumpEngine=true))
Dumps all declared console classes to the console.
Definition: console.h:62942
GFXTextureAddressMode addressModeU
Definition: console.h:24333
virtual Script _setShadowVizLight((string light, string force))
Definition: console.h:61989
virtual Script resetMission(())
Definition: console.h:62074
virtual Script onWake((string this))
Definition: console.h:13027
virtual Script loadNewEmitter((string this, string emitter))
Definition: console.h:7622
float minSpinSpeed
Minimum speed that this debris object will rotate.
Definition: console.h:28780
virtual void removeRow(())
Definition: console.h:11805
virtual Script onNodeSelected((string this, string index))
Definition: console.h:4092
virtual Script toggleGuiEditor((string make))
Definition: console.h:61710
float gustFrequency
Definition: console.h:56283
int selectedObject
Definition: console.h:3823
Stub class.
Definition: console.h:27355
GuiFontCharset fontCharset
Definition: console.h:4191
virtual Script zeroScores((string this))
Definition: console.h:20522
string makeNameCallback
Definition: console.h:9923
float windGustFrequency
Definition: console.h:33934
For Editor use only, deprecated.
Definition: console.h:59537
float lightNormalOffset
Definition: console.h:33054
virtual void sfxDeleteWhenStopped((SFXSource source))
Definition: console.h:65726
virtual Script EditorSaveMission(())
Definition: console.h:61781
Stub class.
Definition: console.h:16629
float minImpactSpeed
Definition: console.h:35477
GizmoAlignment alignment
Definition: console.h:15661
string className
Definition: console.h:417
virtual void profilerDump(())
Dumps current profiling stats to the console window.
Definition: console.h:65328
virtual Script addParameter((string this, string parameter))
Definition: console.h:13675
virtual Script onCancel((string this))
Definition: console.h:16279
virtual bool setCollisionTimeout((int ignoreColObj=0))
Temporarily disable collisions against a specific ShapeBase object.
Definition: console.h:46102
Stub class.
Definition: console.h:19336
float detailDistance
Definition: console.h:43478
Definition: console.h:6747
virtual void toggleCollapse(())
Definition: console.h:8607
SFXProfile engineSound
Definition: console.h:36264
virtual Script handleDelete((string this))
Definition: console.h:12834
This object is responsible for spawning particles.
Definition: console.h:34105
virtual Script copyBind((string this, string otherMap, string command))
Definition: console.h:13343
virtual Script createConstructor((string this, string path))
Definition: console.h:801
float gravityMod
Definition: console.h:47036
bool showFill
Definition: console.h:32464
float cameraLag
Definition: console.h:31563
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:11255
float fadeInTime
Definition: console.h:18092
bool renderObjHandle
Definition: console.h:15088
Stub class.
Definition: console.h:6416
virtual void preloadClientDataBlocks(())
Definition: console.h:64403
string mapTo
Definition: console.h:18513
Definition: console.h:13772
float velocityVariance
Allowed variance in the value of velocity.
Definition: console.h:28816
float triggerDelay
Definition: console.h:49032
Stub class.
Definition: console.h:23873
virtual int getDataBlock(())
Get the datablock used by this object.
Definition: console.h:29637
virtual Script setEditorFunction((string this))
Definition: console.h:13159
virtual void setAllMeshesHidden((bool hide))
Set the hidden state on all the shape meshes.
Definition: console.h:30370
void onDestroyed(ShapeBase obj, string lastState)
Called when the object damage state changes to Destroyed.
float brightnessZ
Definition: console.h:29468
virtual void setGraphType((int plotId, GuiGraphType graphType))
Definition: console.h:24936
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:8356
virtual Script onEditImposter((string this))
Definition: console.h:2481
virtual Script onFieldSelected((string this, string fieldName, string fieldTypeStr, string fieldDoc))
Definition: console.h:8131
virtual void sort((bool ascending=false))
Definition: console.h:16400
virtual Script ToggleVisibility((string this))
Definition: console.h:13634
virtual void redirectConsole((int objID))
Definition: console.h:14931
virtual string redbookGetDeviceName((int index))
Deprecated.
Definition: console.h:65291
string stateEmitterNode
Name of the node to emit particles from.
Definition: console.h:50031
A control to playing Theora videos.
Definition: console.h:59337
virtual void setTurretState((string newState, bool force=false))
Set the turret's current state.
Definition: console.h:52581
virtual bool enumColladaForImport((string shapePath, GuiTreeViewCtrl ctrl))
Definition: console.h:65851
string nightCubemap
Definition: console.h:55535
bool done
Definition: console.h:59254
Stub class.
Definition: console.h:22505
virtual Script setEditor((string this, string newEditor, string dontActivate))
Definition: console.h:15458
virtual void hideObject((Object obj, bool hide))
Definition: console.h:14922
SFXTrack stateSound
Definition: console.h:50004
virtual Script convertSelectionToPolyhedralObjects((string this, string className))
Definition: console.h:15238
virtual bool openArchive((string filename, string accessMode="read"))
Open a zip archive for manipulation.
Definition: console.h:54905
float groundImpactMinSpeed
Minimum falling impact speed to apply damage and initiate the camera shaking effect.
Definition: console.h:48081
virtual Script onMouseDragged((string this))
Definition: console.h:23304
virtual Script readCameraSettings((string this, string levelName))
Definition: console.h:15467
float maxJumpSpeed
Maximum vertical speed before the player can no longer jump.
Definition: console.h:47408
virtual void postApply(())
Definition: console.h:45459
GFXTextureTransformFlags textureTransform
Definition: console.h:24381
virtual Script initializeParticleEditor(())
Definition: console.h:61697
virtual Script testObjectRemove((string doNotSave))
Definition: console.h:26907
Stub class.
Definition: console.h:22393
ColorI fillColorSEL
Definition: console.h:4145
Stub class.
Definition: console.h:17131
virtual Script onRoadCreation(())
Definition: console.h:6149
virtual string getDamageLocation((Point3F pos))
Get the named damage location and modifier for a given world position.
Definition: console.h:44664
virtual Script keyframeToThreadPos((string this, string frame))
Definition: console.h:3359
Inspector field type for TypeRectUV.
Definition: console.h:40405
virtual Script doEditDetailSize((string this, string oldSize, string newSize))
Definition: console.h:776
virtual string getFields((string text, int startIndex, int endIndex=-1))
Definition: console.h:63401
WorldEditorDropType dropType
Definition: console.h:15014
virtual void removeBan((int uniqueId, string transportAddress))
Definition: console.h:52925
virtual Script onDoubleClick(())
Definition: console.h:15888
virtual Script buildsgDecalProjector((string this))
Definition: console.h:14057
virtual string MatrixMulVector((TransformF transform, VectorF vector))
Multiply the vector by the transform assuming that w=0.
Definition: console.h:65046
virtual void endGroup()
Definition: console.h:17898
virtual string nextAttribute(())
Get the name of the next attribute for the current Element after a call to firstAttribute().
Definition: console.h:54003
Stub class.
Definition: console.h:24098
virtual Script onNewParticle((string this))
Definition: console.h:7335
virtual Script onMouseLeave(())
Definition: console.h:15889
int detailPolys
Definition: console.h:3951
An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button...
Definition: console.h:38208
virtual Script update((string this))
Definition: console.h:13671
int streamReadAhead
Definition: console.h:18263
filename cookie
Definition: console.h:55856
float modulationDepth
Definition: console.h:26276
virtual float getCameraSpeed(())
Return the current multiplier for camera zooming and rotation.
Definition: console.h:45757
Point2I extent
Definition: console.h:25466
Definition: console.h:20696
virtual Script readDtsConfig((string this))
Definition: console.h:16283
virtual Script GE_ReturnToMainMenu(())
Definition: console.h:61706
SplashData Splash
SplashData datablock used to create splashes when the player moves through water. ...
Definition: console.h:47992
virtual void sfxStop((SFXSource source))
Definition: console.h:65708
float shadowSoftness
Definition: console.h:31085
virtual Script addToEditorsMenu((string this, string displayName, string accel, string newPlugin))
Definition: console.h:15464
Stub class.
Definition: console.h:12082
Stub class.
Definition: console.h:5976
virtual Script saveDialogSave((string this, string material))
Definition: console.h:9172
float fadeStartDistance
Definition: console.h:31100
virtual Script onSelect((string this, string obj))
Definition: console.h:16801
A text control that uses the Gui Markup Language ('ML') tags to dynamically change the text...
Definition: console.h:5430
virtual Script EditorMakePrefab(())
Definition: console.h:61776
Stub class.
Definition: console.h:23616
Stub class.
Definition: console.h:22960
virtual Script nextWeapon((string val))
Definition: console.h:61876
int paintIndex
Definition: console.h:14718
int defaultHeight
Definition: console.h:8636
ColorF colors
Particle RGBA color keyframe values.
Definition: console.h:51161
virtual void mirrorTerrain()
Definition: console.h:14616
Stub class.
Definition: console.h:23742
float sprintForce
Force used to accelerate the player when sprinting.
Definition: console.h:47450
bool colorBullet
Definition: console.h:9911
virtual void setTransform((vector position[, vector direction]))
Definition: console.h:27170
Stub class.
Definition: console.h:24529
virtual Script onMouseDragged((string this))
Definition: console.h:23344
bool onChildResized
Definition: console.h:58112
virtual Script buildStaticFilters((string this))
Definition: console.h:16568
deprecated setFirstResponder
Definition: console.h:25510
Stub class.
Definition: console.h:11180
float softnessDistance
Definition: console.h:51296
Stub class.
Definition: console.h:23712
virtual Script update_onObjectNodeChanged((string this, string objName))
Definition: console.h:3083
bool renderWhenDestroyed
Definition: console.h:27952
virtual void selectWindow(())
Definition: console.h:2874
virtual Script createAction((string this, string class, string desc))
Definition: console.h:796
int plotInterval
Definition: console.h:24972
Stub class.
Definition: console.h:21370
int lifetimeMS
Definition: console.h:51328
Point2F windDirection
Definition: console.h:33924
virtual string getShapeName(())
Get the name of the shape.
Definition: console.h:30345
ColorF moonLightColor
Definition: console.h:55525
virtual Script saveDialogDontSave((string this, string material))
Definition: console.h:9173
Defines a precipitation based storm (rain, snow, etc).
Definition: console.h:51574
virtual string getNodePosition()
Definition: console.h:6017
virtual Script removeDirty(())
Definition: console.h:11444
virtual int getCursorPos(())
Returns the current position of the text cursor in the control.
Definition: console.h:7123
pid persistentId
Definition: console.h:454
void onControlDragExit(GuiControl control, Point2I dropPoint)
virtual string getAdapterOutputName((int index))
Definition: console.h:56489
Stub class.
Definition: console.h:23000
GUI control which displays a list of images.
Definition: console.h:58198
A non-rendering render bin used to enable/disable a RenderPassStateToken.
Definition: console.h:42712
virtual int insertItem((int parentId, string text, string value="", string icon="", int normalImage=0, int expandedImage=0))
Definition: console.h:2210
virtual Script onGhostAlwaysObjectReceived(())
Definition: console.h:62013
int lifetimeVarianceMS
Definition: console.h:51333
Stub class.
Definition: console.h:26935
virtual Script onDefineIcons(())
Definition: console.h:11508
virtual bool fileNameMatch((string world, string type, string filename))
Definition: console.h:59468
void onDone()
Informs the script level that this object has completed is fade cycle.
float boxHeadBackPercentage
Percentage of the player's bounding box depth that represents the back side of the head...
Definition: console.h:47778
float reflectDetailAdjust
Definition: console.h:37531
int fadeOutTime
Definition: console.h:59251
Stub class.
Definition: console.h:24106
virtual void initDisplayDeviceInfo(())
Initializes variables that track device and vendor information/IDs.
Definition: console.h:65361
virtual bool subscribe((SimObject listener, String event, String callback))
Definition: console.h:61567
Stub class.
Definition: console.h:20882
virtual string exportEngineAPIToXML(())
Definition: console.h:64042
filename texture
Definition: console.h:21850
virtual Script disconnectedCleanup(())
Definition: console.h:61918
virtual Script onMouseDragged((string this))
Definition: console.h:3346
Stub class.
Definition: console.h:20236
float shadowSoftness
Definition: console.h:55876
string stateTransitionOnTriggerUp
Definition: console.h:49811
string accelerator
Definition: console.h:25534
int snapSensitivity
Definition: console.h:10820
int lifetimeVariance
Definition: console.h:34344
virtual Script addPath((string this, string path, string pathInZip))
Definition: console.h:54895
Stub class.
Definition: console.h:13530
virtual Script syncGuiColor((string this, string guiCtrl, string propname, string color))
Definition: console.h:9207
virtual Script undo((string this))
Definition: console.h:8370
virtual bool saveFile((string fileName))
Save document to the given file name.
Definition: console.h:53892
float decayHFRatio
Definition: console.h:26221
virtual Script portInit((string port))
Definition: console.h:62156
string stateTransitionOnAltTriggerDown
Definition: console.h:49826
virtual string getKey((int index))
Definition: console.h:16329
Definition: console.h:140
virtual void show(())
Definition: console.h:59978
virtual void setOptions((int row, string optionsList))
Definition: console.h:57691
Stub class.
Definition: console.h:8731
A text entry control that accepts the Gui Markup Language ('ML') tags and multiple lines...
Definition: console.h:39083
string escapeCommand
Definition: console.h:39090
Stub class.
Definition: console.h:23656
virtual Script preloadFilter((string this))
Definition: console.h:16567
virtual Script sfxGetMasterVolume((string volume))
Definition: console.h:62287
Stub class.
Definition: console.h:12643
virtual Script onLightManagerActivate((string lmName))
Definition: console.h:62006
Stub class.
Definition: console.h:17115
float lodReflectScalar
Definition: console.h:56158
virtual bool getAllowManualRotation(())
Get if the turret is allowed to rotate through moves.
Definition: console.h:52455
virtual void preload()
Loads some information to have readily available at simulation time.
Definition: console.h:51856
bool snapToGrid
Definition: console.h:15667
General interface to control a PathCamera object from the script level.
Definition: console.h:30856
bool gridSnap
Definition: console.h:14993
virtual void addSelection((int id, bool isLastSelection=true))
Definition: console.h:2231
ParticleEmitterData forwardJetEmitter
Definition: console.h:36321
Derived from FileDialog, this class is responsible for opening a file browser with the intention of o...
Definition: console.h:42360
bool lastSplitTerrainOnly
Definition: console.h:55596
virtual string getUpVector(())
Definition: console.h:28461
virtual bool isClass((string identifier))
Returns true if the passed identifier is the name of a declared class.
Definition: console.h:63978
virtual bool removeImposter(())
Definition: console.h:61099
void onEnterTrigger(Trigger trigger, GameBase obj)
Called when an object enters the volume of the Trigger instance using this TriggerData.
virtual int getParent((TreeItemId item))
Definition: console.h:2263
virtual Script undo((string this))
Definition: console.h:82
virtual Script addObject((string this, string object, string data, string tooltip))
Definition: console.h:15896
virtual Script updateEmitterNode((string this))
Definition: console.h:6794
bool UseCulling
Definition: console.h:33240
bool rotateWithCamVel
Definition: console.h:51699
Definition: console.h:25390
virtual Script onSaveMission((string this, string missionFile))
Definition: console.h:6590
Stub class.
Definition: console.h:16988
Definition: console.h:13074
ColorF damageFillColor
Definition: console.h:20790
virtual Script _TextPadOnOk(())
Definition: console.h:61839
Definition: console.h:13117
virtual void dumpNetStringTable(())
Dump the current contents of the networked string table to the console.
Definition: console.h:65826
filename dataFile
Definition: console.h:56149
bool lockMouse
Definition: console.h:4871
string stateSequence
Definition: console.h:49952
filename shapeFile
Definition: console.h:32219
virtual Script onSleep((string this))
Definition: console.h:20017
virtual Script doit((string this))
Definition: console.h:53
virtual Script destroyForestEditor(())
Definition: console.h:61716
Swatch selector that appears inside the GuiGradientCtrl object. These objects are automatically creat...
Definition: console.h:57758
ParticleEmitterData forwardJetEmitter
Emitter to generate particles for forward jet thrust.
Definition: console.h:35892
void onExplode(Projectile proj, Point3F pos, float fade)
Called when a projectile explodes.
virtual void queryAllServers()
Definition: console.h:62867
float airControl
Amount of movement control the player has when in the air.
Definition: console.h:47430
Stub class.
Definition: console.h:17651
virtual Script positionContextMenu((string this, string menu))
Definition: console.h:13096
float minRollSpeed
Definition: console.h:35492
virtual bool isQueueRegistered((string queueName))
Determines if a dispatcher queue exists.
Definition: console.h:65901
Stub class.
Definition: console.h:6262
bool useEmitterSizes
If true, use emitter specified sizes instead of datablock sizes. Useful for Debris particle emitters ...
Definition: console.h:51339
The main 3D viewport for a Torque 3D game.
Definition: console.h:20429
Stub class.
Definition: console.h:24473
virtual Script nameExists((string this, string type, string name))
Definition: console.h:816
Definition: console.h:16228
virtual Script newMesh((string this))
Definition: console.h:11382
virtual bool renameSequence((string oldName, string newName))
Definition: console.h:61241
virtual Script onMouseDragged((string this))
Definition: console.h:23374
float detailNormalMapStrength
Definition: console.h:18563
virtual bool loadFile((string fileName))
Load in given filename and prepare it for use.
Definition: console.h:53887
bool planarReflection
Definition: console.h:18765
float textureLength
Definition: console.h:55031
virtual Script initDedicated(())
Definition: console.h:62112
virtual Script turretMountCallback((string turret, string player, string mounted))
Definition: console.h:61938
virtual string getFileEntry((int index))
Get information on the requested file within the zip archive.
Definition: console.h:54975
virtual Script doit((string this))
Definition: console.h:131
An infinite plane extending in all direction.
Definition: console.h:45455
float contactTol
Definition: console.h:31413
Stub class.
Definition: console.h:26813
int moveStuckTestDelay
The number of ticks to wait before testing if the AIPlayer is stuck.
Definition: console.h:44911
Defines the properties of a WheeledVehicle.
Definition: console.h:36770
bool LightSync
Definition: console.h:33327
Stub class.
Definition: console.h:19136
bool respawn
Respawn the turret after it has been destroyed.
Definition: console.h:52501
virtual Script spamMessageTimeout((string this))
Definition: console.h:43988
float roomRolloffFactor
Definition: console.h:26296
virtual Script showDialog((string this, string shapePath, string cmd))
Definition: console.h:16284
Stub class.
Definition: console.h:8449
Definition: console.h:6759
filename bitmap
Definition: console.h:14455
virtual Script getObjectMeshList((string this, string name))
Definition: console.h:807
string shader
Name of the ShaderData to use for this effect.
Definition: console.h:21306
Definition: console.h:12849
Special type of marker, distinguished by a name and team ID number.
Definition: console.h:30602
virtual Script destroyServer(())
Definition: console.h:62146
ColorF specular
Definition: console.h:18568
float footstepSplashHeight
Water coverage level to choose between FootShallowSound and FootWadingSound.
Definition: console.h:48043
virtual int getDisplayType(())
Definition: console.h:3495
virtual bool checkDismountPoint((Point3F oldPos, Point3F pos))
Check if it is safe to dismount at this position.
Definition: console.h:44731
ParticleEmitterData backwardJetEmitter
Emitter to generate particles for backward jet thrust.
Definition: console.h:35899
virtual float getNodeDepth()
Definition: console.h:8181
int defaultPage
Definition: console.h:2758
virtual Script getUnproxyName((string this, string proxyName))
Definition: console.h:812
virtual string getSequenceName((int index))
Definition: console.h:61127
int reverb
Definition: console.h:26246
bool AllowOnTerrain
Definition: console.h:33518
virtual void setDisplayType((int displayType))
Definition: console.h:3496
void onTickTrigger(Trigger trigger)
Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever one or mo...
Store a list of chat messages.
Definition: console.h:19668
virtual Script onGainFirstResponder((string this))
Definition: console.h:10937
Stub class.
Definition: console.h:12098
Stub class.
Definition: console.h:22984
float explosionOffset
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slight...
Definition: console.h:49048
virtual bool attributeExists((string attributeName))
Tests if the requested attribute exists.
Definition: console.h:53979
virtual string getCurrentOption((int row))
Definition: console.h:57681
bool frozen
Definition: console.h:14238
bool ignoreWater
Definition: console.h:28889
virtual Script show((SimID this, int positionX, int positionY))
Definition: console.h:16043
A Trigger is a volume of space that initiates script callbacks when objects pass through the Trigger...
Definition: console.h:50183
virtual void setLocked((bool value=true))
Definition: console.h:266
int numWeights
Definition: console.h:3976
virtual string getWorkingDirectory(())
Reports the current directory.
Definition: console.h:64249
virtual Script getGamepadAdjustAmount((string val))
Definition: console.h:61901
virtual int getServerConnection(())
On the client, this static mehtod will return the connection to the server, if any.
Definition: console.h:44348
virtual Script eval(())
Definition: console.h:25392
virtual Script gamePadMoveX((string val))
Definition: console.h:61897
string rootPath
Definition: console.h:57430
float armingDelay
Definition: console.h:48992
MarkerSmoothingType smoothingType
Definition: console.h:42972
Stub class.
Definition: console.h:17699
Stub class.
Definition: console.h:16637
virtual Script Tree((string obj))
Definition: console.h:61853
Stub class.
Definition: console.h:24441
Stub class.
Definition: console.h:19544
float FlowMagnitude
Definition: console.h:55256
virtual void removeManager((RenderBinManagerrenderBin))
Definition: console.h:21111
virtual Script loadFilter((string this, string selectedFilter, string staticFilter))
Definition: console.h:16566
virtual Script validateSlopeMaxAngle((string this))
Definition: console.h:13143
float impactForce
Definition: console.h:48768
virtual Script updateFilterCount((string this, string tag, string add))
Definition: console.h:16558
virtual void setGraphMaxX((int plotID, float maxX))
Definition: console.h:59010
virtual string getSelection(())
Definition: console.h:10764
Shows the health or energy value of the current PlayerObjectType control object.
Definition: console.h:32428
virtual string getMeshMaterial((string name))
Definition: console.h:60952
float minSpeed
Minimum speed at which a drop will fall.
Definition: console.h:51749
virtual void setVolume((float volume))
Definition: console.h:27116
Definition: console.h:23407
Stub class.
Definition: console.h:16089
void onThreadPosChanged(float pos, bool inTransition)
virtual void dropSelectionAtScreenCenter()
Definition: console.h:12684
virtual Script onVisible((string this, string visible))
Definition: console.h:10451
virtual Script onGhostAlwaysFailed(())
Definition: console.h:43983
Covers the ground in a field of objects (IE: Grass, Flowers, etc).
Definition: console.h:33773
virtual int moveNext(())
Definition: console.h:16468
virtual void dumpMeshVisibility(())
Print a list of visible and hidden meshes in the shape to the console for debugging purposes...
Definition: console.h:30382
virtual void sortna(())
Definition: console.h:16420
virtual bool open((string filename))
Definition: console.h:12119
An example scene object which renders using a callback.
Definition: console.h:32154
virtual Script reset((string this))
Definition: console.h:15376
virtual void removeField((SimObject object, string fieldName))
Definition: console.h:6674
virtual void deactivate(())
Definition: console.h:47022
virtual void push_front((string key, string value=""))
Definition: console.h:16361
virtual Script writeDtsConfig((string this))
Definition: console.h:16282
virtual Script onGhostAlwaysStarted((string ghostCount))
Definition: console.h:62014
virtual bool hasDirty(())
Definition: console.h:6658
virtual void closeFile((SimObject stream))
Close a previously opened file within the zip archive.
Definition: console.h:54933
bool zWriteEnable
Definition: console.h:21555
virtual Script onSelect((string this, string row, string text))
Definition: console.h:3302
A water volume defined by a 3D spline.
Definition: console.h:55221
virtual void setMissionCRC((int CRC))
On the server, transmits the mission file's CRC value to the client.
Definition: console.h:44289
float boxHeadRightPercentage
Percentage of the player's bounding box width that represents the right side of the head...
Definition: console.h:47770
Stub class.
Definition: console.h:25989
virtual bool play3D((SFXProfile profile, TransformF location))
Used on the server to play a 3D sound that is not attached to any object.
Definition: console.h:44222
virtual bool setImageTrigger((int slot, bool state))
Set the trigger state of the Image mounted in the specified slot.
Definition: console.h:29935
virtual void ignoreObjClass((string class_name,...))
Definition: console.h:14901
virtual Script handleCopy((string this))
Definition: console.h:4369
RectSpacingI padding
Definition: console.h:14265
virtual bool endsWith((string str, string suffix, bool caseSensitive=false))
Test whether the given string ends with the given suffix.
Definition: console.h:63270
Stub class.
Definition: console.h:12232
virtual void setVariable((string varName, string value))
Sets the value of the named variable.
Definition: console.h:63816
virtual string getInverseTransform(())
Definition: console.h:28443
Definition: console.h:23237
virtual Script onRedo(())
Definition: console.h:13198
float shadowDistance
Definition: console.h:55871
bool dynamicPos
Definition: console.h:5772
OS level dialog used for browsing folder structures.
Definition: console.h:42490
bool alphaDefined
Definition: console.h:21472
bool stateScaleShapeSequence
Definition: console.h:49999
Definition: console.h:8404
virtual bool containerBoxEmpty((int mask, Point3F center, float xRadius, float yRadius=-1, float zRadius=-1, bool useClientContainer=false))
See if any objects of the given types are present in box of given extent.
Definition: console.h:65487
virtual Script doAction((string this, string action))
Definition: console.h:795
virtual string getEyeVector(())
Get the forward direction of the 'eye' for this object.
Definition: console.h:30087
Definition: console.h:15554
float times
Time keyframes used to scale the explosionShape model.
Definition: console.h:32964
virtual Script updateSequenceSSS((string this, string isSlider, string onMouseUp))
Definition: console.h:9209
ColorI objectTextColor
Definition: console.h:15029
bool actionOnMove
Definition: console.h:57881
Definition: console.h:8347
virtual Script execEditorProfilesCS(())
Definition: console.h:61860
virtual Script doExport((string this, string file))
Definition: console.h:14890
virtual Script updateInstancePreview((string this, string material))
Definition: console.h:11674
string stateTransitionOnNotLoaded
Definition: console.h:49766
ShadowType shadowType
Definition: console.h:55851
virtual string findHitControl((int x, int y))
Definition: console.h:940
virtual Script setCubemapNotDirty((string this))
Definition: console.h:9188
virtual string getClassNamespace(())
Definition: console.h:202
virtual Script DbgDeleteSelectedBreak(())
Definition: console.h:61729
float maxAngle
Definition: console.h:36042
bool lockFrustum
Definition: console.h:33960
virtual Script onMouseDragged((string this))
Definition: console.h:23279
virtual Script onWake((string this))
Definition: console.h:13017
virtual void allowCrouching((bool state))
Set if the Player is allowed to crouch.
Definition: console.h:44618
virtual string getName((Node item))
Definition: console.h:59472
float clumpExponent
Definition: console.h:33908
virtual void setAction((string action_name))
Definition: console.h:14606
virtual string getFilename(())
Definition: console.h:226
Stub class.
Definition: console.h:23788
SFXTrack soundButtonOver
Definition: console.h:4285
virtual Script findConstructor((string this, string path))
Definition: console.h:802
Stub class.
Definition: console.h:10021
virtual Script toggleCanvasSnap((string this))
Definition: console.h:10952
float gustWobbleStrength
Definition: console.h:56298
int lifetimeVariance
Definition: console.h:32949
bool allowColorChars
Definition: console.h:5598
virtual bool dbgIsConnected(())
Definition: console.h:64440
A GuiControlProfile with additional fields specific to GuiGameListOptionsCtrl.
Definition: console.h:39000
ColorI objMouseOverColor
Definition: console.h:15041
Stub class.
Definition: console.h:10605
Stub class.
Definition: console.h:26765
virtual string getVelocity(())
Definition: console.h:45178
virtual Script addHeadline((string this, string headline, string skipReorder))
Definition: console.h:15868
virtual Script onNodeModified((string this, string nodeIdx))
Definition: console.h:8330
float lifetime
Length of time for this debris object to exist. When expired, the object will be deleted.
Definition: console.h:45394
float macroDistance
Definition: console.h:43503
Stub class.
Definition: console.h:24194
virtual bool isVisible(())
Definition: console.h:1024
void onUnselect(string index, string itemText)
Called whenever a selected item in the list has been unselected.
virtual Script popFront((string list, string delim))
Definition: console.h:62326
SFXTrack deniedSound
Definition: console.h:7208
Stub class.
Definition: console.h:26141
float modulationTime
Definition: console.h:26271
virtual Script handleEscape(())
Definition: console.h:11691
virtual void setTimeScale((float scale))
Definition: console.h:3741
virtual bool isDirty(())
Definition: console.h:56100
float envDiffusion
Definition: console.h:26196
virtual Script close((string this, string gui))
Definition: console.h:15817
For static-field copying/pasting, editor use only.
Definition: console.h:53573
Stub class.
Definition: console.h:23568
virtual void dumpAlloc((int allocNum))
Dumps information about the given allocated memory block.
Definition: console.h:65234
Definition: console.h:16188
virtual Script update_onSequenceCyclicChanged((string this, string seqName, string cyclic))
Definition: console.h:3093
float orbitDiststance
Definition: console.h:45887
float cameraMinFov
Definition: console.h:28061
virtual void setSpeedMultiplier((float multiplier))
Definition: console.h:45194
virtual Script showDeleteDialog((string this))
Definition: console.h:16556
virtual void addColumn(())
Definition: console.h:11793
virtual string VectorLerp((VectorF a, VectorF b, float t))
Definition: console.h:65018
virtual Script onSleep((string this))
Definition: console.h:20044
float overallWaveMagnitude
Definition: console.h:37420
virtual void setSelectorPos()
Definition: console.h:16652
SFXProfile impactWaterEasy
Definition: console.h:35667
float GroundAlpha
Definition: console.h:33275
Stub class.
Definition: console.h:20362
virtual Script serverCmdCycleCameraFlyType((string client))
Definition: console.h:62093
Stub class.
Definition: console.h:23096
Definition: console.h:10244
virtual Script initPostEffects(())
Definition: console.h:62168
Stub class.
Definition: console.h:19592
virtual Script onAdd((string this))
Definition: console.h:16045
virtual Script onAction((string this))
Definition: console.h:23239
Stub class.
Definition: console.h:17307
Stub class.
Definition: console.h:9299
Definition: console.h:8063
ColorI fontColorLink
Definition: console.h:4221
virtual void setGraphMinY((int plotID, float minY))
Definition: console.h:59002
virtual Script onWorldEditorShutdown(())
Definition: console.h:4438
virtual string getSequenceSource((string name))
Definition: console.h:61138
Stub class.
Definition: console.h:9251
int lifeSpan
Definition: console.h:50532
Stub class.
Definition: console.h:22928
virtual Script groundCoverMetricsCallback(())
Definition: console.h:62194
virtual Script onInspectorFieldModified((string this, string object, string fieldName, string arrayIndex, string oldValue, string newValue))
Definition: console.h:7677
virtual string getActiveLightManager(())
Definition: console.h:64742
GFXTextureFilterType minFilter
Definition: console.h:24359
float orbitDist
Definition: console.h:3936
virtual string call((string method, string args...))
Definition: console.h:327
Stub class.
Definition: console.h:20386
float floatingThrustFactor
Definition: console.h:36159
virtual Script onWake((string this))
Definition: console.h:15548
bool dynamicSize
Definition: console.h:5756
virtual int getFieldCount((string text))
Definition: console.h:63443
int renderPriority
Definition: console.h:55041
virtual void setAllowManualRotation((bool allow))
Set if the turret is allowed to rotate through moves.
Definition: console.h:52460
Definition: console.h:24005
Point2F targetScale
Definition: console.h:21824
virtual bool toggle(())
Definition: console.h:21753
GuiFrameState borderMovable
Definition: console.h:11877
Stub class.
Definition: console.h:24850
virtual Script update((string this, string inspectTarget))
Definition: console.h:10618
float slopeMax
Definition: console.h:38105
virtual Script undo((string this))
Definition: console.h:178
virtual void invalidateSelectionCentroid()
Definition: console.h:14910
ColorF shadowDarkenColor
Definition: console.h:46384
float collisionTol
Definition: console.h:31408
virtual void setSkinName((string name))
Apply a new skin to this shape.
Definition: console.h:30355
virtual Script onRemoveSelection((string this, string obj))
Definition: console.h:13102
virtual void stop(())
Definition: console.h:56549
virtual string getLastStickyPos(())
Get the position on the surface on which this Item is stuck.
Definition: console.h:46114
virtual Script apply((string this))
Definition: console.h:27383
Definition: console.h:23437
Stub class.
Definition: console.h:12018
float radius
Definition: console.h:56273
Definition: console.h:22007
bool snapToCanvas
Definition: console.h:10805
virtual string strchr((string str, string chr))
Definition: console.h:63139
Definition: console.h:23287
Definition: console.h:16997
Stub class.
Definition: console.h:14024
Definition: console.h:52449
virtual Script syncBrushInfo((string this))
Definition: console.h:13162
virtual Script openDatablock((string this, string datablock))
Definition: console.h:12583
float maxBillboardTiltAngle
Definition: console.h:33823
bool canMinimize
Definition: console.h:2918
float MinWidth
Definition: console.h:33189
Stub class.
Definition: console.h:12595
void onSelectionCloned(SimSet selection)
virtual void validateMemory(())
Used to validate memory space for the game.
Definition: console.h:65201
virtual Script onEditName((string this))
Definition: console.h:2488
virtual Script isDirty((string this))
Definition: console.h:6591
float hardSplashSoundVelocity
Definition: console.h:35657
virtual Script sfxStopAll((string channel))
Definition: console.h:62286
virtual Script onDelete((string this))
Definition: console.h:10946
float adjustHeightMouseScale
Definition: console.h:14715
virtual void setSnapToGrid()
Definition: console.h:10776
virtual Script callMethod((string this, string method, string args))
Definition: console.h:24813
Stub class.
Definition: console.h:24842
virtual void setClassNamespace((string name))
Definition: console.h:208
virtual void regenerate(())
Definition: console.h:55014
virtual Script EditorNewLevel((string file))
Definition: console.h:61783
int consoleCircleSegments
Definition: console.h:3586
Network event that triggers a lightning strike on the client when it is received. ...
Definition: console.h:34088
Stub class.
Definition: console.h:27605
void onMouseMove(U8 modifier, Point2I mousePoint, U8 mouseClickCount)
Callback that occurs whenever the mouse is moved (without dragging) while in this control...
Stub class.
Definition: console.h:25981
Stub class.
Definition: console.h:23640
virtual Script onEditMenuSelect((string this, string editMenu))
Definition: console.h:11411
virtual void recenterTurret(())
Recenter the turret's weapon.
Definition: console.h:52647
bool changeChildSizeToFit
Definition: console.h:5779
virtual Script getLastValidTagField((string this, string material, string invalidTag))
Definition: console.h:16551
The base class for the Decal Editor tool.
Definition: console.h:11543
Stub class.
Definition: console.h:9307
virtual Script undo((string this))
Definition: console.h:142
virtual int getControlObject(())
Get the current object we are controlling.
Definition: console.h:44707
string internalName
Definition: console.h:397
virtual Script doRemoveTrigger((string this, string seqName, string frame, string state))
Definition: console.h:779
int fadeTime
Time (in milliseconds) over which to fade out the decal before deleting it at the end of its lifetime...
Definition: console.h:50539
virtual Script onDropBegin((string fileCount))
Definition: console.h:61823
Stub class.
Definition: console.h:9259
virtual Script copyMaterials((string this, string copyFrom, string copyTo))
Definition: console.h:9228
ColorI sunDiffuse
Definition: console.h:3879
float azimuth
Definition: console.h:55757
virtual Script undo((string this))
Definition: console.h:118
string captionID
Definition: console.h:57234
virtual float getCurrentTime(())
Definition: console.h:59356
virtual Script createControl((string this, string className))
Definition: console.h:10968
ColorI fontColorHL
Definition: console.h:4206
virtual Script onSelect((string this, string id))
Definition: console.h:2471
virtual string TestFunction2Args()
Definition: console.h:62891
Definition: console.h:15864
virtual Script selectObject((string this, string object, string val))
Definition: console.h:13621
virtual Script updateLivePreview((string this, string preview))
Definition: console.h:9229
virtual Script onDropFile((string filePath))
Definition: console.h:61818
Base functionality shared by all Vehicles (FlyingVehicle, HoverVehicle, WheeledVehicle).
Definition: console.h:36413
virtual Script serverCmdEditorCameraAutoFit((string client, string radius))
Definition: console.h:62086
ParticleEmitterData footPuffEmitter
Particle emitter used to generate footpuffs (particles created as the player walks along the ground)...
Definition: console.h:47800
virtual Script onClick((string this, string obj))
Definition: console.h:14893
GFXFormat targetFormat
Definition: console.h:21834
float reverseThrustForce
Definition: console.h:36175
Stub class.
Definition: console.h:4334
virtual void setBitmap((String filename|String filename, bool resize))
Definition: console.h:7717
virtual int getNumInspectObjects(())
Definition: console.h:5867
virtual Script learnSet((string this, string set))
Definition: console.h:10223
virtual int getFileCount((string pattern, bool recurse=true))
Returns the number of files in the directory tree that match the given patterns.
Definition: console.h:64092
void onBeginReparenting()
virtual Script onMouseDragged((string this))
Definition: console.h:23234
float bodyFriction
Definition: console.h:35454
virtual string removeField((string text, int index))
Definition: console.h:63431
virtual Script getHelpPage((string this))
Definition: console.h:855
virtual Script getSelectionLockCount((string this))
Definition: console.h:14886
virtual void setCapability((string name, int value))
Definition: console.h:56473
virtual Script updateReflectionType((string this, string type))
Definition: console.h:9222
Stub class.
Definition: console.h:9323
DebrisData casing
DebrisData datablock to use for ejected casings.
Definition: console.h:49730
Stub class.
Definition: console.h:22776
virtual Script onWindowClose((string this))
Definition: console.h:10208
virtual void clearAllGraphs(())
Definition: console.h:58948
virtual Script constructNewColor((string pickColor, string colorType))
Definition: console.h:61841
virtual Script setBasicLighting(())
Definition: console.h:61976
virtual void setGraphMax((int plotID, float maxX, float maxY))
Definition: console.h:59006
virtual Script settingsSetEnabled((string this, string bEnablePostFX))
Definition: console.h:23456
virtual string lastAttribute(())
Obtain the name of the current Element's last attribute.
Definition: console.h:53996
virtual void clearShaderMacros(())
Definition: console.h:21797
Stub class.
Definition: console.h:21953
float brakeMultiplier
Definition: console.h:45280
virtual Script toggleSFXParametersWindow((string this))
Definition: console.h:15451
virtual void reload(())
Definition: console.h:57326
virtual Script lightMetricsCallback(())
Definition: console.h:62183
Stub class.
Definition: console.h:22109
virtual void deleteSelectedDecal()
Definition: console.h:11546
int armingDelay
Amount of time, in milliseconds, before the projectile will cause damage or explode on impact...
Definition: console.h:48784
float centerY
Definition: console.h:24952
Definition: console.h:10609
filename OGLPixelShaderFile
Path to an OpenGL pixel shader file to use for this ShaderData.
Definition: console.h:21179
float minLookAngle
Lowest angle (in radians) the player can look.
Definition: console.h:47214
virtual Script onCreateMenu((string this))
Definition: console.h:10214
virtual Script EditorExplodePrefab(())
Definition: console.h:61775
virtual void reload(())
Definition: console.h:51047
virtual Script InspectVars((string filter))
Definition: console.h:62244
virtual Script switchMaterial((string this, string material))
Definition: console.h:9166
virtual Script updateMaterialReferences((string this, string obj, string oldname, string newName))
Definition: console.h:9223
virtual Script serverCmdUnmountWeapon((string client))
Definition: console.h:62039
virtual Script initSettings((string this))
Definition: console.h:4478
virtual Script syncDirtyState((string this))
Definition: console.h:12568
virtual Script onRemoveSelected((string this, string ctrl))
Definition: console.h:10941
virtual string getAngularVelocity(())
Definition: console.h:45157
Definition: console.h:26905
Rendering Manager responsible for lighting, shadows, and global variables affecing both...
Definition: console.h:21010
virtual Script buildPreviewArray((string this, string material))
Definition: console.h:16565
virtual Script onMultiSelect((string this, string set))
Definition: console.h:14899
virtual bool isAwake(())
Definition: console.h:1032
Stub class.
Definition: console.h:27517
filename bitmap
Definition: console.h:39228
virtual void apply((string newValue, bool callbacks=true))
Definition: console.h:39502
virtual void hollowSelection()
Definition: console.h:12679
virtual Script serverCmdSADSetPassword((string client, string password))
Definition: console.h:62084
float DebugBoxHeight
Definition: console.h:33106
Designed soley for buttons, primarily used in editor.
Definition: console.h:14103
string stateSequence
Definition: console.h:35250
virtual bool getImageTarget((int slot))
Get the target state of the Image mounted in the specified slot.
Definition: console.h:30004
bool matchVideoSize
Definition: console.h:59391
float AlphaCutoff
Definition: console.h:33270
virtual void setScale((Point3F scale))
Definition: console.h:28470
bool fadeIcons
Definition: console.h:15111
virtual Script onSelect((string this, string item))
Definition: console.h:12852
virtual Script onClick((string this))
Definition: console.h:6294
int jumpDelay
Delay time in number of ticks ticks between jumps.
Definition: console.h:47422
virtual Script onActivated((string this))
Definition: console.h:13177
virtual void play(())
Definition: console.h:59344
float minJumpEnergy
Minimum energy level required to jump.
Definition: console.h:47392
virtual void editDecalDetails()
Definition: console.h:11562
virtual void add((String className, String imageFile[, bool overwrite=true]))
Definition: console.h:59606
virtual Script changeCubemap((string this, string cubemap))
Definition: console.h:9181
virtual Script onClearSelection((string this))
Definition: console.h:2635
SFXTrack track
Definition: console.h:52257
float angularSleepThreshold
Minimum rotational velocity before the shape can be put to sleep.
Definition: console.h:51966
ColorF damageFrameColor
Definition: console.h:20795
bool stateScaleAnimationFP
Definition: console.h:49969
bool playOnAdd
Definition: console.h:52275
virtual string getObject((int index))
Definition: console.h:570
virtual float mLog((float v))
Definition: console.h:65123
float bubbleEmitTime
Time in seconds to generate bubble particles after entering the water.
Definition: console.h:48027
virtual int getPendingImage((int slot))
Get the Image that will be mounted next in the specified slot.
Definition: console.h:29878
virtual Script setLerpDist((string this, string d0, string d1, string d2))
Definition: console.h:24009
Definition: console.h:15541
Stub class.
Definition: console.h:19184
virtual void setControlCameraFov((float newFOV))
On the server, sets the control object's camera's field of view.
Definition: console.h:44240
virtual string getNextUndoName()
Definition: console.h:480
Stub class.
Definition: console.h:21937
virtual Script onInspect((string this, string obj))
Definition: console.h:13105
virtual Script addNodeTree((string this, string nodeName, string parentName))
Definition: console.h:11506
Stub class.
Definition: console.h:7295
Point3F cameraRotation
Definition: console.h:45907
virtual Script onFlash((string this, string state))
Definition: console.h:43961
Stub class.
Definition: console.h:25049
ShapeBaseImageSpinState stateSpinThread
Controls how fast the 'spin' animation sequence will be played in this state.
Definition: console.h:49939
float reflectivity
Definition: console.h:37516
virtual Script addCameraBookmarkByGui((string this))
Definition: console.h:15445
virtual int getNumActions()
Definition: console.h:14608
virtual Script onWake((string this))
Definition: console.h:15562
SFXPlayListReplayMode replay
Definition: console.h:43180
Stub class.
Definition: console.h:7563
virtual Script doit((string this))
Definition: console.h:143
int itemHeight
Definition: console.h:2331
filename shapeFile
Definition: console.h:45818
virtual Script messageTeamExcept((string client, string msgType, string msgString, string a1, string a2, string a3, string a4, string a5, string a6, string a7, string a8, string a9, string a10, string a11, string a12, string a13))
Definition: console.h:62107
virtual void setBrushPressure((float pressure))
Definition: console.h:14599
string stateTransitionOnTimeout
Definition: console.h:35218
virtual Script handleCopy(())
Definition: console.h:13171
virtual float containerSearchCurrDist((bool useClientContainer=false))
Get distance of the center of the current item from the center of the current initContainerRadiusSear...
Definition: console.h:65529
Stub class.
Definition: console.h:21921
Stub class.
Definition: console.h:20874
virtual Script onRemove((string this))
Definition: console.h:10215
virtual string VectorNormalize((VectorF v))
Definition: console.h:64878
A control that allows to edit the properties of one or more SimObjects.
Definition: console.h:5851
virtual void setMoveSpeed()
Definition: console.h:44518
virtual Script updateSoundPopup((string this, string type, string defaultId, string customName))
Definition: console.h:9199
virtual string getDesktopResolution(())
Definition: console.h:64609
virtual int getGhostsActive(())
Provides the number of active ghosts on the connection.
Definition: console.h:43911
virtual Script onCyclePauseEnd(())
Definition: console.h:62034
Definition: console.h:22020
virtual void identity()
Definition: console.h:13795
virtual Script EditorOpenTorsionProject((string projectFile))
Definition: console.h:61786
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush ...
Definition: console.h:38021
virtual void setNodePosition()
Definition: console.h:6438
float maxTimeScale
Maximum time scale for action animations.
Definition: console.h:47189
Stub class.
Definition: console.h:17363
virtual Script setMode((string this, string mode, string arg1, string arg2, string arg3))
Definition: console.h:45060
Definition: console.h:10299
Stub class.
Definition: console.h:8545
virtual string strreplace((string source, string from, string to))
Definition: console.h:63157
virtual int getSequenceCount(())
Definition: console.h:61104
virtual Script onWake((string this))
Definition: console.h:12906
Stub class.
Definition: console.h:20354
virtual Script editProfile((string this, string profile))
Definition: console.h:10969
Definition: console.h:23580
virtual Script onWake((string this))
Definition: console.h:8070
virtual Script undo((string this))
Definition: console.h:6749
virtual bool excludeOtherInstance((string appIdentifer))
Used to exclude/prevent all other instances using the same identifier specified.
Definition: console.h:64698
float brightness
Definition: console.h:46260
Definition: console.h:23312
virtual Script onToggleToolWindows(())
Definition: console.h:4419
virtual bool selectItem((TreeItemId item, bool select=true))
Definition: console.h:2237
bool overrideAdvance
Definition: console.h:51306
virtual Script onTabSelected((string this, string text, string idx))
Definition: console.h:12930
virtual void setCurrentAddSet((GuiControl ctrl))
Definition: console.h:10746
An object that provides a "window" into a zone, allowing a viewer to see what's rendered in the zon...
Definition: console.h:48444
Stub class.
Definition: console.h:5396
virtual Script testMoveObject((string doNotSave))
Definition: console.h:26908
virtual Script setShaderConsts((string this))
Definition: console.h:23718
Definition: console.h:10414
Definition: console.h:16992
float branchAmp
Definition: console.h:38002
virtual void setOrbitDistance((float distance))
Definition: console.h:10060
filename lightMap
Definition: console.h:18533
void onConnectionRequest(string address, string ID)
Called whenever a connection request is made.
virtual int getControllingObject(())
Get the object (if any) that controls this object.
Definition: console.h:30241
Stub class.
Definition: console.h:20744
bool allowBorderMove
Definition: console.h:3562
int AllowedTerrainSlope
Definition: console.h:33373
virtual void apply()
Definition: console.h:55746
SFXTrack FootWadingSound
Sound to play when walking in water and coverage is less than 1, but > footSplashHeight.
Definition: console.h:47888
Stub class.
Definition: console.h:17587
float LFReference
Definition: console.h:26291
Stub class.
Definition: console.h:11426
virtual Script toggleGuideSnap((string this))
Definition: console.h:10954
string textureName
Definition: console.h:51368
Inspector field type for S32.
Definition: console.h:40725
virtual Script serverCmdMissionStartPhase2Ack((string client, string seq, string playerDB))
Definition: console.h:62072
virtual int getPosition(())
Gets the position in the stream.
Definition: console.h:54613
A state block description for rendering.
Definition: console.h:21400
GFXBlendOp separateAlphaBlendOp
Definition: console.h:21461
Stub class.
Definition: console.h:15599
virtual Script submit((string deleteObjects, string wordSeperated))
Definition: console.h:59786
float lightBrightness
Brightness of the light this Image emits.
Definition: console.h:49702
bool visible
Definition: console.h:25497
bool firstPerson
Set to true to render the image in first person.
Definition: console.h:49639
filename bitmap
Definition: console.h:7726